version = 1
tileset
{
    file = d_furniture_bedroom_01
    size = 8,8
    id = 1
    // d_furniture_bedroom_01_0
    tile
    {
        xy = 0,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = S
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_01_1
    tile
    {
        xy = 1,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = S
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_01_2
    tile
    {
        xy = 2,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = E
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_01_3
    tile
    {
        xy = 3,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = E
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_01_4
    tile
    {
        xy = 4,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = N
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_01_5
    tile
    {
        xy = 5,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = N
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_01_6
    tile
    {
        xy = 6,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = W
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_01_7
    tile
    {
        xy = 7,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = W
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,1
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_01_8
    tile
    {
        xy = 0,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = W
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_01_9
    tile
    {
        xy = 1,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = W
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_01_10
    tile
    {
        xy = 2,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = W
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,1
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_01_11
    tile
    {
        xy = 3,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = W
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,1
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_01_12
    tile
    {
        xy = 4,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = N
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_01_13
    tile
    {
        xy = 5,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = N
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_01_14
    tile
    {
        xy = 6,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = N
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,1
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_01_15
    tile
    {
        xy = 7,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = N
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_01_16
    tile
    {
        xy = 0,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = S
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_01_17
    tile
    {
        xy = 1,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = S
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_01_18
    tile
    {
        xy = 2,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = S
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,1
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_01_19
    tile
    {
        xy = 3,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = S
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_01_20
    tile
    {
        xy = 4,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = E
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_01_21
    tile
    {
        xy = 5,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = E
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_01_22
    tile
    {
        xy = 6,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = E
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,1
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_01_23
    tile
    {
        xy = 7,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = E
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_01_24
    tile
    {
        xy = 0,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Drawers
        Facing = S
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        Material3 = Mirror
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
    }
    // d_furniture_bedroom_01_25
    tile
    {
        xy = 1,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Drawers
        Facing = E
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        Material3 = Mirror
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
    }
    // d_furniture_bedroom_01_26
    tile
    {
        xy = 2,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Drawers
        Facing = W
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        Material3 = Mirror
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
    }
    // d_furniture_bedroom_01_27
    tile
    {
        xy = 3,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Drawers
        Facing = N
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        Material3 = Mirror
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
    }
    // d_furniture_bedroom_01_28
    tile
    {
        xy = 4,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Drawers
        Facing = S
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
        solidtrans = 
    }
    // d_furniture_bedroom_01_29
    tile
    {
        xy = 5,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Drawers
        Facing = E
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
        solidtrans = 
    }
    // d_furniture_bedroom_01_30
    tile
    {
        xy = 6,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Drawers
        Facing = W
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
        solidtrans = 
    }
    // d_furniture_bedroom_01_31
    tile
    {
        xy = 7,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Drawers
        Facing = N
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
        solidtrans = 
    }
    // d_furniture_bedroom_01_32
    tile
    {
        xy = 0,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Drawers
        Facing = S
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
        solidtrans = 
    }
    // d_furniture_bedroom_01_33
    tile
    {
        xy = 1,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Drawers
        Facing = E
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
        solidtrans = 
    }
    // d_furniture_bedroom_01_34
    tile
    {
        xy = 2,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Drawers
        Facing = W
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
        solidtrans = 
    }
    // d_furniture_bedroom_01_35
    tile
    {
        xy = 3,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Drawers
        Facing = N
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
        solidtrans = 
    }
    // d_furniture_bedroom_01_36
    tile
    {
        xy = 4,4
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Table
        Facing = S
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Screws
        PickUpTool = Hammer
        PickUpWeight = 50
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 15
        container = wardrobe
        solidtrans = 
    }
    // d_furniture_bedroom_01_37
    tile
    {
        xy = 5,4
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Table
        Facing = E
        GroupName = Swikea
        IsLow = 
        IsTable = 
        Material = Wood
        Material2 = Screws
        PickUpTool = Hammer
        PickUpWeight = 50
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 15
        container = wardrobe
        solidtrans = 
    }
    // d_furniture_bedroom_01_38
    tile
    {
        xy = 6,4
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Table
        Facing = W
        GroupName = Swikea
        IsLow = 
        IsTable = 
        Material = Wood
        Material2 = Screws
        PickUpTool = Hammer
        PickUpWeight = 50
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 15
        container = wardrobe
        solidtrans = 
    }
    // d_furniture_bedroom_01_39
    tile
    {
        xy = 7,4
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Table
        Facing = N
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Screws
        PickUpTool = Hammer
        PickUpWeight = 50
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 15
        container = wardrobe
        solidtrans = 
    }
    // d_furniture_bedroom_01_40
    tile
    {
        xy = 0,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = S
        GroupName = Swikea
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Crowbar
        ScrapSize = Large
        SpriteGridPos = 0,0
        Surface = 75
        container = wardrobe
        solid = 
    }
    // d_furniture_bedroom_01_41
    tile
    {
        xy = 1,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = S
        GroupName = Swikea
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Crowbar
        ScrapSize = Large
        SpriteGridPos = 1,0
        Surface = 75
        container = wardrobe
        solid = 
    }
    // d_furniture_bedroom_01_42
    tile
    {
        xy = 2,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = E
        GroupName = Swikea
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Crowbar
        ScrapSize = Large
        SpriteGridPos = 0,1
        Surface = 75
        container = wardrobe
        solid = 
    }
    // d_furniture_bedroom_01_43
    tile
    {
        xy = 3,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = E
        GroupName = Swikea
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Crowbar
        ScrapSize = Large
        SpriteGridPos = 0,0
        Surface = 75
        container = wardrobe
        solid = 
    }
    // d_furniture_bedroom_01_44
    tile
    {
        xy = 4,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = W
        GroupName = Swikea
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Crowbar
        ScrapSize = Large
        SpriteGridPos = 0,1
        Surface = 75
        container = wardrobe
        solid = 
    }
    // d_furniture_bedroom_01_45
    tile
    {
        xy = 5,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = W
        GroupName = Swikea
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Crowbar
        ScrapSize = Large
        SpriteGridPos = 0,0
        Surface = 75
        container = wardrobe
        solid = 
    }
    // d_furniture_bedroom_01_46
    tile
    {
        xy = 6,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = N
        GroupName = Swikea
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Crowbar
        ScrapSize = Large
        SpriteGridPos = 0,0
        Surface = 75
        container = wardrobe
        solid = 
    }
    // d_furniture_bedroom_01_47
    tile
    {
        xy = 7,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = N
        GroupName = Swikea
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Crowbar
        ScrapSize = Large
        SpriteGridPos = 1,0
        Surface = 75
        container = wardrobe
        solid = 
    }
    // d_furniture_bedroom_01_48
    tile
    {
        xy = 0,6
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 40
        CustomName = Shelves
        Facing = S
        GroupName = Swikea
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpTool = Hammer
        PickUpWeight = 299
        PlaceTool = Hammer
        ScrapSize = Large
        Surface = 80
        container = shelves
        solid = 
    }
    // d_furniture_bedroom_01_49
    tile
    {
        xy = 1,6
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 40
        CustomName = Shelves
        Facing = E
        GroupName = Swikea
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpTool = Hammer
        PickUpWeight = 299
        PlaceTool = Hammer
        ScrapSize = Large
        Surface = 80
        container = shelves
        solid = 
    }
    // d_furniture_bedroom_01_50
    tile
    {
        xy = 2,6
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 40
        CustomName = Shelves
        Facing = W
        GroupName = Swikea
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpTool = Hammer
        PickUpWeight = 299
        PlaceTool = Hammer
        ScrapSize = Large
        Surface = 80
        container = shelves
        solid = 
    }
    // d_furniture_bedroom_01_51
    tile
    {
        xy = 3,6
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 40
        CustomName = Shelves
        Facing = N
        GroupName = Swikea
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpTool = Hammer
        PickUpWeight = 299
        PlaceTool = Hammer
        ScrapSize = Large
        Surface = 80
        container = shelves
        solid = 
    }
    // d_furniture_bedroom_01_52
    tile
    {
        xy = 4,6
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = S
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Screws
        PickUpWeight = 100
        ScrapSize = Small
        Surface = 34
        container = shelves
    }
    // d_furniture_bedroom_01_53
    tile
    {
        xy = 5,6
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = E
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Screws
        PickUpWeight = 100
        ScrapSize = Small
        Surface = 34
        container = shelves
    }
    // d_furniture_bedroom_01_54
    tile
    {
        xy = 6,6
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = W
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Screws
        PickUpWeight = 100
        ScrapSize = Small
        Surface = 34
        container = shelves
    }
    // d_furniture_bedroom_01_55
    tile
    {
        xy = 7,6
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = N
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Screws
        PickUpWeight = 100
        ScrapSize = Small
        Surface = 34
        container = shelves
    }
    // d_furniture_bedroom_01_56
    tile
    {
        xy = 0,7
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Shelves
        Facing = E
        GroupName = Swikea
        IsHigh = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        MoveType = WallObject
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        ScrapSize = Small
        attachedW = 
        container = shelves
    }
    // d_furniture_bedroom_01_57
    tile
    {
        xy = 1,7
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Shelves
        Facing = S
        GroupName = Swikea
        IsHigh = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        MoveType = WallObject
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        ScrapSize = Small
        attachedN = 
        container = shelves
    }
    // d_furniture_bedroom_01_58
    tile
    {
        xy = 2,7
        BlocksPlacement = 
        CustomName = Table
        Facing = E
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpWeight = 100
        ScrapSize = Small
        Surface = 22
        solidtrans = 
    }
    // d_furniture_bedroom_01_59
    tile
    {
        xy = 3,7
        BlocksPlacement = 
        CustomName = Table
        Facing = S
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpWeight = 100
        ScrapSize = Small
        Surface = 22
        solidtrans = 
    }
    // d_furniture_bedroom_01_60
    tile
    {
        xy = 4,7
        CustomName = Poster
        Facing = E
        GroupName = spiffo
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // d_furniture_bedroom_01_61
    tile
    {
        xy = 5,7
        CustomName = Poster
        Facing = S
        GroupName = spiffo
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // d_furniture_bedroom_01_62
    tile
    {
        xy = 6,7
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = E
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpWeight = 50
        ScrapSize = Small
        Surface = 15
        solidtrans = 
    }
    // d_furniture_bedroom_01_63
    tile
    {
        xy = 7,7
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = S
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpWeight = 50
        ScrapSize = Small
        Surface = 15
        solidtrans = 
    }
}
tileset
{
    file = d_furniture_bedroom_02
    size = 8,8
    id = 2
    // d_furniture_bedroom_02_0
    tile
    {
        xy = 0,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = S
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_02_1
    tile
    {
        xy = 1,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = S
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_02_2
    tile
    {
        xy = 2,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = E
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_02_3
    tile
    {
        xy = 3,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = E
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_02_4
    tile
    {
        xy = 4,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = N
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_02_5
    tile
    {
        xy = 5,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = N
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_02_6
    tile
    {
        xy = 6,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = W
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_02_7
    tile
    {
        xy = 7,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = W
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,1
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_02_8
    tile
    {
        xy = 0,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = W
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_02_9
    tile
    {
        xy = 1,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = W
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_02_10
    tile
    {
        xy = 2,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = W
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,1
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_02_11
    tile
    {
        xy = 3,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = W
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,1
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_02_12
    tile
    {
        xy = 4,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = N
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_02_13
    tile
    {
        xy = 5,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = N
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_02_14
    tile
    {
        xy = 6,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = N
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,1
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_02_15
    tile
    {
        xy = 7,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = N
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_02_16
    tile
    {
        xy = 0,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = S
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_02_17
    tile
    {
        xy = 1,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = S
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_02_18
    tile
    {
        xy = 2,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = S
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,1
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_02_19
    tile
    {
        xy = 3,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = S
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_02_20
    tile
    {
        xy = 4,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = E
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_02_21
    tile
    {
        xy = 5,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = E
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_02_22
    tile
    {
        xy = 6,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = E
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,1
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_02_23
    tile
    {
        xy = 7,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = E
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_02_24
    tile
    {
        xy = 0,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Drawers
        Facing = S
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        Material3 = Mirror
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
    }
    // d_furniture_bedroom_02_25
    tile
    {
        xy = 1,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Drawers
        Facing = E
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        Material3 = Mirror
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
    }
    // d_furniture_bedroom_02_26
    tile
    {
        xy = 2,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Drawers
        Facing = W
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        Material3 = Mirror
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
    }
    // d_furniture_bedroom_02_27
    tile
    {
        xy = 3,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Drawers
        Facing = N
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        Material3 = Mirror
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
    }
    // d_furniture_bedroom_02_28
    tile
    {
        xy = 4,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Drawers
        Facing = S
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
        solidtrans = 
    }
    // d_furniture_bedroom_02_29
    tile
    {
        xy = 5,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Drawers
        Facing = E
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
        solidtrans = 
    }
    // d_furniture_bedroom_02_30
    tile
    {
        xy = 6,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Drawers
        Facing = W
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
        solidtrans = 
    }
    // d_furniture_bedroom_02_31
    tile
    {
        xy = 7,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Drawers
        Facing = N
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
        solidtrans = 
    }
    // d_furniture_bedroom_02_32
    tile
    {
        xy = 0,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Drawers
        Facing = S
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
        solidtrans = 
    }
    // d_furniture_bedroom_02_33
    tile
    {
        xy = 1,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Drawers
        Facing = E
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
        solidtrans = 
    }
    // d_furniture_bedroom_02_34
    tile
    {
        xy = 2,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Drawers
        Facing = W
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
        solidtrans = 
    }
    // d_furniture_bedroom_02_35
    tile
    {
        xy = 3,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Drawers
        Facing = N
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
        solidtrans = 
    }
    // d_furniture_bedroom_02_36
    tile
    {
        xy = 4,4
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Table
        Facing = S
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Screws
        PickUpTool = Hammer
        PickUpWeight = 50
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 15
        container = wardrobe
        solidtrans = 
    }
    // d_furniture_bedroom_02_37
    tile
    {
        xy = 5,4
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Table
        Facing = E
        GroupName = Swikea
        IsLow = 
        IsTable = 
        Material = Wood
        Material2 = Screws
        PickUpTool = Hammer
        PickUpWeight = 50
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 15
        container = wardrobe
        solidtrans = 
    }
    // d_furniture_bedroom_02_38
    tile
    {
        xy = 6,4
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Table
        Facing = W
        GroupName = Swikea
        IsLow = 
        IsTable = 
        Material = Wood
        Material2 = Screws
        PickUpTool = Hammer
        PickUpWeight = 50
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 15
        container = wardrobe
        solidtrans = 
    }
    // d_furniture_bedroom_02_39
    tile
    {
        xy = 7,4
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Table
        Facing = N
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Screws
        PickUpTool = Hammer
        PickUpWeight = 50
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 15
        container = wardrobe
        solidtrans = 
    }
    // d_furniture_bedroom_02_40
    tile
    {
        xy = 0,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = S
        GroupName = Swikea
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Crowbar
        ScrapSize = Large
        SpriteGridPos = 0,0
        container = wardrobe
        solid = 
    }
    // d_furniture_bedroom_02_41
    tile
    {
        xy = 1,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = S
        GroupName = Swikea
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Crowbar
        ScrapSize = Large
        SpriteGridPos = 1,0
        container = wardrobe
        solid = 
    }
    // d_furniture_bedroom_02_42
    tile
    {
        xy = 2,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = E
        GroupName = Swikea
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Crowbar
        ScrapSize = Large
        SpriteGridPos = 0,1
        container = wardrobe
        solid = 
    }
    // d_furniture_bedroom_02_43
    tile
    {
        xy = 3,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = E
        GroupName = Swikea
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Crowbar
        ScrapSize = Large
        SpriteGridPos = 0,0
        container = wardrobe
        solid = 
    }
    // d_furniture_bedroom_02_44
    tile
    {
        xy = 4,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = W
        GroupName = Swikea
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Crowbar
        ScrapSize = Large
        SpriteGridPos = 0,1
        container = wardrobe
        solid = 
    }
    // d_furniture_bedroom_02_45
    tile
    {
        xy = 5,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = W
        GroupName = Swikea
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Crowbar
        ScrapSize = Large
        SpriteGridPos = 0,0
        container = wardrobe
        solid = 
    }
    // d_furniture_bedroom_02_46
    tile
    {
        xy = 6,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = N
        GroupName = Swikea
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Crowbar
        ScrapSize = Large
        SpriteGridPos = 0,0
        container = wardrobe
        solid = 
    }
    // d_furniture_bedroom_02_47
    tile
    {
        xy = 7,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = N
        GroupName = Swikea
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Crowbar
        ScrapSize = Large
        SpriteGridPos = 1,0
        container = wardrobe
        solid = 
    }
    // d_furniture_bedroom_02_48
    tile
    {
        xy = 0,6
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 40
        CustomName = Shelves
        Facing = S
        GroupName = Swikea
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpTool = Hammer
        PickUpWeight = 299
        PlaceTool = Hammer
        ScrapSize = Large
        container = shelves
        solid = 
    }
    // d_furniture_bedroom_02_49
    tile
    {
        xy = 1,6
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 40
        CustomName = Shelves
        Facing = E
        GroupName = Swikea
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpTool = Hammer
        PickUpWeight = 299
        PlaceTool = Hammer
        ScrapSize = Large
        container = shelves
        solid = 
    }
    // d_furniture_bedroom_02_50
    tile
    {
        xy = 2,6
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 40
        CustomName = Shelves
        Facing = W
        GroupName = Swikea
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpTool = Hammer
        PickUpWeight = 299
        PlaceTool = Hammer
        ScrapSize = Large
        container = shelves
        solid = 
    }
    // d_furniture_bedroom_02_51
    tile
    {
        xy = 3,6
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 40
        CustomName = Shelves
        Facing = N
        GroupName = Swikea
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpTool = Hammer
        PickUpWeight = 299
        PlaceTool = Hammer
        ScrapSize = Large
        container = shelves
        solid = 
    }
    // d_furniture_bedroom_02_52
    tile
    {
        xy = 4,6
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = S
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Screws
        PickUpWeight = 100
        ScrapSize = Small
        Surface = 34
        container = shelves
    }
    // d_furniture_bedroom_02_53
    tile
    {
        xy = 5,6
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = E
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Screws
        PickUpWeight = 100
        ScrapSize = Small
        Surface = 34
        container = shelves
    }
    // d_furniture_bedroom_02_54
    tile
    {
        xy = 6,6
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = W
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Screws
        PickUpWeight = 100
        ScrapSize = Small
        Surface = 34
        container = shelves
    }
    // d_furniture_bedroom_02_55
    tile
    {
        xy = 7,6
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = N
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Screws
        PickUpWeight = 100
        ScrapSize = Small
        Surface = 34
        container = shelves
    }
    // d_furniture_bedroom_02_56
    tile
    {
        xy = 0,7
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Shelves
        Facing = E
        GroupName = Swikea
        IsHigh = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        MoveType = WallObject
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        ScrapSize = Small
        attachedW = 
        container = shelves
    }
    // d_furniture_bedroom_02_57
    tile
    {
        xy = 1,7
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Shelves
        Facing = S
        GroupName = Swikea
        IsHigh = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        MoveType = WallObject
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        ScrapSize = Small
        attachedN = 
        container = shelves
    }
    // d_furniture_bedroom_02_58
    tile
    {
        xy = 2,7
        BlocksPlacement = 
        CustomName = Table
        Facing = E
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpWeight = 100
        ScrapSize = Small
        Surface = 22
        solidtrans = 
    }
    // d_furniture_bedroom_02_59
    tile
    {
        xy = 3,7
        BlocksPlacement = 
        CustomName = Table
        Facing = S
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpWeight = 100
        ScrapSize = Small
        Surface = 22
        solidtrans = 
    }
    // d_furniture_bedroom_02_60
    tile
    {
        xy = 4,7
        CustomName = Poster
        Facing = E
        GroupName = spiffo
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // d_furniture_bedroom_02_61
    tile
    {
        xy = 5,7
        CustomName = Poster
        Facing = S
        GroupName = spiffo
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // d_furniture_bedroom_02_62
    tile
    {
        xy = 6,7
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = E
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpWeight = 50
        ScrapSize = Small
        Surface = 15
        solidtrans = 
    }
    // d_furniture_bedroom_02_63
    tile
    {
        xy = 7,7
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = S
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpWeight = 50
        ScrapSize = Small
        Surface = 15
        solidtrans = 
    }
}
tileset
{
    file = d_furniture_bedroom_03
    size = 8,8
    id = 3
    // d_furniture_bedroom_03_0
    tile
    {
        xy = 0,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = S
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_03_1
    tile
    {
        xy = 1,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = S
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_03_2
    tile
    {
        xy = 2,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = E
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_03_3
    tile
    {
        xy = 3,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = E
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_03_4
    tile
    {
        xy = 4,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = N
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_03_5
    tile
    {
        xy = 5,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = N
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_03_6
    tile
    {
        xy = 6,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = W
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_03_7
    tile
    {
        xy = 7,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = W
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,1
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_03_8
    tile
    {
        xy = 0,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = W
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_03_9
    tile
    {
        xy = 1,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = W
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_03_10
    tile
    {
        xy = 2,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = W
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,1
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_03_11
    tile
    {
        xy = 3,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = W
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,1
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_03_12
    tile
    {
        xy = 4,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = N
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_03_13
    tile
    {
        xy = 5,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = N
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_03_14
    tile
    {
        xy = 6,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = N
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,1
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_03_15
    tile
    {
        xy = 7,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = N
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_03_16
    tile
    {
        xy = 0,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = S
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_03_17
    tile
    {
        xy = 1,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = S
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_03_18
    tile
    {
        xy = 2,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = S
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,1
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_03_19
    tile
    {
        xy = 3,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = S
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_03_20
    tile
    {
        xy = 4,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = E
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_03_21
    tile
    {
        xy = 5,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = E
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_03_22
    tile
    {
        xy = 6,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = E
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,1
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_03_23
    tile
    {
        xy = 7,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = E
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_03_24
    tile
    {
        xy = 0,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Drawers
        Facing = S
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        Material3 = Mirror
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
    }
    // d_furniture_bedroom_03_25
    tile
    {
        xy = 1,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Drawers
        Facing = E
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        Material3 = Mirror
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
    }
    // d_furniture_bedroom_03_26
    tile
    {
        xy = 2,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Drawers
        Facing = W
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        Material3 = Mirror
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
    }
    // d_furniture_bedroom_03_27
    tile
    {
        xy = 3,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Drawers
        Facing = N
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        Material3 = Mirror
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
    }
    // d_furniture_bedroom_03_28
    tile
    {
        xy = 4,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Drawers
        Facing = S
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
        solidtrans = 
    }
    // d_furniture_bedroom_03_29
    tile
    {
        xy = 5,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Drawers
        Facing = E
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
        solidtrans = 
    }
    // d_furniture_bedroom_03_30
    tile
    {
        xy = 6,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Drawers
        Facing = W
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
        solidtrans = 
    }
    // d_furniture_bedroom_03_31
    tile
    {
        xy = 7,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Drawers
        Facing = N
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
        solidtrans = 
    }
    // d_furniture_bedroom_03_32
    tile
    {
        xy = 0,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Drawers
        Facing = S
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
        solidtrans = 
    }
    // d_furniture_bedroom_03_33
    tile
    {
        xy = 1,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Drawers
        Facing = E
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
        solidtrans = 
    }
    // d_furniture_bedroom_03_34
    tile
    {
        xy = 2,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Drawers
        Facing = W
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
        solidtrans = 
    }
    // d_furniture_bedroom_03_35
    tile
    {
        xy = 3,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Drawers
        Facing = N
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
        solidtrans = 
    }
    // d_furniture_bedroom_03_36
    tile
    {
        xy = 4,4
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Table
        Facing = S
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Screws
        PickUpTool = Hammer
        PickUpWeight = 50
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 15
        container = wardrobe
        solidtrans = 
    }
    // d_furniture_bedroom_03_37
    tile
    {
        xy = 5,4
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Table
        Facing = E
        GroupName = Swikea
        IsLow = 
        IsTable = 
        Material = Wood
        Material2 = Screws
        PickUpTool = Hammer
        PickUpWeight = 50
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 15
        container = wardrobe
        solidtrans = 
    }
    // d_furniture_bedroom_03_38
    tile
    {
        xy = 6,4
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Table
        Facing = W
        GroupName = Swikea
        IsLow = 
        IsTable = 
        Material = Wood
        Material2 = Screws
        PickUpTool = Hammer
        PickUpWeight = 50
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 15
        container = wardrobe
        solidtrans = 
    }
    // d_furniture_bedroom_03_39
    tile
    {
        xy = 7,4
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Table
        Facing = N
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Screws
        PickUpTool = Hammer
        PickUpWeight = 50
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 15
        container = wardrobe
        solidtrans = 
    }
    // d_furniture_bedroom_03_40
    tile
    {
        xy = 0,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = S
        GroupName = Swikea
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Crowbar
        ScrapSize = Large
        SpriteGridPos = 0,0
        Surface = 75
        container = wardrobe
        solid = 
    }
    // d_furniture_bedroom_03_41
    tile
    {
        xy = 1,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = S
        GroupName = Swikea
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Crowbar
        ScrapSize = Large
        SpriteGridPos = 1,0
        Surface = 75
        container = wardrobe
        solid = 
    }
    // d_furniture_bedroom_03_42
    tile
    {
        xy = 2,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = E
        GroupName = Swikea
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Crowbar
        ScrapSize = Large
        SpriteGridPos = 0,1
        Surface = 75
        container = wardrobe
        solid = 
    }
    // d_furniture_bedroom_03_43
    tile
    {
        xy = 3,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = E
        GroupName = Swikea
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Crowbar
        ScrapSize = Large
        SpriteGridPos = 0,0
        Surface = 75
        container = wardrobe
        solid = 
    }
    // d_furniture_bedroom_03_44
    tile
    {
        xy = 4,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = W
        GroupName = Swikea
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Crowbar
        ScrapSize = Large
        SpriteGridPos = 0,1
        Surface = 75
        container = wardrobe
        solid = 
    }
    // d_furniture_bedroom_03_45
    tile
    {
        xy = 5,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = W
        GroupName = Swikea
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Crowbar
        ScrapSize = Large
        SpriteGridPos = 0,0
        Surface = 75
        container = wardrobe
        solid = 
    }
    // d_furniture_bedroom_03_46
    tile
    {
        xy = 6,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = N
        GroupName = Swikea
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Crowbar
        ScrapSize = Large
        SpriteGridPos = 0,0
        Surface = 75
        container = wardrobe
        solid = 
    }
    // d_furniture_bedroom_03_47
    tile
    {
        xy = 7,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = N
        GroupName = Swikea
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Crowbar
        ScrapSize = Large
        SpriteGridPos = 1,0
        Surface = 75
        container = wardrobe
        solid = 
    }
    // d_furniture_bedroom_03_48
    tile
    {
        xy = 0,6
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 40
        CustomName = Shelves
        Facing = S
        GroupName = Swikea
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpTool = Hammer
        PickUpWeight = 299
        PlaceTool = Hammer
        ScrapSize = Large
        Surface = 80
        container = shelves
        solid = 
    }
    // d_furniture_bedroom_03_49
    tile
    {
        xy = 1,6
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 40
        CustomName = Shelves
        Facing = E
        GroupName = Swikea
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpTool = Hammer
        PickUpWeight = 299
        PlaceTool = Hammer
        ScrapSize = Large
        Surface = 80
        container = shelves
        solid = 
    }
    // d_furniture_bedroom_03_50
    tile
    {
        xy = 2,6
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 40
        CustomName = Shelves
        Facing = W
        GroupName = Swikea
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpTool = Hammer
        PickUpWeight = 299
        PlaceTool = Hammer
        ScrapSize = Large
        Surface = 80
        container = shelves
        solid = 
    }
    // d_furniture_bedroom_03_51
    tile
    {
        xy = 3,6
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 40
        CustomName = Shelves
        Facing = N
        GroupName = Swikea
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpTool = Hammer
        PickUpWeight = 299
        PlaceTool = Hammer
        ScrapSize = Large
        Surface = 80
        container = shelves
        solid = 
    }
    // d_furniture_bedroom_03_52
    tile
    {
        xy = 4,6
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = S
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Screws
        PickUpWeight = 100
        ScrapSize = Small
        Surface = 34
        container = shelves
    }
    // d_furniture_bedroom_03_53
    tile
    {
        xy = 5,6
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = E
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Screws
        PickUpWeight = 100
        ScrapSize = Small
        Surface = 34
        container = shelves
    }
    // d_furniture_bedroom_03_54
    tile
    {
        xy = 6,6
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = W
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Screws
        PickUpWeight = 100
        ScrapSize = Small
        Surface = 34
        container = shelves
    }
    // d_furniture_bedroom_03_55
    tile
    {
        xy = 7,6
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = N
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Screws
        PickUpWeight = 100
        ScrapSize = Small
        Surface = 34
        container = shelves
    }
    // d_furniture_bedroom_03_56
    tile
    {
        xy = 0,7
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Shelves
        Facing = E
        GroupName = Swikea
        IsHigh = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        MoveType = WallObject
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        ScrapSize = Small
        attachedW = 
        container = shelves
    }
    // d_furniture_bedroom_03_57
    tile
    {
        xy = 1,7
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Shelves
        Facing = S
        GroupName = Swikea
        IsHigh = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        MoveType = WallObject
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        ScrapSize = Small
        attachedN = 
        container = shelves
    }
    // d_furniture_bedroom_03_58
    tile
    {
        xy = 2,7
        BlocksPlacement = 
        CustomName = Table
        Facing = E
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpWeight = 100
        ScrapSize = Small
        Surface = 22
        solidtrans = 
    }
    // d_furniture_bedroom_03_59
    tile
    {
        xy = 3,7
        BlocksPlacement = 
        CustomName = Table
        Facing = S
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpWeight = 100
        ScrapSize = Small
        Surface = 22
        solidtrans = 
    }
    // d_furniture_bedroom_03_60
    tile
    {
        xy = 4,7
        CustomName = Poster
        Facing = E
        GroupName = spiffo
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // d_furniture_bedroom_03_61
    tile
    {
        xy = 5,7
        CustomName = Poster
        Facing = S
        GroupName = spiffo
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // d_furniture_bedroom_03_62
    tile
    {
        xy = 6,7
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = E
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpWeight = 50
        ScrapSize = Small
        Surface = 15
        solidtrans = 
    }
    // d_furniture_bedroom_03_63
    tile
    {
        xy = 7,7
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = S
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpWeight = 50
        ScrapSize = Small
        Surface = 15
        solidtrans = 
    }
}
tileset
{
    file = d_furniture_bedroom_04
    size = 8,8
    id = 4
    // d_furniture_bedroom_04_0
    tile
    {
        xy = 0,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = S
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_04_1
    tile
    {
        xy = 1,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = S
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_04_2
    tile
    {
        xy = 2,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = E
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_04_3
    tile
    {
        xy = 3,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = E
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_04_4
    tile
    {
        xy = 4,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = S
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_04_5
    tile
    {
        xy = 5,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = S
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_04_6
    tile
    {
        xy = 6,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = S
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,1
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_04_7
    tile
    {
        xy = 7,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = S
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_04_8
    tile
    {
        xy = 0,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = E
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_04_9
    tile
    {
        xy = 1,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = E
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,1
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_04_10
    tile
    {
        xy = 2,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = E
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_04_11
    tile
    {
        xy = 3,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = E
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_04_12
    tile
    {
        xy = 4,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = N
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_04_13
    tile
    {
        xy = 5,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = N
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_04_14
    tile
    {
        xy = 6,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = W
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_04_15
    tile
    {
        xy = 7,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = W
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_04_16
    tile
    {
        xy = 0,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = N
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_04_17
    tile
    {
        xy = 1,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = N
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_04_18
    tile
    {
        xy = 2,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = N
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,1
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_04_19
    tile
    {
        xy = 3,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = N
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_04_20
    tile
    {
        xy = 4,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = W
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_04_21
    tile
    {
        xy = 5,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = W
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,1
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_04_22
    tile
    {
        xy = 6,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = W
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_04_23
    tile
    {
        xy = 7,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = W
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_04_24
    tile
    {
        xy = 0,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Drawers
        Facing = S
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        Material3 = Mirror
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
    }
    // d_furniture_bedroom_04_25
    tile
    {
        xy = 1,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Drawers
        Facing = E
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        Material3 = Mirror
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
    }
    // d_furniture_bedroom_04_26
    tile
    {
        xy = 2,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Drawers
        Facing = W
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        Material3 = Mirror
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
    }
    // d_furniture_bedroom_04_27
    tile
    {
        xy = 3,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Drawers
        Facing = N
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        Material3 = Mirror
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
    }
    // d_furniture_bedroom_04_28
    tile
    {
        xy = 4,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Drawers
        Facing = S
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
        solidtrans = 
    }
    // d_furniture_bedroom_04_29
    tile
    {
        xy = 5,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Drawers
        Facing = E
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
        solidtrans = 
    }
    // d_furniture_bedroom_04_30
    tile
    {
        xy = 6,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Drawers
        Facing = W
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
        solidtrans = 
    }
    // d_furniture_bedroom_04_31
    tile
    {
        xy = 7,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Drawers
        Facing = N
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
        solidtrans = 
    }
    // d_furniture_bedroom_04_32
    tile
    {
        xy = 0,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Drawers
        Facing = S
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
        solidtrans = 
    }
    // d_furniture_bedroom_04_33
    tile
    {
        xy = 1,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Drawers
        Facing = E
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
        solidtrans = 
    }
    // d_furniture_bedroom_04_34
    tile
    {
        xy = 2,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Drawers
        Facing = W
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
        solidtrans = 
    }
    // d_furniture_bedroom_04_35
    tile
    {
        xy = 3,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Drawers
        Facing = N
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
        solidtrans = 
    }
    // d_furniture_bedroom_04_36
    tile
    {
        xy = 4,4
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Table
        Facing = S
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Screws
        PickUpTool = Hammer
        PickUpWeight = 50
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 15
        container = wardrobe
        solidtrans = 
    }
    // d_furniture_bedroom_04_37
    tile
    {
        xy = 5,4
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Table
        Facing = E
        GroupName = Swikea
        IsLow = 
        IsTable = 
        Material = Wood
        Material2 = Screws
        PickUpTool = Hammer
        PickUpWeight = 50
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 15
        container = wardrobe
        solidtrans = 
    }
    // d_furniture_bedroom_04_38
    tile
    {
        xy = 6,4
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Table
        Facing = W
        GroupName = Swikea
        IsLow = 
        IsTable = 
        Material = Wood
        Material2 = Screws
        PickUpTool = Hammer
        PickUpWeight = 50
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 15
        container = wardrobe
        solidtrans = 
    }
    // d_furniture_bedroom_04_39
    tile
    {
        xy = 7,4
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Table
        Facing = N
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Screws
        PickUpTool = Hammer
        PickUpWeight = 50
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 15
        container = wardrobe
        solidtrans = 
    }
    // d_furniture_bedroom_04_40
    tile
    {
        xy = 0,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = S
        GroupName = Swikea
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Crowbar
        ScrapSize = Large
        SpriteGridPos = 0,0
        Surface = 75
        container = wardrobe
        solid = 
    }
    // d_furniture_bedroom_04_41
    tile
    {
        xy = 1,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = S
        GroupName = Swikea
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Crowbar
        ScrapSize = Large
        SpriteGridPos = 1,0
        Surface = 75
        container = wardrobe
        solid = 
    }
    // d_furniture_bedroom_04_42
    tile
    {
        xy = 2,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = E
        GroupName = Swikea
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Crowbar
        ScrapSize = Large
        SpriteGridPos = 0,1
        Surface = 75
        container = wardrobe
        solid = 
    }
    // d_furniture_bedroom_04_43
    tile
    {
        xy = 3,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = E
        GroupName = Swikea
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Crowbar
        ScrapSize = Large
        SpriteGridPos = 0,0
        Surface = 75
        container = wardrobe
        solid = 
    }
    // d_furniture_bedroom_04_44
    tile
    {
        xy = 4,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = W
        GroupName = Swikea
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Crowbar
        ScrapSize = Large
        SpriteGridPos = 0,1
        Surface = 75
        container = wardrobe
        solid = 
    }
    // d_furniture_bedroom_04_45
    tile
    {
        xy = 5,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = W
        GroupName = Swikea
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Crowbar
        ScrapSize = Large
        SpriteGridPos = 0,0
        Surface = 75
        container = wardrobe
        solid = 
    }
    // d_furniture_bedroom_04_46
    tile
    {
        xy = 6,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = N
        GroupName = Swikea
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Crowbar
        ScrapSize = Large
        SpriteGridPos = 0,0
        Surface = 75
        container = wardrobe
        solid = 
    }
    // d_furniture_bedroom_04_47
    tile
    {
        xy = 7,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = N
        GroupName = Swikea
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Crowbar
        ScrapSize = Large
        SpriteGridPos = 1,0
        Surface = 75
        container = wardrobe
        solid = 
    }
    // d_furniture_bedroom_04_48
    tile
    {
        xy = 0,6
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 40
        CustomName = Shelves
        Facing = S
        GroupName = Swikea
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpTool = Hammer
        PickUpWeight = 299
        PlaceTool = Hammer
        ScrapSize = Large
        Surface = 80
        container = shelves
        solid = 
    }
    // d_furniture_bedroom_04_49
    tile
    {
        xy = 1,6
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 40
        CustomName = Shelves
        Facing = E
        GroupName = Swikea
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpTool = Hammer
        PickUpWeight = 299
        PlaceTool = Hammer
        ScrapSize = Large
        Surface = 80
        container = shelves
        solid = 
    }
    // d_furniture_bedroom_04_50
    tile
    {
        xy = 2,6
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 40
        CustomName = Shelves
        Facing = W
        GroupName = Swikea
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpTool = Hammer
        PickUpWeight = 299
        PlaceTool = Hammer
        ScrapSize = Large
        Surface = 80
        container = shelves
        solid = 
    }
    // d_furniture_bedroom_04_51
    tile
    {
        xy = 3,6
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 40
        CustomName = Shelves
        Facing = N
        GroupName = Swikea
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpTool = Hammer
        PickUpWeight = 299
        PlaceTool = Hammer
        ScrapSize = Large
        Surface = 80
        container = shelves
        solid = 
    }
    // d_furniture_bedroom_04_52
    tile
    {
        xy = 4,6
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = S
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Screws
        PickUpWeight = 100
        ScrapSize = Small
        Surface = 34
        container = shelves
    }
    // d_furniture_bedroom_04_53
    tile
    {
        xy = 5,6
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = E
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Screws
        PickUpWeight = 100
        ScrapSize = Small
        Surface = 34
        container = shelves
    }
    // d_furniture_bedroom_04_54
    tile
    {
        xy = 6,6
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = W
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Screws
        PickUpWeight = 100
        ScrapSize = Small
        Surface = 34
        container = shelves
    }
    // d_furniture_bedroom_04_55
    tile
    {
        xy = 7,6
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = N
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Screws
        PickUpWeight = 100
        ScrapSize = Small
        Surface = 34
        container = shelves
    }
    // d_furniture_bedroom_04_56
    tile
    {
        xy = 0,7
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Shelves
        Facing = E
        GroupName = Swikea
        IsHigh = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        MoveType = WallObject
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        ScrapSize = Small
        attachedW = 
        container = shelves
    }
    // d_furniture_bedroom_04_57
    tile
    {
        xy = 1,7
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Shelves
        Facing = S
        GroupName = Swikea
        IsHigh = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        MoveType = WallObject
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        ScrapSize = Small
        attachedN = 
        container = shelves
    }
    // d_furniture_bedroom_04_58
    tile
    {
        xy = 2,7
        BlocksPlacement = 
        CustomName = Table
        Facing = E
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpWeight = 100
        ScrapSize = Small
        Surface = 22
        solidtrans = 
    }
    // d_furniture_bedroom_04_59
    tile
    {
        xy = 3,7
        BlocksPlacement = 
        CustomName = Table
        Facing = S
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpWeight = 100
        ScrapSize = Small
        Surface = 22
        solidtrans = 
    }
    // d_furniture_bedroom_04_60
    tile
    {
        xy = 4,7
        CustomName = Poster
        Facing = E
        GroupName = spiffo
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // d_furniture_bedroom_04_61
    tile
    {
        xy = 5,7
        CustomName = Poster
        Facing = S
        GroupName = spiffo
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // d_furniture_bedroom_04_62
    tile
    {
        xy = 6,7
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = E
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpWeight = 50
        ScrapSize = Small
        Surface = 15
        solidtrans = 
    }
    // d_furniture_bedroom_04_63
    tile
    {
        xy = 7,7
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = S
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpWeight = 50
        ScrapSize = Small
        Surface = 15
        solidtrans = 
    }
}
tileset
{
    file = d_furniture_bedroom_05
    size = 8,8
    id = 5
    // d_furniture_bedroom_05_0
    tile
    {
        xy = 0,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = S
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_05_1
    tile
    {
        xy = 1,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = S
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_05_2
    tile
    {
        xy = 2,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = E
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_05_3
    tile
    {
        xy = 3,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = E
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_05_4
    tile
    {
        xy = 4,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = N
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_05_5
    tile
    {
        xy = 5,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = N
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_05_6
    tile
    {
        xy = 6,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = W
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_05_7
    tile
    {
        xy = 7,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = W
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,1
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_05_8
    tile
    {
        xy = 0,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = W
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_05_9
    tile
    {
        xy = 1,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = W
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_05_10
    tile
    {
        xy = 2,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = W
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,1
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_05_11
    tile
    {
        xy = 3,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = W
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,1
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_05_12
    tile
    {
        xy = 4,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = N
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_05_13
    tile
    {
        xy = 5,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = N
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_05_14
    tile
    {
        xy = 6,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = N
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,1
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_05_15
    tile
    {
        xy = 7,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = N
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_05_16
    tile
    {
        xy = 0,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = S
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_05_17
    tile
    {
        xy = 1,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = S
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_05_18
    tile
    {
        xy = 2,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = S
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,1
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_05_19
    tile
    {
        xy = 3,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = S
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_05_20
    tile
    {
        xy = 4,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = E
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_05_21
    tile
    {
        xy = 5,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = E
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_05_22
    tile
    {
        xy = 6,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = E
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,1
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_05_23
    tile
    {
        xy = 7,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = E
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
    // d_furniture_bedroom_05_24
    tile
    {
        xy = 0,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Drawers
        Facing = S
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        Material3 = Mirror
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
    }
    // d_furniture_bedroom_05_25
    tile
    {
        xy = 1,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Drawers
        Facing = E
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        Material3 = Mirror
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
    }
    // d_furniture_bedroom_05_26
    tile
    {
        xy = 2,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Drawers
        Facing = W
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        Material3 = Mirror
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
    }
    // d_furniture_bedroom_05_27
    tile
    {
        xy = 3,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Drawers
        Facing = N
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        Material3 = Mirror
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
    }
    // d_furniture_bedroom_05_28
    tile
    {
        xy = 4,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Drawers
        Facing = S
