module Base 
{

    item MARPAT_Camo_Helmet
	{
	DisplayCategory = Accessory,
	Type = Clothing,
	DisplayName = MARPAT Camo Helmet [Defender],
	ClothingItem = MARPAT_Camo_Helmet,
	BodyLocation = Hat,
	BloodLocation = Head,
	IconsForTexture = MARPAT_Helmet_Camo;MARPAT_Helmet_Plain,
	CanHaveHoles = false,
        ScratchDefense = 100,
	BiteDefense = 100,
        BulletDefense = 10,
        Insulation = 0.2,
        WindResistance = 0.2,
	WaterResistance = 0.2,
        ChanceToFall = 0,
	Weight = 1,
        ClothingItemExtra = MARPAT_Camo_Helmet_NoBelts,
        ClothingItemExtraOption = NoBelts,
        clothingExtraSubmenu = WithBelts,
        AttachmentsProvided = KATTAJ1HelmetWithMount,
        WorldStaticModel = Helmet_Defender_Ground,
	}

    item MARPAT_Camo_Helmet_NoBelts
	{
	DisplayCategory = Accessory,
	Type = Clothing,
	DisplayName = MARPAT Camo Helmet [Defender],
	ClothingItem = MARPAT_Camo_Helmet_NoBelts,
	BodyLocation = Hat,
	BloodLocation = Head,
	IconsForTexture = MARPAT_Helmet_Camo;MARPAT_Helmet_Plain,
	CanHaveHoles = false,
        ScratchDefense = 100,
	BiteDefense = 100,
        BulletDefense = 10,
        Insulation = 0.2,
        WindResistance = 0.2,
	WaterResistance = 0.2,
        ChanceToFall = 0,
	Weight = 1,
        ClothingItemExtra = MARPAT_Camo_Helmet,
        ClothingItemExtraOption = WithBelts,
        clothingExtraSubmenu = NoBelts,
        AttachmentsProvided = KATTAJ1HelmetWithMount,
        WorldStaticModel = Helmet_Defender_Ground,
	}

    item MARPAT_Camo_Hat
        {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = MARPAT Camo Cap,
        ClothingItem = MARPAT_Camo_Hat,
        BodyLocation = Hat,
        BloodLocation = Head,
        IconsForTexture = MARPAT_Cap;MARPAT_Cap_Plain,
        CanHaveHoles = false,
        ScratchDefense = 10,
        Insulation = 0.1,
        WindResistance = 0.1,
        WaterResistance = 0.1,
        ChanceToFall = 0,
        Weight = 0.1,
        WorldStaticModel = Hat_BaseballCapM_Ground,
        }

    item MARPAT_Camo_GasMask-M80
	{
	DisplayCategory = Accessory,
	Type = Clothing,
	DisplayName = MARPAT Camo Gas Mask,
	ClothingItem = MARPAT_Camo_GasMask-M80,
	BodyLocation = MaskEyes,
	BloodLocation = Head,
	IconsForTexture = MARPAT_GasMask-M80,
	CanHaveHoles = false,
        ScratchDefense = 100,
	BiteDefense = 100,
        Insulation = 0.5,
        WindResistance = 0.6,
	WaterResistance = 0.3,
        ChanceToFall = 0,
	Weight = 0.3,
        WorldStaticModel = MaskHelmet_GasMask-M80_Ground,
	}

    item MARPAT_Camo_Balaclava
        {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = MARPAT Camo Balaclava,
        ClothingItem = MARPAT_Camo_Balaclava,
        BodyLocation = Chin001,
        BloodLocation = Neck,
        IconsForTexture = MARPAT_1h_Bala_Plain;MARPAT_1h_Bala_Camo,
        CanHaveHoles = false,
        Insulation = 0.8,
        WindResistance = 0.5,
        Weight = 0.1,
        FabricType = Cotton,
        WorldStaticModel = Mask_Balaclava1_Ground,
        }

