IGUI_EN = {

    --==================================
    -- SECTION: GENERAL & STATS
    --==================================
    IGUI_ContextMenu_InspectItem = "Inspect item",
    IGUI_Inspect_Category = "Category",
    IGUI_Inspect_Condition = "Condition",
    IGUI_Inspect_DisplayCategory = "Display category",
    IGUI_Inspect_Durability = "Durability",
    IGUI_Inspect_Hands = "Hands",
    IGUI_Inspect_Hunger = "Hunger",
    IGUI_Inspect_Insulation = "Insulation",
    IGUI_Inspect_No = "No",
    IGUI_Inspect_NoDescription = "No detailed information.",
    IGUI_Inspect_NoSprite = "No detailed sprite",
    IGUI_Inspect_Stat_Accuracy = "Accuracy",
    IGUI_Inspect_Stat_Bite = "Bite defense",
    IGUI_Inspect_Stat_Bloodiness = "Blood",
    IGUI_Inspect_Stat_Caliber = "Caliber",
    IGUI_Inspect_Stat_Carbs = "Carbohydrates",
    IGUI_Inspect_Stat_Category = "Category",
    IGUI_Inspect_Stat_Clothing = "Clothing",
    IGUI_Inspect_Stat_Condition = "Condition",
    IGUI_Inspect_Stat_Craftable = "Craft",
    IGUI_Inspect_Stat_DaysFresh = "Days fresh",
    IGUI_Inspect_Stat_DaysRotten = "Days until rotten",
    IGUI_Inspect_Stat_Dirtiness = "Dirtiness",
    IGUI_Inspect_Stat_DisplayCategory = "Display category",
    IGUI_Inspect_Stat_Durability = "Durability",
    IGUI_Inspect_Stat_Electronics = "Electronics",
    IGUI_Inspect_Stat_Fat = "Fat",
    IGUI_Inspect_Stat_FirstAid = "First aid",
    IGUI_Inspect_Stat_FluidAmount  = "Amount",
    IGUI_Inspect_Stat_FluidCapacity = "Fluid capacity",
    IGUI_Inspect_Stat_Food = "Food",
    IGUI_Inspect_Stat_Forageable = "Forage",
    IGUI_Inspect_Stat_Hands = "Hands",
    IGUI_Inspect_Stat_Hunger = "Hunger",
    IGUI_Inspect_Stat_Insulation = "Insulation",
    IGUI_Inspect_Stat_Knockback = "Knockback",
    IGUI_Inspect_Stat_LightDistance = "Light distance",
    IGUI_Inspect_Stat_LightStrength = "Light strength",
    IGUI_Inspect_Stat_Materials = "Materials",
    IGUI_Inspect_Stat_Melee = "Melee",
    IGUI_Inspect_Stat_NoiseRadius = "Noise radius",
    IGUI_Inspect_Stat_Proteins = "Proteins",
    IGUI_Inspect_Stat_RainFactor = "Rain factor",
    IGUI_Inspect_Stat_Reading = "Reading",
    IGUI_Inspect_Stat_Reload = "Reload",
    IGUI_Inspect_Stat_RunSpeed = "Run speed",
    IGUI_Inspect_Stat_Scratch = "Scratch defense",
    IGUI_Inspect_Stat_SkillBook = "Skill book",
    IGUI_Inspect_Stat_Thirst = "Thirst",
    IGUI_Inspect_Stat_Uses = "Uses left",
    IGUI_Inspect_Stat_WaterRes = "Water resistance",
    IGUI_Inspect_Stat_Weapon = "Weapon",
    IGUI_Inspect_Stat_Weight = "Weight",
    IGUI_Inspect_Stat_WindRes = "Wind resistance",
    IGUI_Inspect_Thirst = "Thirst",
    IGUI_Inspect_Title = "Inspect Item",
    IGUI_Inspect_Unhappiness = "Unhappiness",
    IGUI_Inspect_UsesLeft = "Uses left",
    IGUI_Inspect_WaterRes = "Water resistance",
    IGUI_Inspect_Weight = "Weight",
    IGUI_Inspect_WindRes = "Wind resistance",
    IGUI_Inspect_Yes = "Yes",

    --==================================
    -- SECTION: AMMUNITION
    --==================================
    IGUI_Inspect_AmmoBox_Count = "The box contains approximately %s rounds.",
    IGUI_Inspect_AmmoBox_Description = "Box of %s caliber cartridges for compatible firearms.",
    IGUI_Inspect_AmmoCarton_Count = "Contains approximately %s boxes.",
    IGUI_Inspect_AmmoCarton_Description = "Bulk carton containing multiple boxes of %s caliber ammo.",
    IGUI_Inspect_Ammo_Description_Base = "Ammunition used to load magazines and firearms.",
    IGUI_Inspect_Ammo_Description_Caliber = "Caliber: %s.",
    IGUI_Inspect_Ammo_Description_Count = "The box contains approximately %s bullets.",
    IGUI_Inspect_LooseRound_Description = "Loose %s caliber cartridge for compatible firearms.",
    IGUI_Inspect_Mag_Capacity = "Capacity: %s rounds. Currently loaded: %s.",
    IGUI_Inspect_Mag_Description = "Detachable magazine for firearms using %s ammo.",

    --==================================
    -- AMMO / BASE
    --==================================
    IGUI_Inspect_Ammo_Base_Fallback = "Ammunition designed for use in compatible firearms.",
    IGUI_Inspect_Ammo_Base_ImprovisedAmmo = "Improvised ammunition with inconsistent performance.",
    IGUI_Inspect_Ammo_Base_PistolAmmo = "Ammunition designed for use in pistol-caliber firearms.",
    IGUI_Inspect_Ammo_Base_RifleAmmo = "Rifle-grade ammunition intended for medium-to-long range use.",
    IGUI_Inspect_Ammo_Base_SMGAmmo = "Light submachine gun ammunition optimized for high rate of fire.",
    IGUI_Inspect_Ammo_Base_ShotgunShell = "Shotgun shells delivering pellet spread at short range.",
    IGUI_Inspect_Ammo_Base_SniperAmmo = "Precision ammunition optimized for long-range accuracy.",

    --==================================
    -- AMMO / STATS
    --==================================
    IGUI_Inspect_Ammo_Stat_AccuracyMult = "Accuracy modifier: %s times.",
    IGUI_Inspect_Ammo_Stat_Caliber = "Caliber: %s.",
    IGUI_Inspect_Ammo_Stat_DamageMult = "Damage modifier: %s times.",
    IGUI_Inspect_Ammo_Stat_Grain = "Projectile weight: %s grains.",
    IGUI_Inspect_Ammo_Stat_NoiseMult = "Noise modifier: %s times.",
    IGUI_Inspect_Ammo_Stat_Penetration = "Penetration rating: %s.",
    IGUI_Inspect_Ammo_Stat_ProjectileType = "Projectile type: %s.",
    IGUI_Inspect_Ammo_Stat_RangeMult = "Range modifier: %s times.",
    IGUI_Inspect_Ammo_Stat_RecoilMult = "Recoil modifier: %s times.",

