module Base
{
    item Saiga12
    {
        AimingPerkCritModifier       = 4,
        AimingPerkHitChanceModifier  = 5,
        AimingPerkMinAngleModifier   = 0.01,
        AimingPerkRangeModifier      = 2,
        AimingTime                   = 18,
        AimReleaseSound              = M14AimRelease,
        AmmoBox                      = ShotgunShellsBox,
        AmmoType                     = base:shotgun_shells,
        AttachmentType               = Rifle,
        BreakSound                   = M14Break,
        BringToBearSound             = JS2000ShotgunBringToBear,
        ClickSound                   = JS2000ShotgunJam,
        ConditionLowerChanceOneIn    = 60,
        ConditionMax                 = 10,
        CritDmgMultiplier            = 3,
        CriticalChance               = 60,
        CyclicRateMultiplier         = 1.0,
        DisplayCategory              = Weapon,
        DoorDamage                   = 20,
        DropSound                    = M14Drop,
        EjectAmmoSound               = JS2000ShotgunEjectAmmo,
        EjectAmmoStartSound          = JS2000ShotgunEjectAmmoStart,
        EjectAmmoStopSound           = JS2000ShotgunEjectAmmoStop,
        EquipSound                   = M16Equip,
        FireMode                     = Single,
        FireModePossibilities        = Auto/Single,
        HitChance                    = 70,
        HitSound                     = BulletHitBody,
        Icon                         = saiga,
        IdleAnim                     = Idle_Weapon2,
        ImpactSound                  = null,
        InsertAmmoSound              = JS2000ShotgunInsertAmmo,
        InsertAmmoStartSound         = JS2000ShotgunInsertAmmoStart,
        InsertAmmoStopSound          = JS2000ShotgunInsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 3,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 4,
        MagazineType                 = Base.12Clip5,
        MaxAmmo                      = 5,
        MaxDamage                    = 2.3,
        MaxHitcount                  = 3,
        MaxRange                     = 16,
        MaxSightRange                = 10.0,
        MetalValue                   = 45,
        MinAngle                     = 0.9,
        MinDamage                    = 1.6,
        MinimumSwingtime             = 0.5,
        MinRange                     = 0.61,
        ModelWeaponPart              = ChokeTubeFull ChokeTube choketube choketube,
        ModelWeaponPart              = ChokeTubeImproved ChokeTube choketube choketube,
        ModelWeaponPart              = Laser Laser laser laser,
        ModelWeaponPart              = LaserOn LaserOn laser laser,
        ModelWeaponPart              = RedDot RedDot reddot reddot,
        ModelWeaponPart              = MagazineAttachment saiga12_Magazine magazine magazine,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_shotgun,
        NPCSoundBoost                = 1.5,
        ProjectileCount              = 6,
        ProjectileSpread             = 1.0,
        PushBackMod                  = 0.8,
        RackSound                    = JS2000ShotgunRack,
        Ranged                       = true,
        RangeFalloff                 = true,
        RecoilDelay                  = 15,
        Reloadtime                   = 35,
        RequiresEquippedBothHands    = true,
        RunAnim                      = Run_Weapon2,
        SoundGain                    = 2,
        SoundRadius                  = 70,
        SoundVolume                  = 70,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 5,
        SplatSize                    = 3,
        StopPower                    = 20,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Rifle,
        SwingSound                   = JS2000ShotgunShoot,
        Swingtime                    = 1,
        Tags                         = base:hasmetal;base:firearm;rpm:450,
        ToHitModifier                = 1.5,
        TwoHandWeapon                = true,
        ItemType                     = base:weapon,
        UnequipSound                 = M16UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = boltaction,
        WeaponSprite                 = Saiga12,
        Weight                       = 5,
    }
    
    item MP153
    {
        AimingMod                    = 2,
        AimingPerkCritModifier       = 4,
        AimingPerkHitChanceModifier  = 5,
        AimingPerkRangeModifier      = 2,
        Aimingtime                   = 23,
        AimReleaseSound              = JS2000ShotgunAimRelease,
        AmmoBox                      = ShotgunShellsBox,
        AmmoType                     = base:shotgun_shells,
        AngleFalloff                 = true,
        AttachmentType               = Rifle,
        BreakSound                   = JS2000ShotgunBreak,
        BringToBearSound             = JS2000ShotgunBringToBear,
        ClickSound                   = JS2000ShotgunJam,
        ConditionLowerChanceOneIn    = 57,
        ConditionMax                 = 10,
        CritDmgMultiplier            = 3,
        CriticalChance               = 60,
        DisplayCategory              = Weapon,
        DoorDamage                   = 20,
        DropSound                    = JS2000ShotgunDrop,
        EjectAmmoSound               = JS2000ShotgunEjectAmmo,
        EjectAmmoStartSound          = JS2000ShotgunEjectAmmoStart,
        EjectAmmoStopSound           = JS2000ShotgunEjectAmmoStop,
        EquipSound                   = JS2000ShotgunEquip,
        FireMode                     = Single,
        HitChance                    = 70,
        HitSound                     = BulletHitBody,
        Icon                         = Shotgun2,
        ImpactSound                  = null,
        InsertAmmoSound              = JS2000ShotgunInsertAmmo,
        InsertAmmoStartSound         = JS2000ShotgunInsertAmmoStart,
        InsertAmmoStopSound          = JS2000ShotgunInsertAmmoStop,
        IsAimedFirearm               = true,
        IsAimedHandWeapon            = true,
