module Base
{
    item HK416
    {
        AimingPerkCritModifier       = 33,
        AimingPerkHitChanceModifier  = 15,
        AimingPerkMinAngleModifier   = 0.01,
        AimingPerkRangeModifier      = 2,
        Aimingtime                   = 32,
        AimReleaseSound              = M16AimRelease,
        AmmoBox                      = Base.556Box,
        AmmoType                     = base:bullets_556,
        AttachmentType               = Rifle,
        BreakSound                   = M16Break,
        BringToBearSound             = M16BringToBear,
        ClickSound                   = M16Jam,
        ConditionLowerChanceOneIn    = 60,
        ConditionMax                 = 10,
        CritDmgMultiplier            = 3,
        CriticalChance               = 30,
        CyclicRateMultiplier         = 1.0,
        DisplayCategory              = Weapon,
        DoorDamage                   = 20,
        DropSound                    = M16Drop,
        EjectAmmoSound               = M16EjectAmmo,
        EjectAmmoStartSound          = M16EjectAmmoStart,
        EjectAmmoStopSound           = M16EjectAmmoStop,
        EquipSound                   = M16Equip,
        FireMode                     = Auto,
        FireModePossibilities        = Auto/Single,
        HitChance                    = 45,
        HitSound                     = BulletHitBody,
        Icon                         = 416,
        IdleAnim                     = Idle_Weapon2,
        ImpactSound                  = null,
        InsertAmmoSound              = M16InsertAmmo,
        InsertAmmoStartSound         = M16InsertAmmoStart,
        InsertAmmoStopSound          = M16InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 2,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 0,
        MagazineType                 = Base.556Clip,
        MaxAmmo                      = 30,
        MaxDamage                    = 2,
        MaxHitcount                  = 1,
        MaxRange                     = 20,
        MaxSightRange                = 10.0,
        MetalValue                   = 45,
        MinAngle                     = 0.965,
        MinDamage                    = 1.8,
        MinimumSwingtime             = 0.5,
        MinRange                     = 0.61,
        ModelWeaponPart              = Coupled556 Coupled556 coupled556 coupled556,
        ModelWeaponPart              = IronSight IronSight scope2 scope2,
        ModelWeaponPart              = Laser Laser laser laser,
        ModelWeaponPart              = LaserOn LaserOn laser laser,
        ModelWeaponPart              = RecoilPad RecoilPad recoilpad recoilpad,
        ModelWeaponPart              = Bipod Bipod bipod bipod,
        ModelWeaponPart              = RedDot RedDot reddot reddot,
        ModelWeaponPart              = x2Scope x2Scope scope scope,
        ModelWeaponPart              = x4Scope x4Scope scope scope,
        ModelWeaponPart              = x8Scope x8Scope scope scope,
        ModelWeaponPart              = MagazineAttachment 416_Magazine magazine magazine,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_shotgun,
        NPCSoundBoost                = 1.5,
        PiercingBullets              = true,
        Projectilecount              = 1,
        PushBackMod                  = 0.3,
        RackSound                    = M16Rack,
        Ranged                       = true,
        RecoilDelay                  = 15,
        Reloadtime                   = 25,
        RequiresEquippedBothHands    = true,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = M16CartridgeFall,
        SoundGain                    = 2,
        SoundRadius                  = 74,
        SoundVolume                  = 75,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 2,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Rifle,
        SwingSound                   = M16Shoot,
        Swingtime                    = 0.5,
        Tags                         = base:hasmetal;base:firearm;rpm:800,
        ToHitModifier                = 1.5,
        TwoHandWeapon                = true,
        ItemType                     = base:weapon,
        UnequipSound                 = M16UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = boltaction,
        WeaponSprite                 = HK416,
        Weight                       = 3.8,
    }
    
    item Galil
    {
        AimingPerkCritModifier       = 30,
        AimingPerkHitChanceModifier  = 15,
        AimingPerkMinAngleModifier   = 0.01,
        AimingPerkRangeModifier      = 2,
        Aimingtime                   = 30,
        AimReleaseSound              = M14AimRelease,
        AmmoBox                      = Base.556Box,
        AmmoType                     = base:bullets_556,
        AttachmentType               = Rifle,
        BreakSound                   = M16Break,
        BringToBearSound             = M16BringToBear,
        ClickSound                   = M14Jam,
        ConditionLowerChanceOneIn    = 70,
        ConditionMax                 = 10,
        CritDmgMultiplier            = 3,
        CriticalChance               = 25,
        CyclicRateMultiplier         = 1.0,
        DisplayCategory              = Weapon,
        DoorDamage                   = 20,
        DropSound                    = M14Drop,
        EjectAmmoSound               = M14EjectAmmo,
        EjectAmmoStartSound          = M14EjectAmmoStart,
        EjectAmmoStopSound           = M14EjectAmmoStop,
        EquipSound                   = M16Equip,
        FireMode                     = Auto,
        FireModePossibilities        = Auto/Single,
        HitChance                    = 42,
        HitSound                     = BulletHitBody,
        Icon                         = galil,
        IdleAnim                     = Idle_Weapon2,
        ImpactSound                  = null,
        InsertAmmoSound              = M14InsertAmmo,
        InsertAmmoStartSound         = M14InsertAmmoStart,
        InsertAmmoStopSound          = M14InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 1,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 0,
        MagazineType                 = Base.556Clip,
        MaxAmmo                      = 30,
        MaxDamage                    = 2.3,
        MaxHitcount                  = 1,
        MaxRange                     = 20,
        MaxSightRange                = 10.0,
        MetalValue                   = 45,
        MinAngle                     = 0.96,
        MinDamage                    = 1.7,
        MinimumSwingtime             = 0.5,
        MinRange                     = 0.61,
        ModelWeaponPart              = Bipod Bipod bipod bipod,
        ModelWeaponPart              = IronSight IronSight scope2 scope2,
        ModelWeaponPart              = Laser Laser laser laser,
