module Base
{
    item UMP45
    {
        AimingPerkCritModifier       = 27,
        AimingPerkHitChanceModifier  = 9,
        AimingPerkMinAngleModifier   = 0.05,
        AimingPerkRangeModifier      = 2,
        AimingTime                   = 20,
        AimReleaseSound              = M9AimRelease,
        AmmoBox                      = Base.Bullets45Box,
        AmmoType                     = base:bullets_45,
        AttachmentType               = Rifle,
        BreakSound                   = M16Break,
        BringToBearSound             = M16BringToBear,
        ClickSound                   = M14Jam,
        ConditionLowerChanceOneIn    = 80,
        ConditionMax                 = 10,
        CritDmgMultiplier            = 4,
        CriticalChance               = 32,
        CyclicRateMultiplier         = 1.0,
        DisplayCategory              = Weapon,
        DoorDamage                   = 20,
        EjectAmmoSound               = MP5_Magout,
        EjectAmmoStartSound          = MP5Magout,
        EjectAmmoStopSound           = M9EjectAmmoStop,
        EquipSound                   = M16Equip,
        FireMode                     = Auto,
        FireModePossibilities        = Auto/Single,
        HitChance                    = 50,
        HitSound                     = BulletHitBody,
        Icon                         = ump45,
        IdleAnim                     = Idle_Weapon2,
        ImpactSound                  = null,
        InsertAmmoSound              = MP5_Magin,
        InsertAmmoStartSound         = MP5Magin,
        InsertAmmoStopSound          = M9InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 1,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 1,
        MagazineType                 = 45Clip25,
        MaxAmmo                      = 25,
        MaxDamage                    = 1.6,
        MaxHitCount                  = 1,
        MaxRange                     = 18,
        MaxSightRange                = 8.0,
        MetalValue                   = 45,
        MinAngle                     = 0.95,
        MinDamage                    = 1.2,
        MinimumSwingTime             = 0.5,
        MinRange                     = 0.61,
        ModelWeaponPart              = IronSight IronSight scope2 scope2,
        ModelWeaponPart              = MagazineAttachment ump_Magazine magazine magazine,
        ModelWeaponPart              = Laser Laser laser laser,
        ModelWeaponPart              = LaserOn LaserOn laser laser,
        ModelWeaponPart              = OilFilterSuppressor OilFilterSuppressor oilfiltersuppressor oilfiltersuppressor,
        ModelWeaponPart              = RedDot RedDot reddot reddot,
        ModelWeaponPart              = x2Scope x2Scope scope scope,
        ModelWeaponPart              = x4Scope x4Scope scope scope,
        ModelWeaponPart              = x8Scope x8Scope scope scope,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_handgun,
        NPCSoundBoost                = 1.5,
        PiercingBullets              = False,
        ProjectileCount              = 1,
        PushBackMod                  = 0.3,
        RackSound                    = MP5_Rack,
        Ranged                       = true,
        RecoilDelay                  = 10,
        ReloadTime                   = 25,
        RequiresEquippedBothHands    = true,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = M16CartridgeFall,
        SoundGain                    = 2,
        SoundRadius                  = 55,
        SoundVolume                  = 55,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 4,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Rifle,
        SwingSound                   = MSR700Shoot,
        SwingTime                    = 0,
        Tags                         = base:hasmetal;base:firearm;rpm:600,
        ToHitModifier                = 1.5,
        TwoHandWeapon                = true,
        ItemType                     = base:weapon,
        UnequipSound                 = M16UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = boltaction,
        WeaponSprite                 = UMP,
        Weight                       = 4.3,
    }
    
    item Vityaz
    {
        AimingPerkCritModifier       = 26,
        AimingPerkHitChanceModifier  = 15,
        AimingPerkMinAngleModifier   = 0.01,
        AimingPerkRangeModifier      = 2,
        AimingTime                   = 25,
        AimReleaseSound              = M1911AimRelease,
        AmmoBox                      = Bullets9mmBox,
        AmmoType                     = base:bullets_9mm,
        AttachmentType               = Rifle,
        BreakSound                   = M16Break,
        BringToBearSound             = M16BringToBear,
        ClickSound                   = M16Jam,
        ConditionLowerChanceOneIn    = 60,
        ConditionMax                 = 10,
        CritDmgMultiplier            = 4,
        CriticalChance               = 35,
        CyclicRateMultiplier         = 1.0,
        DisplayCategory              = Weapon,
        DoorDamage                   = 20,
        EjectAmmoSound               = MP5_Magout,
        EjectAmmoStartSound          = MP5Magout,
