Sandbox_EN = {
    Sandbox_Hordes = "Hordes",
    Sandbox_Hordes_StartingSize = "Horde Starting Size",
    Sandbox_Hordes_StartingSize_tooltip = "How many zombies should hordes have when they first spawn.",
    Sandbox_Hordes_MaxSize = "Horde Maximum Size",
    Sandbox_Hordes_MaxSize_tooltip = "The maximum number of zombies a horde can have.",
    Sandbox_Hordes_GrowthTime = "Horde Growth Time (days)"
    Sandbox_Hordes_GrowthTime_tooltip = "How many days does it take for a horde to grow by the growth rate amount of zombies".
    Sandbox_Hordes_GrowthRate = "Horde Growth Rate (zombies)",
    Sandbox_Hordes_GrowthRate_tooltip = "By how many zombies should hordes grow."
    Sandbox_Hordes_TempHordeSize = "Temp Horde Size",
    Sandbox_Hordes_TempHordeSize_tooltip = "How many zombies should temp hordes have when they first spawn. This is capped by the available number of zombies in the cell.",
    Sandbox_Hordes_TempHordeMinZombies = "Temp Horde Minimum Zombies",
    Sandbox_Hordes_TempHordeMinZombies_tooltip = "Minimum number of zombies loaded in the cell before a temporary horde can form.",
    Sandbox_Hordes_TempHordeRollChance = "Temp Horde Roll Chance",
    Sandbox_Hordes_TempHordeRollChance_tooltip = "Percentage chance (per 10 in-game minutes) to try spawning a temporary horde when conditions allow. Setting 0 means temporary hordes will not spawn at all.",
    Sandbox_Hordes_TempHordeVirtualHours = "Temp Horde Virtual Lifetime (hours)",
    Sandbox_Hordes_TempHordeVirtualHours_tooltip = "If a temporary horde stays virtual for this many in-game hours, it disbands instead of roaming indefinitely. Setting 0 means temporary hordes never disband.",
    Sandbox_Hordes_NavigateOutsideHighways = "Navigate Outside Highways",
    Sandbox_Hordes_NavigateOutsideHighways_tooltip = "Enabling this allows hordes to navigate through most of the map including forests, farms, small roads and towns. This feature is experimental, enable at your own risk!",
    Sandbox_Hordes_Splitting = "Enable Horde Splitting",
    Sandbox_Hordes_Splitting_tooltip = "Enable or disable the ability for hordes to split in half after they reach their maximum size."
    Sandbox_Hordes_VictoryOrDeath = "Enable 'Victory or Death' Event.",
    Sandbox_Hordes_VictoryOrDeath_tooltip = "The Victory or Death event spawns a horde homing towards your base. This happens after you have established a base and slept in it for some time.",
    Sandbox_Hordes_VictoryOrDeathDaysAtHome = "'Victory or Death' Time at Home (days)",
    Sandbox_Hordes_VictoryOrDeathDaysAtHome_tooltip = "Number of days the player must spend at home before the event is triggered."
    Sandbox_Hordes_VictoryOrDeathCooldown = "'Victory or Death' Cooldown (days)"
    Sandbox_Hordes_VictoryOrDeathCooldown_tooltip = "Minimum number of days before the event can be triggered again."
    Sandbox_Hordes_VictoryOrDeathRepeatable = "'Victory or Death' Repeatable",
    Sandbox_Hordes_VictoryOrDeathRepeatable_tooltip = "Whether the event can repeat after the cooldown period.",
    Sandbox_Hordes_VictoryOrDeathHomingDistance = "'Victory or Death' Homing Distance",
    Sandbox_Hordes_VictoryOrDeathHomingRadius_tooltip = "All hordes in range of this distance will home onto the players' base when the event is triggered."
}
