IGUI_EN = {

    IGUI_VLQ_TitleUI = "QUEST LIST",
    IGUI_VLQ_QuestTypeTitle = "Quest type: ",
    IGUI_VLQ_MainQuest = "Main quest",
    IGUI_VLQ_SideQuest = "Side quest",
    IGUI_VLQ_ProgressTitle = "Progress: ",
    
    IGUI_VLQ_InProgress = "in progress",
    IGUI_VLQ_Completed = "COMPLETED",
    IGUI_VLQ_Updated = "UPDATED",
    IGUI_VLQ_Confirm = "Confirm",
    IGUI_VLQ_Description = "Description:",
    IGUI_VLQ_TipShowQuestScreen = "(Double click on the quest to show/hide the quest on the screen)",
    IGUI_VLQ_NPCFlee_1 = "Your actions make the people around you feel uneasy. They temporarily leave and may return later.",
    IGUI_VLQ_NPCFlee_2 = "The NPC’s location is not safe. They temporarily leave and may return once the area is no longer dangerous.",
    IGUI_VLQ_TalkTo = "Talk to ",
    IGUI_VLQ_Talk = "Talk",

    IGUI_VLQ_TakeBloodSample = "Take Blood Sample",
    IGUI_VLQ_NotHaveEmptySyringe = "do not have Empty Syringe",
    IGUI_VLQ_TakeZombieSpecimen = "Take Specimen",
    IGUI_VLQ_NotHaveEmptySpecimenContainer = "do not have Empty Specimen Container",
    IGUI_VLQ_NotHaveScalpel = "do not have Scalpel",
    IGUI_VLQ_TakeInfectedSpecimen = "Take Specimen",
    

    IGUI_Translation_PATCH_2 = "--====================================================================================--",
    
    IGUI_VLQ_Halotext_SurvivalistInHouse = "There's a survivor nearby",
    
    IGUI_VLQ_TakeCare = "Take care",
    IGUI_VLQ_TakeCareOf = "Take care of",
    IGUI_VLQ_TakeCare_Info = "Health Info",
    IGUI_VLQ_TakeCare_Feed = "Feed",
    IGUI_VLQ_TakeCare_GiveADrink = "Give A Drink",
    IGUI_VLQ_TakeCare_CleanTheBody = "Clean the body",
    IGUI_VLQ_TakeCare_Info_Title = " Health Info",
    IGUI_VLQ_TakeCare_Info_Health = "Health Status",
    IGUI_VLQ_TakeCare_Info_Hunger = "Hunger",
    IGUI_VLQ_TakeCare_Info_Hunger_lvl0 = "Not hungry",
    IGUI_VLQ_TakeCare_Info_Thirst = "Thirst",
    IGUI_VLQ_TakeCare_Info_Thirstr_lvl0 = "Not thirsty",
    IGUI_VLQ_TakeCare_Info_Dirty = "Cleanliness",
    IGUI_VLQ_TakeCare_Info_Dirty_lvl0 = "Clean",
    IGUI_VLQ_TakeCare_Info_Dirty_lvl1 = "Sweaty",
    IGUI_VLQ_TakeCare_Info_Dirty_lvl2 = "Smell-laden",
    IGUI_VLQ_TakeCare_Info_Dirty_lvl3 = "Reeking",
    IGUI_VLQ_TakeCare_Info_Dirty_lvl4 = "Unbearable stench",
    IGUI_VLQ_TakeCare_Info_Poisoned = "Poisoned",
    IGUI_VLQ_TakeCare_Info_Poisoned_lvl0 = "Not poisoned",
    IGUI_VLQ_TakeCare_Info_Poisoned_lvl1 = "Mild Poisoning",
    IGUI_VLQ_TakeCare_Info_Poisoned_lvl2 = "Poisoning",
    IGUI_VLQ_TakeCare_Info_Poisoned_lvl3 = "Severe Poisoning",
    IGUI_VLQ_TakeCare_Info_Poisoned_lvl4 = "Acute Poisoning",
    IGUI_VLQ_TakeCare_FeedUI_Title = "Food List In Your Inventory",
    IGUI_VLQ_TakeCare_FeedUI_TipGuideFeedNPC = "(Double left-click to feed this item to the NPC)",
    
    IGUI_VLQ_Notification_Distance = "You are too far away",
    IGUI_VLQ_Notification_ItemNotExist = "This item does not exist",
    IGUI_VLQ_Notification_NotEnoughItemsQuest = "You don't have enough items",
    IGUI_VLQ_Notification_NPCNotHungry = "Cannot eat any more",
    IGUI_VLQ_Notification_NPCNotThirsty = "Cannot drink any more",
    IGUI_VLQ_Notification_NotHaveWaterSource = "You have no drinking water",