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
        solidtrans = 
    }
    // d_furniture_bedroom_05_29
    tile
    {
        xy = 5,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Drawers
        Facing = E
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
        solidtrans = 
    }
    // d_furniture_bedroom_05_30
    tile
    {
        xy = 6,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Drawers
        Facing = W
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
        solidtrans = 
    }
    // d_furniture_bedroom_05_31
    tile
    {
        xy = 7,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Drawers
        Facing = N
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
        solidtrans = 
    }
    // d_furniture_bedroom_05_32
    tile
    {
        xy = 0,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Drawers
        Facing = S
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
        solidtrans = 
    }
    // d_furniture_bedroom_05_33
    tile
    {
        xy = 1,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Drawers
        Facing = E
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
        solidtrans = 
    }
    // d_furniture_bedroom_05_34
    tile
    {
        xy = 2,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Drawers
        Facing = W
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
        solidtrans = 
    }
    // d_furniture_bedroom_05_35
    tile
    {
        xy = 3,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Drawers
        Facing = N
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
        solidtrans = 
    }
    // d_furniture_bedroom_05_36
    tile
    {
        xy = 4,4
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Table
        Facing = S
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Screws
        PickUpTool = Hammer
        PickUpWeight = 50
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 15
        container = wardrobe
        solidtrans = 
    }
    // d_furniture_bedroom_05_37
    tile
    {
        xy = 5,4
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Table
        Facing = E
        GroupName = Swikea
        IsLow = 
        IsTable = 
        Material = Wood
        Material2 = Screws
        PickUpTool = Hammer
        PickUpWeight = 50
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 15
        container = wardrobe
        solidtrans = 
    }
    // d_furniture_bedroom_05_38
    tile
    {
        xy = 6,4
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Table
        Facing = W
        GroupName = Swikea
        IsLow = 
        IsTable = 
        Material = Wood
        Material2 = Screws
        PickUpTool = Hammer
        PickUpWeight = 50
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 15
        container = wardrobe
        solidtrans = 
    }
    // d_furniture_bedroom_05_39
    tile
    {
        xy = 7,4
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Table
        Facing = N
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Screws
        PickUpTool = Hammer
        PickUpWeight = 50
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 15
        container = wardrobe
        solidtrans = 
    }
    // d_furniture_bedroom_05_40
    tile
    {
        xy = 0,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = S
        GroupName = Swikea
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Crowbar
        ScrapSize = Large
        SpriteGridPos = 0,0
        Surface = 75
        container = wardrobe
        solid = 
    }
    // d_furniture_bedroom_05_41
    tile
    {
        xy = 1,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = S
        GroupName = Swikea
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Crowbar
        ScrapSize = Large
        SpriteGridPos = 1,0
        Surface = 75
        container = wardrobe
        solid = 
    }
    // d_furniture_bedroom_05_42
    tile
    {
        xy = 2,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = E
        GroupName = Swikea
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Crowbar
        ScrapSize = Large
        SpriteGridPos = 0,1
        Surface = 75
        container = wardrobe
        solid = 
    }
    // d_furniture_bedroom_05_43
    tile
    {
        xy = 3,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = E
        GroupName = Swikea
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Crowbar
        ScrapSize = Large
        SpriteGridPos = 0,0
        Surface = 75
        container = wardrobe
        solid = 
    }
    // d_furniture_bedroom_05_44
    tile
    {
        xy = 4,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = W
        GroupName = Swikea
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Crowbar
        ScrapSize = Large
        SpriteGridPos = 0,1
        Surface = 75
        container = wardrobe
        solid = 
    }
    // d_furniture_bedroom_05_45
    tile
    {
        xy = 5,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = W
        GroupName = Swikea
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Crowbar
        ScrapSize = Large
        SpriteGridPos = 0,0
        Surface = 75
        container = wardrobe
        solid = 
    }
    // d_furniture_bedroom_05_46
    tile
    {
        xy = 6,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = N
        GroupName = Swikea
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Crowbar
        ScrapSize = Large
        SpriteGridPos = 0,0
        Surface = 75
        container = wardrobe
        solid = 
    }
    // d_furniture_bedroom_05_47
    tile
    {
        xy = 7,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = N
        GroupName = Swikea
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Crowbar
        ScrapSize = Large
        SpriteGridPos = 1,0
        Surface = 75
        container = wardrobe
        solid = 
    }
    // d_furniture_bedroom_05_48
    tile
    {
        xy = 0,6
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 40
        CustomName = Shelves
        Facing = S
        GroupName = Swikea
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpTool = Hammer
        PickUpWeight = 299
        PlaceTool = Hammer
        ScrapSize = Large
        Surface = 80
        container = shelves
        solid = 
    }
    // d_furniture_bedroom_05_49
    tile
    {
        xy = 1,6
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 40
        CustomName = Shelves
        Facing = E
        GroupName = Swikea
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpTool = Hammer
        PickUpWeight = 299
        PlaceTool = Hammer
        ScrapSize = Large
        Surface = 80
        container = shelves
        solid = 
    }
    // d_furniture_bedroom_05_50
    tile
    {
        xy = 2,6
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 40
        CustomName = Shelves
        Facing = W
        GroupName = Swikea
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpTool = Hammer
        PickUpWeight = 299
        PlaceTool = Hammer
        ScrapSize = Large
        Surface = 80
        container = shelves
        solid = 
    }
    // d_furniture_bedroom_05_51
    tile
    {
        xy = 3,6
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 40
        CustomName = Shelves
        Facing = N
        GroupName = Swikea
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpTool = Hammer
        PickUpWeight = 299
        PlaceTool = Hammer
        ScrapSize = Large
        Surface = 80
        container = shelves
        solid = 
    }
    // d_furniture_bedroom_05_52
    tile
    {
        xy = 4,6
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = S
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Screws
        PickUpWeight = 100
        ScrapSize = Small
        Surface = 34
        container = shelves
    }
    // d_furniture_bedroom_05_53
    tile
    {
        xy = 5,6
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = E
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Screws
        PickUpWeight = 100
        ScrapSize = Small
        Surface = 34
        container = shelves
    }
    // d_furniture_bedroom_05_54
    tile
    {
        xy = 6,6
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = W
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Screws
        PickUpWeight = 100
        ScrapSize = Small
        Surface = 34
        container = shelves
    }
    // d_furniture_bedroom_05_55
    tile
    {
        xy = 7,6
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = N
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Screws
        PickUpWeight = 100
        ScrapSize = Small
        Surface = 34
        container = shelves
    }
    // d_furniture_bedroom_05_56
    tile
    {
        xy = 0,7
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Shelves
        Facing = E
        GroupName = Swikea
        IsHigh = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        MoveType = WallObject
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        ScrapSize = Small
        attachedW = 
        container = shelves
    }
    // d_furniture_bedroom_05_57
    tile
    {
        xy = 1,7
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Shelves
        Facing = S
        GroupName = Swikea
        IsHigh = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        MoveType = WallObject
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        ScrapSize = Small
        attachedN = 
        container = shelves
    }
    // d_furniture_bedroom_05_58
    tile
    {
        xy = 2,7
        BlocksPlacement = 
        CustomName = Table
        Facing = E
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpWeight = 100
        ScrapSize = Small
        Surface = 22
        solidtrans = 
    }
    // d_furniture_bedroom_05_59
    tile
    {
        xy = 3,7
        BlocksPlacement = 
        CustomName = Table
        Facing = S
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpWeight = 100
        ScrapSize = Small
        Surface = 22
        solidtrans = 
    }
    // d_furniture_bedroom_05_60
    tile
    {
        xy = 4,7
        CustomName = Poster
        Facing = E
        GroupName = spiffo
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // d_furniture_bedroom_05_61
    tile
    {
        xy = 5,7
        CustomName = Poster
        Facing = S
        GroupName = spiffo
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // d_furniture_bedroom_05_62
    tile
    {
        xy = 6,7
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = E
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpWeight = 50
        ScrapSize = Small
        Surface = 15
        solidtrans = 
    }
    // d_furniture_bedroom_05_63
    tile
    {
        xy = 7,7
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = S
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpWeight = 50
        ScrapSize = Small
        Surface = 15
        solidtrans = 
    }
}
tileset
{
    file = d_furniture_kitchen_01
    size = 8,16
    id = 7
    // d_furniture_kitchen_01_0
    tile
    {
        xy = 0,0
        CanBreak = 
        CanScrap = 
        CustomName = counter
        Facing = S
        GroupName = Swikea
        IsHigh = 
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        MoveType = WallObject
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        attachedN = 
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_1
    tile
    {
        xy = 1,0
        CanBreak = 
        CanScrap = 
        CustomName = counter
        Facing = E
        GroupName = Swikea
        IsHigh = 
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        MoveType = WallObject
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        attachedW = 
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_2
    tile
    {
        xy = 2,0
        CanBreak = 
        CanScrap = 
        CustomName = counter
        Facing = S
        GroupName = Swikea
        IsHigh = 
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        MoveType = WallObject
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        attachedN = 
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_3
    tile
    {
        xy = 3,0
        CanBreak = 
        CanScrap = 
        CustomName = counter
        Facing = E
        GroupName = Swikea
        IsHigh = 
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        MoveType = WallObject
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        attachedW = 
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_4
    tile
    {
        xy = 4,0
        CanBreak = 
        CanScrap = 
        CustomName = counter
        Facing = S
        GroupName = Swikea
        IsHigh = 
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        MoveType = WallObject
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        attachedN = 
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_5
    tile
    {
        xy = 5,0
        CanBreak = 
        CanScrap = 
        CustomName = counter
        Facing = E
        GroupName = Swikea
        IsHigh = 
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        MoveType = WallObject
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        attachedW = 
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_6
    tile
    {
        xy = 6,0
        CanBreak = 
        CanScrap = 
        CustomName = counter
        Facing = S
        GroupName = Swikea
        IsHigh = 
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        MoveType = WallObject
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        attachedN = 
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_7
    tile
    {
        xy = 7,0
        CanBreak = 
        CanScrap = 
        CustomName = counter
        Facing = E
        GroupName = Swikea
        IsHigh = 
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        MoveType = WallObject
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        attachedW = 
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_8
    tile
    {
        xy = 0,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = N
        GroupName = Modern Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_9
    tile
    {
        xy = 1,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = SouthCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = N
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_10
    tile
    {
        xy = 2,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GroupName = Modern Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_11
    tile
    {
        xy = 3,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = WestCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_12
    tile
    {
        xy = 4,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = S
        GroupName = Modern Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_13
    tile
    {
        xy = 5,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = NorthCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = S
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_14
    tile
    {
        xy = 6,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = W
        GroupName = Modern Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_15
    tile
    {
        xy = 7,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = EastCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = W
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_16
    tile
    {
        xy = 0,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = N
        GroupName = Modern Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_17
    tile
    {
        xy = 1,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = SouthCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = N
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_18
    tile
    {
        xy = 2,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GroupName = Modern Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_19
    tile
    {
        xy = 3,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = WestCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_20
    tile
    {
        xy = 4,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = S
        GroupName = Modern Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_21
    tile
    {
        xy = 5,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = NorthCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = S
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_22
    tile
    {
        xy = 6,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = W
        GroupName = Modern Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_23
    tile
    {
        xy = 7,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = EastCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = W
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_24
    tile
    {
        xy = 0,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = N
        GroupName = Modern Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_25
    tile
    {
        xy = 1,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = SouthCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = N
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_26
    tile
    {
        xy = 2,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GroupName = Modern Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_27
    tile
    {
        xy = 3,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = WestCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_28
    tile
    {
        xy = 4,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = S
        GroupName = Modern Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_29
    tile
    {
        xy = 5,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = NorthCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = S
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_30
    tile
    {
        xy = 6,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = W
        GroupName = Modern Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_31
    tile
    {
        xy = 7,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = EastCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = W
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_32
    tile
    {
        xy = 0,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = N
        GroupName = Modern Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_33
    tile
    {
        xy = 1,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = SouthCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = N
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_34
    tile
    {
        xy = 2,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GroupName = Modern Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_35
    tile
    {
        xy = 3,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = WestCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_36
    tile
    {
        xy = 4,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = S
        GroupName = Modern Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_37
    tile
    {
        xy = 5,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = NorthCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = S
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_38
    tile
    {
        xy = 6,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = W
        GroupName = Modern Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_39
    tile
    {
        xy = 7,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = EastCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = W
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_40
    tile
    {
        xy = 0,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = N
        GroupName = Modern Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_41
    tile
    {
        xy = 1,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = SouthCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = N
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_42
    tile
    {
        xy = 2,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GroupName = Modern Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_43
    tile
    {
        xy = 3,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = WestCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_44
    tile
    {
        xy = 4,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = S
        GroupName = Modern Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_45
    tile
    {
        xy = 5,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = NorthCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = S
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_46
    tile
    {
        xy = 6,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = W
        GroupName = Modern Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_47
    tile
    {
        xy = 7,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = EastCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = W
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_48
    tile
    {
        xy = 0,6
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = N
        GroupName = Modern Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_49
    tile
    {
        xy = 1,6
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = SouthCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = N
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_50
    tile
    {
        xy = 2,6
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GroupName = Modern Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_51
    tile
    {
        xy = 3,6
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = WestCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_52
    tile
    {
        xy = 4,6
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = S
        GroupName = Modern Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_53
    tile
    {
        xy = 5,6
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = NorthCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = S
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_54
    tile
    {
        xy = 6,6
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = W
        GroupName = Modern Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_55
    tile
    {
        xy = 7,6
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = EastCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = W
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_56
    tile
    {
        xy = 0,7
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = N
        GroupName = Modern Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_57
    tile
    {
        xy = 1,7
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = SouthCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = N
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_58
    tile
    {
        xy = 2,7
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GroupName = Modern Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_59
    tile
    {
        xy = 3,7
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = WestCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_60
    tile
    {
        xy = 4,7
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = S
        GroupName = Modern Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_61
    tile
    {
        xy = 5,7
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = NorthCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = S
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_62
    tile
    {
        xy = 6,7
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = W
        GroupName = Modern Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_63
    tile
    {
        xy = 7,7
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = EastCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = W
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_64
    tile
    {
        xy = 0,8
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = N
        GroupName = Modern Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_65
    tile
    {
        xy = 1,8
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = SouthCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = N
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_66
    tile
    {
        xy = 2,8
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GroupName = Modern Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_67
    tile
    {
        xy = 3,8
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = WestCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_68
    tile
    {
        xy = 4,8
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = S
        GroupName = Modern Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_69
    tile
    {
        xy = 5,8
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = NorthCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = S
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_70
    tile
    {
        xy = 6,8
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = W
        GroupName = Modern Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_71
    tile
    {
        xy = 7,8
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = EastCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = W
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_72
    tile
    {
        xy = 0,9
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = N
        GroupName = Modern Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_73
    tile
    {
        xy = 1,9
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = SouthCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = N
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_74
    tile
    {
        xy = 2,9
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GroupName = Modern Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_75
    tile
    {
        xy = 3,9
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = WestCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_76
    tile
    {
        xy = 4,9
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = S
        GroupName = Modern Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_77
    tile
    {
        xy = 5,9
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = NorthCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = S
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_78
    tile
    {
        xy = 6,9
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = W
        GroupName = Modern Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_79
    tile
    {
        xy = 7,9
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = EastCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = W
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_80
    tile
    {
        xy = 0,10
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = N
        GroupName = Modern Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_81
    tile
    {
        xy = 1,10
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = SouthCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = N
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_82
    tile
    {
        xy = 2,10
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GroupName = Modern Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_83
    tile
    {
        xy = 3,10
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = WestCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_84
    tile
    {
        xy = 4,10
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = S
        GroupName = Modern Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_85
    tile
    {
        xy = 5,10
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = NorthCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = S
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_86
    tile
    {
        xy = 6,10
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = W
        GroupName = Modern Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_87
    tile
    {
        xy = 7,10
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = EastCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = W
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_88
    tile
    {
        xy = 0,11
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = N
        GroupName = Modern Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_89
    tile
    {
        xy = 1,11
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = SouthCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = N
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_90
    tile
    {
        xy = 2,11
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GroupName = Modern Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_91
    tile
    {
        xy = 3,11
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = WestCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_92
    tile
    {
        xy = 4,11
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = S
        GroupName = Modern Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_93
    tile
    {
        xy = 5,11
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = NorthCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = S
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_94
    tile
    {
        xy = 6,11
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = W
        GroupName = Modern Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_95
    tile
    {
        xy = 7,11
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = EastCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = W
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_96
    tile
    {
        xy = 0,12
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = N
        GroupName = Modern Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_97
    tile
    {
        xy = 1,12
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = SouthCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = N
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_98
    tile
    {
        xy = 2,12
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GroupName = Modern Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_99
    tile
    {
        xy = 3,12
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = WestCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_100
    tile
    {
        xy = 4,12
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = S
        GroupName = Modern Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_101
    tile
    {
        xy = 5,12
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = NorthCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = S
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_102
    tile
    {
        xy = 6,12
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = W
        GroupName = Modern Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_103
    tile
    {
        xy = 7,12
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = EastCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = W
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_104
    tile
    {
        xy = 0,13
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = N
        GroupName = Modern Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_105
    tile
    {
        xy = 1,13
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = SouthCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = N
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_106
    tile
    {
        xy = 2,13
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GroupName = Modern Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_107
    tile
    {
        xy = 3,13
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = WestCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_108
    tile
    {
        xy = 4,13
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = S
        GroupName = Modern Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_109
    tile
    {
        xy = 5,13
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = NorthCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = S
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_110
    tile
    {
        xy = 6,13
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = W
        GroupName = Modern Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_111
    tile
    {
        xy = 7,13
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = EastCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = W
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_112
    tile
    {
        xy = 0,14
        CanBreak = 
        CanScrap = 
        CustomName = counter
        Facing = S
        GroupName = Swikea
        IsHigh = 
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        MoveType = WallObject
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        attachedN = 
        container = counter
        solidtrans = 
    }
    // d_furniture_kitchen_01_113
    tile
    {
        xy = 1,14
        CanBreak = 
        CanScrap = 
        CustomName = counter
        Facing = E
        GroupName = Swikea
        IsHigh = 
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        MoveType = WallObject
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        attachedW = 
        container = counter
        solidtrans = 
    }
}
tileset
{
    file = d_doors_01
    size = 8,8
    id = 8
    // d_doors_01_0
    tile
    {
        xy = 0,0
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedW = 
        doorW = 
    }
    // d_doors_01_1
    tile
    {
        xy = 1,0
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedN = 
        doorN = 
    }
    // d_doors_01_2
    tile
    {
        xy = 2,0
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedW = 
    }
    // d_doors_01_3
    tile
    {
        xy = 3,0
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedN = 
    }
    // d_doors_01_4
    tile
    {
        xy = 4,0
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = MetalPlates
        attachedW = 
        doorTrans = 
        doorW = 
    }
    // d_doors_01_5
    tile
    {
        xy = 5,0
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = MetalPlates
        attachedN = 
        doorN = 
        doorTrans = 
    }
    // d_doors_01_6
    tile
    {
        xy = 6,0
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = MetalPlates
        attachedW = 
        doorTrans = 
    }
    // d_doors_01_7
    tile
    {
        xy = 7,0
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = MetalPlates
        attachedN = 
        doorTrans = 
    }
    // d_doors_01_8
    tile
    {
        xy = 0,1
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        Material3 = Glass
        attachedW = 
        doorTrans = 
        doorW = 
    }
    // d_doors_01_9
    tile
    {
        xy = 1,1
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        Material3 = Glass
        attachedN = 
        doorN = 
        doorTrans = 
    }
    // d_doors_01_10
    tile
    {
        xy = 2,1
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        Material3 = Glass
        attachedW = 
        doorTrans = 
    }
    // d_doors_01_11
    tile
    {
        xy = 3,1
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        Material3 = Glass
        attachedN = 
        doorTrans = 
    }
    // d_doors_01_12
    tile
    {
        xy = 4,1
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = MetalPlates
        attachedW = 
        doorTrans = 
        doorW = 
    }
    // d_doors_01_13
    tile
    {
        xy = 5,1
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = MetalPlates
        attachedN = 
        doorN = 
        doorTrans = 
    }
    // d_doors_01_14
    tile
    {
        xy = 6,1
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = MetalPlates
        attachedW = 
        doorTrans = 
    }
    // d_doors_01_15
    tile
    {
        xy = 7,1
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = MetalPlates
        attachedN = 
        doorTrans = 
    }
    // d_doors_01_16
    tile
    {
        xy = 0,2
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        Material3 = Glass
        attachedW = 
        doorTrans = 
        doorW = 
    }
    // d_doors_01_17
    tile
    {
        xy = 1,2
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        Material3 = Glass
        attachedN = 
        doorN = 
        doorTrans = 
    }
    // d_doors_01_18
    tile
    {
        xy = 2,2
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        Material3 = Glass
        attachedW = 
        doorTrans = 
    }
    // d_doors_01_19
    tile
    {
        xy = 3,2
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        Material3 = Glass
        attachedN = 
        doorTrans = 
    }
    // d_doors_01_20
    tile
    {
        xy = 4,2
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        Material3 = Glass
        attachedW = 
        doorTrans = 
        doorW = 
    }
    // d_doors_01_21
    tile
    {
        xy = 5,2
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        Material3 = Glass
        attachedN = 
        doorN = 
        doorTrans = 
    }
    // d_doors_01_22
    tile
    {
        xy = 6,2
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        Material3 = Glass
        attachedW = 
        doorTrans = 
    }
    // d_doors_01_23
    tile
    {
        xy = 7,2
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        Material3 = Glass
        attachedN = 
        doorTrans = 
    }
    // d_doors_01_24
    tile
    {
        xy = 0,3
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        doorW = 
    }
    // d_doors_01_25
    tile
    {
        xy = 1,3
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        doorN = 
    }
    // d_doors_01_26
    tile
    {
        xy = 2,3
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        doorTrans = 
    }
    // d_doors_01_27
    tile
    {
        xy = 3,3
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        doorTrans = 
    }
    // d_doors_01_28
    tile
    {
        xy = 4,3
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        Material3 = Glass
        attachedW = 
        doorTrans = 
        doorW = 
    }
    // d_doors_01_29
    tile
    {
        xy = 5,3
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        Material3 = Glass
        attachedN = 
        doorN = 
        doorTrans = 
    }
    // d_doors_01_30
    tile
    {
        xy = 6,3
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        Material3 = Glass
        attachedW = 
        doorTrans = 
    }
    // d_doors_01_31
    tile
    {
        xy = 7,3
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        Material3 = Glass
        attachedN = 
        doorTrans = 
    }
    // d_doors_01_32
    tile
    {
        xy = 0,4
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        doorW = 
    }
    // d_doors_01_33
    tile
    {
        xy = 1,4
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        doorN = 
    }
    // d_doors_01_34
    tile
    {
        xy = 2,4
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        doorTrans = 
    }
    // d_doors_01_35
    tile
    {
        xy = 3,4
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        doorTrans = 
    }
    // d_doors_01_36
    tile
    {
        xy = 4,4
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedW = 
        doorW = 
    }
    // d_doors_01_37
    tile
    {
        xy = 5,4
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedN = 
        doorN = 
    }
    // d_doors_01_38
    tile
    {
        xy = 6,4
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedW = 
    }
    // d_doors_01_39
    tile
    {
        xy = 7,4
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedN = 
    }
    // d_doors_01_40
    tile
    {
        xy = 0,5
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        Material3 = Glass
        doorTrans = 
        doorW = 
    }
    // d_doors_01_41
    tile
    {
        xy = 1,5
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        Material3 = Glass
        doorN = 
        doorTrans = 
    }
    // d_doors_01_42
    tile
    {
        xy = 2,5
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        Material3 = Glass
        doorTrans = 
    }
    // d_doors_01_43
    tile
    {
        xy = 3,5
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        Material3 = Glass
        doorTrans = 
    }
    // d_doors_01_44
    tile
    {
        xy = 4,5
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedW = 
        doorW = 
    }
    // d_doors_01_45
    tile
    {
        xy = 5,5
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedN = 
        doorN = 
    }
    // d_doors_01_46
    tile
    {
        xy = 6,5
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedW = 
    }
    // d_doors_01_47
    tile
    {
        xy = 7,5
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedN = 
    }
    // d_doors_01_48
    tile
    {
        xy = 0,6
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        Material3 = Glass
        doorTrans = 
        doorW = 
    }
    // d_doors_01_49
    tile
    {
        xy = 1,6
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        Material3 = Glass
        doorN = 
        doorTrans = 
    }
    // d_doors_01_50
    tile
    {
        xy = 2,6
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        Material3 = Glass
        doorTrans = 
    }
    // d_doors_01_51
    tile
    {
        xy = 3,6
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        Material3 = Glass
        doorTrans = 
    }
    // d_doors_01_52
    tile
    {
        xy = 4,6
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Door
        attachedW = 
        doorW = 
    }
    // d_doors_01_53
    tile
    {
        xy = 5,6
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Door
        attachedN = 
        doorN = 
    }
    // d_doors_01_54
    tile
    {
        xy = 6,6
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Door
        attachedW = 
    }
    // d_doors_01_55
    tile
    {
        xy = 7,6
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Door
        attachedN = 
    }
    // d_doors_01_56
    tile
    {
        xy = 0,7
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedW = 
        doorW = 
    }
    // d_doors_01_57
    tile
    {
        xy = 1,7
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedN = 
        doorN = 
    }
    // d_doors_01_58
    tile
    {
        xy = 2,7
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedW = 
    }
    // d_doors_01_59
    tile
    {
        xy = 3,7
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedN = 
    }
    // d_doors_01_60
    tile
    {
        xy = 4,7
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Door
        attachedW = 
        doorW = 
    }
    // d_doors_01_61
    tile
    {
        xy = 5,7
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Door
        attachedN = 
        doorN = 
    }
    // d_doors_01_62
    tile
    {
        xy = 6,7
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Door
        attachedW = 
    }
    // d_doors_01_63
    tile
    {
        xy = 7,7
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Door
        attachedN = 
    }
}
tileset
{
    file = d_furniture_couches_01
    size = 8,16
    id = 9
    // d_furniture_couches_01_0
    tile
    {
        xy = 0,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = S
        GroupName = Blue Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Nails
        Material3 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_1
    tile
    {
        xy = 1,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = S
        GroupName = Blue Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Nails
        Material3 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_2
    tile
    {
        xy = 2,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = E
        GroupName = Blue Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Nails
        Material3 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_3
    tile
    {
        xy = 3,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = E
        GroupName = Blue Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Nails
        Material3 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_4
    tile
    {
        xy = 4,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = W
        GroupName = Blue Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Nails
        Material3 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_5
    tile
    {
        xy = 5,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = W
        GroupName = Blue Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Nails
        Material3 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_6
    tile
    {
        xy = 6,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = N
        GroupName = Blue Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Nails
        Material3 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_7
    tile
    {
        xy = 7,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = N
        GroupName = Blue Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Nails
        Material3 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_8
    tile
    {
        xy = 0,1
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = S
        GroupName = Purple Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Foam
        PickUpWeight = 75
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_9
    tile
    {
        xy = 1,1
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = E
        GroupName = Purple Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Foam
        PickUpWeight = 75
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_10
    tile
    {
        xy = 2,1
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = W
        GroupName = Purple Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Foam
        PickUpWeight = 75
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_11
    tile
    {
        xy = 3,1
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = N
        GroupName = Purple Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Foam
        PickUpWeight = 75
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_12
    tile
    {
        xy = 4,1
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = S
        GroupName = Blue Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Foam
        PickUpWeight = 75
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_13
    tile
    {
        xy = 5,1
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = E
        GroupName = Blue Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Foam
        PickUpWeight = 75
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_14
    tile
    {
        xy = 6,1
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = W
        GroupName = Blue Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Foam
        PickUpWeight = 75
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_15
    tile
    {
        xy = 7,1
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = N
        GroupName = Blue Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Foam
        PickUpWeight = 75
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_16
    tile
    {
        xy = 0,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = S
        GroupName = Purple Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Nails
        Material3 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_17
    tile
    {
        xy = 1,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = S
        GroupName = Purple Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Nails
        Material3 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_18
    tile
    {
        xy = 2,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = E
        GroupName = Purple Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Nails
        Material3 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_19
    tile
    {
        xy = 3,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = E
        GroupName = Purple Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Nails
        Material3 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_20
    tile
    {
        xy = 4,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = W
        GroupName = Purple Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Nails
        Material3 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_21
    tile
    {
        xy = 5,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = W
        GroupName = Purple Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Nails
        Material3 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_22
    tile
    {
        xy = 6,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = N
        GroupName = Purple Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Nails
        Material3 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_23
    tile
    {
        xy = 7,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = N
        GroupName = Purple Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Nails
        Material3 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_24
    tile
    {
        xy = 0,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = S
        GroupName = blue Lazy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Wood
        Material3 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 0,0
        bed = 
    }
    // d_furniture_couches_01_25
    tile
    {
        xy = 1,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = S
        GroupName = blue Lazy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Wood
        Material3 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 1,0
        bed = 
    }
    // d_furniture_couches_01_26
    tile
    {
        xy = 2,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = E
        GroupName = blue Lazy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Wood
        Material3 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 0,1
        bed = 
    }
    // d_furniture_couches_01_27
    tile
    {
        xy = 3,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = E
        GroupName = blue Lazy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Wood
        Material3 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 0,0
        bed = 
    }
    // d_furniture_couches_01_28
    tile
    {
        xy = 4,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = W
        GroupName = blue Lazy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Wood
        Material3 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 0,1
        bed = 
    }
    // d_furniture_couches_01_29
    tile
    {
        xy = 5,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = W
        GroupName = blue Lazy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Wood
        Material3 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 0,0
        bed = 
    }
    // d_furniture_couches_01_30
    tile
    {
        xy = 6,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = N
        GroupName = blue Lazy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Wood
        Material3 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 0,0
        bed = 
    }
    // d_furniture_couches_01_31
    tile
    {
        xy = 7,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = N
        GroupName = blue Lazy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Wood
        Material3 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 1,0
        bed = 
    }
    // d_furniture_couches_01_32
    tile
    {
        xy = 0,4
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = S
        GroupName = Pink Lazy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Foam
        PickUpWeight = 75
        ScrapSize = Small
        bed = 
    }
    // d_furniture_couches_01_33
    tile
    {
        xy = 1,4
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = E
        GroupName = Pink Lazy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Foam
        PickUpWeight = 75
        ScrapSize = Small
        bed = 
    }
    // d_furniture_couches_01_34
    tile
    {
        xy = 2,4
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = W
        GroupName = Pink Lazy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Foam
        PickUpWeight = 75
        ScrapSize = Small
        bed = 
    }
    // d_furniture_couches_01_35
    tile
    {
        xy = 3,4
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = N
        GroupName = Pink Lazy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Foam
        PickUpWeight = 75
        ScrapSize = Small
        bed = 
    }
    // d_furniture_couches_01_36
    tile
    {
        xy = 4,4
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = S
        GroupName = blue Lazy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Foam
        PickUpWeight = 75
        ScrapSize = Small
        bed = 
    }
    // d_furniture_couches_01_37
    tile
    {
        xy = 5,4
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = E
        GroupName = blue Lazy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Foam
        PickUpWeight = 75
        ScrapSize = Small
        bed = 
    }
    // d_furniture_couches_01_38
    tile
    {
        xy = 6,4
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = W
        GroupName = blue Lazy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Foam
        PickUpWeight = 75
        ScrapSize = Small
        bed = 
    }
    // d_furniture_couches_01_39
    tile
    {
        xy = 7,4
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = N
        GroupName = blue Lazy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Foam
        PickUpWeight = 75
        ScrapSize = Small
        bed = 
    }
    // d_furniture_couches_01_40
    tile
    {
        xy = 0,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = S
        GroupName = Pink Lazy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Wood
        Material3 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 0,0
        bed = 
    }
    // d_furniture_couches_01_41
    tile
    {
        xy = 1,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = S
        GroupName = Pink Lazy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Wood
        Material3 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 1,0
        bed = 
    }
    // d_furniture_couches_01_42
    tile
    {
        xy = 2,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = E
        GroupName = Pink Lazy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Wood
        Material3 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 0,1
        bed = 
    }
    // d_furniture_couches_01_43
    tile
    {
        xy = 3,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = E
        GroupName = Pink Lazy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Wood
        Material3 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 0,0
        bed = 
    }
    // d_furniture_couches_01_44
    tile
    {
        xy = 4,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = W
        GroupName = Pink Lazy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Wood
        Material3 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 0,1
        bed = 
    }
    // d_furniture_couches_01_45
    tile
    {
        xy = 5,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = W
        GroupName = Pink Lazy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Wood
        Material3 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 0,0
        bed = 
    }
    // d_furniture_couches_01_46
    tile
    {
        xy = 6,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = N
        GroupName = Pink Lazy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Wood
        Material3 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 0,0
        bed = 
    }
    // d_furniture_couches_01_47
    tile
    {
        xy = 7,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = N
        GroupName = Pink Lazy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Wood
        Material3 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 1,0
        bed = 
    }
    // d_furniture_couches_01_48
    tile
    {
        xy = 0,6
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = S
        GroupName = Pink Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Nails
        Material3 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_49
    tile
    {
        xy = 1,6
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = S
        GroupName = Pink Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Nails
        Material3 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_50
    tile
    {
        xy = 2,6
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = E
        GroupName = Pink Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Nails
        Material3 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_51
    tile
    {
        xy = 3,6
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = E
        GroupName = Pink Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Nails
        Material3 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_52
    tile
    {
        xy = 4,6
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = W
        GroupName = Pink Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Nails
        Material3 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_53
    tile
    {
        xy = 5,6
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = W
        GroupName = Pink Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Nails
        Material3 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_54
    tile
    {
        xy = 6,6
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = N
        GroupName = Pink Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Nails
        Material3 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_55
    tile
    {
        xy = 7,6
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = N
        GroupName = Pink Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Nails
        Material3 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_56
    tile
    {
        xy = 0,7
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = S
        GroupName = Pink Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Foam
        PickUpWeight = 75
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_57
    tile
    {
        xy = 1,7
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = E
        GroupName = Pink Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Foam
        PickUpWeight = 75
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_58
    tile
    {
        xy = 2,7
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = W
        GroupName = Pink Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Foam
        PickUpWeight = 75
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_59
    tile
    {
        xy = 3,7
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = N
        GroupName = Pink Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Foam
        PickUpWeight = 75
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_60
    tile
    {
        xy = 4,7
        BlocksPlacement = 
        CanScrap = 
        CustomName = Futon
        Facing = W
        GroupName = Purple Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Foam
        PickUpWeight = 75
        ScrapSize = Small
        bed = 
    }
    // d_furniture_couches_01_61
    tile
    {
        xy = 5,7
        BlocksPlacement = 
        CanScrap = 
        CustomName = Futon
        Facing = N
        GroupName = Purple Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Foam
        PickUpWeight = 75
        ScrapSize = Small
        bed = 
    }
    // d_furniture_couches_01_62
    tile
    {
        xy = 6,7
        BlocksPlacement = 
        CanScrap = 
        CustomName = Futon
        Facing = W
        GroupName = Pink Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Foam
        PickUpWeight = 75
        ScrapSize = Small
        bed = 
    }
    // d_furniture_couches_01_63
    tile
    {
        xy = 7,7
        BlocksPlacement = 
        CanScrap = 
        CustomName = Futon
        Facing = N
        GroupName = Pink Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Foam
        PickUpWeight = 75
        ScrapSize = Small
        bed = 
    }
    // d_furniture_couches_01_64
    tile
    {
        xy = 0,8
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = E
        GroupName = DirkBlue Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Nails
        Material3 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_65
    tile
    {
        xy = 1,8
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = E
        GroupName = DirkBlue Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Nails
        Material3 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_66
    tile
    {
        xy = 2,8
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = S
        GroupName = DirkBlue Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Nails
        Material3 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_67
    tile
    {
        xy = 3,8
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = S
        GroupName = DirkBlue Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Nails
        Material3 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_68
    tile
    {
        xy = 4,8
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = W
        GroupName = DirkBlue Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Nails
        Material3 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_69
    tile
    {
        xy = 5,8
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = W
        GroupName = DirkBlue Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Nails
        Material3 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_70
    tile
    {
        xy = 6,8
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = N
        GroupName = DirkBlue Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Nails
        Material3 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_71
    tile
    {
        xy = 7,8
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = N
        GroupName = DirkBlue Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Nails
        Material3 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_72
    tile
    {
        xy = 0,9
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = E
        GroupName = DirkBlue Lazy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Foam
        PickUpWeight = 75
        ScrapSize = Small
        bed = 
    }
    // d_furniture_couches_01_73
    tile
    {
        xy = 1,9
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = S
        GroupName = DirkBlue Lazy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Foam
        PickUpWeight = 75
        ScrapSize = Small
        bed = 
    }
    // d_furniture_couches_01_74
    tile
    {
        xy = 2,9
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = W
        GroupName = DirkBlue Lazy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Foam
        PickUpWeight = 75
        ScrapSize = Small
        bed = 
    }
    // d_furniture_couches_01_75
    tile
    {
        xy = 3,9
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = N
        GroupName = DirkBlue Lazy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Foam
        PickUpWeight = 75
        ScrapSize = Small
        bed = 
    }
    // d_furniture_couches_01_76
    tile
    {
        xy = 4,9
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = E
        GroupName = DirkBrown Lazy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Foam
        PickUpWeight = 75
        ScrapSize = Small
        bed = 
    }
    // d_furniture_couches_01_77
    tile
    {
        xy = 5,9
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = S
        GroupName = DirkBrown Lazy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Foam
        PickUpWeight = 75
        ScrapSize = Small
        bed = 
    }
    // d_furniture_couches_01_78
    tile
    {
        xy = 6,9
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = W
        GroupName = DirkBrown Lazy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Foam
        PickUpWeight = 75
        ScrapSize = Small
        bed = 
    }
    // d_furniture_couches_01_79
    tile
    {
        xy = 7,9
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = N
        GroupName = DirkBrown Lazy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Foam
        PickUpWeight = 75
        ScrapSize = Small
        bed = 
    }
    // d_furniture_couches_01_80
    tile
    {
        xy = 0,10
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = E
        GroupName = DirkBrown Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Nails
        Material3 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_81
    tile
    {
        xy = 1,10
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = E
        GroupName = DirkBrown Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Nails
        Material3 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_82
    tile
    {
        xy = 2,10
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = S
        GroupName = DirkBrown Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Nails
        Material3 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_83
    tile
    {
        xy = 3,10
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = S
        GroupName = DirkBrown Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Nails
        Material3 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_84
    tile
    {
        xy = 4,10
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = W
        GroupName = DirkBrown Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Nails
        Material3 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_85
    tile
    {
        xy = 5,10
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = W
        GroupName = DirkBrown Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Nails
        Material3 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_86
    tile
    {
        xy = 6,10
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = N
        GroupName = DirkBrown Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Nails
        Material3 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_87
    tile
    {
        xy = 7,10
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = N
        GroupName = DirkBrown Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Nails
        Material3 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_88
    tile
    {
        xy = 0,11
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = E
        GroupName = DirkGreen Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Nails
        Material3 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_89
    tile
    {
        xy = 1,11
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = E
        GroupName = DirkGreen Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Nails
        Material3 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_90
    tile
    {
        xy = 2,11
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = S
        GroupName = DirkGreen Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Nails
        Material3 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_91
    tile
    {
        xy = 3,11
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = S
        GroupName = DirkGreen Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Nails
        Material3 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_92
    tile
    {
        xy = 4,11
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = W
        GroupName = DirkGreen Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Nails
        Material3 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_93
    tile
    {
        xy = 5,11
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = W
        GroupName = DirkGreen Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Nails
        Material3 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_94
    tile
    {
        xy = 6,11
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = N
        GroupName = DirkGreen Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Nails
        Material3 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_95
    tile
    {
        xy = 7,11
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = N
        GroupName = DirkGreen Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Nails
        Material3 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_96
    tile
    {
        xy = 0,12
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = E
        GroupName = DirkGreen Lazy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Foam
        PickUpWeight = 75
        ScrapSize = Small
        bed = 