     item MARPAT_Camo_Jacket
        {
        Type = Clothing,
        DisplayName = MARPAT Camo Jacket,
        ClothingItem = MARPAT_Camo_Jacket,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = MARPAT_Jacket_Plain;MARPAT_Jacket,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.97,
        ScratchDefense = 50,
        BiteDefense = 25,
        Insulation = 0.3,
        WindResistance = 0.5,
        WaterResistance = 0.2,
        Weight = 2,
        FabricType = Cotton,
        NeckProtectionModifier = 0.5,
        ClothingItemExtra = MARPAT_Camo_Jacket_Open;MARPAT_Camo_Jacket_Open_SleevesUp;MARPAT_Camo_Jacket_Closed_SleevesUp,
        ClothingItemExtraOption = JacketOpen;JacketOpenRolledUpSleeves;JacketRolledUpSleeves,
        ClothingExtraSubmenu = PutOn,
        WorldStaticModel = Jacket_Classic_Ground,
        }

    item MARPAT_Camo_Jacket_Open
        {
        Type = Clothing,
        DisplayName = MARPAT Camo Jacket,
        ClothingItem = MARPAT_Camo_Jacket_Open,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = MARPAT_Jacket_Plain;MARPAT_Jacket,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.97,
        ScratchDefense = 50,
        BiteDefense = 25,
        Insulation = 0.25,
        WindResistance = 0.5,
        WaterResistance = 0.6,
        Weight = 1.5,
        FabricType = Cotton,
        NeckProtectionModifier = 0.65,
        ClothingItemExtra = MARPAT_Camo_Jacket;MARPAT_Camo_Jacket_Open_SleevesUp;MARPAT_Camo_Jacket_Closed_SleevesUp,
        ClothingItemExtraOption = PutOn;JacketOpenRolledUpSleeves;JacketRolledUpSleeves,
        ClothingExtraSubmenu = JacketOpen,
        WorldStaticModel = Jacket_Lightweight_Ground,
        }

    item MARPAT_Camo_Jacket_Open_SleevesUp
        {
        Type = Clothing,
        DisplayName = MARPAT Camo Jacket,
        ClothingItem = MARPAT_Camo_Jacket_Open_SleevesUp,
        BodyLocation = Jacket,
        BloodLocation = Shirt;Neck,
        IconsForTexture = MARPAT_Jacket_Plain;MARPAT_Jacket,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.97,
        ScratchDefense = 50,
        BiteDefense = 25,
        Insulation = 0.2,
        WindResistance = 0.45,
        WaterResistance = 0.55,
        Weight = 1.5,
        FabricType = Cotton,
        NeckProtectionModifier = 0.65,
        ClothingItemExtra = MARPAT_Camo_Jacket;MARPAT_Camo_Jacket_Open;MARPAT_Camo_Jacket_Closed_SleevesUp,
        ClothingItemExtraOption = PutOn;JacketOpen;JacketRolledUpSleeves,
        ClothingExtraSubmenu = JacketOpenRolledUpSleeves,
        WorldStaticModel = Jacket_Lightweight_Ground,
        }

    item MARPAT_Camo_Jacket_Closed_SleevesUp
        {
        Type = Clothing,
        DisplayName = MARPAT Camo Jacket,
        ClothingItem = MARPAT_Camo_Jacket_Closed_SleevesUp,
        BodyLocation = Jacket,
        BloodLocation = Shirt;Neck,
        IconsForTexture = MARPAT_Jacket_Plain;MARPAT_Jacket,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.97,
        ScratchDefense = 50,
        BiteDefense = 25,
        Insulation = 0.25,
        WindResistance = 0.55,
        WaterResistance = 0.65,
        Weight = 1.5,
        FabricType = Cotton,
        NeckProtectionModifier = 0.75,
        ClothingItemExtra = MARPAT_Camo_Jacket;MARPAT_Camo_Jacket_Open;MARPAT_Camo_Jacket_Open_SleevesUp,
        ClothingItemExtraOption = PutOn;JacketOpen;JacketOpenRolledUpSleeves,
        ClothingExtraSubmenu = JacketRolledUpSleeves,
        WorldStaticModel = Jacket_Lightweight_Ground,
        }