        ModelWeaponPart              = LaserOn LaserOn laser laser,
        ModelWeaponPart              = OilFilterSuppressor OilFilterSuppressor oilfiltersuppressor oilfiltersuppressor,
        ModelWeaponPart              = RecoilPad RecoilPad recoilpad recoilpad,
        ModelWeaponPart              = RedDot RedDot reddot reddot,
        ModelWeaponPart              = x2Scope x2Scope scope scope,
        ModelWeaponPart              = x4Scope x4Scope scope scope,
        ModelWeaponPart              = x8Scope x8Scope scope scope,
        ModelWeaponPart              = MagazineAttachment galil_Magazine magazine magazine,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_shotgun,
        NPCSoundBoost                = 1.5,
        PiercingBullets              = true,
        Projectilecount              = 1,
        PushBackMod                  = 0.3,
        RackSound                    = AK47Rack,
        Ranged                       = true,
        RecoilDelay                  = 15,
        Reloadtime                   = 15,
        RequiresEquippedBothHands    = true,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = M14CartridgeFall,
        SoundGain                    = 2,
        SoundRadius                  = 78,
        SoundVolume                  = 78,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 2,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Rifle,
        SwingSound                   = MSR700Shoot,
        Swingtime                    = 0,
        Tags                         = base:hasmetal;base:firearm;rpm:650,
        ToHitModifier                = 1.5,
        TwoHandWeapon                = true,
        ItemType                     = base:weapon,
        UnequipSound                 = M16UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = boltaction,
        WeaponSprite                 = Galil,
        Weight                       = 4.3,
    }
    
    item AK104
    {
        AimingPerkCritModifier       = 28,
        AimingPerkHitChanceModifier  = 14,
        AimingPerkMinAngleModifier   = 0.01,
        AimingPerkRangeModifier      = 1.6,
        Aimingtime                   = 25,
        AimReleaseSound              = M14AimRelease,
        AmmoBox                      = 762Box,
        AmmoType                     = vfe:bullets_762,
        AttachmentType               = Rifle,
        BreakSound                   = M16Break,
        BringToBearSound             = M16BringToBear,
        ClickSound                   = M14Jam,
        ConditionLowerChanceOneIn    = 75,
        ConditionMax                 = 20,
        CritDmgMultiplier            = 3,
        CriticalChance               = 20,
        CyclicRateMultiplier         = 1.0,
        DisplayCategory              = Weapon,
        DoorDamage                   = 20,
        DropSound                    = M14Drop,
        EjectAmmoSound               = M14EjectAmmo,
        EjectAmmoStartSound          = M14EjectAmmoStart,
        EjectAmmoStopSound           = M14EjectAmmoStop,
        EquipSound                   = M16Equip,
        FireMode                     = Auto,
        FireModePossibilities        = Auto/Single,
        HitChance                    = 40,
        HitSound                     = BulletHitBody,
        Icon                         = AK104,
        IdleAnim                     = Idle_Weapon2,
        ImpactSound                  = null,
        InsertAmmoSound              = M14InsertAmmo,
        InsertAmmoStartSound         = M14InsertAmmoStart,
        InsertAmmoStopSound          = M14InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 2,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 1,
        MagazineType                 = 762Clip,
        MaxAmmo                      = 30,
        MaxDamage                    = 2.2,
        MaxHitcount                  = 1,
        MaxRange                     = 16,
        MaxSightRange                = 10.0,
        MetalValue                   = 45,
        MinAngle                     = 0.95,
        MinDamage                    = 1.6,
        MinimumSwingtime             = 0.5,
        MinRange                     = 0.61,
        ModelWeaponPart              = Coupled762 Coupled762 coupled762 coupled762,
        ModelWeaponPart              = Sling Sling_AK47 sling sling,
        ModelWeaponPart              = Sling2 Sling2_AK47 sling sling,
        ModelWeaponPart              = x4Scope PSO1x4Scope scope scope,
        ModelWeaponPart              = MagazineAttachment ak104_Magazine magazine magazine,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_shotgun,
        NPCSoundBoost                = 1.5,
        PiercingBullets              = true,
        ProjectileCount              = 1,
        PushBackMod                  = 0.3,
        RackSound                    = AK47Rack,
        Ranged                       = true,
        RecoilDelay                  = 15,
        Reloadtime                   = 25,
        RequiresEquippedBothHands    = true,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = M14CartridgeFall,
        SoundGain                    = 2,
        SoundRadius                  = 90,
        SoundVolume                  = 90,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 2,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Rifle,
        SwingSound                   = MSR700Shoot,
        Swingtime                    = 0,
        Tags                         = base:hasmetal;base:firearm;rpm:600,
        ToHitModifier                = 1.5,
        TwoHandWeapon                = true,
        ItemType                     = base:weapon,
        UnequipSound                 = M16UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = boltaction,
        WeaponSprite                 = AK104,
        Weight                       = 3.4,
    }
    
    item AK74
    {
        AimingPerkCritModifier       = 33,
        AimingPerkHitChanceModifier  = 15,
        AimingPerkMinAngleModifier   = 0.01,
        AimingPerkRangeModifier      = 2,
        Aimingtime                   = 25,
        AimReleaseSound              = M14AimRelease,
        AmmoBox                      = 545Box,
        AmmoType                     = vfes:bullets_545,
        AttachmentType               = Rifle,
        BreakSound                   = M16Break,
        BringToBearSound             = M16BringToBear,
        ClickSound                   = M14Jam,
        ConditionLowerChanceOneIn    = 70,
        ConditionMax                 = 20,
        CritDmgMultiplier            = 2.5,
        CriticalChance               = 32,
        CyclicRateMultiplier         = 1.0,
        DisplayCategory              = Weapon,
        DoorDamage                   = 20,
        DropSound                    = M14Drop,