        EjectAmmoStopSound           = M9EjectAmmoStop,
        EquipSound                   = M16Equip,
        FireMode                     = Auto,
        FireModePossibilities        = Auto/Single,
        HitChance                    = 40,
        HitSound                     = BulletHitBody,
        Icon                         = vityaz,
        IdleAnim                     = Idle_Weapon2,
        ImpactSound                  = null,
        InsertAmmoSound              = MP5_Magin,
        InsertAmmoStartSound         = MP5Magin,
        InsertAmmoStopSound          = M9InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 2,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 0,
        MagazineType                 = Base.9mmClip302,
        MaxAmmo                      = 30,
        MaxDamage                    = 1.3,
        MaxHitCount                  = 1,
        MaxRange                     = 20,
        MaxSightRange                = 8.0,
        MetalValue                   = 45,
        MinAngle                     = 0.965,
        MinDamage                    = 1.0,
        MinimumSwingTime             = 0.5,
        MinRange                     = 0.61,
        ModelWeaponPart              = Laser Laser laser laser,
        ModelWeaponPart              = LaserOn LaserOn laser laser,
        ModelWeaponPart              = RedDot RedDot reddot reddot,
        ModelWeaponPart              = MagazineAttachment vityaz_Magazine magazine magazine,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_handgun,
        NPCSoundBoost                = 1.5,
        PiercingBullets              = False,
        ProjectileCount              = 1,
        PushBackMod                  = 0.3,
        RackSound                    = AK47Rack,
        Ranged                       = true,
        RecoilDelay                  = 10,
        ReloadTime                   = 25,
        RequiresEquippedBothHands    = true,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = M16CartridgeFall,
        SoundGain                    = 2,
        SoundRadius                  = 62,
        SoundVolume                  = 62,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 2,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Rifle,
        SwingSound                   = M9Shoot,
        SwingTime                    = 0.5,
        Tags                         = base:hasmetal;base:firearm;rpm:800,
        ToHitModifier                = 1.5,
        TwoHandWeapon                = true,
        ItemType                     = base:weapon,
        UnequipSound                 = M16UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = boltaction,
        WeaponSprite                 = Vityaz,
        Weight                       = 3.6,
    }
    
    item Bizon
    {
        AimingPerkCritModifier       = 23,
        AimingPerkHitChanceModifier  = 15,
        AimingPerkMinAngleModifier   = 0.01,
        AimingPerkRangeModifier      = 2,
        AimingTime                   = 20,
        AimReleaseSound              = M1911AimRelease,
        AmmoBox                      = Bullets9mmBox,
        AmmoType                     = base:bullets_9mm,
        AttachmentType               = Rifle,
        BreakSound                   = M16Break,
        BringToBearSound             = M16BringToBear,
        ClickSound                   = M16Jam,
        ConditionLowerChanceOneIn    = 60,
        ConditionMax                 = 10,
        CritDmgMultiplier            = 5,
        CriticalChance               = 30,
        CyclicRateMultiplier         = 1.0,
        DisplayCategory              = Weapon,
        DoorDamage                   = 20,
        EjectAmmoSound               = MP5_Magout,
        EjectAmmoStartSound          = MP5Magout,
        EjectAmmoStopSound           = M9EjectAmmoStop,
        EquipSound                   = M16Equip,
        FireMode                     = Auto,
        FireModePossibilities        = Auto/Single,
        HitChance                    = 38,
        HitSound                     = BulletHitBody,
        Icon                         = Bizon,
        IdleAnim                     = Idle_Weapon2,
        ImpactSound                  = null,
        InsertAmmoSound              = MP5_Magin,
        InsertAmmoStartSound         = MP5Magin,
        InsertAmmoStopSound          = M9InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 2,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 0,
        MagazineType                 = Base.BizonClip,
        MaxAmmo                      = 30,
        MaxDamage                    = 1.1,
        MaxHitCount                  = 1,
        MaxRange                     = 19,
        MaxSightRange                = 8.0,
        MetalValue                   = 45,
        MinAngle                     = 0.965,
        MinDamage                    = 1.0,
        MinimumSwingTime             = 0.5,
        MinRange                     = 0.61,
        ModelWeaponPart              = Laser Laser laser laser,
        ModelWeaponPart              = LaserOn LaserOn laser laser,
        ModelWeaponPart              = RedDot RedDot reddot reddot,