    item MARPAT_Camo_LongSleeveTop
        {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = MARPAT Camo Shirt,
        ClothingItem = MARPAT_Camo_LongSleeveTop,
        BodyLocation = Shirt,
        BloodLocation = ShirtLongSleeves,
        Icon = MARPAT_Top,
        ScratchDefense = 15,
        BiteDefense = 10,
        Insulation = 0.35,
        WindResistance = 0.2,
        Weight = 0.1,
        FabricType = Cotton,
        ClothingItemExtra = MARPAT_Camo_ShortSleeveTop,
        ClothingItemExtraOption = RollUp,
        ClothingExtraSubmenu = PutOn,
        WorldStaticModel = TShirt_Ground,
        }

    item MARPAT_Camo_ShortSleeveTop
        {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = MARPAT Camo Shirt,
        ClothingItem = MARPAT_Camo_ShortSleeveTop,
        BodyLocation = Shirt,
        BloodLocation = Shirt,
        Icon = MARPAT_Top,
        ScratchDefense = 15,
        BiteDefense = 10,
        Insulation = 0.35,
        WindResistance = 0.2,
	Weight = 0.1,
        FabricType = Cotton,
        ClothingItemExtra = MARPAT_Camo_LongSleeveTop,
        ClothingItemExtraOption = PutOn,
        ClothingExtraSubmenu = RollUp,
        WorldStaticModel = TShirt_Ground,
        }

    item MARPAT_Camo_Vest
        {
        DisplayCategory = KATTAJ1_BulletproofVest,
        Type = Clothing,
        DisplayName = MARPAT Camo Plate Carrier [Heavy],
        ClothingItem = MARPAT_Camo_Vest,
        BodyLocation = TorsoExtraVest,
        IconsForTexture = MARPAT_Vest_Heavy_Camo;MARPAT_Vest_Heavy_Plain,
        BloodLocation = ShirtNoSleeves; Neck,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.98,
        BiteDefense = 50,
        ScratchDefense = 70,
        BulletDefense = 100,
        Insulation = 0.6,
        WindResistance = 0.35,
        Weight = 2.5,
        NeckProtectionModifier = 0.5,
        FabricType = Leather,
        WorldStaticModel = BulletproofVest_Defender_Medium_Ground,
        }

    item MARPAT_Camo_LightVest
        {
        DisplayCategory = KATTAJ1_BulletproofVest,
        Type = Clothing,
        DisplayName = MARPAT Camo Plate Carrier,
        ClothingItem = MARPAT_Camo_LightVest,
        BodyLocation = TorsoExtraVest,
        IconsForTexture = MARPAT_Vest;MARPAT_Vest_Plain,
        BloodLocation = ShirtNoSleeves; Neck,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.98,
        BiteDefense = 30,
        ScratchDefense = 55,
        BulletDefense = 100,
        Insulation = 0.6,
        WindResistance = 0.35,
        Weight = 2,
        NeckProtectionModifier = 0.5,
        FabricType = Leather,
        WorldStaticModel = BulletproofVest_Patriot_Light_Ground,
        }

    item MARPAT_Camo_ShoulderPads_Patriot
	{
	DisplayCategory = KATTAJ1_ArmsProtectionLower,
	Type = Clothing,
	DisplayName = MARPAT Camo Shoulder Pads,
   	ClothingItem = MARPAT_Camo_ShoulderPads_Patriot,
	BodyLocation = KATTAJ1UpperArms,
	BloodLocation = UpperArms,
	IconsForTexture = MARPAT_ShoulderPads_Camo;MARPAT_ShoulderPads_Plain,
        ScratchDefense = 20,
        BiteDefense = 20,
        BulletDefense = 15,
        Insulation = 0.15,
        WindResistance = 0.2,
	Weight = 0.5,
        FabricType= Leather,
        WorldStaticModel = ArmsProtectionUpper_Patriot_Light_Ground,
	}