        EjectAmmoSound               = M14EjectAmmo,
        EjectAmmoStartSound          = M14EjectAmmoStart,
        EjectAmmoStopSound           = M14EjectAmmoStop,
        EquipSound                   = M16Equip,
        FireMode                     = Auto,
        FireModePossibilities        = Auto/Single,
        HitChance                    = 46,
        HitSound                     = BulletHitBody,
        Icon                         = AK74,
        IdleAnim                     = Idle_Weapon2,
        ImpactSound                  = null,
        InsertAmmoSound              = M14InsertAmmo,
        InsertAmmoStartSound         = M14InsertAmmoStart,
        InsertAmmoStopSound          = M14InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 2,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 1,
        MagazineType                 = 545Clip,
        MaxAmmo                      = 30,
        MaxDamage                    = 2,
        MaxHitcount                  = 1,
        MaxRange                     = 22,
        MaxSightRange                = 10.0,
        MetalValue                   = 45,
        MinAngle                     = 0.95,
        MinDamage                    = 1.2,
        MinimumSwingTime             = 0.5,
        MinRange                     = 0.61,
        ModelWeaponPart              = Coupled762 Coupled762 coupled762 coupled762,
        ModelWeaponPart              = Sling Sling_AK47 sling sling,
        ModelWeaponPart              = Sling2 Sling_AK47 sling sling,
        ModelWeaponPart              = x4Scope PSO1x4Scope scope scope,
        ModelWeaponPart              = MagazineAttachment ak74_Magazine magazine magazine,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_shotgun,
        NPCSoundBoost                = 1.5,
        PiercingBullets              = true,
        ProjectileCount              = 1,
        PushBackMod                  = 0.3,
        RackSound                    = AK47Rack,
        Ranged                       = true,
        RecoilDelay                  = 15,
        Reloadtime                   = 25,
        RequiresEquippedBothHands    = true,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = M14CartridgeFall,
        SoundGain                    = 2,
        SoundRadius                  = 80,
        SoundVolume                  = 80,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 2,
        StopPower                    = 1,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Rifle,
        SwingSound                   = MSR700Shoot,
        Swingtime                    = 0,
        Tags                         = base:hasmetal;base:firearm;rpm:650,
        ToHitModifier                = 1.5,
        TwoHandWeapon                = true,
        ItemType                     = base:weapon,
        UnequipSound                 = M16UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = boltaction,
        WeaponSprite                 = AK74,
        Weight                       = 3.6,
    }
    
    item AKS74U
    {
        AimingPerkCritModifier       = 33,
        AimingPerkHitChanceModifier  = 15,
        AimingPerkMinAngleModifier   = 0.01,
        AimingPerkRangeModifier      = 2,
        Aimingtime                   = 25,
        AimReleaseSound              = M14AimRelease,
        AmmoBox                      = 545Box,
        AmmoType                     = vfes:bullets_545,
        AttachmentType               = Rifle,
        BreakSound                   = M16Break,
        BringToBearSound             = M16BringToBear,
        ClickSound                   = M14Jam,
        ConditionLowerChanceOneIn    = 70,
        ConditionMax                 = 20,
        CritDmgMultiplier            = 2,
        CriticalChance               = 30,
        CyclicRateMultiplier         = 1.0,
        DisplayCategory              = Weapon,
        DoorDamage                   = 20,
        DropSound                    = M14Drop,
        EjectAmmoSound               = M14EjectAmmo,
        EjectAmmoStartSound          = M14EjectAmmoStart,
        EjectAmmoStopSound           = M14EjectAmmoStop,
        EquipSound                   = M16Equip,
        FireMode                     = Auto,
        FireModePossibilities        = Auto/Single,
        HitChance                    = 40,
        HitSound                     = BulletHitBody,
        Icon                         = AKS74u,
        IdleAnim                     = Idle_Weapon2,
        ImpactSound                  = null,
        InsertAmmoSound              = M14InsertAmmo,
        InsertAmmoStartSound         = M14InsertAmmoStart,
        InsertAmmoStopSound          = M14InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 2,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 1,
        MagazineType                 = 545Clip,
        MaxAmmo                      = 30,
        MaxDamage                    = 1.9,
        MaxHitcount                  = 1,
        MaxRange                     = 19,
        MaxSightRange                = 10.0,
        MetalValue                   = 45,
        MinAngle                     = 0.95,
        MinDamage                    = 1.1,
        MinimumSwingTime             = 0.5,
        MinRange                     = 0.61,
        ModelWeaponPart              = Coupled762 Coupled762 coupled762 coupled762,
        ModelWeaponPart              = Sling Sling_AK47Folding sling sling,
        ModelWeaponPart              = Sling2 Sling2_AK47Folding sling sling,
        ModelWeaponPart              = x4Scope PSO1x4Scope scope scope,
        ModelWeaponPart              = MagazineAttachment ak74_Magazine magazine magazine,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_shotgun,
        NPCSoundBoost                = 1.5,
        PiercingBullets              = true,
        ProjectileCount              = 1,
        PushBackMod                  = 0.2,
        RackSound                    = AK47Rack,
        Ranged                       = true,
        RecoilDelay                  = 15,
        Reloadtime                   = 25,
        RequiresEquippedBothHands    = true,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = M14CartridgeFall,
        SoundGain                    = 2,
        SoundRadius                  = 85,
        SoundVolume                  = 85,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 2,
        StopPower                    = 1,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Rifle,
        SwingSound                   = MSR700Shoot,
        Swingtime                    = 0,
        Tags                         = base:hasmetal;base:firearm;rpm:650,
        ToHitModifier                = 1.5,
        TwoHandWeapon                = true,
        ItemType                     = base:weapon,
