module VLQuest {
	
    sound questcompleted_1
	{
        category = BackgroundAudio, loop = false, is3D = false,
        clip { file = media/sound/questcompleted_1.mp3, distanceMax = 4, volume = 0.6, }
	}
    
    sound vl_zombiehorder1
	{
        category = BackgroundAudio, loop = false, is3D = false,
        clip { file = media/sound/vl_zombiehorder1.mp3, distanceMax = 4, volume = 0.3,  }
	}
    
    sound zombie_agg03
    {
        category = Zombie, loop = false, is3D = true,
        clip { file = media/sound/zombie_agg03.ogg, distanceMin = 1, distanceMax = 20, volume = 1.0, reverbFactor = 0.1,  }
    }
    
    sound zombie_agg02
    {
        category = Zombie, loop = false, is3D = true,
        clip { file = media/sound/zombie_agg02.ogg, distanceMin = 1, distanceMax = 20, volume = 1.0, reverbFactor = 0.1,  }
    }
    
    
    sound pistoldistant1
    {
        category = VLQuest, loop = false, is3D = true,
        clip { file = media/sound/pistoldistant1.ogg, distanceMin = 1, distanceMax = 200, volume = 1.0, reverbFactor = 0.1,  }
    }
    
    sound pistoldistant2
    {
        category = VLQuest, loop = false, is3D = true,
        clip { file = media/sound/pistoldistant2.ogg, distanceMin = 1, distanceMax = 200, volume = 1.0, reverbFactor = 0.1,  }
    }
    
    sound pistolfiredist1
    {
        category = VLQuest, loop = false, is3D = true,
        clip { file = media/sound/pistolfiredist1.ogg, distanceMin = 1, distanceMax = 200, volume = 1.0, reverbFactor = 0.1,  }
    }
    
    sound pistoloutside1
    {
        category = VLQuest, loop = false, is3D = true,
        clip { file = media/sound/pistoloutside1.ogg, distanceMin = 1, distanceMax = 200, volume = 0.8, reverbFactor = 0.1,  }
    }
    
    sound pistoloutside2
    {
        category = VLQuest, loop = false, is3D = true,
        clip { file = media/sound/pistoloutside2.ogg, distanceMin = 1, distanceMax = 200, volume = 0.8, reverbFactor = 0.1,  }
    }
    
    sound pistol
    {
        category = VLQuest, loop = false, is3D = true,
        clip { file = media/sound/pistol.ogg, distanceMin = 1, distanceMax = 200, volume = 1.0, reverbFactor = 0.1,  }
    }
    
    
    
    sound shotgundistant01
    {
        category = VLQuest, loop = false, is3D = true,
        clip { file = media/sound/shotgundistant01.ogg, distanceMin = 1, distanceMax = 200, volume = 1.0, reverbFactor = 0.1,  }
    }
    
    sound shotgundistant1
    {
        category = VLQuest, loop = false, is3D = true,
        clip { file = media/sound/shotgundistant1.ogg, distanceMin = 1, distanceMax = 200, volume = 1.0, reverbFactor = 0.1,  }
    }
    
    sound shotgun
    {
        category = VLQuest, loop = false, is3D = true,
        clip { file = media/sound/shotgun.ogg, distanceMin = 1, distanceMax = 200, volume = 1.0, reverbFactor = 0.1,  }
    }
    
    sound shotgun2
    {
        category = VLQuest, loop = false, is3D = true,
        clip { file = media/sound/shotgun2.ogg, distanceMin = 1, distanceMax = 200, volume = 0.3, reverbFactor = 0.1,  }
    }
    
    
    
    
    sound assaultrifledistant1
    {
        category = VLQuest, loop = false, is3D = true,
        clip { file = media/sound/assaultrifledistant1.ogg, distanceMin = 1, distanceMax = 200, volume = 0.86, reverbFactor = 0.1,  }
    }
    
    sound assaultrifledistant2
    {
        category = VLQuest, loop = false, is3D = true,
        clip { file = media/sound/assaultrifledistant2.ogg, distanceMin = 1, distanceMax = 200, volume = 0.8, reverbFactor = 0.1,  }
    }
    
    sound assaultrifledistant3
    {
        category = VLQuest, loop = false, is3D = true,
        clip { file = media/sound/assaultrifledistant3.ogg, distanceMin = 1, distanceMax = 200, volume = 0.8, reverbFactor = 0.1,  }
    }
    
    sound assaultrifledistant4
    {
        category = VLQuest, loop = false, is3D = true,
        clip { file = media/sound/assaultrifledistant4.ogg, distanceMin = 1, distanceMax = 200, volume = 0.8, reverbFactor = 0.1,  }
    }
    
    sound assaultrifledistant5
    {
        category = VLQuest, loop = false, is3D = true,
        clip { file = media/sound/assaultrifledistant5.ogg, distanceMin = 1, distanceMax = 200, volume = 1.0, reverbFactor = 0.1,  }
    }
    
    sound assaultrifledistant8
    {
        category = VLQuest, loop = false, is3D = true,
        clip { file = media/sound/assaultrifledistant8.ogg, distanceMin = 1, distanceMax = 200, volume = 1.0, reverbFactor = 0.1,  }
    }
    
    
    
    
    sound distscream2_female
    {
        category = VLQuest, loop = false, is3D = true,
        clip { file = media/sound/distscream2.ogg, distanceMin = 1, distanceMax = 200, volume = 0.7, reverbFactor = 0.1,  }
    }
    
    sound distscream4_female
    {
        category = VLQuest, loop = false, is3D = true,
        clip { file = media/sound/distscream4.ogg, distanceMin = 1, distanceMax = 200, volume = 0.7, reverbFactor = 0.1,  }
    }
    
    sound distscream5_female
    {
        category = VLQuest, loop = false, is3D = true,
        clip { file = media/sound/distscream5.ogg, distanceMin = 1, distanceMax = 200, volume = 0.65, reverbFactor = 0.1,  }
    }
    
    sound distscream6_male
    {
        category = VLQuest, loop = false, is3D = true,
        clip { file = media/sound/distscream6.ogg, distanceMin = 1, distanceMax = 200, volume = 1.3, reverbFactor = 0.1,  }
    }
    
    sound distscream7_male
    {
        category = VLQuest, loop = false, is3D = true,
        clip { file = media/sound/distscream7.ogg, distanceMin = 1, distanceMax = 200, volume = 1.3, reverbFactor = 0.1,  }
    }
    
    sound distscream8_male
    {
        category = VLQuest, loop = false, is3D = true,
        clip { file = media/sound/distscream8.ogg, distanceMin = 1, distanceMax = 200, volume = 1.3, reverbFactor = 0.1,  }
    }
    
    
    sound drinkingfrombottle
    {
        category = VLQuest, loop = false, is3D = true,
        clip { file = media/sound/drinkingfrombottle.wav, distanceMax = 4, volume = 1.0, }
    }
    
    sound vl_explode
    {
        category = VLQuest, loop = false, is3D = true,
        clip { file = media/sound/vl_explode.wav, distanceMax = 250, volume = 1.0, }
    }
    
    sound vl_b52bomber
    {
        category = VLQuest, loop = true, is3D = true,
        clip { file = media/sound/vl_b52bomber.wav, distanceMax = 250, volume = 1.0, }
    }

}
