
VLF = VLF or {}
VLF.outfits = VLF.outfits or {}
VLF.npcData = VLF.npcData or {}
VLF.outfits = VLF.outfits or {}
VLF.outfits.clothingSet = VLF.outfits.clothingSet or {}
VLF.outfits.clothingTINT = VLF.outfits.clothingTINT or {}
VLF.outfits.weaponsAttachment = VLF.outfits.weaponsAttachment or {}

--NPC DATA
--Pants = "Base.Trousers_SuitTEXTURE", --đen, quần bó, cho áo trong quần
--Pants = "Base.Trousers_Suit", --đen, quần rộng, cho áo trong quần
--Pants = "Base.Trousers_SuitWhite_White", --trắng, quần rộng, cho áo trong quần
--Pants_Skinny = "Base.Trousers_WhiteTEXTURE", --trắng, quần bó, không cho áo trong quần
--Pants_Skinny = "Base.Trousers_DefaultTEXTURE", --đen, quần bó, không cho áo trong quần
--Shirt = "Base.Shirt_FormalWhite", --shirt trắng
--Shirt = "Base.Shirt_Priest", --shirt đen

--Phó hiệu trưởng
VLF.outfits.clothingSet["q1s003"] = {
	Tshirt = "Base.Tshirt_DefaultTEXTURE_TINT",
	Necklace = "Base.Necklace_Silver",
	Shoes = "Base.Shoes_Random",
	Skirt = "Base.Skirt_Knees",
	Eyes = "Base.Glasses_Reading"
	}
VLF.outfits.clothingTINT["q1s003"] = {Shirt = {r = 0.243, g = 0.376, b = 0.302, a = 1},	Skirt = {r = 0.592, g = 0.604, b = 0.596, a = 1}}
VLF.npcData["q1s003"] = {name = nil, variable = "npcQuestIdle", startX = 6445, startY = 5461, startZ = 1, femaleChance = 100, isGhoul = false, hasHoles = 0, isDirt = true, isBlood = false, isHasBeard = false, textureID = 2, hairStypeID = 18, beardStypeID = 0, hairColorR = 0.584, hairColorG = 0.251, hairColorB = 0.251}

--Cảnh sát viên
VLF.outfits.clothingSet["q1s004"] = {
	BeltExtra = "Base.HolsterSimple_Black",
	Belt = "Base.Belt2",
	Hat = "Base.Hat_CrashHelmet_Police",
	Tshirt = "Base.Tshirt_PoliceBlue",
	LeftWrist = "Base.WristWatch_Left_DigitalRed",
	Socks = "Base.Socks_Heavy",
	Shoes = "Base.Shoes_Black",
	Pants = "Base.Trousers_Police",
	TorsoExtraVestBullet = "Base.Vest_BulletPolice"	
	}
VLF.outfits.weaponsAttachment["q1s004"] = {["Rifle On Back"] = "Base.ShotgunSawnoff", ["Holster Right"] = "Base.Pistol"}
VLF.npcData["q1s004"] = {name = nil, variable = "npcQuestIdle", startX = 6090, startY = 5265, startZ = 0, spawnRange = 1, femaleChance = 0, isGhoul = false, hasHoles = 1, isDirt = true, isBlood = false, isHasBeard = false, textureID = 2, hairStypeID = 17, beardStypeID = 0, hairColorR = 0.573, hairColorG = 0.475, hairColorB = 0.349}

--Cảnh sát trưởng
VLF.npcData["q1s005"] = {name = nil, variable = "npcQuestIdle", outfit = "Police", startX = 6759, startY = 5392, startZ = 1, spawnRange = 1, femaleChance = 0, isGhoul = true, hasHoles = 3, isDirt = true, isBlood = true, isHasBeard = false, textureID = 2, hairStypeID = 17, beardStypeID = 0, hairColorR = 0.573, hairColorG = 0.475, hairColorB = 0.349}