    --==================================
    -- MAGAZINE / BASE
    --==================================
    IGUI_Inspect_AmmoBox_Base = "A factory-sealed box containing multiple rounds of ammunition.",
    IGUI_Inspect_AmmoCarton_Base = "A carton containing several ammunition boxes.",
    IGUI_Inspect_AmmoContainer_Fallback = "An ammunition container.",
    IGUI_Inspect_LooseRound_Base = "A stack of loose ammunition rounds.",
    IGUI_Inspect_Mag_Base = "A detachable magazine used to store and feed ammunition into compatible firearms.",

    --==================================
    -- MAGAZINE / STATS
    --==================================
    IGUI_Inspect_Mag_Stat_AmmoType = "Compatible with %s ammunition.",
    IGUI_Inspect_Mag_Stat_Capacity = "Capacity: %s rounds.",
    IGUI_Inspect_Mag_Stat_Count = "Contains %s rounds.",
    IGUI_Inspect_NoAmmo = "no ammo type",

    --==================================
    -- ELECTRONICS
    --==================================
    IGUI_Inspect_Electronics_Base_AudioDevice = "Audio output device engineered for signal amplification and reproduction.",
    IGUI_Inspect_Electronics_Base_Battery = "Lithium-based power cell with residual discharge cycles.",
    IGUI_Inspect_Electronics_Base_ElectronicPart = "General-purpose electronic component suitable for repair and assembly.",
    IGUI_Inspect_Electronics_Base_ElectronicTool = "Diagnostic electronic instrument intended for calibration and repair operations.",
    IGUI_Inspect_Electronics_Base_EntertainmentDevice = "Compact electronic unit designed for personal entertainment and media playback.",
    IGUI_Inspect_Electronics_Base_Fallback = "Electronic device with general-purpose operational functionality.",
    IGUI_Inspect_Electronics_Base_Generator = "Fuel-powered generator providing continuous electrical output over time.",
    IGUI_Inspect_Electronics_Base_LightBulb = "Electrical light bulb intended for use within compatible fixtures.",
    IGUI_Inspect_Electronics_Base_LightSource = "Portable illumination device delivering a controlled luminous output.",
    IGUI_Inspect_Electronics_Base_RadioReceiver = "Radio-frequency receiver optimized for narrowband signal acquisition.",
    IGUI_Inspect_Electronics_Base_RadioTransceiver = "Bidirectional RF communication unit supporting short-to-medium range transmission.",
    IGUI_Inspect_Electronics_Base_RemoteController = "Infrared-based remote actuation device for signal triggering.",
    IGUI_Inspect_Electronics_Stat_AudioGain = "Audio gain: %s dB.",
    IGUI_Inspect_Electronics_Stat_BatteryDrainRate = "Battery drain rate: %s units/hour.",
    IGUI_Inspect_Electronics_Stat_BeamDistance = "Effective beam distance: %s meters.",
    IGUI_Inspect_Electronics_Stat_ChannelCount = "Supported channels: %s.",
    IGUI_Inspect_Electronics_Stat_Condition = "Operational condition: %s.",
    IGUI_Inspect_Electronics_Stat_FrequencySupport = "Supported frequency range: %s.",
    IGUI_Inspect_Electronics_Stat_HeatOutput = "Thermal output: %s C.",
    IGUI_Inspect_Electronics_Stat_Lumens = "Luminous output equivalent: %s lm.",
    IGUI_Inspect_Electronics_Stat_MemoryCapacity = "Memory capacity: %s.",
    IGUI_Inspect_Electronics_Stat_NoiseFilter = "Noise filtering level: %s.",
    IGUI_Inspect_Electronics_Stat_PowerConsumption = "Power consumption: %s W.",
    IGUI_Inspect_Electronics_Stat_PowerOutput = "Output power: %s W.",
    IGUI_Inspect_Electronics_Stat_RiskRating = "Operational risk rating: %s.",
    IGUI_Inspect_Electronics_Stat_SignalClarity = "Signal clarity rating: %s.",
    IGUI_Inspect_Electronics_Stat_SignalRange = "Signal range: %s meters.",
    IGUI_Inspect_Electronics_Stat_UsesLeft = "Approximate remaining cycles: %s.",
    IGUI_Inspect_Electronics_Stat_Weight = "Weight: %s units.",

    --==================================
    -- EQUIPMENT
    --==================================
    IGUI_Inspect_Equipment_Base_Backpack = "Backpack designed to distribute weight and carry equipment safely.",
    IGUI_Inspect_Equipment_Base_Belt = "Utility belt offering additional attachment points for gear.",
    IGUI_Inspect_Equipment_Base_Box = "Small storage box designed to hold lightweight items.",
    IGUI_Inspect_Equipment_Base_CampingGear = "Camping equipment intended for outdoor support and survival tasks.",
    IGUI_Inspect_Equipment_Base_Container = "General-purpose container with usable internal capacity.",
    IGUI_Inspect_Equipment_Base_CookingTool = "Cooking tool designed for food preparation tasks.",
    IGUI_Inspect_Equipment_Base_Fallback = "General-purpose equipment item with basic utility.",
    IGUI_Inspect_Equipment_Base_Fishing = "Fishing tool designed to assist in aquatic resource gathering.",
    IGUI_Inspect_Equipment_Base_GardeningTool = "Gardening tool intended for basic outdoor maintenance.",
    IGUI_Inspect_Equipment_Base_HouseholdContainer = "Household container intended for simple storage tasks.",
    IGUI_Inspect_Equipment_Base_Instrument = "Musical instrument designed for performance or practice.",
    IGUI_Inspect_Equipment_Base_InstrumentTool = "Musical instrument intended for sound production and practice.",
    IGUI_Inspect_Equipment_Base_Keyring = "Keyring used to organize and secure multiple keys.",
    IGUI_Inspect_Equipment_Base_Paint = "Paint container suitable for surface marking or decoration.",
    IGUI_Inspect_Equipment_Base_Pouch = "Small pouch providing quick access to compact items.",
    IGUI_Inspect_Equipment_Base_SleepingBag = "Sleeping bag providing insulated comfort for rest.",
    IGUI_Inspect_Equipment_Base_Sports = "Sports equipment intended for recreational physical activity.",
    IGUI_Inspect_Equipment_Base_Tent = "Lightweight tent designed for temporary outdoor shelter.",
    IGUI_Inspect_Equipment_Base_Toolbox = "Toolbox providing compartmentalized space for tools and components.",
    IGUI_Inspect_Equipment_Base_Toy = "Toy item designed for entertainment or distraction.",
    IGUI_Inspect_Equipment_Base_Trapping = "Trapping device intended for small-game capture.",
    IGUI_Inspect_Equipment_Base_VehiclePart = "Vehicle component intended for maintenance or replacement.",
    IGUI_Inspect_Equipment_Base_Wallet = "Compact wallet designed to hold documents and small valuables.",
    IGUI_Inspect_Equipment_Base_Security = "Security item intended to manage access (keys, locks, or related gear).",
    IGUI_Inspect_Equipment_Base_Paint = "Paint or spray can designed for marking or decoration tasks.",
    IGUI_Inspect_Equipment_Stat_Capacity = "Storage capacity: %s units.",
    IGUI_Inspect_Equipment_Stat_Condition = "Condition: %s.",
    IGUI_Inspect_Equipment_Stat_Liters = "Liquid capacity: %s liters.",
    IGUI_Inspect_Equipment_Stat_UsesLeft = "Remaining uses: %s.",
    IGUI_Inspect_Equipment_Stat_WaterCapacity = "Water capacity: %s units.",
    IGUI_Inspect_Equipment_Stat_Weight = "Weight: %s units.",