    }
    // d_furniture_couches_01_97
    tile
    {
        xy = 1,12
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = S
        GroupName = DirkGreen Lazy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Foam
        PickUpWeight = 75
        ScrapSize = Small
        bed = 
    }
    // d_furniture_couches_01_98
    tile
    {
        xy = 2,12
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = W
        GroupName = DirkGreen Lazy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Foam
        PickUpWeight = 75
        ScrapSize = Small
        bed = 
    }
    // d_furniture_couches_01_99
    tile
    {
        xy = 3,12
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = N
        GroupName = DirkGreen Lazy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Foam
        PickUpWeight = 75
        ScrapSize = Small
        bed = 
    }
    // d_furniture_couches_01_100
    tile
    {
        xy = 4,12
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = E
        GroupName = DirkRed Lazy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Foam
        PickUpWeight = 75
        ScrapSize = Small
        bed = 
    }
    // d_furniture_couches_01_101
    tile
    {
        xy = 5,12
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = S
        GroupName = DirkRed Lazy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Foam
        PickUpWeight = 75
        ScrapSize = Small
        bed = 
    }
    // d_furniture_couches_01_102
    tile
    {
        xy = 6,12
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = W
        GroupName = DirkRed Lazy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Foam
        PickUpWeight = 75
        ScrapSize = Small
        bed = 
    }
    // d_furniture_couches_01_103
    tile
    {
        xy = 7,12
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = N
        GroupName = DirkRed Lazy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Foam
        PickUpWeight = 75
        ScrapSize = Small
        bed = 
    }
    // d_furniture_couches_01_104
    tile
    {
        xy = 0,13
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = E
        GroupName = DirkRed Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Nails
        Material3 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_105
    tile
    {
        xy = 1,13
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = E
        GroupName = DirkRed Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Nails
        Material3 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_106
    tile
    {
        xy = 2,13
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = S
        GroupName = DirkRed Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Nails
        Material3 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_107
    tile
    {
        xy = 3,13
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = S
        GroupName = DirkRed Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Nails
        Material3 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_108
    tile
    {
        xy = 4,13
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = W
        GroupName = DirkRed Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Nails
        Material3 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_109
    tile
    {
        xy = 5,13
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = W
        GroupName = DirkRed Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Nails
        Material3 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_110
    tile
    {
        xy = 6,13
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = N
        GroupName = DirkRed Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Nails
        Material3 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // d_furniture_couches_01_111
    tile
    {
        xy = 7,13
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Couch
        Facing = N
        GroupName = DirkRed Comfy
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Nails
        Material3 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 150
        PlaceTool = Hammer
        ScrapSize = Small
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
}
tileset
{
    file = d_location_sofaking
    size = 8,8
    id = 10
    // d_location_sofaking_0
    tile
    {
        xy = 0,0
        CustomName = Sign
        Facing = S
        GroupName = sofaking
        IsMoveAble = 
        PickUpWeight = 60
        SpriteGridPos = 0,0
        solidtrans = 
    }
    // d_location_sofaking_1
    tile
    {
        xy = 1,0
        CustomName = Sign
        Facing = S
        GroupName = sofaking
        IsMoveAble = 
        PickUpWeight = 60
        SpriteGridPos = 1,0
        solidtrans = 
    }
    // d_location_sofaking_2
    tile
    {
        xy = 2,0
        CustomName = Sign
        Facing = S
        GroupName = sofaking
        IsMoveAble = 
        PickUpWeight = 60
        SpriteGridPos = 2,0
        solidtrans = 
    }
    // d_location_sofaking_3
    tile
    {
        xy = 3,0
        BlocksPlacement = 
        CustomName = Mall Decoration
        IsLow = 
        IsMoveAble = 
        PickUpLevel = 5
        PickUpTool = Crowbar
        PickUpWeight = 250
        solidtrans = 
    }
    // d_location_sofaking_4
    tile
    {
        xy = 4,0
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedW = 
        doorW = 
    }
    // d_location_sofaking_5
    tile
    {
        xy = 5,0
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedN = 
        doorN = 
    }
    // d_location_sofaking_6
    tile
    {
        xy = 6,0
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedW = 
    }
    // d_location_sofaking_7
    tile
    {
        xy = 7,0
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedN = 
    }
    // d_location_sofaking_8
    tile
    {
        xy = 0,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = N
        GroupName = Modern Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_location_sofaking_9
    tile
    {
        xy = 1,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = SouthCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = N
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_location_sofaking_10
    tile
    {
        xy = 2,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GroupName = Modern Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_location_sofaking_11
    tile
    {
        xy = 3,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = WestCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_location_sofaking_12
    tile
    {
        xy = 4,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = S
        GroupName = Modern Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_location_sofaking_13
    tile
    {
        xy = 5,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = NorthCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = S
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_location_sofaking_14
    tile
    {
        xy = 6,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = W
        GroupName = Modern Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_location_sofaking_15
    tile
    {
        xy = 7,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = EastCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = W
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // d_location_sofaking_16
    tile
    {
        xy = 0,2
        CanBreak = 
        CustomName = Mall Tile N
        IsMoveAble = 
        Material = Brick
        MoveType = FloorTile
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 30
        PlaceTool = Hammer
        solidfloor = 
    }
    // d_location_sofaking_17
    tile
    {
        xy = 1,2
        CanBreak = 
        CustomName = Mall Tile W
        IsMoveAble = 
        Material = Brick
        MoveType = FloorTile
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 30
        PlaceTool = Hammer
        solidfloor = 
    }
    // d_location_sofaking_18
    tile
    {
        xy = 2,2
        CanBreak = 
        CustomName = Grey Mall Tile
        IsMoveAble = 
        Material = Brick
        MoveType = FloorTile
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 30
        PlaceTool = Hammer
        solidfloor = 
    }
    // d_location_sofaking_19
    tile
    {
        xy = 3,2
        CanBreak = 
        CustomName = White Mall Tile
        IsMoveAble = 
        Material = Brick
        MoveType = FloorTile
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 30
        PlaceTool = Hammer
        solidfloor = 
    }
    // d_location_sofaking_20
    tile
    {
        xy = 4,2
        BlocksPlacement = 
        IsLow = 
        IsTable = 
        Surface = 34
        solidtrans = 
    }
    // d_location_sofaking_21
    tile
    {
        xy = 5,2
        BlocksPlacement = 
        IsLow = 
        IsTable = 
        Surface = 34
        solidtrans = 
    }
    // d_location_sofaking_22
    tile
    {
        xy = 6,2
        BlocksPlacement = 
        IsLow = 
        IsTable = 
        Surface = 34
        solidtrans = 
    }
    // d_location_sofaking_23
    tile
    {
        xy = 7,2
        solidtrans = 
    }
    // d_location_sofaking_24
    tile
    {
        xy = 0,3
        BlocksPlacement = 
        IsLow = 
        IsTable = 
        Surface = 34
        solidtrans = 
    }
    // d_location_sofaking_25
    tile
    {
        xy = 1,3
        BlocksPlacement = 
        IsLow = 
        IsTable = 
        Surface = 34
        solidtrans = 
    }
    // d_location_sofaking_26
    tile
    {
        xy = 2,3
        BlocksPlacement = 
        IsLow = 
        IsTable = 
        Surface = 34
        solidtrans = 
    }
    // d_location_sofaking_27
    tile
    {
        xy = 3,3
        BlocksPlacement = 
        IsLow = 
        IsTable = 
        Surface = 34
        solidtrans = 
    }
    // d_location_sofaking_28
    tile
    {
        xy = 4,3
        BlocksPlacement = 
        CanScrap = 
        CustomName = Couch
        Facing = S
        GroupName = Couch Corner
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Foam
        PickUpWeight = 75
        ScrapSize = Small
        bed = 
    }
    // d_location_sofaking_29
    tile
    {
        xy = 5,3
        BlocksPlacement = 
        CanScrap = 
        CustomName = Couch
        Facing = S
        GroupName = Couch Corner
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Foam
        PickUpWeight = 75
        ScrapSize = Small
        bed = 
    }
    // d_location_sofaking_30
    tile
    {
        xy = 6,3
        BlocksPlacement = 
        CanScrap = 
        CustomName = Couch
        Facing = S
        GroupName = Couch Corner
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Foam
        PickUpWeight = 75
        ScrapSize = Small
        bed = 
    }
    // d_location_sofaking_31
    tile
    {
        xy = 7,3
        BlocksPlacement = 
        CanScrap = 
        CustomName = Couch
        Facing = S
        GroupName = Couch Corner
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Foam
        PickUpWeight = 75
        ScrapSize = Small
        bed = 
    }
    // d_location_sofaking_32
    tile
    {
        xy = 0,4
        BlocksPlacement = 
        IsLow = 
        IsTable = 
        Surface = 34
        solidtrans = 
    }
    // d_location_sofaking_33
    tile
    {
        xy = 1,4
        BlocksPlacement = 
        IsLow = 
        IsTable = 
        Surface = 34
        solidtrans = 
    }
    // d_location_sofaking_34
    tile
    {
        xy = 2,4
        BlocksPlacement = 
        IsLow = 
        IsTable = 
        Surface = 34
        solidtrans = 
    }
    // d_location_sofaking_35
    tile
    {
        xy = 3,4
        BlocksPlacement = 
        IsLow = 
        IsTable = 
        Surface = 34
        solidtrans = 
    }
    // d_location_sofaking_36
    tile
    {
        xy = 4,4
        BlocksPlacement = 
        CanScrap = 
        CustomName = Couch
        Facing = S
        GroupName = Couch Corner
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Foam
        PickUpWeight = 75
        ScrapSize = Small
        bed = 
    }
    // d_location_sofaking_37
    tile
    {
        xy = 5,4
        BlocksPlacement = 
        CanScrap = 
        CustomName = Couch
        Facing = S
        GroupName = Couch Corner
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Foam
        PickUpWeight = 75
        ScrapSize = Small
        bed = 
    }
    // d_location_sofaking_38
    tile
    {
        xy = 6,4
        BlocksPlacement = 
        CanScrap = 
        CustomName = Couch
        Facing = S
        GroupName = Couch Corner
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Foam
        PickUpWeight = 75
        ScrapSize = Small
        bed = 
    }
    // d_location_sofaking_39
    tile
    {
        xy = 7,4
        BlocksPlacement = 
        CanScrap = 
        CustomName = Couch
        Facing = S
        GroupName = Couch Corner
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Foam
        PickUpWeight = 75
        ScrapSize = Small
        bed = 
    }
    // d_location_sofaking_40
    tile
    {
        xy = 0,5
        CustomName = Sign
        Facing = E
        GroupName = Dr R B Mat Dentistry
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 0,0
        attachedN = 
    }
    // d_location_sofaking_41
    tile
    {
        xy = 1,5
        CustomName = Sign
        Facing = E
        GroupName = Dr R B Mat Dentistry
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 1,0
        attachedN = 
    }
    // d_location_sofaking_42
    tile
    {
        xy = 2,5
        CustomName = Sign
        Facing = E
        GroupName = Dr R B Mat Dentistry
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 2,0
        attachedN = 
    }
    // d_location_sofaking_43
    tile
    {
        xy = 3,5
        CustomName = Sign
        Facing = E
        GroupName = Dr R B Mat Dentistry
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 3,0
        attachedN = 
    }
    // d_location_sofaking_44
    tile
    {
        xy = 4,5
        BlocksPlacement = 
        CanScrap = 
        CustomName = Couch
        Facing = S
        GroupName = Couch Corner
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Foam
        PickUpWeight = 75
        ScrapSize = Small
        bed = 
    }
    // d_location_sofaking_45
    tile
    {
        xy = 5,5
        BlocksPlacement = 
        CanScrap = 
        CustomName = Couch
        Facing = S
        GroupName = Couch Corner
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Foam
        PickUpWeight = 75
        ScrapSize = Small
        bed = 
    }
    // d_location_sofaking_46
    tile
    {
        xy = 6,5
        BlocksPlacement = 
        CanScrap = 
        CustomName = Couch
        Facing = S
        GroupName = Couch Corner
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Foam
        PickUpWeight = 75
        ScrapSize = Small
        bed = 
    }
    // d_location_sofaking_47
    tile
    {
        xy = 7,5
        BlocksPlacement = 
        CanScrap = 
        CustomName = Couch
        Facing = S
        GroupName = Couch Corner
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Foam
        PickUpWeight = 75
        ScrapSize = Small
        bed = 
    }
    // d_location_sofaking_52
    tile
    {
        xy = 4,6
        BlocksPlacement = 
        CanScrap = 
        CustomName = Couch
        Facing = S
        GroupName = Couch Corner
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Foam
        PickUpWeight = 75
        ScrapSize = Small
        bed = 
    }
    // d_location_sofaking_53
    tile
    {
        xy = 5,6
        BlocksPlacement = 
        CanScrap = 
        CustomName = Couch
        Facing = S
        GroupName = Couch Corner
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Foam
        PickUpWeight = 75
        ScrapSize = Small
        bed = 
    }
    // d_location_sofaking_54
    tile
    {
        xy = 6,6
        BlocksPlacement = 
        CanScrap = 
        CustomName = Couch
        Facing = S
        GroupName = Couch Corner
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Foam
        PickUpWeight = 75
        ScrapSize = Small
        bed = 
    }
    // d_location_sofaking_55
    tile
    {
        xy = 7,6
        BlocksPlacement = 
        CanScrap = 
        CustomName = Couch
        Facing = S
        GroupName = Couch Corner
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = Foam
        PickUpWeight = 75
        ScrapSize = Small
        bed = 
    }
}
tileset
{
    file = d_location_arcadian_01
    size = 8,8
    id = 11
    // d_location_arcadian_01_0
    tile
    {
        xy = 0,0
        BlocksPlacement = 
        CanScrap = 
        CustomName = Machine
        Facing = E
        GroupName = arcadian
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpWeight = 200
        solid = 
    }
    // d_location_arcadian_01_1
    tile
    {
        xy = 1,0
        BlocksPlacement = 
        CanScrap = 
        CustomName = Machine
        Facing = S
        GroupName = arcadian
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpWeight = 200
        solid = 
    }
    // d_location_arcadian_01_2
    tile
    {
        xy = 2,0
        BlocksPlacement = 
        CanScrap = 
        CustomName = Machine
        Facing = W
        GroupName = arcadian
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpWeight = 200
        solid = 
    }
    // d_location_arcadian_01_3
    tile
    {
        xy = 3,0
        BlocksPlacement = 
        CanScrap = 
        CustomName = Machine
        Facing = N
        GroupName = arcadian
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpWeight = 200
        solid = 
    }
    // d_location_arcadian_01_4
    tile
    {
        xy = 4,0
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = S
        GroupName = arcadian
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        Surface = 34
        solidtrans = 
    }
    // d_location_arcadian_01_5
    tile
    {
        xy = 5,0
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = S
        GroupName = arcadian
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        Surface = 34
        solidtrans = 
    }
    // d_location_arcadian_01_6
    tile
    {
        xy = 6,0
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = E
        GroupName = arcadian
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        Surface = 34
        solidtrans = 
    }
    // d_location_arcadian_01_7
    tile
    {
        xy = 7,0
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = E
        GroupName = arcadian
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        Surface = 34
        solidtrans = 
    }
    // d_location_arcadian_01_8
    tile
    {
        xy = 0,1
        BlocksPlacement = 
        CanScrap = 
        CustomName = Machine
        Facing = E
        GroupName = arcadian
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpWeight = 200
        solid = 
    }
    // d_location_arcadian_01_9
    tile
    {
        xy = 1,1
        BlocksPlacement = 
        CanScrap = 
        CustomName = Machine
        Facing = S
        GroupName = arcadian
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpWeight = 200
        solid = 
    }
    // d_location_arcadian_01_10
    tile
    {
        xy = 2,1
        BlocksPlacement = 
        CanScrap = 
        CustomName = Machine
        Facing = W
        GroupName = arcadian
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpWeight = 200
        solid = 
    }
    // d_location_arcadian_01_11
    tile
    {
        xy = 3,1
        BlocksPlacement = 
        CanScrap = 
        CustomName = Machine
        Facing = N
        GroupName = arcadian
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpWeight = 200
        solid = 
    }
    // d_location_arcadian_01_12
    tile
    {
        xy = 4,1
        BlocksPlacement = 
        CustomName = Machine
        Facing = S
        ForceSingleItem = 
        GroupName = arcadian
        IsLow = 
        IsMoveAble = 
        PickUpWeight = 200
        SpriteGridPos = 0,1
        solidtrans = 
    }
    // d_location_arcadian_01_13
    tile
    {
        xy = 5,1
        BlocksPlacement = 
        CustomName = Machine
        Facing = S
        ForceSingleItem = 
        GroupName = arcadian
        IsLow = 
        IsMoveAble = 
        PickUpWeight = 200
        SpriteGridPos = 0,0
        solidtrans = 
    }
    // d_location_arcadian_01_14
    tile
    {
        xy = 6,1
        BlocksPlacement = 
        CustomName = Machine
        Facing = S
        ForceSingleItem = 
        GroupName = arcadian
        IsLow = 
        IsMoveAble = 
        PickUpWeight = 200
        SpriteGridPos = 0,0
        solidtrans = 
    }
    // d_location_arcadian_01_15
    tile
    {
        xy = 7,1
        BlocksPlacement = 
        CustomName = Machine
        Facing = S
        ForceSingleItem = 
        GroupName = arcadian
        IsLow = 
        IsMoveAble = 
        PickUpWeight = 200
        SpriteGridPos = 1,0
        solidtrans = 
    }
    // d_location_arcadian_01_16
    tile
    {
        xy = 0,2
        BlocksPlacement = 
        CanScrap = 
        CustomName = Machine
        Facing = E
        GroupName = arcadian
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpWeight = 200
        solid = 
    }
    // d_location_arcadian_01_17
    tile
    {
        xy = 1,2
        BlocksPlacement = 
        CanScrap = 
        CustomName = Machine
        Facing = S
        GroupName = arcadian
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpWeight = 200
        solid = 
    }
    // d_location_arcadian_01_18
    tile
    {
        xy = 2,2
        BlocksPlacement = 
        CanScrap = 
        CustomName = Machine
        Facing = W
        GroupName = arcadian
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpWeight = 200
        solid = 
    }
    // d_location_arcadian_01_19
    tile
    {
        xy = 3,2
        BlocksPlacement = 
        CanScrap = 
        CustomName = Machine
        Facing = N
        GroupName = arcadian
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpWeight = 200
        solid = 
    }
    // d_location_arcadian_01_20
    tile
    {
        xy = 4,2
        BlocksPlacement = 
        CustomName = Machine
        Facing = S
        ForceSingleItem = 
        GroupName = arcadian
        IsLow = 
        IsMoveAble = 
        PickUpWeight = 200
        SpriteGridPos = 0,1
        solidtrans = 
    }
    // d_location_arcadian_01_21
    tile
    {
        xy = 5,2
        BlocksPlacement = 
        CustomName = Machine
        Facing = S
        ForceSingleItem = 
        GroupName = arcadian
        IsLow = 
        IsMoveAble = 
        PickUpWeight = 200
        SpriteGridPos = 0,0
        solidtrans = 
    }
    // d_location_arcadian_01_22
    tile
    {
        xy = 6,2
        BlocksPlacement = 
        CustomName = Machine
        Facing = S
        ForceSingleItem = 
        GroupName = arcadian
        IsLow = 
        IsMoveAble = 
        PickUpWeight = 200
        SpriteGridPos = 0,0
        solidtrans = 
    }
    // d_location_arcadian_01_23
    tile
    {
        xy = 7,2
        BlocksPlacement = 
        CustomName = Machine
        Facing = S
        ForceSingleItem = 
        GroupName = arcadian
        IsLow = 
        IsMoveAble = 
        PickUpWeight = 200
        SpriteGridPos = 1,0
        solidtrans = 
    }
    // d_location_arcadian_01_24
    tile
    {
        xy = 0,3
        BlocksPlacement = 
        CanScrap = 
        CustomName = Machine
        Facing = E
        GroupName = arcadian
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpWeight = 200
        solid = 
    }
    // d_location_arcadian_01_25
    tile
    {
        xy = 1,3
        BlocksPlacement = 
        CanScrap = 
        CustomName = Machine
        Facing = S
        GroupName = arcadian
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpWeight = 200
        solid = 
    }
    // d_location_arcadian_01_26
    tile
    {
        xy = 2,3
        BlocksPlacement = 
        CanScrap = 
        CustomName = Machine
        Facing = W
        GroupName = arcadian
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpWeight = 200
        solid = 
    }
    // d_location_arcadian_01_27
    tile
    {
        xy = 3,3
        BlocksPlacement = 
        CanScrap = 
        CustomName = Machine
        Facing = N
        GroupName = arcadian
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpWeight = 200
        solid = 
    }
    // d_location_arcadian_01_28
    tile
    {
        xy = 4,3
        BlocksPlacement = 
        CanScrap = 
        CustomName = Machine
        Facing = E
        GroupName = arcadian
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpWeight = 200
        solid = 
    }
    // d_location_arcadian_01_29
    tile
    {
        xy = 5,3
        BlocksPlacement = 
        CanScrap = 
        CustomName = Machine
        Facing = S
        GroupName = arcadian
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpWeight = 200
        solid = 
    }
    // d_location_arcadian_01_30
    tile
    {
        xy = 6,3
        CanBreak = 
        CustomName = Arcadian Carpet
        IsMoveAble = 
        Material = Fabric
        MoveType = FloorTile
        PickUpTool = Cutter
        PickUpWeight = 10
        attachedFloor = 
        solidfloor = 
    }
    // d_location_arcadian_01_32
    tile
    {
        xy = 0,4
        CustomName = Sign
        Facing = E
        ForceSingleItem = 
        GroupName = Hugo Plush
        IsMoveAble = 
        MoveType = WallObject
        PickUpTool = Electrician
        PickUpWeight = 20
        PlaceTool = Electrician
        SpriteGridPos = 0,3
        attachedN = 
    }
    // d_location_arcadian_01_33
    tile
    {
        xy = 1,4
        CustomName = Sign
        Facing = E
        ForceSingleItem = 
        GroupName = Hugo Plush
        IsMoveAble = 
        MoveType = WallObject
        PickUpTool = Electrician
        PickUpWeight = 20
        PlaceTool = Electrician
        SpriteGridPos = 0,2
        attachedN = 
    }
    // d_location_arcadian_01_34
    tile
    {
        xy = 2,4
        CustomName = Sign
        Facing = E
        ForceSingleItem = 
        GroupName = Hugo Plush
        IsMoveAble = 
        MoveType = WallObject
        PickUpTool = Electrician
        PickUpWeight = 20
        PlaceTool = Electrician
        SpriteGridPos = 0,1
        attachedN = 
    }
    // d_location_arcadian_01_35
    tile
    {
        xy = 3,4
        CustomName = Sign
        Facing = E
        ForceSingleItem = 
        GroupName = Hugo Plush
        IsMoveAble = 
        MoveType = WallObject
        PickUpTool = Electrician
        PickUpWeight = 20
        PlaceTool = Electrician
        SpriteGridPos = 0,0
        attachedN = 
    }
    // d_location_arcadian_01_36
    tile
    {
        xy = 4,4
        BlocksPlacement = 
        CanScrap = 
        CustomName = Machine
        Facing = S
        GroupName = arcadian
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpWeight = 200
        solid = 
    }
    // d_location_arcadian_01_37
    tile
    {
        xy = 5,4
        BlocksPlacement = 
        CanScrap = 
        CustomName = Machine
        Facing = E
        GroupName = arcadian
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpWeight = 200
        solid = 
    }
    // d_location_arcadian_01_38
    tile
    {
        xy = 6,4
        BlocksPlacement = 
        CanScrap = 
        CustomName = Machine
        Facing = N
        GroupName = arcadian
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpWeight = 200
        solid = 
    }
    // d_location_arcadian_01_39
    tile
    {
        xy = 7,4
        BlocksPlacement = 
        CanScrap = 
        CustomName = Machine
        Facing = W
        GroupName = arcadian
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpWeight = 200
        solid = 
    }
    // d_location_arcadian_01_40
    tile
    {
        xy = 0,5
        CustomName = Sign
        Facing = S
        ForceSingleItem = 
        GroupName = Hugo Plush
        IsMoveAble = 
        MoveType = WallObject
        PickUpTool = Electrician
        PickUpWeight = 20
        PlaceTool = Electrician
        SpriteGridPos = 0,0
        attachedN = 
    }
    // d_location_arcadian_01_41
    tile
    {
        xy = 1,5
        CustomName = Sign
        Facing = S
        ForceSingleItem = 
        GroupName = Hugo Plush
        IsMoveAble = 
        MoveType = WallObject
        PickUpTool = Electrician
        PickUpWeight = 20
        PlaceTool = Electrician
        SpriteGridPos = 1,0
        attachedN = 
    }
    // d_location_arcadian_01_42
    tile
    {
        xy = 2,5
        CustomName = Sign
        Facing = S
        ForceSingleItem = 
        GroupName = Hugo Plush
        IsMoveAble = 
        MoveType = WallObject
        PickUpTool = Electrician
        PickUpWeight = 20
        PlaceTool = Electrician
        SpriteGridPos = 2,0
        attachedN = 
    }
    // d_location_arcadian_01_43
    tile
    {
        xy = 3,5
        CustomName = Sign
        Facing = S
        ForceSingleItem = 
        GroupName = Hugo Plush
        IsMoveAble = 
        MoveType = WallObject
        PickUpTool = Electrician
        PickUpWeight = 20
        PlaceTool = Electrician
        SpriteGridPos = 3,0
        attachedN = 
    }
    // d_location_arcadian_01_48
    tile
    {
        xy = 0,6
        CustomName = Sign
        Facing = E
        ForceSingleItem = 
        GroupName = Hugo Plush
        IsMoveAble = 
        MoveType = WallObject
        PickUpTool = Electrician
        PickUpWeight = 20
        PlaceTool = Electrician
        SpriteGridPos = 0,2
        attachedN = 
    }
    // d_location_arcadian_01_49
    tile
    {
        xy = 1,6
        CustomName = Sign
        Facing = E
        ForceSingleItem = 
        GroupName = Hugo Plush
        IsMoveAble = 
        MoveType = WallObject
        PickUpTool = Electrician
        PickUpWeight = 20
        PlaceTool = Electrician
        SpriteGridPos = 0,1
        attachedN = 
    }
    // d_location_arcadian_01_50
    tile
    {
        xy = 2,6
        CustomName = Sign
        Facing = E
        ForceSingleItem = 
        GroupName = Hugo Plush
        IsMoveAble = 
        MoveType = WallObject
        PickUpTool = Electrician
        PickUpWeight = 20
        PlaceTool = Electrician
        SpriteGridPos = 0,0
        attachedN = 
    }
    // d_location_arcadian_01_56
    tile
    {
        xy = 0,7
        CustomName = Sign
        Facing = S
        ForceSingleItem = 
        GroupName = Hugo Plush
        IsMoveAble = 
        MoveType = WallObject
        PickUpTool = Electrician
        PickUpWeight = 20
        PlaceTool = Electrician
        SpriteGridPos = 0,0
        attachedN = 
    }
    // d_location_arcadian_01_57
    tile
    {
        xy = 1,7
        CustomName = Sign
        Facing = S
        ForceSingleItem = 
        GroupName = Hugo Plush
        IsMoveAble = 
        MoveType = WallObject
        PickUpTool = Electrician
        PickUpWeight = 20
        PlaceTool = Electrician
        SpriteGridPos = 1,0
        attachedN = 
    }
    // d_location_arcadian_01_58
    tile
    {
        xy = 2,7
        CustomName = Sign
        Facing = S
        ForceSingleItem = 
        GroupName = Hugo Plush
        IsMoveAble = 
        MoveType = WallObject
        PickUpTool = Electrician
        PickUpWeight = 20
        PlaceTool = Electrician
        SpriteGridPos = 2,0
        attachedN = 
    }
    // d_location_arcadian_01_59
    tile
    {
        xy = 3,7
        CustomName = Sign
        Facing = S
        ForceSingleItem = 
        GroupName = Hugo Plush
        IsMoveAble = 
        MoveType = WallObject
        PickUpTool = Electrician
        PickUpWeight = 20
        PlaceTool = Electrician
        SpriteGridPos = 3,0
        attachedN = 
    }
    // d_location_arcadian_01_60
    tile
    {
        xy = 4,7
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = W
        GroupName = Grey
        IsLow = 
        IsMoveAble = 
        Material2 = PlasticHard
        PickUpWeight = 75
        ScrapSize = Small
        bed = 
    }
    // d_location_arcadian_01_61
    tile
    {
        xy = 5,7
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = E
        GroupName = Grey
        IsLow = 
        IsMoveAble = 
        Material2 = PlasticHard
        PickUpWeight = 75
        ScrapSize = Small
        bed = 
    }
    // d_location_arcadian_01_62
    tile
    {
        xy = 6,7
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = S
        GroupName = Grey
        IsLow = 
        IsMoveAble = 
        Material2 = PlasticHard
        PickUpWeight = 75
        ScrapSize = Small
        bed = 
    }
    // d_location_arcadian_01_63
    tile
    {
        xy = 7,7
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = N
        GroupName = Grey
        IsLow = 
        IsMoveAble = 
        Material2 = PlasticHard
        PickUpWeight = 75
        ScrapSize = Small
        bed = 
    }
}
tileset
{
    file = d_wall_decorations_01
    size = 8,8
    id = 12
    // d_wall_decorations_01_0
    tile
    {
        xy = 0,0
        CustomName = Painting
        Facing = S
        GroupName = Waterbeach Hills
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 30
        SpriteGridPos = 0,0
        WallOverlay = 
        attachedN = 
    }
    // d_wall_decorations_01_1
    tile
    {
        xy = 1,0
        CustomName = Painting
        Facing = S
        GroupName = Waterbeach Hills
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 30
        SpriteGridPos = 1,0
        WallOverlay = 
        attachedN = 
    }
    // d_wall_decorations_01_2
    tile
    {
        xy = 2,0
        CustomName = Painting
        Facing = E
        GroupName = Waterbeach Hills
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 30
        SpriteGridPos = 0,1
        WallOverlay = 
        attachedN = 
    }
    // d_wall_decorations_01_3
    tile
    {
        xy = 3,0
        CustomName = Painting
        Facing = E
        GroupName = Waterbeach Hills
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 30
        SpriteGridPos = 0,0
        WallOverlay = 
        attachedN = 
    }
    // d_wall_decorations_01_4
    tile
    {
        xy = 4,0
        CustomName = Painting
        Facing = E
        GroupName = Waterbeach Hills
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 30
        WallOverlay = 
        attachedN = 
    }
    // d_wall_decorations_01_5
    tile
    {
        xy = 5,0
        CustomName = Painting
        Facing = S
        GroupName = Waterbeach Hills
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 30
        WallOverlay = 
        attachedN = 
    }
    // d_wall_decorations_01_6
    tile
    {
        xy = 6,0
        CustomName = Painting
        Facing = E
        GroupName = Waterbeach Hills
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 30
        WallOverlay = 
        attachedN = 
    }
    // d_wall_decorations_01_7
    tile
    {
        xy = 7,0
        CustomName = Painting
        Facing = S
        GroupName = Waterbeach Hills
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 30
        WallOverlay = 
        attachedN = 
    }
    // d_wall_decorations_01_8
    tile
    {
        xy = 0,1
        CustomName = Painting
        Facing = E
        GroupName = Waterbeach Hills
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 30
        WallOverlay = 
        attachedN = 
    }
    // d_wall_decorations_01_9
    tile
    {
        xy = 1,1
        CustomName = Painting
        Facing = S
        GroupName = Waterbeach Hills
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 30
        WallOverlay = 
        attachedN = 
    }
    // d_wall_decorations_01_10
    tile
    {
        xy = 2,1
        CustomName = Painting
        Facing = S
        GroupName = Waterbeach Hills
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 30
        WallOverlay = 
        attachedN = 
    }
    // d_wall_decorations_01_11
    tile
    {
        xy = 3,1
        CustomName = Painting
        Facing = E
        GroupName = Waterbeach Hills
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 30
        WallOverlay = 
        attachedN = 
    }
    // d_wall_decorations_01_12
    tile
    {
        xy = 4,1
        CustomName = Painting
        Facing = E
        GroupName = Waterbeach Hills
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 30
        WallOverlay = 
        attachedN = 
    }
    // d_wall_decorations_01_13
    tile
    {
        xy = 5,1
        CustomName = Painting
        Facing = S
        GroupName = Waterbeach Hills
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 30
        WallOverlay = 
        attachedN = 
    }
    // d_wall_decorations_01_14
    tile
    {
        xy = 6,1
        CustomName = Painting
        Facing = E
        GroupName = Waterbeach Hills
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 30
        WallOverlay = 
        attachedN = 
    }
    // d_wall_decorations_01_15
    tile
    {
        xy = 7,1
        CustomName = Painting
        Facing = S
        GroupName = Waterbeach Hills
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 30
        WallOverlay = 
        attachedN = 
    }
    // d_wall_decorations_01_16
    tile
    {
        xy = 0,2
        CustomName = Painting
        Facing = S
        GroupName = Waterbeach Hills
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 30
        WallOverlay = 
        attachedN = 
    }
    // d_wall_decorations_01_17
    tile
    {
        xy = 1,2
        CustomName = Painting
        Facing = E
        GroupName = Waterbeach Hills
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 30
        WallOverlay = 
        attachedN = 
    }
    // d_wall_decorations_01_18
    tile
    {
        xy = 2,2
        CustomName = Painting
        Facing = S
        GroupName = Waterbeach Hills
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 30
        WallOverlay = 
        attachedN = 
    }
    // d_wall_decorations_01_19
    tile
    {
        xy = 3,2
        CustomName = Painting
        Facing = E
        GroupName = Waterbeach Hills
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 30
        WallOverlay = 
        attachedN = 
    }
    // d_wall_decorations_01_20
    tile
    {
        xy = 4,2
        CustomName = Painting
        Facing = S
        GroupName = Waterbeach Hills
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 30
        SpriteGridPos = 0,0
        WallOverlay = 
        attachedN = 
    }
    // d_wall_decorations_01_21
    tile
    {
        xy = 5,2
        CustomName = Painting
        Facing = S
        GroupName = Waterbeach Hills
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 30
        SpriteGridPos = 1,0
        WallOverlay = 
        attachedN = 
    }
    // d_wall_decorations_01_22
    tile
    {
        xy = 6,2
        CustomName = Painting
        Facing = E
        GroupName = Waterbeach Hills
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 30
        SpriteGridPos = 0,1
        WallOverlay = 
        attachedN = 
    }
    // d_wall_decorations_01_23
    tile
    {
        xy = 7,2
        CustomName = Painting
        Facing = E
        GroupName = Waterbeach Hills
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 30
        SpriteGridPos = 0,0
        WallOverlay = 
        attachedN = 
    }
    // d_wall_decorations_01_24
    tile
    {
        xy = 0,3
        CustomName = Painting
        Facing = S
        GroupName = Waterbeach Hills
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 30
        WallOverlay = 
        attachedN = 
    }
    // d_wall_decorations_01_25
    tile
    {
        xy = 1,3
        CustomName = Painting
        Facing = E
        GroupName = Waterbeach Hills
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 30
        WallOverlay = 
        attachedN = 
    }
    // d_wall_decorations_01_26
    tile
    {
        xy = 2,3
        CustomName = Painting
        Facing = S
        GroupName = Waterbeach Hills
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 30
        WallOverlay = 
        attachedN = 
    }
    // d_wall_decorations_01_27
    tile
    {
        xy = 3,3
        CustomName = Painting
        Facing = E
        GroupName = Waterbeach Hills
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 30
        WallOverlay = 
        attachedN = 
    }
    // d_wall_decorations_01_28
    tile
    {
        xy = 4,3
        CustomName = Painting
        Facing = S
        GroupName = Waterbeach Hills
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 30
        SpriteGridPos = 0,0
        WallOverlay = 
        attachedN = 
    }
    // d_wall_decorations_01_29
    tile
    {
        xy = 5,3
        CustomName = Painting
        Facing = S
        GroupName = Waterbeach Hills
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 30
        SpriteGridPos = 1,0
        WallOverlay = 
        attachedN = 
    }
    // d_wall_decorations_01_30
    tile
    {
        xy = 6,3
        CustomName = Painting
        Facing = E
        GroupName = Waterbeach Hills
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 30
        SpriteGridPos = 0,1
        WallOverlay = 
        attachedN = 
    }
    // d_wall_decorations_01_31
    tile
    {
        xy = 7,3
        CustomName = Painting
        Facing = E
        GroupName = Waterbeach Hills
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 30
        SpriteGridPos = 0,0
        WallOverlay = 
        attachedN = 
    }
    // d_wall_decorations_01_32
    tile
    {
        xy = 0,4
        WallOverlay = 
        attachedW = 
    }
    // d_wall_decorations_01_33
    tile
    {
        xy = 1,4
        WallOverlay = 
        attachedN = 
    }
    // d_wall_decorations_01_34
    tile
    {
        xy = 2,4
        WallOverlay = 
        attachedN = 
    }
    // d_wall_decorations_01_35
    tile
    {
        xy = 3,4
        WallOverlay = 
        attachedE = 
    }
    // d_wall_decorations_01_36
    tile
    {
        xy = 4,4
        CanScrap = 
        Material = Pipes
        Material2 = Electric
        Material3 = Electric
    }
    // d_wall_decorations_01_37
    tile
    {
        xy = 5,4
        CanScrap = 
        Material = Pipes
        Material2 = Electric
        Material3 = Electric
    }
    // d_wall_decorations_01_38
    tile
    {
        xy = 6,4
        CustomName = Notices
        Facing = E
        GroupName = Wanted
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // d_wall_decorations_01_39
    tile
    {
        xy = 7,4
        CustomName = Notices
        Facing = S
        GroupName = Wanted
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // d_wall_decorations_01_40
    tile
    {
        xy = 0,5
        WallOverlay = 
        attachedW = 
    }
    // d_wall_decorations_01_41
    tile
    {
        xy = 1,5
        WallOverlay = 
        attachedN = 
    }
    // d_wall_decorations_01_42
    tile
    {
        xy = 2,5
        WallOverlay = 
        attachedN = 
    }
    // d_wall_decorations_01_43
    tile
    {
        xy = 3,5
        WallOverlay = 
        attachedE = 
    }
    // d_wall_decorations_01_44
    tile
    {
        xy = 4,5
        CanScrap = 
        Material = Pipes
        Material2 = Electric
        Material3 = Electric
    }
    // d_wall_decorations_01_45
    tile
    {
        xy = 5,5
        CanScrap = 
        Material = Pipes
        Material2 = Electric
        Material3 = Electric
    }
    // d_wall_decorations_01_46
    tile
    {
        xy = 6,5
        CanScrap = 
        Material = Pipes
        Material2 = Electric
        Material3 = Electric
    }
    // d_wall_decorations_01_47
    tile
    {
        xy = 7,5
        CanScrap = 
        Material = Pipes
        Material2 = Electric
        Material3 = Electric
    }
    // d_wall_decorations_01_48
    tile
    {
        xy = 0,6
        WallOverlay = 
        attachedW = 
    }
    // d_wall_decorations_01_49
    tile
    {
        xy = 1,6
        WallOverlay = 
        attachedN = 
    }
    // d_wall_decorations_01_50
    tile
    {
        xy = 2,6
        WallOverlay = 
        attachedN = 
    }
    // d_wall_decorations_01_51
    tile
    {
        xy = 3,6
        WallOverlay = 
        attachedE = 
    }
    // d_wall_decorations_01_52
    tile
    {
        xy = 4,6
        CustomName = Curtain
        Facing = E
        IsClosedState = 
        IsLow = 
        IsMoveAble = 
        MoveType = WindowObject
        PickUpWeight = 30
        attachedW = 
        disableFade = 
    }
    // d_wall_decorations_01_53
    tile
    {
        xy = 5,6
        CustomName = Curtain
        Facing = W
        IsClosedState = 
        IsLow = 
        IsMoveAble = 
        MoveType = WindowObject
        PickUpWeight = 30
        attachedE = 
        disableFade = 
    }
    // d_wall_decorations_01_54
    tile
    {
        xy = 6,6
        CustomName = Curtain
        Facing = S
        IsClosedState = 
        IsLow = 
        IsMoveAble = 
        MoveType = WindowObject
        PickUpWeight = 30
        attachedN = 
        disableFade = 
    }
    // d_wall_decorations_01_55
    tile
    {
        xy = 7,6
        CustomName = Curtain
        Facing = N
        IsClosedState = 
        IsLow = 
        IsMoveAble = 
        MoveType = WindowObject
        PickUpWeight = 30
        attachedS = 
        disableFade = 
    }
    // d_wall_decorations_01_56
    tile
    {
        xy = 0,7
        WallOverlay = 
        attachedW = 
    }
    // d_wall_decorations_01_57
    tile
    {
        xy = 1,7
        WallOverlay = 
        attachedN = 
    }
    // d_wall_decorations_01_58
    tile
    {
        xy = 2,7
        WallOverlay = 
        attachedN = 
    }
    // d_wall_decorations_01_59
    tile
    {
        xy = 3,7
        WallOverlay = 
        attachedE = 
    }
    // d_wall_decorations_01_60
    tile
    {
        xy = 4,7
        CustomName = Curtain
        Facing = E
        GroupName = Long Beige
        IsLow = 
        IsMoveAble = 
        MoveType = WindowObject
        PickUpWeight = 30
        attachedW = 
        disableFade = 
    }
    // d_wall_decorations_01_61
    tile
    {
        xy = 5,7
        CustomName = Curtain
        Facing = W
        GroupName = Long Beige
        IsLow = 
        IsMoveAble = 
        MoveType = WindowObject
        PickUpWeight = 30
        attachedE = 
        disableFade = 
    }
    // d_wall_decorations_01_62
    tile
    {
        xy = 6,7
        CustomName = Curtain
        Facing = S
        GroupName = Long Beige
        IsLow = 
        IsMoveAble = 
        MoveType = WindowObject
        PickUpWeight = 30
        attachedN = 
        disableFade = 
    }
    // d_wall_decorations_01_63
    tile
    {
        xy = 7,7
        CustomName = Curtain
        Facing = N
        GroupName = Long Beige
        IsLow = 
        IsMoveAble = 
        MoveType = WindowObject
        PickUpWeight = 30
        attachedS = 
        disableFade = 
    }
}
tileset
{
    file = d_walls_interior_bathroom_01
    size = 8,16
    id = 13
    // d_walls_interior_bathroom_01_0
    tile
    {
        xy = 0,0
        WallW = 
        wall = 
    }
    // d_walls_interior_bathroom_01_1
    tile
    {
        xy = 1,0
        WallN = 
        wall = 
    }
    // d_walls_interior_bathroom_01_2
    tile
    {
        xy = 2,0
        WallNW = 
        wall = 
    }
    // d_walls_interior_bathroom_01_3
    tile
    {
        xy = 3,0
        WallSE = 
        wall = 
    }
    // d_walls_interior_bathroom_01_4
    tile
    {
        xy = 4,0
        WallW = 
        wall = 
    }
    // d_walls_interior_bathroom_01_5
    tile
    {
        xy = 5,0
        WallN = 
        wall = 
    }
    // d_walls_interior_bathroom_01_6
    tile
    {
        xy = 6,0
        WallNW = 
        wall = 
    }
    // d_walls_interior_bathroom_01_7
    tile
    {
        xy = 7,0
        WallSE = 
        wall = 
    }
    // d_walls_interior_bathroom_01_8
    tile
    {
        xy = 0,1
        WindowW = 
        wall = 
    }
    // d_walls_interior_bathroom_01_9
    tile
    {
        xy = 1,1
        WindowN = 
        wall = 
    }
    // d_walls_interior_bathroom_01_10
    tile
    {
        xy = 2,1
        DoorWallW = 
        wall = 
    }
    // d_walls_interior_bathroom_01_11
    tile
    {
        xy = 3,1
        DoorWallN = 
        wall = 
    }
    // d_walls_interior_bathroom_01_12
    tile
    {
        xy = 4,1
        WindowW = 
        wall = 
    }
    // d_walls_interior_bathroom_01_13
    tile
    {
        xy = 5,1
        WindowN = 
        wall = 
    }
    // d_walls_interior_bathroom_01_14
    tile
    {
        xy = 6,1
        DoorWallW = 
        wall = 
    }
    // d_walls_interior_bathroom_01_15
    tile
    {
        xy = 7,1
        DoorWallN = 
        wall = 
    }
    // d_walls_interior_bathroom_01_16
    tile
    {
        xy = 0,2
        WallW = 
        wall = 
    }
    // d_walls_interior_bathroom_01_17
    tile
    {
        xy = 1,2
        WallN = 
        wall = 
    }
    // d_walls_interior_bathroom_01_18
    tile
    {
        xy = 2,2
        WallNW = 
        wall = 
    }
    // d_walls_interior_bathroom_01_19
    tile
    {
        xy = 3,2
        WallSE = 
        wall = 
    }
    // d_walls_interior_bathroom_01_20
    tile
    {
        xy = 4,2
        WallW = 
        wall = 
    }
    // d_walls_interior_bathroom_01_21
    tile
    {
        xy = 5,2
        WallN = 
        wall = 
    }
    // d_walls_interior_bathroom_01_22
    tile
    {
        xy = 6,2
        WallNW = 
        wall = 
    }
    // d_walls_interior_bathroom_01_23
    tile
    {
        xy = 7,2
        WallSE = 
        wall = 
    }
    // d_walls_interior_bathroom_01_24
    tile
    {
        xy = 0,3
        WindowW = 
        wall = 
    }
    // d_walls_interior_bathroom_01_25
    tile
    {
        xy = 1,3
        WindowN = 
        wall = 
    }
    // d_walls_interior_bathroom_01_26
    tile
    {
        xy = 2,3
        DoorWallW = 
        wall = 
    }
    // d_walls_interior_bathroom_01_27
    tile
    {
        xy = 3,3
        DoorWallN = 
        wall = 
    }
    // d_walls_interior_bathroom_01_28
    tile
    {
        xy = 4,3
        WindowW = 
        wall = 
    }
    // d_walls_interior_bathroom_01_29
    tile
    {
        xy = 5,3
        WindowN = 
        wall = 
    }
    // d_walls_interior_bathroom_01_30
    tile
    {
        xy = 6,3
        DoorWallW = 
        wall = 
    }
    // d_walls_interior_bathroom_01_31
    tile
    {
        xy = 7,3
        DoorWallN = 
        wall = 
    }
    // d_walls_interior_bathroom_01_32
    tile
    {
        xy = 0,4
        WallW = 
        wall = 
    }
    // d_walls_interior_bathroom_01_33
    tile
    {
        xy = 1,4
        WallN = 
        wall = 
    }
    // d_walls_interior_bathroom_01_34
    tile
    {
        xy = 2,4
        WallNW = 
        wall = 
    }
    // d_walls_interior_bathroom_01_35
    tile
    {
        xy = 3,4
        WallSE = 
        wall = 
    }
    // d_walls_interior_bathroom_01_36
    tile
    {
        xy = 4,4
        WallW = 
        wall = 
    }
    // d_walls_interior_bathroom_01_37
    tile
    {
        xy = 5,4
        WallN = 
        wall = 
    }
    // d_walls_interior_bathroom_01_38
    tile
    {
        xy = 6,4
        WallNW = 
        wall = 
    }
    // d_walls_interior_bathroom_01_39
    tile
    {
        xy = 7,4
        WallSE = 
        wall = 
    }
    // d_walls_interior_bathroom_01_40
    tile
    {
        xy = 0,5
        WindowW = 
        wall = 
    }
    // d_walls_interior_bathroom_01_41
    tile
    {
        xy = 1,5
        WindowN = 
        wall = 
    }
    // d_walls_interior_bathroom_01_42
    tile
    {
        xy = 2,5
        DoorWallW = 
        wall = 
    }
    // d_walls_interior_bathroom_01_43
    tile
    {
        xy = 3,5
        DoorWallN = 
        wall = 
    }
    // d_walls_interior_bathroom_01_44
    tile
    {
        xy = 4,5
        WindowW = 
        wall = 
    }
    // d_walls_interior_bathroom_01_45
    tile
    {
        xy = 5,5
        WindowN = 
        wall = 
    }
    // d_walls_interior_bathroom_01_46
    tile
    {
        xy = 6,5
        DoorWallW = 
        wall = 
    }
    // d_walls_interior_bathroom_01_47
    tile
    {
        xy = 7,5
        DoorWallN = 
        wall = 
    }
    // d_walls_interior_bathroom_01_48
    tile
    {
        xy = 0,6
        WallW = 
        wall = 
    }
    // d_walls_interior_bathroom_01_49
    tile
    {
        xy = 1,6
        WallN = 
        wall = 
    }
    // d_walls_interior_bathroom_01_50
    tile
    {
        xy = 2,6
        WallNW = 
        wall = 
    }
    // d_walls_interior_bathroom_01_51
    tile
    {
        xy = 3,6
        WallSE = 
        wall = 
    }
    // d_walls_interior_bathroom_01_52
    tile
    {
        xy = 4,6
        WallW = 
        wall = 
    }
    // d_walls_interior_bathroom_01_53
    tile
    {
        xy = 5,6
        WallN = 
        wall = 
    }
    // d_walls_interior_bathroom_01_54
    tile
    {
        xy = 6,6
        WallNW = 
        wall = 
    }
    // d_walls_interior_bathroom_01_55
    tile
    {
        xy = 7,6
        WallSE = 
        wall = 
    }
    // d_walls_interior_bathroom_01_56
    tile
    {
        xy = 0,7
        WindowW = 
        wall = 
    }
    // d_walls_interior_bathroom_01_57
    tile
    {
        xy = 1,7
        WindowN = 
        wall = 
    }
    // d_walls_interior_bathroom_01_58
    tile
    {
        xy = 2,7
        DoorWallW = 
        wall = 
    }
    // d_walls_interior_bathroom_01_59
    tile
    {
        xy = 3,7
        DoorWallN = 
        wall = 
    }
    // d_walls_interior_bathroom_01_60
    tile
    {
        xy = 4,7
        WindowW = 
        wall = 
    }
    // d_walls_interior_bathroom_01_61
    tile
    {
        xy = 5,7
        WindowN = 
        wall = 
    }
    // d_walls_interior_bathroom_01_62
    tile
    {
        xy = 6,7
        DoorWallW = 
        wall = 
    }
    // d_walls_interior_bathroom_01_63
    tile
    {
        xy = 7,7
        DoorWallN = 
        wall = 
    }
    // d_walls_interior_bathroom_01_64
    tile
    {
        xy = 0,8
        WallW = 
        wall = 
    }
    // d_walls_interior_bathroom_01_65
    tile
    {
        xy = 1,8
        WallN = 
        wall = 
    }
    // d_walls_interior_bathroom_01_66
    tile
    {
        xy = 2,8
        WallNW = 
        wall = 
    }
    // d_walls_interior_bathroom_01_67
    tile
    {
        xy = 3,8
        WallSE = 
        wall = 
    }
    // d_walls_interior_bathroom_01_68
    tile
    {
        xy = 4,8
        WallW = 
        wall = 
    }
    // d_walls_interior_bathroom_01_69
    tile
    {
        xy = 5,8
        WallN = 
        wall = 
    }
    // d_walls_interior_bathroom_01_70
    tile
    {
        xy = 6,8
        WallNW = 
        wall = 
    }
    // d_walls_interior_bathroom_01_71
    tile
    {
        xy = 7,8
        WallSE = 
        wall = 
    }
    // d_walls_interior_bathroom_01_72
    tile
    {
        xy = 0,9
        WindowW = 
        wall = 
    }
    // d_walls_interior_bathroom_01_73
    tile
    {
        xy = 1,9
        WindowN = 
        wall = 
    }
    // d_walls_interior_bathroom_01_74
    tile
    {
        xy = 2,9
        DoorWallW = 
        wall = 
    }
    // d_walls_interior_bathroom_01_75
    tile
    {
        xy = 3,9
        DoorWallN = 
        wall = 
    }
    // d_walls_interior_bathroom_01_76
    tile
    {
        xy = 4,9
        WindowW = 
        wall = 
    }
    // d_walls_interior_bathroom_01_77
    tile
    {
        xy = 5,9
        WindowN = 
        wall = 
    }
    // d_walls_interior_bathroom_01_78
    tile
    {
        xy = 6,9
        DoorWallW = 
        wall = 
    }
    // d_walls_interior_bathroom_01_79
    tile
    {
        xy = 7,9
        DoorWallN = 
        wall = 
    }
    // d_walls_interior_bathroom_01_80
    tile
    {
        xy = 0,10
        WallW = 
        wall = 
    }
    // d_walls_interior_bathroom_01_81
    tile
    {
        xy = 1,10
        WallN = 
        wall = 
    }
    // d_walls_interior_bathroom_01_82
    tile
    {
        xy = 2,10
        WallNW = 
        wall = 
    }
    // d_walls_interior_bathroom_01_83
    tile
    {
        xy = 3,10
        WallSE = 
        wall = 
    }
    // d_walls_interior_bathroom_01_84
    tile
    {
        xy = 4,10
        WallW = 
        wall = 
    }
    // d_walls_interior_bathroom_01_85
    tile
    {
        xy = 5,10
        WallN = 
        wall = 
    }
    // d_walls_interior_bathroom_01_86
    tile
    {
        xy = 6,10
        WallNW = 
        wall = 
    }
    // d_walls_interior_bathroom_01_87
    tile
    {
        xy = 7,10
        WallSE = 
        wall = 
    }
    // d_walls_interior_bathroom_01_88
    tile
    {
        xy = 0,11
        WindowW = 
        wall = 
    }
    // d_walls_interior_bathroom_01_89
    tile
    {
        xy = 1,11
        WindowN = 
        wall = 
    }
    // d_walls_interior_bathroom_01_90
    tile
    {
        xy = 2,11
        DoorWallW = 
        wall = 
    }
    // d_walls_interior_bathroom_01_91
    tile
    {
        xy = 3,11
        DoorWallN = 
        wall = 
    }
    // d_walls_interior_bathroom_01_92
    tile
    {
        xy = 4,11
        WindowW = 
        wall = 
    }
    // d_walls_interior_bathroom_01_93
    tile
    {
        xy = 5,11
        WindowN = 
        wall = 
    }
    // d_walls_interior_bathroom_01_94
    tile
    {
        xy = 6,11
        DoorWallW = 
        wall = 
    }
    // d_walls_interior_bathroom_01_95
    tile
    {
        xy = 7,11
        DoorWallN = 
        wall = 
    }
}
tileset
{
    file = furniture_tables_high_ddd_01
    size = 8,8
    id = 15
    // furniture_tables_high_ddd_01_0
    tile
    {
        xy = 0,0
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = S
        GroupName = Large Dark Oak
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpWeight = 100
        ScrapSize = Small
        SpriteGridPos = 0,0
        Surface = 30
        solidtrans = 
    }
    // furniture_tables_high_ddd_01_1
    tile
    {
        xy = 1,0
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = S
        GroupName = Large Dark Oak
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpWeight = 100
        ScrapSize = Small
        SpriteGridPos = 1,0
        Surface = 30
        solidtrans = 
    }
    // furniture_tables_high_ddd_01_2
    tile
    {
        xy = 2,0
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = S
        GroupName = Large Dark Oak
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpWeight = 100
        ScrapSize = Small
        SpriteGridPos = 0,0
        Surface = 30
        solidtrans = 
    }
    // furniture_tables_high_ddd_01_3
    tile
    {
        xy = 3,0
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = S
        GroupName = Large Dark Oak
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpWeight = 100
        ScrapSize = Small
        SpriteGridPos = 1,0
        Surface = 30
        solidtrans = 
    }
    // furniture_tables_high_ddd_01_4
    tile
    {
        xy = 4,0
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = S
        GroupName = Large Dark Oak
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpWeight = 100
        ScrapSize = Small
        SpriteGridPos = 0,0
        Surface = 30
        solidtrans = 
    }
    // furniture_tables_high_ddd_01_5
    tile
    {
        xy = 5,0
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = S
        GroupName = Large Dark Oak
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpWeight = 100
        ScrapSize = Small
        SpriteGridPos = 1,0
        Surface = 30
        solidtrans = 
    }
    // furniture_tables_high_ddd_01_8
    tile
    {
        xy = 0,1
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = S
        GroupName = Large Dark Oak
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpWeight = 100
        ScrapSize = Small
        SpriteGridPos = 0,0
        Surface = 30
        solidtrans = 
    }
    // furniture_tables_high_ddd_01_9
    tile
    {
        xy = 1,1
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = S
        GroupName = Large Dark Oak
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpWeight = 100
        ScrapSize = Small
        SpriteGridPos = 1,0
        Surface = 30
        solidtrans = 
    }
    // furniture_tables_high_ddd_01_10
    tile
    {
        xy = 2,1
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = S
        GroupName = Large Dark Oak
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpWeight = 100
        ScrapSize = Small
        SpriteGridPos = 0,0
        Surface = 34
        solidtrans = 
    }
    // furniture_tables_high_ddd_01_11
    tile
    {
        xy = 3,1
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = S
        GroupName = Large Dark Oak
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpWeight = 100
        ScrapSize = Small
        SpriteGridPos = 1,0
        Surface = 34
        solidtrans = 
    }
    // furniture_tables_high_ddd_01_12
    tile
    {
        xy = 4,1
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = S
        GroupName = Large Dark Oak
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpWeight = 100
        ScrapSize = Small
        SpriteGridPos = 0,0
        Surface = 34
        solidtrans = 
    }
    // furniture_tables_high_ddd_01_13
    tile
    {
        xy = 5,1
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = S
        GroupName = Large Dark Oak
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpWeight = 100
        ScrapSize = Small
        SpriteGridPos = 1,0
        Surface = 30
        solidtrans = 
    }
    // furniture_tables_high_ddd_01_16
    tile
    {
        xy = 0,2
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = S
        GroupName = Large Dark Oak
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpWeight = 100
        ScrapSize = Small
        SpriteGridPos = 0,0
        Surface = 30
        solidtrans = 
    }
    // furniture_tables_high_ddd_01_17
    tile
    {
        xy = 1,2
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = S
        GroupName = Large Dark Oak
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpWeight = 100
        ScrapSize = Small
        SpriteGridPos = 1,0
        Surface = 30
        solidtrans = 
    }
    // furniture_tables_high_ddd_01_24
    tile
    {
        xy = 0,3
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = S
        GroupName = Large Dark Oak
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpWeight = 100
        ScrapSize = Small
        SpriteGridPos = 0,0
        Surface = 30
        solidtrans = 
    }
    // furniture_tables_high_ddd_01_25
    tile
    {
        xy = 1,3
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = S
        GroupName = Large Dark Oak
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpWeight = 100
        ScrapSize = Small
        SpriteGridPos = 1,0
        Surface = 30
        solidtrans = 
    }
    // furniture_tables_high_ddd_01_32
    tile
    {
        xy = 0,4
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = S
        GroupName = Large Dark Oak
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpWeight = 100
        ScrapSize = Small
        SpriteGridPos = 0,0
        Surface = 30
        solidtrans = 
    }
    // furniture_tables_high_ddd_01_33
    tile
    {
        xy = 1,4
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = S
        GroupName = Large Dark Oak
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpWeight = 100
        ScrapSize = Small
        SpriteGridPos = 1,0
        Surface = 30
        solidtrans = 
    }
}
tileset
{
    file = d_doors_02
    size = 8,16
    id = 16
    // d_doors_02_0
    tile
    {
        xy = 0,0
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Glass
        attachedW = 
        doorTrans = 
        doorW = 
    }
    // d_doors_02_1
    tile
    {
        xy = 1,0
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Glass
        attachedN = 
        doorN = 
        doorTrans = 
    }
    // d_doors_02_2
    tile
    {
        xy = 2,0
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Glass
        attachedW = 
        doorTrans = 
    }
    // d_doors_02_3
    tile
    {
        xy = 3,0
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Glass
        attachedN = 
        doorTrans = 
    }
    // d_doors_02_4
    tile
    {
        xy = 4,0
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Glass
        attachedW = 
        doorTrans = 
        doorW = 
    }
    // d_doors_02_5
    tile
    {
        xy = 5,0
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Glass
        attachedN = 
        doorN = 
        doorTrans = 
    }
    // d_doors_02_6
    tile
    {
        xy = 6,0
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Glass
        attachedW = 
        doorTrans = 
    }
    // d_doors_02_7
    tile
    {
        xy = 7,0
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Glass
        attachedN = 
        doorTrans = 
    }
    // d_doors_02_8
    tile
    {
        xy = 0,1
        CanScrap = 
        CustomName = Door
        Material = MetalPlates
        Material2 = Door
        attachedW = 
        doorW = 
    }
    // d_doors_02_9
    tile
    {
        xy = 1,1
        CanScrap = 
        CustomName = Door
        Material = MetalPlates
        Material2 = Door
        attachedN = 
        doorN = 
    }
    // d_doors_02_10
    tile
    {
        xy = 2,1
        CanScrap = 
        CustomName = Door
        Material = MetalPlates
        Material2 = Door
        attachedW = 
    }
    // d_doors_02_11
    tile
    {
        xy = 3,1
        CanScrap = 
        CustomName = Door
        Material = MetalPlates
        Material2 = Door
        attachedN = 
    }
    // d_doors_02_12
    tile
    {
        xy = 4,1
        CanScrap = 
        CustomName = Door
        Material = MetalPlates
        Material2 = Door
        attachedW = 
        doorW = 
    }
    // d_doors_02_13
    tile
    {
        xy = 5,1
        CanScrap = 
        CustomName = Door
        Material = MetalPlates
        Material2 = Door
        attachedN = 
        doorN = 
    }
    // d_doors_02_14
    tile
    {
        xy = 6,1
        CanScrap = 
        CustomName = Door
        Material = MetalPlates
        Material2 = Door
        attachedW = 
    }
    // d_doors_02_15
    tile
    {
        xy = 7,1
        CanScrap = 
        CustomName = Door
        Material = MetalPlates
        Material2 = Door
        attachedN = 
    }
    // d_doors_02_16
    tile
    {
        xy = 0,2
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedW = 
        doorTrans = 
        doorW = 
    }
    // d_doors_02_17
    tile
    {
        xy = 1,2
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedN = 
        doorN = 
        doorTrans = 
    }
    // d_doors_02_18
    tile
    {
        xy = 2,2
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedW = 
        doorTrans = 
    }
    // d_doors_02_19
    tile
    {
        xy = 3,2
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedN = 
        doorTrans = 
    }
    // d_doors_02_20
    tile
    {
        xy = 4,2
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedW = 
        doorTrans = 
        doorW = 
    }
    // d_doors_02_21
    tile
    {
        xy = 5,2
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedN = 
        doorN = 
        doorTrans = 
    }
    // d_doors_02_22
    tile
    {
        xy = 6,2
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedW = 
        doorTrans = 
    }
    // d_doors_02_23
    tile
    {
        xy = 7,2
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedN = 
        doorTrans = 
    }
    // d_doors_02_24
    tile
    {
        xy = 0,3
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Glass
        attachedW = 
        doorTrans = 
        doorW = 
    }
    // d_doors_02_25
    tile
    {
        xy = 1,3
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Glass
        attachedN = 
        doorN = 
        doorTrans = 
    }
    // d_doors_02_26
    tile
    {
        xy = 2,3
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Glass
        attachedW = 
        doorTrans = 
    }
    // d_doors_02_27
    tile
    {
        xy = 3,3
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Glass
        attachedN = 
        doorTrans = 
    }
    // d_doors_02_28
    tile
    {
        xy = 4,3
        CanScrap = 
        CustomName = Door
        Material = MetalPlates
        Material2 = Door
        attachedW = 
        doorW = 
    }
    // d_doors_02_29
    tile
    {
        xy = 5,3
        CanScrap = 
        CustomName = Door
        Material = MetalPlates
        Material2 = Door
        attachedN = 
        doorN = 
    }
    // d_doors_02_30
    tile
    {
        xy = 6,3
        CanScrap = 
        CustomName = Door
        Material = MetalPlates
        Material2 = Door
        attachedW = 
    }
    // d_doors_02_31