    item MARPAT_Camo_Elbow_Pads
	{
	DisplayCategory = KATTAJ1_ArmsProtectionLower,
	Type = Clothing,
	DisplayName = MARPAT Camo Elbow Pads,
   	ClothingItem = MARPAT_Camo_Elbow_Pads,
	BodyLocation = KATTAJ1LowerArms,
	BloodLocation = LowerArms,
	IconsForTexture = MARPAT_ElbowPads;MARPAT_ElbowPads_Plain,
        ScratchDefense = 20,
        BiteDefense = 20,
        BulletDefense = 15,
        Insulation = 0.15,
        WindResistance = 0.2,
	Weight = 0.5,
        FabricType= Leather,
        WorldStaticModel = ArmsProtectionLower_Patriot_Light_Ground,
	}

     item MARPAT_Camo_Gloves
	{
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = MARPAT Camo Gloves,
        ClothingItem = MARPAT_Camo_Gloves,
        BodyLocation = Hands,
        Icon = MARPAT_Gloves,
        BloodLocation = Hands,
        ScratchDefense = 30,
        BiteDefense = 20,
        Insulation = 0.8,
        WindResistance = 0.8,
        Weight = 0.1,
        FabricType = Cotton,
        WorldStaticModel = Gloves_Ground,
	}

    item MARPAT_Camo_Pants
        {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = MARPAT Camo Pants,
        ClothingItem = MARPAT_Camo_Pants,
        BodyLocation = Pants,
        BloodLocation = Trousers,
        Icon = MARPAT_Pants,
        RunSpeedModifier = 0.98,
        ScratchDefense = 20,
        BiteDefense = 10,
        Insulation = 0.3,
        WindResistance = 0.5,
        WaterResistance = 0.2,
	Weight = 1,
        FabricType = Cotton,
        ClothingItemExtra = MARPAT_Camo_Pants_Tuck,
        ClothingItemExtraOption = TuckPants,
        ClothingExtraSubmenu = PutOn,
        WorldStaticModel = Pants_Cargo_Ground,
        }

    item MARPAT_Camo_Pants_Tuck
        {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = MARPAT Camo Pants,
        ClothingItem = MARPAT_Camo_Pants_Tuck,
        BodyLocation = Pants,
        BloodLocation = Trousers,
        Icon = MARPAT_Pants,
        RunSpeedModifier = 0.98,
        ScratchDefense = 20,
        BiteDefense = 10,
        Insulation = 0.3,
        WindResistance = 0.5,
        WaterResistance = 0.4,
	Weight = 1,
        FabricType = Cotton,
        ClothingItemExtra = MARPAT_Camo_Pants,
        ClothingItemExtraOption = PutOn,
        ClothingExtraSubmenu = TuckPants,
        WorldStaticModel = Pants_Classic_Ground,
        }

    item MARPAT_Camo_Knee_Pads
        {
        DisplayCategory = KATTAJ1_LegsProtectionLower,
        Type = Clothing,
        DisplayName = MARPAT Camo Knee Pads,
        ClothingItem = MARPAT_Camo_Knee_Pads,
        BodyLocation = KATTAJ1LowerLegs,
        BloodLocation = LowerLegs,
        IconsForTexture = MARPAT_KneePads;MARPAT_KneePads_Plain,
        ScratchDefense = 20,
        BiteDefense = 20,
        BulletDefense = 15,
        Insulation = 0.15,
        WindResistance = 0.2,
        Weight = 0.5,
        FabricType= Leather,
        WorldStaticModel = LegsProtectionLower_Patriot_Light_Ground,
        }

    item MARPAT_Camo_KneePads_Defender
        {
        DisplayCategory = KATTAJ1_LegsProtectionLower,
        Type = Clothing,
        DisplayName = MARPAT Camo Knee Pads [Heavy],
        ClothingItem = MARPAT_Camo_KneePads_Defender,
        BodyLocation = KATTAJ1LowerLegs,
        BloodLocation = LowerLegs,
        IconsForTexture = MARPAT_HeavyKneePads;MARPAT_HeavyKneePads_Plain,
        ScratchDefense = 24,
        BiteDefense = 24,
        BulletDefense = 20,
        Insulation = 0.15,
        WindResistance = 0.2,
        Weight = 0.5,
        FabricType= Leather,
        WorldStaticModel = LegsProtectionLower_Defender_Medium_Ground,
        }