--Tiến sĩ Dr. Doudna
VLF.outfits.clothingSet["q1s007"] = {
	Shirt = "Base.Shirt_FormalTINT",
	Hands = "Base.Gloves_Surgical",
	Socks = "Base.Socks_Ankle_Black",
	Shoes = "Base.Shoes_Brown",
	Pants_Skinny = "Base.Trousers_DefaultTEXTURE",
	JacketSuit = "Base.JacketLong_Doctor"
	}
VLF.outfits.clothingTINT["q1s007"] = {Shirt = {r = 0.373, g = 0.373, b = 0.373, a = 1}}
VLF.npcData["q1s007"] = {name = "Dr. Doudna", variable = "npcQuestIdle", startX = 13576, startY = 1706, startZ = 6, spawnRange = 1, femaleChance = 100, isGhoul = false, hasHoles = 0, isDirt = true, isBlood = false, isHasBeard = false, textureID = 1, hairStypeID = 22, beardStypeID = 0, hairColorR = 0.831, hairColorG = 0.671, hairColorB = 0.271}

--Trung úy - Lieutenant
VLF.outfits.clothingSet["q1s008"] = {
	BeltExtra = "Base.HolsterSimple_Black",
	Belt = "Base.Belt2",
	Tshirt = "Base.Tshirt_PoliceBlue",
	Left_MiddleFinger = "Base.Ring_Left_MiddleFinger_Silver",
	Socks = "Base.Socks_Heavy",
	Shoes = "Base.Shoes_BlackBoots",
	Boilersuit = "Base.Boilersuit_SWAT",
	Knee_Left = "Base.Kneepad_Left_Tactical",
	Knee_Right = "Base.Kneepad_Right_Tactical",
	TorsoExtraVestBullet = "Base.Vest_BulletSWAT"
	}
VLF.outfits.weaponsAttachment["q1s008"] = {["Holster Right"] = "Base.Pistol", ["Walkie Belt Left"] = "Base.WalkieTalkie4"}
VLF.npcData["q1s008"] = {variable = "npcQuestIdle", startX = 12559, startY = 1632, startZ = 6, spawnRange = 1, femaleChance = 0, isGhoul = false, hasHoles = 1, isDirt = true, isBlood = false, isHasBeard = true, textureID = 2, hairStypeID = 8, beardStypeID = 0, hairColorR = 0.345, hairColorG = 0.208, hairColorB = 0.133}