    --==================================
    -- WEAPON UTILITY
    --==================================
    IGUI_Inspect_WeaponUtil_Base_CookingWeapon = "Cooking tool adapted for close-quarters impact use.",
    IGUI_Inspect_WeaponUtil_Base_Explosive = "Explosive device designed to deliver area damage upon detonation.",
    IGUI_Inspect_WeaponUtil_Base_Fallback = "Improvised weapon suitable for emergency defense.",
    IGUI_Inspect_WeaponUtil_Base_GardeningWeapon = "Gardening tool capable of delivering blunt or piercing strikes.",
    IGUI_Inspect_WeaponUtil_Base_HouseholdWeapon = "Household item adapted for improvised defensive use.",
    IGUI_Inspect_WeaponUtil_Base_InstrumentWeapon = "Instrument repurposed as a blunt-impact weapon.",
    IGUI_Inspect_WeaponUtil_Base_WeaponPart = "Weapon component intended for modification or repair.",
    IGUI_Inspect_WeaponUtil_Base_WritingWeapon = "Writing tool capable of limited puncture damage.",
    IGUI_Inspect_WeaponUtil_Stat_Condition = "Condition: %s.",
    IGUI_Inspect_WeaponUtil_Stat_Crit = "Critical chance: %s%%.",
    IGUI_Inspect_WeaponUtil_Stat_Damage = "Base damage: %s.",
    IGUI_Inspect_WeaponUtil_Stat_Range = "Effective range: %s meters.",
    IGUI_Inspect_WeaponUtil_Stat_SwingTime = "Swing time: %s seconds.",
    IGUI_Inspect_WeaponUtil_Stat_Weight = "Weight: %s units.",

    --==================================
    -- SECTION: WEAPONS & WEAPONPARTS
    --==================================
    IGUI_Inspect_CritChance = "Critical hit chance",
    IGUI_Inspect_Damage = "Damage",
    IGUI_Inspect_DamageType = "Damage type",
    IGUI_Inspect_Explosive_Description_Base = "Explosive device designed to cause damage or breaches when detonated.",
    IGUI_Inspect_Explosive_Description_Damage = "Estimated blast damage: %s.",
    IGUI_Inspect_Explosive_Description_Noise = "Detonation noise radius: %s.",
    IGUI_Inspect_Explosive_Description_Range = "Effective blast radius: %s.",
    IGUI_Inspect_MaxHitCount = "Max targets",
    IGUI_Inspect_OneHanded = "One-handed",
    IGUI_Inspect_Range = "Range",
    IGUI_Inspect_TwoHanded = "Two-handed",
    IGUI_Inspect_WeaponPart_Base = "Weapon part or attachment used to upgrade or maintain weapons.",
    IGUI_Inspect_WeaponPart_Usage = "Often installed on firearms or required for crafting weapon modifications.",
    IGUI_Inspect_WeaponSubtype = "Weapon subtype",

    --==================================
    -- SECTION: MELEE DESCRIPTIONS
    --==================================
    IGUI_Inspect_Equip_GardeningWeapon_Base = "Gardening tool adapted for close combat while still useful for digging or farming tasks.",
    IGUI_Inspect_Equip_GardeningWeapon_Usage = "Can strike in melee but also serves its original role when not fighting.",
    IGUI_Inspect_Equip_InstrumentWeapon_Base = "Musical instrument repurposed as a blunt weapon, still playable when not fighting.",
    IGUI_Inspect_Equip_InstrumentWeapon_Usage = "Delivers heavy swings; outside combat it works as a normal instrument.",
    IGUI_Inspect_Equip_Writing_Base = "Writing utensil adapted as a makeshift weapon.",
    IGUI_Inspect_Equip_Writing_Usage = "Primarily used for writing or marking surfaces when not in combat.",
    IGUI_Inspect_Melee_Cooking_Note = "Cooking implement that can double as a blunt weapon.",
    IGUI_Inspect_Melee_Description_Accuracy = "Overall hit chance modifier: %s.",
    IGUI_Inspect_Melee_Description_Base = "Melee weapon designed for close-quarters combat.",
    IGUI_Inspect_Melee_Description_Condition = "Current condition: %s.",
    IGUI_Inspect_Melee_Description_Crit = "Estimated critical hit chance: %s.",
    IGUI_Inspect_Melee_Description_Damage = "Approximate melee damage: %s.",
    IGUI_Inspect_Melee_Description_Knockback = "Provides about %s knockback.",
    IGUI_Inspect_Melee_Description_MultiHit = "Can strike multiple targets in a single swing.",
    IGUI_Inspect_Melee_Description_Noise = "Strikes create noise in roughly a %s tile radius.",
    IGUI_Inspect_Melee_Description_Range = "Effective reach: %s.",
    IGUI_Inspect_Melee_Description_TwoHanded = "Designed to be used with both hands for better control and damage.",
    IGUI_Inspect_Melee_Household_Note = "Household implement repurposed for defense.",
    IGUI_Inspect_Melee_Tool_Note = "Also functions as a utility tool for construction or repairs.",

    --==================================
    -- MELEE / BASE
    --==================================
    IGUI_Inspect_Melee_Base_Axe = "A sturdy axe designed for close combat and chopping force.",
    IGUI_Inspect_Melee_Base_Fallback = "A melee weapon designed for close combat.",
    IGUI_Inspect_Melee_Base_Improvised = "An improvised melee weapon with basic effectiveness.",
    IGUI_Inspect_Melee_Base_LongBlade = "A long bladed weapon offering extended reach and cutting power.",
    IGUI_Inspect_Melee_Base_LongBlunt = "A long blunt weapon built for heavy impact strikes.",
    IGUI_Inspect_Melee_Base_ShortBlade = "A short bladed weapon optimized for fast and precise attacks.",
    IGUI_Inspect_Melee_Base_ShortBlunt = "A compact blunt weapon suitable for quick close-range hits.",
    IGUI_Inspect_Melee_Base_Spear = "A spear focused on reach and piercing capabilities.",