    item MARPAT_Camo_Boots
        {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = MARPAT Camo Boots,
        ClothingItem = MARPAT_Camo_Boots,
        BodyLocation = Shoes,
        BloodLocation = Shoes,
        IconsForTexture = MARPAT_Boots,
        StompPower = 3,
        ConditionLowerChanceOneIn = 20,
        ConditionMax = 30,
        RunSpeedModifier = 0.9,
        RemoveOnBroken = false,
        ScratchDefense = 100,
        BiteDefense = 100,
        Insulation = 1.0,
        WindResistance = 1.0,
        WaterResistance = 0.9,
        Weight = 1,
        FabricType= Leather,
        WorldStaticModel = Shoes_Boots_Ground,
        }
    
    item MARPAT_Camo_TacBoots
        {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = MARPAT Camo Tactical Shoes,
        ClothingItem = MARPAT_Camo_TacBoots,
        BodyLocation = Shoes,
        BloodLocation = Shoes,
        IconsForTexture = MARPAT_TacBoots,
        StompPower = 2.5,
        ConditionLowerChanceOneIn = 20,
        ConditionMax = 30,
        RunSpeedModifier = 0.95,
        RemoveOnBroken = false,
        ScratchDefense = 100,
        BiteDefense = 100,
        Insulation = 0.9,
        WindResistance = 1.0,
        WaterResistance = 0.8,
        Weight = 1,
        FabricType= Leather,
        WorldStaticModel = Shoes_TacticalBoots_Ground,
        }

     item MARPAT_Camo_Backpack_Ranger_Tight
        {
    DisplayCategory = Bag,
    Type = Container,
    DisplayName = MARPAT Camo Backpack,
    ClothingItem = MARPAT_Camo_Backpack_Ranger_Tight,
    CanBeEquipped = Back,
    WeightReduction = 90,
    Weight = 2,
    Capacity = 22,
    IconsForTexture = MARPAT_Ranger_Backpack_Camo;MARPAT_Ranger_Backpack_Plain,
    OpenSound = OpenBag,
    CloseSound = CloseBag,
    PutInSound = PutItemInBag,
    BloodLocation = Bag,
    RunSpeedModifier = 0.96,
    CanHaveHoles = false,
    AttachmentReplacement = Bag,
    ReplaceInSecondHand = MARPAT_Camo_Backpack_Ranger_LHand holdingbagleft,
    ReplaceInPrimaryHand = MARPAT_Camo_Backpack_Ranger_RHand holdingbagright,
    WorldStaticModel = Backpack_Ranger_Large_Ground,
        }

     recipe Craft MARPAT Camo Helmet
        {
	Thread=2,
	OCP_Camo_Helmet/Medic_Helmet_Patriot/PrepperHelmet/Hat_Army_Desert/Hat_Army_Urban/Hat_Army/Rustic_Helmet_01/DesertCamo_Helmet_Patriot/ForestCamo_Helmet_Patriot/SnowCamo_Helmet_Patriot,
        keep Needle,
        Result:MARPAT_Camo_Helmet,
        Sound:ClothesRipping,
        Time:300.0,
        AnimNode:RipSheets,
        Category:Tailoring,
      	SkillRequired:Tailoring=6,
        NeedToBeLearn:false,
        }

     recipe Craft MARPAT Camo Cap
        {
	Thread = 2,
	LeatherStrips = 2,
        RippedSheets = 2,
	keep Scissors,
        keep KnittingNeedles,
        Result: MARPAT_Camo_Hat,
        Sound:ClothesRipping,
        Time:300.0,
        AnimNode:RipSheets,
        Category:Tailoring,
      	SkillRequired:Tailoring=6,
        NeedToBeLearn:false,
       }