        UnequipSound                 = M16UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = boltaction,
        WeaponSprite                 = AKS74U,
        Weight                       = 3.2,
    }
    
    item AK105
    {
        AimingPerkCritModifier       = 33,
        AimingPerkHitChanceModifier  = 15,
        AimingPerkMinAngleModifier   = 0.01,
        AimingPerkRangeModifier      = 2,
        Aimingtime                   = 25,
        AimReleaseSound              = M14AimRelease,
        AmmoBox                      = 545Box,
        AmmoType                     = vfes:bullets_545,
        AttachmentType               = Rifle,
        BreakSound                   = M16Break,
        BringToBearSound             = M16BringToBear,
        ClickSound                   = M14Jam,
        ConditionLowerChanceOneIn    = 70,
        ConditionMax                 = 20,
        CritDmgMultiplier            = 2,
        CriticalChance               = 30,
        CyclicRateMultiplier         = 1.0,
        DisplayCategory              = Weapon,
        DoorDamage                   = 20,
        DropSound                    = M14Drop,
        EjectAmmoSound               = M14EjectAmmo,
        EjectAmmoStartSound          = M14EjectAmmoStart,
        EjectAmmoStopSound           = M14EjectAmmoStop,
        EquipSound                   = M16Equip,
        FireMode                     = Auto,
        FireModePossibilities        = Auto/Single,
        HitChance                    = 40,
        HitSound                     = BulletHitBody,
        Icon                         = AK105,
        IdleAnim                     = Idle_Weapon2,
        ImpactSound                  = null,
        InsertAmmoSound              = M14InsertAmmo,
        InsertAmmoStartSound         = M14InsertAmmoStart,
        InsertAmmoStopSound          = M14InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 2,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 1,
        MagazineType                 = 545Clip,
        MaxAmmo                      = 30,
        MaxDamage                    = 2,
        MaxHitcount                  = 1,
        MaxRange                     = 20,
        MaxSightRange                = 10.0,
        MetalValue                   = 45,
        MinAngle                     = 0.95,
        MinDamage                    = 1.2,
        MinimumSwingtime             = 0.5,
        MinRange                     = 0.61,
        ModelWeaponPart              = Coupled762 Coupled762 coupled762 coupled762,
        ModelWeaponPart              = Sling Sling_AK47 sling sling,
        ModelWeaponPart              = Sling2 Sling_AK47 sling sling,
        ModelWeaponPart              = x4Scope PSO1x4Scope scope scope,
        ModelWeaponPart              = MagazineAttachment ak105_Magazine magazine magazine,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_shotgun,
        NPCSoundBoost                = 1.5,
        PiercingBullets              = true,
        ProjectileCount              = 1,
        PushBackMod                  = 0.2,
        RackSound                    = AK47Rack,
        Ranged                       = true,
        RecoilDelay                  = 15,
        Reloadtime                   = 25,
        RequiresEquippedBothHands    = true,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = M14CartridgeFall,
        SoundGain                    = 2,
        SoundRadius                  = 85,
        SoundVolume                  = 85,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 2,
        StopPower                    = 1,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Rifle,
        SwingSound                   = MSR700Shoot,
        Swingtime                    = 0,
        Tags                         = base:hasmetal;base:firearm;rpm:600,
        ToHitModifier                = 1.5,
        TwoHandWeapon                = true,
        ItemType                     = base:weapon,
        UnequipSound                 = M16UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = boltaction,
        WeaponSprite                 = AK105,
        Weight                       = 3.2,
    }
    
    item Mosin
    {
        AimingPerkCritModifier       = 45,
        AimingPerkHitChanceModifier  = 15,
        AimingPerkMinAngleModifier   = 0,
        AimingPerkRangeModifier      = 3,
        AimingTime                   = 15,
        AimReleaseSound              = MSR788AimRelease,
        AmmoBox                      = Base.76254Box,
        AmmoType                     = vfes:bullets_76254,
        AttachmentType               = Rifle,
        BreakSound                   = MSR788Break,
        BringToBearSound             = MSR788BringToBear,
        ClickSound                   = MSR788Jam,
        ConditionLowerChanceOneIn    = 60,
        ConditionMax                 = 20,
        CritDmgMultiplier            = 3,
        CriticalChance               = 30,
        DisplayCategory              = Weapon,
        DoorDamage                   = 20,
        DropSound                    = MSR788Drop,
        EjectAmmoSound               = MSR788EjectAmmo,
        EjectAmmoStartSound          = MSR788EjectAmmoStart,
        EjectAmmoStopSound           = MSR788EjectAmmoStop,
        EquipSound                   = MSR788Equip,
        FireMode                     = Single,
        HitChance                    = 25,
        HitSound                     = BulletHitBody,
        Icon                         = Mosin,
        IdleAnim                     = Idle_Weapon2,
        ImpactSound                  = null,
        InsertAmmoSound              = MSR788InsertAmmo,
        InsertAmmoStartSound         = MSR788InsertAmmoStart,
        InsertAmmoStopSound          = MSR788InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 5,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 1,
        MaxAmmo                      = 5,
        MaxDamage                    = 3.0,
        MaxHitCount                  = 2,
        MaxRange                     = 25,
        MaxSightRange                = 10,
        MetalValue                   = 45,
        MinAngle                     = 0.95,
        MinDamage                    = 2.6,
        MinimumSwingTime             = 0.5,
        MinRange                     = 0.61,
        ModelWeaponPart              = AmmoStraps BulletLoops bulletloops bulletloops,
        ModelWeaponPart              = Bipod Bipod bipod bipod,
        ModelWeaponPart              = RecoilPad RecoilPad recoilpad recoilpad,
        ModelWeaponPart              = x2Scope x2Scope scope scope,
        ModelWeaponPart              = x4Scope x4Scope scope scope,
        ModelWeaponPart              = x8Scope x8Scope scope scope,