    tile
    {
        xy = 7,3
        CanScrap = 
        CustomName = Door
        Material = MetalPlates
        Material2 = Door
        attachedN = 
    }
    // d_doors_02_32
    tile
    {
        xy = 0,4
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedW = 
        doorTrans = 
        doorW = 
    }
    // d_doors_02_33
    tile
    {
        xy = 1,4
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedN = 
        doorN = 
        doorTrans = 
    }
    // d_doors_02_34
    tile
    {
        xy = 2,4
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedW = 
        doorTrans = 
    }
    // d_doors_02_35
    tile
    {
        xy = 3,4
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedN = 
        doorTrans = 
    }
    // d_doors_02_36
    tile
    {
        xy = 4,4
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedW = 
        doorTrans = 
        doorW = 
    }
    // d_doors_02_37
    tile
    {
        xy = 5,4
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedN = 
        doorN = 
        doorTrans = 
    }
    // d_doors_02_38
    tile
    {
        xy = 6,4
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedW = 
        doorTrans = 
    }
    // d_doors_02_39
    tile
    {
        xy = 7,4
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedN = 
        doorTrans = 
    }
    // d_doors_02_40
    tile
    {
        xy = 0,5
        CanScrap = 
        CustomName = Door
        Material = MetalPlates
        Material2 = Door
        attachedW = 
        doorW = 
    }
    // d_doors_02_41
    tile
    {
        xy = 1,5
        CanScrap = 
        CustomName = Door
        Material = MetalPlates
        Material2 = Door
        attachedN = 
        doorN = 
    }
    // d_doors_02_42
    tile
    {
        xy = 2,5
        CanScrap = 
        CustomName = Door
        Material = MetalPlates
        Material2 = Door
        attachedW = 
    }
    // d_doors_02_43
    tile
    {
        xy = 3,5
        CanScrap = 
        CustomName = Door
        Material = MetalPlates
        Material2 = Door
        attachedN = 
    }
    // d_doors_02_44
    tile
    {
        xy = 4,5
        CanScrap = 
        CustomName = Door
        Material = MetalPlates
        Material2 = Door
        attachedW = 
        doorW = 
    }
    // d_doors_02_45
    tile
    {
        xy = 5,5
        CanScrap = 
        CustomName = Door
        Material = MetalPlates
        Material2 = Door
        attachedN = 
        doorN = 
    }
    // d_doors_02_46
    tile
    {
        xy = 6,5
        CanScrap = 
        CustomName = Door
        Material = MetalPlates
        Material2 = Door
        attachedW = 
    }
    // d_doors_02_47
    tile
    {
        xy = 7,5
        CanScrap = 
        CustomName = Door
        Material = MetalPlates
        Material2 = Door
        attachedN = 
    }
    // d_doors_02_48
    tile
    {
        xy = 0,6
        CanScrap = 
        CustomName = Door
        Material = MetalPlates
        Material2 = Door
        attachedW = 
        doorW = 
    }
    // d_doors_02_49
    tile
    {
        xy = 1,6
        CanScrap = 
        CustomName = Door
        Material = MetalPlates
        Material2 = Door
        attachedN = 
        doorN = 
    }
    // d_doors_02_50
    tile
    {
        xy = 2,6
        CanScrap = 
        CustomName = Door
        Material = MetalPlates
        Material2 = Door
        attachedW = 
    }
    // d_doors_02_51
    tile
    {
        xy = 3,6
        CanScrap = 
        CustomName = Door
        Material = MetalPlates
        Material2 = Door
        attachedN = 
    }
    // d_doors_02_53
    tile
    {
        xy = 5,6
        lightB = 146
        lightG = 255
        lightR = 135
        lightswitch = 
    }
    // d_doors_02_54
    tile
    {
        xy = 6,6
        lightB = 146
        lightG = 255
        lightR = 135
        lightswitch = 
    }
    // d_doors_02_56
    tile
    {
        xy = 0,7
        CanScrap = 
        CustomName = Door
        Material = MetalPlates
        Material2 = Door
        attachedW = 
        doorW = 
    }
    // d_doors_02_57
    tile
    {
        xy = 1,7
        CanScrap = 
        CustomName = Door
        Material = MetalPlates
        Material2 = Door
        attachedN = 
        doorN = 
    }
    // d_doors_02_58
    tile
    {
        xy = 2,7
        CanScrap = 
        CustomName = Door
        Material = MetalPlates
        Material2 = Door
        attachedW = 
    }
    // d_doors_02_59
    tile
    {
        xy = 3,7
        CanScrap = 
        CustomName = Door
        Material = MetalPlates
        Material2 = Door
        attachedN = 
    }
    // d_doors_02_64
    tile
    {
        xy = 0,8
        CanScrap = 
        CustomName = Door
        Material = MetalPlates
        Material2 = Door
        attachedW = 
        doorW = 
    }
    // d_doors_02_65
    tile
    {
        xy = 1,8
        CanScrap = 
        CustomName = Door
        Material = MetalPlates
        Material2 = Door
        attachedN = 
        doorN = 
    }
    // d_doors_02_66
    tile
    {
        xy = 2,8
        CanScrap = 
        CustomName = Door
        Material = MetalPlates
        Material2 = Door
        attachedW = 
    }
    // d_doors_02_67
    tile
    {
        xy = 3,8
        CanScrap = 
        CustomName = Door
        Material = MetalPlates
        Material2 = Door
        attachedN = 
    }
    // d_doors_02_68
    tile
    {
        xy = 4,8
        CanScrap = 
        CustomName = Door
        Material = MetalPlates
        Material2 = Door
        attachedW = 
        doorW = 
    }
    // d_doors_02_69
    tile
    {
        xy = 5,8
        CanScrap = 
        CustomName = Door
        Material = MetalPlates
        Material2 = Door
        attachedN = 
        doorN = 
    }
    // d_doors_02_70
    tile
    {
        xy = 6,8
        CanScrap = 
        CustomName = Door
        Material = MetalPlates
        Material2 = Door
        attachedW = 
    }
    // d_doors_02_71
    tile
    {
        xy = 7,8
        CanScrap = 
        CustomName = Door
        Material = MetalPlates
        Material2 = Door
        attachedN = 
    }
    // d_doors_02_72
    tile
    {
        xy = 0,9
        CanScrap = 
        CustomName = Door
        DoorSound = MetalGate
        GroupName = Chainlink Double
        IsClosedState = 
        IsMoveAble = 
        Material = MetalWire
        Material2 = Door
        PickUpTool = Hammer
        PlaceTool = Hammer
        ScrapSize = Small
        SpearOnlyAttackThrough = 
        attachedW = 
        doorTrans = 
        doorW = 
    }
    // d_doors_02_73
    tile
    {
        xy = 1,9
        CanScrap = 
        CustomName = Door
        DoorSound = MetalGate
        GroupName = Chainlink Double
        IsClosedState = 
        IsMoveAble = 
        Material = MetalWire
        Material2 = Door
        PickUpTool = Hammer
        PlaceTool = Hammer
        ScrapSize = Small
        SpearOnlyAttackThrough = 
        attachedN = 
        doorN = 
        doorTrans = 
    }
    // d_doors_02_74
    tile
    {
        xy = 2,9
        CanScrap = 
        CustomName = Door
        DoorSound = MetalGate
        GroupName = Chainlink Double
        IsMoveAble = 
        Material = MetalWire
        Material2 = Door
        PickUpTool = Hammer
        PlaceTool = Hammer
        ScrapSize = Small
        SpearOnlyAttackThrough = 
        attachedW = 
        doorTrans = 
    }
    // d_doors_02_75
    tile
    {
        xy = 3,9
        CanScrap = 
        CustomName = Door
        DoorSound = MetalGate
        GroupName = Chainlink Double
        IsMoveAble = 
        Material = MetalWire
        Material2 = Door
        PickUpTool = Hammer
        PlaceTool = Hammer
        ScrapSize = Small
        SpearOnlyAttackThrough = 
        attachedN = 
        doorTrans = 
    }
    // d_doors_02_76
    tile
    {
        xy = 4,9
        CanScrap = 
        CustomName = Door
        DoorSound = MetalGate
        GroupName = Chainlink Double
        IsClosedState = 
        IsMoveAble = 
        Material = MetalWire
        Material2 = Door
        PickUpTool = Hammer
        PlaceTool = Hammer
        ScrapSize = Small
        SpearOnlyAttackThrough = 
        attachedW = 
        doorTrans = 
        doorW = 
    }
    // d_doors_02_77
    tile
    {
        xy = 5,9
        CanScrap = 
        CustomName = Door
        DoorSound = MetalGate
        GroupName = Chainlink Double
        IsClosedState = 
        IsMoveAble = 
        Material = MetalWire
        Material2 = Door
        PickUpTool = Hammer
        PlaceTool = Hammer
        ScrapSize = Small
        SpearOnlyAttackThrough = 
        attachedN = 
        doorN = 
        doorTrans = 
    }
    // d_doors_02_78
    tile
    {
        xy = 6,9
        CanScrap = 
        CustomName = Door
        DoorSound = MetalGate
        GroupName = Chainlink Double
        IsMoveAble = 
        Material = MetalWire
        Material2 = Door
        PickUpTool = Hammer
        PlaceTool = Hammer
        ScrapSize = Small
        SpearOnlyAttackThrough = 
        attachedW = 
        doorTrans = 
    }
    // d_doors_02_79
    tile
    {
        xy = 7,9
        CanScrap = 
        CustomName = Door
        DoorSound = MetalGate
        GroupName = Chainlink Double
        IsMoveAble = 
        Material = MetalWire
        Material2 = Door
        PickUpTool = Hammer
        PlaceTool = Hammer
        ScrapSize = Small
        SpearOnlyAttackThrough = 
        attachedN = 
        doorTrans = 
    }
}
tileset
{
    file = fixtures_windows_ddd_01
    size = 8,8
    id = 17
    // fixtures_windows_ddd_01_0
    tile
    {
        xy = 0,0
        GlassRemovedOffset = 12
        OpenTileOffset = 4
        SmashedTileOffset = 8
        attachedW = 
        disableFade = 
        windowW = 
    }
    // fixtures_windows_ddd_01_1
    tile
    {
        xy = 1,0
        GlassRemovedOffset = 12
        OpenTileOffset = 4
        SmashedTileOffset = 8
        attachedW = 
        disableFade = 
        windowW = 
    }
    // fixtures_windows_ddd_01_2
    tile
    {
        xy = 2,0
        GlassRemovedOffset = 12
        OpenTileOffset = 4
        SmashedTileOffset = 8
        attachedN = 
        disableFade = 
        windowN = 
    }
    // fixtures_windows_ddd_01_3
    tile
    {
        xy = 3,0
        GlassRemovedOffset = 12
        OpenTileOffset = 4
        SmashedTileOffset = 8
        attachedN = 
        disableFade = 
        windowN = 
    }
    // fixtures_windows_ddd_01_4
    tile
    {
        xy = 4,0
        attachedW = 
        disableFade = 
        windowW = 
    }
    // fixtures_windows_ddd_01_5
    tile
    {
        xy = 5,0
        attachedW = 
        disableFade = 
        windowW = 
    }
    // fixtures_windows_ddd_01_6
    tile
    {
        xy = 6,0
        attachedN = 
        disableFade = 
        windowN = 
    }
    // fixtures_windows_ddd_01_7
    tile
    {
        xy = 7,0
        attachedN = 
        disableFade = 
        windowN = 
    }
    // fixtures_windows_ddd_01_8
    tile
    {
        xy = 0,1
        attachedW = 
        disableFade = 
        windowW = 
    }
    // fixtures_windows_ddd_01_9
    tile
    {
        xy = 1,1
        attachedW = 
        disableFade = 
        windowW = 
    }
    // fixtures_windows_ddd_01_10
    tile
    {
        xy = 2,1
        attachedN = 
        disableFade = 
        windowN = 
    }
    // fixtures_windows_ddd_01_11
    tile
    {
        xy = 3,1
        attachedN = 
        disableFade = 
        windowN = 
    }
    // fixtures_windows_ddd_01_12
    tile
    {
        xy = 4,1
        attachedW = 
        disableFade = 
        windowW = 
    }
    // fixtures_windows_ddd_01_13
    tile
    {
        xy = 5,1
        attachedW = 
        disableFade = 
        windowW = 
    }
    // fixtures_windows_ddd_01_14
    tile
    {
        xy = 6,1
        attachedN = 
        disableFade = 
        windowN = 
    }
    // fixtures_windows_ddd_01_15
    tile
    {
        xy = 7,1
        attachedN = 
        disableFade = 
        windowN = 
    }
    // fixtures_windows_ddd_01_16
    tile
    {
        xy = 0,2
        GlassRemovedOffset = -4
        OpenTileOffset = 4
        SmashedTileOffset = 8
        attachedW = 
        disableFade = 
        windowW = 
    }
    // fixtures_windows_ddd_01_17
    tile
    {
        xy = 1,2
        GlassRemovedOffset = -4
        OpenTileOffset = 4
        SmashedTileOffset = 8
        attachedW = 
        disableFade = 
        windowW = 
    }
    // fixtures_windows_ddd_01_18
    tile
    {
        xy = 2,2
        GlassRemovedOffset = -4
        OpenTileOffset = 4
        SmashedTileOffset = 8
        attachedN = 
        disableFade = 
        windowN = 
    }
    // fixtures_windows_ddd_01_19
    tile
    {
        xy = 3,2
        GlassRemovedOffset = -4
        OpenTileOffset = 4
        SmashedTileOffset = 8
        attachedN = 
        disableFade = 
        windowN = 
    }
    // fixtures_windows_ddd_01_20
    tile
    {
        xy = 4,2
        attachedW = 
        disableFade = 
        windowW = 
    }
    // fixtures_windows_ddd_01_21
    tile
    {
        xy = 5,2
        attachedW = 
        disableFade = 
        windowW = 
    }
    // fixtures_windows_ddd_01_22
    tile
    {
        xy = 6,2
        attachedN = 
        disableFade = 
        windowN = 
    }
    // fixtures_windows_ddd_01_23
    tile
    {
        xy = 7,2
        attachedN = 
        disableFade = 
        windowN = 
    }
    // fixtures_windows_ddd_01_24
    tile
    {
        xy = 0,3
        attachedW = 
        disableFade = 
        windowW = 
    }
    // fixtures_windows_ddd_01_25
    tile
    {
        xy = 1,3
        attachedW = 
        disableFade = 
        windowW = 
    }
    // fixtures_windows_ddd_01_26
    tile
    {
        xy = 2,3
        attachedN = 
        disableFade = 
        windowN = 
    }
    // fixtures_windows_ddd_01_27
    tile
    {
        xy = 3,3
        attachedN = 
        disableFade = 
        windowN = 
    }
    // fixtures_windows_ddd_01_32
    tile
    {
        xy = 0,4
        GlassRemovedOffset = 12
        OpenTileOffset = 4
        SmashedTileOffset = 8
        attachedW = 
        disableFade = 
        windowW = 
    }
    // fixtures_windows_ddd_01_33
    tile
    {
        xy = 1,4
        GlassRemovedOffset = 12
        OpenTileOffset = 4
        SmashedTileOffset = 8
        attachedW = 
        disableFade = 
        windowW = 
    }
    // fixtures_windows_ddd_01_34
    tile
    {
        xy = 2,4
        GlassRemovedOffset = 12
        OpenTileOffset = 4
        SmashedTileOffset = 8
        attachedN = 
        disableFade = 
        windowN = 
    }
    // fixtures_windows_ddd_01_35
    tile
    {
        xy = 3,4
        GlassRemovedOffset = 12
        OpenTileOffset = 4
        SmashedTileOffset = 8
        attachedN = 
        disableFade = 
        windowN = 
    }
    // fixtures_windows_ddd_01_36
    tile
    {
        xy = 4,4
        attachedW = 
        disableFade = 
        windowW = 
    }
    // fixtures_windows_ddd_01_37
    tile
    {
        xy = 5,4
        attachedW = 
        disableFade = 
        windowW = 
    }
    // fixtures_windows_ddd_01_38
    tile
    {
        xy = 6,4
        attachedN = 
        disableFade = 
        windowN = 
    }
    // fixtures_windows_ddd_01_39
    tile
    {
        xy = 7,4
        attachedN = 
        disableFade = 
        windowN = 
    }
    // fixtures_windows_ddd_01_40
    tile
    {
        xy = 0,5
        attachedW = 
        disableFade = 
        windowW = 
    }
    // fixtures_windows_ddd_01_41
    tile
    {
        xy = 1,5
        attachedW = 
        disableFade = 
        windowW = 
    }
    // fixtures_windows_ddd_01_42
    tile
    {
        xy = 2,5
        attachedN = 
        disableFade = 
        windowN = 
    }
    // fixtures_windows_ddd_01_43
    tile
    {
        xy = 3,5
        attachedN = 
        disableFade = 
        windowN = 
    }
    // fixtures_windows_ddd_01_44
    tile
    {
        xy = 4,5
        attachedW = 
        disableFade = 
        windowW = 
    }
    // fixtures_windows_ddd_01_45
    tile
    {
        xy = 5,5
        attachedW = 
        disableFade = 
        windowW = 
    }
    // fixtures_windows_ddd_01_46
    tile
    {
        xy = 6,5
        attachedN = 
        disableFade = 
        windowN = 
    }
    // fixtures_windows_ddd_01_47
    tile
    {
        xy = 7,5
        attachedN = 
        disableFade = 
        windowN = 
    }
    // fixtures_windows_ddd_01_48
    tile
    {
        xy = 0,6
        GlassRemovedOffset = 4
        GrimeType = FullWindow
        SmashedTileOffset = 2
        WindowLocked = 
        WindowW = 
        wall = 
        windowW = 
    }
    // fixtures_windows_ddd_01_49
    tile
    {
        xy = 1,6
        GlassRemovedOffset = 4
        GrimeType = FullWindow
        SmashedTileOffset = 2
        WindowLocked = 
        WindowN = 
        wall = 
        windowN = 
    }
    // fixtures_windows_ddd_01_50
    tile
    {
        xy = 2,6
        GrimeType = FullWindow
    }
    // fixtures_windows_ddd_01_51
    tile
    {
        xy = 3,6
        GrimeType = FullWindow
    }
    // fixtures_windows_ddd_01_52
    tile
    {
        xy = 4,6
        GrimeType = FullWindow
    }
    // fixtures_windows_ddd_01_53
    tile
    {
        xy = 5,6
        GrimeType = FullWindow
    }
    // fixtures_windows_ddd_01_56
    tile
    {
        xy = 0,7
        GlassRemovedOffset = 4
        GrimeType = FullWindow
        SmashedTileOffset = 2
        WindowLocked = 
        WindowW = 
        wall = 
        windowW = 
    }
    // fixtures_windows_ddd_01_57
    tile
    {
        xy = 1,7
        GlassRemovedOffset = 4
        GrimeType = FullWindow
        SmashedTileOffset = 2
        WindowLocked = 
        WindowN = 
        wall = 
        windowN = 
    }
    // fixtures_windows_ddd_01_58
    tile
    {
        xy = 2,7
        GrimeType = FullWindow
    }
    // fixtures_windows_ddd_01_59
    tile
    {
        xy = 3,7
        GrimeType = FullWindow
    }
    // fixtures_windows_ddd_01_60
    tile
    {
        xy = 4,7
        GrimeType = FullWindow
    }
    // fixtures_windows_ddd_01_61
    tile
    {
        xy = 5,7
        GrimeType = FullWindow
    }
}
tileset
{
    file = flooring_raised_ddd
    size = 8,8
    id = 18
    // flooring_raised_ddd_0
    tile
    {
        xy = 0,0
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_ddd_1
    tile
    {
        xy = 1,0
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_ddd_2
    tile
    {
        xy = 2,0
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_ddd_3
    tile
    {
        xy = 3,0
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_ddd_4
    tile
    {
        xy = 4,0
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_ddd_5
    tile
    {
        xy = 5,0
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_ddd_6
    tile
    {
        xy = 6,0
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_ddd_7
    tile
    {
        xy = 7,0
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_ddd_8
    tile
    {
        xy = 0,1
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_ddd_9
    tile
    {
        xy = 1,1
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_ddd_10
    tile
    {
        xy = 2,1
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // flooring_raised_ddd_11
    tile
    {
        xy = 3,1
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // flooring_raised_ddd_12
    tile
    {
        xy = 4,1
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_ddd_13
    tile
    {
        xy = 5,1
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_ddd_14
    tile
    {
        xy = 6,1
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_ddd_15
    tile
    {
        xy = 7,1
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_ddd_16
    tile
    {
        xy = 0,2
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_ddd_17
    tile
    {
        xy = 1,2
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_ddd_18
    tile
    {
        xy = 2,2
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_ddd_19
    tile
    {
        xy = 3,2
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_ddd_20
    tile
    {
        xy = 4,2
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_ddd_21
    tile
    {
        xy = 5,2
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_ddd_22
    tile
    {
        xy = 6,2
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_ddd_23
    tile
    {
        xy = 7,2
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_ddd_24
    tile
    {
        xy = 0,3
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_ddd_25
    tile
    {
        xy = 1,3
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_ddd_26
    tile
    {
        xy = 2,3
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // flooring_raised_ddd_27
    tile
    {
        xy = 3,3
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // flooring_raised_ddd_28
    tile
    {
        xy = 4,3
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_ddd_29
    tile
    {
        xy = 5,3
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_ddd_30
    tile
    {
        xy = 6,3
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_ddd_31
    tile
    {
        xy = 7,3
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_ddd_32
    tile
    {
        xy = 0,4
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // flooring_raised_ddd_33
    tile
    {
        xy = 1,4
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // flooring_raised_ddd_34
    tile
    {
        xy = 2,4
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // flooring_raised_ddd_35
    tile
    {
        xy = 3,4
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // flooring_raised_ddd_36
    tile
    {
        xy = 4,4
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // flooring_raised_ddd_37
    tile
    {
        xy = 5,4
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // flooring_raised_ddd_38
    tile
    {
        xy = 6,4
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // flooring_raised_ddd_39
    tile
    {
        xy = 7,4
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // flooring_raised_ddd_40
    tile
    {
        xy = 0,5
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // flooring_raised_ddd_41
    tile
    {
        xy = 1,5
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // flooring_raised_ddd_42
    tile
    {
        xy = 2,5
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // flooring_raised_ddd_43
    tile
    {
        xy = 3,5
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // flooring_raised_ddd_44
    tile
    {
        xy = 4,5
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // flooring_raised_ddd_45
    tile
    {
        xy = 5,5
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // flooring_raised_ddd_46
    tile
    {
        xy = 6,5
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // flooring_raised_ddd_47
    tile
    {
        xy = 7,5
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // flooring_raised_ddd_48
    tile
    {
        xy = 0,6
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // flooring_raised_ddd_49
    tile
    {
        xy = 1,6
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // flooring_raised_ddd_50
    tile
    {
        xy = 2,6
        BlocksPlacement = 
        IsLow = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_ddd_51
    tile
    {
        xy = 3,6
        BlocksPlacement = 
        HoppableN = 
        HoppableW = 
        IsLow = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_ddd_52
    tile
    {
        xy = 4,6
        BlocksPlacement = 
        HoppableN = 
        IsLow = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_ddd_53
    tile
    {
        xy = 5,6
        BlocksPlacement = 
        HoppableW = 
        IsLow = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_ddd_54
    tile
    {
        xy = 6,6
        BlocksPlacement = 
        IsLow = 
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // flooring_raised_ddd_55
    tile
    {
        xy = 7,6
        BlocksPlacement = 
        IsLow = 
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // flooring_raised_ddd_56
    tile
    {
        xy = 0,7
        BlocksPlacement = 
        IsLow = 
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // flooring_raised_ddd_57
    tile
    {
        xy = 1,7
        BlocksPlacement = 
        IsLow = 
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // flooring_raised_ddd_58
    tile
    {
        xy = 2,7
        BlocksPlacement = 
        IsLow = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_ddd_59
    tile
    {
        xy = 3,7
        BlocksPlacement = 
        IsLow = 
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // flooring_raised_ddd_60
    tile
    {
        xy = 4,7
        BlocksPlacement = 
        IsLow = 
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // flooring_raised_ddd_61
    tile
    {
        xy = 5,7
        BlocksPlacement = 
        IsLow = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_ddd_62
    tile
    {
        xy = 6,7
        BlocksPlacement = 
        IsLow = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_ddd_63
    tile
    {
        xy = 7,7
        BlocksPlacement = 
        IsLow = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
}
tileset
{
    file = furniture_storage_ddd_01
    size = 8,8
    id = 19
    // furniture_storage_ddd_01_0
    tile
    {
        xy = 0,0
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Crate
        IsMoveAble = 
        Material = Wood
        PickUpWeight = 20
        Surface = 34
        container = FoodPallet
        solidtrans = 
    }
    // furniture_storage_ddd_01_1
    tile
    {
        xy = 1,0
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Crate
        IsMoveAble = 
        Material = Wood
        PickUpWeight = 20
        Surface = 34
        container = SuppliesPallet
        solidtrans = 
    }
    // furniture_storage_ddd_01_2
    tile
    {
        xy = 2,0
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Crate
        IsMoveAble = 
        Material = Wood
        PickUpWeight = 20
        Surface = 34
        container = ToolPallet
        solidtrans = 
    }
    // furniture_storage_ddd_01_3
    tile
    {
        xy = 3,0
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Crate
        IsMoveAble = 
        Material = Wood
        PickUpWeight = 20
        Surface = 34
        container = WeaponPallet
        solidtrans = 
    }
    // furniture_storage_ddd_01_4
    tile
    {
        xy = 4,0
        BlocksPlacement = 
        CanBreak = 
        ContainerCapacity = 30
        CustomName = Locker
        GroupName = Green Wall
        IsLow = 
        IsMoveAble = 
        Material3 = MetalScrap
        PickUpLevel = 3
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        attachedN = 
        container = locker
        solidtrans = 
    }
    // furniture_storage_ddd_01_5
    tile
    {
        xy = 5,0
        BlocksPlacement = 
        CanBreak = 
        ContainerCapacity = 30
        CustomName = Locker
        GroupName = Green Wall
        IsLow = 
        IsMoveAble = 
        Material3 = MetalScrap
        PickUpLevel = 3
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        attachedN = 
        container = locker
        solidtrans = 
    }
    // furniture_storage_ddd_01_6
    tile
    {
        xy = 6,0
        BlocksPlacement = 
        CanBreak = 
        ContainerCapacity = 30
        CustomName = Locker
        GroupName = Green Wall
        IsLow = 
        IsMoveAble = 
        Material3 = MetalScrap
        PickUpLevel = 3
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        attachedN = 
        container = locker
        solidtrans = 
    }
    // furniture_storage_ddd_01_7
    tile
    {
        xy = 7,0
        BlocksPlacement = 
        CanBreak = 
        ContainerCapacity = 90
        CustomName = Locker
        GroupName = Green Wall
        IsLow = 
        IsMoveAble = 
        Material3 = MetalScrap
        PickUpLevel = 3
        PickUpTool = Hammer
        PickUpWeight = 300
        PlaceTool = Hammer
        attachedN = 
        container = StackedAmmoPallet
        solidtrans = 
    }
    // furniture_storage_ddd_01_8
    tile
    {
        xy = 0,1
        BlocksPlacement = 
        CanBreak = 
        ContainerCapacity = 90
        CustomName = Locker
        GroupName = Green Wall
        IsLow = 
        IsMoveAble = 
        Material3 = MetalScrap
        PickUpLevel = 3
        PickUpTool = Hammer
        PickUpWeight = 300
        PlaceTool = Hammer
        attachedN = 
        container = StackedAmmoPallet
        solidtrans = 
    }
    // furniture_storage_ddd_01_9
    tile
    {
        xy = 1,1
        BlocksPlacement = 
        CanBreak = 
        ContainerCapacity = 30
        CustomName = Locker
        GroupName = Green Wall
        IsLow = 
        IsMoveAble = 
        Material3 = MetalScrap
        PickUpLevel = 3
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        attachedN = 
        container = locker
        solidtrans = 
    }
    // furniture_storage_ddd_01_10
    tile
    {
        xy = 2,1
        BlocksPlacement = 
        CanBreak = 
        ContainerCapacity = 30
        CustomName = Locker
        GroupName = Green Wall
        IsLow = 
        IsMoveAble = 
        Material3 = MetalScrap
        PickUpLevel = 3
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        attachedN = 
        container = locker
        solidtrans = 
    }
    // furniture_storage_ddd_01_11
    tile
    {
        xy = 3,1
        BlocksPlacement = 
        CanBreak = 
        ContainerCapacity = 30
        CustomName = Locker
        GroupName = Green Wall
        IsLow = 
        IsMoveAble = 
        Material3 = MetalScrap
        PickUpLevel = 3
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        attachedN = 
        container = locker
        solidtrans = 
    }
    // furniture_storage_ddd_01_12
    tile
    {
        xy = 4,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Crate
        IsLow = 
        IsMoveAble = 
        IsStackable = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        Surface = 32
        container = crate
        solidtrans = 
    }
    // furniture_storage_ddd_01_14
    tile
    {
        xy = 6,1
        BlocksPlacement = 
        CanScrap = 
        CustomName = Shelves
        Facing = E
        GroupName = Lage Metal
        IsMoveAble = 
        Material = Screws
        Material2 = MetalBars
        Material3 = MetalPlates
        PickUpTool = Electrician
        PickUpWeight = 200
        PlaceTool = Electrician
        container = metal_shelves
        solidtrans = 
    }
    // furniture_storage_ddd_01_15
    tile
    {
        xy = 7,1
        BlocksPlacement = 
        CanScrap = 
        CustomName = Shelves
        Facing = S
        GroupName = Lage Metal
        IsMoveAble = 
        Material = Screws
        Material2 = MetalBars
        Material3 = MetalPlates
        PickUpTool = Electrician
        PickUpWeight = 200
        PlaceTool = Electrician
        container = metal_shelves
        solidtrans = 
    }
    // furniture_storage_ddd_01_20
    tile
    {
        xy = 4,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Crate
        IsLow = 
        IsMoveAble = 
        IsStackable = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        Surface = 32
        container = crate
        solidtrans = 
    }
    // furniture_storage_ddd_01_24
    tile
    {
        xy = 0,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Shelves
        Facing = S
        GroupName = Large Shop
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        container = shelves
        solidtrans = 
    }
    // furniture_storage_ddd_01_25
    tile
    {
        xy = 1,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Shelves
        Facing = S
        GroupName = Large Shop
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        container = shelves
        solidtrans = 
    }
    // furniture_storage_ddd_01_26
    tile
    {
        xy = 2,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Shelves
        Facing = E
        GroupName = Large Shop
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        container = shelves
        solidtrans = 
    }
    // furniture_storage_ddd_01_27
    tile
    {
        xy = 3,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Shelves
        Facing = E
        GroupName = Large Shop
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        container = shelves
        solidtrans = 
    }
    // furniture_storage_ddd_01_30
    tile
    {
        xy = 6,3
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Shelf
        Facing = E
        GroupName = Dirkies Sloped Metal
        IsMoveAble = 
        Material = MetalPlates
        Material2 = Screws
        Material3 = MetalBars
        PickUpWeight = 20
        ScrapSize = Small
        container = shelves
        solidtrans = 
    }
    // furniture_storage_ddd_01_31
    tile
    {
        xy = 7,3
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Shelf
        Facing = S
        GroupName = Dirkies Sloped Metal
        IsMoveAble = 
        Material = MetalPlates
        Material2 = Screws
        Material3 = MetalBars
        PickUpWeight = 20
        ScrapSize = Small
        container = shelves
        solidtrans = 
    }
    // furniture_storage_ddd_01_32
    tile
    {
        xy = 0,4
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 40
        CustomName = Shelves
        Facing = S
        GroupName = Oakwood
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        ScrapSize = Large
        Surface = 80
        container = shelves
    }
    // furniture_storage_ddd_01_33
    tile
    {
        xy = 1,4
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 40
        CustomName = Shelves
        Facing = E
        GroupName = Oakwood
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        ScrapSize = Large
        Surface = 80
        container = shelves
    }
    // furniture_storage_ddd_01_34
    tile
    {
        xy = 2,4
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 40
        CustomName = Shelves
        Facing = S
        GroupName = Oakwood
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        ScrapSize = Large
        Surface = 80
        container = shelves
    }
    // furniture_storage_ddd_01_35
    tile
    {
        xy = 3,4
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 40
        CustomName = Shelves
        Facing = E
        GroupName = Oakwood
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        ScrapSize = Large
        Surface = 80
        container = shelves
    }
    // furniture_storage_ddd_01_36
    tile
    {
        xy = 4,4
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Shelf
        Facing = S
        GroupName = Wooden Wallmounted
        IsHigh = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        MoveType = WallObject
        PickUpTool = Hammer
        PickUpWeight = 10
        PlaceTool = Hammer
        attachedN = 
        container = shelves
    }
    // furniture_storage_ddd_01_37
    tile
    {
        xy = 5,4
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Shelf
        Facing = E
        GroupName = Wooden Wallmounted
        IsHigh = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        MoveType = WallObject
        PickUpTool = Hammer
        PickUpWeight = 10
        PlaceTool = Hammer
        attachedW = 
        container = shelves
    }
    // furniture_storage_ddd_01_38
    tile
    {
        xy = 6,4
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Shelf
        Facing = W
        GroupName = Wooden Wallmounted
        IsHigh = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        MoveType = WallObject
        PickUpTool = Hammer
        PickUpWeight = 10
        PlaceTool = Hammer
        attachedE = 
        container = shelves
    }
    // furniture_storage_ddd_01_39
    tile
    {
        xy = 7,4
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Shelf
        Facing = N
        GroupName = Wooden Wallmounted
        IsHigh = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        MoveType = WallObject
        PickUpTool = Hammer
        PickUpWeight = 10
        PlaceTool = Hammer
        attachedS = 
        container = shelves
    }
    // furniture_storage_ddd_01_48
    tile
    {
        xy = 0,6
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 30
        CustomName = Shelves
        GroupName = Big Wall
        Material = Wood
        Material2 = Screws
        PickUpTool = Hammer
        PlaceTool = Hammer
        ScrapSize = Large
        container = wardrobe
        solidtrans = 
    }
    // furniture_storage_ddd_01_49
    tile
    {
        xy = 1,6
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 30
        CustomName = Shelves
        GroupName = Big Wall
        Material = Wood
        Material2 = Screws
        PickUpTool = Hammer
        PlaceTool = Hammer
        ScrapSize = Large
        container = wardrobe
        solidtrans = 
    }
    // furniture_storage_ddd_01_50
    tile
    {
        xy = 2,6
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 30
        CustomName = Shelves
        GroupName = Big Wall
        Material = Wood
        Material2 = Screws
        PickUpTool = Hammer
        PlaceTool = Hammer
        ScrapSize = Large
        container = wardrobe
        solidtrans = 
    }
    // furniture_storage_ddd_01_51
    tile
    {
        xy = 3,6
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 30
        CustomName = Shelves
        Facing = W
        GroupName = Big Wall
        IsHigh = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        MoveType = WallObject
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        ScrapSize = Large
        container = wardrobe
    }
    // furniture_storage_ddd_01_52
    tile
    {
        xy = 4,6
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 30
        CustomName = Shelves
        Facing = N
        GroupName = Big Wall
        IsHigh = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        MoveType = WallObject
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        ScrapSize = Large
        container = wardrobe
    }
    // furniture_storage_ddd_01_53
    tile
    {
        xy = 5,6
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 30
        CustomName = Shelves
        GroupName = Big Wall
        Material = Wood
        Material2 = Screws
        PickUpTool = Hammer
        PlaceTool = Hammer
        ScrapSize = Large
        container = wardrobe
        solidtrans = 
    }
    // furniture_storage_ddd_01_54
    tile
    {
        xy = 6,6
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 30
        CustomName = Shelves
        Facing = S
        GroupName = Big Wall
        IsHigh = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        MoveType = WallObject
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        ScrapSize = Large
        container = wardrobe
    }
    // furniture_storage_ddd_01_55
    tile
    {
        xy = 7,6
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 30
        CustomName = Shelves
        Facing = E
        GroupName = Big Wall
        IsHigh = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        MoveType = WallObject
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        ScrapSize = Large
        container = wardrobe
    }
}
tileset
{
    file = location_farm_accesories_spyjack_01
    size = 8,16
    id = 20
    // location_farm_accesories_spyjack_01_0
    tile
    {
        xy = 0,0
        CanScrap = 
        HoppableN = 
        Material = Wood
        Material2 = Screws
        WallNTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_1
    tile
    {
        xy = 1,0
        CanScrap = 
        HoppableN = 
        Material = Wood
        Material2 = Screws
        WallNTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_2
    tile
    {
        xy = 2,0
        CanScrap = 
        HoppableW = 
        Material = Wood
        Material2 = Screws
        WallWTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_3
    tile
    {
        xy = 3,0
        CanScrap = 
        HoppableW = 
        Material = Wood
        Material2 = Screws
        WallWTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_4
    tile
    {
        xy = 4,0
        CanScrap = 
        HoppableN = 
        HoppableW = 
        Material = Wood
        Material2 = Screws
        WallNWTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_5
    tile
    {
        xy = 5,0
        CanScrap = 
        Material = Wood
        Material2 = Screws
        NoWallLighting = 
    }
    // location_farm_accesories_spyjack_01_8
    tile
    {
        xy = 0,1
        CanScrap = 
        CustomName = Fence gate
        Material = Door
        Material2 = Wood
        attachedW = 
        doorTrans = 
        doorW = 
    }
    // location_farm_accesories_spyjack_01_9
    tile
    {
        xy = 1,1
        CanScrap = 
        CustomName = Fence gate
        Material = Door
        Material2 = Wood
        attachedN = 
        doorN = 
        doorTrans = 
    }
    // location_farm_accesories_spyjack_01_10
    tile
    {
        xy = 2,1
        CanScrap = 
        CustomName = Fence gate
        Material = Door
        Material2 = Wood
        attachedW = 
        doorTrans = 
    }
    // location_farm_accesories_spyjack_01_11
    tile
    {
        xy = 3,1
        CanScrap = 
        CustomName = Fence gate
        Material = Door
        Material2 = Wood
        attachedN = 
        doorTrans = 
    }
    // location_farm_accesories_spyjack_01_12
    tile
    {
        xy = 4,1
        CanScrap = 
        CustomName = Fence gate
        Material = Door
        Material2 = Wood
        attachedW = 
        doorTrans = 
        doorW = 
    }
    // location_farm_accesories_spyjack_01_13
    tile
    {
        xy = 5,1
        CanScrap = 
        CustomName = Fence gate
        Material = Door
        Material2 = Wood
        attachedN = 
        doorN = 
        doorTrans = 
    }
    // location_farm_accesories_spyjack_01_14
    tile
    {
        xy = 6,1
        CanScrap = 
        CustomName = Fence gate
        Material = Door
        Material2 = Wood
        attachedW = 
        doorTrans = 
    }
    // location_farm_accesories_spyjack_01_15
    tile
    {
        xy = 7,1
        CanScrap = 
        CustomName = Fence gate
        Material = Door
        Material2 = Wood
        attachedN = 
        doorTrans = 
    }
    // location_farm_accesories_spyjack_01_16
    tile
    {
        xy = 0,2
        CanScrap = 
        HoppableN = 
        Material = Wood
        Material2 = Screws
        WallNTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_17
    tile
    {
        xy = 1,2
        CanScrap = 
        HoppableN = 
        Material = Wood
        Material2 = Screws
        WallNTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_18
    tile
    {
        xy = 2,2
        CanScrap = 
        HoppableW = 
        Material = Wood
        Material2 = Screws
        WallWTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_19
    tile
    {
        xy = 3,2
        CanScrap = 
        HoppableW = 
        Material = Wood
        Material2 = Screws
        WallWTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_20
    tile
    {
        xy = 4,2
        CanScrap = 
        HoppableN = 
        HoppableW = 
        Material = Wood
        Material2 = Screws
        WallNWTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_21
    tile
    {
        xy = 5,2
        CanScrap = 
        Material = Wood
        Material2 = Screws
        NoWallLighting = 
    }
    // location_farm_accesories_spyjack_01_24
    tile
    {
        xy = 0,3
        CanScrap = 
        CustomName = Fence gate
        Material = Door
        Material2 = Wood
        attachedW = 
        doorTrans = 
        doorW = 
    }
    // location_farm_accesories_spyjack_01_25
    tile
    {
        xy = 1,3
        CanScrap = 
        CustomName = Fence gate
        Material = Door
        Material2 = Wood
        attachedN = 
        doorN = 
        doorTrans = 
    }
    // location_farm_accesories_spyjack_01_26
    tile
    {
        xy = 2,3
        CanScrap = 
        CustomName = Fence gate
        Material = Door
        Material2 = Wood
        attachedW = 
        doorTrans = 
    }
    // location_farm_accesories_spyjack_01_27
    tile
    {
        xy = 3,3
        CanScrap = 
        CustomName = Fence gate
        Material = Door
        Material2 = Wood
        attachedN = 
        doorTrans = 
    }
    // location_farm_accesories_spyjack_01_28
    tile
    {
        xy = 4,3
        CanScrap = 
        CustomName = Fence gate
        Material = Door
        Material2 = Wood
        attachedW = 
        doorTrans = 
        doorW = 
    }
    // location_farm_accesories_spyjack_01_29
    tile
    {
        xy = 5,3
        CanScrap = 
        CustomName = Fence gate
        Material = Door
        Material2 = Wood
        attachedN = 
        doorN = 
        doorTrans = 
    }
    // location_farm_accesories_spyjack_01_30
    tile
    {
        xy = 6,3
        CanScrap = 
        CustomName = Fence gate
        Material = Door
        Material2 = Wood
        attachedW = 
        doorTrans = 
    }
    // location_farm_accesories_spyjack_01_31
    tile
    {
        xy = 7,3
        CanScrap = 
        CustomName = Fence gate
        Material = Door
        Material2 = Wood
        attachedN = 
        doorTrans = 
    }
    // location_farm_accesories_spyjack_01_32
    tile
    {
        xy = 0,4
        BlocksPlacement = 
        solid = 
    }
    // location_farm_accesories_spyjack_01_33
    tile
    {
        xy = 1,4
        BlocksPlacement = 
        solid = 
    }
    // location_farm_accesories_spyjack_01_34
    tile
    {
        xy = 2,4
        BlocksPlacement = 
        solid = 
    }
    // location_farm_accesories_spyjack_01_35
    tile
    {
        xy = 3,4
        BlocksPlacement = 
        solid = 
    }
    // location_farm_accesories_spyjack_01_36
    tile
    {
        xy = 4,4
        BlocksPlacement = 
        solid = 
    }
    // location_farm_accesories_spyjack_01_37
    tile
    {
        xy = 5,4
        BlocksPlacement = 
        solid = 
    }
    // location_farm_accesories_spyjack_01_38
    tile
    {
        xy = 6,4
        BlocksPlacement = 
        solid = 
    }
    // location_farm_accesories_spyjack_01_39
    tile
    {
        xy = 7,4
        BlocksPlacement = 
        solid = 
    }
    // location_farm_accesories_spyjack_01_40
    tile
    {
        xy = 0,5
        CanScrap = 
        HoppableW = 
        Material = Mechanical
        Material2 = MetalScrap
        WallWTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_41
    tile
    {
        xy = 1,5
        CanScrap = 
        HoppableW = 
        Material = Mechanical
        Material2 = MetalScrap
        WallWTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_42
    tile
    {
        xy = 2,5
        CanScrap = 
        HoppableN = 
        Material = Mechanical
        Material2 = MetalScrap
        WallNTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_43
    tile
    {
        xy = 3,5
        CanScrap = 
        HoppableN = 
        Material = Mechanical
        Material2 = MetalScrap
        WallNTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_44
    tile
    {
        xy = 4,5
        CanScrap = 
        HoppableN = 
        Material = Mechanical
        Material2 = MetalScrap
        WallNTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_45
    tile
    {
        xy = 5,5
        CanScrap = 
        HoppableN = 
        Material = Mechanical
        Material2 = MetalScrap
        WallNTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_46
    tile
    {
        xy = 6,5
        CanScrap = 
        HoppableW = 
        Material = Mechanical
        Material2 = MetalScrap
        WallWTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_47
    tile
    {
        xy = 7,5
        CanScrap = 
        HoppableW = 
        Material = Mechanical
        Material2 = MetalScrap
        WallWTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_48
    tile
    {
        xy = 0,6
        CanScrap = 
        HoppableW = 
        Material = Mechanical
        Material2 = MetalScrap
        WallWTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_49
    tile
    {
        xy = 1,6
        CanScrap = 
        HoppableW = 
        Material = Mechanical
        Material2 = MetalScrap
        WallWTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_50
    tile
    {
        xy = 2,6
        CanScrap = 
        HoppableW = 
        Material = Mechanical
        Material2 = MetalScrap
        WallWTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_51
    tile
    {
        xy = 3,6
        CanScrap = 
        HoppableN = 
        Material = Mechanical
        Material2 = MetalScrap
        WallNTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_52
    tile
    {
        xy = 4,6
        CanScrap = 
        HoppableN = 
        Material = Mechanical
        Material2 = MetalScrap
        WallNTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_53
    tile
    {
        xy = 5,6
        CanScrap = 
        HoppableN = 
        Material = Mechanical
        Material2 = MetalScrap
        WallNTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_54
    tile
    {
        xy = 6,6
        Material = Mechanical
        Material2 = MetalScrap
    }
    // location_farm_accesories_spyjack_01_55
    tile
    {
        xy = 7,6
        Material = Mechanical
        Material2 = MetalScrap
    }
    // location_farm_accesories_spyjack_01_56
    tile
    {
        xy = 0,7
        CanScrap = 
        HoppableW = 
        Material = Mechanical
        Material2 = MetalScrap
        WallWTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_57
    tile
    {
        xy = 1,7
        CanScrap = 
        HoppableW = 
        Material = Mechanical
        Material2 = MetalScrap
        WallWTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_58
    tile
    {
        xy = 2,7
        CanScrap = 
        HoppableN = 
        Material = Mechanical
        Material2 = MetalScrap
        WallNTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_59
    tile
    {
        xy = 3,7
        CanScrap = 
        HoppableN = 
        Material = Mechanical
        Material2 = MetalScrap
        WallNTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_60
    tile
    {
        xy = 4,7
        CanScrap = 
        HoppableN = 
        Material = Mechanical
        Material2 = MetalScrap
        WallNTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_61
    tile
    {
        xy = 5,7
        CanScrap = 
        HoppableN = 
        Material = Mechanical
        Material2 = MetalScrap
        WallNTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_62
    tile
    {
        xy = 6,7
        CanScrap = 
        HoppableW = 
        Material = Mechanical
        Material2 = MetalScrap
        WallWTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_63
    tile
    {
        xy = 7,7
        CanScrap = 
        HoppableW = 
        Material = Mechanical
        Material2 = MetalScrap
        WallWTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_64
    tile
    {
        xy = 0,8
        CanScrap = 
        HoppableW = 
        Material = Mechanical
        Material2 = MetalScrap
        WallWTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_65
    tile
    {
        xy = 1,8
        CanScrap = 
        HoppableW = 
        Material = Mechanical
        Material2 = MetalScrap
        WallWTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_66
    tile
    {
        xy = 2,8
        CanScrap = 
        HoppableW = 
        Material = Mechanical
        Material2 = MetalScrap
        WallWTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_67
    tile
    {
        xy = 3,8
        CanScrap = 
        HoppableN = 
        Material = Mechanical
        Material2 = MetalScrap
        WallNTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_68
    tile
    {
        xy = 4,8
        CanScrap = 
        HoppableN = 
        Material = Mechanical
        Material2 = MetalScrap
        WallNTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_69
    tile
    {
        xy = 5,8
        CanScrap = 
        HoppableN = 
        Material = Mechanical
        Material2 = MetalScrap
        WallNTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_70
    tile
    {
        xy = 6,8
        Material = Mechanical
        Material2 = MetalScrap
    }
    // location_farm_accesories_spyjack_01_71
    tile
    {
        xy = 7,8
        Material = Mechanical
        Material2 = MetalScrap
    }
    // location_farm_accesories_spyjack_01_72
    tile
    {
        xy = 0,9
        CanScrap = 
        HoppableW = 
        Material = Mechanical
        Material2 = MetalScrap
        WallWTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_73
    tile
    {
        xy = 1,9
        CanScrap = 
        HoppableW = 
        Material = Mechanical
        Material2 = MetalScrap
        WallWTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_74
    tile
    {
        xy = 2,9
        CanScrap = 
        HoppableN = 
        Material = Mechanical
        Material2 = MetalScrap
        WallNTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_75
    tile
    {
        xy = 3,9
        CanScrap = 
        HoppableN = 
        Material = Mechanical
        Material2 = MetalScrap
        WallNTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_76
    tile
    {
        xy = 4,9
        CanScrap = 
        HoppableN = 
        Material = Mechanical
        Material2 = MetalScrap
        WallNTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_77
    tile
    {
        xy = 5,9
        CanScrap = 
        HoppableN = 
        Material = Mechanical
        Material2 = MetalScrap
        WallNTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_78
    tile
    {
        xy = 6,9
        CanScrap = 
        HoppableW = 
        Material = Mechanical
        Material2 = MetalScrap
        WallWTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_79
    tile
    {
        xy = 7,9
        CanScrap = 
        HoppableW = 
        Material = Mechanical
        Material2 = MetalScrap
        WallWTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_80
    tile
    {
        xy = 0,10
        CanScrap = 
        HoppableW = 
        Material = Mechanical
        Material2 = MetalScrap
        WallWTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_81
    tile
    {
        xy = 1,10
        CanScrap = 
        HoppableW = 
        Material = Mechanical
        Material2 = MetalScrap
        WallWTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_82
    tile
    {
        xy = 2,10
        CanScrap = 
        HoppableW = 
        Material = Mechanical
        Material2 = MetalScrap
        WallWTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_83
    tile
    {
        xy = 3,10
        CanScrap = 
        HoppableN = 
        Material = Mechanical
        Material2 = MetalScrap
        WallNTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_84
    tile
    {
        xy = 4,10
        CanScrap = 
        HoppableN = 
        Material = Mechanical
        Material2 = MetalScrap
        WallNTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_85
    tile
    {
        xy = 5,10
        CanScrap = 
        HoppableN = 
        Material = Mechanical
        Material2 = MetalScrap
        WallNTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_86
    tile
    {
        xy = 6,10
        Material = Mechanical
        Material2 = MetalScrap
    }
    // location_farm_accesories_spyjack_01_87
    tile
    {
        xy = 7,10
        Material = Mechanical
        Material2 = MetalScrap
    }
    // location_farm_accesories_spyjack_01_88
    tile
    {
        xy = 0,11
        CanScrap = 
        HoppableW = 
        Material = Mechanical
        Material2 = MetalScrap
        WallWTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_89
    tile
    {
        xy = 1,11
        CanScrap = 
        HoppableW = 
        Material = Mechanical
        Material2 = MetalScrap
        WallWTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_90
    tile
    {
        xy = 2,11
        CanScrap = 
        HoppableN = 
        Material = Mechanical
        Material2 = MetalScrap
        WallNTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_91
    tile
    {
        xy = 3,11
        CanScrap = 
        HoppableN = 
        Material = Mechanical
        Material2 = MetalScrap
        WallNTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_92
    tile
    {
        xy = 4,11
        CanScrap = 
        HoppableN = 
        Material = Mechanical
        Material2 = MetalScrap
        WallNTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_93
    tile
    {
        xy = 5,11
        CanScrap = 
        HoppableN = 
        Material = Mechanical
        Material2 = MetalScrap
        WallNTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_94
    tile
    {
        xy = 6,11
        CanScrap = 
        HoppableW = 
        Material = Mechanical
        Material2 = MetalScrap
        WallWTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_95
    tile
    {
        xy = 7,11
        CanScrap = 
        HoppableW = 
        Material = Mechanical
        Material2 = MetalScrap
        WallWTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_96
    tile
    {
        xy = 0,12
        CanScrap = 
        HoppableW = 
        Material = Mechanical
        Material2 = MetalScrap
        WallWTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_97
    tile
    {
        xy = 1,12
        CanScrap = 
        HoppableW = 
        Material = Mechanical
        Material2 = MetalScrap
        WallWTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_98
    tile
    {
        xy = 2,12
        CanScrap = 
        HoppableW = 
        Material = Mechanical
        Material2 = MetalScrap
        WallWTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_99
    tile
    {
        xy = 3,12
        CanScrap = 
        HoppableN = 
        Material = Mechanical
        Material2 = MetalScrap
        WallNTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_100
    tile
    {
        xy = 4,12
        CanScrap = 
        HoppableN = 
        Material = Mechanical
        Material2 = MetalScrap
        WallNTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_101
    tile
    {
        xy = 5,12
        CanScrap = 
        HoppableN = 
        Material = Mechanical
        Material2 = MetalScrap
        WallNTrans = 
        wall = 
    }
    // location_farm_accesories_spyjack_01_102
    tile
    {
        xy = 6,12
        Material = Mechanical
        Material2 = MetalScrap
    }
    // location_farm_accesories_spyjack_01_103
    tile
    {
        xy = 7,12
        Material = Mechanical
        Material2 = MetalScrap
    }
}
tileset
{
    file = walls_double_window_ddd_01
    size = 8,8
    id = 21
    // walls_double_window_ddd_01_0
    tile
    {
        xy = 0,0
        GrimeType = DoubleLeft
        WindowW = 
        wall = 
    }
    // walls_double_window_ddd_01_1
    tile
    {
        xy = 1,0
        GrimeType = DoubleRight
        WindowW = 
        wall = 
    }
    // walls_double_window_ddd_01_2
    tile
    {
        xy = 2,0
        GrimeType = DoubleLeft
        WindowN = 
        wall = 
    }
    // walls_double_window_ddd_01_3
    tile
    {
        xy = 3,0
        GrimeType = DoubleRight
        WindowN = 
        wall = 
    }
    // walls_double_window_ddd_01_4
    tile
    {
        xy = 4,0
        GrimeType = DoubleLeft
        WindowW = 
        wall = 
    }
    // walls_double_window_ddd_01_5
    tile
    {
        xy = 5,0
        GrimeType = DoubleRight
        WindowW = 
        wall = 
    }
    // walls_double_window_ddd_01_6
    tile
    {
        xy = 6,0
        GrimeType = DoubleLeft
        WindowN = 
        wall = 
    }
    // walls_double_window_ddd_01_7
    tile
    {
        xy = 7,0
        GrimeType = DoubleRight
        WindowN = 
        wall = 
    }
    // walls_double_window_ddd_01_8
    tile
    {
        xy = 0,1
        GrimeType = DoubleLeft
        WindowW = 
        wall = 
    }
    // walls_double_window_ddd_01_9
    tile
    {
        xy = 1,1
        GrimeType = DoubleRight
        WindowW = 
        wall = 
    }
    // walls_double_window_ddd_01_10
    tile
    {
        xy = 2,1
        GrimeType = DoubleLeft
        WindowN = 
        wall = 
    }
    // walls_double_window_ddd_01_11
    tile
    {
        xy = 3,1
        GrimeType = DoubleRight
        WindowN = 
        wall = 
    }
    // walls_double_window_ddd_01_12
    tile
    {
        xy = 4,1
        GrimeType = DoubleLeft
        WindowW = 
        wall = 
    }
    // walls_double_window_ddd_01_13
    tile
    {
        xy = 5,1
        GrimeType = DoubleRight
        WindowW = 
        wall = 
    }
    // walls_double_window_ddd_01_14
    tile
    {
        xy = 6,1
        GrimeType = DoubleLeft
        WindowN = 
        wall = 
    }
    // walls_double_window_ddd_01_15
    tile
    {
        xy = 7,1
        GrimeType = DoubleRight
        WindowN = 
        wall = 
    }
    // walls_double_window_ddd_01_16
    tile
    {
        xy = 0,2
        GrimeType = DoubleLeft
        WindowW = 
        wall = 
    }
    // walls_double_window_ddd_01_17
    tile
    {
        xy = 1,2
        GrimeType = DoubleRight
        WindowW = 
        wall = 
    }
    // walls_double_window_ddd_01_18
    tile
    {
        xy = 2,2
        GrimeType = DoubleLeft
        WindowN = 
        wall = 
    }
    // walls_double_window_ddd_01_19
    tile
    {
        xy = 3,2
        GrimeType = DoubleRight
        WindowN = 
        wall = 
    }
    // walls_double_window_ddd_01_20
    tile
    {
        xy = 4,2
        GrimeType = DoubleLeft
        WindowW = 
        wall = 
    }
    // walls_double_window_ddd_01_21
    tile
    {
        xy = 5,2
        GrimeType = DoubleRight
        WindowW = 
        wall = 
    }
    // walls_double_window_ddd_01_22
    tile
    {
        xy = 6,2
        GrimeType = DoubleLeft
        WindowN = 
        wall = 
    }
    // walls_double_window_ddd_01_23
    tile
    {
        xy = 7,2
        GrimeType = DoubleRight
        WindowN = 
        wall = 
    }
    // walls_double_window_ddd_01_24
    tile
    {
        xy = 0,3
        GrimeType = DoubleLeft
        WindowW = 
        wall = 
    }
    // walls_double_window_ddd_01_25
    tile
    {
        xy = 1,3
        GrimeType = DoubleRight
        WindowW = 
        wall = 
    }
    // walls_double_window_ddd_01_26
    tile
    {
        xy = 2,3
        GrimeType = DoubleLeft
        WindowN = 
        wall = 
    }
    // walls_double_window_ddd_01_27
    tile
    {
        xy = 3,3
        GrimeType = DoubleRight
        WindowN = 
        wall = 
    }
    // walls_double_window_ddd_01_28
    tile
    {
        xy = 4,3
        GrimeType = DoubleLeft
        WindowW = 
        wall = 
    }
    // walls_double_window_ddd_01_29
    tile
    {
        xy = 5,3
        GrimeType = DoubleRight
        WindowW = 
        wall = 
    }
    // walls_double_window_ddd_01_30
    tile
    {
        xy = 6,3
        GrimeType = DoubleLeft
        WindowN = 
        wall = 
    }
    // walls_double_window_ddd_01_31
    tile
    {
        xy = 7,3
        GrimeType = DoubleRight
        WindowN = 
        wall = 
    }
    // walls_double_window_ddd_01_32
    tile
    {
        xy = 0,4
        GrimeType = DoubleLeft
        WindowW = 
        wall = 
    }
    // walls_double_window_ddd_01_33
    tile
    {
        xy = 1,4
        GrimeType = DoubleRight
        WindowW = 
        wall = 
    }
    // walls_double_window_ddd_01_34
    tile
    {
        xy = 2,4
        GrimeType = DoubleLeft
        WindowN = 
        wall = 
    }
    // walls_double_window_ddd_01_35
    tile
    {
        xy = 3,4
        GrimeType = DoubleRight
        WindowN = 
        wall = 
    }
    // walls_double_window_ddd_01_36
    tile
    {
        xy = 4,4
        GrimeType = DoubleLeft
        WindowW = 
        wall = 
    }
    // walls_double_window_ddd_01_37
    tile
    {
        xy = 5,4
        GrimeType = DoubleRight
        WindowW = 
        wall = 
    }
    // walls_double_window_ddd_01_38
    tile
    {
        xy = 6,4
        GrimeType = DoubleLeft
        WindowN = 
        wall = 
    }
    // walls_double_window_ddd_01_39
    tile
    {
        xy = 7,4
        GrimeType = DoubleRight
        WindowN = 
        wall = 
    }
    // walls_double_window_ddd_01_40
    tile
    {
        xy = 0,5
        GrimeType = DoubleLeft
        WindowW = 
        wall = 
    }
    // walls_double_window_ddd_01_41
    tile
    {
        xy = 1,5
        GrimeType = DoubleRight
        WindowW = 
        wall = 
    }
    // walls_double_window_ddd_01_42
    tile
    {
        xy = 2,5
        GrimeType = DoubleLeft
        WindowN = 
        wall = 
    }
    // walls_double_window_ddd_01_43
    tile
    {
        xy = 3,5
        GrimeType = DoubleRight
        WindowN = 
        wall = 
    }
    // walls_double_window_ddd_01_44
    tile
    {
        xy = 4,5
        GrimeType = DoubleLeft
        WindowW = 
        wall = 
    }
    // walls_double_window_ddd_01_45
    tile
    {
        xy = 5,5
        GrimeType = DoubleRight
        WindowW = 
        wall = 
    }
    // walls_double_window_ddd_01_46
    tile
    {
        xy = 6,5
        GrimeType = DoubleLeft
        WindowN = 
        wall = 
    }
    // walls_double_window_ddd_01_47
    tile
    {
        xy = 7,5
        GrimeType = DoubleRight
        WindowN = 
        wall = 
    }
    // walls_double_window_ddd_01_48
    tile
    {
        xy = 0,6
        GrimeType = DoubleLeft
        WindowW = 
        wall = 
    }
    // walls_double_window_ddd_01_49
    tile
    {
        xy = 1,6
        GrimeType = DoubleRight
        WindowW = 
        wall = 
    }
    // walls_double_window_ddd_01_50
    tile
    {
        xy = 2,6
        GrimeType = DoubleLeft
        WindowN = 
        wall = 
    }
    // walls_double_window_ddd_01_51
    tile
    {
        xy = 3,6
        GrimeType = DoubleRight
        WindowN = 
        wall = 
    }
}
tileset
{
    file = fixtures_windows_curtains_ddd_01
    size = 8,8
    id = 22
    // fixtures_windows_curtains_ddd_01_0
    tile
    {
        xy = 0,0
        CustomName = Curtain
        Facing = E
        IsClosedState = 
        IsLow = 
        IsMoveAble = 
        MoveType = WindowObject
        PickUpWeight = 30
        attachedW = 
        curtainW = 
        disableFade = 
    }
    // fixtures_windows_curtains_ddd_01_1
    tile
    {
        xy = 1,0
        CustomName = Curtain
        Facing = W
        IsClosedState = 
        IsLow = 
        IsMoveAble = 
        MoveType = WindowObject
        PickUpWeight = 30
        attachedE = 
        curtainE = 
        disableFade = 
    }
    // fixtures_windows_curtains_ddd_01_2
    tile
    {
        xy = 2,0
        CustomName = Curtain
        Facing = S
        IsClosedState = 
        IsLow = 
        IsMoveAble = 
        MoveType = WindowObject
        PickUpWeight = 30
        attachedN = 
        curtainN = 
        disableFade = 
    }
    // fixtures_windows_curtains_ddd_01_3
    tile
    {
        xy = 3,0
        CustomName = Curtain
        Facing = N
        IsClosedState = 
        IsLow = 
        IsMoveAble = 
        MoveType = WindowObject
        PickUpWeight = 30
        attachedS = 
        curtainS = 
        disableFade = 
    }
    // fixtures_windows_curtains_ddd_01_4
    tile
    {
        xy = 4,0
        CustomName = Curtain
        Facing = E
        GroupName = Long White
        IsLow = 
        IsMoveAble = 
        MoveType = WindowObject
        PickUpWeight = 30
        attachedW = 
        curtainW = 
        disableFade = 
    }
    // fixtures_windows_curtains_ddd_01_5
    tile
    {
        xy = 5,0
        CustomName = Curtain
        Facing = W
        GroupName = Long White
        IsLow = 
        IsMoveAble = 
        MoveType = WindowObject
        PickUpWeight = 30
        attachedE = 
        curtainE = 
        disableFade = 
    }
    // fixtures_windows_curtains_ddd_01_6
    tile
    {
        xy = 6,0
        CustomName = Curtain
        Facing = S
        GroupName = Long White
        IsLow = 
        IsMoveAble = 
        MoveType = WindowObject
        PickUpWeight = 30
        attachedN = 
        curtainN = 
        disableFade = 
    }
    // fixtures_windows_curtains_ddd_01_7
    tile
    {
        xy = 7,0
        CustomName = Curtain
        Facing = N