        recipe Craft MARPAT Balaclava
    {
	Thread = 2,
	LeatherStrips = 2,
        RippedSheets = 4,
	keep Scissors,
        keep KnittingNeedles,
        Result: MARPAT_Camo_Balaclava,
        Sound:ClothesRipping,
        Time:300.0,
        AnimNode:RipSheets,
        Category:Tailoring,
      	SkillRequired:Tailoring=6,
        NeedToBeLearn:false,
    }

      recipe Craft MARPAT Camo Jacket
        {
        Button = 2,
        Thread = 4,
        Twine = 2,
        LeatherStrips = 6,
        RippedSheets = 6,
	keep Scissors,
        keep KnittingNeedles/Needle,
        Result: MARPAT_Camo_Jacket,
        Sound:ClothesRipping,
        Time:300.0,
        AnimNode:RipSheets,
        Category:Tailoring,
      	SkillRequired:Tailoring=6,
        NeedToBeLearn:false,
        }

      recipe Craft MARPAT Camo Shirt
        {
        Button = 2,
        Thread = 4,
        Twine = 2,
        LeatherStrips = 6,
        RippedSheets = 6,
	keep Scissors,
        keep KnittingNeedles/Needle,
        Result: MARPAT_Camo_LongSleeveTop,
        Sound:ClothesRipping,
        Time:300.0,
        AnimNode:RipSheets,
        Category:Tailoring,
      	SkillRequired:Tailoring=6,
        NeedToBeLearn:false,
        }

     recipe Craft MARPAT Vest
        {
	Thread = 8,
	LeatherStrips = 2,
        Sheet=2,
        SmallSheetMetal = 4,
        Wire = 1,
	keep Scissors,
        keep Needle,
        Result:MARPAT_Camo_LightVest,
        Sound:ClothesRipping,
        Time:300.0,
        AnimNode:RipSheets,
        Category:Tailoring,
      	SkillRequired:Tailoring=6,
        }

     recipe Craft MARPAT Vest [Heavy]
        {
	Thread = 8,
	LeatherStrips = 2,
        Sheet=2,
        SmallSheetMetal = 4,
        Wire = 1,
	keep Scissors,
        keep Needle,
        Result:MARPAT_Camo_Vest,
        Sound:ClothesRipping,
        Time:300.0,
        AnimNode:RipSheets,
        Category:Tailoring,
      	SkillRequired:Tailoring=6,
        }

        recipe Craft MARPAT Shoulder Pads
        {
	Thread = 6,
	LeatherStrips = 2,
        Sheet=2,
        SmallSheetMetal,
	keep Scissors,
        keep Needle,
        Result: MARPAT_Camo_ShoulderPads_Patriot,
        Sound:ClothesRipping,
        Time:300.0,
        AnimNode:RipSheets,
        Category:Tailoring,
      	SkillRequired:Tailoring=6,
        NeedToBeLearn:false,
        }

        recipe Craft MARPAT Elbow Pads
        {
	Thread = 6,
	LeatherStrips = 2,
        Sheet=2,
        SmallSheetMetal,
	keep Scissors,
        keep Needle,
        Result: MARPAT_Camo_Elbow_Pads,
        Sound:ClothesRipping,
        Time:300.0,
        AnimNode:RipSheets,
        Category:Tailoring,
      	SkillRequired:Tailoring=6,
        NeedToBeLearn:false,
        }

        recipe Craft MARPAT Knee Pads
        {
	Thread = 6,
	LeatherStrips = 2,
        Sheet=2,
        SmallSheetMetal,
	keep Scissors,
        keep Needle,
        Result: MARPAT_Camo_Knee_Pads,
        Sound:ClothesRipping,
        Time:300.0,
        AnimNode:RipSheets,
        Category:Tailoring,
      	SkillRequired:Tailoring=6,
        NeedToBeLearn:false,
        }