        ModelWeaponPart              = x4Scope x4Scope scope scope,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_hunting_rifle,
        NPCSoundBoost                = 1.5,
        PiercingBullets              = true,
        ProjectileCount              = 1,
        PushBackMod                  = 0.3,
        RackAfterShoot               = true,
        RackSound                    = MSR788Rack,
        Ranged                       = true,
        RecoilDelay                  = 20,
        ReloadTime                   = 25,
        RequiresEquippedBothHands    = true,
        RunAnim                      = Run_Weapon2,
        ShareDamage                  = false,
        ShellFallSound               = MSR788CartridgeFall,
        SoundGain                    = 2,
        SoundRadius                  = 90,
        SoundVolume                  = 90,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 23,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Rifle,
        SwingSound                   = MSR788Shoot,
        SwingTime                    = 0.5,
        Tags                         = base:hasmetal;base:firearm,
        ToHitModifier                = 1.5,
        TwoHandWeapon                = true,
        ItemType                     = base:weapon,
        UnequipSound                 = MSR788UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = boltactionnomag,
        WeaponSprite                 = mosin,
        Weight                       = 4,
    }
    
    item SVD
    {
        AimingPerkCritModifier       = 35,
        AimingPerkHitChanceModifier  = 14,
        AimingPerkMinAngleModifier   = 0.01,
        AimingPerkRangeModifier      = 2.4,
        AimingTime                   = 25,
        AimReleaseSound              = M14AimRelease,
        AmmoBox                      = Base.76254Box,
        AmmoType                     = vfes:bullets_76254,
        AttachmentType               = Rifle,
        BreakSound                   = M14Break,
        BringToBearSound             = M14BringToBear,
        ClickSound                   = M14Jam,
        ClipSize                     = 10,
        ConditionLowerChanceOneIn    = 60,
        ConditionMax                 = 20,
        CritDmgMultiplier            = 3,
        CriticalChance               = 30,
        DisplayCategory              = Weapon,
        DoorDamage                   = 20,
        DropSound                    = M14Drop,
        EjectAmmoSound               = M14EjectAmmo,
        EjectAmmoStartSound          = M14EjectAmmoStart,
        EjectAmmoStopSound           = M14EjectAmmoStop,
        EquipSound                   = M14Equip,
        FireMode                     = Single,
        HitChance                    = 35,
        HitSound                     = BulletHitBody,
        Icon                         = SVD,
        IdleAnim                     = Idle_Weapon2,
        ImpactSound                  = null,
        InsertAmmoSound              = M14InsertAmmo,
        InsertAmmoStartSound         = M14InsertAmmoStart,
        InsertAmmoStopSound          = M14InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 1,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 1,
        MagazineType                 = Base.762Clip10,
        MaxAmmo                      = 10,
        MaxDamage                    = 2.7,
        MaxHitcount                  = 1,
        MaxRange                     = 24,
        MaxSightRange                = 10.0,
        MetalValue                   = 45,
        MinAngle                     = 0.95,
        MinDamage                    = 2.1,
        MinimumSwingtime             = 0.5,
        MinRange                     = 0.61,
        MinSightRange                = 2,
        ModelWeaponPart              = Bipod Bipod bipod bipod,
        ModelWeaponPart              = Laser Laser laser laser,
        ModelWeaponPart              = LaserOn LaserOn laser laser,
        ModelWeaponPart              = RecoilPad RecoilPad recoilpad recoilpad,
        ModelWeaponPart              = RedDot RedDot reddot reddot,
        ModelWeaponPart              = x2Scope x2Scope scope scope,
        ModelWeaponPart              = x4Scope x4Scope scope scope,
        ModelWeaponPart              = x8Scope x8Scope scope scope,
        ModelWeaponPart              = MagazineAttachment svd_Magazine magazine magazine,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_assault_rifle02,
        NPCSoundBoost                = 1.5,
        PiercingBullets              = true,
        Projectilecount              = 1,
        PushBackMod                  = 0.3,
        RackSound                    = M14Rack,
        Ranged                       = true,
        RecoilDelay                  = 15,
        Reloadtime                   = 25,
        RequiresEquippedBothHands    = true,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = M14CartridgeFall,
        SoundGain                    = 2,
        SoundRadius                  = 90,
        SoundVolume                  = 95,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 2,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Rifle,
        SwingSound                   = MSR788Shoot,
        Swingtime                    = 0.5,
        Tags                         = base:hasmetal;base:firearm,
        ToHitModifier                = 1.5,
        TwoHandWeapon                = true,
        ItemType                     = base:weapon,
        UnequipSound                 = M14UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = boltaction,
        WeaponSprite                 = SVD,
        Weight                       = 4.3,
    }
    
    item SVT40
    {
        AimingPerkCritModifier       = 0,
        AimingPerkHitChanceModifier  = 8,
        AimingPerkMinAngleModifier   = 0.01,
        AimingPerkRangeModifier      = 3,
        AimingTime                   = 25,
        AimReleaseSound              = M14AimRelease,
        AmmoBox                      = Base.76254Box,
        AmmoType                     = vfes:bullets_76254,
        AttachmentType               = Rifle,
        BreakSound                   = M14Break,
        BringToBearSound             = M14BringToBear,
        ClickSound                   = M14Jam,
        ClipSize                     = 10,
        ConditionLowerChanceOneIn    = 60,
        ConditionMax                 = 10,
        CritDmgMultiplier            = 3,
        CriticalChance               = 17,
        DisplayCategory              = Weapon,
        DoorDamage                   = 20,
        DropSound                    = M14Drop,
        EjectAmmoSound               = M14EjectAmmo,
        EjectAmmoStartSound          = M14EjectAmmoStart,
        EjectAmmoStopSound           = M14EjectAmmoStop,
        EquipSound                   = M14Equip,
        FireMode                     = Single,