    IGUI_VLQ_Notification_NPCNotExist = "NPC not exist",
    IGUI_VLQ_Notification_NotHaveFreeSquare = "No free space",
    IGUI_VLQ_Event_freeNPC = "...They explain that they risked entering this area to search for essential supplies. Due to a moment of carelessness, they were surrounded by the undead and forced to take temporary shelter here. <LINE> <LINE> Right now, they are in urgent need of %1 %2. <LINE> <LINE> If you have it, they are willing to trade with the supplies they currently have. <LINE> <LINE> Note: This survivor will only stay for one day, or will leave if you move too far away from them.",
    IGUI_VLQ_Event_Done_freeNPC = "...They take the items you give them, then hand over the supplies you selected. They leave cheerfully afterward.",
    IGUI_VLQ_Reward_freeNPC = "Trade for %1 %2",
    
    IGUI_VLQ_ReduceHungerFromFood = "Reduce Hunger From Food",
    IGUI_VLQ_SubQuest = "Sub Quest",
    
    IGUI_VLQ_TimeLimitedEvent = "Time-Limited Event",
    IGUI_VLQ_ReliefSupply_Name = "Relief Supply Crate %1",
    IGUI_VLQ_ReliefSupply_Task = "%1 Supply Crate Drop Information",
    IGUI_VLQ_ReliefSupply_Desc = "...You hear a broadcast on the radio from the military announcing that a %1 supply crate was dropped %2 hours ago. They hope it can help those still alive, and urge everyone to hold on until the military can regain control of the situation... You have marked the location of the supply crate on your map.",
    IGUI_VLQ_ReliefSupply_Food = "Food",
    IGUI_VLQ_ReliefSupply_Medical = "Medical",
    IGUI_VLQ_ReliefSupply_Weapon = "Weapons",
    IGUI_VLQ_ReliefSupply_GetNews = "A relief supply crate has been dropped",
    IGUI_VLQ_ReliefSupply_SomeoneLooted = "Relief supply crate %1 has already been opened",
    IGUI_VLQ_ReliefSupply_YouLooted = "You have found relief supply crate %1",
    
    IGUI_VLQ_Signal = "Signal",
    IGUI_VLQ_Received = "Received",
    IGUI_VLQ_CarpetBombing_Name = "Operation Zombie Purge Bombing %1",
    IGUI_VLQ_CarpetBombing_Task = "Evacuation required before bombs are dropped within the next %1 hours",
    IGUI_VLQ_CarpetBombing_Desc = "...You hear a military broadcast over the radio ordering all remaining survivors sheltering in the city to evacuate immediately before a zombie purge operation begins within the next %1 hours. <LINE> <LINE> Alternatively, you may take temporary shelter in basements when the bombs begin falling on the city. The military states that this operation is intended to contain and slow the rapid spread of the zombie. If anyone is harmed, they can only offer their apologies and ask for understanding. The military will not halt the bombing campaign until the situation is brought under control... You carefully mark the targeted city on your map.",
    IGUI_VLQ_CarpetBombing_GetNews = "New military operation reported",
    IGUI_VLQ_CarpetBombing_Cancel = "Bombing operation %1 has been canceled due to bad weather",
    IGUI_VLQ_CarpetBombing_Start = "Bombing operation has begun",
    IGUI_VLQ_CarpetBombing_Warning = "Bombs will be dropped on this city in %1 hours",

    IGUI_VLQ_SPSH_Name = "Your Safehouse",
    IGUI_VLQ_SPSafehouseClaimMenu = "Claim Safehouse",
    IGUI_VLQ_SPSafehouseClaimed = "Safehouse claimed",
    IGUI_VLQ_SPSafehouseAlreadyClaimed = "You already have a Safehouse",
    IGUI_VLQ_SPSafehouseBuildingInvalid = "This building cannot be used as a safehouse",
    IGUI_VLQ_SPSH_RemoveMenu = "Remove Safehouse",
    IGUI_VLQ_SPSafehouseRemoved = "Safehouse has been abandoned",

    IGUI_VLQ_Reputation = "Reputation",
    
    IGUI_VLQ_TipsOnQuestScreen_1 = "(Don’t see the NPC? Move 100 meters away then come back, or relogin)",
    IGUI_VLQ_TipsOnQuestScreen_2 = "(Right-click on the NPC’s position to interact with them)",
    IGUI_VLQ_TipsOnQuestScreen_3 = "(Quest requires to find an NPC and you can’t find them, look for clues about them.)",
    IGUI_VLQ_TipsOnQuestScreen_4 = "(Carry radio or walkie-talkie, and keep them turned on to receive the latest news)",
    IGUI_VLQ_TipsOnQuestScreen_5 = "(Be cautious when interacting with anyone showing signs of infection)",
    
    
}