    --==================================
    -- MELEE / STATS
    --==================================
    IGUI_Inspect_Melee_Stat_Accuracy = "Overall hit chance modifier: %s.",
    IGUI_Inspect_Melee_Stat_Condition = "Condition: %s.",
    IGUI_Inspect_Melee_Stat_Crit = "Has a critical hit chance of around %s%%.",
    IGUI_Inspect_Melee_Stat_CritMult = "Critical hits deal %s× damage.",
    IGUI_Inspect_Melee_Stat_Damage = "Deals around %s damage.",
    IGUI_Inspect_Melee_Stat_Knockback = "Provides increased knockback force.",
    IGUI_Inspect_Melee_Stat_Knockdown = "Has a knockdown chance of around %s%%.",
    IGUI_Inspect_Melee_Stat_MultiHit = "Can strike multiple targets.",
    IGUI_Inspect_Melee_Stat_Range = "Provides an effective reach of about %s meters.",
    IGUI_Inspect_Melee_Stat_Recovery = "Requires about %s seconds to recover between swings.",
    IGUI_Inspect_Melee_Stat_Swing = "Has a swing time of approximately %s seconds.",
    IGUI_Inspect_Melee_Stat_TwoHanded = "Requires both hands to wield effectively.",
    IGUI_Inspect_Book_Boredom = "Boredom reduction",
    IGUI_Inspect_Book_Stress = "Stress reduction",
    IGUI_Inspect_Melee_Stat_Weight = "Weighs approximately %s units.",

    -- MELEE / RAW STATS
    IGUI_Inspect_Melee_MinDamage = "Minimum damage",
    IGUI_Inspect_Melee_MaxDamage = "Maximum damage",
    IGUI_Inspect_Melee_TreeDamage = "Tree damage",
    IGUI_Inspect_Melee_DoorDamage = "Door damage",
    IGUI_Inspect_Melee_Range = "Range",
    IGUI_Inspect_Melee_BaseSpeed = "Base swing speed",
    IGUI_Inspect_Melee_MaxHitCount = "Maximum hit count",
    IGUI_Inspect_Melee_Knockback = "Knockback strength",
    IGUI_Inspect_Melee_CriticalChance = "Critical hit chance",
    IGUI_Inspect_Melee_ConditionLower = "Condition loss chance",
    IGUI_Inspect_Melee_DoorConditionLower = "Door-use condition loss",
    IGUI_Inspect_Melee_TreeConditionLower = "Tree-use condition loss",

    -- RANGED / RAW STATS
    IGUI_Inspect_Ranged_ProjDamage = "Projectile damage",
    IGUI_Inspect_Ranged_ProjSpeed = "Projectile speed",
    IGUI_Inspect_Ranged_SoundRadius = "Sound radius",
    IGUI_Inspect_Ranged_MinRange = "Minimum range",
    IGUI_Inspect_Ranged_MaxRange = "Maximum range",
    IGUI_Inspect_Ranged_AimAccuracy = "Aim accuracy",
    IGUI_Inspect_Ranged_HitChance = "Base hit chance",
    IGUI_Inspect_Ranged_CritChance = "Critical hit chance",
    IGUI_Inspect_Ranged_Recoil = "Recoil delay",
    IGUI_Inspect_Ranged_AimTime = "Aim time",
    IGUI_Inspect_Ranged_Reload = "Reload time",
    IGUI_Inspect_Ranged_JamChance = "Jam chance",

    --==================================
    -- SECTION: CORPSES & ANIMALS
    --==================================
    IGUI_Inspect_Corpse_Base_Line1 = "Carcass of a %s, recently deceased.",
    IGUI_Inspect_Corpse_Base_Line2 = "Can be butchered or processed for usable materials.",
    IGUI_Inspect_Corpse_Base_Line3 = "Spoils over time; handle with care.",
    IGUI_Inspect_Corpse_SpeciesFallback = "animal",

    --==================================
    -- SECTION: FIREARM DESCRIPTIONS
    --==================================
    IGUI_Inspect_Firearm_Base_AssaultRifle = "An assault rifle capable of sustained fire at medium-to-long range.",
    IGUI_Inspect_Firearm_Base_Fallback = "A firearm designed for ranged combat.",
    IGUI_Inspect_Firearm_Base_Improvised = "An improvised firearm with limited reliability and performance.",
    IGUI_Inspect_Firearm_Base_Pistol = "A semi-automatic pistol designed for close-range engagements.",
    IGUI_Inspect_Firearm_Base_Revolver = "A reliable revolver with a simple mechanical action.",
    IGUI_Inspect_Firearm_Base_Rifle = "A rifle offering improved range and precision over handguns.",
    IGUI_Inspect_Firearm_Base_SMG = "A lightweight submachine gun built for rapid close-to-mid range fire.",
    IGUI_Inspect_Firearm_Base_Shotgun = "A shotgun delivering high-damage pellet spread at close range.",
    IGUI_Inspect_Firearm_Base_Sniper = "A precision rifle optimized for long-range accuracy.",
    IGUI_Inspect_Firearm_Stat_Accuracy = "Offers an accuracy rating of %s.",
    IGUI_Inspect_Firearm_Stat_Aim = "Takes approximately %s seconds to aim.",
    IGUI_Inspect_Firearm_Stat_Condition = "Condition: %s.",
    IGUI_Inspect_Firearm_Stat_Damage = "Deals around %s damage.",
    IGUI_Inspect_Firearm_Stat_FireMode = "Supports the %s fire mode.",
    IGUI_Inspect_Firearm_Stat_Magazine = "Holds up to %s rounds per magazine.",
    IGUI_Inspect_Firearm_Stat_Noise = "Produces a noise level of %s.",
    IGUI_Inspect_Firearm_Stat_Range = "Has an effective range of about %s meters.",
    IGUI_Inspect_Firearm_Stat_Recoil = "Generates a recoil intensity of %s.",
    IGUI_Inspect_Firearm_Stat_Reload = "Requires around %s seconds to reload.",
    IGUI_Inspect_Firearm_Stat_Spread = "Has a bullet spread value of %s.",
    IGUI_Inspect_Firearm_Stat_Weight = "Weighs approximately %s units.",
    IGUI_Inspect_Stat_Poison = "Poison",
    IGUI_Inspect_Stat_Tainted = "Tainted",
    IGUI_Inspect_Firearm_Description_Accuracy = "Overall accuracy modifier: %s.",
    IGUI_Inspect_Firearm_Description_Base = "Firearm that uses %s ammunition.",
    IGUI_Inspect_Firearm_Description_Condition = "Current condition: %s.",
    IGUI_Inspect_Firearm_Description_Crit = "Estimated critical hit chance: %s.",
    IGUI_Inspect_Firearm_Description_Damage = "Approximate damage: %s.",
    IGUI_Inspect_Firearm_Description_Noise = "Shots generate noise in roughly a %s tile radius.",
    IGUI_Inspect_Firearm_Description_Range = "Effective range: %s.",