        HitChance                    = 35,
        HitSound                     = BulletHitBody,
        Icon                         = svt,
        IdleAnim                     = Idle_Weapon2,
        ImpactSound                  = null,
        InsertAmmoSound              = M14InsertAmmo,
        InsertAmmoStartSound         = M14InsertAmmoStart,
        InsertAmmoStopSound          = M14InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 1,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 1,
        MagazineType                 = Base.762Clip103,
        MaxAmmo                      = 10,
        MaxDamage                    = 2.5,
        MaxHitcount                  = 1,
        MaxRange                     = 21,
        MaxSightRange                = 10.0,
        MetalValue                   = 45,
        MinAngle                     = 0.95,
        MinDamage                    = 1.9,
        MinimumSwingtime             = 0.5,
        MinRange                     = 0.61,
        MinSightRange                = 2,
        ModelWeaponPart              = Bipod Bipod bipod bipod,
        ModelWeaponPart              = IronSight IronSight scope2 scope2,
        ModelWeaponPart              = Laser Laser laser laser,
        ModelWeaponPart              = LaserOn LaserOn laser laser,
        ModelWeaponPart              = RecoilPad RecoilPad recoilpad recoilpad,
        ModelWeaponPart              = RedDot RedDot reddot reddot,
        ModelWeaponPart              = x2Scope x2Scope scope scope,
        ModelWeaponPart              = x4Scope x4Scope scope scope,
        ModelWeaponPart              = x8Scope x8Scope scope scope,
        ModelWeaponPart              = MagazineAttachment svt40_Magazine magazine magazine,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_assault_rifle02,
        NPCSoundBoost                = 1.5,
        PiercingBullets              = true,
        Projectilecount              = 1,
        PushBackMod                  = 0.3,
        RackSound                    = M14Rack,
        Ranged                       = true,
        RecoilDelay                  = 15,
        Reloadtime                   = 25,
        RequiresEquippedBothHands    = true,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = M14CartridgeFall,
        SoundGain                    = 2,
        SoundRadius                  = 90,
        SoundVolume                  = 95,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 2,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Rifle,
        SwingSound                   = MSR788Shoot,
        Swingtime                    = 0.5,
        Tags                         = base:hasmetal;base:firearm,
        ToHitModifier                = 1.5,
        TwoHandWeapon                = true,
        ItemType                     = base:weapon,
        UnequipSound                 = M14UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = boltaction,
        WeaponSprite                 = SVT,
        Weight                       = 3.6,
    }
    
    item SV98
    {
        AimingPerkCritModifier       = 45,
        AimingPerkHitChanceModifier  = 15,
        AimingPerkMinAngleModifier   = 0,
        AimingPerkRangeModifier      = 3,
        AimingTime                   = 40,
        AimReleaseSound              = MSR788AimRelease,
        AmmoBox                      = Base.76254Box,
        AmmoType                     = vfes:bullets_76254,
        AttachmentType               = Rifle,
        BreakSound                   = MSR788Break,
        BringToBearSound             = MSR788BringToBear,
        ClickSound                   = MSR788Jam,
        ConditionLowerChanceOneIn    = 60,
        ConditionMax                 = 20,
        CritDmgMultiplier            = 3,
        CriticalChance               = 30,
        DisplayCategory              = Weapon,
        DoorDamage                   = 20,
        DropSound                    = MSR788Drop,
        EjectAmmoSound               = MSR788EjectAmmo,
        EjectAmmoStartSound          = MSR788EjectAmmoStart,
        EjectAmmoStopSound           = MSR788EjectAmmoStop,
        EquipSound                   = MSR788Equip,
        FireMode                     = Single,
        HitChance                    = 25,
        HitSound                     = BulletHitBody,
        Icon                         = SV98,
        IdleAnim                     = Idle_Weapon2,
        ImpactSound                  = null,
        InsertAmmoSound              = MSR788InsertAmmo,
        InsertAmmoStartSound         = MSR788InsertAmmoStart,
        InsertAmmoStopSound          = MSR788InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 3,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 1,
        MagazineType                 = Base.762Clip102,
        MaxAmmo                      = 10,
        MaxDamage                    = 2,
        MaxDamage                    = 3.0,
        MaxHitCount                  = 2,
        MaxRange                     = 25,
        MaxSightRange                = 10,
        MetalValue                   = 45,
        MinAngle                     = 0.95,
        MinDamage                    = 2.6,
        MinimumSwingTime             = 0.5,
        MinRange                     = 0.61,
        ModelWeaponPart              = AmmoStraps BulletLoops bulletloops bulletloops,
        ModelWeaponPart              = Bayonnet Bayonnet bayonnet bayonnet,
        ModelWeaponPart              = Bipod Bipod bipod bipod,
        ModelWeaponPart              = IronSight IronSight scope2 scope2,
        ModelWeaponPart              = RecoilPad RecoilPad recoilpad recoilpad,
        ModelWeaponPart              = RedDot RedDot reddot reddot,
        ModelWeaponPart              = x2Scope x2Scope scope scope,
        ModelWeaponPart              = x4Scope x4Scope scope scope,
        ModelWeaponPart              = x8Scope x8Scope scope scope,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_hunting_rifle,
        NPCSoundBoost                = 1.5,
        PiercingBullets              = true,
        ProjectileCount              = 1,
        PushBackMod                  = 0.3,
        RackAfterShoot               = true,
        RackSound                    = MSR788Rack,
        Ranged                       = true,
        RecoilDelay                  = 20,
        ReloadTime                   = 30,
        RequiresEquippedBothHands    = true,
        RunAnim                      = Run_Weapon2,
        ShareDamage                  = false,
        ShellFallSound               = MSR788CartridgeFall,
        SoundGain                    = 2,
        SoundRadius                  = 90,
        SoundVolume                  = 90,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 22,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Rifle,
