module Base
{

	model 85chevyStepVanseatfl
	{
		mesh = vehicles/Vehicles_85chevyStepVan_Body|85stepvan_seatfl,
		texture = Vehicles/Vehicles_85chevyStepVan_Interior,
		shader = damn_wheel_shader,
		scale = 0.1,
	}

    model 85chevyStepVanseatfr
	{
		mesh = vehicles/Vehicles_85chevyStepVan_Body|85stepvan_seatfr,
		texture = Vehicles/Vehicles_85chevyStepVan_Interior,
		shader = damn_wheel_shader,
		scale = 0.1,
	}

	template vehicle STP85Seats
	{
		part SeatFrontLeft
		{
			
			model SeatFL
			{
				file = 85chevyStepVanseatfl,
				offset = 0 0 0,
				rotate = 0 0 0,
				scale = 1.0,
			}
			
			area = SeatFrontLeft,
			itemType = Base.85chevyStepVanSeat,
			container
			{
				seat = FrontLeft,
			}
		}

        part SeatFrontRight
		{
			
			model SeatFR
			{
				file = 85chevyStepVanseatfr,
				offset = 0 0 0,
				rotate = 0 0 0,
				scale = 1.0,
			}
			
			area = SeatFrontRight,
			itemType = Base.85chevyStepVanSeat,
			container
			{
				seat = FrontRight,
			}
		}

		part Seat*
		{
			category = seat,
			mechanicRequireKey = true,
            durability = 3,
			container
			{
				test = Vehicles.ContainerAccess.Seat,
			}
			table install
			{
				items
				{
					1
					{
						tags = Screwdriver,
						count = 1,
						keep = true,
						equip = primary,
					}
				}
				time = 300,
				skills = Mechanics:1,
				recipes = Intermediate Mechanics,
				test = DAMN.InstallTest.Default,
				complete = Vehicles.InstallComplete.Default,
			}
			table uninstall
			{
				items
				{
					1
					{
						tags = Screwdriver,
						count = 1,
						keep = true,
						equip = primary,
					}
				}
				time = 300,
				skills = Mechanics:1,
				recipes = Intermediate Mechanics,
				test = DAMN.UninstallTest.Default,
				complete = Vehicles.UninstallComplete.Default,
				requireEmpty = true,
			}
			lua
			{
				create = Vehicles.Create.Default,
			}
		}
	}

    template vehicle STP85SeatsSWAT
	{
		part SeatFrontLeft
		{
			
			model SeatFL
			{
				file = 85chevyStepVanseatfl,
				offset = 0 0 0,
				rotate = 0 0 0,
				scale = 1.0,
			}
			
			area = SeatFrontLeft,
			itemType = Base.85chevyStepVanSeat,
			container
			{
				seat = FrontLeft,
			}
		}

        part SeatFrontRight
		{
			
			model SeatFR
			{
				file = 85chevyStepVanseatfr,
				offset = 0 0 0,
				rotate = 0 0 0,
				scale = 1.0,
			}
			
			area = SeatFrontRight,
			itemType = Base.85chevyStepVanSeat,
			container
			{
				seat = FrontRight,
			}
		}

		part SeatFront*
		{
			category = seat,
			mechanicRequireKey = true,
            durability = 3,
			container
			{
				test = Vehicles.ContainerAccess.Seat,
			}
			table install
			{
				items
				{
					1
					{
						type = Base.Screwdriver,
						count = 1,
						keep = true,
						equip = primary,
					}
				}
				time = 300,
				skills = Mechanics:1,
				recipes = Intermediate Mechanics,
				test = DAMN.InstallTest.Default,
				complete = Vehicles.InstallComplete.Default,
			}
			table uninstall
			{
				items
				{
					1
					{
						type = Base.Screwdriver,
						count = 1,
						keep = true,
						equip = primary,
					}
				}
				time = 300,
				skills = Mechanics:1,
				recipes = Intermediate Mechanics,
				test = DAMN.UninstallTest.Default,
				complete = Vehicles.UninstallComplete.Default,
				requireEmpty = true,
			}
			lua
			{
				create = Vehicles.Create.Default,
			}
		}

        part SeatCrew1
		{
			area = TrunkDoor,
			container
			{
				seat = Crew1,
			}
		}

		part SeatCrew2
		{
			area = TrunkDoor,
			container
			{
				seat = Crew2,
			}
		}

		part SeatCrew3
		{
			area = TrunkDoor,
			container
			{
				seat = Crew3,
			}
		}

		part SeatCrew4
		{
			area = TrunkDoor,
			container
			{
				seat = Crew4,
			}
		}

		part SeatCrew5
		{
			area = TrunkDoor,
			container
			{
				seat = Crew5,
			}
		}

		part SeatCrew6
		{
			area = TrunkDoor,
			container
			{
				seat = Crew6,
			}
		}

		part SeatCrew7
		{
			area = TrunkDoor,
			container
			{
				seat = Crew7,
			}
		}

		part SeatCrew8
		{
			area = TrunkDoor,
			container
			{
				seat = Crew8,
			}
		}

        part SeatCrew*
		{
			category = seat,
			specificItem = false,
			itemType = farming.Potato,
			mechanicRequireKey = true,
            durability = 3,
			container
			{
				test = DAMN.ContainerAccess.NoStorage,
			}
			lua
			{
				create = Vehicles.Create.Default,
			}
		}
	}
}