        GroupName = Long White
        IsLow = 
        IsMoveAble = 
        MoveType = WindowObject
        PickUpWeight = 30
        attachedS = 
        curtainS = 
        disableFade = 
    }
    // fixtures_windows_curtains_ddd_01_8
    tile
    {
        xy = 0,1
        CustomName = Curtain
        Facing = E
        IsClosedState = 
        IsLow = 
        IsMoveAble = 
        MoveType = WindowObject
        PickUpWeight = 30
        attachedW = 
        curtainW = 
        disableFade = 
    }
    // fixtures_windows_curtains_ddd_01_9
    tile
    {
        xy = 1,1
        CustomName = Curtain
        Facing = W
        IsClosedState = 
        IsLow = 
        IsMoveAble = 
        MoveType = WindowObject
        PickUpWeight = 30
        attachedE = 
        curtainE = 
        disableFade = 
    }
    // fixtures_windows_curtains_ddd_01_10
    tile
    {
        xy = 2,1
        CustomName = Curtain
        Facing = S
        IsClosedState = 
        IsLow = 
        IsMoveAble = 
        MoveType = WindowObject
        PickUpWeight = 30
        attachedN = 
        curtainN = 
        disableFade = 
    }
    // fixtures_windows_curtains_ddd_01_11
    tile
    {
        xy = 3,1
        CustomName = Curtain
        Facing = N
        IsClosedState = 
        IsLow = 
        IsMoveAble = 
        MoveType = WindowObject
        PickUpWeight = 30
        attachedS = 
        curtainS = 
        disableFade = 
    }
    // fixtures_windows_curtains_ddd_01_12
    tile
    {
        xy = 4,1
        CustomName = Curtain
        Facing = E
        GroupName = Long White
        IsLow = 
        IsMoveAble = 
        MoveType = WindowObject
        PickUpWeight = 30
        attachedW = 
        curtainW = 
        disableFade = 
    }
    // fixtures_windows_curtains_ddd_01_13
    tile
    {
        xy = 5,1
        CustomName = Curtain
        Facing = W
        GroupName = Long White
        IsLow = 
        IsMoveAble = 
        MoveType = WindowObject
        PickUpWeight = 30
        attachedE = 
        curtainE = 
        disableFade = 
    }
    // fixtures_windows_curtains_ddd_01_14
    tile
    {
        xy = 6,1
        CustomName = Curtain
        Facing = S
        GroupName = Long White
        IsLow = 
        IsMoveAble = 
        MoveType = WindowObject
        PickUpWeight = 30
        attachedN = 
        curtainN = 
        disableFade = 
    }
    // fixtures_windows_curtains_ddd_01_15
    tile
    {
        xy = 7,1
        CustomName = Curtain
        Facing = N
        GroupName = Long White
        IsLow = 
        IsMoveAble = 
        MoveType = WindowObject
        PickUpWeight = 30
        attachedS = 
        curtainS = 
        disableFade = 
    }
}
tileset
{
    file = flooring_raised_02_ddd
    size = 8,16
    id = 23
    // flooring_raised_02_ddd_0
    tile
    {
        xy = 0,0
        BlocksPlacement = 
    }
    // flooring_raised_02_ddd_1
    tile
    {
        xy = 1,0
        BlocksPlacement = 
    }
    // flooring_raised_02_ddd_2
    tile
    {
        xy = 2,0
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
    }
    // flooring_raised_02_ddd_3
    tile
    {
        xy = 3,0
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
    }
    // flooring_raised_02_ddd_4
    tile
    {
        xy = 4,0
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
    }
    // flooring_raised_02_ddd_5
    tile
    {
        xy = 5,0
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
    }
    // flooring_raised_02_ddd_6
    tile
    {
        xy = 6,0
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
    }
    // flooring_raised_02_ddd_7
    tile
    {
        xy = 7,0
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // flooring_raised_02_ddd_8
    tile
    {
        xy = 0,1
        BlocksPlacement = 
    }
    // flooring_raised_02_ddd_9
    tile
    {
        xy = 1,1
        BlocksPlacement = 
    }
    // flooring_raised_02_ddd_10
    tile
    {
        xy = 2,1
        BlocksPlacement = 
    }
    // flooring_raised_02_ddd_11
    tile
    {
        xy = 3,1
        BlocksPlacement = 
    }
    // flooring_raised_02_ddd_12
    tile
    {
        xy = 4,1
        StopCar = 
    }
    // flooring_raised_02_ddd_13
    tile
    {
        xy = 5,1
        StopCar = 
    }
    // flooring_raised_02_ddd_14
    tile
    {
        xy = 6,1
        StopCar = 
    }
    // flooring_raised_02_ddd_32
    tile
    {
        xy = 0,4
        BlocksPlacement = 
    }
    // flooring_raised_02_ddd_33
    tile
    {
        xy = 1,4
        BlocksPlacement = 
    }
    // flooring_raised_02_ddd_34
    tile
    {
        xy = 2,4
        BlocksPlacement = 
    }
    // flooring_raised_02_ddd_35
    tile
    {
        xy = 3,4
        BlocksPlacement = 
    }
    // flooring_raised_02_ddd_36
    tile
    {
        xy = 4,4
        BlocksPlacement = 
    }
    // flooring_raised_02_ddd_37
    tile
    {
        xy = 5,4
        BlocksPlacement = 
    }
    // flooring_raised_02_ddd_38
    tile
    {
        xy = 6,4
        BlocksPlacement = 
    }
    // flooring_raised_02_ddd_39
    tile
    {
        xy = 7,4
        BlocksPlacement = 
    }
    // flooring_raised_02_ddd_40
    tile
    {
        xy = 0,5
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_02_ddd_41
    tile
    {
        xy = 1,5
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_02_ddd_42
    tile
    {
        xy = 2,5
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_02_ddd_43
    tile
    {
        xy = 3,5
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_02_ddd_44
    tile
    {
        xy = 4,5
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_02_ddd_45
    tile
    {
        xy = 5,5
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_02_ddd_46
    tile
    {
        xy = 6,5
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_02_ddd_47
    tile
    {
        xy = 7,5
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_02_ddd_48
    tile
    {
        xy = 0,6
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_02_ddd_49
    tile
    {
        xy = 1,6
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_02_ddd_50
    tile
    {
        xy = 2,6
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // flooring_raised_02_ddd_51
    tile
    {
        xy = 3,6
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // flooring_raised_02_ddd_52
    tile
    {
        xy = 4,6
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_02_ddd_53
    tile
    {
        xy = 5,6
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // flooring_raised_02_ddd_54
    tile
    {
        xy = 6,6
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // flooring_raised_02_ddd_55
    tile
    {
        xy = 7,6
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_02_ddd_56
    tile
    {
        xy = 0,7
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
    }
    // flooring_raised_02_ddd_57
    tile
    {
        xy = 1,7
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
    }
    // flooring_raised_02_ddd_58
    tile
    {
        xy = 2,7
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
    }
    // flooring_raised_02_ddd_59
    tile
    {
        xy = 3,7
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
    }
    // flooring_raised_02_ddd_60
    tile
    {
        xy = 4,7
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
    }
    // flooring_raised_02_ddd_61
    tile
    {
        xy = 5,7
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // flooring_raised_02_ddd_62
    tile
    {
        xy = 6,7
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
    }
    // flooring_raised_02_ddd_63
    tile
    {
        xy = 7,7
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
    }
    // flooring_raised_02_ddd_64
    tile
    {
        xy = 0,8
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_02_ddd_65
    tile
    {
        xy = 1,8
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_02_ddd_66
    tile
    {
        xy = 2,8
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_02_ddd_67
    tile
    {
        xy = 3,8
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_02_ddd_68
    tile
    {
        xy = 4,8
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_02_ddd_69
    tile
    {
        xy = 5,8
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_02_ddd_70
    tile
    {
        xy = 6,8
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_02_ddd_71
    tile
    {
        xy = 7,8
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_02_ddd_72
    tile
    {
        xy = 0,9
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_02_ddd_73
    tile
    {
        xy = 1,9
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_02_ddd_74
    tile
    {
        xy = 2,9
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // flooring_raised_02_ddd_75
    tile
    {
        xy = 3,9
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // flooring_raised_02_ddd_76
    tile
    {
        xy = 4,9
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_02_ddd_77
    tile
    {
        xy = 5,9
        ScrapUseTool = 
    }
    // flooring_raised_02_ddd_79
    tile
    {
        xy = 7,9
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_02_ddd_80
    tile
    {
        xy = 0,10
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_02_ddd_81
    tile
    {
        xy = 1,10
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_02_ddd_82
    tile
    {
        xy = 2,10
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_02_ddd_83
    tile
    {
        xy = 3,10
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_02_ddd_84
    tile
    {
        xy = 4,10
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_02_ddd_85
    tile
    {
        xy = 5,10
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_02_ddd_86
    tile
    {
        xy = 6,10
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_02_ddd_87
    tile
    {
        xy = 7,10
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_02_ddd_88
    tile
    {
        xy = 0,11
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_02_ddd_89
    tile
    {
        xy = 1,11
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_02_ddd_90
    tile
    {
        xy = 2,11
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // flooring_raised_02_ddd_91
    tile
    {
        xy = 3,11
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // flooring_raised_02_ddd_92
    tile
    {
        xy = 4,11
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // flooring_raised_02_ddd_95
    tile
    {
        xy = 7,11
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
}
tileset
{
    file = industry_railroad_ddd_01
    size = 8,8
    id = 24
    // industry_railroad_ddd_01_12
    tile
    {
        xy = 4,1
        WallOverlay = 
        attachedW = 
    }
    // industry_railroad_ddd_01_13
    tile
    {
        xy = 5,1
        WallOverlay = 
        attachedN = 
    }
    // industry_railroad_ddd_01_14
    tile
    {
        xy = 6,1
        WallOverlay = 
        attachedNW = 
    }
    // industry_railroad_ddd_01_15
    tile
    {
        xy = 7,1
        WallOverlay = 
        attachedSE = 
    }
    // industry_railroad_ddd_01_16
    tile
    {
        xy = 0,2
        GrimeType = DoubleLeft
        WindowW = 
        wall = 
    }
    // industry_railroad_ddd_01_17
    tile
    {
        xy = 1,2
        GrimeType = DoubleRight
        WindowW = 
        wall = 
    }
    // industry_railroad_ddd_01_18
    tile
    {
        xy = 2,2
        GrimeType = DoubleLeft
        WindowN = 
        wall = 
    }
    // industry_railroad_ddd_01_19
    tile
    {
        xy = 3,2
        GrimeType = DoubleRight
        WindowN = 
        wall = 
    }
    // industry_railroad_ddd_01_24
    tile
    {
        xy = 0,3
        WallW = 
        wall = 
    }
    // industry_railroad_ddd_01_25
    tile
    {
        xy = 1,3
        WallN = 
        wall = 
    }
    // industry_railroad_ddd_01_26
    tile
    {
        xy = 2,3
        WallNW = 
        wall = 
    }
    // industry_railroad_ddd_01_27
    tile
    {
        xy = 3,3
        WallSE = 
        wall = 
    }
    // industry_railroad_ddd_01_28
    tile
    {
        xy = 4,3
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Shelves
        Facing = E
        GroupName = Swikea
        IsHigh = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        MoveType = WallObject
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        ScrapSize = Small
        attachedW = 
        container = shelves
    }
    // industry_railroad_ddd_01_29
    tile
    {
        xy = 5,3
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Shelves
        Facing = S
        GroupName = Swikea
        IsHigh = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        MoveType = WallObject
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        ScrapSize = Small
        attachedN = 
        container = shelves
    }
    // industry_railroad_ddd_01_32
    tile
    {
        xy = 0,4
        WindowW = 
        wall = 
    }
    // industry_railroad_ddd_01_33
    tile
    {
        xy = 1,4
        WindowN = 
        wall = 
    }
    // industry_railroad_ddd_01_34
    tile
    {
        xy = 2,4
        DoorWallW = 
        wall = 
    }
    // industry_railroad_ddd_01_35
    tile
    {
        xy = 3,4
        DoorWallN = 
        wall = 
    }
    // industry_railroad_ddd_01_36
    tile
    {
        xy = 4,4
        BedType = badBed
        ContainerCapacity = 20
        CustomName = Chair
        Facing = E
        IsLow = 
        Surface = 20
        badBed = 
        chairE = 
        container = crate
        livingRoom = 
        solidtrans = 
    }
    // industry_railroad_ddd_01_37
    tile
    {
        xy = 5,4
        BedType = badBed
        ContainerCapacity = 20
        CustomName = Chair
        Facing = S
        IsLow = 
        Surface = 20
        badBed = 
        chairS = 
        container = crate
        livingRoom = 
        solidtrans = 
    }
    // industry_railroad_ddd_01_38
    tile
    {
        xy = 6,4
        BedType = badBed
        ContainerCapacity = 20
        CustomName = Chair
        Facing = W
        IsLow = 
        Surface = 20
        badBed = 
        chairW = 
        container = crate
        livingRoom = 
        solidtrans = 
    }
    // industry_railroad_ddd_01_39
    tile
    {
        xy = 7,4
        BedType = badBed
        ContainerCapacity = 20
        CustomName = Chair
        Facing = N
        IsLow = 
        Surface = 20
        badBed = 
        chairN = 
        container = crate
        livingRoom = 
        solidtrans = 
    }
    // industry_railroad_ddd_01_40
    tile
    {
        xy = 0,5
        DoorWallW = 
        attachedW = 
        disableFade = 
        wall = 
    }
    // industry_railroad_ddd_01_41
    tile
    {
        xy = 1,5
        DoorWallW = 
        attachedW = 
        disableFade = 
        wall = 
    }
    // industry_railroad_ddd_01_42
    tile
    {
        xy = 2,5
        DoorWallN = 
        attachedN = 
        disableFade = 
        wall = 
    }
    // industry_railroad_ddd_01_43
    tile
    {
        xy = 3,5
        DoorWallN = 
        attachedN = 
        disableFade = 
        wall = 
    }
    // industry_railroad_ddd_01_44
    tile
    {
        xy = 4,5
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedW = 
        doorTrans = 
        doorW = 
    }
    // industry_railroad_ddd_01_45
    tile
    {
        xy = 5,5
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedN = 
        doorN = 
        doorTrans = 
    }
    // industry_railroad_ddd_01_46
    tile
    {
        xy = 6,5
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedW = 
        doorTrans = 
    }
    // industry_railroad_ddd_01_47
    tile
    {
        xy = 7,5
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedN = 
        doorTrans = 
    }
    // industry_railroad_ddd_01_48
    tile
    {
        xy = 0,6
        attachedW = 
        disableFade = 
        windowW = 
    }
    // industry_railroad_ddd_01_49
    tile
    {
        xy = 1,6
        attachedW = 
        disableFade = 
        windowW = 
    }
    // industry_railroad_ddd_01_50
    tile
    {
        xy = 2,6
        attachedN = 
        disableFade = 
        windowN = 
    }
    // industry_railroad_ddd_01_51
    tile
    {
        xy = 3,6
        attachedN = 
        disableFade = 
        windowN = 
    }
    // industry_railroad_ddd_01_52
    tile
    {
        xy = 4,6
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedW = 
        doorTrans = 
        doorW = 
    }
    // industry_railroad_ddd_01_53
    tile
    {
        xy = 5,6
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedN = 
        doorN = 
        doorTrans = 
    }
    // industry_railroad_ddd_01_54
    tile
    {
        xy = 6,6
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedW = 
        doorTrans = 
    }
    // industry_railroad_ddd_01_55
    tile
    {
        xy = 7,6
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedN = 
        doorTrans = 
    }
    // industry_railroad_ddd_01_56
    tile
    {
        xy = 0,7
        GlassRemovedOffset = 4
        SmashedTileOffset = -8
        WindowLocked = 
        attachedW = 
        disableFade = 
        windowW = 
    }
    // industry_railroad_ddd_01_57
    tile
    {
        xy = 1,7
        GlassRemovedOffset = 4
        SmashedTileOffset = -8
        WindowLocked = 
        attachedW = 
        disableFade = 
        windowW = 
    }
    // industry_railroad_ddd_01_58
    tile
    {
        xy = 2,7
        GlassRemovedOffset = 4
        SmashedTileOffset = -8
        WindowLocked = 
        attachedN = 
        disableFade = 
        windowN = 
    }
    // industry_railroad_ddd_01_59
    tile
    {
        xy = 3,7
        GlassRemovedOffset = 4
        SmashedTileOffset = -8
        WindowLocked = 
        attachedN = 
        disableFade = 
        windowN = 
    }
    // industry_railroad_ddd_01_60
    tile
    {
        xy = 4,7
        attachedW = 
        disableFade = 
        windowW = 
    }
    // industry_railroad_ddd_01_61
    tile
    {
        xy = 5,7
        attachedW = 
        disableFade = 
        windowW = 
    }
    // industry_railroad_ddd_01_62
    tile
    {
        xy = 6,7
        attachedN = 
        disableFade = 
        windowN = 
    }
    // industry_railroad_ddd_01_63
    tile
    {
        xy = 7,7
        attachedN = 
        disableFade = 
        windowN = 
    }
}
tileset
{
    file = industry_railroad_ddd_02
    size = 8,8
    id = 25
    // industry_railroad_ddd_02_0
    tile
    {
        xy = 0,0
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = S
        GroupName = Large Dark Oak
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = MetalPlates
        Material3 = MetalScrap
        PickUpWeight = 100
        ScrapSize = Small
        SpriteGridPos = 0,0
        Surface = 34
        exterior = 
        solidfloor = 
    }
    // industry_railroad_ddd_02_1
    tile
    {
        xy = 1,0
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = S
        GroupName = Large Dark Oak
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = MetalPlates
        Material3 = MetalScrap
        PickUpWeight = 100
        ScrapSize = Small
        SpriteGridPos = 1,0
        Surface = 34
        exterior = 
        solidfloor = 
    }
    // industry_railroad_ddd_02_2
    tile
    {
        xy = 2,0
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = S
        GroupName = Large Dark Oak
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = MetalPlates
        Material3 = MetalScrap
        PickUpWeight = 100
        ScrapSize = Small
        SpriteGridPos = 0,0
        Surface = 34
        exterior = 
        solidfloor = 
    }
    // industry_railroad_ddd_02_3
    tile
    {
        xy = 3,0
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = S
        GroupName = Large Dark Oak
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = MetalPlates
        Material3 = MetalScrap
        PickUpWeight = 100
        ScrapSize = Small
        SpriteGridPos = 1,0
        Surface = 34
        exterior = 
        solidfloor = 
    }
    // industry_railroad_ddd_02_4
    tile
    {
        xy = 4,0
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = S
        GroupName = Large Dark Oak
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = MetalPlates
        Material3 = MetalScrap
        PickUpWeight = 100
        ScrapSize = Small
        SpriteGridPos = 0,0
        Surface = 34
        exterior = 
        solidfloor = 
    }
    // industry_railroad_ddd_02_5
    tile
    {
        xy = 5,0
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = S
        GroupName = Large Dark Oak
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = MetalPlates
        Material3 = MetalScrap
        PickUpWeight = 100
        ScrapSize = Small
        SpriteGridPos = 1,0
        Surface = 34
        exterior = 
        solidfloor = 
    }
}
tileset
{
    file = industry_dirkea_ddd_01
    size = 8,8
    id = 26
    // industry_dirkea_ddd_01_0
    tile
    {
        xy = 0,0
        WallOverlay = 
        attachedW = 
    }
    // industry_dirkea_ddd_01_1
    tile
    {
        xy = 1,0
        WallOverlay = 
        attachedW = 
    }
    // industry_dirkea_ddd_01_2
    tile
    {
        xy = 2,0
        WallOverlay = 
        attachedW = 
    }
    // industry_dirkea_ddd_01_3
    tile
    {
        xy = 3,0
        WallOverlay = 
        attachedW = 
    }
    // industry_dirkea_ddd_01_4
    tile
    {
        xy = 4,0
        WallOverlay = 
        attachedW = 
    }
    // industry_dirkea_ddd_01_5
    tile
    {
        xy = 5,0
        WallOverlay = 
        attachedW = 
    }
    // industry_dirkea_ddd_01_6
    tile
    {
        xy = 6,0
        WallOverlay = 
        attachedW = 
    }
    // industry_dirkea_ddd_01_7
    tile
    {
        xy = 7,0
        WallOverlay = 
        attachedW = 
    }
    // industry_dirkea_ddd_01_8
    tile
    {
        xy = 0,1
        WallW = 
        wall = 
    }
    // industry_dirkea_ddd_01_9
    tile
    {
        xy = 1,1
        WallN = 
        wall = 
    }
    // industry_dirkea_ddd_01_10
    tile
    {
        xy = 2,1
        WallNW = 
        wall = 
    }
    // industry_dirkea_ddd_01_11
    tile
    {
        xy = 3,1
        WallSE = 
        wall = 
    }
    // industry_dirkea_ddd_01_12
    tile
    {
        xy = 4,1
        BlocksPlacement = 
        ContainerCapacity = 80
        container = shelves
        solidtrans = 
    }
    // industry_dirkea_ddd_01_13
    tile
    {
        xy = 5,1
        BlocksPlacement = 
        ContainerCapacity = 80
        container = shelves
        solidtrans = 
    }
    // industry_dirkea_ddd_01_14
    tile
    {
        xy = 6,1
        BlocksPlacement = 
        ContainerCapacity = 80
        container = shelves
        solidtrans = 
    }
    // industry_dirkea_ddd_01_15
    tile
    {
        xy = 7,1
        BlocksPlacement = 
        ContainerCapacity = 80
        container = shelves
        solidtrans = 
    }
    // industry_dirkea_ddd_01_16
    tile
    {
        xy = 0,2
        WindowW = 
        wall = 
    }
    // industry_dirkea_ddd_01_17
    tile
    {
        xy = 1,2
        WindowN = 
        wall = 
    }
    // industry_dirkea_ddd_01_18
    tile
    {
        xy = 2,2
        DoorWallW = 
        wall = 
    }
    // industry_dirkea_ddd_01_19
    tile
    {
        xy = 3,2
        DoorWallN = 
        wall = 
    }
    // industry_dirkea_ddd_01_24
    tile
    {
        xy = 0,3
        BlocksPlacement = 
        ContainerCapacity = 40
        container = shelves
        solidtrans = 
    }
    // industry_dirkea_ddd_01_25
    tile
    {
        xy = 1,3
        BlocksPlacement = 
        ContainerCapacity = 40
        container = shelves
        solidtrans = 
    }
    // industry_dirkea_ddd_01_26
    tile
    {
        xy = 2,3
        BlocksPlacement = 
        ContainerCapacity = 40
        container = shelves
        solidtrans = 
    }
    // industry_dirkea_ddd_01_27
    tile
    {
        xy = 3,3
        BlocksPlacement = 
        ContainerCapacity = 40
        container = shelves
        solidtrans = 
    }
    // industry_dirkea_ddd_01_36
    tile
    {
        xy = 4,4
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_dirkea_ddd_01_37
    tile
    {
        xy = 5,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 30
        CustomName = Drawers
        Facing = S
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        container = shelves
        solid = 
    }
    // industry_dirkea_ddd_01_38
    tile
    {
        xy = 6,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 30
        CustomName = Drawers
        Facing = S
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        container = shelves
        solidtrans = 
    }
    // industry_dirkea_ddd_01_39
    tile
    {
        xy = 7,4
        BlocksPlacement = 
        solidtrans = 
    }
}
tileset
{
    file = rus_industry_crane_ddd_01
    size = 8,8
    id = 27
    // rus_industry_crane_ddd_01_0
    tile
    {
        xy = 0,0
        BlocksPlacement = 
        solid = 
    }
    // rus_industry_crane_ddd_01_1
    tile
    {
        xy = 1,0
        BlocksPlacement = 
        solid = 
    }
    // rus_industry_crane_ddd_01_2
    tile
    {
        xy = 2,0
        BlocksPlacement = 
        solid = 
    }
    // rus_industry_crane_ddd_01_3
    tile
    {
        xy = 3,0
        BlocksPlacement = 
        solid = 
    }
    // rus_industry_crane_ddd_01_4
    tile
    {
        xy = 4,0
        BlocksPlacement = 
        solidtrans = 
    }
    // rus_industry_crane_ddd_01_5
    tile
    {
        xy = 5,0
        BlocksPlacement = 
        solidtrans = 
    }
    // rus_industry_crane_ddd_01_6
    tile
    {
        xy = 6,0
        BlocksPlacement = 
        solidtrans = 
    }
    // rus_industry_crane_ddd_01_7
    tile
    {
        xy = 7,0
        BlocksPlacement = 
        solidtrans = 
    }
    // rus_industry_crane_ddd_01_8
    tile
    {
        xy = 0,1
        solidfloor = 
        transparentFloor = 
    }
    // rus_industry_crane_ddd_01_9
    tile
    {
        xy = 1,1
        BlocksPlacement = 
        solid = 
    }
    // rus_industry_crane_ddd_01_10
    tile
    {
        xy = 2,1
        BlocksPlacement = 
        solidtrans = 
    }
    // rus_industry_crane_ddd_01_11
    tile
    {
        xy = 3,1
        BlocksPlacement = 
        solidtrans = 
    }
    // rus_industry_crane_ddd_01_14
    tile
    {
        xy = 6,1
        BlocksPlacement = 
        solidtrans = 
    }
    // rus_industry_crane_ddd_01_15
    tile
    {
        xy = 7,1
        BlocksPlacement = 
        solidtrans = 
    }
    // rus_industry_crane_ddd_01_16
    tile
    {
        xy = 0,2
        BlocksPlacement = 
        solidtrans = 
    }
    // rus_industry_crane_ddd_01_17
    tile
    {
        xy = 1,2
        BlocksPlacement = 
        solidtrans = 
    }
    // rus_industry_crane_ddd_01_18
    tile
    {
        xy = 2,2
        BlocksPlacement = 
        solidtrans = 
    }
    // rus_industry_crane_ddd_01_19
    tile
    {
        xy = 3,2
        BlocksPlacement = 
        solid = 
    }
    // rus_industry_crane_ddd_01_24
    tile
    {
        xy = 0,3
        BlocksPlacement = 
        climbSheetW = 
        solidtrans = 
    }
    // rus_industry_crane_ddd_01_25
    tile
    {
        xy = 1,3
        BlocksPlacement = 
        climbSheetW = 
        solidtrans = 
    }
    // rus_industry_crane_ddd_01_26
    tile
    {
        xy = 2,3
        BlocksPlacement = 
        climbSheetTopW = 
        solidtrans = 
    }
    // rus_industry_crane_ddd_01_32
    tile
    {
        xy = 0,4
        IsHigh = 
    }
    // rus_industry_crane_ddd_01_33
    tile
    {
        xy = 1,4
        IsHigh = 
    }
    // rus_industry_crane_ddd_01_34
    tile
    {
        xy = 2,4
        IsHigh = 
    }
    // rus_industry_crane_ddd_01_35
    tile
    {
        xy = 3,4
        IsHigh = 
    }
    // rus_industry_crane_ddd_01_36
    tile
    {
        xy = 4,4
        IsHigh = 
    }
    // rus_industry_crane_ddd_01_37
    tile
    {
        xy = 5,4
        IsHigh = 
    }
    // rus_industry_crane_ddd_01_40
    tile
    {
        xy = 0,5
        WallNTrans = 
        wall = 
    }
    // rus_industry_crane_ddd_01_41
    tile
    {
        xy = 1,5
        WallWTrans = 
        wall = 
    }
    // rus_industry_crane_ddd_01_42
    tile
    {
        xy = 2,5
        WallWTrans = 
        wall = 
    }
    // rus_industry_crane_ddd_01_43
    tile
    {
        xy = 3,5
        WallSE = 
        wall = 
    }
    // rus_industry_crane_ddd_01_44
    tile
    {
        xy = 4,5
        WallW = 
        wall = 
    }
    // rus_industry_crane_ddd_01_45
    tile
    {
        xy = 5,5
        WallW = 
        wall = 
    }
    // rus_industry_crane_ddd_01_46
    tile
    {
        xy = 6,5
        solidfloor = 
    }
    // rus_industry_crane_ddd_01_47
    tile
    {
        xy = 7,5
        solidfloor = 
    }
}
tileset
{
    file = details_ddd_01
    size = 8,8
    id = 28
    // details_ddd_01_0
    tile
    {
        xy = 0,0
        BlocksPlacement = 
        IsLow = 
    }
    // details_ddd_01_1
    tile
    {
        xy = 1,0
        BlocksPlacement = 
        IsLow = 
    }
    // details_ddd_01_2
    tile
    {
        xy = 2,0
        BlocksPlacement = 
        IsLow = 
    }
    // details_ddd_01_3
    tile
    {
        xy = 3,0
        BlocksPlacement = 
        IsLow = 
    }
    // details_ddd_01_4
    tile
    {
        xy = 4,0
        BlocksPlacement = 
        IsLow = 
    }
    // details_ddd_01_5
    tile
    {
        xy = 5,0
        BlocksPlacement = 
        IsLow = 
    }
    // details_ddd_01_6
    tile
    {
        xy = 6,0
        BlocksPlacement = 
        IsLow = 
    }
    // details_ddd_01_8
    tile
    {
        xy = 0,1
        FloorOverlay = 
    }
    // details_ddd_01_9
    tile
    {
        xy = 1,1
        FloorOverlay = 
    }
    // details_ddd_01_10
    tile
    {
        xy = 2,1
        FloorOverlay = 
    }
    // details_ddd_01_11
    tile
    {
        xy = 3,1
        FloorOverlay = 
    }
    // details_ddd_01_12
    tile
    {
        xy = 4,1
        BlocksPlacement = 
        IsLow = 
    }
    // details_ddd_01_13
    tile
    {
        xy = 5,1
        BlocksPlacement = 
        IsLow = 
    }
    // details_ddd_01_14
    tile
    {
        xy = 6,1
        BlocksPlacement = 
        IsLow = 
    }
    // details_ddd_01_15
    tile
    {
        xy = 7,1
        BlocksPlacement = 
        IsLow = 
    }
    // details_ddd_01_16
    tile
    {
        xy = 0,2
        attachedN = 
    }
    // details_ddd_01_17
    tile
    {
        xy = 1,2
        attachedE = 
    }
    // details_ddd_01_18
    tile
    {
        xy = 2,2
        attachedN = 
    }
    // details_ddd_01_19
    tile
    {
        xy = 3,2
        attachedE = 
    }
    // details_ddd_01_20
    tile
    {
        xy = 4,2
        attachedN = 
    }
    // details_ddd_01_21
    tile
    {
        xy = 5,2
        attachedE = 
    }
    // details_ddd_01_22
    tile
    {
        xy = 6,2
        attachedN = 
    }
    // details_ddd_01_23
    tile
    {
        xy = 7,2
        attachedE = 
    }
    // details_ddd_01_26
    tile
    {
        xy = 2,3
        attachedE = 
    }
    // details_ddd_01_27
    tile
    {
        xy = 3,3
        attachedN = 
    }
    // details_ddd_01_28
    tile
    {
        xy = 4,3
        attachedE = 
    }
    // details_ddd_01_29
    tile
    {
        xy = 5,3
        attachedN = 
    }
}
tileset
{
    file = fixtures_windows_ddd_02
    size = 8,8
    id = 29
    // fixtures_windows_ddd_02_0
    tile
    {
        xy = 0,0
        GlassRemovedOffset = 56
        GrimeType = FullWindow
        SmashedTileOffset = 4
        WindowLocked = 
        WindowW = 
        wall = 
        windowW = 
    }
    // fixtures_windows_ddd_02_1
    tile
    {
        xy = 1,0
        GlassRemovedOffset = 56
        GrimeType = FullWindow
        SmashedTileOffset = 4
        WindowLocked = 
        WindowN = 
        wall = 
        windowN = 
    }
    // fixtures_windows_ddd_02_2
    tile
    {
        xy = 2,0
        FlatTextureOffset = -1
        GlassRemovedOffset = 56
        GrimeType = FullWindow
        SmashedTileOffset = 4
        WallNW = 
        wall = 
    }
    // fixtures_windows_ddd_02_3
    tile
    {
        xy = 3,0
        FlatTextureOffset = -2
        WallSE = 
        wall = 
    }
    // fixtures_windows_ddd_02_4
    tile
    {
        xy = 4,0
        GrimeType = FullWindow
    }
    // fixtures_windows_ddd_02_5
    tile
    {
        xy = 5,0
        GrimeType = FullWindow
    }
    // fixtures_windows_ddd_02_6
    tile
    {
        xy = 6,0
        GrimeType = FullWindow
    }
    // fixtures_windows_ddd_02_7
    tile
    {
        xy = 7,0
        FlatTextureOffset = -2
        WallSE = 
        wall = 
    }
    // fixtures_windows_ddd_02_8
    tile
    {
        xy = 0,1
        CanBreak = 
        CustomName = Window
        Facing = W
        GlassRemovedOffset = 6
        GroupName = White
        IsClosedState = 
        IsMoveAble = 
        MoveType = Window
        OpenTileOffset = 2
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 100
        PlaceTool = Hammer
        SmashedTileOffset = 4
        attachedW = 
        disableFade = 
        windowW = 
    }
    // fixtures_windows_ddd_02_9
    tile
    {
        xy = 1,1
        CanBreak = 
        CustomName = Window
        Facing = N
        GlassRemovedOffset = 6
        GroupName = White
        IsClosedState = 
        IsMoveAble = 
        MoveType = Window
        OpenTileOffset = 2
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 100
        PlaceTool = Hammer
        SmashedTileOffset = 4
        attachedN = 
        disableFade = 
        windowN = 
    }
    // fixtures_windows_ddd_02_10
    tile
    {
        xy = 2,1
        CanBreak = 
        CustomName = Window
        Facing = W
        IsMoveAble = 
        MoveType = Window
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 100
        PlaceTool = Hammer
        attachedW = 
        disableFade = 
    }
    // fixtures_windows_ddd_02_11
    tile
    {
        xy = 3,1
        CanBreak = 
        CustomName = Window
        Facing = N
        IsMoveAble = 
        MoveType = Window
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 100
        PlaceTool = Hammer
        attachedW = 
        disableFade = 
    }
    // fixtures_windows_ddd_02_12
    tile
    {
        xy = 4,1
        CanBreak = 
        CustomName = Window
        Facing = W
        IsMoveAble = 
        MoveType = Window
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 100
        PlaceTool = Hammer
        attachedW = 
        disableFade = 
    }
    // fixtures_windows_ddd_02_13
    tile
    {
        xy = 5,1
        CanBreak = 
        CustomName = Window
        Facing = N
        IsMoveAble = 
        MoveType = Window
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 100
        PlaceTool = Hammer
        attachedN = 
        disableFade = 
    }
    // fixtures_windows_ddd_02_14
    tile
    {
        xy = 6,1
        CanBreak = 
        CustomName = Window
        Facing = W
        IsMoveAble = 
        MoveType = Window
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 100
        PlaceTool = Hammer
        attachedW = 
        disableFade = 
    }
    // fixtures_windows_ddd_02_15
    tile
    {
        xy = 7,1
        CanBreak = 
        CustomName = Window
        Facing = N
        IsMoveAble = 
        MoveType = Window
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 100
        PlaceTool = Hammer
        attachedN = 
        disableFade = 
    }
    // fixtures_windows_ddd_02_16
    tile
    {
        xy = 0,2
        CanBreak = 
        CustomName = Window
        Facing = W
        GlassRemovedOffset = 6
        GroupName = Chrome
        IsClosedState = 
        IsMoveAble = 
        MoveType = Window
        OpenTileOffset = 2
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 100
        PlaceTool = Hammer
        SmashedTileOffset = 4
        attachedW = 
        disableFade = 
        windowW = 
    }
    // fixtures_windows_ddd_02_17
    tile
    {
        xy = 1,2
        CanBreak = 
        CustomName = Window
        Facing = N
        GlassRemovedOffset = 6
        GroupName = Chrome
        IsClosedState = 
        IsMoveAble = 
        MoveType = Window
        OpenTileOffset = 2
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 100
        PlaceTool = Hammer
        SmashedTileOffset = 4
        attachedN = 
        disableFade = 
        windowN = 
    }
    // fixtures_windows_ddd_02_18
    tile
    {
        xy = 2,2
        CanBreak = 
        CustomName = Window
        Facing = W
        IsMoveAble = 
        MoveType = Window
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 100
        PlaceTool = Hammer
        attachedW = 
        disableFade = 
    }
    // fixtures_windows_ddd_02_19
    tile
    {
        xy = 3,2
        CanBreak = 
        CustomName = Window
        Facing = N
        IsMoveAble = 
        MoveType = Window
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 100
        PlaceTool = Hammer
        attachedW = 
        disableFade = 
    }
    // fixtures_windows_ddd_02_20
    tile
    {
        xy = 4,2
        CanBreak = 
        CustomName = Window
        Facing = W
        IsMoveAble = 
        MoveType = Window
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 100
        PlaceTool = Hammer
        attachedW = 
        disableFade = 
    }
    // fixtures_windows_ddd_02_21
    tile
    {
        xy = 5,2
        CanBreak = 
        CustomName = Window
        Facing = N
        IsMoveAble = 
        MoveType = Window
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 100
        PlaceTool = Hammer
        attachedN = 
        disableFade = 
    }
    // fixtures_windows_ddd_02_22
    tile
    {
        xy = 6,2
        CanBreak = 
        CustomName = Window
        Facing = W
        IsMoveAble = 
        MoveType = Window
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 100
        PlaceTool = Hammer
        attachedW = 
        disableFade = 
    }
    // fixtures_windows_ddd_02_23
    tile
    {
        xy = 7,2
        CanBreak = 
        CustomName = Window
        Facing = N
        IsMoveAble = 
        MoveType = Window
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 100
        PlaceTool = Hammer
        attachedN = 
        disableFade = 
    }
    // fixtures_windows_ddd_02_24
    tile
    {
        xy = 0,3
        GlassRemovedOffset = 16
        GrimeType = FullWindow
        SmashedTileOffset = 8
        WindowLocked = 
        windowN = 
    }
    // fixtures_windows_ddd_02_25
    tile
    {
        xy = 1,3
        GlassRemovedOffset = 16
        GrimeType = FullWindow
        SmashedTileOffset = 8
        WindowLocked = 
        windowN = 
    }
    // fixtures_windows_ddd_02_26
    tile
    {
        xy = 2,3
        GlassRemovedOffset = 16
        GrimeType = FullWindow
        SmashedTileOffset = 8
        WindowLocked = 
        windowN = 
    }
    // fixtures_windows_ddd_02_27
    tile
    {
        xy = 3,3
        GlassRemovedOffset = 16
        GrimeType = FullWindow
        SmashedTileOffset = 8
        WindowLocked = 
        windowW = 
    }
    // fixtures_windows_ddd_02_28
    tile
    {
        xy = 4,3
        GlassRemovedOffset = 16
        GrimeType = FullWindow
        SmashedTileOffset = 8
        WindowLocked = 
        windowW = 
    }
    // fixtures_windows_ddd_02_29
    tile
    {
        xy = 5,3
        GlassRemovedOffset = 16
        GrimeType = FullWindow
        SmashedTileOffset = 8
        WindowLocked = 
        windowW = 
    }
    // fixtures_windows_ddd_02_30
    tile
    {
        xy = 6,3
        GlassRemovedOffset = 16
        GrimeType = FullWindow
        SmashedTileOffset = 8
        WindowLocked = 
        windowN = 
    }
    // fixtures_windows_ddd_02_31
    tile
    {
        xy = 7,3
        GlassRemovedOffset = 16
        GrimeType = FullWindow
        SmashedTileOffset = 8
        WindowLocked = 
        windowW = 
    }
    // fixtures_windows_ddd_02_32
    tile
    {
        xy = 0,4
        GrimeType = FullWindow
    }
    // fixtures_windows_ddd_02_33
    tile
    {
        xy = 1,4
        GrimeType = FullWindow
    }
    // fixtures_windows_ddd_02_34
    tile
    {
        xy = 2,4
        GrimeType = FullWindow
    }
    // fixtures_windows_ddd_02_35
    tile
    {
        xy = 3,4
        GrimeType = FullWindow
    }
    // fixtures_windows_ddd_02_36
    tile
    {
        xy = 4,4
        GrimeType = FullWindow
    }
    // fixtures_windows_ddd_02_37
    tile
    {
        xy = 5,4
        GrimeType = FullWindow
    }
    // fixtures_windows_ddd_02_38
    tile
    {
        xy = 6,4
        GrimeType = FullWindow
    }
    // fixtures_windows_ddd_02_39
    tile
    {
        xy = 7,4
        GrimeType = FullWindow
    }
    // fixtures_windows_ddd_02_40
    tile
    {
        xy = 0,5
        GrimeType = FullWindow
    }
    // fixtures_windows_ddd_02_41
    tile
    {
        xy = 1,5
        GrimeType = FullWindow
    }
    // fixtures_windows_ddd_02_42
    tile
    {
        xy = 2,5
        GrimeType = FullWindow
    }
    // fixtures_windows_ddd_02_43
    tile
    {
        xy = 3,5
        GrimeType = FullWindow
    }
    // fixtures_windows_ddd_02_44
    tile
    {
        xy = 4,5
        GrimeType = FullWindow
    }
    // fixtures_windows_ddd_02_45
    tile
    {
        xy = 5,5
        GrimeType = FullWindow
    }
    // fixtures_windows_ddd_02_46
    tile
    {
        xy = 6,5
        GrimeType = FullWindow
    }
    // fixtures_windows_ddd_02_47
    tile
    {
        xy = 7,5
        GrimeType = FullWindow
    }
    // fixtures_windows_ddd_02_48
    tile
    {
        xy = 0,6
        GlassRemovedOffset = 6
        GrimeType = FullWindow
        SmashedTileOffset = 4
        WindowLocked = 
        WindowW = 
        wall = 
        windowW = 
    }
    // fixtures_windows_ddd_02_49
    tile
    {
        xy = 1,6
        GlassRemovedOffset = 6
        GrimeType = FullWindow
        SmashedTileOffset = 4
        WindowLocked = 
        WindowN = 
        wall = 
        windowN = 
    }
    // fixtures_windows_ddd_02_52
    tile
    {
        xy = 4,6
        GrimeType = FullWindow
    }
    // fixtures_windows_ddd_02_53
    tile
    {
        xy = 5,6
        GrimeType = FullWindow
    }
    // fixtures_windows_ddd_02_54
    tile
    {
        xy = 6,6
        GrimeType = FullWindow
    }
    // fixtures_windows_ddd_02_55
    tile
    {
        xy = 7,6
        GrimeType = FullWindow
    }
    // fixtures_windows_ddd_02_56
    tile
    {
        xy = 0,7
        GrimeType = FullWindow
    }
    // fixtures_windows_ddd_02_57
    tile
    {
        xy = 1,7
        GrimeType = FullWindow
    }
    // fixtures_windows_ddd_02_58
    tile
    {
        xy = 2,7
        GrimeType = FullWindow
    }
    // fixtures_windows_ddd_02_59
    tile
    {
        xy = 3,7
        FlatTextureOffset = -2
        WallSE = 
        wall = 
    }
}
tileset
{
    file = furniture_more_ddd_01
    size = 8,16
    id = 30
    // furniture_more_ddd_01_0
    tile
    {
        xy = 0,0
        BlocksPlacement = 
        CanScrap = 
        CustomName = Bath
        Facing = S
        ForceSingleItem = 
        GroupName = Large Deluxe
        IsGridExtensionTile = 
        IsMoveAble = 
        Material = Plumbing
        Material2 = Pipes
        PickUpWeight = 100
        SpriteGridPos = 0,1
        solidtrans = 
        waterAmount = 100
        waterMaxAmount = 100
        waterPiped = 
    }
    // furniture_more_ddd_01_1
    tile
    {
        xy = 1,0
        BlocksPlacement = 
        CanScrap = 
        CustomName = Bath
        Facing = S
        ForceSingleItem = 
        GroupName = Large Deluxe
        IsMoveAble = 
        Material = Plumbing
        Material2 = Pipes
        PickUpWeight = 100
        SpriteGridPos = 0,0
        solidtrans = 
        waterAmount = 100
        waterMaxAmount = 100
        waterPiped = 
    }
    // furniture_more_ddd_01_2
    tile
    {
        xy = 2,0
        BlocksPlacement = 
        CanScrap = 
        CustomName = Bath
        Facing = E
        ForceSingleItem = 
        GroupName = Large Deluxe
        IsMoveAble = 
        Material = Plumbing
        Material2 = Pipes
        PickUpWeight = 100
        SpriteGridPos = 0,0
        solidtrans = 
        waterAmount = 100
        waterMaxAmount = 100
        waterPiped = 
    }
    // furniture_more_ddd_01_3
    tile
    {
        xy = 3,0
        BlocksPlacement = 
        CanScrap = 
        CustomName = Bath
        Facing = E
        ForceSingleItem = 
        GroupName = Large Deluxe
        IsGridExtensionTile = 
        IsMoveAble = 
        Material = Plumbing
        Material2 = Pipes
        PickUpWeight = 100
        SpriteGridPos = 1,0
        solidtrans = 
        waterAmount = 100
        waterMaxAmount = 100
        waterPiped = 
    }
    // furniture_more_ddd_01_4
    tile
    {
        xy = 4,0
        BlocksPlacement = 
        CanScrap = 
        CustomName = Bath
        Facing = N
        ForceSingleItem = 
        GroupName = Large Deluxe
        IsMoveAble = 
        Material = Plumbing
        Material2 = Pipes
        PickUpWeight = 100
        SpriteGridPos = 0,1
    }
    // furniture_more_ddd_01_5
    tile
    {
        xy = 5,0
        BlocksPlacement = 
        CanScrap = 
        CustomName = Bath
        Facing = N
        ForceSingleItem = 
        GroupName = Large Deluxe
        IsGridExtensionTile = 
        IsMoveAble = 
        Material = Plumbing
        Material2 = Pipes
        PickUpWeight = 100
        SpriteGridPos = 0,0
    }
    // furniture_more_ddd_01_6
    tile
    {
        xy = 6,0
        BlocksPlacement = 
        CanScrap = 
        CustomName = Bath
        Facing = W
        ForceSingleItem = 
        GroupName = Large Deluxe
        IsGridExtensionTile = 
        IsMoveAble = 
        Material = Plumbing
        Material2 = Pipes
        PickUpWeight = 100
        SpriteGridPos = 0,0
    }
    // furniture_more_ddd_01_7
    tile
    {
        xy = 7,0
        BlocksPlacement = 
        CanScrap = 
        CustomName = Bath
        Facing = W
        ForceSingleItem = 
        GroupName = Large Deluxe
        IsMoveAble = 
        Material = Plumbing
        Material2 = Pipes
        PickUpWeight = 100
        SpriteGridPos = 1,0
    }
    // furniture_more_ddd_01_8
    tile
    {
        xy = 0,1
        BlocksPlacement = 
        CanScrap = 
        CustomName = Fancy Dark Table
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpWeight = 100
        ScrapSize = Small
        Surface = 30
        solidtrans = 
    }
    // furniture_more_ddd_01_9
    tile
    {
        xy = 1,1
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = E
        ForceSingleItem = 
        GroupName = Large Dark
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpWeight = 100
        ScrapSize = Small
        SpriteGridPos = 0,1
        Surface = 30
        solidtrans = 
    }
    // furniture_more_ddd_01_10
    tile
    {
        xy = 2,1
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = E
        ForceSingleItem = 
        GroupName = Large Dark
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpWeight = 100
        ScrapSize = Small
        SpriteGridPos = 0,0
        Surface = 30
        solidtrans = 
    }
    // furniture_more_ddd_01_11
    tile
    {
        xy = 3,1
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = S
        ForceSingleItem = 
        GroupName = Large Dark
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpWeight = 100
        ScrapSize = Small
        SpriteGridPos = 0,0
        Surface = 30
        solidtrans = 
    }
    // furniture_more_ddd_01_12
    tile
    {
        xy = 4,1
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = S
        ForceSingleItem = 
        GroupName = Large Dark
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpWeight = 100
        ScrapSize = Small
        SpriteGridPos = 1,0
        Surface = 30
        solidtrans = 
    }
    // furniture_more_ddd_01_13
    tile
    {
        xy = 5,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Toilet
        Facing = S
        GroupName = Fancy
        IsLow = 
        IsMoveAble = 
        Material = Plumbing
        Material2 = Pipes
        MoveType = WallObject
        PickUpWeight = 100
        ScrapSize = Small
        attachedN = 
        waterAmount = 20
        waterMaxAmount = 20
        waterPiped = 
    }
    // furniture_more_ddd_01_14
    tile
    {
        xy = 6,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Toilet
        Facing = E
        GroupName = Fancy
        IsLow = 
        IsMoveAble = 
        Material = Plumbing
        Material2 = Pipes
        MoveType = WallObject
        PickUpWeight = 100
        ScrapSize = Small
        attachedW = 
        waterAmount = 20
        waterMaxAmount = 20
        waterPiped = 
    }
    // furniture_more_ddd_01_15
    tile
    {
        xy = 7,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Toilet
        Facing = W
        GroupName = Fancy
        IsLow = 
        IsMoveAble = 
        Material = Plumbing
        Material2 = Pipes
        MoveType = WallObject
        PickUpWeight = 100
        ScrapSize = Small
        attachedE = 
        waterAmount = 20
        waterMaxAmount = 20
        waterPiped = 
    }
    // furniture_more_ddd_01_16
    tile
    {
        xy = 0,2
        BlocksPlacement = 
        CanScrap = 
        CustomName = Fancy Dark Table
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpWeight = 100
        ScrapSize = Small
        Surface = 30
        solidtrans = 
    }
    // furniture_more_ddd_01_17
    tile
    {
        xy = 1,2
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = E
        ForceSingleItem = 
        GroupName = Large Dark
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpWeight = 100
        ScrapSize = Small
        SpriteGridPos = 0,1
        Surface = 30
        solidtrans = 
    }
    // furniture_more_ddd_01_18
    tile
    {
        xy = 2,2
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = E
        ForceSingleItem = 
        GroupName = Large Dark
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpWeight = 100
        ScrapSize = Small
        SpriteGridPos = 0,0
        Surface = 30
        solidtrans = 
    }
    // furniture_more_ddd_01_19
    tile
    {
        xy = 3,2
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = S
        ForceSingleItem = 
        GroupName = Large Dark
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpWeight = 100
        ScrapSize = Small
        SpriteGridPos = 0,0
        Surface = 30
        solidtrans = 
    }
    // furniture_more_ddd_01_20
    tile
    {
        xy = 4,2
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = S
        ForceSingleItem = 
        GroupName = Large Dark
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpWeight = 100
        ScrapSize = Small
        SpriteGridPos = 1,0
        Surface = 30
        solidtrans = 
    }
    // furniture_more_ddd_01_21
    tile
    {
        xy = 5,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Toilet
        Facing = N
        GroupName = Fancy
        IsLow = 
        IsMoveAble = 
        Material = Plumbing
        Material2 = Pipes
        MoveType = WallObject
        PickUpWeight = 100
        ScrapSize = Small
        attachedS = 
        waterAmount = 20
        waterMaxAmount = 20
        waterPiped = 
    }
    // furniture_more_ddd_01_22
    tile
    {
        xy = 6,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Toilet
        Facing = S
        GroupName = Fancy
        IsLow = 
        IsMoveAble = 
        Material = Plumbing
        Material2 = Pipes
        MoveType = WallObject
        PickUpWeight = 100
        ScrapSize = Small
        attachedN = 
        waterAmount = 20
        waterMaxAmount = 20
        waterPiped = 
    }
    // furniture_more_ddd_01_23
    tile
    {
        xy = 7,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Toilet
        Facing = E
        GroupName = Fancy
        IsLow = 
        IsMoveAble = 
        Material = Plumbing
        Material2 = Pipes
        MoveType = WallObject
        PickUpWeight = 100
        ScrapSize = Small
        attachedW = 
        waterAmount = 20
        waterMaxAmount = 20
        waterPiped = 
    }
    // furniture_more_ddd_01_24
    tile
    {
        xy = 0,3
        BlocksPlacement = 
        CanScrap = 
        CustomName = Fancy Dark Table
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpWeight = 100
        ScrapSize = Small
        Surface = 30
        solidtrans = 
    }
    // furniture_more_ddd_01_25
    tile
    {
        xy = 1,3
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = E
        ForceSingleItem = 
        GroupName = Large Dark
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpWeight = 100
        ScrapSize = Small
        SpriteGridPos = 0,1
        Surface = 30
        solidtrans = 
    }
    // furniture_more_ddd_01_26
    tile
    {
        xy = 2,3
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = E
        ForceSingleItem = 
        GroupName = Large Dark
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpWeight = 100
        ScrapSize = Small
        SpriteGridPos = 0,0
        Surface = 30
        solidtrans = 
    }
    // furniture_more_ddd_01_27
    tile
    {
        xy = 3,3
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = S
        ForceSingleItem = 
        GroupName = Large Dark
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpWeight = 100
        ScrapSize = Small
        SpriteGridPos = 0,0
        Surface = 30
        solidtrans = 
    }
    // furniture_more_ddd_01_28
    tile
    {
        xy = 4,3
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = S
        ForceSingleItem = 
        GroupName = Large Dark
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpWeight = 100
        ScrapSize = Small
        SpriteGridPos = 1,0
        Surface = 30
        solidtrans = 
    }
    // furniture_more_ddd_01_29
    tile
    {
        xy = 5,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Toilet
        Facing = W
        GroupName = Fancy
        IsLow = 
        IsMoveAble = 
        Material = Plumbing
        Material2 = Pipes
        MoveType = WallObject
        PickUpWeight = 100
        ScrapSize = Small
        attachedE = 
        waterAmount = 20
        waterMaxAmount = 20
        waterPiped = 
    }
    // furniture_more_ddd_01_30
    tile
    {
        xy = 6,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Toilet
        Facing = N
        GroupName = Fancy
        IsLow = 
        IsMoveAble = 
        Material = Plumbing
        Material2 = Pipes
        MoveType = WallObject
        PickUpWeight = 100
        ScrapSize = Small
        attachedS = 
        waterAmount = 20
        waterMaxAmount = 20
        waterPiped = 
    }
    // furniture_more_ddd_01_32
    tile
    {
        xy = 0,4
        BlocksPlacement = 
        CanScrap = 
        CustomName = Fancy Dark Table
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpWeight = 100
        ScrapSize = Small
        Surface = 30
        solidtrans = 
    }
    // furniture_more_ddd_01_33
    tile
    {
        xy = 1,4
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = E
        ForceSingleItem = 
        GroupName = Large Dark
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpWeight = 100
        ScrapSize = Small
        SpriteGridPos = 0,1
        Surface = 30
        solidtrans = 
    }
    // furniture_more_ddd_01_34
    tile
    {
        xy = 2,4
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = E
        ForceSingleItem = 
        GroupName = Large Dark
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpWeight = 100
        ScrapSize = Small
        SpriteGridPos = 0,0
        Surface = 30
        solidtrans = 
    }
    // furniture_more_ddd_01_35
    tile
    {
        xy = 3,4
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = S
        ForceSingleItem = 
        GroupName = Large Dark
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpWeight = 100
        ScrapSize = Small
        SpriteGridPos = 0,0
        Surface = 30
        solidtrans = 
    }
    // furniture_more_ddd_01_36
    tile
    {
        xy = 4,4
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = S
        ForceSingleItem = 
        GroupName = Large Dark
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpWeight = 100
        ScrapSize = Small
        SpriteGridPos = 1,0
        Surface = 30
        solidtrans = 
    }
    // furniture_more_ddd_01_37
    tile
    {
        xy = 5,4
        BedType = badBed
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = W
        GroupName = Grey
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        Material2 = PlasticHard
        PickUpWeight = 75
        ScrapSize = Small
        badBed = 
        bed = 
        chairW = 
    }
    // furniture_more_ddd_01_40
    tile
    {
        xy = 0,5
        BlocksPlacement = 
        CanScrap = 
        CustomName = Fancy Dark Table
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpWeight = 100
        ScrapSize = Small
        Surface = 30
        solidtrans = 
    }
    // furniture_more_ddd_01_41
    tile
    {
        xy = 1,5
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = E
        ForceSingleItem = 
        GroupName = Large Dark
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpWeight = 100
        ScrapSize = Small
        SpriteGridPos = 0,1
        Surface = 30
        solidtrans = 
    }
    // furniture_more_ddd_01_42
    tile
    {
        xy = 2,5
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = E
        ForceSingleItem = 
        GroupName = Large Dark
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpWeight = 100
        ScrapSize = Small
        SpriteGridPos = 0,0
        Surface = 30
        solidtrans = 
    }
    // furniture_more_ddd_01_43
    tile
    {
        xy = 3,5
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = S
        ForceSingleItem = 
        GroupName = Large Dark
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpWeight = 100
        ScrapSize = Small
        SpriteGridPos = 0,0
        Surface = 30
        solidtrans = 
    }
    // furniture_more_ddd_01_44
    tile
    {
        xy = 4,5
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = S
        ForceSingleItem = 
        GroupName = Large Dark
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpWeight = 100
        ScrapSize = Small
        SpriteGridPos = 1,0
        Surface = 30
        solidtrans = 
    }
    // furniture_more_ddd_01_45
    tile
    {
        xy = 5,5
        BedType = badBed
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = E
        GroupName = Grey
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        Material2 = PlasticHard
        PickUpWeight = 75
        ScrapSize = Small
        badBed = 
        bed = 
        chairE = 
    }
    // furniture_more_ddd_01_46
    tile
    {
        xy = 6,5
        BedType = badBed
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = S
        GroupName = Grey
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        Material2 = PlasticHard
        PickUpWeight = 75
        ScrapSize = Small
        badBed = 
        bed = 
        chairS = 
    }
    // furniture_more_ddd_01_47
    tile
    {
        xy = 7,5
        BedType = badBed
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = N
        GroupName = Grey
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        Material2 = PlasticHard
        PickUpWeight = 75
        ScrapSize = Small
        badBed = 
        bed = 
        chairN = 
    }
    // furniture_more_ddd_01_48
    tile
    {
        xy = 0,6
        BedType = badBed
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = W
        GroupName = Grey
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        Material2 = PlasticHard
        PickUpWeight = 75
        ScrapSize = Small
        badBed = 
        bed = 
        chairW = 
    }
    // furniture_more_ddd_01_49
    tile
    {
        xy = 1,6
        BedType = badBed
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = E
        GroupName = Grey
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        Material2 = PlasticHard
        PickUpWeight = 75
        ScrapSize = Small
        badBed = 
        bed = 
        chairE = 
    }
    // furniture_more_ddd_01_50
    tile
    {
        xy = 2,6
        BedType = badBed
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = S
        GroupName = Grey
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        Material2 = PlasticHard
        PickUpWeight = 75
        ScrapSize = Small
        badBed = 
        bed = 
        chairS = 
    }
    // furniture_more_ddd_01_51
    tile
    {
        xy = 3,6
        BedType = badBed
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = N
        GroupName = Grey
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        Material2 = PlasticHard
        PickUpWeight = 75
        ScrapSize = Small
        badBed = 
        bed = 
        chairN = 
    }
    // furniture_more_ddd_01_52
    tile
    {
        xy = 4,6
        BedType = badBed
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = W
        GroupName = Grey
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        Material2 = PlasticHard
        PickUpWeight = 75
        ScrapSize = Small
        badBed = 
        bed = 
        chairW = 
    }
    // furniture_more_ddd_01_53
    tile
    {
        xy = 5,6
        BedType = badBed
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = E
        GroupName = Grey
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        Material2 = PlasticHard
        PickUpWeight = 75
        ScrapSize = Small
        badBed = 
        bed = 
        chairE = 
    }
    // furniture_more_ddd_01_54
    tile
    {
        xy = 6,6
        BedType = badBed
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = S
        GroupName = Grey
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        Material2 = PlasticHard
        PickUpWeight = 75
        ScrapSize = Small
        badBed = 
        bed = 
        chairS = 
    }
    // furniture_more_ddd_01_55
    tile
    {
        xy = 7,6
        BedType = badBed
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = N
        GroupName = Grey
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        Material2 = PlasticHard
        PickUpWeight = 75
        ScrapSize = Small
        badBed = 
        bed = 
        chairN = 
    }
    // furniture_more_ddd_01_56
    tile
    {
        xy = 0,7
        BedType = badBed
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = W
        GroupName = Grey
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        Material2 = PlasticHard
        PickUpWeight = 75
        ScrapSize = Small
        badBed = 
        bed = 
        chairW = 
    }
    // furniture_more_ddd_01_57
    tile
    {
        xy = 1,7
        BedType = badBed
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = E
        GroupName = Grey
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        Material2 = PlasticHard
        PickUpWeight = 75
        ScrapSize = Small
        badBed = 
        bed = 
        chairE = 
    }
    // furniture_more_ddd_01_58
    tile
    {
        xy = 2,7
        BedType = badBed
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = S
        GroupName = Grey
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        Material2 = PlasticHard
        PickUpWeight = 75
        ScrapSize = Small
        badBed = 
        bed = 
        chairS = 
    }
    // furniture_more_ddd_01_59
    tile
    {
        xy = 3,7
        BedType = badBed
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = N
        GroupName = Grey
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        Material2 = PlasticHard
        PickUpWeight = 75
        ScrapSize = Small
        badBed = 
        bed = 
        chairN = 
    }
    // furniture_more_ddd_01_60
    tile
    {
        xy = 4,7
        BedType = badBed
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = W
        GroupName = Grey
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        Material2 = PlasticHard
        PickUpWeight = 75
        ScrapSize = Small
        badBed = 
        bed = 
        chairW = 
    }
    // furniture_more_ddd_01_61
    tile
    {
        xy = 5,7
        BedType = badBed
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = E
        GroupName = Grey
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        Material2 = PlasticHard
        PickUpWeight = 75
        ScrapSize = Small
        badBed = 
        bed = 
        chairE = 
    }
    // furniture_more_ddd_01_62
    tile
    {
        xy = 6,7
        BedType = badBed
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = S
        GroupName = Grey
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        Material2 = PlasticHard
        PickUpWeight = 75
        ScrapSize = Small
        badBed = 
        bed = 
        chairS = 
    }
    // furniture_more_ddd_01_63
    tile
    {
        xy = 7,7
        BedType = badBed
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = N
        GroupName = Grey
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        Material2 = PlasticHard
        PickUpWeight = 75
        ScrapSize = Small
        badBed = 
        bed = 
        chairN = 
    }
    // furniture_more_ddd_01_64
    tile
    {
        xy = 0,8
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = S
        ForceSingleItem = 
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // furniture_more_ddd_01_65
    tile
    {
        xy = 1,8
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = S
        ForceSingleItem = 
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // furniture_more_ddd_01_66
    tile
    {
        xy = 2,8
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = E
        ForceSingleItem = 
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // furniture_more_ddd_01_67
    tile
    {
        xy = 3,8
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = E
        ForceSingleItem = 
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
    // furniture_more_ddd_01_68
    tile
    {
        xy = 4,8
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = N
        ForceSingleItem = 
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // furniture_more_ddd_01_69
    tile
    {
        xy = 5,8
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = N
        ForceSingleItem = 
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // furniture_more_ddd_01_70
    tile
    {
        xy = 6,8
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = W
        ForceSingleItem = 
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // furniture_more_ddd_01_71
    tile
    {
        xy = 7,8
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = W
        ForceSingleItem = 
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,1
        bed = 
        solidtrans = 
    }
    // furniture_more_ddd_01_72
    tile
    {
        xy = 0,9
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = S
        ForceSingleItem = 
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // furniture_more_ddd_01_73
    tile
    {
        xy = 1,9
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = S
        ForceSingleItem = 
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // furniture_more_ddd_01_74
    tile
    {
        xy = 2,9
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = E
        ForceSingleItem = 
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // furniture_more_ddd_01_75
    tile
    {
        xy = 3,9
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = E
        ForceSingleItem = 
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
    // furniture_more_ddd_01_76
    tile
    {
        xy = 4,9
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = W
        ForceSingleItem = 
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
    // furniture_more_ddd_01_77
    tile
    {
        xy = 5,9
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = W
        ForceSingleItem = 
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,1
        bed = 
        solidtrans = 
    }
    // furniture_more_ddd_01_78
    tile
    {
        xy = 6,9
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = W
        ForceSingleItem = 
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // furniture_more_ddd_01_79
    tile
    {
        xy = 7,9
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = W
        ForceSingleItem = 
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // furniture_more_ddd_01_80
    tile
    {
        xy = 0,10
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = E
        ForceSingleItem = 
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
    // furniture_more_ddd_01_81
    tile
    {
        xy = 1,10
