module Base
{
	template vehicle STP85PassengersSWAT
	{
		passenger FrontLeft
		{
			showPassenger = true,
			hasRoof = true,
            door = DoorFrontLeft,
			area = SeatFrontLeft,

			position inside
			{
				offset = 0.6333 0.6556 0.8667,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = 1.3222 -0.4444 0.8222,
				rotate = 0.0000 0.0000 0.0000,
				area = SeatFrontLeft,
			}

            switchSeat FrontRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew1
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew2
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew3
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew4
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew5
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew6
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew7
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew8
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
		}

		passenger FrontRight
		{
			showPassenger = true,
			hasRoof = true,
            door = DoorFrontRight,
			area = SeatFrontRight,

			position inside
			{
				offset = -0.6222 0.6111 0.4111,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = -1.3111 -0.4444 0.8556,
				rotate = 0.0000 0.0000 0.0000,
				area = SeatFrontRight,
			}

			switchSeat FrontLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew1
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew2
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew3
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew4
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew5
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew6
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew7
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew8
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
		}

		passenger Crew1
		{
			showPassenger = true,
			hasRoof = true,
			door = TrunkDoor,
			area = TruckBed,

			position inside
			{
				offset = 0.6333 0.6778 -0.5889,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = 0.2000 -0.4444 -3.2111,
				rotate = 0.0000 0.0000 0.0000,
				area = TruckBed,
			}

			switchSeat FrontLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat FrontRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew2
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew3
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew4
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew5
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew6
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew7
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew8
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
		}

		passenger Crew2
		{
			showPassenger = true,
			hasRoof = true,
			door = TrunkDoor,
			area = TruckBed,

			position inside
			{
				offset = -0.6333 0.6778 -0.5889,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = 0.2000 -0.4444 -3.2111,
				rotate = 0.0000 0.0000 0.0000,
				area = TruckBed,
			}

			switchSeat FrontLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat FrontRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew1
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew3
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew4
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew5
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew6
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew7
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew8
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
		}

		passenger Crew3
		{
			showPassenger = true,
			hasRoof = true,
			door = TrunkDoor,
			area = TruckBed,

			position inside
			{
				offset = 0.6333 0.6778 -1.1556,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = 0.2000 -0.4444 -3.2111,
				rotate = 0.0000 0.0000 0.0000,
				area = TruckBed,
			}

			switchSeat FrontLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat FrontRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew1
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew2
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew4
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew5
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew6
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew7
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew8
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
		}

		passenger Crew4
		{
			showPassenger = true,
			hasRoof = true,
			door = TrunkDoor,
			area = TruckBed,

			position inside
			{
				offset = -0.6333 0.6778 -1.1556,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = 0.2000 -0.4444 -3.2111,
				rotate = 0.0000 0.0000 0.0000,
				area = TruckBed,
			}

			switchSeat FrontLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat FrontRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew1
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew2
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew3
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew5
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew6
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew7
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew8
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
		}

		passenger Crew5
		{
			showPassenger = true,
			hasRoof = true,
			door = TrunkDoor,
			area = TruckBed,

			position inside
			{
				offset = 0.6333 0.6778 -1.9000,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = 0.2000 -0.4444 -3.2111,
				rotate = 0.0000 0.0000 0.0000,
				area = TruckBed,
			}

			switchSeat FrontLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat FrontRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew1
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew2
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew3
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew4
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew6
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew7
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew8
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
		}

		passenger Crew6
		{
			showPassenger = true,
			hasRoof = true,
			door = TrunkDoor,
			area = TruckBed,

			position inside
			{
				offset = -0.6333 0.6778 -1.9000,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = 0.2000 -0.4444 -3.2111,
				rotate = 0.0000 0.0000 0.0000,
				area = TruckBed,
			}

			switchSeat FrontLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat FrontRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew1
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew2
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew3
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew4
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew5
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew7
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew8
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
		}

		passenger Crew7
		{
			showPassenger = true,
			hasRoof = true,
			door = TrunkDoor,
			area = TruckBed,

			position inside
			{
				offset = 0.6333 0.6778 -2.6111,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = 0.2000 -0.4444 -3.2111,
				rotate = 0.0000 0.0000 0.0000,
				area = TruckBed,
			}

			switchSeat FrontLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat FrontRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew1
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew2
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew3
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew4
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew5
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew6
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew8
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
		}

		passenger Crew8
		{
			showPassenger = true,
			hasRoof = true,
			door = TrunkDoor,
			area = TruckBed,

			position inside
			{
				offset = -0.6333 0.6778 -2.6111,
				rotate = 0.0000 0.0000 0.0000,
			}

			position outside
			{
				offset = 0.2000 -0.4444 -3.2111,
				rotate = 0.0000 0.0000 0.0000,
				area = TruckBed,
			}

			switchSeat FrontLeft
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat FrontRight
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew1
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew2
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew3
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew4
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew5
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew6
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}

			switchSeat Crew7
			{
				anim = Climb_WindowB,
				rate = 0.23,
				sound =,
			}
		}
	}
}