        SwingSound                   = MSR788Shoot,
        SwingTime                    = 0.5,
        Tags                         = base:hasmetal;base:firearm,
        ToHitModifier                = 1.5,
        TwoHandWeapon                = true,
        ItemType                     = base:weapon,
        UnequipSound                 = MSR788UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = boltactionnomag,
        WeaponSprite                 = SV98,
        Weight                       = 5.2,
    }
    
    item VSS
    {
        AimingPerkCritModifier       = 0,
        AimingPerkHitChanceModifier  = 16,
        AimingPerkMinAngleModifier   = 0.01,
        AimingPerkRangeModifier      = 2,
        Aimingtime                   = 30,
        AimReleaseSound              = M14AimRelease,
        AmmoBox                      = Base.939Box,
        AmmoType                     = vfes:bullets_939,
        AttachmentType               = Rifle,
        BreakSound                   = M14Break,
        BringToBearSound             = M14BringToBear,
        ClickSound                   = M14Jam,
        ConditionLowerChanceOneIn    = 67,
        ConditionMax                 = 10,
        CritDmgMultiplier            = 4,
        CriticalChance               = 27,
        CyclicRateMultiplier         = 1.0,
        DisplayCategory              = Weapon,
        DoorDamage                   = 20,
        DropSound                    = M14Drop,
        EjectAmmoSound               = M14EjectAmmo,
        EjectAmmoStartSound          = M14EjectAmmoStart,
        EjectAmmoStopSound           = M14EjectAmmoStop,
        EquipSound                   = M14Equip,
        FireMode                     = Single,
        FireModePossibilities        = Auto/Single,
        HitChance                    = 50,
        HitSound                     = BulletHitBody,
        Icon                         = VSS,
        IdleAnim                     = Idle_Weapon2,
        ImpactSound                  = null,
        InsertAmmoSound              = M14InsertAmmo,
        InsertAmmoStartSound         = M14InsertAmmoStart,
        InsertAmmoStopSound          = M14InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 1,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 1,
        MagazineType                 = Base.939Clip10,
        MaxAmmo                      = 10,
        MaxDamage                    = 2,
        MaxHitcount                  = 1,
        MaxRange                     = 22,
        MaxSightRange                = 10.0,
        MetalValue                   = 45,
        MinAngle                     = 0.95,
        MinDamage                    = 1.5,
        MinimumSwingTime             = 0.5,
        MinRange                     = 0.61,
        ModelWeaponPart              = Bipod Bipod bipod bipod,
        ModelWeaponPart              = IronSight IronSight scope2 scope2,
        ModelWeaponPart              = Laser Laser laser laser,
        ModelWeaponPart              = LaserOn LaserOn laser laser,
        ModelWeaponPart              = RecoilPad RecoilPad recoilpad recoilpad,
        ModelWeaponPart              = RedDot RedDot reddot reddot,
        ModelWeaponPart              = x2Scope x2Scope scope scope,
        ModelWeaponPart              = x4Scope x4Scope scope scope,
        ModelWeaponPart              = x8Scope x8Scope scope scope,
        ModelWeaponPart              = MagazineAttachment vss_Magazine magazine magazine,
        MultipleHitConditionAffected = false,
        NPCSoundBoost                = 1.5,
        PiercingBullets              = true,
        ProjectileCount              = 1,
        PushBackMod                  = 0.3,
        RackSound                    = AK47Rack,
        Ranged                       = true,
        RecoilDelay                  = 15,
        Reloadtime                   = 25,
        RequiresEquippedBothHands    = true,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = M14CartridgeFall,
        SoundGain                    = 2,
        SoundRadius                  = 32,
        SoundVolume                  = 45,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 2,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Rifle,
        SwingSound                   = MP5SDshot,
        Swingtime                    = 0.5,
        Tags                         = base:hasmetal;base:firearm;rpm:700,
        ToHitModifier                = 1.5,
        TwoHandWeapon                = true,
        ItemType                     = base:weapon,
        UnequipSound                 = M14UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = boltaction,
        WeaponSprite                 = VSS,
        Weight                       = 4,
    }
    
    item M249
    {
        AimingPerkCritModifier       = 33,
        AimingPerkHitChanceModifier  = 15,
        AimingPerkMinAngleModifier   = 0.01,
        AimingPerkRangeModifier      = 2,
        Aimingtime                   = 15,
        AimReleaseSound              = M14AimRelease,
        AmmoBox                      = 556Box,
        AmmoType                     = base:bullets_556,
        AttachmentType               = Rifle,
        BreakSound                   = M16Break,
        BringToBearSound             = M16BringToBear,
        ClickSound                   = M14Jam,
        ClipSize                     = 100,
        ConditionLowerChanceOneIn    = 65,
        ConditionMax                 = 10,
        CritDmgMultiplier            = 3,
        CriticalChance               = 20,
        CyclicRateMultiplier         = 1.0,
        DisplayCategory              = Weapon,
        DoorDamage                   = 20,
        DropSound                    = M14Drop,
        EjectAmmoSound               = M249_magout,
        EjectAmmoStartSound          = M14EjectAmmoStart,
        EjectAmmoStopSound           = M14EjectAmmoStop,
        EquipSound                   = M16Equip,
        FireMode                     = Auto,
        FireModePossibilities        = Auto/Single,
        HitChance                    = 45,
        HitSound                     = BulletHitBody,
        Icon                         = m249,
        IdleAnim                     = Idle_Weapon2,
        ImpactSound                  = null,
        InsertAmmoSound              = M249_magin,
        InsertAmmoStartSound         = M14InsertAmmoStart,
        InsertAmmoStopSound          = M14InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 1,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 1,
        MagazineType                 = 556box100,
        MaxAmmo                      = 100,
        MaxDamage                    = 2.1,
        MaxHitcount                  = 1,