        ModelWeaponPart              = MagazineAttachment bizon_Magazine magazine magazine,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_handgun,
        NPCSoundBoost                = 1.5,
        PiercingBullets              = False,
        ProjectileCount              = 1,
        PushBackMod                  = 0.3,
        RackSound                    = AK47Rack,
        Ranged                       = true,
        RecoilDelay                  = 10,
        ReloadTime                   = 40,
        RequiresEquippedBothHands    = true,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = M16CartridgeFall,
        SoundGain                    = 2,
        SoundRadius                  = 60,
        SoundVolume                  = 60,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 2,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Rifle,
        SwingSound                   = M9Shoot,
        SwingTime                    = 0.5,
        Tags                         = base:hasmetal;base:firearm;rpm:700,
        ToHitModifier                = 1.5,
        TwoHandWeapon                = true,
        ItemType                     = base:weapon,
        UnequipSound                 = M16UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = boltaction,
        WeaponSprite                 = Bizon,
        Weight                       = 3.5,
    }
    
    item PPSH
    {
        AimingPerkCritModifier       = 0,
        AimingPerkHitChanceModifier  = 11,
        AimingPerkMinAngleModifier   = 0.05,
        AimingPerkRangeModifier      = 2,
        AimingTime                   = 18,
        AimReleaseSound              = M1911AimRelease,
        AmmoBox                      = Bullets9mmBox,
        AmmoType                     = base:bullets_9mm,
        AttachmentType               = Rifle,
        BreakSound                   = M16Break,
        BringToBearSound             = M16BringToBear,
        ClickSound                   = M16Jam,
        ConditionLowerChanceOneIn    = 60,
        ConditionMax                 = 10,
        CritDmgMultiplier            = 5,
        CriticalChance               = 28,
        CyclicRateMultiplier         = 1.0,
        DisplayCategory              = Weapon,
        DoorDamage                   = 20,
        EjectAmmoSound               = MP5_Magout,
        EjectAmmoStartSound          = MP5Magout,
        EjectAmmoStopSound           = M9EjectAmmoStop,
        EquipSound                   = M16Equip,
        FireMode                     = Auto,
        FireModePossibilities        = Auto/Single,
        HitChance                    = 40,
        HitSound                     = BulletHitBody,
        Icon                         = PPSH,
        IdleAnim                     = Idle_Weapon2,
        ImpactSound                  = null,
        InsertAmmoSound              = MP5_Magin,
        InsertAmmoStartSound         = MP5Magin,
        InsertAmmoStopSound          = M9InsertAmmoStop,
        IsAimedFirearm               = true,
        ItemType                     = base:weapon,
        JamGunChance                 = 2,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 0,
        MagazineType                 = Base.PPSHDrum,
        MaxAmmo                      = 71,
        MaxDamage                    = 1.3,
        MaxHitCount                  = 1,
        MaxRange                     = 18,
        MaxSightRange                = 8.0,
        MetalValue                   = 45,
        MinAngle                     = 0.955,
        MinDamage                    = 1.2,
        MinimumSwingTime             = 0.5,
        MinRange                     = 0.61,
        ModelWeaponPart              = Laser Laser laser laser,
        ModelWeaponPart              = LaserOn LaserOn laser laser,
        ModelWeaponPart              = MagazineAttachment ppsh_Magazine magazine magazine,
        ModelWeaponPart              = RedDot RedDot reddot reddot,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_handgun,
        NPCSoundBoost                = 1.5,
        PiercingBullets              = False,
        ProjectileCount              = 1,
        PushBackMod                  = 0.3,
        RackSound                    = M16Rack,
        Ranged                       = true,
        RecoilDelay                  = 10,
        ReloadTime                   = 45,
        RequiresEquippedBothHands    = true,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = M16CartridgeFall,
        SoundGain                    = 2,
        SoundRadius                  = 55,
        SoundVolume                  = 60,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 2,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Rifle,
        SwingSound                   = M9Shoot,
        SwingTime                    = 0.5,
        Tags                         = base:hasmetal;base:firearm;rpm:1200,
        ToHitModifier                = 1.5,
        TwoHandWeapon                = true,
        UnequipSound                 = M16UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = boltaction,
        WeaponSprite                 = PPSH,
        Weight                       = 3.4,
    }
}