    --==================================
    -- SECTION: CLOTHING
    --==================================
    IGUI_Inspect_BiteDefense = "Bite defense",
    IGUI_Inspect_Clothing_Base_Armor = "Armor-grade clothing designed to resist physical damage.",
    IGUI_Inspect_Clothing_Base_Bottoms = "Lower-body clothing providing warmth and limited physical protection.",
    IGUI_Inspect_Clothing_Base_Facewear = "Face protection designed to reduce exposure and improve safety.",
    IGUI_Inspect_Clothing_Base_Footwear = "Footwear improving movement stability and offering basic protection.",
    IGUI_Inspect_Clothing_Base_FullBody = "Full-body outfit providing broad coverage and protection.",
    IGUI_Inspect_Clothing_Base_Gloves = "Handwear providing grip, insulation, and minor protection.",
    IGUI_Inspect_Clothing_Base_Accessory = "Accessory piece providing minor protection or added utility.",
    IGUI_Inspect_Clothing_Base_Headwear = "Protective headwear offering basic environmental resistance.",
    IGUI_Inspect_Clothing_Base_Tops = "Upper-body clothing offering warmth and minor protection.",
    IGUI_Inspect_Clothing_Base_Special = "Specialized clothing piece with functional utility.",
    IGUI_Inspect_Clothing_Base_Fallback = "A clothing item offering basic protection and insulation.",
    IGUI_Inspect_Clothing_Description_Armor = "Provides some protection against bites and scratches depending on the body part covered.",
    IGUI_Inspect_Clothing_Description_Base = "Piece of clothing used as protection, comfort or style.",
    IGUI_Inspect_Clothing_Description_Bite = "Bite defense around %s.",
    IGUI_Inspect_Clothing_Description_Fluid = "This garment can absorb or hold a certain amount of fluid.",
    IGUI_Inspect_Clothing_Description_Insulation = "Offers an approximate insulation of %s against cold.",
    IGUI_Inspect_Clothing_Description_Layer = "Designed to be worn as a %s layer over the body.",
    IGUI_Inspect_Clothing_Description_RunSpeed = "Run speed modifier: %s.",
    IGUI_Inspect_Clothing_Description_Scratch = "Scratch defense around %s.",
    IGUI_Inspect_Clothing_Description_Water = "Provides some resistance to rain and wet conditions.",
    IGUI_Inspect_Clothing_Description_WaterRes = "Water resistance around %s%%.",
    IGUI_Inspect_Clothing_Description_Wind = "Helps reduce the effect of wind on the body.",
    IGUI_Inspect_Clothing_Description_WindRes = "Wind resistance around %s%%.",
    IGUI_Inspect_ScratchDefense = "Scratch defense",
    IGUI_Inspect_Clothing_Stat_Insulation = "Provides approximately %s thermal insulation.",
    IGUI_Inspect_Clothing_Stat_WindRes = "Blocks around %s%% of wind.",
    IGUI_Inspect_Clothing_Stat_WaterRes = "Provides approximately %s%% water resistance.",
    IGUI_Inspect_Clothing_Stat_Bite = "Bite protection: %s%%.",
    IGUI_Inspect_Clothing_Stat_Scratch = "Scratch protection: %s%%.",
    IGUI_Inspect_Clothing_Stat_RunSpeed = "Run speed modifier: %s.",
    IGUI_Inspect_Clothing_Stat_Weight = "Weight: %s units.",

    --==================================
    -- SECTION: FOOD & FRESHNESS
    --==================================
    IGUI_Inspect_Burned = "Burned",
    IGUI_Inspect_Calories = "Calories",
    IGUI_Inspect_Food_Base_Drink = "Drinkable item that helps with thirst.",
    IGUI_Inspect_Food_Base_Fruit = "Fresh fruit rich in vitamins and natural sugars.",
    IGUI_Inspect_Food_Base_Liquor = "Alcoholic beverage intended for drinking or mixing.",
    IGUI_Inspect_Food_Base_Meat = "Raw meat that provides strong nutrition but may spoil quickly.",
    IGUI_Inspect_Food_Base_NonPerishable = "Non-perishable food item suitable for long-term storage.",
    IGUI_Inspect_Food_Base_Perishable = "Perishable food item that will spoil after some days.",
    IGUI_Inspect_Food_Base_Prepared = "Cooked or prepared dish offering improved nutrition.",
    IGUI_Inspect_Food_Base_Spice = "Seasoning item used to improve flavor when cooking.",
    IGUI_Inspect_Food_Base_Vegetable = "Fresh vegetable offering nutrients and low calories.",
    IGUI_Inspect_Food_Description_Base = "Food item that can help restore hunger and mood.",
    IGUI_Inspect_Food_Description_BaseFood = "Food item that can be eaten to reduce hunger.",
    IGUI_Inspect_Food_Description_Burnt = "This food is burnt and its benefits are greatly reduced.",
    IGUI_Inspect_Food_Description_Calories = "Provides around %s calories.",
    IGUI_Inspect_Food_Description_Carbs = "Contains about %s g of carbohydrates.",
    IGUI_Inspect_Food_Description_Cooked = "Properly cooked to be safer and more nutritious.",
    IGUI_Inspect_Food_Description_Fat = "Contains about %s g of fat.",
    IGUI_Inspect_Food_Description_Fresh = "Stays fresh for about %s days.",
    IGUI_Inspect_Food_Description_FreshRot = "Stays fresh for about %s days and spoils after roughly %s days.",
    IGUI_Inspect_Food_Description_Hunger = "Reduces hunger by about %s.",
    IGUI_Inspect_Food_Description_Poison = "There are signs it might be poisonous or unsafe.",
    IGUI_Inspect_Food_Description_Proteins = "Contains about %s g of proteins.",
    IGUI_Inspect_Food_Description_Rot = "Fully spoils after roughly %s days.",
    IGUI_Inspect_Food_Description_Thirst = "Reduces thirst by about %s.",
    IGUI_Inspect_Fresh = "Fresh",
    IGUI_Inspect_Freshness = "Freshness",
    IGUI_Inspect_Freshness_Days = "Stays fresh for about %s more days if stored correctly.",
    IGUI_Inspect_Proteins = "Proteins",
    IGUI_Inspect_Rotten = "Rotten",
    IGUI_Inspect_Stale = "Stale",

    --==================================
    -- SECTION: FLUIDS & CONTAINERS
    --==================================
    IGUI_Inspect_Fluid_Description_Base = "Container designed to store liquids or similar fluids.",
    IGUI_Inspect_Fluid_Description_Capacity = "Can hold up to approximately %s units of liquid.",
    IGUI_Inspect_Fluid_Description_Rain = "May be used to collect rainwater when placed outside.",
    IGUI_Inspect_Fluid_Description_Uses = "Can be used around %s more times before it is depleted.",

    --==================================
    -- FLUIDS
    --==================================
    IGUI_Inspect_Fluid_Base_Container = "Container designed to store liquids such as water, fuel, or chemicals.",
    IGUI_Inspect_Fluid_Stat_Capacity = "Can hold around %s units of liquid.",
    IGUI_Inspect_Fluid_Stat_Uses = "Divided into roughly %s separate uses or portions.",
    IGUI_Inspect_Fluid_Stat_Rain = "Can collect rainwater with an efficiency factor of about %s.",
    IGUI_Inspect_Fluid_Stat_Weight = "Weight: %s units.",
    IGUI_Inspect_Fluid_Stat_Condition = "Condition: %s.",