        MaxRange                     = 22,
        MetalValue                   = 45,
        MinAngle                     = 0.965,
        MinDamage                    = 1.7,
        MinimumSwingtime             = 0.4,
        MinRange                     = 0.61,
        ModelWeaponPart              = Bipod Bipod bipod bipod,
        ModelWeaponPart              = IronSight IronSight scope2 scope2,
        ModelWeaponPart              = Laser Laser laser laser,
        ModelWeaponPart              = LaserOn LaserOn laser laser,
        ModelWeaponPart              = OilFilterSuppressor OilFilterSuppressor oilfiltersuppressor oilfiltersuppressor,
        ModelWeaponPart              = RecoilPad RecoilPad recoilpad recoilpad,
        ModelWeaponPart              = RedDot RedDot reddot reddot,
        ModelWeaponPart              = x2Scope x2Scope scope scope,
        ModelWeaponPart              = x4Scope x4Scope scope scope,
        ModelWeaponPart              = x8Scope x8Scope scope scope,
        ModelWeaponPart              = MagazineAttachment M249_Magazine magazine magazine,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_assault_rifle02,
        NPCSoundBoost                = 1.5,
        PiercingBullets              = true,
        Projectilecount              = 1,
        PushBackMod                  = 0.3,
        RackSound                    = AK47Rack,
        Ranged                       = true,
        RecoilDelay                  = 15,
        Reloadtime                   = 70,
        RequiresEquippedBothHands    = true,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = M14CartridgeFall,
        SoundGain                    = 2,
        SoundRadius                  = 85,
        SoundVolume                  = 95,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 1,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Rifle,
        SwingSound                   = MSR700Shoot,
        Swingtime                    = 0,
        Tags                         = base:hasmetal;base:firearm;vfe:jamresistant;rpm:700,
        ToHitModifier                = 1.6,
        TwoHandWeapon                = true,
        ItemType                     = base:weapon,
        UnequipSound                 = M16UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = boltaction,
        WeaponSprite                 = M249,
        Weight                       = 12.2,
    }
    
    item PKM
    {
        AimingPerkCritModifier       = 33,
        AimingPerkHitChanceModifier  = 9,
        AimingPerkMinAngleModifier   = 0.01,
        AimingPerkRangeModifier      = 2,
        Aimingtime                   = 6,
        AimReleaseSound              = M14AimRelease,
        AmmoBox                      = Base.76254Box,
        AmmoType                     = vfes:bullets_76254,
        AttachmentType               = Rifle,
        BreakSound                   = M16Break,
        BringToBearSound             = M16BringToBear,
        ClickSound                   = M14Jam,
        ClipSize                     = 100,
        ConditionLowerChanceOneIn    = 65,
        ConditionMax                 = 10,
        CritDmgMultiplier            = 3,
        CriticalChance               = 25,
        CyclicRateMultiplier         = 1.0,
        DisplayCategory              = Weapon,
        DoorDamage                   = 20,
        DropSound                    = M14Drop,
        EjectAmmoSound               = M249_magout,
        EjectAmmoStartSound          = M14EjectAmmoStart,
        EjectAmmoStopSound           = M14EjectAmmoStop,
        EquipSound                   = M16Equip,
        FireMode                     = Auto,
        FireModePossibilities        = Auto/Single,
        HitChance                    = 23,
        HitSound                     = BulletHitBody,
        Icon                         = PKM,
        IdleAnim                     = Idle_Weapon2,
        ImpactSound                  = null,
        InsertAmmoSound              = M249_magin,
        InsertAmmoStartSound         = M14InsertAmmoStart,
        InsertAmmoStopSound          = M14InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 1,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 1,
        MagazineType                 = 762box100,
        MaxAmmo                      = 100,
        MaxDamage                    = 2.5,
        MaxHitcount                  = 1,
        MaxRange                     = 20,
        MetalValue                   = 45,
        MinAngle                     = 0.95,
        MinDamage                    = 1.8,
        MinimumSwingtime             = 0.5,
        MinRange                     = 0.61,
        ModelWeaponPart              = Bipod Bipod bipod bipod,
        ModelWeaponPart              = IronSight IronSight scope2 scope2,
        ModelWeaponPart              = Laser Laser laser laser,
        ModelWeaponPart              = LaserOn LaserOn laser laser,
        ModelWeaponPart              = OilFilterSuppressor OilFilterSuppressor oilfiltersuppressor oilfiltersuppressor,
        ModelWeaponPart              = RecoilPad RecoilPad recoilpad recoilpad,
        ModelWeaponPart              = RedDot RedDot reddot reddot,
        ModelWeaponPart              = x2Scope x2Scope scope scope,
        ModelWeaponPart              = x4Scope x4Scope scope scope,
        ModelWeaponPart              = x8Scope x8Scope scope scope,
        ModelWeaponPart              = MagazineAttachment PKM_Magazine magazine magazine,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_assault_rifle02,
        NPCSoundBoost                = 1.5,
        PiercingBullets              = true,
        Projectilecount              = 1,
        PushBackMod                  = 0.3,
        RackSound                    = AK47Rack,
        Ranged                       = true,
        RecoilDelay                  = 15,
        Reloadtime                   = 85,
        RequiresEquippedBothHands    = true,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = M14CartridgeFall,
        SoundGain                    = 2,
        SoundRadius                  = 100,
        SoundVolume                  = 110,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 1,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Rifle,
        SwingSound                   = MSR788Shoot,
        Swingtime                    = 0,
        Tags                         = base:hasmetal;base:firearm;vfe:jamresistant;rpm:650,
        ToHitModifier                = 1.5,
        TwoHandWeapon                = true,
        ItemType                     = base:weapon,
        UnequipSound                 = M16UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = boltaction,
        WeaponSprite                 = PKM,
        Weight                       = 12.2,
    }
}