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = E
        ForceSingleItem = 
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,1
        bed = 
        solidtrans = 
    }
    // furniture_more_ddd_01_82
    tile
    {
        xy = 2,10
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = E
        ForceSingleItem = 
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // furniture_more_ddd_01_83
    tile
    {
        xy = 3,10
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = E
        ForceSingleItem = 
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // furniture_more_ddd_01_84
    tile
    {
        xy = 4,10
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = N
        ForceSingleItem = 
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
    // furniture_more_ddd_01_85
    tile
    {
        xy = 5,10
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = N
        ForceSingleItem = 
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // furniture_more_ddd_01_86
    tile
    {
        xy = 6,10
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = N
        ForceSingleItem = 
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
    // furniture_more_ddd_01_87
    tile
    {
        xy = 7,10
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = N
        ForceSingleItem = 
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // furniture_more_ddd_01_88
    tile
    {
        xy = 0,11
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = S
        ForceSingleItem = 
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
    // furniture_more_ddd_01_89
    tile
    {
        xy = 1,11
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = S
        ForceSingleItem = 
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // furniture_more_ddd_01_90
    tile
    {
        xy = 2,11
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = S
        ForceSingleItem = 
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,1
        bed = 
        solidtrans = 
    }
    // furniture_more_ddd_01_91
    tile
    {
        xy = 3,11
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = S
        ForceSingleItem = 
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // furniture_more_ddd_01_92
    tile
    {
        xy = 4,11
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = W
        ForceSingleItem = 
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
    // furniture_more_ddd_01_93
    tile
    {
        xy = 5,11
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = W
        ForceSingleItem = 
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,1
        bed = 
        solidtrans = 
    }
    // furniture_more_ddd_01_94
    tile
    {
        xy = 6,11
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = W
        ForceSingleItem = 
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // furniture_more_ddd_01_95
    tile
    {
        xy = 7,11
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = W
        ForceSingleItem = 
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // furniture_more_ddd_01_96
    tile
    {
        xy = 0,12
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = S
        ForceSingleItem = 
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // furniture_more_ddd_01_97
    tile
    {
        xy = 1,12
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = S
        ForceSingleItem = 
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // furniture_more_ddd_01_98
    tile
    {
        xy = 2,12
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = E
        ForceSingleItem = 
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // furniture_more_ddd_01_99
    tile
    {
        xy = 3,12
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = E
        ForceSingleItem = 
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
    // furniture_more_ddd_01_100
    tile
    {
        xy = 4,12
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = N
        ForceSingleItem = 
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // furniture_more_ddd_01_101
    tile
    {
        xy = 5,12
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = N
        ForceSingleItem = 
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // furniture_more_ddd_01_102
    tile
    {
        xy = 6,12
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = E
        ForceSingleItem = 
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,3
        bed = 
        solidtrans = 
    }
    // furniture_more_ddd_01_103
    tile
    {
        xy = 7,12
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = E
        ForceSingleItem = 
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // furniture_more_ddd_01_104
    tile
    {
        xy = 0,13
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = W
        ForceSingleItem = 
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
    // furniture_more_ddd_01_105
    tile
    {
        xy = 1,13
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = W
        ForceSingleItem = 
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,1
        bed = 
        solidtrans = 
    }
    // furniture_more_ddd_01_106
    tile
    {
        xy = 2,13
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = W
        ForceSingleItem = 
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // furniture_more_ddd_01_107
    tile
    {
        xy = 3,13
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = W
        ForceSingleItem = 
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // furniture_more_ddd_01_108
    tile
    {
        xy = 4,13
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = S
        ForceSingleItem = 
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
    // furniture_more_ddd_01_109
    tile
    {
        xy = 5,13
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = S
        ForceSingleItem = 
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // furniture_more_ddd_01_110
    tile
    {
        xy = 6,13
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = S
        ForceSingleItem = 
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,1
        bed = 
        solidtrans = 
    }
    // furniture_more_ddd_01_111
    tile
    {
        xy = 7,13
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = S
        ForceSingleItem = 
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // furniture_more_ddd_01_112
    tile
    {
        xy = 0,14
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = E
        ForceSingleItem = 
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
    // furniture_more_ddd_01_113
    tile
    {
        xy = 1,14
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = E
        ForceSingleItem = 
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,1
        bed = 
        solidtrans = 
    }
    // furniture_more_ddd_01_114
    tile
    {
        xy = 2,14
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = E
        ForceSingleItem = 
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // furniture_more_ddd_01_115
    tile
    {
        xy = 3,14
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = E
        ForceSingleItem = 
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // furniture_more_ddd_01_116
    tile
    {
        xy = 4,14
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = N
        ForceSingleItem = 
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
    // furniture_more_ddd_01_117
    tile
    {
        xy = 5,14
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = N
        ForceSingleItem = 
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // furniture_more_ddd_01_118
    tile
    {
        xy = 6,14
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = N
        ForceSingleItem = 
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
    // furniture_more_ddd_01_119
    tile
    {
        xy = 7,14
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Bed
        Facing = N
        ForceSingleItem = 
        GroupName = Swikea
        IsLow = 
        IsMoveAble = 
        Material = Nails
        Material2 = Wood
        Material3 = Fabric
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
}
tileset
{
    file = location_business_office_ddd_01
    size = 8,8
    id = 31
    // location_business_office_ddd_01_0
    tile
    {
        xy = 0,0
        BlocksPlacement = 
        ContainerCapacity = 20
        ContainerPosition = Low
        IsLow = 
        IsTable = 
        Surface = 30
        container = desk
        solidtrans = 
    }
    // location_business_office_ddd_01_1
    tile
    {
        xy = 1,0
        BlocksPlacement = 
        IsLow = 
        IsTable = 
        Surface = 30
        solidtrans = 
    }
    // location_business_office_ddd_01_2
    tile
    {
        xy = 2,0
        BlocksPlacement = 
        IsLow = 
        IsTable = 
        Surface = 30
        solidtrans = 
    }
    // location_business_office_ddd_01_3
    tile
    {
        xy = 3,0
        BlocksPlacement = 
        IsLow = 
        IsTable = 
        Surface = 30
        solidtrans = 
    }
    // location_business_office_ddd_01_4
    tile
    {
        xy = 4,0
        BlocksPlacement = 
        IsLow = 
        IsTable = 
        Surface = 31
        solidtrans = 
    }
    // location_business_office_ddd_01_5
    tile
    {
        xy = 5,0
        BlocksPlacement = 
        ContainerCapacity = 20
        ContainerPosition = Low
        IsLow = 
        IsTable = 
        Surface = 30
        container = desk
        solidtrans = 
    }
    // location_business_office_ddd_01_6
    tile
    {
        xy = 6,0
        BlocksPlacement = 
        IsLow = 
        IsTable = 
        Surface = 30
        solidtrans = 
    }
    // location_business_office_ddd_01_8
    tile
    {
        xy = 0,1
        BlocksPlacement = 
        IsLow = 
        IsTable = 
        Surface = 32
        solidtrans = 
    }
    // location_business_office_ddd_01_9
    tile
    {
        xy = 1,1
        BlocksPlacement = 
        IsLow = 
        IsTable = 
        Surface = 32
        solidtrans = 
    }
    // location_business_office_ddd_01_10
    tile
    {
        xy = 2,1
        BlocksPlacement = 
        ContainerCapacity = 20
        ContainerPosition = Low
        IsLow = 
        IsTable = 
        Surface = 32
        container = desk
        solidtrans = 
    }
    // location_business_office_ddd_01_11
    tile
    {
        xy = 3,1
        BlocksPlacement = 
        IsLow = 
        IsTable = 
        Surface = 32
        solidtrans = 
    }
    // location_business_office_ddd_01_12
    tile
    {
        xy = 4,1
        BlocksPlacement = 
        IsLow = 
        IsTable = 
        Surface = 32
        solidtrans = 
    }
    // location_business_office_ddd_01_13
    tile
    {
        xy = 5,1
        BlocksPlacement = 
        IsLow = 
        IsTable = 
        Surface = 32
        solidtrans = 
    }
    // location_business_office_ddd_01_14
    tile
    {
        xy = 6,1
        BlocksPlacement = 
        ContainerCapacity = 20
        ContainerPosition = Low
        IsLow = 
        IsTable = 
        Surface = 32
        container = desk
        solidtrans = 
    }
    // location_business_office_ddd_01_16
    tile
    {
        xy = 0,2
        FlatTextureOffset = 1
        IsPaintable = 
        PaintingType = wall
        WallType = wall
        WallW = 
        wall = 
    }
    // location_business_office_ddd_01_17
    tile
    {
        xy = 1,2
        IsPaintable = 
        PaintingType = wall
        WallN = 
        WallType = wall
        wall = 
    }
    // location_business_office_ddd_01_18
    tile
    {
        xy = 2,2
        FlatTextureOffset = -1
        IsPaintable = 
        PaintingType = wall
        WallNW = 
        WallType = wall
        wall = 
    }
    // location_business_office_ddd_01_19
    tile
    {
        xy = 3,2
        FlatTextureOffset = -2
        IsPaintable = 
        WallSE = 
        wall = 
    }
    // location_business_office_ddd_01_20
    tile
    {
        xy = 4,2
        FlatTextureOffset = 1
        HoppableW = 
        IsPaintable = 
        PaintingType = wall
        WallType = wall
        WallWTrans = 
        wall = 
    }
    // location_business_office_ddd_01_21
    tile
    {
        xy = 5,2
        HoppableN = 
        IsPaintable = 
        PaintingType = wall
        WallNTrans = 
        WallType = wall
        wall = 
    }
    // location_business_office_ddd_01_22
    tile
    {
        xy = 6,2
        FlatTextureOffset = -1
        HoppableN = 
        HoppableW = 
        IsPaintable = 
        PaintingType = wall
        WallNWTrans = 
        WallType = wall
        wall = 
    }
    // location_business_office_ddd_01_23
    tile
    {
        xy = 7,2
        FlatTextureOffset = -2
        IsPaintable = 
        WallSE = 
        wall = 
    }
    // location_business_office_ddd_01_24
    tile
    {
        xy = 0,3
        FlatTextureOffset = 1
        IsPaintable = 
        PaintingType = wall
        WallType = wall
        WallW = 
        wall = 
    }
    // location_business_office_ddd_01_25
    tile
    {
        xy = 1,3
        IsPaintable = 
        PaintingType = wall
        WallN = 
        WallType = wall
        wall = 
    }
    // location_business_office_ddd_01_26
    tile
    {
        xy = 2,3
        FlatTextureOffset = -1
        IsPaintable = 
        PaintingType = wall
        WallNW = 
        WallType = wall
        wall = 
    }
    // location_business_office_ddd_01_27
    tile
    {
        xy = 3,3
        FlatTextureOffset = -2
        IsPaintable = 
        WallSE = 
        wall = 
    }
    // location_business_office_ddd_01_28
    tile
    {
        xy = 4,3
        FlatTextureOffset = 1
        HoppableW = 
        IsPaintable = 
        PaintingType = wall
        WallType = wall
        WallWTrans = 
        wall = 
    }
    // location_business_office_ddd_01_29
    tile
    {
        xy = 5,3
        HoppableN = 
        IsPaintable = 
        PaintingType = wall
        WallNTrans = 
        WallType = wall
        wall = 
    }
    // location_business_office_ddd_01_30
    tile
    {
        xy = 6,3
        FlatTextureOffset = -1
        HoppableN = 
        HoppableW = 
        IsPaintable = 
        PaintingType = wall
        WallNWTrans = 
        WallType = wall
        wall = 
    }
    // location_business_office_ddd_01_31
    tile
    {
        xy = 7,3
        FlatTextureOffset = -2
        IsPaintable = 
        WallSE = 
        wall = 
    }
    // location_business_office_ddd_01_32
    tile
    {
        xy = 0,4
        BedType = badBed
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = W
        GroupName = Grey
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        Material2 = PlasticHard
        PickUpWeight = 75
        ScrapSize = Small
        badBed = 
        bed = 
        chairW = 
    }
    // location_business_office_ddd_01_33
    tile
    {
        xy = 1,4
        BedType = badBed
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = E
        GroupName = Grey
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        Material2 = PlasticHard
        PickUpWeight = 75
        ScrapSize = Small
        badBed = 
        bed = 
        chairE = 
    }
    // location_business_office_ddd_01_34
    tile
    {
        xy = 2,4
        BedType = badBed
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = S
        GroupName = Grey
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        Material2 = PlasticHard
        PickUpWeight = 75
        ScrapSize = Small
        badBed = 
        bed = 
        chairS = 
    }
    // location_business_office_ddd_01_35
    tile
    {
        xy = 3,4
        BedType = badBed
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = N
        GroupName = Grey
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        Material2 = PlasticHard
        PickUpWeight = 75
        ScrapSize = Small
        badBed = 
        bed = 
        chairN = 
    }
    // location_business_office_ddd_01_36
    tile
    {
        xy = 4,4
        BedType = badBed
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = W
        GroupName = Grey
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        Material2 = PlasticHard
        PickUpWeight = 75
        ScrapSize = Small
        badBed = 
        bed = 
        chairE = 
    }
    // location_business_office_ddd_01_37
    tile
    {
        xy = 5,4
        BedType = badBed
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = E
        GroupName = Grey
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        Material2 = PlasticHard
        PickUpWeight = 75
        ScrapSize = Small
        badBed = 
        bed = 
        chairS = 
    }
    // location_business_office_ddd_01_38
    tile
    {
        xy = 6,4
        BedType = badBed
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = S
        GroupName = Grey
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        Material2 = PlasticHard
        PickUpWeight = 75
        ScrapSize = Small
        badBed = 
        bed = 
        chairW = 
    }
    // location_business_office_ddd_01_39
    tile
    {
        xy = 7,4
        BedType = badBed
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = N
        GroupName = Grey
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        Material2 = PlasticHard
        PickUpWeight = 75
        ScrapSize = Small
        badBed = 
        bed = 
        chairN = 
    }
    // location_business_office_ddd_01_40
    tile
    {
        xy = 0,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = EastCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // location_business_office_ddd_01_41
    tile
    {
        xy = 1,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = SouthCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // location_business_office_ddd_01_42
    tile
    {
        xy = 2,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = WestCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // location_business_office_ddd_01_43
    tile
    {
        xy = 3,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = NorthCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // location_business_office_ddd_01_44
    tile
    {
        xy = 4,5
        Facing = S
        solid = 
    }
}
tileset
{
    file = walls_long_window_ddd_01
    size = 8,8
    id = 32
    // walls_long_window_ddd_01_0
    tile
    {
        xy = 0,0
        FlatTextureOffset = -7
        WindowW = 
        wall = 
    }
    // walls_long_window_ddd_01_1
    tile
    {
        xy = 1,0
        FlatTextureOffset = -8
        WindowN = 
        wall = 
    }
    // walls_long_window_ddd_01_2
    tile
    {
        xy = 2,0
        FlatTextureOffset = -7
        WindowW = 
        wall = 
    }
    // walls_long_window_ddd_01_3
    tile
    {
        xy = 3,0
        FlatTextureOffset = -8
        WindowN = 
        wall = 
    }
    // walls_long_window_ddd_01_4
    tile
    {
        xy = 4,0
        FlatTextureOffset = -7
        WindowW = 
        wall = 
    }
    // walls_long_window_ddd_01_5
    tile
    {
        xy = 5,0
        FlatTextureOffset = -8
        WindowN = 
        wall = 
    }
    // walls_long_window_ddd_01_6
    tile
    {
        xy = 6,0
        FlatTextureOffset = -7
        WindowW = 
        wall = 
    }
    // walls_long_window_ddd_01_7
    tile
    {
        xy = 7,0
        FlatTextureOffset = -8
        WindowN = 
        wall = 
    }
    // walls_long_window_ddd_01_8
    tile
    {
        xy = 0,1
        FlatTextureOffset = -7
        WindowW = 
        wall = 
    }
    // walls_long_window_ddd_01_9
    tile
    {
        xy = 1,1
        FlatTextureOffset = -8
        WindowN = 
        wall = 
    }
    // walls_long_window_ddd_01_10
    tile
    {
        xy = 2,1
        FlatTextureOffset = -7
        WindowW = 
        wall = 
    }
    // walls_long_window_ddd_01_11
    tile
    {
        xy = 3,1
        FlatTextureOffset = -8
        WindowN = 
        wall = 
    }
    // walls_long_window_ddd_01_12
    tile
    {
        xy = 4,1
        FlatTextureOffset = -7
        WindowW = 
        wall = 
    }
    // walls_long_window_ddd_01_13
    tile
    {
        xy = 5,1
        FlatTextureOffset = -8
        WindowN = 
        wall = 
    }
    // walls_long_window_ddd_01_14
    tile
    {
        xy = 6,1
        FlatTextureOffset = -7
        WindowW = 
        wall = 
    }
    // walls_long_window_ddd_01_15
    tile
    {
        xy = 7,1
        FlatTextureOffset = -8
        WindowN = 
        wall = 
    }
    // walls_long_window_ddd_01_16
    tile
    {
        xy = 0,2
        FlatTextureOffset = -7
        WindowW = 
        wall = 
    }
    // walls_long_window_ddd_01_17
    tile
    {
        xy = 1,2
        FlatTextureOffset = -8
        WindowN = 
        wall = 
    }
    // walls_long_window_ddd_01_18
    tile
    {
        xy = 2,2
        FlatTextureOffset = -7
        WindowW = 
        wall = 
    }
    // walls_long_window_ddd_01_19
    tile
    {
        xy = 3,2
        FlatTextureOffset = -8
        WindowN = 
        wall = 
    }
    // walls_long_window_ddd_01_20
    tile
    {
        xy = 4,2
        FlatTextureOffset = -7
        WindowW = 
        wall = 
    }
    // walls_long_window_ddd_01_21
    tile
    {
        xy = 5,2
        FlatTextureOffset = -8
        WindowN = 
        wall = 
    }
    // walls_long_window_ddd_01_22
    tile
    {
        xy = 6,2
        FlatTextureOffset = -7
        WindowW = 
        wall = 
    }
    // walls_long_window_ddd_01_23
    tile
    {
        xy = 7,2
        FlatTextureOffset = -8
        WindowN = 
        wall = 
    }
    // walls_long_window_ddd_01_24
    tile
    {
        xy = 0,3
        FlatTextureOffset = -7
        WindowW = 
        wall = 
    }
    // walls_long_window_ddd_01_25
    tile
    {
        xy = 1,3
        FlatTextureOffset = -8
        WindowN = 
        wall = 
    }
    // walls_long_window_ddd_01_26
    tile
    {
        xy = 2,3
        FlatTextureOffset = -7
        WindowW = 
        wall = 
    }
    // walls_long_window_ddd_01_27
    tile
    {
        xy = 3,3
        FlatTextureOffset = -8
        WindowN = 
        wall = 
    }
    // walls_long_window_ddd_01_28
    tile
    {
        xy = 4,3
        FlatTextureOffset = -7
        WindowW = 
        wall = 
    }
    // walls_long_window_ddd_01_29
    tile
    {
        xy = 5,3
        FlatTextureOffset = -8
        WindowN = 
        wall = 
    }
    // walls_long_window_ddd_01_32
    tile
    {
        xy = 0,4
        FlatTextureOffset = -7
        WindowW = 
        wall = 
    }
    // walls_long_window_ddd_01_33
    tile
    {
        xy = 1,4
        FlatTextureOffset = -8
        WindowN = 
        wall = 
    }
    // walls_long_window_ddd_01_34
    tile
    {
        xy = 2,4
        FlatTextureOffset = -7
        WindowW = 
        wall = 
    }
    // walls_long_window_ddd_01_35
    tile
    {
        xy = 3,4
        FlatTextureOffset = -8
        WindowN = 
        wall = 
    }
    // walls_long_window_ddd_01_36
    tile
    {
        xy = 4,4
        FlatTextureOffset = -7
        WindowW = 
        wall = 
    }
    // walls_long_window_ddd_01_37
    tile
    {
        xy = 5,4
        FlatTextureOffset = -8
        WindowN = 
        wall = 
    }
    // walls_long_window_ddd_01_38
    tile
    {
        xy = 6,4
        FlatTextureOffset = -7
        WindowW = 
        wall = 
    }
    // walls_long_window_ddd_01_39
    tile
    {
        xy = 7,4
        FlatTextureOffset = -8
        WindowN = 
        wall = 
    }
    // walls_long_window_ddd_01_40
    tile
    {
        xy = 0,5
        FlatTextureOffset = -7
        WindowW = 
        wall = 
    }
    // walls_long_window_ddd_01_41
    tile
    {
        xy = 1,5
        FlatTextureOffset = -8
        WindowN = 
        wall = 
    }
    // walls_long_window_ddd_01_42
    tile
    {
        xy = 2,5
        FlatTextureOffset = -7
        WindowW = 
        wall = 
    }
    // walls_long_window_ddd_01_43
    tile
    {
        xy = 3,5
        FlatTextureOffset = -8
        WindowN = 
        wall = 
    }
    // walls_long_window_ddd_01_44
    tile
    {
        xy = 4,5
        FlatTextureOffset = -7
        WindowW = 
        wall = 
    }
    // walls_long_window_ddd_01_45
    tile
    {
        xy = 5,5
        FlatTextureOffset = -8
        WindowN = 
        wall = 
    }
    // walls_long_window_ddd_01_46
    tile
    {
        xy = 6,5
        FlatTextureOffset = -7
        WindowW = 
        wall = 
    }
    // walls_long_window_ddd_01_47
    tile
    {
        xy = 7,5
        FlatTextureOffset = -8
        WindowN = 
        wall = 
    }
}
tileset
{
    file = container_overlays_ddd_01
    size = 8,8
    id = 33
}
tileset
{
    file = fencing_ddd_01
    size = 8,16
    id = 34
    // fencing_ddd_01_0
    tile
    {
        xy = 0,0
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        HoppableW = 
        Material = Wood
        Material2 = Nails
        WallWTrans = 
        wall = 
    }
    // fencing_ddd_01_1
    tile
    {
        xy = 1,0
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        HoppableN = 
        Material = Wood
        Material2 = Nails
        WallNTrans = 
        wall = 
    }
    // fencing_ddd_01_2
    tile
    {
        xy = 2,0
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        HoppableN = 
        HoppableW = 
        Material = Wood
        Material2 = Nails
        WallNWTrans = 
        wall = 
    }
    // fencing_ddd_01_3
    tile
    {
        xy = 3,0
        CanScrap = 
        HitByCar = 
        Material = Wood
    }
    // fencing_ddd_01_8
    tile
    {
        xy = 0,1
        CanScrap = 
        CloseSneakBonus = 500
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableN = 
        WallNTrans = 
        WallType = wall
        cutN = 
        wall = 
    }
    // fencing_ddd_01_9
    tile
    {
        xy = 1,1
        CanScrap = 
        CloseSneakBonus = 500
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableN = 
        WallNTrans = 
        WallType = wall
        cutN = 
        wall = 
    }
    // fencing_ddd_01_10
    tile
    {
        xy = 2,1
        CanScrap = 
        CloseSneakBonus = 500
        FlatTextureOffset = -2
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableW = 
        WallType = wall
        WallWTrans = 
        cutW = 
        wall = 
    }
    // fencing_ddd_01_11
    tile
    {
        xy = 3,1
        CanScrap = 
        CloseSneakBonus = 500
        FlatTextureOffset = -2
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableW = 
        WallType = wall
        WallWTrans = 
        cutW = 
        wall = 
    }
    // fencing_ddd_01_12
    tile
    {
        xy = 4,1
        CanScrap = 
        CloseSneakBonus = 500
        FlatTextureOffset = -3
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableN = 
        TallHoppableW = 
        WallNWTrans = 
        WallType = wall
        wall = 
    }
    // fencing_ddd_01_13
    tile
    {
        xy = 5,1
        CanScrap = 
        FlatTextureOffset = -5
        HitByCar = 
        Material = Wood
        Material2 = Screws
        NoWallLighting = 
        WallSE = 
        wall = 
    }
    // fencing_ddd_01_14
    tile
    {
        xy = 6,1
        CanScrap = 
        CloseSneakBonus = 500
        FlatTextureOffset = -3
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableN = 
        TallHoppableW = 
        WallNWTrans = 
        WallType = wall
        wall = 
    }
    // fencing_ddd_01_16
    tile
    {
        xy = 0,2
        CanScrap = 
        CloseSneakBonus = 500
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableN = 
        WallN = 
        WallType = wall
        cutN = 
        wall = 
    }
    // fencing_ddd_01_17
    tile
    {
        xy = 1,2
        CanScrap = 
        CloseSneakBonus = 500
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableN = 
        WallN = 
        WallType = wall
        cutN = 
        wall = 
    }
    // fencing_ddd_01_18
    tile
    {
        xy = 2,2
        CanScrap = 
        CloseSneakBonus = 500
        FlatTextureOffset = -2
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableW = 
        WallType = wall
        WallW = 
        cutW = 
        wall = 
    }
    // fencing_ddd_01_19
    tile
    {
        xy = 3,2
        CanScrap = 
        CloseSneakBonus = 500
        FlatTextureOffset = -2
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableW = 
        WallType = wall
        WallW = 
        cutW = 
        wall = 
    }
    // fencing_ddd_01_20
    tile
    {
        xy = 4,2
        CanScrap = 
        CloseSneakBonus = 500
        FlatTextureOffset = -3
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableN = 
        TallHoppableW = 
        WallNW = 
        WallType = wall
        wall = 
    }
    // fencing_ddd_01_21
    tile
    {
        xy = 5,2
        CanScrap = 
        FlatTextureOffset = -5
        HitByCar = 
        Material = Wood
        Material2 = Screws
        NoWallLighting = 
        WallSE = 
        wall = 
    }
    // fencing_ddd_01_24
    tile
    {
        xy = 0,3
        CanScrap = 
        CloseSneakBonus = 500
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableN = 
        WallN = 
        WallType = wall
        cutN = 
        wall = 
    }
    // fencing_ddd_01_25
    tile
    {
        xy = 1,3
        CanScrap = 
        CloseSneakBonus = 500
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableN = 
        WallN = 
        WallType = wall
        cutN = 
        wall = 
    }
    // fencing_ddd_01_26
    tile
    {
        xy = 2,3
        CanScrap = 
        CloseSneakBonus = 500
        FlatTextureOffset = -2
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableW = 
        WallType = wall
        WallW = 
        cutW = 
        wall = 
    }
    // fencing_ddd_01_27
    tile
    {
        xy = 3,3
        CanScrap = 
        CloseSneakBonus = 500
        FlatTextureOffset = -2
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableW = 
        WallType = wall
        WallW = 
        cutW = 
        wall = 
    }
    // fencing_ddd_01_28
    tile
    {
        xy = 4,3
        CanScrap = 
        CloseSneakBonus = 500
        FlatTextureOffset = -3
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableN = 
        TallHoppableW = 
        WallNW = 
        WallType = wall
        wall = 
    }
    // fencing_ddd_01_29
    tile
    {
        xy = 5,3
        CanScrap = 
        FlatTextureOffset = -5
        HitByCar = 
        Material = Wood
        Material2 = Screws
        NoWallLighting = 
        WallSE = 
        wall = 
    }
    // fencing_ddd_01_30
    tile
    {
        xy = 6,3
        CanScrap = 
        CloseSneakBonus = 500
        FlatTextureOffset = -3
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableN = 
        TallHoppableW = 
        WallNW = 
        WallType = wall
        wall = 
    }
    // fencing_ddd_01_32
    tile
    {
        xy = 0,4
        CanScrap = 
        CloseSneakBonus = 500
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableN = 
        WallN = 
        WallType = wall
        cutN = 
        wall = 
    }
    // fencing_ddd_01_33
    tile
    {
        xy = 1,4
        CanScrap = 
        CloseSneakBonus = 500
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableN = 
        WallN = 
        WallType = wall
        cutN = 
        wall = 
    }
    // fencing_ddd_01_34
    tile
    {
        xy = 2,4
        CanScrap = 
        CloseSneakBonus = 500
        FlatTextureOffset = -2
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableW = 
        WallType = wall
        WallW = 
        cutW = 
        wall = 
    }
    // fencing_ddd_01_35
    tile
    {
        xy = 3,4
        CanScrap = 
        CloseSneakBonus = 500
        FlatTextureOffset = -2
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableW = 
        WallType = wall
        WallW = 
        cutW = 
        wall = 
    }
    // fencing_ddd_01_36
    tile
    {
        xy = 4,4
        CanScrap = 
        CloseSneakBonus = 500
        FlatTextureOffset = -3
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableN = 
        TallHoppableW = 
        WallNW = 
        WallType = wall
        wall = 
    }
    // fencing_ddd_01_37
    tile
    {
        xy = 5,4
        CanScrap = 
        FlatTextureOffset = -5
        HitByCar = 
        Material = Wood
        Material2 = Screws
        NoWallLighting = 
        WallSE = 
        wall = 
    }
    // fencing_ddd_01_38
    tile
    {
        xy = 6,4
        CanScrap = 
        CloseSneakBonus = 500
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableN = 
        WallN = 
        WallType = wall
        cutN = 
        wall = 
    }
    // fencing_ddd_01_39
    tile
    {
        xy = 7,4
        CanScrap = 
        CloseSneakBonus = 500
        FlatTextureOffset = -2
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableW = 
        WallType = wall
        WallW = 
        cutW = 
        wall = 
    }
    // fencing_ddd_01_40
    tile
    {
        xy = 0,5
        CloseSneakBonus = 500
        FlatTextureOffset = -2
        HitByCar = 
        Material = MetalScrap
        Material2 = Screws
        TallHoppableW = 
        WallType = wall
        WallW = 
        cutW = 
        wall = 
    }
    // fencing_ddd_01_41
    tile
    {
        xy = 1,5
        CloseSneakBonus = 500
        HitByCar = 
        Material = MetalScrap
        Material2 = Screws
        TallHoppableN = 
        WallN = 
        WallType = wall
        cutN = 
        wall = 
    }
    // fencing_ddd_01_42
    tile
    {
        xy = 2,5
        CloseSneakBonus = 500
        FlatTextureOffset = -3
        HitByCar = 
        Material = MetalScrap
        Material2 = Screws
        TallHoppableN = 
        TallHoppableW = 
        WallNW = 
        WallType = wall
        wall = 
    }
    // fencing_ddd_01_43
    tile
    {
        xy = 3,5
        FlatTextureOffset = -5
        HitByCar = 
        Material = MetalScrap
        Material2 = Screws
        NoWallLighting = 
        WallSE = 
        wall = 
    }
    // fencing_ddd_01_48
    tile
    {
        xy = 0,6
        CanScrap = 
        CloseSneakBonus = 500
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableN = 
        WallN = 
        WallType = wall
        cutN = 
        wall = 
    }
    // fencing_ddd_01_49
    tile
    {
        xy = 1,6
        CanScrap = 
        CloseSneakBonus = 500
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableN = 
        WallN = 
        WallType = wall
        cutN = 
        wall = 
    }
    // fencing_ddd_01_50
    tile
    {
        xy = 2,6
        CanScrap = 
        CloseSneakBonus = 500
        FlatTextureOffset = -2
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableW = 
        WallType = wall
        WallW = 
        cutW = 
        wall = 
    }
    // fencing_ddd_01_51
    tile
    {
        xy = 3,6
        CanScrap = 
        CloseSneakBonus = 500
        FlatTextureOffset = -2
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableW = 
        WallType = wall
        WallW = 
        cutW = 
        wall = 
    }
    // fencing_ddd_01_52
    tile
    {
        xy = 4,6
        CanScrap = 
        CloseSneakBonus = 500
        FlatTextureOffset = -3
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableN = 
        TallHoppableW = 
        WallNW = 
        WallType = wall
        wall = 
    }
    // fencing_ddd_01_53
    tile
    {
        xy = 5,6
        CanScrap = 
        FlatTextureOffset = -5
        HitByCar = 
        Material = Wood
        Material2 = Screws
        NoWallLighting = 
        WallSE = 
        wall = 
    }
    // fencing_ddd_01_56
    tile
    {
        xy = 0,7
        CanScrap = 
        CloseSneakBonus = 500
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableN = 
        WallN = 
        WallType = wall
        cutN = 
        wall = 
    }
    // fencing_ddd_01_57
    tile
    {
        xy = 1,7
        CanScrap = 
        CloseSneakBonus = 500
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableN = 
        WallN = 
        WallType = wall
        cutN = 
        wall = 
    }
    // fencing_ddd_01_58
    tile
    {
        xy = 2,7
        CanScrap = 
        CloseSneakBonus = 500
        FlatTextureOffset = -2
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableW = 
        WallType = wall
        WallW = 
        cutW = 
        wall = 
    }
    // fencing_ddd_01_59
    tile
    {
        xy = 3,7
        CanScrap = 
        CloseSneakBonus = 500
        FlatTextureOffset = -2
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableW = 
        WallType = wall
        WallW = 
        cutW = 
        wall = 
    }
    // fencing_ddd_01_60
    tile
    {
        xy = 4,7
        CanScrap = 
        CloseSneakBonus = 500
        FlatTextureOffset = -3
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableN = 
        TallHoppableW = 
        WallNW = 
        WallType = wall
        wall = 
    }
    // fencing_ddd_01_61
    tile
    {
        xy = 5,7
        CanScrap = 
        FlatTextureOffset = -5
        HitByCar = 
        Material = Wood
        Material2 = Screws
        NoWallLighting = 
        WallSE = 
        wall = 
    }
    // fencing_ddd_01_62
    tile
    {
        xy = 6,7
        CanScrap = 
        CloseSneakBonus = 500
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableN = 
        WallN = 
        WallType = wall
        cutN = 
        wall = 
    }
    // fencing_ddd_01_63
    tile
    {
        xy = 7,7
        CanScrap = 
        CloseSneakBonus = 500
        FlatTextureOffset = -2
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableW = 
        WallType = wall
        WallW = 
        cutW = 
        wall = 
    }
    // fencing_ddd_01_64
    tile
    {
        xy = 0,8
        CanScrap = 
        CloseSneakBonus = 500
        HitByCar = 
        HoppableN = 
        Material = Wood
        Material2 = Screws
        WallNTrans = 
        WallType = wall
        cutN = 
        wall = 
    }
    // fencing_ddd_01_65
    tile
    {
        xy = 1,8
        CanScrap = 
        CloseSneakBonus = 500
        HitByCar = 
        HoppableN = 
        Material = Wood
        Material2 = Screws
        WallNTrans = 
        WallType = wall
        cutN = 
        wall = 
    }
    // fencing_ddd_01_66
    tile
    {
        xy = 2,8
        CanScrap = 
        CloseSneakBonus = 500
        FlatTextureOffset = -2
        HitByCar = 
        HoppableW = 
        Material = Wood
        Material2 = Screws
        WallType = wall
        WallWTrans = 
        cutW = 
        wall = 
    }
    // fencing_ddd_01_67
    tile
    {
        xy = 3,8
        CanScrap = 
        CloseSneakBonus = 500
        FlatTextureOffset = -2
        HitByCar = 
        HoppableW = 
        Material = Wood
        Material2 = Screws
        WallType = wall
        WallWTrans = 
        cutW = 
        wall = 
    }
    // fencing_ddd_01_68
    tile
    {
        xy = 4,8
        CanScrap = 
        CloseSneakBonus = 500
        FlatTextureOffset = -3
        HitByCar = 
        HoppableN = 
        HoppableW = 
        Material = Wood
        Material2 = Screws
        WallNWTrans = 
        WallType = wall
        wall = 
    }
    // fencing_ddd_01_69
    tile
    {
        xy = 5,8
        CanScrap = 
        FlatTextureOffset = -5
        HitByCar = 
        Material = Wood
        Material2 = Screws
        NoWallLighting = 
        WallSE = 
        wall = 
    }
}
tileset
{
    file = fixtures_stairs_ddd_01
    size = 8,16
    id = 35
    // fixtures_stairs_ddd_01_0
    tile
    {
        xy = 0,0
        BlocksPlacement = 
        stairsBW = 
    }
    // fixtures_stairs_ddd_01_1
    tile
    {
        xy = 1,0
        BlocksPlacement = 
        stairsMW = 
    }
    // fixtures_stairs_ddd_01_2
    tile
    {
        xy = 2,0
        BlocksPlacement = 
        stairsTW = 
    }
    // fixtures_stairs_ddd_01_3
    tile
    {
        xy = 3,0
        BlocksPlacement = 
        stairsBW = 
    }
    // fixtures_stairs_ddd_01_4
    tile
    {
        xy = 4,0
        BlocksPlacement = 
        stairsMW = 
    }
    // fixtures_stairs_ddd_01_5
    tile
    {
        xy = 5,0
        BlocksPlacement = 
        stairsTW = 
    }
    // fixtures_stairs_ddd_01_8
    tile
    {
        xy = 0,1
        BlocksPlacement = 
        stairsBN = 
    }
    // fixtures_stairs_ddd_01_9
    tile
    {
        xy = 1,1
        BlocksPlacement = 
        stairsMN = 
    }
    // fixtures_stairs_ddd_01_10
    tile
    {
        xy = 2,1
        BlocksPlacement = 
        stairsTN = 
    }
    // fixtures_stairs_ddd_01_11
    tile
    {
        xy = 3,1
        BlocksPlacement = 
        stairsBN = 
    }
    // fixtures_stairs_ddd_01_12
    tile
    {
        xy = 4,1
        BlocksPlacement = 
        stairsMN = 
    }
    // fixtures_stairs_ddd_01_13
    tile
    {
        xy = 5,1
        BlocksPlacement = 
        stairsTN = 
    }
    // fixtures_stairs_ddd_01_16
    tile
    {
        xy = 0,2
        BlocksPlacement = 
        stairsBW = 
    }
    // fixtures_stairs_ddd_01_17
    tile
    {
        xy = 1,2
        BlocksPlacement = 
        stairsMW = 
    }
    // fixtures_stairs_ddd_01_18
    tile
    {
        xy = 2,2
        BlocksPlacement = 
        stairsTW = 
    }
    // fixtures_stairs_ddd_01_19
    tile
    {
        xy = 3,2
        BlocksPlacement = 
        stairsBW = 
    }
    // fixtures_stairs_ddd_01_20
    tile
    {
        xy = 4,2
        BlocksPlacement = 
        stairsMW = 
    }
    // fixtures_stairs_ddd_01_21
    tile
    {
        xy = 5,2
        BlocksPlacement = 
        stairsTW = 
    }
    // fixtures_stairs_ddd_01_24
    tile
    {
        xy = 0,3
        BlocksPlacement = 
        stairsBN = 
    }
    // fixtures_stairs_ddd_01_25
    tile
    {
        xy = 1,3
        BlocksPlacement = 
        stairsMN = 
    }
    // fixtures_stairs_ddd_01_26
    tile
    {
        xy = 2,3
        BlocksPlacement = 
        stairsTN = 
    }
    // fixtures_stairs_ddd_01_27
    tile
    {
        xy = 3,3
        BlocksPlacement = 
        stairsBN = 
    }
    // fixtures_stairs_ddd_01_28
    tile
    {
        xy = 4,3
        BlocksPlacement = 
        stairsMN = 
    }
    // fixtures_stairs_ddd_01_29
    tile
    {
        xy = 5,3
        BlocksPlacement = 
        stairsTN = 
    }
    // fixtures_stairs_ddd_01_32
    tile
    {
        xy = 0,4
        BlocksPlacement = 
        stairsBW = 
    }
    // fixtures_stairs_ddd_01_33
    tile
    {
        xy = 1,4
        BlocksPlacement = 
        stairsMW = 
    }
    // fixtures_stairs_ddd_01_34
    tile
    {
        xy = 2,4
        BlocksPlacement = 
        stairsTW = 
    }
    // fixtures_stairs_ddd_01_35
    tile
    {
        xy = 3,4
        BlocksPlacement = 
        stairsBN = 
    }
    // fixtures_stairs_ddd_01_36
    tile
    {
        xy = 4,4
        BlocksPlacement = 
        stairsMN = 
    }
    // fixtures_stairs_ddd_01_37
    tile
    {
        xy = 5,4
        BlocksPlacement = 
        stairsTN = 
    }
    // fixtures_stairs_ddd_01_40
    tile
    {
        xy = 0,5
        BlocksPlacement = 
        stairsBW = 
    }
    // fixtures_stairs_ddd_01_41
    tile
    {
        xy = 1,5
        BlocksPlacement = 
        stairsMW = 
    }
    // fixtures_stairs_ddd_01_42
    tile
    {
        xy = 2,5
        BlocksPlacement = 
        stairsTW = 
    }
    // fixtures_stairs_ddd_01_43
    tile
    {
        xy = 3,5
        BlocksPlacement = 
        stairsBN = 
    }
    // fixtures_stairs_ddd_01_44
    tile
    {
        xy = 4,5
        BlocksPlacement = 
        stairsMN = 
    }
    // fixtures_stairs_ddd_01_45
    tile
    {
        xy = 5,5
        BlocksPlacement = 
        stairsTN = 
    }
    // fixtures_stairs_ddd_01_48
    tile
    {
        xy = 0,6
        BlocksPlacement = 
        stairsBW = 
    }
    // fixtures_stairs_ddd_01_49
    tile
    {
        xy = 1,6
        BlocksPlacement = 
        stairsMW = 
    }
    // fixtures_stairs_ddd_01_50
    tile
    {
        xy = 2,6
        BlocksPlacement = 
        stairsTW = 
    }
    // fixtures_stairs_ddd_01_51
    tile
    {
        xy = 3,6
        BlocksPlacement = 
        stairsBN = 
    }
    // fixtures_stairs_ddd_01_52
    tile
    {
        xy = 4,6
        BlocksPlacement = 
        stairsMN = 
    }
    // fixtures_stairs_ddd_01_53
    tile
    {
        xy = 5,6
        BlocksPlacement = 
        stairsTN = 
    }
}
tileset
{
    file = junkyard_singles_ddd_tk_01
    size = 8,8
    id = 36
    // junkyard_singles_ddd_tk_01_0
    tile
    {
        xy = 0,0
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_01_1
    tile
    {
        xy = 1,0
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_01_2
    tile
    {
        xy = 2,0
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_01_3
    tile
    {
        xy = 3,0
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_01_4
    tile
    {
        xy = 4,0
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_01_8
    tile
    {
        xy = 0,1
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_01_9
    tile
    {
        xy = 1,1
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_01_10
    tile
    {
        xy = 2,1
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_01_11
    tile
    {
        xy = 3,1
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_01_12
    tile
    {
        xy = 4,1
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_01_16
    tile
    {
        xy = 0,2
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_01_17
    tile
    {
        xy = 1,2
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_01_18
    tile
    {
        xy = 2,2
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_01_19
    tile
    {
        xy = 3,2
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_01_20
    tile
    {
        xy = 4,2
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_01_24
    tile
    {
        xy = 0,3
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_01_25
    tile
    {
        xy = 1,3
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_01_26
    tile
    {
        xy = 2,3
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_01_27
    tile
    {
        xy = 3,3
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_01_28
    tile
    {
        xy = 4,3
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_01_32
    tile
    {
        xy = 0,4
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_01_33
    tile
    {
        xy = 1,4
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_01_34
    tile
    {
        xy = 2,4
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_01_35
    tile
    {
        xy = 3,4
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_01_36
    tile
    {
        xy = 4,4
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_01_40
    tile
    {
        xy = 0,5
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_01_41
    tile
    {
        xy = 1,5
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_01_42
    tile
    {
        xy = 2,5
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_01_43
    tile
    {
        xy = 3,5
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_01_44
    tile
    {
        xy = 4,5
        BlocksPlacement = 
        solidtrans = 
    }
}
tileset
{
    file = junkyard_singles_ddd_tk_02
    size = 8,8
    id = 37
    // junkyard_singles_ddd_tk_02_0
    tile
    {
        xy = 0,0
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_02_1
    tile
    {
        xy = 1,0
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_02_2
    tile
    {
        xy = 2,0
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_02_3
    tile
    {
        xy = 3,0
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_02_4
    tile
    {
        xy = 4,0
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_02_8
    tile
    {
        xy = 0,1
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_02_9
    tile
    {
        xy = 1,1
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_02_10
    tile
    {
        xy = 2,1
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_02_11
    tile
    {
        xy = 3,1
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_02_12
    tile
    {
        xy = 4,1
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_02_16
    tile
    {
        xy = 0,2
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_02_17
    tile
    {
        xy = 1,2
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_02_18
    tile
    {
        xy = 2,2
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_02_19
    tile
    {
        xy = 3,2
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_02_20
    tile
    {
        xy = 4,2
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_02_24
    tile
    {
        xy = 0,3
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_02_25
    tile
    {
        xy = 1,3
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_02_26
    tile
    {
        xy = 2,3
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_02_27
    tile
    {
        xy = 3,3
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_02_28
    tile
    {
        xy = 4,3
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_02_32
    tile
    {
        xy = 0,4
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_02_33
    tile
    {
        xy = 1,4
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_02_34
    tile
    {
        xy = 2,4
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_02_35
    tile
    {
        xy = 3,4
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_02_36
    tile
    {
        xy = 4,4
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_02_40
    tile
    {
        xy = 0,5
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_02_41
    tile
    {
        xy = 1,5
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_02_42
    tile
    {
        xy = 2,5
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_02_43
    tile
    {
        xy = 3,5
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_02_44
    tile
    {
        xy = 4,5
        BlocksPlacement = 
        solidtrans = 
    }
}
tileset
{
    file = junkyard_singles_ddd_tk_03
    size = 8,8
    id = 38
    // junkyard_singles_ddd_tk_03_0
    tile
    {
        xy = 0,0
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_03_1
    tile
    {
        xy = 1,0
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_03_2
    tile
    {
        xy = 2,0
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_03_3
    tile
    {
        xy = 3,0
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_03_4
    tile
    {
        xy = 4,0
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_03_8
    tile
    {
        xy = 0,1
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_03_9
    tile
    {
        xy = 1,1
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_03_10
    tile
    {
        xy = 2,1
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_03_11
    tile
    {
        xy = 3,1
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_03_12
    tile
    {
        xy = 4,1
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_03_16
    tile
    {
        xy = 0,2
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_03_17
    tile
    {
        xy = 1,2
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_03_18
    tile
    {
        xy = 2,2
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_03_19
    tile
    {
        xy = 3,2
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_03_20
    tile
    {
        xy = 4,2
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_03_24
    tile
    {
        xy = 0,3
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_03_25
    tile
    {
        xy = 1,3
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_03_26
    tile
    {
        xy = 2,3
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_03_27
    tile
    {
        xy = 3,3
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_03_28
    tile
    {
        xy = 4,3
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_03_32
    tile
    {
        xy = 0,4
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_03_33
    tile
    {
        xy = 1,4
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_03_34
    tile
    {
        xy = 2,4
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_03_35
    tile
    {
        xy = 3,4
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_03_36
    tile
    {
        xy = 4,4
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_03_40
    tile
    {
        xy = 0,5
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_03_41
    tile
    {
        xy = 1,5
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_03_42
    tile
    {
        xy = 2,5
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_03_43
    tile
    {
        xy = 3,5
        BlocksPlacement = 
        solidtrans = 
    }
    // junkyard_singles_ddd_tk_03_44
    tile
    {
        xy = 4,5
        BlocksPlacement = 
        solidtrans = 
    }
}
tileset
{
    file = location_community_medical_ddd_01
    size = 8,8
    id = 39
    // location_community_medical_ddd_01_0
    tile
    {
        xy = 0,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Locker
        Facing = E
        GroupName = Yellow Wall
        IsMoveAble = 
        Material = MetalPlates
        Material3 = MetalScrap
        MoveType = WallObject
        PickUpLevel = 3
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        attachedW = 
        container = locker
        solidtrans = 
    }
    // location_community_medical_ddd_01_1
    tile
    {
        xy = 1,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Locker
        Facing = S
        GroupName = Yellow Wall
        IsMoveAble = 
        Material = MetalPlates
        Material3 = MetalScrap
        MoveType = WallObject
        PickUpLevel = 3
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        attachedN = 
        container = locker
        solidtrans = 
    }
    // location_community_medical_ddd_01_2
    tile
    {
        xy = 2,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Locker
        Facing = W
        GroupName = Yellow Wall
        IsMoveAble = 
        Material = MetalPlates
        Material3 = MetalScrap
        MoveType = WallObject
        PickUpLevel = 3
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        container = locker
        solidtrans = 
    }
    // location_community_medical_ddd_01_3
    tile
    {
        xy = 3,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Locker
        Facing = N
        GroupName = Yellow Wall
        IsMoveAble = 
        Material = MetalPlates
        Material3 = MetalScrap
        MoveType = WallObject
        PickUpLevel = 3
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        container = locker
        solidtrans = 
    }
    // location_community_medical_ddd_01_4
    tile
    {
        xy = 4,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Locker
        Facing = E
        GroupName = Yellow Wall
        IsMoveAble = 
        Material = MetalPlates
        Material3 = MetalScrap
        MoveType = WallObject
        PickUpLevel = 3
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        attachedW = 
        container = locker
        solidtrans = 
    }
    // location_community_medical_ddd_01_5
    tile
    {
        xy = 5,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Locker
        Facing = S
        GroupName = Yellow Wall
        IsMoveAble = 
        Material = MetalPlates
        Material3 = MetalScrap
        MoveType = WallObject
        PickUpLevel = 3
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        attachedN = 
        container = locker
        solidtrans = 
    }
    // location_community_medical_ddd_01_6
    tile
    {
        xy = 6,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Locker
        Facing = W
        GroupName = Yellow Wall
        IsMoveAble = 
        Material = MetalPlates
        Material3 = MetalScrap
        MoveType = WallObject
        PickUpLevel = 3
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        container = locker
        solidtrans = 
    }
    // location_community_medical_ddd_01_7
    tile
    {
        xy = 7,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Locker
        Facing = N
        GroupName = Yellow Wall
        IsMoveAble = 
        Material = MetalPlates
        Material3 = MetalScrap
        MoveType = WallObject
        PickUpLevel = 3
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        container = locker
        solidtrans = 
    }
    // location_community_medical_ddd_01_8
    tile
    {
        xy = 0,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = EastCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // location_community_medical_ddd_01_9
    tile
    {
        xy = 1,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = SouthCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // location_community_medical_ddd_01_10
    tile
    {
        xy = 2,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = EastCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // location_community_medical_ddd_01_11
    tile
    {
        xy = 3,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = SouthCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // location_community_medical_ddd_01_12
    tile
    {
        xy = 4,1
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 30
        ContainerPosition = High
        CustomName = Shelves
        Facing = S
        GroupName = Metal Wall
        IsHigh = 
        IsMoveAble = 
        Material2 = Screws
        MoveType = WallObject
        PickUpLevel = 1
        PickUpWeight = 75
        ScrapSize = Small
        Surface = 60
        attachedW = 
        container = metal_shelves
    }
    // location_community_medical_ddd_01_13
    tile
    {
        xy = 5,1
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 30
        ContainerPosition = High
        CustomName = Shelves
        Facing = E
        GroupName = Metal Wall
        IsHigh = 
        IsMoveAble = 
        Material2 = Screws
        MoveType = WallObject
        PickUpLevel = 1
        PickUpWeight = 75
        ScrapSize = Small
        Surface = 60
        attachedN = 
        container = metal_shelves
    }
    // location_community_medical_ddd_01_14
    tile
    {
        xy = 6,1
        IsMoveAble = 
    }
    // location_community_medical_ddd_01_15
    tile
    {
        xy = 7,1
        IsMoveAble = 
    }
    // location_community_medical_ddd_01_16
    tile
    {
        xy = 0,2
        BlocksPlacement = 
        CanScrap = 
        CustomName = Shelves
        Facing = E
        GroupName = Lage Metal
        IsMoveAble = 
        Material = Screws
        Material2 = MetalBars
        Material3 = MetalPlates
        PickUpTool = Electrician
        PickUpWeight = 200
        PlaceTool = Electrician
        container = metal_shelves
        solidtrans = 
    }
    // location_community_medical_ddd_01_17
    tile
    {
        xy = 1,2
        BlocksPlacement = 
        CanScrap = 
        CustomName = Shelves
        Facing = S
        GroupName = Lage Metal
        IsMoveAble = 
        Material = Screws
        Material2 = MetalBars
        Material3 = MetalPlates
        PickUpTool = Electrician
        PickUpWeight = 200
        PlaceTool = Electrician
        container = metal_shelves
        solidtrans = 
    }
    // location_community_medical_ddd_01_18
    tile
    {
        xy = 2,2
        BlocksPlacement = 
        CanScrap = 
        CustomName = Shelves
        Facing = E
        GroupName = Lage Metal
        IsMoveAble = 
        Material = Screws
        Material2 = MetalBars
        Material3 = MetalPlates
        PickUpTool = Electrician
        PickUpWeight = 200
        PlaceTool = Electrician
        container = metal_shelves
        solidtrans = 
    }
    // location_community_medical_ddd_01_19
    tile
    {
        xy = 3,2
        BlocksPlacement = 
        CanScrap = 
        CustomName = Shelves
        Facing = S
        GroupName = Lage Metal
        IsMoveAble = 
        Material = Screws
        Material2 = MetalBars
        Material3 = MetalPlates
        PickUpTool = Electrician
        PickUpWeight = 200
        PlaceTool = Electrician
        container = metal_shelves
        solidtrans = 
    }
    // location_community_medical_ddd_01_20
    tile
    {
        xy = 4,2
        BlocksPlacement = 
        CanScrap = 
        CustomName = Sink
        Facing = E
        GroupName = Large Industrial
        IsLow = 
        IsMoveAble = 
        Material = MetalPlates
        PickUpWeight = 200
        solidtrans = 
        waterAmount = 20
        waterMaxAmount = 20
        waterPiped = 
    }
    // location_community_medical_ddd_01_21
    tile
    {
        xy = 5,2
        BlocksPlacement = 
        CanScrap = 
        CustomName = Sink
        Facing = S
        GroupName = Large Industrial
        IsLow = 
        IsMoveAble = 
        Material = MetalPlates
        PickUpWeight = 200
        solidtrans = 
        waterAmount = 20
        waterMaxAmount = 20
        waterPiped = 
    }
    // location_community_medical_ddd_01_22
    tile
    {
        xy = 6,2
        BlocksPlacement = 
        CanScrap = 
        CustomName = Sink
        Facing = W
        GroupName = Large Industrial
        IsLow = 
        IsMoveAble = 
        Material = MetalPlates
        PickUpWeight = 200
        solidtrans = 
        waterAmount = 20
        waterMaxAmount = 20
        waterPiped = 
    }
    // location_community_medical_ddd_01_23
    tile
    {
        xy = 7,2
        BlocksPlacement = 
        CanScrap = 
        CustomName = Sink
        Facing = N
        GroupName = Large Industrial
        IsLow = 
        IsMoveAble = 
        Material = MetalPlates
        PickUpWeight = 200
        solidtrans = 
        waterAmount = 20
        waterMaxAmount = 20
        waterPiped = 
    }
    // location_community_medical_ddd_01_24
    tile
    {
        xy = 0,3
        CustomItem = Wheelchair
        IsMoveAble = 
    }
    // location_community_medical_ddd_01_25
    tile
    {
        xy = 1,3
        CustomItem = Wheelchair
        IsMoveAble = 
    }
    // location_community_medical_ddd_01_26
    tile
    {
        xy = 2,3
        CustomItem = Wheelchair
        IsMoveAble = 
    }
    // location_community_medical_ddd_01_27
    tile
    {
        xy = 3,3
        CustomItem = Wheelchair
        IsMoveAble = 
    }
    // location_community_medical_ddd_01_28
    tile
    {
        xy = 4,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = EastCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // location_community_medical_ddd_01_29
    tile
    {
        xy = 5,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = SouthCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // location_community_medical_ddd_01_30
    tile
    {
        xy = 6,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = WestCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // location_community_medical_ddd_01_31
    tile
    {
        xy = 7,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = NorthCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // location_community_medical_ddd_01_32
    tile
    {
        xy = 0,4
        CanBreak = 
        CanScrap = 
        CustomItem = medical_01
        Facing = E
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        ScrapSize = Small
    }
    // location_community_medical_ddd_01_33
    tile
    {
        xy = 1,4
        CanBreak = 
        CanScrap = 
        CustomItem = medical_01
        Facing = S
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        ScrapSize = Small
    }
    // location_community_medical_ddd_01_34
    tile
    {
        xy = 2,4
        CanBreak = 
        CanScrap = 
        CustomItem = medical_02
        Facing = E
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        ScrapSize = Small
    }
    // location_community_medical_ddd_01_35
    tile
    {
        xy = 3,4
        CanBreak = 
        CanScrap = 
        CustomItem = medical_02
        Facing = S
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        ScrapSize = Small
    }
    // location_community_medical_ddd_01_36
    tile
    {
        xy = 4,4
        CanBreak = 
        CanScrap = 
        CustomItem = medical_03
        Facing = E
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        ScrapSize = Small
    }
    // location_community_medical_ddd_01_37
    tile
    {
        xy = 5,4
        CanBreak = 
        CanScrap = 
        CustomItem = medical_03
        Facing = S
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        ScrapSize = Small
    }
    // location_community_medical_ddd_01_42
    tile
    {
        xy = 2,5
        BlocksPlacement = 
        solidtrans = 
    }
    // location_community_medical_ddd_01_43
    tile
    {
        xy = 3,5
        BlocksPlacement = 
        solidtrans = 
    }
    // location_community_medical_ddd_01_44
    tile
    {
        xy = 4,5
        BlocksPlacement = 
        solidtrans = 
    }
    // location_community_medical_ddd_01_45
    tile
    {
        xy = 5,5
        BlocksPlacement = 
        solidtrans = 
    }
    // location_community_medical_ddd_01_46
    tile
    {
        xy = 6,5
        BlocksPlacement = 
        solidtrans = 
    }
    // location_community_medical_ddd_01_47
    tile
    {
        xy = 7,5
        BlocksPlacement = 
        solidtrans = 
    }
}
tileset
{
    file = walls_details_ddd_01
    size = 8,8
    id = 40
    // walls_details_ddd_01_0
    tile
    {
        xy = 0,0
        WallOverlay = 
        attachedW = 
    }
    // walls_details_ddd_01_1
    tile
    {
        xy = 1,0
        WallOverlay = 
        attachedN = 
    }
    // walls_details_ddd_01_2
    tile
    {
        xy = 2,0
        WallOverlay = 
        attachedNW = 
    }
    // walls_details_ddd_01_3
    tile
    {
        xy = 3,0
        WallOverlay = 
        attachedSE = 
    }
    // walls_details_ddd_01_4
    tile
    {
        xy = 4,0
        WallOverlay = 
        attachedW = 
    }
    // walls_details_ddd_01_5
    tile
    {
        xy = 5,0
        WallOverlay = 
        attachedN = 
    }
    // walls_details_ddd_01_8
    tile
    {
        xy = 0,1
        WallOverlay = 
        attachedW = 
    }
    // walls_details_ddd_01_9
    tile
    {
        xy = 1,1
        WallOverlay = 
        attachedN = 
    }
    // walls_details_ddd_01_10
    tile
    {
        xy = 2,1
        WallOverlay = 
        attachedNW = 
    }
    // walls_details_ddd_01_11
    tile
    {
        xy = 3,1
        WallOverlay = 
        attachedSE = 
    }
    // walls_details_ddd_01_12
    tile
    {
        xy = 4,1
        WallOverlay = 
        attachedW = 
    }
    // walls_details_ddd_01_13
    tile
    {
        xy = 5,1
        WallOverlay = 
        attachedN = 
    }
    // walls_details_ddd_01_16
    tile
    {
        xy = 0,2
        WallOverlay = 
        attachedW = 
    }
    // walls_details_ddd_01_17
    tile
    {
        xy = 1,2
        WallOverlay = 
        attachedN = 
    }
    // walls_details_ddd_01_18
    tile
    {
        xy = 2,2
        WallOverlay = 
        attachedNW = 
    }
    // walls_details_ddd_01_19
    tile
    {
        xy = 3,2
        WallOverlay = 
        attachedSE = 
    }
    // walls_details_ddd_01_20
    tile
    {
        xy = 4,2
        WallOverlay = 
        attachedW = 
    }
    // walls_details_ddd_01_24
    tile
    {
        xy = 0,3
        WallOverlay = 
        attachedW = 
    }
    // walls_details_ddd_01_25
    tile
    {
        xy = 1,3
        WallOverlay = 
        attachedN = 
    }
    // walls_details_ddd_01_26
    tile
    {
        xy = 2,3
        WallOverlay = 
        attachedN = 
    }
    // walls_details_ddd_01_27
    tile
    {
        xy = 3,3
        WallOverlay = 
        attachedN = 
    }
    // walls_details_ddd_01_28
    tile
    {
        xy = 4,3
        WallOverlay = 
        attachedW = 
    }
    // walls_details_ddd_01_29
    tile
    {
        xy = 5,3
        WallOverlay = 
        attachedW = 
    }
}
tileset
{
    file = walls_tents_ddd_01
    size = 8,16
    id = 41
    // walls_tents_ddd_01_0
    tile
    {
        xy = 0,0
        WallW = 
        wall = 
    }
    // walls_tents_ddd_01_1
    tile
    {
        xy = 1,0
        WallN = 
        wall = 
    }
    // walls_tents_ddd_01_2
    tile
    {
        xy = 2,0
        WallNW = 
        wall = 
    }
    // walls_tents_ddd_01_3
    tile
    {
        xy = 3,0
        FlatTextureOffset = -2
        WallSE = 
        wall = 
    }
    // walls_tents_ddd_01_4
    tile
    {
        xy = 4,0
        WestRoofT = 
    }
    // walls_tents_ddd_01_5
    tile
    {
        xy = 5,0
        WestRoofT = 
    }
    // walls_tents_ddd_01_6
    tile
    {
        xy = 6,0
        WestRoofT = 
    }
    // walls_tents_ddd_01_7
    tile
    {
        xy = 7,0
        WestRoofT = 
    }
    // walls_tents_ddd_01_8
    tile
    {
        xy = 0,1
        FlatTextureOffset = -7