    --==================================
    -- SECTION: LIGHT SOURCES
    --==================================
    IGUI_Inspect_BurnTime = "Burn time",
    IGUI_Inspect_Light_Description_Base = "Portable light source used to illuminate dark areas.",
    IGUI_Inspect_Light_Description_Distance = "Light reaches approximately %s tiles away.",
    IGUI_Inspect_Light_Description_FireSource = "Also functions as an ignition source for lighting fires, stoves or grills.",
    IGUI_Inspect_Light_Description_Strength = "Provides around %s brightness in its area.",
    IGUI_Inspect_Light_Description_Uses = "Energy source allows for roughly %s uses before refuelling or recharging.",

    --==================================
    -- SECTION: ELECTRONICS & RADIO
    --==================================
    IGUI_Inspect_Elec_Audio_Base = "Audio device used to play music or sound.",
    IGUI_Inspect_Elec_Audio_Use = "Mainly used to listen to information or entertainment.",
    IGUI_Inspect_Elec_Battery_Base = "Compact battery used to power various devices.",
    IGUI_Inspect_Elec_Battery_Uses = "Approximately %s charge cycles remaining.",
    IGUI_Inspect_Elec_Ent_Base = "Electronic entertainment device or recreational gadget.",
    IGUI_Inspect_Elec_Ent_Uses = "Can be used around %s more times before wearing out.",
    IGUI_Inspect_Elec_Generator_Base = "Portable generator used to supply electrical power.",
    IGUI_Inspect_Elec_Generator_Uses = "Requires refuelling after roughly %s uses or runtime segments.",
    IGUI_Inspect_Elec_Generator_Warning = "Must be placed outdoors; produces noise and fumes while running.",
    IGUI_Inspect_Elec_LightBulb_Base = "Replacement light bulb used in lamps, vehicles, or fixtures.",
    IGUI_Inspect_Elec_LightBulb_Usage = "Install in compatible sockets to restore or change lighting.",
    IGUI_Inspect_Elec_LightBulb_Uses = "Can be used for roughly %s more on/off cycles before burning out.",
    IGUI_Inspect_Elec_Part_Base = "Electronic component commonly used for repairs and crafting.",
    IGUI_Inspect_Elec_Part_Usage = "These parts are essential for assembling or fixing electronic devices.",
    IGUI_Inspect_Elec_Radio_Base = "Radio or receiver used to listen to broadcasts and news.",
    IGUI_Inspect_Elec_Radio_Info = "Useful to stay informed about the outside world.",
    IGUI_Inspect_Elec_Radio_Uses = "Can operate for roughly %s hours with enough power.",
    IGUI_Inspect_Elec_Remote_Base = "Remote controller used to operate other devices from a distance.",
    IGUI_Inspect_Elec_Remote_Usage = "Needs to point towards the device it controls.",
    IGUI_Inspect_Elec_Tool_Base = "Electronic tool used for repairs or technical work.",
    IGUI_Inspect_Elec_Tool_Uses = "Can be used about %s more times.",
    IGUI_Inspect_Radio_Description_Base = "Radio device used to listen to broadcasts and emergency channels.",
    IGUI_Inspect_Radio_Description_Info = "Can provide news, alerts or entertainment depending on the station.",
    IGUI_Inspect_Radio_Description_Uses = "Its effective use depends on power and signal quality.",

    --==================================
    -- SECTION: TOOLS & EQUIPMENT
    --==================================
    IGUI_Inspect_Equip_Backpack_Base = "Portable backpack designed for carrying supplies and personal items.",
    IGUI_Inspect_Equip_Backpack_Capacity = "Offers a storage capacity of about %s units.",
    IGUI_Inspect_Equip_Backpack_WR = "Provides around %s weight reduction when carried.",
    IGUI_Inspect_Equip_Box_Base = "Storage box containing a bundled set of similar items.",
    IGUI_Inspect_Equip_Camping_Base = "Camping item useful for outdoor survival, rest or shelter.",
    IGUI_Inspect_Equip_Camping_Uses = "Can be used around %s more times before wearing out.",
    IGUI_Inspect_Equip_Container_Base = "Portable storage container used to transport or organize items.",
    IGUI_Inspect_Equip_Container_Capacity = "Offers roughly %s units of internal storage space.",
    IGUI_Inspect_Equip_Cooking_Base = "Cooking utensil or bakeware used to prepare food or baked goods.",
    IGUI_Inspect_Equip_Household_Base = "Household equipment used for daily tasks or practical purposes.",
    IGUI_Inspect_Equip_Keyring_Base = "Keyring or keychain used to group and carry keys.",
    IGUI_Inspect_Equip_Keyring_Usage = "Keeps keys accessible; often paired with locks or padlocks.",
    IGUI_Inspect_Equip_Opener_Base = "Handheld opener designed for bottles or cans.",
    IGUI_Inspect_Equip_Opener_Usage = "Useful in the kitchen or on-the-go to access sealed drinks and food.",
    IGUI_Inspect_Equip_Paint_Base = "Paint or spray paint used to mark, color, or decorate surfaces.",
    IGUI_Inspect_Equip_Paint_Uses = "Contains roughly %s uses before running out.",
    IGUI_Inspect_Equip_Paint_Warning = "Use in ventilated areas; may leave traces or attract attention.",
    IGUI_Inspect_Equip_Security_Base = "Security item (e.g., keys or locks) used to secure doors, containers, or equipment.",
    IGUI_Inspect_Equip_SleepingBag_Base = "Sleeping bag used for resting or camping outdoors.",
    IGUI_Inspect_Equip_Tent_Base = "Tent or canopy used to provide shelter while camping.",
    IGUI_Inspect_Equip_Toolbox_Base = "Sturdy toolbox designed to store and organize tools.",
    IGUI_Inspect_Equip_Toolbox_Capacity = "Can carry approximately %s units of tools and equipment.",
    IGUI_Inspect_Equip_VehiclePart_Base = "Vehicle maintenance part or component used for repair or replacement.",
    IGUI_Inspect_Equip_Wallet_Base = "Compact wallet for carrying cash, cards, and small documents.",
    IGUI_Inspect_Equip_Wallet_Usage = "Keeps essentials together but holds only a limited amount.",

    --========================================================
    -- TOOLS
    --========================================================
    IGUI_Inspect_Tool_Utility_Base      = "Tool designed for construction, repair, or general utility tasks.",
    IGUI_Inspect_Tool_Utility_Usage     = "Used to perform practical or crafting-related actions.",
    IGUI_Inspect_Tool_Hybrid_Note       = "This tool is also suitable for close-quarters impact use.",
    IGUI_Inspect_Tool_Fallback          = "General-purpose tool with basic functional use.",

    IGUI_Inspect_Tool_Stat_Weight       = "Weight: %s units.",
    IGUI_Inspect_Tool_Stat_Condition    = "Condition: %s.",

