ItemName_KO = {
    ItemName_RPGSkillTree.Necklace_of_Memories_Normal = "[일반]기억의 목걸이",
    ItemName_RPGSkillTree.Necklace_of_Memories_Rare = "[희귀]기억의 목걸이",
    ItemName_RPGSkillTree.Necklace_of_Memories_Legendary = "[전설]기억의 목걸이",
    ItemName_RPGSkillTree.Necklace_of_Strength_Normal = "[일반]힘의 목걸이",
    ItemName_RPGSkillTree.Necklace_of_Strength_Rare ="[희귀]힘의 목걸이",
    ItemName_RPGSkillTree.Necklace_of_Strength_Legendary ="[전설]힘의 목걸이",
    ItemName_RPGSkillTree.Forest_Earrings_Rare ="[희귀]숲의 귀걸이",
    ItemName_RPGSkillTree.Forest_Earrings_Legendary ="[전설]숲의 귀걸이",
    ItemName_RPGSkillTree.Dew_Beaded_Ring_Rare ="[희귀]이슬맺힌 링",
    ItemName_RPGSkillTree.Dew_Beaded_Ring_Legendary ="[전설]이슬맺힌 링",
    ItemName_RPGSkillTree.Bag_HydrationBackpack_Normal ="[일반]수분 보급 배낭",
    ItemName_RPGSkillTree.Bag_HydrationBackpack_Rare ="[희귀]수분 보급 배낭",
    ItemName_RPGSkillTree.Bag_HydrationBackpack_Legendary ="[전설]수분 보급 배낭",
    ItemName_RPGSkillTree.Bag_ALICE_BeltSus_Normal ="[일반]ALICE 조끼",
    ItemName_RPGSkillTree.Bag_ALICE_BeltSus_Rare ="[희귀]ALICE 조끼",
    ItemName_RPGSkillTree.Bag_ALICE_BeltSus_Legendary ="[전설]ALICE 조끼",

    ItemName_Base.Randombox_Normal ="[일반]랜덤박스",
    ItemName_Base.Randombox_Rare ="[희귀]랜덤박스",
    ItemName_Base.Randombox_Legendary ="[전설]랜덤박스",
    ItemName_Base.Randombox_Opened ="열린 랜덤박스",
}