        WindowW = 
        wall = 
    }
    // walls_tents_ddd_01_9
    tile
    {
        xy = 1,1
        FlatTextureOffset = -7
        WindowN = 
        wall = 
    }
    // walls_tents_ddd_01_10
    tile
    {
        xy = 2,1
        DoorWallW = 
        FlatTextureOffset = -9
        wall = 
    }
    // walls_tents_ddd_01_11
    tile
    {
        xy = 3,1
        DoorWallN = 
        FlatTextureOffset = -9
        wall = 
    }
    // walls_tents_ddd_01_12
    tile
    {
        xy = 4,1
        WestRoofT = 
    }
    // walls_tents_ddd_01_13
    tile
    {
        xy = 5,1
        WestRoofT = 
    }
    // walls_tents_ddd_01_14
    tile
    {
        xy = 6,1
        WestRoofT = 
    }
    // walls_tents_ddd_01_15
    tile
    {
        xy = 7,1
        WestRoofT = 
    }
    // walls_tents_ddd_01_16
    tile
    {
        xy = 0,2
        WestRoofT = 
    }
    // walls_tents_ddd_01_17
    tile
    {
        xy = 1,2
        WestRoofT = 
    }
    // walls_tents_ddd_01_18
    tile
    {
        xy = 2,2
        WestRoofT = 
    }
    // walls_tents_ddd_01_19
    tile
    {
        xy = 3,2
        WestRoofT = 
    }
    // walls_tents_ddd_01_20
    tile
    {
        xy = 4,2
        WestRoofT = 
    }
    // walls_tents_ddd_01_21
    tile
    {
        xy = 5,2
        WestRoofT = 
    }
    // walls_tents_ddd_01_22
    tile
    {
        xy = 6,2
        WestRoofT = 
    }
    // walls_tents_ddd_01_23
    tile
    {
        xy = 7,2
        WestRoofT = 
    }
    // walls_tents_ddd_01_24
    tile
    {
        xy = 0,3
        WestRoofT = 
    }
    // walls_tents_ddd_01_25
    tile
    {
        xy = 1,3
        WestRoofT = 
    }
    // walls_tents_ddd_01_26
    tile
    {
        xy = 2,3
        WestRoofT = 
    }
    // walls_tents_ddd_01_27
    tile
    {
        xy = 3,3
        WestRoofT = 
    }
    // walls_tents_ddd_01_28
    tile
    {
        xy = 4,3
        WestRoofT = 
    }
    // walls_tents_ddd_01_29
    tile
    {
        xy = 5,3
        WestRoofT = 
    }
    // walls_tents_ddd_01_30
    tile
    {
        xy = 6,3
        WestRoofT = 
    }
    // walls_tents_ddd_01_31
    tile
    {
        xy = 7,3
        WestRoofT = 
    }
    // walls_tents_ddd_01_46
    tile
    {
        xy = 6,5
        WestRoofT = 
    }
    // walls_tents_ddd_01_47
    tile
    {
        xy = 7,5
        WestRoofT = 
    }
    // walls_tents_ddd_01_54
    tile
    {
        xy = 6,6
        WestRoofT = 
    }
    // walls_tents_ddd_01_55
    tile
    {
        xy = 7,6
        WestRoofT = 
    }
    // walls_tents_ddd_01_56
    tile
    {
        xy = 0,7
        CanScrap = 
        CustomName = Curtain
        Facing = E
        IsClosedState = 
        MoveType = WindowObject
        PickUpWeight = 20
        ScrapUseSkill = 
        ScrapUseTool = 
        attachedW = 
        curtainW = 
        disableFade = 
    }
    // walls_tents_ddd_01_57
    tile
    {
        xy = 1,7
        CanScrap = 
        CustomName = Curtain
        Facing = W
        IsClosedState = 
        MoveType = WindowObject
        PickUpWeight = 20
        ScrapUseSkill = 
        ScrapUseTool = 
        attachedE = 
        curtainE = 
        disableFade = 
    }
    // walls_tents_ddd_01_58
    tile
    {
        xy = 2,7
        CanScrap = 
        CustomName = Curtain
        Facing = S
        IsClosedState = 
        MoveType = WindowObject
        PickUpWeight = 20
        ScrapUseSkill = 
        ScrapUseTool = 
        attachedN = 
        curtainN = 
        disableFade = 
    }
    // walls_tents_ddd_01_59
    tile
    {
        xy = 3,7
        CanScrap = 
        CustomName = Curtain
        Facing = N
        IsClosedState = 
        MoveType = WindowObject
        PickUpWeight = 20
        ScrapUseSkill = 
        ScrapUseTool = 
        attachedS = 
        curtainS = 
        disableFade = 
    }
    // walls_tents_ddd_01_60
    tile
    {
        xy = 4,7
        CanScrap = 
        CustomName = Curtain
        Facing = E
        GroupName = Green Military
        MoveType = WindowObject
        PickUpWeight = 20
        ScrapUseSkill = 
        ScrapUseTool = 
        attachedW = 
        curtainW = 
        disableFade = 
    }
    // walls_tents_ddd_01_61
    tile
    {
        xy = 5,7
        CanScrap = 
        CustomName = Curtain
        Facing = W
        GroupName = Green Military
        MoveType = WindowObject
        PickUpWeight = 20
        ScrapUseSkill = 
        ScrapUseTool = 
        attachedE = 
        curtainE = 
        disableFade = 
    }
    // walls_tents_ddd_01_62
    tile
    {
        xy = 6,7
        CanScrap = 
        CustomName = Curtain
        Facing = S
        GroupName = Green Military
        MoveType = WindowObject
        PickUpWeight = 20
        ScrapUseSkill = 
        ScrapUseTool = 
        attachedN = 
        curtainN = 
        disableFade = 
    }
    // walls_tents_ddd_01_63
    tile
    {
        xy = 7,7
        CanScrap = 
        CustomName = Curtain
        Facing = N
        GroupName = Green Military
        MoveType = WindowObject
        PickUpWeight = 20
        ScrapUseSkill = 
        ScrapUseTool = 
        attachedS = 
        curtainS = 
        disableFade = 
    }
    // walls_tents_ddd_01_64
    tile
    {
        xy = 0,8
        WallW = 
        wall = 
    }
    // walls_tents_ddd_01_65
    tile
    {
        xy = 1,8
        WallN = 
        wall = 
    }
    // walls_tents_ddd_01_66
    tile
    {
        xy = 2,8
        WallNW = 
        wall = 
    }
    // walls_tents_ddd_01_67
    tile
    {
        xy = 3,8
        FlatTextureOffset = -2
        WallSE = 
        wall = 
    }
    // walls_tents_ddd_01_68
    tile
    {
        xy = 4,8
        WestRoofT = 
    }
    // walls_tents_ddd_01_69
    tile
    {
        xy = 5,8
        WestRoofT = 
    }
    // walls_tents_ddd_01_70
    tile
    {
        xy = 6,8
        WestRoofT = 
    }
    // walls_tents_ddd_01_71
    tile
    {
        xy = 7,8
        WestRoofT = 
    }
    // walls_tents_ddd_01_72
    tile
    {
        xy = 0,9
        FlatTextureOffset = -7
        WindowW = 
        wall = 
    }
    // walls_tents_ddd_01_73
    tile
    {
        xy = 1,9
        FlatTextureOffset = -7
        WindowN = 
        wall = 
    }
    // walls_tents_ddd_01_74
    tile
    {
        xy = 2,9
        DoorWallW = 
        FlatTextureOffset = -9
        wall = 
    }
    // walls_tents_ddd_01_75
    tile
    {
        xy = 3,9
        DoorWallN = 
        FlatTextureOffset = -9
        wall = 
    }
    // walls_tents_ddd_01_76
    tile
    {
        xy = 4,9
        WestRoofT = 
    }
    // walls_tents_ddd_01_77
    tile
    {
        xy = 5,9
        WestRoofT = 
    }
    // walls_tents_ddd_01_78
    tile
    {
        xy = 6,9
        WestRoofT = 
    }
    // walls_tents_ddd_01_79
    tile
    {
        xy = 7,9
        WestRoofT = 
    }
    // walls_tents_ddd_01_80
    tile
    {
        xy = 0,10
        WestRoofT = 
    }
    // walls_tents_ddd_01_81
    tile
    {
        xy = 1,10
        WestRoofT = 
    }
    // walls_tents_ddd_01_82
    tile
    {
        xy = 2,10
        WestRoofT = 
    }
    // walls_tents_ddd_01_83
    tile
    {
        xy = 3,10
        WestRoofT = 
    }
    // walls_tents_ddd_01_84
    tile
    {
        xy = 4,10
        WestRoofT = 
    }
    // walls_tents_ddd_01_85
    tile
    {
        xy = 5,10
        WestRoofT = 
    }
    // walls_tents_ddd_01_86
    tile
    {
        xy = 6,10
        WestRoofT = 
    }
    // walls_tents_ddd_01_87
    tile
    {
        xy = 7,10
        WestRoofT = 
    }
    // walls_tents_ddd_01_88
    tile
    {
        xy = 0,11
        WestRoofT = 
    }
    // walls_tents_ddd_01_89
    tile
    {
        xy = 1,11
        WestRoofT = 
    }
    // walls_tents_ddd_01_90
    tile
    {
        xy = 2,11
        WestRoofT = 
    }
    // walls_tents_ddd_01_91
    tile
    {
        xy = 3,11
        WestRoofT = 
    }
    // walls_tents_ddd_01_92
    tile
    {
        xy = 4,11
        WestRoofT = 
    }
    // walls_tents_ddd_01_93
    tile
    {
        xy = 5,11
        WestRoofT = 
    }
    // walls_tents_ddd_01_94
    tile
    {
        xy = 6,11
        WestRoofT = 
    }
    // walls_tents_ddd_01_95
    tile
    {
        xy = 7,11
        WestRoofT = 
    }
    // walls_tents_ddd_01_120
    tile
    {
        xy = 0,15
        CanScrap = 
        CustomName = Curtain
        Facing = E
        IsClosedState = 
        MoveType = WindowObject
        PickUpWeight = 20
        ScrapUseSkill = 
        ScrapUseTool = 
        attachedW = 
        curtainW = 
        disableFade = 
    }
    // walls_tents_ddd_01_121
    tile
    {
        xy = 1,15
        CanScrap = 
        CustomName = Curtain
        Facing = W
        IsClosedState = 
        MoveType = WindowObject
        PickUpWeight = 20
        ScrapUseSkill = 
        ScrapUseTool = 
        attachedE = 
        curtainE = 
        disableFade = 
    }
    // walls_tents_ddd_01_122
    tile
    {
        xy = 2,15
        CanScrap = 
        CustomName = Curtain
        Facing = S
        IsClosedState = 
        MoveType = WindowObject
        PickUpWeight = 20
        ScrapUseSkill = 
        ScrapUseTool = 
        attachedN = 
        curtainN = 
        disableFade = 
    }
    // walls_tents_ddd_01_123
    tile
    {
        xy = 3,15
        CanScrap = 
        CustomName = Curtain
        Facing = N
        IsClosedState = 
        MoveType = WindowObject
        PickUpWeight = 20
        ScrapUseSkill = 
        ScrapUseTool = 
        attachedS = 
        curtainS = 
        disableFade = 
    }
    // walls_tents_ddd_01_124
    tile
    {
        xy = 4,15
        CanScrap = 
        CustomName = Curtain
        Facing = E
        GroupName = Tan Military
        MoveType = WindowObject
        PickUpWeight = 20
        ScrapUseSkill = 
        ScrapUseTool = 
        attachedW = 
        curtainW = 
        disableFade = 
    }
    // walls_tents_ddd_01_125
    tile
    {
        xy = 5,15
        CanScrap = 
        CustomName = Curtain
        Facing = W
        GroupName = Tan Military
        MoveType = WindowObject
        PickUpWeight = 20
        ScrapUseSkill = 
        ScrapUseTool = 
        attachedE = 
        curtainE = 
        disableFade = 
    }
    // walls_tents_ddd_01_126
    tile
    {
        xy = 6,15
        CanScrap = 
        CustomName = Curtain
        Facing = S
        GroupName = Tan Military
        MoveType = WindowObject
        PickUpWeight = 20
        ScrapUseSkill = 
        ScrapUseTool = 
        attachedN = 
        curtainN = 
        disableFade = 
    }
    // walls_tents_ddd_01_127
    tile
    {
        xy = 7,15
        CanScrap = 
        CustomName = Curtain
        Facing = N
        GroupName = Tan Military
        MoveType = WindowObject
        PickUpWeight = 20
        ScrapUseSkill = 
        ScrapUseTool = 
        attachedS = 
        curtainS = 
        disableFade = 
    }
}
tileset
{
    file = walls_trim_ddd_01
    size = 8,16
    id = 42
}
tileset
{
    file = ramps_ddd
    size = 8,16
    id = 43
    // ramps_ddd_0
    tile
    {
        xy = 0,0
        BlocksPlacement = 
        stairsBN = 
    }
    // ramps_ddd_1
    tile
    {
        xy = 1,0
        BlocksPlacement = 
        stairsMN = 
    }
    // ramps_ddd_2
    tile
    {
        xy = 2,0
        BlocksPlacement = 
        stairsTN = 
    }
    // ramps_ddd_3
    tile
    {
        xy = 3,0
        BlocksPlacement = 
        stairsTW = 
    }
    // ramps_ddd_4
    tile
    {
        xy = 4,0
        BlocksPlacement = 
        stairsMW = 
    }
    // ramps_ddd_5
    tile
    {
        xy = 5,0
        BlocksPlacement = 
        stairsBW = 
    }
    // ramps_ddd_8
    tile
    {
        xy = 0,1
        BlocksPlacement = 
        stairsBN = 
    }
    // ramps_ddd_9
    tile
    {
        xy = 1,1
        BlocksPlacement = 
        stairsMN = 
    }
    // ramps_ddd_10
    tile
    {
        xy = 2,1
        BlocksPlacement = 
        stairsTN = 
    }
    // ramps_ddd_11
    tile
    {
        xy = 3,1
        BlocksPlacement = 
        stairsBW = 
    }
    // ramps_ddd_12
    tile
    {
        xy = 4,1
        BlocksPlacement = 
        stairsMW = 
    }
    // ramps_ddd_13
    tile
    {
        xy = 5,1
        BlocksPlacement = 
        stairsTW = 
    }
    // ramps_ddd_16
    tile
    {
        xy = 0,2
        BlocksPlacement = 
        solidtrans = 
    }
    // ramps_ddd_17
    tile
    {
        xy = 1,2
        BlocksPlacement = 
        solidtrans = 
    }
    // ramps_ddd_18
    tile
    {
        xy = 2,2
        BlocksPlacement = 
        solidtrans = 
    }
    // ramps_ddd_19
    tile
    {
        xy = 3,2
        BlocksPlacement = 
        solidtrans = 
    }
    // ramps_ddd_20
    tile
    {
        xy = 4,2
        BlocksPlacement = 
        solidtrans = 
    }
    // ramps_ddd_21
    tile
    {
        xy = 5,2
        BlocksPlacement = 
        solidtrans = 
    }
    // ramps_ddd_24
    tile
    {
        xy = 0,3
        BlocksPlacement = 
        solidtrans = 
    }
    // ramps_ddd_25
    tile
    {
        xy = 1,3
        BlocksPlacement = 
        solidtrans = 
    }
    // ramps_ddd_26
    tile
    {
        xy = 2,3
        BlocksPlacement = 
        solidtrans = 
    }
    // ramps_ddd_27
    tile
    {
        xy = 3,3
        BlocksPlacement = 
        solidtrans = 
    }
    // ramps_ddd_28
    tile
    {
        xy = 4,3
        BlocksPlacement = 
        solidtrans = 
    }
    // ramps_ddd_29
    tile
    {
        xy = 5,3
        BlocksPlacement = 
        solidtrans = 
    }
    // ramps_ddd_32
    tile
    {
        xy = 0,4
        BlocksPlacement = 
        stairsBN = 
    }
    // ramps_ddd_33
    tile
    {
        xy = 1,4
        BlocksPlacement = 
        stairsMN = 
    }
    // ramps_ddd_34
    tile
    {
        xy = 2,4
        BlocksPlacement = 
        stairsTN = 
    }
    // ramps_ddd_35
    tile
    {
        xy = 3,4
        BlocksPlacement = 
        stairsTW = 
    }
    // ramps_ddd_36
    tile
    {
        xy = 4,4
        BlocksPlacement = 
        stairsMW = 
    }
    // ramps_ddd_37
    tile
    {
        xy = 5,4
        BlocksPlacement = 
        stairsBW = 
    }
    // ramps_ddd_40
    tile
    {
        xy = 0,5
        BlocksPlacement = 
        solidtrans = 
    }
    // ramps_ddd_41
    tile
    {
        xy = 1,5
        BlocksPlacement = 
        solidtrans = 
    }
    // ramps_ddd_42
    tile
    {
        xy = 2,5
        BlocksPlacement = 
        solidtrans = 
    }
    // ramps_ddd_43
    tile
    {
        xy = 3,5
        BlocksPlacement = 
        solidtrans = 
    }
    // ramps_ddd_44
    tile
    {
        xy = 4,5
        BlocksPlacement = 
        solidtrans = 
    }
    // ramps_ddd_45
    tile
    {
        xy = 5,5
        BlocksPlacement = 
        solidtrans = 
    }
    // ramps_ddd_48
    tile
    {
        xy = 0,6
        BlocksPlacement = 
        solidtrans = 
    }
    // ramps_ddd_49
    tile
    {
        xy = 1,6
        BlocksPlacement = 
        solidtrans = 
    }
    // ramps_ddd_50
    tile
    {
        xy = 2,6
        BlocksPlacement = 
        solidtrans = 
    }
    // ramps_ddd_51
    tile
    {
        xy = 3,6
        BlocksPlacement = 
        solidtrans = 
    }
    // ramps_ddd_52
    tile
    {
        xy = 4,6
        BlocksPlacement = 
        solidtrans = 
    }
    // ramps_ddd_53
    tile
    {
        xy = 5,6
        BlocksPlacement = 
        solidtrans = 
    }
    // ramps_ddd_56
    tile
    {
        xy = 0,7
        BlocksPlacement = 
        stairsBN = 
    }
    // ramps_ddd_57
    tile
    {
        xy = 1,7
        BlocksPlacement = 
        stairsMN = 
    }
    // ramps_ddd_58
    tile
    {
        xy = 2,7
        BlocksPlacement = 
        stairsTN = 
    }
    // ramps_ddd_59
    tile
    {
        xy = 3,7
        BlocksPlacement = 
        stairsTW = 
    }
    // ramps_ddd_60
    tile
    {
        xy = 4,7
        BlocksPlacement = 
        stairsMW = 
    }
    // ramps_ddd_61
    tile
    {
        xy = 5,7
        BlocksPlacement = 
        stairsBW = 
    }
    // ramps_ddd_64
    tile
    {
        xy = 0,8
        BlocksPlacement = 
        solidtrans = 
    }
    // ramps_ddd_65
    tile
    {
        xy = 1,8
        BlocksPlacement = 
        solidtrans = 
    }
    // ramps_ddd_66
    tile
    {
        xy = 2,8
        BlocksPlacement = 
        solidtrans = 
    }
    // ramps_ddd_67
    tile
    {
        xy = 3,8
        BlocksPlacement = 
        solidtrans = 
    }
    // ramps_ddd_68
    tile
    {
        xy = 4,8
        BlocksPlacement = 
        solidtrans = 
    }
    // ramps_ddd_69
    tile
    {
        xy = 5,8
        BlocksPlacement = 
        solidtrans = 
    }
    // ramps_ddd_72
    tile
    {
        xy = 0,9
        BlocksPlacement = 
        solidtrans = 
    }
    // ramps_ddd_73
    tile
    {
        xy = 1,9
        BlocksPlacement = 
        solidtrans = 
    }
    // ramps_ddd_74
    tile
    {
        xy = 2,9
        BlocksPlacement = 
        solidtrans = 
    }
    // ramps_ddd_75
    tile
    {
        xy = 3,9
        BlocksPlacement = 
        solidtrans = 
    }
    // ramps_ddd_76
    tile
    {
        xy = 4,9
        BlocksPlacement = 
        solidtrans = 
    }
    // ramps_ddd_77
    tile
    {
        xy = 5,9
        BlocksPlacement = 
        solidtrans = 
    }
    // ramps_ddd_80
    tile
    {
        xy = 0,10
        BlocksPlacement = 
        stairsBN = 
    }
    // ramps_ddd_81
    tile
    {
        xy = 1,10
        BlocksPlacement = 
        stairsMN = 
    }
    // ramps_ddd_82
    tile
    {
        xy = 2,10
        BlocksPlacement = 
        stairsTN = 
    }
    // ramps_ddd_83
    tile
    {
        xy = 3,10
        BlocksPlacement = 
        stairsTW = 
    }
    // ramps_ddd_84
    tile
    {
        xy = 4,10
        BlocksPlacement = 
        stairsMW = 
    }
    // ramps_ddd_85
    tile
    {
        xy = 5,10
        BlocksPlacement = 
        stairsBW = 
    }
    // ramps_ddd_88
    tile
    {
        xy = 0,11
        BlocksPlacement = 
        solidtrans = 
    }
    // ramps_ddd_89
    tile
    {
        xy = 1,11
        BlocksPlacement = 
        solidtrans = 
    }
    // ramps_ddd_90
    tile
    {
        xy = 2,11
        BlocksPlacement = 
        solidtrans = 
    }
    // ramps_ddd_91
    tile
    {
        xy = 3,11
        BlocksPlacement = 
        solidtrans = 
    }
    // ramps_ddd_92
    tile
    {
        xy = 4,11
        BlocksPlacement = 
        solidtrans = 
    }
    // ramps_ddd_93
    tile
    {
        xy = 5,11
        BlocksPlacement = 
        solidtrans = 
    }
    // ramps_ddd_96
    tile
    {
        xy = 0,12
        BlocksPlacement = 
        solidtrans = 
    }
    // ramps_ddd_97
    tile
    {
        xy = 1,12
        BlocksPlacement = 
        solidtrans = 
    }
    // ramps_ddd_98
    tile
    {
        xy = 2,12
        BlocksPlacement = 
        solidtrans = 
    }
    // ramps_ddd_99
    tile
    {
        xy = 3,12
        BlocksPlacement = 
        solidtrans = 
    }
    // ramps_ddd_100
    tile
    {
        xy = 4,12
        BlocksPlacement = 
        solidtrans = 
    }
    // ramps_ddd_101
    tile
    {
        xy = 5,12
        BlocksPlacement = 
        solidtrans = 
    }
    // ramps_ddd_104
    tile
    {
        xy = 0,13
        WallW = 
        wall = 
    }
    // ramps_ddd_105
    tile
    {
        xy = 1,13
        WallW = 
        wall = 
    }
    // ramps_ddd_106
    tile
    {
        xy = 2,13
        WallW = 
        wall = 
    }
    // ramps_ddd_107
    tile
    {
        xy = 3,13
        WallN = 
        wall = 
    }
    // ramps_ddd_108
    tile
    {
        xy = 4,13
        WallN = 
        wall = 
    }
    // ramps_ddd_109
    tile
    {
        xy = 5,13
        WallN = 
        wall = 
    }
    // ramps_ddd_110
    tile
    {
        xy = 6,13
        WallN = 
        wall = 
    }
    // ramps_ddd_111
    tile
    {
        xy = 7,13
        WallN = 
        wall = 
    }
    // ramps_ddd_112
    tile
    {
        xy = 0,14
        WallW = 
        wall = 
    }
    // ramps_ddd_113
    tile
    {
        xy = 1,14
        WallW = 
        wall = 
    }
    // ramps_ddd_114
    tile
    {
        xy = 2,14
        WallW = 
        wall = 
    }
    // ramps_ddd_115
    tile
    {
        xy = 3,14
        WallN = 
        wall = 
    }
    // ramps_ddd_116
    tile
    {
        xy = 4,14
        WallN = 
        wall = 
    }
    // ramps_ddd_117
    tile
    {
        xy = 5,14
        WallN = 
        wall = 
    }
    // ramps_ddd_118
    tile
    {
        xy = 6,14
        WallW = 
        wall = 
    }
    // ramps_ddd_119
    tile
    {
        xy = 7,14
        WallW = 
        wall = 
    }
    // ramps_ddd_120
    tile
    {
        xy = 0,15
        WallW = 
        wall = 
    }
    // ramps_ddd_121
    tile
    {
        xy = 1,15
        WallN = 
        wall = 
    }
    // ramps_ddd_122
    tile
    {
        xy = 2,15
        WallW = 
        wall = 
    }
    // ramps_ddd_123
    tile
    {
        xy = 3,15
        WallN = 
        wall = 
    }
    // ramps_ddd_124
    tile
    {
        xy = 4,15
        WallNW = 
        wall = 
    }
    // ramps_ddd_125
    tile
    {
        xy = 5,15
        WallSE = 
        wall = 
    }
    // ramps_ddd_126
    tile
    {
        xy = 6,15
        solidfloor = 
    }
}
tileset
{
    file = details_ddd_02
    size = 8,8
    id = 45
    // details_ddd_02_0
    tile
    {
        xy = 0,0
        IsHigh = 
    }
    // details_ddd_02_1
    tile
    {
        xy = 1,0
        IsHigh = 
    }
    // details_ddd_02_2
    tile
    {
        xy = 2,0
        IsHigh = 
    }
    // details_ddd_02_3
    tile
    {
        xy = 3,0
        IsHigh = 
    }
    // details_ddd_02_4
    tile
    {
        xy = 4,0
        IsHigh = 
    }
    // details_ddd_02_5
    tile
    {
        xy = 5,0
        IsHigh = 
    }
    // details_ddd_02_6
    tile
    {
        xy = 6,0
        IsHigh = 
    }
    // details_ddd_02_7
    tile
    {
        xy = 7,0
        IsHigh = 
    }
    // details_ddd_02_8
    tile
    {
        xy = 0,1
        IsHigh = 
    }
    // details_ddd_02_9
    tile
    {
        xy = 1,1
        IsHigh = 
    }
    // details_ddd_02_10
    tile
    {
        xy = 2,1
        IsHigh = 
    }
    // details_ddd_02_11
    tile
    {
        xy = 3,1
        IsHigh = 
    }
    // details_ddd_02_12
    tile
    {
        xy = 4,1
        IsHigh = 
    }
    // details_ddd_02_13
    tile
    {
        xy = 5,1
        IsHigh = 
    }
    // details_ddd_02_14
    tile
    {
        xy = 6,1
        IsHigh = 
    }
    // details_ddd_02_15
    tile
    {
        xy = 7,1
        IsHigh = 
    }
    // details_ddd_02_16
    tile
    {
        xy = 0,2
        IsHigh = 
    }
    // details_ddd_02_17
    tile
    {
        xy = 1,2
        IsHigh = 
    }
    // details_ddd_02_18
    tile
    {
        xy = 2,2
        IsHigh = 
    }
    // details_ddd_02_19
    tile
    {
        xy = 3,2
        IsHigh = 
    }
    // details_ddd_02_20
    tile
    {
        xy = 4,2
        IsHigh = 
    }
    // details_ddd_02_21
    tile
    {
        xy = 5,2
        IsHigh = 
    }
    // details_ddd_02_22
    tile
    {
        xy = 6,2
        IsHigh = 
    }
    // details_ddd_02_23
    tile
    {
        xy = 7,2
        IsHigh = 
    }
    // details_ddd_02_24
    tile
    {
        xy = 0,3
        IsHigh = 
    }
    // details_ddd_02_25
    tile
    {
        xy = 1,3
        IsHigh = 
    }
    // details_ddd_02_26
    tile
    {
        xy = 2,3
        IsHigh = 
    }
    // details_ddd_02_27
    tile
    {
        xy = 3,3
        IsHigh = 
    }
    // details_ddd_02_28
    tile
    {
        xy = 4,3
        IsHigh = 
    }
    // details_ddd_02_29
    tile
    {
        xy = 5,3
        IsHigh = 
    }
    // details_ddd_02_30
    tile
    {
        xy = 6,3
        IsHigh = 
    }
    // details_ddd_02_31
    tile
    {
        xy = 7,3
        IsHigh = 
    }
    // details_ddd_02_32
    tile
    {
        xy = 0,4
        IsHigh = 
    }
    // details_ddd_02_33
    tile
    {
        xy = 1,4
        IsHigh = 
    }
    // details_ddd_02_34
    tile
    {
        xy = 2,4
        IsHigh = 
    }
    // details_ddd_02_35
    tile
    {
        xy = 3,4
        IsHigh = 
    }
    // details_ddd_02_36
    tile
    {
        xy = 4,4
        IsHigh = 
    }
    // details_ddd_02_37
    tile
    {
        xy = 5,4
        IsHigh = 
    }
    // details_ddd_02_38
    tile
    {
        xy = 6,4
        IsHigh = 
    }
    // details_ddd_02_39
    tile
    {
        xy = 7,4
        IsHigh = 
    }
    // details_ddd_02_40
    tile
    {
        xy = 0,5
        IsHigh = 
    }
    // details_ddd_02_41
    tile
    {
        xy = 1,5
        IsHigh = 
    }
    // details_ddd_02_42
    tile
    {
        xy = 2,5
        IsHigh = 
    }
    // details_ddd_02_43
    tile
    {
        xy = 3,5
        IsHigh = 
    }
    // details_ddd_02_44
    tile
    {
        xy = 4,5
        IsHigh = 
    }
    // details_ddd_02_45
    tile
    {
        xy = 5,5
        IsHigh = 
    }
    // details_ddd_02_46
    tile
    {
        xy = 6,5
        IsHigh = 
    }
    // details_ddd_02_47
    tile
    {
        xy = 7,5
        IsHigh = 
    }
    // details_ddd_02_48
    tile
    {
        xy = 0,6
        IsHigh = 
    }
    // details_ddd_02_49
    tile
    {
        xy = 1,6
        IsHigh = 
    }
    // details_ddd_02_50
    tile
    {
        xy = 2,6
        IsHigh = 
    }
    // details_ddd_02_51
    tile
    {
        xy = 3,6
        FloorOverlay = 
    }
    // details_ddd_02_52
    tile
    {
        xy = 4,6
        IsHigh = 
    }
    // details_ddd_02_53
    tile
    {
        xy = 5,6
        IsHigh = 
    }
    // details_ddd_02_54
    tile
    {
        xy = 6,6
        IsHigh = 
    }
    // details_ddd_02_55
    tile
    {
        xy = 7,6
        FloorOverlay = 
    }
}
tileset
{
    file = f_bridge_ddd_01
    size = 8,16
    id = 66
    // f_bridge_ddd_01_0
    tile
    {
        xy = 0,0
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_1
    tile
    {
        xy = 1,0
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_2
    tile
    {
        xy = 2,0
        BlocksPlacement = 
    }
    // f_bridge_ddd_01_3
    tile
    {
        xy = 3,0
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_4
    tile
    {
        xy = 4,0
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_5
    tile
    {
        xy = 5,0
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_6
    tile
    {
        xy = 6,0
        BlocksPlacement = 
    }
    // f_bridge_ddd_01_7
    tile
    {
        xy = 7,0
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_8
    tile
    {
        xy = 0,1
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_9
    tile
    {
        xy = 1,1
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_10
    tile
    {
        xy = 2,1
        BlocksPlacement = 
    }
    // f_bridge_ddd_01_11
    tile
    {
        xy = 3,1
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_12
    tile
    {
        xy = 4,1
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_13
    tile
    {
        xy = 5,1
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_14
    tile
    {
        xy = 6,1
        BlocksPlacement = 
    }
    // f_bridge_ddd_01_15
    tile
    {
        xy = 7,1
        BlocksPlacement = 
    }
    // f_bridge_ddd_01_16
    tile
    {
        xy = 0,2
        BlocksPlacement = 
    }
    // f_bridge_ddd_01_17
    tile
    {
        xy = 1,2
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_18
    tile
    {
        xy = 2,2
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_19
    tile
    {
        xy = 3,2
        BlocksPlacement = 
    }
    // f_bridge_ddd_01_20
    tile
    {
        xy = 4,2
        BlocksPlacement = 
    }
    // f_bridge_ddd_01_21
    tile
    {
        xy = 5,2
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_22
    tile
    {
        xy = 6,2
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_23
    tile
    {
        xy = 7,2
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_24
    tile
    {
        xy = 0,3
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_25
    tile
    {
        xy = 1,3
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_26
    tile
    {
        xy = 2,3
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_27
    tile
    {
        xy = 3,3
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_28
    tile
    {
        xy = 4,3
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_29
    tile
    {
        xy = 5,3
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_30
    tile
    {
        xy = 6,3
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_31
    tile
    {
        xy = 7,3
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_32
    tile
    {
        xy = 0,4
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_33
    tile
    {
        xy = 1,4
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_34
    tile
    {
        xy = 2,4
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_35
    tile
    {
        xy = 3,4
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_36
    tile
    {
        xy = 4,4
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_37
    tile
    {
        xy = 5,4
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_38
    tile
    {
        xy = 6,4
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_39
    tile
    {
        xy = 7,4
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_40
    tile
    {
        xy = 0,5
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_41
    tile
    {
        xy = 1,5
        BlocksPlacement = 
    }
    // f_bridge_ddd_01_42
    tile
    {
        xy = 2,5
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_43
    tile
    {
        xy = 3,5
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_44
    tile
    {
        xy = 4,5
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_45
    tile
    {
        xy = 5,5
        BlocksPlacement = 
    }
    // f_bridge_ddd_01_46
    tile
    {
        xy = 6,5
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_47
    tile
    {
        xy = 7,5
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_48
    tile
    {
        xy = 0,6
        BlocksPlacement = 
    }
    // f_bridge_ddd_01_49
    tile
    {
        xy = 1,6
        BlocksPlacement = 
    }
    // f_bridge_ddd_01_50
    tile
    {
        xy = 2,6
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_51
    tile
    {
        xy = 3,6
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_52
    tile
    {
        xy = 4,6
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_53
    tile
    {
        xy = 5,6
        BlocksPlacement = 
    }
    // f_bridge_ddd_01_54
    tile
    {
        xy = 6,6
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_55
    tile
    {
        xy = 7,6
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_56
    tile
    {
        xy = 0,7
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_57
    tile
    {
        xy = 1,7
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_58
    tile
    {
        xy = 2,7
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_59
    tile
    {
        xy = 3,7
        BlocksPlacement = 
    }
    // f_bridge_ddd_01_60
    tile
    {
        xy = 4,7
        BlocksPlacement = 
    }
    // f_bridge_ddd_01_61
    tile
    {
        xy = 5,7
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_62
    tile
    {
        xy = 6,7
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_63
    tile
    {
        xy = 7,7
        BlocksPlacement = 
    }
    // f_bridge_ddd_01_64
    tile
    {
        xy = 0,8
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_65
    tile
    {
        xy = 1,8
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_66
    tile
    {
        xy = 2,8
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_67
    tile
    {
        xy = 3,8
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_68
    tile
    {
        xy = 4,8
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_69
    tile
    {
        xy = 5,8
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_70
    tile
    {
        xy = 6,8
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_71
    tile
    {
        xy = 7,8
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_72
    tile
    {
        xy = 0,9
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_73
    tile
    {
        xy = 1,9
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_74
    tile
    {
        xy = 2,9
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_75
    tile
    {
        xy = 3,9
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_76
    tile
    {
        xy = 4,9
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_77
    tile
    {
        xy = 5,9
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_78
    tile
    {
        xy = 6,9
        BlocksPlacement = 
        solidtrans = 
    }
    // f_bridge_ddd_01_79
    tile
    {
        xy = 7,9
        BlocksPlacement = 
        solidtrans = 
    }
}
tileset
{
    file = f_bridge_tiles_ddd_01
    size = 8,16
    id = 67
    // f_bridge_tiles_ddd_01_39
    tile
    {
        xy = 7,4
        diamondFloor = 
        exterior = 
        solidfloor = 
        transparentFloor = 
    }
    // f_bridge_tiles_ddd_01_40
    tile
    {
        xy = 0,5
        FloorOverlay = 
        diamondFloor = 
        exterior = 
        solidfloor = 
        transparentFloor = 
    }
    // f_bridge_tiles_ddd_01_41
    tile
    {
        xy = 1,5
        FloorOverlay = 
        diamondFloor = 
        exterior = 
        solidfloor = 
        transparentFloor = 
    }
    // f_bridge_tiles_ddd_01_42
    tile
    {
        xy = 2,5
        FloorOverlay = 
        diamondFloor = 
        exterior = 
        solidfloor = 
        transparentFloor = 
    }
    // f_bridge_tiles_ddd_01_43
    tile
    {
        xy = 3,5
        FloorOverlay = 
        diamondFloor = 
        exterior = 
        solidfloor = 
        transparentFloor = 
    }
    // f_bridge_tiles_ddd_01_44
    tile
    {
        xy = 4,5
        FloorOverlay = 
        diamondFloor = 
        exterior = 
        solidfloor = 
        transparentFloor = 
    }
    // f_bridge_tiles_ddd_01_45
    tile
    {
        xy = 5,5
        FloorOverlay = 
        diamondFloor = 
        exterior = 
        solidfloor = 
        transparentFloor = 
    }
    // f_bridge_tiles_ddd_01_46
    tile
    {
        xy = 6,5
        FloorOverlay = 
        diamondFloor = 
        exterior = 
        solidfloor = 
        transparentFloor = 
    }
    // f_bridge_tiles_ddd_01_47
    tile
    {
        xy = 7,5
        FloorOverlay = 
        diamondFloor = 
        exterior = 
        solidfloor = 
        transparentFloor = 
    }
    // f_bridge_tiles_ddd_01_48
    tile
    {
        xy = 0,6
        diamondFloor = 
        exterior = 
        solidfloor = 
        transparentFloor = 
    }
    // f_bridge_tiles_ddd_01_49
    tile
    {
        xy = 1,6
        diamondFloor = 
        exterior = 
        solidfloor = 
        transparentFloor = 
    }
    // f_bridge_tiles_ddd_01_50
    tile
    {
        xy = 2,6
        diamondFloor = 
        exterior = 
        solidfloor = 
        transparentFloor = 
    }
    // f_bridge_tiles_ddd_01_51
    tile
    {
        xy = 3,6
        diamondFloor = 
        exterior = 
        solidfloor = 
        transparentFloor = 
    }
    // f_bridge_tiles_ddd_01_52
    tile
    {
        xy = 4,6
        diamondFloor = 
        exterior = 
        solidfloor = 
        transparentFloor = 
    }
    // f_bridge_tiles_ddd_01_53
    tile
    {
        xy = 5,6
        diamondFloor = 
        exterior = 
        solidfloor = 
        transparentFloor = 
    }
    // f_bridge_tiles_ddd_01_54
    tile
    {
        xy = 6,6
        diamondFloor = 
        exterior = 
        solidfloor = 
        transparentFloor = 
    }
    // f_bridge_tiles_ddd_01_55
    tile
    {
        xy = 7,6
        diamondFloor = 
        exterior = 
        solidfloor = 
        transparentFloor = 
    }
    // f_bridge_tiles_ddd_01_56
    tile
    {
        xy = 0,7
        diamondFloor = 
        exterior = 
        solidfloor = 
        transparentFloor = 
    }
    // f_bridge_tiles_ddd_01_57
    tile
    {
        xy = 1,7
        diamondFloor = 
        exterior = 
        solidfloor = 
        transparentFloor = 
    }
    // f_bridge_tiles_ddd_01_58
    tile
    {
        xy = 2,7
        diamondFloor = 
        exterior = 
        solidfloor = 
        transparentFloor = 
    }
    // f_bridge_tiles_ddd_01_59
    tile
    {
        xy = 3,7
        diamondFloor = 
        exterior = 
        solidfloor = 
        transparentFloor = 
    }
    // f_bridge_tiles_ddd_01_60
    tile
    {
        xy = 4,7
        diamondFloor = 
        exterior = 
        solidfloor = 
        transparentFloor = 
    }
    // f_bridge_tiles_ddd_01_61
    tile
    {
        xy = 5,7
        diamondFloor = 
        exterior = 
        solidfloor = 
        transparentFloor = 
    }
    // f_bridge_tiles_ddd_01_62
    tile
    {
        xy = 6,7
        diamondFloor = 
        exterior = 
        solidfloor = 
        transparentFloor = 
    }
    // f_bridge_tiles_ddd_01_63
    tile
    {
        xy = 7,7
        diamondFloor = 
        exterior = 
        solidfloor = 
        transparentFloor = 
    }
    // f_bridge_tiles_ddd_01_64
    tile
    {
        xy = 0,8
        diamondFloor = 
        exterior = 
        solidfloor = 
        transparentFloor = 
    }
    // f_bridge_tiles_ddd_01_65
    tile
    {
        xy = 1,8
        diamondFloor = 
        exterior = 
        solidfloor = 
        transparentFloor = 
    }
    // f_bridge_tiles_ddd_01_70
    tile
    {
        xy = 6,8
        diamondFloor = 
        exterior = 
        solidfloor = 
        transparentFloor = 
    }
    // f_bridge_tiles_ddd_01_71
    tile
    {
        xy = 7,8
        diamondFloor = 
        exterior = 
        solidfloor = 
        transparentFloor = 
    }
}
tileset
{
    file = f_flooring_raised_03_ddd
    size = 8,8
    id = 68
    // f_flooring_raised_03_ddd_0
    tile
    {
        xy = 0,0
        BlocksPlacement = 
        HoppableN = 
        HoppableW = 
        WallNWTrans = 
        wall = 
    }
    // f_flooring_raised_03_ddd_1
    tile
    {
        xy = 1,0
        BlocksPlacement = 
        TallHoppableN = 
        TallHoppableW = 
        WallNW = 
        wall = 
    }
    // f_flooring_raised_03_ddd_2
    tile
    {
        xy = 2,0
        BlocksPlacement = 
        WallNWTrans = 
        wall = 
    }
    // f_flooring_raised_03_ddd_8
    tile
    {
        xy = 0,1
        BlocksPlacement = 
        solidtrans = 
    }
    // f_flooring_raised_03_ddd_16
    tile
    {
        xy = 0,2
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // f_flooring_raised_03_ddd_17
    tile
    {
        xy = 1,2
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // f_flooring_raised_03_ddd_18
    tile
    {
        xy = 2,2
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // f_flooring_raised_03_ddd_19
    tile
    {
        xy = 3,2
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // f_flooring_raised_03_ddd_20
    tile
    {
        xy = 4,2
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // f_flooring_raised_03_ddd_21
    tile
    {
        xy = 5,2
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // f_flooring_raised_03_ddd_22
    tile
    {
        xy = 6,2
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // f_flooring_raised_03_ddd_23
    tile
    {
        xy = 7,2
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // f_flooring_raised_03_ddd_24
    tile
    {
        xy = 0,3
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // f_flooring_raised_03_ddd_25
    tile
    {
        xy = 1,3
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // f_flooring_raised_03_ddd_28
    tile
    {
        xy = 4,3
        BlocksPlacement = 
        solidtrans = 
    }
    // f_flooring_raised_03_ddd_32
    tile
    {
        xy = 0,4
        BlocksPlacement = 
        solidtrans = 
    }
    // f_flooring_raised_03_ddd_35
    tile
    {
        xy = 3,4
        BlocksPlacement = 
        solidtrans = 
    }
    // f_flooring_raised_03_ddd_48
    tile
    {
        xy = 0,6
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // f_flooring_raised_03_ddd_49
    tile
    {
        xy = 1,6
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // f_flooring_raised_03_ddd_50
    tile
    {
        xy = 2,6
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // f_flooring_raised_03_ddd_51
    tile
    {
        xy = 3,6
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // f_flooring_raised_03_ddd_52
    tile
    {
        xy = 4,6
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // f_flooring_raised_03_ddd_53
    tile
    {
        xy = 5,6
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
}
tileset
{
    file = industry_ddd_01
    size = 8,8
    id = 69
    // industry_ddd_01_0
    tile
    {
        xy = 0,0
        BlocksPlacement = 
        CanScrap = 
        Material = Wood
        Material2 = Wood
        solid = 
    }
    // industry_ddd_01_1
    tile
    {
        xy = 1,0
        BlocksPlacement = 
        Surface = 32
        solidtrans = 
    }
    // industry_ddd_01_2
    tile
    {
        xy = 2,0
        BlocksPlacement = 
        solid = 
    }
    // industry_ddd_01_3
    tile
    {
        xy = 3,0
        BlocksPlacement = 
        solid = 
    }
    // industry_ddd_01_4
    tile
    {
        xy = 4,0
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_01_5
    tile
    {
        xy = 5,0
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_01_6
    tile
    {
        xy = 6,0
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_01_7
    tile
    {
        xy = 7,0
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_01_8
    tile
    {
        xy = 0,1
        BlocksPlacement = 
        CanScrap = 
        Material = Wood
        Material2 = Wood
        solidtrans = 
    }
    // industry_ddd_01_9
    tile
    {
        xy = 1,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 60
        ContainerPosition = Low
        CustomName = Crate
        IsLow = 
        IsMoveAble = 
        IsPaintable = 
        IsStackable = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PaintingType = crates
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        Surface = 32
        container = crate
        solidtrans = 
    }
    // industry_ddd_01_10
    tile
    {
        xy = 2,1
        CanScrap = 
        ContainerCapacity = 60
        IsPaintable = 
        IsStackable = 
        Material2 = Nails
        PaintingType = crates
        StackReplaceTileOffset = -1
        Surface = 64
        container = crate
        solidtrans = 
    }
    // industry_ddd_01_11
    tile
    {
        xy = 3,1
        CanScrap = 
        ContainerCapacity = 60
        ContainerPosition = High
        IsPaintable = 
        IsStackable = 
        Material2 = Nails
        PaintingType = crates
        StackReplaceTileOffset = -2
        Surface = 96
        container = crate
        solidtrans = 
    }
    // industry_ddd_01_12
    tile
    {
        xy = 4,1
        BlocksPlacement = 
        solid = 
    }
    // industry_ddd_01_13
    tile
    {
        xy = 5,1
        BlocksPlacement = 
        solid = 
    }
    // industry_ddd_01_14
    tile
    {
        xy = 6,1
        BlocksPlacement = 
        solid = 
    }
    // industry_ddd_01_15
    tile
    {
        xy = 7,1
        BlocksPlacement = 
        solid = 
    }
    // industry_ddd_01_16
    tile
    {
        xy = 0,2
        BlocksPlacement = 
        CanScrap = 
        Material = Wood
        Material2 = Wood
        solidtrans = 
    }
    // industry_ddd_01_17
    tile
    {
        xy = 1,2
        BlocksPlacement = 
        CanScrap = 
        Material = Wood
        Material2 = Wood
        solidtrans = 
    }
    // industry_ddd_01_18
    tile
    {
        xy = 2,2
        BlocksPlacement = 
        CanScrap = 
        Material = Wood
        Material2 = Wood
        solidtrans = 
    }
    // industry_ddd_01_19
    tile
    {
        xy = 3,2
        BlocksPlacement = 
        CanScrap = 
        Material = Wood
        Material2 = Wood
        solidtrans = 
    }
    // industry_ddd_01_20
    tile
    {
        xy = 4,2
        BlocksPlacement = 
        CanScrap = 
        Material = Wood
        Material2 = Wood
        solidtrans = 
    }
    // industry_ddd_01_21
    tile
    {
        xy = 5,2
        BlocksPlacement = 
        CanScrap = 
        Material = Wood
        Material2 = Wood
        solidtrans = 
    }
    // industry_ddd_01_22
    tile
    {
        xy = 6,2
        BlocksPlacement = 
        CanScrap = 
        Material = Wood
        Material2 = Wood
        solidtrans = 
    }
    // industry_ddd_01_23
    tile
    {
        xy = 7,2
        BlocksPlacement = 
        CanScrap = 
        Material = Wood
        Material2 = Wood
        solidtrans = 
    }
    // industry_ddd_01_24
    tile
    {
        xy = 0,3
        BlocksPlacement = 
        CanScrap = 
        Material = Wood
        Material2 = Wood
        solidtrans = 
    }
    // industry_ddd_01_25
    tile
    {
        xy = 1,3
        BlocksPlacement = 
        CanScrap = 
        Material = Wood
        Material2 = Wood
        solidtrans = 
    }
    // industry_ddd_01_26
    tile
    {
        xy = 2,3
        BlocksPlacement = 
        CanScrap = 
        Material = Wood
        Material2 = Wood
        solidtrans = 
    }
    // industry_ddd_01_27
    tile
    {
        xy = 3,3
        BlocksPlacement = 
        CanScrap = 
        Material = Wood
        Material2 = Wood
        solidtrans = 
    }
    // industry_ddd_01_28
    tile
    {
        xy = 4,3
        BlocksPlacement = 
        CanScrap = 
        Material = Wood
        Material2 = Wood
        solidtrans = 
    }
    // industry_ddd_01_29
    tile
    {
        xy = 5,3
        BlocksPlacement = 
        CanScrap = 
        Material = Wood
        Material2 = Wood
        solidtrans = 
    }
    // industry_ddd_01_30
    tile
    {
        xy = 6,3
        BlocksPlacement = 
        CanScrap = 
        Material = Wood
        Material2 = Wood
        solidtrans = 
    }
    // industry_ddd_01_31
    tile
    {
        xy = 7,3
        BlocksPlacement = 
        CanScrap = 
        Material = Wood
        Material2 = Wood
        solidtrans = 
    }
    // industry_ddd_01_32
    tile
    {
        xy = 0,4
        BlocksPlacement = 
        CanScrap = 
        Material = Wood
        Material2 = Wood
        solidtrans = 
    }
    // industry_ddd_01_33
    tile
    {
        xy = 1,4
        BlocksPlacement = 
        CanScrap = 
        Material = Wood
        Material2 = Wood
        solidtrans = 
    }
    // industry_ddd_01_34
    tile
    {
        xy = 2,4
        BlocksPlacement = 
        CanScrap = 
        Material = Wood
        Material2 = Wood
        solidtrans = 
    }
    // industry_ddd_01_35
    tile
    {
        xy = 3,4
        BlocksPlacement = 
        CanScrap = 
        Material = Wood
        Material2 = Wood
        solidtrans = 
    }
    // industry_ddd_01_36
    tile
    {
        xy = 4,4
        BlocksPlacement = 
        CanScrap = 
        Material = Wood
        Material2 = Wood
        solidtrans = 
    }
    // industry_ddd_01_37
    tile
    {
        xy = 5,4
        BlocksPlacement = 
        CanScrap = 
        Material = Wood
        Material2 = Wood
        solidtrans = 
    }
    // industry_ddd_01_38
    tile
    {
        xy = 6,4
        BlocksPlacement = 
        CanScrap = 
        Material = Wood
        Material2 = Wood
        solidtrans = 
    }
    // industry_ddd_01_39
    tile
    {
        xy = 7,4
        BlocksPlacement = 
        CanScrap = 
        Material = Wood
        Material2 = Wood
        solidtrans = 
    }
    // industry_ddd_01_40
    tile
    {
        xy = 0,5
        BlocksPlacement = 
        CanScrap = 
        Material = Wood
        Material2 = Wood
        solidtrans = 
    }
    // industry_ddd_01_41
    tile
    {
        xy = 1,5
        BlocksPlacement = 
        CanScrap = 
        Material = Wood
        Material2 = Wood
        solidtrans = 
    }
    // industry_ddd_01_42
    tile
    {
        xy = 2,5
        BlocksPlacement = 
        CanScrap = 
        Material = Wood
        Material2 = Wood
        solidtrans = 
    }
    // industry_ddd_01_43
    tile
    {
        xy = 3,5
        BlocksPlacement = 
        CanScrap = 
        Material = Wood
        Material2 = Wood
        solidtrans = 
    }
    // industry_ddd_01_44
    tile
    {
        xy = 4,5
        BlocksPlacement = 
        CanScrap = 
        Material = Wood
        Material2 = Wood
        solidtrans = 
    }
    // industry_ddd_01_45
    tile
    {
        xy = 5,5
        BlocksPlacement = 
        CanScrap = 
        Material = Wood
        Material2 = Wood
        solidtrans = 
    }
    // industry_ddd_01_46
    tile
    {
        xy = 6,5
        BlocksPlacement = 
        CanScrap = 
        Material = Wood
        Material2 = Wood
        solidtrans = 
    }
    // industry_ddd_01_47
    tile
    {
        xy = 7,5
        BlocksPlacement = 
        CanScrap = 
        Material = Wood
        Material2 = Wood
        solidtrans = 
    }
    // industry_ddd_01_48
    tile
    {
        xy = 0,6
        CanScrap = 
        ScrapSize = Small
    }
    // industry_ddd_01_49
    tile
    {
        xy = 1,6
        CanScrap = 
        ScrapSize = Small
    }
    // industry_ddd_01_50
    tile
    {
        xy = 2,6
        CanScrap = 
        ScrapSize = Small
    }
    // industry_ddd_01_51
    tile
    {
        xy = 3,6
        CanScrap = 
        ScrapSize = Small
    }
    // industry_ddd_01_52
    tile
    {
        xy = 4,6
        BlocksPlacement = 
        CanScrap = 
        Material = Wood
        Material2 = Plastic
        ScrapSize = Small
        solidtrans = 
    }
    // industry_ddd_01_53
    tile
    {
        xy = 5,6
        BlocksPlacement = 
        CanScrap = 
        Material = Wood
        Material2 = Plastic
        ScrapSize = Small
        solidtrans = 
    }
    // industry_ddd_01_54
    tile
    {
        xy = 6,6
        BlocksPlacement = 
        CanScrap = 
        Material = Wood
        Material2 = Plastic
        ScrapSize = Small
        solidtrans = 
    }
    // industry_ddd_01_55
    tile
    {
        xy = 7,6
        BlocksPlacement = 
        CanScrap = 
        Material = Wood
        Material2 = Plastic
        ScrapSize = Small
        solidtrans = 
    }
    // industry_ddd_01_56
    tile
    {
        xy = 0,7
        BlocksPlacement = 
        CanScrap = 
        Material = Wood
        Material2 = Plastic
        ScrapSize = Small
        solidtrans = 
    }
    // industry_ddd_01_57
    tile
    {
        xy = 1,7
        BlocksPlacement = 
        CanScrap = 
        Material = Wood
        Material2 = Plastic
        ScrapSize = Small
        solidtrans = 
    }
    // industry_ddd_01_58
    tile
    {
        xy = 2,7
        BlocksPlacement = 
        CanScrap = 
        Material = Wood
        Material2 = Plastic
        ScrapSize = Small
        solidtrans = 
    }
    // industry_ddd_01_59
    tile
    {
        xy = 3,7
        BlocksPlacement = 
        CanScrap = 
        Material = Wood
        Material2 = Plastic
        ScrapSize = Small
        solidtrans = 
    }
    // industry_ddd_01_60
    tile
    {
        xy = 4,7
        BlocksPlacement = 
        CanScrap = 
        Material = Wood
        Material2 = Plastic
        ScrapSize = Small
        solidtrans = 
    }
    // industry_ddd_01_61
    tile
    {
        xy = 5,7
        BlocksPlacement = 
        CanScrap = 
        Material = Wood
        Material2 = Plastic
        ScrapSize = Small
        solid = 
    }
    // industry_ddd_01_62
    tile
    {
        xy = 6,7
        BlocksPlacement = 
        CanScrap = 
        Material = Wood
        Material2 = Plastic
        ScrapSize = Small
        solid = 
    }
    // industry_ddd_01_63
    tile
    {
        xy = 7,7
        BlocksPlacement = 
        CanScrap = 
        Material = Wood
        Material2 = Plastic
        ScrapSize = Small
        solid = 
    }
}
tileset
{
    file = industry_ddd_02
    size = 8,8
    id = 70
    // industry_ddd_02_0
    tile
    {
        xy = 0,0
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_02_1
    tile
    {
        xy = 1,0
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_02_2
    tile
    {
        xy = 2,0
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_02_3
    tile
    {
        xy = 3,0
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_02_4
    tile
    {
        xy = 4,0
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_02_5
    tile
    {
        xy = 5,0
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_02_6
    tile
    {
        xy = 6,0
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_02_7
    tile
    {
        xy = 7,0
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_02_8
    tile
    {
        xy = 0,1
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_02_9
    tile
    {
        xy = 1,1
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_02_10
    tile
    {
        xy = 2,1
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_02_11
    tile
    {
        xy = 3,1
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_02_12
    tile
    {
        xy = 4,1
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_02_13
    tile
    {
        xy = 5,1
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_02_14
    tile
    {
        xy = 6,1
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_02_15
    tile
    {
        xy = 7,1
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_02_16
    tile
    {
        xy = 0,2
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_02_17
    tile
    {
        xy = 1,2
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_02_18
    tile
    {
        xy = 2,2
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_02_19
    tile
    {
        xy = 3,2
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_02_20
    tile
    {
        xy = 4,2
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_02_21
    tile
    {
        xy = 5,2
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_02_22
    tile
    {
        xy = 6,2
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_02_23
    tile
    {
        xy = 7,2
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_02_28
    tile
    {
        xy = 4,3
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = S
        ForceSingleItem = 
        GroupName = Large Dark Oak
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpWeight = 100
        ScrapSize = Small
        SpriteGridPos = 0,0
        Surface = 34
        solidtrans = 
    }
    // industry_ddd_02_29
    tile
    {
        xy = 5,3
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = S
        ForceSingleItem = 
        GroupName = Large Dark Oak
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpWeight = 100
        ScrapSize = Small
        SpriteGridPos = 0,1
        Surface = 24
        solidtrans = 
    }
    // industry_ddd_02_30
    tile
    {
        xy = 6,3
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = E
        ForceSingleItem = 
        GroupName = Large Dark Oak
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpWeight = 100
        ScrapSize = Small
        SpriteGridPos = 1,0
        Surface = 24
        solidtrans = 
    }
    // industry_ddd_02_31
    tile
    {
        xy = 7,3
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = E
        ForceSingleItem = 
        GroupName = Large Dark Oak
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpWeight = 100
        ScrapSize = Small
        SpriteGridPos = 0,0
        Surface = 24
        solidtrans = 
    }
    // industry_ddd_02_32
    tile
    {
        xy = 0,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 60
        ContainerPosition = Low
        CustomName = Crate
        IsLow = 
        IsMoveAble = 
        IsPaintable = 
        IsStackable = 
        Material = Wood
        Material2 = Nails
        PaintingType = crates
        PickUpTool = Hammer
        PickUpWeight = 50
        PlaceTool = Hammer
        Surface = 21
        container = crate
        solidtrans = 
    }
    // industry_ddd_02_33
    tile
    {
        xy = 1,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 60
        ContainerPosition = Low
        CustomName = Crate
        IsLow = 
        IsMoveAble = 
        IsPaintable = 
        IsStackable = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PaintingType = crates
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        Surface = 42
        container = crate
        solidtrans = 
    }
    // industry_ddd_02_34
    tile
    {
        xy = 2,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 60
        ContainerPosition = Low
        CustomName = Crate
        IsLow = 
        IsMoveAble = 
        IsPaintable = 
        IsStackable = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PaintingType = crates
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        Surface = 63
        container = crate
        solidtrans = 
    }
    // industry_ddd_02_35
    tile
    {
        xy = 3,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 60
        ContainerPosition = Low
        CustomName = Crate
        IsLow = 
        IsMoveAble = 
        IsPaintable = 
        IsStackable = 
        Material = Wood
        Material2 = Nails
        PaintingType = crates
        PickUpTool = Hammer
        PickUpWeight = 50
        PlaceTool = Hammer
        Surface = 21
        container = crate
        solidtrans = 
    }
    // industry_ddd_02_36
    tile
    {
        xy = 4,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 60
        ContainerPosition = Low
        CustomName = Crate
        IsLow = 
        IsMoveAble = 
        IsPaintable = 
        IsStackable = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PaintingType = crates
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        Surface = 42
        container = crate
        solidtrans = 
    }
    // industry_ddd_02_37
    tile
    {
        xy = 5,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 60
        ContainerPosition = Low
        CustomName = Crate
        IsLow = 
        IsMoveAble = 
        IsPaintable = 
        IsStackable = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PaintingType = crates
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        Surface = 63
        container = crate
        solidtrans = 
    }
    // industry_ddd_02_40
    tile
    {
        xy = 0,5
        CanScrap = 
        CustomName = Stacked Crate
        Material = Wood
        Material2 = Nails
        solid = 
    }
}
tileset
{
    file = location_shop_generic_ddd_01
    size = 8,16
    id = 71
    // location_shop_generic_ddd_01_0
    tile
    {
        xy = 0,0
        BlocksPlacement = 
        CanBreak = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = E
        GroupName = Comics Shop
        IsLow = 
        IsMoveAble = 
        Material = Wood
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_ddd_01_1
    tile
    {
        xy = 1,0
        BlocksPlacement = 
        CanBreak = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = S
        GroupName = Comics Shop
        IsLow = 
        IsMoveAble = 
        Material = Wood
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_ddd_01_2
    tile
    {
        xy = 2,0
        BlocksPlacement = 
        CanBreak = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = S
        GroupName = Beige Magazine Shop
        IsLow = 
        IsMoveAble = 
        Material = Wood
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_ddd_01_3
    tile
    {
        xy = 3,0
        BlocksPlacement = 
        CanBreak = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = E
        GroupName = Beige Magazine Shop
        IsLow = 
        IsMoveAble = 
        Material = Wood
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_ddd_01_4
    tile
    {
        xy = 4,0
        BlocksPlacement = 
        ContainerCapacity = 40
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_ddd_01_5
    tile
    {
        xy = 5,0
        BlocksPlacement = 
        ContainerCapacity = 40
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_ddd_01_6
    tile
    {
        xy = 6,0
        BlocksPlacement = 
        ContainerCapacity = 40
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_ddd_01_7
    tile
    {
        xy = 7,0
        BlocksPlacement = 
        ContainerCapacity = 40
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_ddd_01_8
    tile
    {
        xy = 0,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = S
        GroupName = Beige Rack Shop
        IsLow = 
        IsMoveAble = 
        Material = Wood
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_ddd_01_9
    tile
    {
        xy = 1,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = S
        GroupName = Beige Rack Shop
        IsLow = 
        IsMoveAble = 
        Material = Wood
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_ddd_01_10
    tile
    {
        xy = 2,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = S
        GroupName = Beige Rack Shop
        IsLow = 
        IsMoveAble = 
        Material = Wood
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        SpriteGridPos = 2,0
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_ddd_01_11
    tile
    {
        xy = 3,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = S
        GroupName = Beige Rack Shop
        IsLow = 
        IsMoveAble = 
        Material = Wood
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        SpriteGridPos = 3,0
        container = shelves
    }
    // location_shop_generic_ddd_01_12
    tile
    {
        xy = 4,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = E
        GroupName = Beige Rack Shop
        IsLow = 
        IsMoveAble = 
        Material = Wood
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        SpriteGridPos = 0,3
        container = shelves
    }
    // location_shop_generic_ddd_01_13
    tile
    {
        xy = 5,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = E
        GroupName = Beige Rack Shop
        IsLow = 
        IsMoveAble = 
        Material = Wood
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        SpriteGridPos = 0,2
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_ddd_01_14
    tile
    {
        xy = 6,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = E
        GroupName = Beige Rack Shop
        IsLow = 
        IsMoveAble = 
        Material = Wood
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_ddd_01_15
    tile
    {
        xy = 7,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = E
        GroupName = Beige Rack Shop
        IsLow = 
        IsMoveAble = 
        Material = Wood
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_ddd_01_16
    tile
    {
        xy = 0,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = S
        GroupName = Beige Rack Shop
        IsMoveAble = 
        Material = Wood
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        container = shelves
        solid = 
    }
    // location_shop_generic_ddd_01_17
    tile
    {
        xy = 1,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = S
        GroupName = Beige Rack Shop
        IsMoveAble = 
        Material = Wood
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        container = shelves
        solid = 
    }
    // location_shop_generic_ddd_01_18
    tile
    {
        xy = 2,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = S
        GroupName = Beige Rack Shop
        IsMoveAble = 
        Material = Wood
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        SpriteGridPos = 2,0
        container = shelves
        solid = 
    }
    // location_shop_generic_ddd_01_19
    tile
    {
        xy = 3,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = S
        GroupName = Beige Rack Shop
        IsMoveAble = 
        Material = Wood
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        SpriteGridPos = 3,0
        container = shelves
        solid = 
    }
    // location_shop_generic_ddd_01_20
    tile
    {
        xy = 4,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = E
        GroupName = Beige Rack Shop
        IsMoveAble = 
        Material = Wood
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        SpriteGridPos = 0,3
        container = shelves
        solid = 
    }
    // location_shop_generic_ddd_01_21
    tile
    {
        xy = 5,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = E
        GroupName = Beige Rack Shop
        IsMoveAble = 
        Material = Wood
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        SpriteGridPos = 0,2
        container = shelves
        solid = 
    }
    // location_shop_generic_ddd_01_22
    tile
    {
        xy = 6,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = E
        GroupName = Beige Rack Shop
        IsMoveAble = 
        Material = Wood
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        container = shelves
        solid = 
    }
    // location_shop_generic_ddd_01_23
    tile
    {
        xy = 7,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = E
        GroupName = Beige Rack Shop
        IsMoveAble = 
        Material = Wood
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        container = shelves
        solid = 
    }
    // location_shop_generic_ddd_01_24
    tile
    {
        xy = 0,3
        BlocksPlacement = 
        ContainerCapacity = 15
        container = shelvesmag
        solidtrans = 
    }
    // location_shop_generic_ddd_01_25
    tile
    {
        xy = 1,3
        BlocksPlacement = 
        ContainerCapacity = 15
        container = shelvesmag
        solidtrans = 
    }
    // location_shop_generic_ddd_01_26
    tile
    {
        xy = 2,3
        BlocksPlacement = 
        ContainerCapacity = 15
        container = shelvesmag
        solidtrans = 
    }
    // location_shop_generic_ddd_01_27
    tile
    {
        xy = 3,3
        BlocksPlacement = 
        ContainerCapacity = 15
        container = shelvesmag
        solidtrans = 
    }
    // location_shop_generic_ddd_01_28
    tile
    {
        xy = 4,3
        CanBreak = 
        CanScrap = 
        CustomName = Shelves
        Facing = W
        GroupName = Beige Wall Shop
        IsHigh = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        ScrapSize = Small
        container = shelves
    }
    // location_shop_generic_ddd_01_29
    tile
    {
        xy = 5,3
        CanBreak = 
        CanScrap = 
        CustomName = Shelves
        Facing = N
        GroupName = Beige Wall Shop
        IsHigh = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        ScrapSize = Small
        container = shelves
    }
    // location_shop_generic_ddd_01_30
    tile
    {
        xy = 6,3
        CanBreak = 
        CanScrap = 
        CustomName = Shelves
        Facing = S
        GroupName = Beige Wall Shop
        IsHigh = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        ScrapSize = Small
        container = shelves
    }
    // location_shop_generic_ddd_01_31
    tile
    {
        xy = 7,3
        CanBreak = 
        CanScrap = 
        CustomName = Shelves
        Facing = E
        GroupName = Beige Wall Shop
        IsHigh = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        ScrapSize = Small
        container = shelves
    }
    // location_shop_generic_ddd_01_32
    tile
    {
        xy = 0,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = WestCounter
        ContainerCapacity = 20
        CustomName = Counter
        Facing = E
        GroupName = Rounded Glass Display
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        container = displaycasebakery
        solidtrans = 
    }
    // location_shop_generic_ddd_01_33
    tile
    {
        xy = 1,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = WestCounter
        ContainerCapacity = 20
        CustomName = Counter
        Facing = E
        GroupName = Rounded Glass Display
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        container = displaycasebakery
        solidtrans = 
    }
    // location_shop_generic_ddd_01_34
    tile
    {
        xy = 2,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = NorthCounter
        ContainerCapacity = 20
        CustomName = Counter
        Facing = S
        GroupName = Rounded Glass Display
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        container = displaycasebakery
        solidtrans = 
    }
    // location_shop_generic_ddd_01_35
    tile
    {
        xy = 3,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = NorthCounter
        ContainerCapacity = 20
        CustomName = Counter
        Facing = S
        GroupName = Rounded Glass Display