    --========================================================
    -- MEDICAL
    --========================================================
    IGUI_Inspect_Med_Bandage_Base           = "Sterile material used to cover wounds, protect tissue and promote healing.",
    IGUI_Inspect_Med_Bandage_Usage          = "Applied to control bleeding, reduce contamination and stabilize injuries.",
    IGUI_Inspect_Med_Disinfectant_Base      = "Chemical or alcohol-based solution used to eliminate bacteria and prevent infection.",
    IGUI_Inspect_Med_Disinfectant_Usage     = "Applied directly on wounds or used to sterilize medical equipment.",
    IGUI_Inspect_Med_Painkiller_Base        = "Medication intended to reduce pain and inflammation in mild to moderate injuries.",
    IGUI_Inspect_Med_Painkiller_Usage       = "Provides temporary symptom relief but does not treat underlying conditions.",
    IGUI_Inspect_Med_Antibiotic_Base        = "Medication used to combat bacterial infections and reduce microbial growth.",
    IGUI_Inspect_Med_Antibiotic_Usage       = "Most effective when applied early to prevent infection spread.",
    IGUI_Inspect_Med_Sedative_Base          = "Sedative or calming agent used to reduce stress, panic or induce sleep.",
    IGUI_Inspect_Med_Sedative_Usage         = "May affect alertness or coordination; recommended for controlled situations.",
    IGUI_Inspect_Med_Purifier_Base          = "Chemical treatment used to neutralize contaminants or toxins in water or body.",
    IGUI_Inspect_Med_Purifier_Usage         = "Commonly used to sanitize water or treat early ingestion symptoms.",
    IGUI_Inspect_Med_Herbal_Base            = "Natural medicinal plant or extract with mild therapeutic properties.",
    IGUI_Inspect_Med_Herbal_Usage           = "Used for minor treatments, alternative care or symptom reduction.",
    IGUI_Inspect_Med_Tool_Base              = "Medical tool used for examination, wound treatment or surgical assistance.",
    IGUI_Inspect_Med_Tool_Usage             = "Required for precise procedures or the application of certain treatments.",
    IGUI_Inspect_Med_Fallback               = "Medical item with therapeutic or supportive health functionality.",
    IGUI_Inspect_Med_Stat_PainReduction     = "Pain reduction: %s%%.",
    IGUI_Inspect_Med_Stat_InfectionReduction = "Infection reduction: %s%%.",
    IGUI_Inspect_Med_Stat_Healing           = "Healing strength: %s.",
    IGUI_Inspect_Med_Stat_Calming           = "Calming effect: %s.",
    IGUI_Inspect_Med_Stat_Purification      = "Purification strength: %s.",
    IGUI_Inspect_Med_Stat_Uses              = "Remaining uses: %s.",
    IGUI_Inspect_Med_Stat_Weight            = "Weight: %s units.",
    IGUI_Inspect_Med_Stat_Condition         = "Condition: %s.",

    --========================================================
    -- MOVEABLE
    --========================================================
    IGUI_Inspect_Moveable_Furniture_Base   = "Furniture or moveable object used to furnish or decorate environments.",
    IGUI_Inspect_Moveable_Furniture_Usage  = "Can be repositioned or dismantled depending on its construction.",
    IGUI_Inspect_Moveable_Fallback         = "Moveable object with basic decorative or functional purpose.",

    IGUI_Inspect_Moveable_Stat_Weight      = "Weight: %s units.",
    IGUI_Inspect_Moveable_Stat_Condition   = "Condition: %s.",

    --==================================
    -- SECTION: GARDENING TRAPPING FISHING SPORTS TOYS
    --==================================
    IGUI_Inspect_Equip_Fishing_Base = "Fishing gear or tackle designed for casting, catching or handling fish.",
    IGUI_Inspect_Equip_Gardening_Base = "Gardening or farming tool used for planting, tending, or harvesting crops.",
    IGUI_Inspect_Equip_Instrument_Base = "Musical instrument or sound-making device used for signaling or entertainment.",
    IGUI_Inspect_Equip_Sports_Base = "Sports equipment designed for recreation, training or physical activity.",
    IGUI_Inspect_Equip_Toy_Base = "Toy or plush figure used mainly for fun, decoration, or comfort.",
    IGUI_Inspect_Equip_Toy_Usage = "Can provide a small morale boost when kept or displayed.",
    IGUI_Inspect_Equip_Trapping_Base = "Animal trap designed to capture small wildlife for food or control.",
    IGUI_Inspect_Equip_Trapping_Usage = "Place outdoors with bait in suitable habitats to improve catch chances.",
    IGUI_Inspect_Garden_Plant_Base = "Young plant or sapling intended for cultivation.",
    IGUI_Inspect_Garden_Plant_Usage = "Place in suitable soil and maintain proper conditions to mature.",
    IGUI_Inspect_Garden_SeedPacket_Base = "Packet containing multiple seeds intended for planting.",
    IGUI_Inspect_Garden_SeedPacket_Usage = "Can be opened to obtain individual seeds for farming plots.",
    IGUI_Inspect_Garden_Seed_Base = "Single seed used to grow a specific crop or plant.",
    IGUI_Inspect_Garden_Seed_Usage = "Plant in prepared soil and water regularly to ensure growth.",
    IGUI_Inspect_Garden_Fallback = "Gardening-related object with basic horticultural use.",

    --==================================
    -- SECTION: CORPSES & ANIMALS
    --==================================
    IGUI_Inspect_Corpse_DeadAnimal_Base = "Carcass of a %s, recently deceased.",
    IGUI_Inspect_Corpse_DeadAnimal_Hazard = "Spoils quickly; handle carefully to avoid contamination.",
    IGUI_Inspect_Corpse_DeadAnimal_Use = "Can be butchered or processed for meat, hide, or parts if fresh enough.",
    IGUI_Inspect_Corpse_Species_boar = "boar",
    IGUI_Inspect_Corpse_Species_buck = "buck",
    IGUI_Inspect_Corpse_Species_bull = "bull",
    IGUI_Inspect_Corpse_Species_calf = "calf",
    IGUI_Inspect_Corpse_Species_chick = "chick",
    IGUI_Inspect_Corpse_Species_cockerel = "cockerel",
    IGUI_Inspect_Corpse_Species_cow = "cow",
    IGUI_Inspect_Corpse_Species_doe = "doe",
    IGUI_Inspect_Corpse_Species_ewe = "ewe",
    IGUI_Inspect_Corpse_Species_fawn = "fawn",
    IGUI_Inspect_Corpse_Species_hen = "hen",
    IGUI_Inspect_Corpse_Species_lamb = "lamb",
    IGUI_Inspect_Corpse_Species_mouse = "mouse",
    IGUI_Inspect_Corpse_Species_piglet = "piglet",
    IGUI_Inspect_Corpse_Species_rabbit = "rabbit",
    IGUI_Inspect_Corpse_Species_raccoon = "raccoon",
    IGUI_Inspect_Corpse_Species_ram = "ram",
    IGUI_Inspect_Corpse_Species_rat = "rat",