        JamGunChance                 = 2,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 8,
        MaxAmmo                      = 5,
        MaxDamage                    = 2.2,
        MaxHitcount                  = 3,
        MaxRange                     = 16,
        MaxSightRange                = 8,
        MetalValue                   = 45,
        MinAngle                     = 0.9,
        MinDamage                    = 1.5,
        MinRange                     = 0.61,
        MinSightRange                = 3,
        ModelWeaponPart              = ChokeTubeFull ChokeTube choketube choketube,
        ModelWeaponPart              = ChokeTubeImproved ChokeTube choketube choketube,
        ModelWeaponPart              = ShellHolder ShellHolder shellholder shellholder,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_shotgun,
        PiercingBullets              = false,
        Projectilecount              = 5,
        ProjectileSpread             = 1,
        ProjectileWeightCenter       = 1.0,
        PushBackMod                  = 0.8,
        RackSound                    = M14Rack,
        Ranged                       = true,
        RangeFalloff                 = true,
        RecoilDelay                  = 35,
        Reloadtime                   = 27,
        RequiresEquippedBothHands    = true,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = JS2000ShotgunCartridgeFall,
        SoundGain                    = 2,
        SoundRadius                  = 100,
        SoundVolume                  = 110,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 5,
        StopPower                    = 20,
        SubCategory                  = Firearm,
        SwingSound                   = JS2000ShotgunShoot,
        Swingtime                    = 2,
        Tags                         = base:hasmetal;base:firearm,
        TwoHandWeapon                = true,
        ItemType                     = base:weapon,
        UnequipSound                 = JS2000ShotgunUnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = boltactionnomag,
        WeaponSprite                 = MP153,
        Weight                       = 4.3,
    }
    
    item MP153sawn
    {
        AimingMod                    = 2,
        AimingPerkCritModifier       = 4,
        AimingPerkHitChanceModifier  = 5,
        AimingTime                   = 17,
        AimReleaseSound              = JS2000ShotgunAimRelease,
        AmmoBox                      = ShotgunShellsBox,
        AmmoType                     = base:shotgun_shells,
        AngleFalloff                 = true,
        AttachmentType               = Rifle,
        BreakSound                   = JS2000ShotgunBreak,
        BringToBearSound             = JS2000ShotgunBringToBear,
        ClickSound                   = JS2000ShotgunJam,
        ConditionLowerChanceOneIn    = 57,
        ConditionMax                 = 10,
        CritDmgMultiplier            = 2,
        CriticalChance               = 60,
        DisplayCategory              = Weapon,
        DoorDamage                   = 20,
        DropSound                    = JS2000ShotgunDrop,
        EjectAmmoSound               = JS2000ShotgunEjectAmmo,
        EjectAmmoStartSound          = JS2000ShotgunEjectAmmoStart,
        EjectAmmoStopSound           = JS2000ShotgunEjectAmmoStop,
        EquipSound                   = JS2000ShotgunEquip,
        FireMode                     = Single,
        HitChance                    = 60,
        HitSound                     = BulletHitBody,
        Icon                         = Shotgun2,
        ImpactSound                  = null,
        InsertAmmoSound              = JS2000ShotgunInsertAmmo,
        InsertAmmoStartSound         = JS2000ShotgunInsertAmmoStart,
        InsertAmmoStopSound          = JS2000ShotgunInsertAmmoStop,
        IsAimedFirearm               = true,
        IsAimedHandWeapon            = true,
        JamGunChance                 = 2,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 8,
        MaxAmmo                      = 5,
        MaxDamage                    = 2.2,
        MaxHitcount                  = 3,
        MaxRange                     = 10,
        MaxSightRange                = 8,
        MetalValue                   = 45,
        MinAngle                     = 0.9,
        MinDamage                    = 1.5,
        MinRange                     = 0.61,
        MinSightRange                = 3,
        ModelWeaponPart              = ChokeTubeFull ChokeTube choketube choketube,
        ModelWeaponPart              = ChokeTubeImproved ChokeTube choketube choketube,
        ModelWeaponPart              = ShellHolder ShellHolder shellholder shellholder,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_shotgun,
        PiercingBullets              = false,
        Projectilecount              = 5,
        ProjectileSpread             = 1,
        ProjectileWeightCenter       = 1.0,
        PushBackMod                  = 0.8,
        RackSound                    = M14Rack,
        Ranged                       = true,
        RangeFalloff                 = true,
        RecoilDelay                  = 35,
        Reloadtime                   = 27,
        RequiresEquippedBothHands    = true,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = JS2000ShotgunCartridgeFall,
        SoundGain                    = 2,
        SoundRadius                  = 100,
        SoundVolume                  = 110,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 5,
        StopPower                    = 20,
        SubCategory                  = Firearm,
        SwingSound                   = JS2000ShotgunShoot,
        Swingtime                    = 2,
        Tags                         = base:hasmetal;base:firearm,
        TwoHandWeapon                = true,
        ItemType                     = base:weapon,
        UnequipSound                 = JS2000ShotgunUnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = boltactionnomag,
        WeaponSprite                 = MP153Sawn,
        Weight                       = 2.8,
    }
}