--Tiến sĩ Dr. Venter - địa điểm phòng thí nghiệm
VLF.outfits.clothingSet["q1s012"] = {
	Shirt = "Base.Shirt_FormalWhite",
	Socks = "Base.Socks_Ankle_Black",
	Shoes = "Base.Shoes_Brown",
	Pants_Skinny = "Base.Trousers_WhiteTEXTURE",
	JacketSuit = "Base.JacketLong_Doctor"
	}
VLF.npcData["q1s012"] = {name = "Dr. Venter", variable = "npcQuestIdle", startX = 10639, startY = 10404, startZ = -1, spawnRange = 1, femaleChance = 0, isGhoul = false, hasHoles = 0, isDirt = false, isBlood = false, isHasBeard = true, textureID = 2, hairStypeID = 27, beardStypeID = 6, hairColorR = 0.98, hairColorG = 0.98, hairColorB = 0.98}
VLF.outfits.clothingSet["q1s014"] = VLF.outfits.clothingSet["q1s012"]
VLF.npcData["q1s014"] = VLF.npcData["q1s012"]
VLF.outfits.clothingSet["q1s015"] = VLF.outfits.clothingSet["q1s012"]
VLF.npcData["q1s015"] = VLF.npcData["q1s012"]
VLF.outfits.clothingSet["q1s016"] = VLF.outfits.clothingSet["q1s012"]
VLF.npcData["q1s016"] = VLF.npcData["q1s012"]
VLF.outfits.clothingSet["q1s017"] = VLF.outfits.clothingSet["q1s012"]
VLF.npcData["q1s017"] = VLF.npcData["q1s012"]
VLF.outfits.clothingSet["q1s018"] = VLF.outfits.clothingSet["q1s012"]
VLF.npcData["q1s018"] = VLF.npcData["q1s012"]
VLF.outfits.clothingSet["q1s019"] = VLF.outfits.clothingSet["q1s012"]
VLF.npcData["q1s019"] = VLF.npcData["q1s012"]
VLF.outfits.clothingSet["q1s020"] = VLF.outfits.clothingSet["q1s012"]
VLF.npcData["q1s020"] = VLF.npcData["q1s012"]
VLF.outfits.clothingSet["q1s021"] = VLF.outfits.clothingSet["q1s012"]
VLF.npcData["q1s021"] = VLF.npcData["q1s012"]
VLF.outfits.clothingSet["q1s022"] = VLF.outfits.clothingSet["q1s012"]
VLF.npcData["q1s022"] = VLF.npcData["q1s012"]
VLF.outfits.clothingSet["q1s023"] = VLF.outfits.clothingSet["q1s012"]
VLF.npcData["q1s023"] = VLF.npcData["q1s012"]
VLF.outfits.clothingSet["q1s024"] = VLF.outfits.clothingSet["q1s012"]
VLF.npcData["q1s024"] = VLF.npcData["q1s012"]
VLF.outfits.clothingSet["q1s025"] = VLF.outfits.clothingSet["q1s012"]
VLF.npcData["q1s025"] = VLF.npcData["q1s012"]
VLF.outfits.clothingSet["q1s026"] = VLF.outfits.clothingSet["q1s012"]
VLF.npcData["q1s026"] = VLF.npcData["q1s012"]
VLF.outfits.clothingSet["q1s027"] = VLF.outfits.clothingSet["q1s012"]
VLF.npcData["q1s027"] = VLF.npcData["q1s012"]
VLF.outfits.clothingSet["q1s028"] = VLF.outfits.clothingSet["q1s012"]
VLF.npcData["q1s028"] = VLF.npcData["q1s012"]
VLF.outfits.clothingSet["q1s029"] = VLF.outfits.clothingSet["q1s012"]
VLF.npcData["q1s029"] = VLF.npcData["q1s012"]
VLF.outfits.clothingSet["q1s030"] = VLF.outfits.clothingSet["q1s012"]
VLF.npcData["q1s030"] = VLF.npcData["q1s012"]
VLF.outfits.clothingSet["q1s031"] = VLF.outfits.clothingSet["q1s012"]
VLF.npcData["q1s031"] = VLF.npcData["q1s012"]
VLF.outfits.clothingSet["q1s032"] = VLF.outfits.clothingSet["q1s012"]
VLF.npcData["q1s032"] = VLF.npcData["q1s012"]
VLF.outfits.clothingSet["q1s033"] = VLF.outfits.clothingSet["q1s012"]
VLF.npcData["q1s033"] = VLF.npcData["q1s012"]
VLF.outfits.clothingSet["q1s034"] = VLF.outfits.clothingSet["q1s012"]
VLF.npcData["q1s034"] = VLF.npcData["q1s012"]
VLF.outfits.clothingSet["q1s035"] = VLF.outfits.clothingSet["q1s012"]
VLF.npcData["q1s035"] = VLF.npcData["q1s012"]
VLF.outfits.clothingSet["q1s036"] = VLF.outfits.clothingSet["q1s012"]
VLF.npcData["q1s036"] = VLF.npcData["q1s012"]
VLF.outfits.clothingSet["q1s037"] = VLF.outfits.clothingSet["q1s012"]
VLF.npcData["q1s037"] = VLF.npcData["q1s012"]

--Tiến sĩ Dr. Bassler - địa điểm 1
VLF.outfits.clothingSet["q1s013"] = {
	Shirt = "Base.Shirt_FormalWhite",
	Hands = "Base.Gloves_Surgical",
	Socks = "Base.Socks_Ankle_Black",
	Shoes = "Base.Shoes_Brown",
	Pants_Skinny = "Base.Trousers_DefaultTEXTURE",
	Jacket = "Base.JacketLong_Doctor"
	}
VLF.npcData["q1s013"] = {name = "Dr. Bassler", variable = "npcQuestIdle", startX = 10629, startY = 9503, startZ = 0, spawnRange = 1, femaleChance = 100, isGhoul = false, hasHoles = 0, isDirt = true, isBlood = false, isHasBeard = false, textureID = 1, hairStypeID = 38, beardStypeID = 0, hairColorR = 0.596, hairColorG = 0.439, hairColorB = 0.298}
--Tiến sĩ Dr. Bassler - địa điểm phòng thí nghiệm
VLF.outfits.clothingSet["q1s014_2"] = VLF.outfits.clothingSet["q1s013"]
VLF.npcData["q1s014_2"] = {name = "Dr. Bassler", variable = "npcQuestIdle", startX = 10646, startY = 10410, startZ = -1, spawnRange = 1, femaleChance = 100, isGhoul = false, hasHoles = 0, isDirt = false, isBlood = false, isHasBeard = false, textureID = 1, hairStypeID = 38, beardStypeID = 0, hairColorR = 0.596, hairColorG = 0.439, hairColorB = 0.298}