        recipe Craft MARPAT Knee Pads [Heavy]
        {
	Thread = 6,
	LeatherStrips = 4,
        Sheet=2,
        SmallSheetMetal=2,
	keep Scissors,
        keep Needle,
        Result: MARPAT_Camo_KneePads_Defender,
        Sound:ClothesRipping,
        Time:300.0,
        AnimNode:RipSheets,
        Category:Tailoring,
      	SkillRequired:Tailoring=6,
        NeedToBeLearn:false,
        }

     recipe Make MARPAT Camo Gloves
        {
	Thread=1,
	LeatherStrips=6,
	Gloves_LeatherGloves/Gloves_LeatherGlovesBlack/Gloves_LeatherGlovesBlackFull/Gloves_LeatherWalker/OCP_Camo_Gloves,
        keep Needle,
        Result:MARPAT_Camo_Gloves,
        Sound:ClothesRipping,
        Time:300.0,
        AnimNode:RipSheets,
        Category:Tailoring,
      	SkillRequired:Tailoring=6,
        }

     recipe Craft MARPAT Camo Pants
        {
        Button = 1,
        Thread = 2,
        Twine = 2,
        LeatherStrips = 2,
        Sheet = 2,
	keep Scissors,
        keep KnittingNeedles/Needle,
        Result: MARPAT_Camo_Pants,
        Sound:ClothesRipping,
        Time:300.0,
        AnimNode:RipSheets,
        Category:Tailoring,
      	SkillRequired:Tailoring=6,
        NeedToBeLearn:false,
        }

     recipe Craft MARPAT Camo Boots
        {
	Thread = 2,
	LeatherStrips = 4,
        RippedSheets = 2,
        Shoes_ArmyBoots/Shoes_ArmyBootsDesert/Tintable_Boots_01/Tintable_Boots_LowTop/OCP_Camo_TacBoots/OCP_Camo_Boots/Flecktarn_Camo_TacBoots,
	keep Scissors,
        keep KnittingNeedles,
        Result: MARPAT_Camo_Boots,
        Sound:ClothesRipping,
        Time:300.0,
        AnimNode:RipSheets,
        Category:Tailoring,
      	SkillRequired:Tailoring=6,
        NeedToBeLearn:false,
        }

     recipe Craft MARPAT Camo TacBoots
        {
	Thread = 2,
	LeatherStrips = 4,
        RippedSheets = 2,
        Shoes_ArmyBoots/Shoes_ArmyBootsDesert/Tintable_Boots_01/Tintable_Boots_LowTop/OCP_Camo_Boots/OCP_Camo_TacBoots/Flecktarn_Camo_Boots,
	keep Scissors,
        keep KnittingNeedles,
        Result: MARPAT_Camo_TacBoots,
        Sound:ClothesRipping,
        Time:300.0,
        AnimNode:RipSheets,
        Category:Tailoring,
      	SkillRequired:Tailoring=6,
        NeedToBeLearn:false,
        }

     recipe Craft MARPAT Camo Backpack
        {
	Thread = 4,
	LeatherStrips = 2,
        Sheet=1,
	keep Scissors,
        keep Needle,
        Bag_SurvivorBag/Bag_ALICEpack/Bag_ALICEpack_Army/Bag_ALICEpack_UrbanCamo/Bag_Schoolbag/Bag_Schoolbag_Spiffo02/Tintable_Backpack_Strategist,
        Result:MARPAT_Camo_Backpack_Ranger_Tight,
        Sound:ClothesRipping,
        Time:300.0,
        AnimNode:RipSheets,
        Category:Tailoring,
      	SkillRequired:Tailoring=6,
        NeedToBeLearn:false,
        }

     recipe Craft MARPAT Camo Gasmask
        {
	PrepperMask/Hat_GasMask/GasMask-M80/PrepperGasmask/StalkerMask/HeadhunterGasmask/GasMask_PMK/GasMask_GP7/GasMask_GP5,
        Thread=2,
        LeatherStrips=4,
        keep Needle,
        Result: MARPAT_Camo_GasMask-M80,
        Sound:ClothesRipping,
        Time:300.0,
        AnimNode:RipSheets,
        Category:Tailoring,
      	SkillRequired:Tailoring=6,
        }
}