    --========================================================
    -- MATERIALS
    --========================================================
    IGUI_Inspect_Mat_Crafting_Base   = "Material used for crafting, repairing, or assembling items.",
    IGUI_Inspect_Mat_Wood_Base       = "Piece of wood suitable for construction, barricading, or crafting.",
    IGUI_Inspect_Mat_Metal_Base      = "Metal material intended for reinforced crafting or repairs.",
    IGUI_Inspect_Mat_Fabric_Base     = "Fabric used for tailoring, patching, or crafting.",
    IGUI_Inspect_Mat_ToolHead_Base   = "Tool head component intended for assembling functional tools.",
    IGUI_Inspect_Mat_Wallpaper_Base  = "Wallpaper material used for decoration or surface covering.",
    IGUI_Inspect_Mat_WorldItem_Base  = "World material with limited crafting or utility value.",
    IGUI_Inspect_Mat_Misc_Base       = "Miscellaneous crafting item with general utility.",
    IGUI_Inspect_Mat_BookItem_Base   = "Document or note related to crafting, reference, or labeling.",

    -- CHEMICALS AND FUEL
    IGUI_Inspect_Mat_Chemical_Base   = "Chemical substance used in cleaning, farming, or crafting processes.",
    IGUI_Inspect_Mat_Fuel_Base       = "Fuel material used to power devices, tools, or vehicles.",

    -- ELEMENTAL MATERIALS
    IGUI_Inspect_Mat_Aluminium_Base  = "Lightweight aluminium material used in general crafting and repairs.",
    IGUI_Inspect_Mat_Bone_Base       = "Bone material used in primitive crafting or toolmaking.",
    IGUI_Inspect_Mat_Brass_Base      = "Brass material used for mechanical or decorative crafting.",
    IGUI_Inspect_Mat_Charcoal_Base   = "Charcoal used as fuel or as a component in crafting mixtures.",
    IGUI_Inspect_Mat_Clay_Base       = "Clay material used in pottery, crafting, or mold-making.",
    IGUI_Inspect_Mat_Copper_Base     = "Copper material used in crafting or basic electrical applications.",
    IGUI_Inspect_Mat_Cotton_Base     = "Cotton fibers used in tailoring or light crafting.",
    IGUI_Inspect_Mat_Fibre_Base      = "Natural or synthetic fiber material used in crafting.",
    IGUI_Inspect_Mat_Glass_Base      = "Glass shards or pieces used in crafting or repairs.",
    IGUI_Inspect_Mat_Gold_Base       = "Gold material used in decorative crafting.",
    IGUI_Inspect_Mat_Iron_Base       = "Iron material used for forging, repair, or structural crafting.",
    IGUI_Inspect_Mat_Leather_Base    = "Leather material used for tailoring or tool crafting.",
    IGUI_Inspect_Mat_Silver_Base     = "Silver material used in decorative or specialized crafting.",
    IGUI_Inspect_Mat_Steel_Base      = "Steel material used for durable crafting and reinforced repairs.",

    -- STATS AND FALLBACK
    IGUI_Inspect_Mat_Stat_Weight     = "Weight: %s units.",
    IGUI_Inspect_Mat_Stat_Condition  = "Condition: %s.",
    IGUI_Inspect_Mat_Stat_Uses       = "Remaining uses: %s.",
    IGUI_Inspect_Mat_Stat_Fuel       = "Fuel capacity: %s units.",
    IGUI_Inspect_Mat_Fallback        = "Material with basic crafting potential.",

    --==================================
    -- SECTION: BOOKS LITERATURE MAPS CARDS
    --==================================
    IGUI_Inspect_Book_Description_Base = "Book designed for reading, study, or skill progression.",
    IGUI_Inspect_Book_Description_Pages = "Contains approximately %s pages.",
    IGUI_Inspect_Book_Description_PagesLeft = "Contains approximately %s pages; around %s remain unread.",
    IGUI_Inspect_Book_Description_Skill = "Related to skill: %s.",
    IGUI_Inspect_Lit_Card_Base = "Printed card used for identification, business information, or collection.",
    IGUI_Inspect_Lit_Magazine_Base = "Magazine or manual containing focused instructions or practical tips.",
    IGUI_Inspect_Lit_Magazine_Pages = "Contains approximately %s pages.",
    IGUI_Inspect_Lit_Magazine_Skill = "Related to skill: %s.",
    IGUI_Inspect_Lit_Map_Base = "Map sheet used for navigation within specific regions.",
    IGUI_Inspect_Lit_Map_Usage = "Provides landmarks and routes useful for travel planning.",
    IGUI_Inspect_Mat_Book_Base = "Book designed for reading, study, or skill progression.",
    IGUI_Inspect_Mat_Book_Pages = "Contains approximately %s pages.",
    IGUI_Inspect_PagesLeft = "Pages left",
    IGUI_Inspect_PagesTotal = "Total pages",

    --==================================
    -- SECTION: JUNK
    --==================================
    IGUI_Inspect_Junk_Base = "Miscellaneous item with limited practical use or collectible value.",
    IGUI_Inspect_Junk_Broken_Base = "Broken or damaged item with minimal usable function.",
    IGUI_Inspect_Junk_Broken_Usage = "Can be scrapped for materials or disposed of.",
    IGUI_Inspect_Junk_Dung_Base = "Animal droppings with limited practical use.",
    IGUI_Inspect_Junk_Dung_Usage = "Sometimes used as crude fertilizer, bait, or discarded.",
    IGUI_Inspect_Junk_Smoking_Base = "Smoking implement such as a pipe, cigar, or cigarette.",
    IGUI_Inspect_Junk_Smoking_Usage = "Used for smoking and may influence stress or mood.",

    --========================================================
    -- FALLBACK
    --========================================================
    IGUI_Inspect_Fallback_Dynamic_Base = "Dynamically generated item with properties defined by scripts or external systems.",
    IGUI_Inspect_Fallback_Dynamic_Usage = "Behavior and functionality may vary depending on active mods or events.",
    IGUI_Inspect_Fallback_StatOnly_Base = "Item with detectable properties but no assigned category.",
    IGUI_Inspect_Fallback_StatOnly_Usage = "Technical details extracted from available internal statistics.",
    IGUI_Inspect_Fallback_Primary = "General item with no specific category assignment.",
    IGUI_Inspect_Fallback_Stat_Weight      = "Weight: %s units.",
    IGUI_Inspect_Fallback_Stat_Condition   = "Condition: %s.",
    IGUI_Inspect_Fallback_Stat_Uses        = "Remaining uses: %s.",
    IGUI_Inspect_Fallback_Stat_Capacity    = "Capacity: %s units.",
    IGUI_Inspect_Fallback_Stat_Temperature = "Temperature: %s°C.",
    IGUI_Inspect_Fallback_Stat_Integrity   = "Structural integrity: %s%%.",
    IGUI_Inspect_Fallback_Stat_Signal      = "Signal strength: %s.",
    IGUI_Inspect_Fallback_Stat_Energy      = "Energy level: %s.",
    IGUI_Inspect_Fallback_Stat_Radiation   = "Radiation level: %s.",
    IGUI_Inspect_Fallback_Stat_Fluid       = "Fluid capacity: %s units.",

    --==================================
    -- SECTION: MISC / OTHER
    --==================================

} -- end IGUI_EN