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        container = displaycasebakery
        solidtrans = 
    }
    // location_shop_generic_ddd_01_36
    tile
    {
        xy = 4,4
        CanBreak = 
        CustomName = Shelves
        Facing = E
        GroupName = Clothing Shop
        IsHigh = 
        IsMoveAble = 
        Material = Wood
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        container = clothingrack
    }
    // location_shop_generic_ddd_01_37
    tile
    {
        xy = 5,4
        CanBreak = 
        CustomName = Shelves
        Facing = S
        GroupName = Clothing Shop
        IsHigh = 
        IsMoveAble = 
        Material = Wood
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        container = clothingrack
    }
    // location_shop_generic_ddd_01_38
    tile
    {
        xy = 6,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 15
        CustomName = Shelves
        Facing = S
        GroupName = Fancy Wooden Shop
        IsLow = 
        IsMoveAble = 
        Material = Wood
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        container = shelves
    }
    // location_shop_generic_ddd_01_39
    tile
    {
        xy = 7,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 15
        CustomName = Shelves
        Facing = E
        GroupName = Fancy Wooden Shop
        IsLow = 
        IsMoveAble = 
        Material = Wood
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        container = shelves
    }
    // location_shop_generic_ddd_01_40
    tile
    {
        xy = 0,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Shelves
        Facing = S
        GroupName = Long
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        container = clothingrack
        solidtrans = 
    }
    // location_shop_generic_ddd_01_41
    tile
    {
        xy = 1,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Shelves
        Facing = S
        GroupName = Long
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        container = clothingrack
        solidtrans = 
    }
    // location_shop_generic_ddd_01_42
    tile
    {
        xy = 2,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Shelves
        Facing = S
        GroupName = Long
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 2,0
        container = clothingrack
        solidtrans = 
    }
    // location_shop_generic_ddd_01_43
    tile
    {
        xy = 3,5
        CanBreak = 
        CanScrap = 
        CustomName = Shelves
        Facing = S
        GroupName = Long
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 3,0
    }
    // location_shop_generic_ddd_01_44
    tile
    {
        xy = 4,5
        CanBreak = 
        CanScrap = 
        CustomName = Shelves
        Facing = E
        GroupName = Long
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,3
    }
    // location_shop_generic_ddd_01_45
    tile
    {
        xy = 5,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Shelves
        Facing = E
        GroupName = Long
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,2
        container = clothingrack
        solidtrans = 
    }
    // location_shop_generic_ddd_01_46
    tile
    {
        xy = 6,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Shelves
        Facing = E
        GroupName = Long
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        container = clothingrack
        solidtrans = 
    }
    // location_shop_generic_ddd_01_47
    tile
    {
        xy = 7,5
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Shelves
        Facing = E
        GroupName = Long
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        container = clothingrack
        solidtrans = 
    }
    // location_shop_generic_ddd_01_48
    tile
    {
        xy = 0,6
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = E
        GroupName = Open
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,2
        container = clothingrack
        solidtrans = 
    }
    // location_shop_generic_ddd_01_49
    tile
    {
        xy = 1,6
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = E
        GroupName = Open
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        container = clothingrack
        solidtrans = 
    }
    // location_shop_generic_ddd_01_50
    tile
    {
        xy = 2,6
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = E
        GroupName = Open
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        container = clothingrack
        solidtrans = 
    }
    // location_shop_generic_ddd_01_51
    tile
    {
        xy = 3,6
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = S
        GroupName = Open
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        container = clothingrack
        solidtrans = 
    }
    // location_shop_generic_ddd_01_52
    tile
    {
        xy = 4,6
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = S
        GroupName = Open
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        container = clothingrack
        solidtrans = 
    }
    // location_shop_generic_ddd_01_53
    tile
    {
        xy = 5,6
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = S
        GroupName = Open
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 2,0
        container = clothingrack
        solidtrans = 
    }
    // location_shop_generic_ddd_01_54
    tile
    {
        xy = 6,6
        BlocksPlacement = 
        CanBreak = 
        ContainerCapacity = 25
        CustomName = Shelves
        Facing = S
        GroupName = Wooden Shop
        IsLow = 
        IsMoveAble = 
        Material = Wood
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_ddd_01_55
    tile
    {
        xy = 7,6
        BlocksPlacement = 
        CanBreak = 
        ContainerCapacity = 25
        CustomName = Shelves
        Facing = E
        GroupName = Wooden Shop
        IsLow = 
        IsMoveAble = 
        Material = Wood
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_ddd_01_56
    tile
    {
        xy = 0,7
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = NorthCounter
        CustomName = Shelves
        Facing = S
        GroupName = Large Shop
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_ddd_01_57
    tile
    {
        xy = 1,7
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = NorthCounter
        CustomName = Shelves
        Facing = S
        GroupName = Large Shop
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_ddd_01_58
    tile
    {
        xy = 2,7
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = WestCounter
        CustomName = Shelves
        Facing = E
        GroupName = Large Shop
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_ddd_01_59
    tile
    {
        xy = 3,7
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = WestCounter
        CustomName = Shelves
        Facing = E
        GroupName = Large Shop
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_ddd_01_60
    tile
    {
        xy = 4,7
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = SouthCounter
        CustomName = Shelves
        Facing = N
        GroupName = Large Shop
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_ddd_01_61
    tile
    {
        xy = 5,7
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = SouthCounter
        CustomName = Shelves
        Facing = N
        GroupName = Large Shop
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_ddd_01_62
    tile
    {
        xy = 6,7
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = EastCounter
        CustomName = Shelves
        Facing = W
        GroupName = Large Shop
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_ddd_01_63
    tile
    {
        xy = 7,7
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = EastCounter
        CustomName = Shelves
        Facing = W
        GroupName = Large Shop
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_ddd_01_64
    tile
    {
        xy = 0,8
        BlocksPlacement = 
        CanBreak = 
        ContainerCapacity = 20
        CustomName = Counter
        Facing = S
        GroupName = Shop Display
        IsLow = 
        IsMoveAble = 
        Material = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        container = grocerstand
        solidtrans = 
    }
    // location_shop_generic_ddd_01_65
    tile
    {
        xy = 1,8
        BlocksPlacement = 
        CanBreak = 
        ContainerCapacity = 20
        CustomName = Counter
        Facing = E
        GroupName = Shop Display
        IsLow = 
        IsMoveAble = 
        Material = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        container = grocerstand
        solidtrans = 
    }
    // location_shop_generic_ddd_01_66
    tile
    {
        xy = 2,8
        BlocksPlacement = 
        CanBreak = 
        ContainerCapacity = 20
        CustomName = Counter
        Facing = W
        GroupName = Shop Display
        IsLow = 
        IsMoveAble = 
        Material = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        container = grocerstand
        solidtrans = 
    }
    // location_shop_generic_ddd_01_67
    tile
    {
        xy = 3,8
        BlocksPlacement = 
        CanBreak = 
        ContainerCapacity = 20
        CustomName = Counter
        Facing = N
        GroupName = Shop Display
        IsLow = 
        IsMoveAble = 
        Material = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        container = grocerstand
        solidtrans = 
    }
    // location_shop_generic_ddd_01_68
    tile
    {
        xy = 4,8
        BlocksPlacement = 
        CanBreak = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = S
        GroupName = Trapzoid Shop
        IsLow = 
        IsMoveAble = 
        Material = Wood
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        container = grocerstand
        solidtrans = 
    }
    // location_shop_generic_ddd_01_69
    tile
    {
        xy = 5,8
        BlocksPlacement = 
        CanBreak = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = E
        GroupName = Trapzoid Shop
        IsLow = 
        IsMoveAble = 
        Material = Wood
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        container = grocerstand
        solidtrans = 
    }
    // location_shop_generic_ddd_01_70
    tile
    {
        xy = 6,8
        BlocksPlacement = 
        CanBreak = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = W
        GroupName = Trapzoid Shop
        IsLow = 
        IsMoveAble = 
        Material = Wood
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        container = grocerstand
        solidtrans = 
    }
    // location_shop_generic_ddd_01_71
    tile
    {
        xy = 7,8
        BlocksPlacement = 
        CanBreak = 
        ContainerCapacity = 20
        CustomName = Shelves
        Facing = N
        GroupName = Trapzoid Shop
        IsLow = 
        IsMoveAble = 
        Material = Wood
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        container = grocerstand
        solidtrans = 
    }
    // location_shop_generic_ddd_01_72
    tile
    {
        xy = 0,9
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Picknic Table
        Facing = S
        GroupName = Brown
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        Surface = 36
        solidtrans = 
    }
    // location_shop_generic_ddd_01_73
    tile
    {
        xy = 1,9
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Picknic Table
        Facing = S
        GroupName = Brown
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        Surface = 36
        solidtrans = 
    }
    // location_shop_generic_ddd_01_74
    tile
    {
        xy = 2,9
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Picknic Table
        Facing = S
        GroupName = Brown
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 1,1
        Surface = 36
        solidtrans = 
    }
    // location_shop_generic_ddd_01_75
    tile
    {
        xy = 3,9
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Picknic Table
        Facing = S
        GroupName = Brown
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        Surface = 36
        solidtrans = 
    }
    // location_shop_generic_ddd_01_76
    tile
    {
        xy = 4,9
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Picknic Table
        Facing = E
        GroupName = Brown
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        Surface = 36
        solidtrans = 
    }
    // location_shop_generic_ddd_01_77
    tile
    {
        xy = 5,9
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Picknic Table
        Facing = E
        GroupName = Brown
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 1,1
        Surface = 36
        solidtrans = 
    }
    // location_shop_generic_ddd_01_78
    tile
    {
        xy = 6,9
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Picknic Table
        Facing = E
        GroupName = Brown
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        Surface = 36
        solidtrans = 
    }
    // location_shop_generic_ddd_01_79
    tile
    {
        xy = 7,9
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Picknic Table
        Facing = E
        GroupName = Brown
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        Surface = 36
        solidtrans = 
    }
    // location_shop_generic_ddd_01_80
    tile
    {
        xy = 0,10
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Shelves
        Facing = S
        GroupName = Large Rental
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpWeight = 200
        SpriteGridPos = 0,0
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_ddd_01_81
    tile
    {
        xy = 1,10
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Shelves
        Facing = S
        GroupName = Large Rental
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpWeight = 200
        SpriteGridPos = 1,0
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_ddd_01_82
    tile
    {
        xy = 2,10
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Shelves
        Facing = E
        GroupName = Large Rental
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpWeight = 200
        SpriteGridPos = 0,1
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_ddd_01_83
    tile
    {
        xy = 3,10
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Shelves
        Facing = E
        GroupName = Large Rental
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpWeight = 200
        SpriteGridPos = 0,0
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_ddd_01_84
    tile
    {
        xy = 4,10
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Shelves
        Facing = N
        GroupName = Large Rental
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpWeight = 200
        SpriteGridPos = 0,0
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_ddd_01_85
    tile
    {
        xy = 5,10
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Shelves
        Facing = N
        GroupName = Large Rental
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpWeight = 200
        SpriteGridPos = 1,0
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_ddd_01_86
    tile
    {
        xy = 6,10
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Shelves
        Facing = W
        GroupName = Large Rental
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpWeight = 200
        SpriteGridPos = 0,1
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_ddd_01_87
    tile
    {
        xy = 7,10
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Shelves
        Facing = W
        GroupName = Large Rental
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpWeight = 200
        SpriteGridPos = 0,0
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_ddd_01_88
    tile
    {
        xy = 0,11
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Shelves
        Facing = S
        GroupName = Small Rental
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpWeight = 75
        SpriteGridPos = 0,0
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_ddd_01_89
    tile
    {
        xy = 1,11
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Shelves
        Facing = S
        GroupName = Small Rental
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpWeight = 75
        SpriteGridPos = 1,0
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_ddd_01_90
    tile
    {
        xy = 2,11
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Shelves
        Facing = E
        GroupName = Small Rental
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpWeight = 75
        SpriteGridPos = 0,1
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_ddd_01_91
    tile
    {
        xy = 3,11
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Shelves
        Facing = E
        GroupName = Small Rental
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpWeight = 75
        SpriteGridPos = 0,0
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_ddd_01_92
    tile
    {
        xy = 4,11
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Shelves
        Facing = N
        GroupName = Small Rental
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpWeight = 75
        SpriteGridPos = 0,0
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_ddd_01_93
    tile
    {
        xy = 5,11
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Shelves
        Facing = N
        GroupName = Small Rental
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpWeight = 75
        SpriteGridPos = 1,0
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_ddd_01_94
    tile
    {
        xy = 6,11
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Shelves
        Facing = W
        GroupName = Small Rental
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpWeight = 75
        SpriteGridPos = 0,1
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_ddd_01_95
    tile
    {
        xy = 7,11
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Shelves
        Facing = W
        GroupName = Small Rental
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpWeight = 75
        SpriteGridPos = 0,0
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_ddd_01_96
    tile
    {
        xy = 0,12
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Counter
        Facing = S
        GroupName = Glass Corner Display
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material2 = Glass
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = displaycase
        solidtrans = 
    }
    // location_shop_generic_ddd_01_97
    tile
    {
        xy = 1,12
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Counter
        Facing = S
        GroupName = Glass Display
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material2 = Glass
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = displaycase
        solidtrans = 
    }
    // location_shop_generic_ddd_01_98
    tile
    {
        xy = 2,12
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Counter
        Facing = W
        GroupName = Glass Corner Display
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material2 = Glass
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = displaycase
        solidtrans = 
    }
    // location_shop_generic_ddd_01_99
    tile
    {
        xy = 3,12
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Counter
        Facing = W
        GroupName = Glass Display
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material2 = Glass
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = displaycase
        solidtrans = 
    }
    // location_shop_generic_ddd_01_100
    tile
    {
        xy = 4,12
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Counter
        Facing = N
        GroupName = Glass Corner Display
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material2 = Glass
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = displaycase
        solidtrans = 
    }
    // location_shop_generic_ddd_01_101
    tile
    {
        xy = 5,12
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Counter
        Facing = N
        GroupName = Glass Display
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material2 = Glass
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = displaycase
        solidtrans = 
    }
    // location_shop_generic_ddd_01_102
    tile
    {
        xy = 6,12
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Counter
        Facing = E
        GroupName = Glass Corner Display
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material2 = Glass
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = displaycase
        solidtrans = 
    }
    // location_shop_generic_ddd_01_103
    tile
    {
        xy = 7,12
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Counter
        Facing = E
        GroupName = Glass Display
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material2 = Glass
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = displaycase
        solidtrans = 
    }
    // location_shop_generic_ddd_01_104
    tile
    {
        xy = 0,13
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = WestCounter
        ContainerCapacity = 20
        CustomName = Counter
        Facing = E
        GroupName = Rounded Glass Display
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        container = displaycasebakery
        solidtrans = 
    }
    // location_shop_generic_ddd_01_105
    tile
    {
        xy = 1,13
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = WestCounter
        ContainerCapacity = 20
        CustomName = Counter
        Facing = E
        GroupName = Rounded Glass Display
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        container = displaycasebakery
        solidtrans = 
    }
    // location_shop_generic_ddd_01_106
    tile
    {
        xy = 2,13
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = NorthCounter
        ContainerCapacity = 20
        CustomName = Counter
        Facing = S
        GroupName = Rounded Glass Display
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        container = displaycasebakery
        solidtrans = 
    }
    // location_shop_generic_ddd_01_107
    tile
    {
        xy = 3,13
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = NorthCounter
        ContainerCapacity = 20
        CustomName = Counter
        Facing = S
        GroupName = Rounded Glass Display
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        container = displaycasebakery
        solidtrans = 
    }
    // location_shop_generic_ddd_01_108
    tile
    {
        xy = 4,13
        CanBreak = 
        CustomName = Shelves
        Facing = E
        GroupName = Clothing Shop
        IsHigh = 
        IsMoveAble = 
        Material = Wood
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        container = clothingrack
    }
    // location_shop_generic_ddd_01_109
    tile
    {
        xy = 5,13
        CanBreak = 
        CustomName = Shelves
        Facing = S
        GroupName = Clothing Shop
        IsHigh = 
        IsMoveAble = 
        Material = Wood
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        container = clothingrack
    }
    // location_shop_generic_ddd_01_110
    tile
    {
        xy = 6,13
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 15
        CustomName = Shelves
        Facing = S
        GroupName = Fancy Wooden Shop
        IsLow = 
        IsMoveAble = 
        Material = Wood
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        container = shelves
    }
    // location_shop_generic_ddd_01_111
    tile
    {
        xy = 7,13
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 15
        CustomName = Shelves
        Facing = E
        GroupName = Fancy Wooden Shop
        IsLow = 
        IsMoveAble = 
        Material = Wood
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        container = shelves
    }
    // location_shop_generic_ddd_01_112
    tile
    {
        xy = 0,14
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Shelves
        Facing = S
        GroupName = Long
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        container = clothingrack
        solidtrans = 
    }
    // location_shop_generic_ddd_01_113
    tile
    {
        xy = 1,14
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Shelves
        Facing = S
        GroupName = Long
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        container = clothingrack
        solidtrans = 
    }
    // location_shop_generic_ddd_01_114
    tile
    {
        xy = 2,14
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Shelves
        Facing = S
        GroupName = Long
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 2,0
        container = clothingrack
        solidtrans = 
    }
    // location_shop_generic_ddd_01_115
    tile
    {
        xy = 3,14
        CanBreak = 
        CanScrap = 
        CustomName = Shelves
        Facing = S
        GroupName = Long
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 3,0
    }
    // location_shop_generic_ddd_01_116
    tile
    {
        xy = 4,14
        CanBreak = 
        CanScrap = 
        CustomName = Shelves
        Facing = E
        GroupName = Long
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,3
    }
    // location_shop_generic_ddd_01_117
    tile
    {
        xy = 5,14
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Shelves
        Facing = E
        GroupName = Long
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,2
        container = clothingrack
        solidtrans = 
    }
    // location_shop_generic_ddd_01_118
    tile
    {
        xy = 6,14
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Shelves
        Facing = E
        GroupName = Long
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        container = clothingrack
        solidtrans = 
    }
    // location_shop_generic_ddd_01_119
    tile
    {
        xy = 7,14
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Shelves
        Facing = E
        GroupName = Long
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        container = clothingrack
        solidtrans = 
    }
    // location_shop_generic_ddd_01_120
    tile
    {
        xy = 0,15
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = E
        GroupName = Open
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,2
        container = clothingrack
        solidtrans = 
    }
    // location_shop_generic_ddd_01_121
    tile
    {
        xy = 1,15
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = E
        GroupName = Open
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        container = clothingrack
        solidtrans = 
    }
    // location_shop_generic_ddd_01_122
    tile
    {
        xy = 2,15
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = E
        GroupName = Open
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        container = clothingrack
        solidtrans = 
    }
    // location_shop_generic_ddd_01_123
    tile
    {
        xy = 3,15
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = S
        GroupName = Open
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        container = clothingrack
        solidtrans = 
    }
    // location_shop_generic_ddd_01_124
    tile
    {
        xy = 4,15
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = S
        GroupName = Open
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        container = clothingrack
        solidtrans = 
    }
    // location_shop_generic_ddd_01_125
    tile
    {
        xy = 5,15
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = S
        GroupName = Open
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 2,0
        container = clothingrack
        solidtrans = 
    }
    // location_shop_generic_ddd_01_126
    tile
    {
        xy = 6,15
        BlocksPlacement = 
        CanBreak = 
        ContainerCapacity = 25
        CustomName = Shelves
        Facing = S
        GroupName = Wooden Shop
        IsLow = 
        IsMoveAble = 
        Material = Wood
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_ddd_01_127
    tile
    {
        xy = 7,15
        BlocksPlacement = 
        CanBreak = 
        ContainerCapacity = 25
        CustomName = Shelves
        Facing = E
        GroupName = Wooden Shop
        IsLow = 
        IsMoveAble = 
        Material = Wood
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        container = shelves
        solidtrans = 
    }
}
tileset
{
    file = location_shop_generic_ddd_02
    size = 8,16
    id = 72
    // location_shop_generic_ddd_02_0
    tile
    {
        xy = 0,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Shelves
        Facing = S
        GroupName = Long
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        container = clothingrack
        solidtrans = 
    }
    // location_shop_generic_ddd_02_1
    tile
    {
        xy = 1,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Shelves
        Facing = S
        GroupName = Long
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        container = clothingrack
        solidtrans = 
    }
    // location_shop_generic_ddd_02_2
    tile
    {
        xy = 2,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Shelves
        Facing = S
        GroupName = Long
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 2,0
        container = clothingrack
        solidtrans = 
    }
    // location_shop_generic_ddd_02_3
    tile
    {
        xy = 3,0
        CanBreak = 
        CanScrap = 
        CustomName = Shelves
        Facing = S
        GroupName = Long
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 3,0
    }
    // location_shop_generic_ddd_02_4
    tile
    {
        xy = 4,0
        CanBreak = 
        CanScrap = 
        CustomName = Shelves
        Facing = E
        GroupName = Long
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,3
    }
    // location_shop_generic_ddd_02_5
    tile
    {
        xy = 5,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Shelves
        Facing = E
        GroupName = Long
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,2
        container = clothingrack
        solidtrans = 
    }
    // location_shop_generic_ddd_02_6
    tile
    {
        xy = 6,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Shelves
        Facing = E
        GroupName = Long
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        container = clothingrack
        solidtrans = 
    }
    // location_shop_generic_ddd_02_7
    tile
    {
        xy = 7,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Shelves
        Facing = E
        GroupName = Long
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        container = clothingrack
        solidtrans = 
    }
    // location_shop_generic_ddd_02_8
    tile
    {
        xy = 0,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = E
        GroupName = Open
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,2
        container = clothingrack
        solidtrans = 
    }
    // location_shop_generic_ddd_02_9
    tile
    {
        xy = 1,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = E
        GroupName = Open
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        container = clothingrack
        solidtrans = 
    }
    // location_shop_generic_ddd_02_10
    tile
    {
        xy = 2,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = E
        GroupName = Open
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        container = clothingrack
        solidtrans = 
    }
    // location_shop_generic_ddd_02_11
    tile
    {
        xy = 3,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = S
        GroupName = Open
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        container = clothingrack
        solidtrans = 
    }
    // location_shop_generic_ddd_02_12
    tile
    {
        xy = 4,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = S
        GroupName = Open
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        container = clothingrack
        solidtrans = 
    }
    // location_shop_generic_ddd_02_13
    tile
    {
        xy = 5,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = S
        GroupName = Open
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 2,0
        container = clothingrack
        solidtrans = 
    }
    // location_shop_generic_ddd_02_14
    tile
    {
        xy = 6,1
        BlocksPlacement = 
        CanBreak = 
        ContainerCapacity = 25
        CustomName = Shelves
        Facing = S
        GroupName = Wooden Shop
        IsLow = 
        IsMoveAble = 
        Material = Wood
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_ddd_02_15
    tile
    {
        xy = 7,1
        BlocksPlacement = 
        CanBreak = 
        ContainerCapacity = 25
        CustomName = Shelves
        Facing = E
        GroupName = Wooden Shop
        IsLow = 
        IsMoveAble = 
        Material = Wood
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        container = shelves
        solidtrans = 
    }
    // location_shop_generic_ddd_02_20
    tile
    {
        xy = 4,2
        CanBreak = 
        CustomName = Shelves
        Facing = E
        GroupName = Clothing Shop
        IsHigh = 
        IsMoveAble = 
        Material = Wood
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        container = clothingrack
    }
    // location_shop_generic_ddd_02_21
    tile
    {
        xy = 5,2
        CanBreak = 
        CustomName = Shelves
        Facing = S
        GroupName = Clothing Shop
        IsHigh = 
        IsMoveAble = 
        Material = Wood
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        container = clothingrack
    }
    // location_shop_generic_ddd_02_22
    tile
    {
        xy = 6,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 15
        CustomName = Shelves
        Facing = S
        GroupName = Fancy Wooden Shop
        IsLow = 
        IsMoveAble = 
        Material = Wood
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        container = shelves
    }
    // location_shop_generic_ddd_02_23
    tile
    {
        xy = 7,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 15
        CustomName = Shelves
        Facing = E
        GroupName = Fancy Wooden Shop
        IsLow = 
        IsMoveAble = 
        Material = Wood
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        container = shelves
    }
    // location_shop_generic_ddd_02_24
    tile
    {
        xy = 0,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Picknic Table
        Facing = S
        GroupName = Brown
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        Surface = 36
        solidtrans = 
    }
    // location_shop_generic_ddd_02_25
    tile
    {
        xy = 1,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Picknic Table
        Facing = S
        GroupName = Brown
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        Surface = 36
        solidtrans = 
    }
    // location_shop_generic_ddd_02_26
    tile
    {
        xy = 2,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Picknic Table
        Facing = S
        GroupName = Brown
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 1,1
        Surface = 36
        solidtrans = 
    }
    // location_shop_generic_ddd_02_27
    tile
    {
        xy = 3,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Picknic Table
        Facing = S
        GroupName = Brown
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        Surface = 36
        solidtrans = 
    }
    // location_shop_generic_ddd_02_28
    tile
    {
        xy = 4,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Picknic Table
        Facing = E
        GroupName = Brown
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        Surface = 36
        solidtrans = 
    }
    // location_shop_generic_ddd_02_29
    tile
    {
        xy = 5,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Picknic Table
        Facing = E
        GroupName = Brown
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 1,1
        Surface = 36
        solidtrans = 
    }
    // location_shop_generic_ddd_02_30
    tile
    {
        xy = 6,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Picknic Table
        Facing = E
        GroupName = Brown
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        Surface = 36
        solidtrans = 
    }
    // location_shop_generic_ddd_02_31
    tile
    {
        xy = 7,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Picknic Table
        Facing = E
        GroupName = Brown
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        Surface = 36
        solidtrans = 
    }
    // location_shop_generic_ddd_02_32
    tile
    {
        xy = 0,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Picknic Table
        Facing = S
        GroupName = Brown
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        Surface = 36
        solidtrans = 
    }
    // location_shop_generic_ddd_02_33
    tile
    {
        xy = 1,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Picknic Table
        Facing = S
        GroupName = Brown
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        Surface = 36
        solidtrans = 
    }
    // location_shop_generic_ddd_02_34
    tile
    {
        xy = 2,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Picknic Table
        Facing = S
        GroupName = Brown
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 1,1
        Surface = 36
        solidtrans = 
    }
    // location_shop_generic_ddd_02_35
    tile
    {
        xy = 3,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Picknic Table
        Facing = S
        GroupName = Brown
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        Surface = 36
        solidtrans = 
    }
    // location_shop_generic_ddd_02_36
    tile
    {
        xy = 4,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Picknic Table
        Facing = E
        GroupName = Brown
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        Surface = 36
        solidtrans = 
    }
    // location_shop_generic_ddd_02_37
    tile
    {
        xy = 5,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Picknic Table
        Facing = E
        GroupName = Brown
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 1,1
        Surface = 36
        solidtrans = 
    }
    // location_shop_generic_ddd_02_38
    tile
    {
        xy = 6,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Picknic Table
        Facing = E
        GroupName = Brown
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        Surface = 36
        solidtrans = 
    }
    // location_shop_generic_ddd_02_39
    tile
    {
        xy = 7,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Picknic Table
        Facing = E
        GroupName = Brown
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        Surface = 36
        solidtrans = 
    }
}
tileset
{
    file = more_walls_ddd_01
    size = 8,16
    id = 73
    // more_walls_ddd_01_0
    tile
    {
        xy = 0,0
        WallW = 
        wall = 
    }
    // more_walls_ddd_01_1
    tile
    {
        xy = 1,0
        WallN = 
        wall = 
    }
    // more_walls_ddd_01_2
    tile
    {
        xy = 2,0
        WallNW = 
        wall = 
    }
    // more_walls_ddd_01_3
    tile
    {
        xy = 3,0
        WallSE = 
        wall = 
    }
    // more_walls_ddd_01_4
    tile
    {
        xy = 4,0
        WindowW = 
        wall = 
    }
    // more_walls_ddd_01_5
    tile
    {
        xy = 5,0
        WindowN = 
        wall = 
    }
    // more_walls_ddd_01_6
    tile
    {
        xy = 6,0
        DoorWallW = 
        wall = 
    }
    // more_walls_ddd_01_7
    tile
    {
        xy = 7,0
        DoorWallN = 
        wall = 
    }
    // more_walls_ddd_01_8
    tile
    {
        xy = 0,1
        WindowW = 
        wall = 
    }
    // more_walls_ddd_01_9
    tile
    {
        xy = 1,1
        WindowN = 
        wall = 
    }
    // more_walls_ddd_01_10
    tile
    {
        xy = 2,1
        DoorWallW = 
        wall = 
    }
    // more_walls_ddd_01_11
    tile
    {
        xy = 3,1
        DoorWallN = 
        wall = 
    }
    // more_walls_ddd_01_12
    tile
    {
        xy = 4,1
        WindowW = 
        wall = 
    }
    // more_walls_ddd_01_13
    tile
    {
        xy = 5,1
        WindowW = 
        wall = 
    }
    // more_walls_ddd_01_14
    tile
    {
        xy = 6,1
        WindowN = 
        wall = 
    }
    // more_walls_ddd_01_15
    tile
    {
        xy = 7,1
        WindowN = 
        wall = 
    }
    // more_walls_ddd_01_24
    tile
    {
        xy = 0,3
        WallW = 
        wall = 
    }
    // more_walls_ddd_01_25
    tile
    {
        xy = 1,3
        WallN = 
        wall = 
    }
    // more_walls_ddd_01_26
    tile
    {
        xy = 2,3
        WallNW = 
        wall = 
    }
    // more_walls_ddd_01_27
    tile
    {
        xy = 3,3
        WallSE = 
        wall = 
    }
    // more_walls_ddd_01_28
    tile
    {
        xy = 4,3
        WindowW = 
        wall = 
    }
    // more_walls_ddd_01_29
    tile
    {
        xy = 5,3
        WindowN = 
        wall = 
    }
    // more_walls_ddd_01_30
    tile
    {
        xy = 6,3
        DoorWallW = 
        wall = 
    }
    // more_walls_ddd_01_31
    tile
    {
        xy = 7,3
        DoorWallN = 
        wall = 
    }
    // more_walls_ddd_01_32
    tile
    {
        xy = 0,4
        WindowW = 
        wall = 
    }
    // more_walls_ddd_01_33
    tile
    {
        xy = 1,4
        WindowN = 
        wall = 
    }
    // more_walls_ddd_01_34
    tile
    {
        xy = 2,4
        DoorWallW = 
        wall = 
    }
    // more_walls_ddd_01_35
    tile
    {
        xy = 3,4
        DoorWallN = 
        wall = 
    }
    // more_walls_ddd_01_36
    tile
    {
        xy = 4,4
        WindowW = 
        wall = 
    }
    // more_walls_ddd_01_37
    tile
    {
        xy = 5,4
        WindowW = 
        wall = 
    }
    // more_walls_ddd_01_38
    tile
    {
        xy = 6,4
        WindowN = 
        wall = 
    }
    // more_walls_ddd_01_39
    tile
    {
        xy = 7,4
        WindowN = 
        wall = 
    }
    // more_walls_ddd_01_48
    tile
    {
        xy = 0,6
        WallW = 
        wall = 
    }
    // more_walls_ddd_01_49
    tile
    {
        xy = 1,6
        WallN = 
        wall = 
    }
    // more_walls_ddd_01_50
    tile
    {
        xy = 2,6
        WallNW = 
        wall = 
    }
    // more_walls_ddd_01_51
    tile
    {
        xy = 3,6
        WallSE = 
        wall = 
    }
    // more_walls_ddd_01_52
    tile
    {
        xy = 4,6
        WindowW = 
        wall = 
    }
    // more_walls_ddd_01_53
    tile
    {
        xy = 5,6
        WindowN = 
        wall = 
    }
    // more_walls_ddd_01_54
    tile
    {
        xy = 6,6
        DoorWallW = 
        wall = 
    }
    // more_walls_ddd_01_55
    tile
    {
        xy = 7,6
        DoorWallN = 
        wall = 
    }
    // more_walls_ddd_01_56
    tile
    {
        xy = 0,7
        WindowW = 
        wall = 
    }
    // more_walls_ddd_01_57
    tile
    {
        xy = 1,7
        WindowN = 
        wall = 
    }
    // more_walls_ddd_01_58
    tile
    {
        xy = 2,7
        DoorWallW = 
        wall = 
    }
    // more_walls_ddd_01_59
    tile
    {
        xy = 3,7
        DoorWallN = 
        wall = 
    }
    // more_walls_ddd_01_60
    tile
    {
        xy = 4,7
        WindowW = 
        wall = 
    }
    // more_walls_ddd_01_61
    tile
    {
        xy = 5,7
        WindowW = 
        wall = 
    }
    // more_walls_ddd_01_62
    tile
    {
        xy = 6,7
        WindowN = 
        wall = 
    }
    // more_walls_ddd_01_63
    tile
    {
        xy = 7,7
        WindowN = 
        wall = 
    }
    // more_walls_ddd_01_72
    tile
    {
        xy = 0,9
        WallW = 
        wall = 
    }
    // more_walls_ddd_01_73
    tile
    {
        xy = 1,9
        WallN = 
        wall = 
    }
    // more_walls_ddd_01_74
    tile
    {
        xy = 2,9
        WallNW = 
        wall = 
    }
    // more_walls_ddd_01_75
    tile
    {
        xy = 3,9
        WallSE = 
        wall = 
    }
    // more_walls_ddd_01_76
    tile
    {
        xy = 4,9
        WallW = 
        wall = 
    }
    // more_walls_ddd_01_77
    tile
    {
        xy = 5,9
        WallN = 
        wall = 
    }
    // more_walls_ddd_01_78
    tile
    {
        xy = 6,9
        WallNW = 
        wall = 
    }
    // more_walls_ddd_01_79
    tile
    {
        xy = 7,9
        WallSE = 
        wall = 
    }
    // more_walls_ddd_01_80
    tile
    {
        xy = 0,10
        WindowW = 
        wall = 
    }
    // more_walls_ddd_01_81
    tile
    {
        xy = 1,10
        WindowN = 
        wall = 
    }
    // more_walls_ddd_01_82
    tile
    {
        xy = 2,10
        DoorWallW = 
        wall = 
    }
    // more_walls_ddd_01_83
    tile
    {
        xy = 3,10
        DoorWallN = 
        wall = 
    }
    // more_walls_ddd_01_84
    tile
    {
        xy = 4,10
        WindowW = 
        wall = 
    }
    // more_walls_ddd_01_85
    tile
    {
        xy = 5,10
        WindowN = 
        wall = 
    }
    // more_walls_ddd_01_86
    tile
    {
        xy = 6,10
        DoorWallW = 
        wall = 
    }
    // more_walls_ddd_01_87
    tile
    {
        xy = 7,10
        DoorWallN = 
        wall = 
    }
}
tileset
{
    file = ornamental_ddd_01
    size = 8,8
    id = 74
    // ornamental_ddd_01_0
    tile
    {
        xy = 0,0
        BlocksPlacement = 
        IsLow = 
        solidtrans = 
    }
    // ornamental_ddd_01_1
    tile
    {
        xy = 1,0
        BlocksPlacement = 
        IsLow = 
        solidtrans = 
    }
    // ornamental_ddd_01_2
    tile
    {
        xy = 2,0
        BlocksPlacement = 
        IsLow = 
        solidtrans = 
    }
    // ornamental_ddd_01_3
    tile
    {
        xy = 3,0
        BlocksPlacement = 
        IsLow = 
        solidtrans = 
    }
    // ornamental_ddd_01_4
    tile
    {
        xy = 4,0
        BlocksPlacement = 
        IsLow = 
        solidtrans = 
    }
    // ornamental_ddd_01_5
    tile
    {
        xy = 5,0
        BlocksPlacement = 
        IsLow = 
        solidtrans = 
    }
    // ornamental_ddd_01_6
    tile
    {
        xy = 6,0
        BlocksPlacement = 
        IsLow = 
        solidtrans = 
    }
    // ornamental_ddd_01_7
    tile
    {
        xy = 7,0
        BlocksPlacement = 
        IsLow = 
        solidtrans = 
    }
    // ornamental_ddd_01_8
    tile
    {
        xy = 0,1
        BlocksPlacement = 
        solidtrans = 
    }
    // ornamental_ddd_01_9
    tile
    {
        xy = 1,1
        BlocksPlacement = 
        solidtrans = 
    }
    // ornamental_ddd_01_10
    tile
    {
        xy = 2,1
        BlocksPlacement = 
        solidtrans = 
    }
    // ornamental_ddd_01_11
    tile
    {
        xy = 3,1
        BlocksPlacement = 
        solidtrans = 
    }
    // ornamental_ddd_01_12
    tile
    {
        xy = 4,1
        BlocksPlacement = 
        solidtrans = 
    }
    // ornamental_ddd_01_13
    tile
    {
        xy = 5,1
        BlocksPlacement = 
        solidtrans = 
    }
    // ornamental_ddd_01_14
    tile
    {
        xy = 6,1
        BlocksPlacement = 
        solidtrans = 
    }
    // ornamental_ddd_01_15
    tile
    {
        xy = 7,1
        BlocksPlacement = 
        solidtrans = 
    }
    // ornamental_ddd_01_16
    tile
    {
        xy = 0,2
        BlocksPlacement = 
        IsLow = 
        solidtrans = 
    }
    // ornamental_ddd_01_17
    tile
    {
        xy = 1,2
        BlocksPlacement = 
        IsLow = 
        solidtrans = 
    }
    // ornamental_ddd_01_18
    tile
    {
        xy = 2,2
        BlocksPlacement = 
        IsLow = 
        solidtrans = 
    }
    // ornamental_ddd_01_19
    tile
    {
        xy = 3,2
        BlocksPlacement = 
        IsLow = 
        solidtrans = 
    }
    // ornamental_ddd_01_20
    tile
    {
        xy = 4,2
        BlocksPlacement = 
        IsLow = 
        solidtrans = 
    }
    // ornamental_ddd_01_21
    tile
    {
        xy = 5,2
        BlocksPlacement = 
        IsLow = 
        solidtrans = 
    }
    // ornamental_ddd_01_22
    tile
    {
        xy = 6,2
        BlocksPlacement = 
        IsLow = 
        solidtrans = 
    }
    // ornamental_ddd_01_23
    tile
    {
        xy = 7,2
        BlocksPlacement = 
        IsLow = 
        solidtrans = 
    }
    // ornamental_ddd_01_24
    tile
    {
        xy = 0,3
        BlocksPlacement = 
        IsLow = 
        solidtrans = 
    }
    // ornamental_ddd_01_25
    tile
    {
        xy = 1,3
        BlocksPlacement = 
        IsLow = 
        solidtrans = 
    }
    // ornamental_ddd_01_26
    tile
    {
        xy = 2,3
        BlocksPlacement = 
        IsLow = 
        solidtrans = 
    }
    // ornamental_ddd_01_27
    tile
    {
        xy = 3,3
        BlocksPlacement = 
        IsLow = 
        solidtrans = 
    }
    // ornamental_ddd_01_28
    tile
    {
        xy = 4,3
        BlocksPlacement = 
        IsLow = 
        solidtrans = 
    }
    // ornamental_ddd_01_29
    tile
    {
        xy = 5,3
        BlocksPlacement = 
        IsLow = 
        solidtrans = 
    }
    // ornamental_ddd_01_30
    tile
    {
        xy = 6,3
        BlocksPlacement = 
        IsLow = 
        solidtrans = 
    }
    // ornamental_ddd_01_31
    tile
    {
        xy = 7,3
        BlocksPlacement = 
        IsLow = 
        solidtrans = 
    }
}
tileset
{
    file = roofs_ddd_01
    size = 8,8
    id = 75
    // roofs_ddd_01_0
    tile
    {
        xy = 0,0
        WestRoofT = 
    }
    // roofs_ddd_01_1
    tile
    {
        xy = 1,0
        WestRoofT = 
    }
    // roofs_ddd_01_2
    tile
    {
        xy = 2,0
        WestRoofT = 
    }
    // roofs_ddd_01_3
    tile
    {
        xy = 3,0
        WestRoofT = 
    }
    // roofs_ddd_01_4
    tile
    {
        xy = 4,0
        WestRoofT = 
    }
    // roofs_ddd_01_5
    tile
    {
        xy = 5,0
        WestRoofT = 
    }
    // roofs_ddd_01_6
    tile
    {
        xy = 6,0
        WestRoofT = 
    }
    // roofs_ddd_01_7
    tile
    {
        xy = 7,0
        WestRoofT = 
    }
    // roofs_ddd_01_8
    tile
    {
        xy = 0,1
        WestRoofT = 
    }
    // roofs_ddd_01_9
    tile
    {
        xy = 1,1
        WestRoofT = 
    }
    // roofs_ddd_01_10
    tile
    {
        xy = 2,1
        WestRoofT = 
    }
    // roofs_ddd_01_11
    tile
    {
        xy = 3,1
        WestRoofT = 
    }
    // roofs_ddd_01_12
    tile
    {
        xy = 4,1
        WestRoofT = 
    }
    // roofs_ddd_01_13
    tile
    {
        xy = 5,1
        WestRoofT = 
    }
    // roofs_ddd_01_14
    tile
    {
        xy = 6,1
        WestRoofT = 
    }
    // roofs_ddd_01_15
    tile
    {
        xy = 7,1
        WestRoofT = 
    }
    // roofs_ddd_01_16
    tile
    {
        xy = 0,2
        WestRoofT = 
    }
    // roofs_ddd_01_17
    tile
    {
        xy = 1,2
        WestRoofT = 
    }
    // roofs_ddd_01_18
    tile
    {
        xy = 2,2
        WestRoofT = 
    }
    // roofs_ddd_01_19
    tile
    {
        xy = 3,2
        WestRoofT = 
    }
    // roofs_ddd_01_20
    tile
    {
        xy = 4,2
        WestRoofT = 
    }
    // roofs_ddd_01_21
    tile
    {
        xy = 5,2
        WestRoofT = 
    }
    // roofs_ddd_01_22
    tile
    {
        xy = 6,2
        WestRoofT = 
    }
    // roofs_ddd_01_23
    tile
    {
        xy = 7,2
        WestRoofT = 
    }
    // roofs_ddd_01_32
    tile
    {
        xy = 0,4
        WestRoofT = 
    }
    // roofs_ddd_01_33
    tile
    {
        xy = 1,4
        WestRoofT = 
    }
    // roofs_ddd_01_34
    tile
    {
        xy = 2,4
        WestRoofT = 
    }
    // roofs_ddd_01_35
    tile
    {
        xy = 3,4
        WestRoofT = 
    }
    // roofs_ddd_01_36
    tile
    {
        xy = 4,4
        WestRoofT = 
    }
    // roofs_ddd_01_37
    tile
    {
        xy = 5,4
        WestRoofT = 
    }
    // roofs_ddd_01_38
    tile
    {
        xy = 6,4
        WestRoofT = 
    }
    // roofs_ddd_01_39
    tile
    {
        xy = 7,4
        WestRoofT = 
    }
    // roofs_ddd_01_40
    tile
    {
        xy = 0,5
        WestRoofT = 
    }
    // roofs_ddd_01_41
    tile
    {
        xy = 1,5
        WestRoofT = 
    }
    // roofs_ddd_01_42
    tile
    {
        xy = 2,5
        WestRoofT = 
    }
    // roofs_ddd_01_43
    tile
    {
        xy = 3,5
        WestRoofT = 
    }
    // roofs_ddd_01_44
    tile
    {
        xy = 4,5
        WestRoofT = 
    }
    // roofs_ddd_01_45
    tile
    {
        xy = 5,5
        WestRoofT = 
    }
    // roofs_ddd_01_46
    tile
    {
        xy = 6,5
        WestRoofT = 
    }
    // roofs_ddd_01_47
    tile
    {
        xy = 7,5
        WestRoofT = 
    }
    // roofs_ddd_01_48
    tile
    {
        xy = 0,6
        WestRoofT = 
    }
    // roofs_ddd_01_49
    tile
    {
        xy = 1,6
        WestRoofT = 
    }
    // roofs_ddd_01_50
    tile
    {
        xy = 2,6
        WestRoofT = 
    }
    // roofs_ddd_01_51
    tile
    {
        xy = 3,6
        WestRoofT = 
    }
    // roofs_ddd_01_52
    tile
    {
        xy = 4,6
        WestRoofT = 
    }
    // roofs_ddd_01_53
    tile
    {
        xy = 5,6
        WestRoofT = 
    }
    // roofs_ddd_01_54
    tile
    {
        xy = 6,6
        WestRoofT = 
    }
    // roofs_ddd_01_55
    tile
    {
        xy = 7,6
        WestRoofT = 
    }
}
tileset
{
    file = roofs_ddd_02
    size = 8,8
    id = 76
    // roofs_ddd_02_0
    tile
    {
        xy = 0,0
        WestRoofT = 
    }
    // roofs_ddd_02_1
    tile
    {
        xy = 1,0
        WestRoofT = 
    }
    // roofs_ddd_02_2
    tile
    {
        xy = 2,0
        WestRoofT = 
    }
    // roofs_ddd_02_3
    tile
    {
        xy = 3,0
        WestRoofT = 
    }
    // roofs_ddd_02_4
    tile
    {
        xy = 4,0
        WestRoofT = 
    }
    // roofs_ddd_02_5
    tile
    {
        xy = 5,0
        WestRoofT = 
    }
    // roofs_ddd_02_6
    tile
    {
        xy = 6,0
        WestRoofT = 
    }
    // roofs_ddd_02_7
    tile
    {
        xy = 7,0
        WestRoofT = 
    }
    // roofs_ddd_02_8
    tile
    {
        xy = 0,1
        WestRoofT = 
    }
    // roofs_ddd_02_9
    tile
    {
        xy = 1,1
        WestRoofT = 
    }
    // roofs_ddd_02_10
    tile
    {
        xy = 2,1
        WestRoofT = 
    }
    // roofs_ddd_02_11
    tile
    {
        xy = 3,1
        WestRoofT = 
    }
    // roofs_ddd_02_12
    tile
    {
        xy = 4,1
        WestRoofT = 
    }
    // roofs_ddd_02_13
    tile
    {
        xy = 5,1
        WestRoofT = 
    }
    // roofs_ddd_02_14
    tile
    {
        xy = 6,1
        WestRoofT = 
    }
    // roofs_ddd_02_15
    tile
    {
        xy = 7,1
        WestRoofT = 
    }
    // roofs_ddd_02_16
    tile
    {
        xy = 0,2
        WestRoofT = 
    }
    // roofs_ddd_02_17
    tile
    {
        xy = 1,2
        WestRoofT = 
    }
    // roofs_ddd_02_18
    tile
    {
        xy = 2,2
        WestRoofT = 
    }
    // roofs_ddd_02_19
    tile
    {
        xy = 3,2
        WestRoofT = 
    }
    // roofs_ddd_02_20
    tile
    {
        xy = 4,2
        WestRoofT = 
    }
    // roofs_ddd_02_21
    tile
    {
        xy = 5,2
        WestRoofT = 
    }
    // roofs_ddd_02_22
    tile
    {
        xy = 6,2
        WestRoofT = 
    }
    // roofs_ddd_02_23
    tile
    {
        xy = 7,2
        WestRoofT = 
    }
    // roofs_ddd_02_32
    tile
    {
        xy = 0,4
        WestRoofT = 
    }
    // roofs_ddd_02_33
    tile
    {
        xy = 1,4
        WestRoofT = 
    }
    // roofs_ddd_02_34
    tile
    {
        xy = 2,4
        WestRoofT = 
    }
    // roofs_ddd_02_35
    tile
    {
        xy = 3,4
        WestRoofT = 
    }
    // roofs_ddd_02_36
    tile
    {
        xy = 4,4
        WestRoofT = 
    }
    // roofs_ddd_02_37
    tile
    {
        xy = 5,4
        WestRoofT = 
    }
    // roofs_ddd_02_38
    tile
    {
        xy = 6,4
        WestRoofT = 
    }
    // roofs_ddd_02_39
    tile
    {
        xy = 7,4
        WestRoofT = 
    }
    // roofs_ddd_02_40
    tile
    {
        xy = 0,5
        WestRoofT = 
    }
    // roofs_ddd_02_41
    tile
    {
        xy = 1,5
        WestRoofT = 
    }
    // roofs_ddd_02_42
    tile
    {
        xy = 2,5
        WestRoofT = 
    }
    // roofs_ddd_02_43
    tile
    {
        xy = 3,5
        WestRoofT = 
    }
    // roofs_ddd_02_44
    tile
    {
        xy = 4,5
        WestRoofT = 
    }
    // roofs_ddd_02_45
    tile
    {
        xy = 5,5
        WestRoofT = 
    }
    // roofs_ddd_02_46
    tile
    {
        xy = 6,5
        WestRoofT = 
    }
    // roofs_ddd_02_47
    tile
    {
        xy = 7,5
        WestRoofT = 
    }
    // roofs_ddd_02_48
    tile
    {
        xy = 0,6
        WestRoofT = 
    }
    // roofs_ddd_02_49
    tile
    {
        xy = 1,6
        WestRoofT = 
    }
    // roofs_ddd_02_50
    tile
    {
        xy = 2,6
        WestRoofT = 
    }
    // roofs_ddd_02_51
    tile
    {
        xy = 3,6
        WestRoofT = 
    }
    // roofs_ddd_02_52
    tile
    {
        xy = 4,6
        WestRoofT = 
    }
    // roofs_ddd_02_53
    tile
    {
        xy = 5,6
        WestRoofT = 
    }
    // roofs_ddd_02_54
    tile
    {
        xy = 6,6
        WestRoofT = 
    }
    // roofs_ddd_02_55
    tile
    {
        xy = 7,6
        WestRoofT = 
    }
}
tileset
{
    file = roofs_ddd_03
    size = 8,8
    id = 77
    // roofs_ddd_03_0
    tile
    {
        xy = 0,0
        WestRoofT = 
    }
    // roofs_ddd_03_1
    tile
    {
        xy = 1,0
        WestRoofT = 
    }
    // roofs_ddd_03_2
    tile
    {
        xy = 2,0
        WestRoofT = 
    }
    // roofs_ddd_03_3
    tile
    {
        xy = 3,0
        WestRoofT = 
    }
    // roofs_ddd_03_4
    tile
    {
        xy = 4,0
        WestRoofT = 
    }
    // roofs_ddd_03_5
    tile
    {
        xy = 5,0
        WestRoofT = 
    }
    // roofs_ddd_03_6
    tile
    {
        xy = 6,0
        WestRoofT = 
    }
    // roofs_ddd_03_7
    tile
    {
        xy = 7,0
        WestRoofT = 
    }
    // roofs_ddd_03_8
    tile
    {
        xy = 0,1
        WestRoofT = 
    }
    // roofs_ddd_03_9
    tile
    {
        xy = 1,1
        WestRoofT = 
    }
    // roofs_ddd_03_10
    tile
    {
        xy = 2,1
        WestRoofT = 
    }
    // roofs_ddd_03_11
    tile
    {
        xy = 3,1
        WestRoofT = 
    }
    // roofs_ddd_03_12
    tile
    {
        xy = 4,1
        WestRoofT = 
    }
    // roofs_ddd_03_13
    tile
    {
        xy = 5,1
        WestRoofT = 
    }
    // roofs_ddd_03_14
    tile
    {
        xy = 6,1
        WestRoofT = 
    }
    // roofs_ddd_03_15
    tile
    {
        xy = 7,1
        WestRoofT = 
    }
    // roofs_ddd_03_16
    tile
    {
        xy = 0,2
        WestRoofT = 
    }
    // roofs_ddd_03_17
    tile
    {
        xy = 1,2
        WestRoofT = 
    }
    // roofs_ddd_03_18
    tile
    {
        xy = 2,2
        WestRoofT = 
    }
    // roofs_ddd_03_19
    tile
    {
        xy = 3,2
        WestRoofT = 
    }
    // roofs_ddd_03_20
    tile
    {
        xy = 4,2
        WestRoofT = 
    }
    // roofs_ddd_03_21
    tile
    {
        xy = 5,2
        WestRoofT = 
    }
    // roofs_ddd_03_22
    tile
    {
        xy = 6,2
        diamondFloor = 
        exterior = 
        solidfloor = 
    }
    // roofs_ddd_03_23
    tile
    {
        xy = 7,2
        diamondFloor = 
        exterior = 
        solidfloor = 
    }
    // roofs_ddd_03_24
    tile
    {
        xy = 0,3
        WestRoofT = 
    }
    // roofs_ddd_03_25
    tile
    {
        xy = 1,3
        WestRoofT = 
    }
    // roofs_ddd_03_26
    tile
    {
        xy = 2,3
        WestRoofT = 
    }
    // roofs_ddd_03_27
    tile
    {
        xy = 3,3
        WestRoofT = 
    }
    // roofs_ddd_03_28
    tile
    {
        xy = 4,3
        WestRoofT = 
    }
    // roofs_ddd_03_29
    tile
    {
        xy = 5,3
        WestRoofT = 
    }
    // roofs_ddd_03_30
    tile
    {
        xy = 6,3
        WestRoofT = 
    }
    // roofs_ddd_03_31
    tile
    {
        xy = 7,3
        WestRoofT = 
    }
    // roofs_ddd_03_38
    tile
    {
        xy = 6,4
        WestRoofT = 
    }
    // roofs_ddd_03_39
    tile
    {
        xy = 7,4
        WestRoofT = 
    }
    // roofs_ddd_03_40
    tile
    {
        xy = 0,5
        WestRoofT = 
    }
    // roofs_ddd_03_41
    tile
    {
        xy = 1,5
        WestRoofT = 
    }
    // roofs_ddd_03_42
    tile
    {
        xy = 2,5
        WestRoofT = 
    }
    // roofs_ddd_03_43
    tile
    {
        xy = 3,5
        WestRoofT = 
    }
    // roofs_ddd_03_44
    tile
    {
        xy = 4,5
        WestRoofT = 
    }
    // roofs_ddd_03_45
    tile
    {
        xy = 5,5
        WestRoofT = 
    }
    // roofs_ddd_03_46
    tile
    {
        xy = 6,5
        WestRoofT = 
    }
    // roofs_ddd_03_47
    tile
    {
        xy = 7,5
        WestRoofT = 
    }
    // roofs_ddd_03_48
    tile
    {
        xy = 0,6
        WestRoofT = 
    }
    // roofs_ddd_03_49
    tile
    {
        xy = 1,6
        WestRoofT = 
    }
    // roofs_ddd_03_50
    tile
    {
        xy = 2,6
        WestRoofT = 
    }
    // roofs_ddd_03_51
    tile
    {
        xy = 3,6
        WestRoofT = 
    }
    // roofs_ddd_03_52
    tile
    {
        xy = 4,6
        WestRoofT = 
    }
    // roofs_ddd_03_53
    tile
    {
        xy = 5,6
        WestRoofT = 
    }
    // roofs_ddd_03_54
    tile
    {
        xy = 6,6
        WestRoofT = 
    }
    // roofs_ddd_03_55
    tile
    {
        xy = 7,6
        WestRoofT = 
    }
    // roofs_ddd_03_56
    tile
    {
        xy = 0,7
        WestRoofT = 
    }
    // roofs_ddd_03_57
    tile
    {
        xy = 1,7
        WestRoofT = 
    }
    // roofs_ddd_03_58
    tile
    {
        xy = 2,7
        WestRoofT = 
    }
    // roofs_ddd_03_59
    tile
    {
        xy = 3,7
        WestRoofT = 
    }
    // roofs_ddd_03_60
    tile
    {
        xy = 4,7
        WestRoofT = 
    }
    // roofs_ddd_03_61
    tile
    {
        xy = 5,7
        WestRoofT = 
    }
    // roofs_ddd_03_62
    tile
    {
        xy = 6,7
        WestRoofT = 
    }
    // roofs_ddd_03_63
    tile
    {
        xy = 7,7
        WestRoofT = 
    }
}
tileset
{
    file = edit_ddd_RUS_Doors_house_01
    size = 8,16
    id = 78
    // edit_ddd_RUS_Doors_house_01_0
    tile
    {
        xy = 0,0
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedW = 
        doorW = 
    }
    // edit_ddd_RUS_Doors_house_01_1
    tile
    {
        xy = 1,0
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedN = 
        doorN = 
    }
    // edit_ddd_RUS_Doors_house_01_2
    tile
    {
        xy = 2,0
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedW = 
    }
    // edit_ddd_RUS_Doors_house_01_3
    tile
    {
        xy = 3,0
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedN = 
    }
    // edit_ddd_RUS_Doors_house_01_4
    tile
    {
        xy = 4,0
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        Material3 = Glass
        attachedW = 
        doorTrans = 
        doorW = 
    }
    // edit_ddd_RUS_Doors_house_01_5
    tile
    {
        xy = 5,0
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        Material3 = Glass
        attachedN = 
        doorN = 
        doorTrans = 
    }
    // edit_ddd_RUS_Doors_house_01_6
    tile
    {
        xy = 6,0
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        Material3 = Glass
        attachedW = 
        doorTrans = 
    }
    // edit_ddd_RUS_Doors_house_01_7
    tile
    {
        xy = 7,0
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        Material3 = Glass
        attachedN = 
        doorTrans = 
    }
    // edit_ddd_RUS_Doors_house_01_8
    tile
    {
        xy = 0,1
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedW = 
        doorW = 
    }
    // edit_ddd_RUS_Doors_house_01_9
    tile
    {
        xy = 1,1
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedN = 
        doorN = 
    }
    // edit_ddd_RUS_Doors_house_01_10
    tile
    {
        xy = 2,1
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedW = 
    }
    // edit_ddd_RUS_Doors_house_01_11
    tile
    {
        xy = 3,1
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedN = 
    }
    // edit_ddd_RUS_Doors_house_01_12
    tile
    {
        xy = 4,1
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        Material3 = Glass
        attachedW = 
        doorTrans = 
        doorW = 
    }
    // edit_ddd_RUS_Doors_house_01_13
    tile
    {
        xy = 5,1
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        Material3 = Glass
        attachedN = 
        doorN = 
        doorTrans = 
    }
    // edit_ddd_RUS_Doors_house_01_14
    tile
    {
        xy = 6,1
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        Material3 = Glass
        attachedW = 
        doorTrans = 
    }
    // edit_ddd_RUS_Doors_house_01_15
    tile
    {
        xy = 7,1
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        Material3 = Glass
        attachedN = 
        doorTrans = 
    }
    // edit_ddd_RUS_Doors_house_01_16
    tile
    {
        xy = 0,2
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedW = 
        doorW = 
    }
    // edit_ddd_RUS_Doors_house_01_17
    tile
    {
        xy = 1,2
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedN = 
        doorN = 
    }
    // edit_ddd_RUS_Doors_house_01_18
    tile
    {
        xy = 2,2
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedW = 
    }
    // edit_ddd_RUS_Doors_house_01_19
    tile
    {
        xy = 3,2
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedN = 
    }
    // edit_ddd_RUS_Doors_house_01_20
    tile
    {
        xy = 4,2
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        Material3 = Glass
        attachedW = 
        doorTrans = 
        doorW = 
    }
    // edit_ddd_RUS_Doors_house_01_21
    tile
    {
        xy = 5,2
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        Material3 = Glass
        attachedN = 
        doorN = 
        doorTrans = 
    }
    // edit_ddd_RUS_Doors_house_01_22
    tile
    {
        xy = 6,2
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        Material3 = Glass
        attachedW = 
        doorTrans = 
    }
    // edit_ddd_RUS_Doors_house_01_23
    tile
    {
        xy = 7,2
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        Material3 = Glass
        attachedN = 
        doorTrans = 
    }
    // edit_ddd_RUS_Doors_house_01_24
    tile
    {
        xy = 0,3
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedW = 
        doorW = 
    }
    // edit_ddd_RUS_Doors_house_01_25
    tile
    {
        xy = 1,3
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedN = 
        doorN = 
    }
    // edit_ddd_RUS_Doors_house_01_26
    tile
    {
        xy = 2,3
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedW = 
    }
    // edit_ddd_RUS_Doors_house_01_27
    tile
    {
        xy = 3,3
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedN = 
    }
    // edit_ddd_RUS_Doors_house_01_28
    tile
    {
        xy = 4,3
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        Material3 = Glass
        attachedW = 
        doorTrans = 
        doorW = 
    }
    // edit_ddd_RUS_Doors_house_01_29
    tile
    {
        xy = 5,3
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        Material3 = Glass
        attachedN = 
        doorN = 
        doorTrans = 
    }
    // edit_ddd_RUS_Doors_house_01_30
    tile
    {
        xy = 6,3
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        Material3 = Glass
        attachedW = 
        doorTrans = 
    }
    // edit_ddd_RUS_Doors_house_01_31
    tile
    {
        xy = 7,3
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        Material3 = Glass
        attachedN = 
        doorTrans = 
    }
    // edit_ddd_RUS_Doors_house_01_32
    tile
    {
        xy = 0,4
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedW = 
        doorW = 
    }
    // edit_ddd_RUS_Doors_house_01_33
    tile
    {
        xy = 1,4
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedN = 
        doorN = 
    }
    // edit_ddd_RUS_Doors_house_01_34
    tile
    {
        xy = 2,4
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedW = 
    }
    // edit_ddd_RUS_Doors_house_01_35
    tile
    {
        xy = 3,4
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedN = 
    }
    // edit_ddd_RUS_Doors_house_01_36
    tile
    {
        xy = 4,4
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        Material3 = Glass
        attachedW = 
        doorTrans = 
        doorW = 
    }
    // edit_ddd_RUS_Doors_house_01_37
    tile
    {
        xy = 5,4
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        Material3 = Glass
        attachedN = 
        doorN = 
        doorTrans = 
    }
    // edit_ddd_RUS_Doors_house_01_38
    tile
    {
        xy = 6,4
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        Material3 = Glass
        attachedW = 
        doorTrans = 
    }
    // edit_ddd_RUS_Doors_house_01_39
    tile
    {
        xy = 7,4
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        Material3 = Glass
        attachedN = 
        doorTrans = 
    }
    // edit_ddd_RUS_Doors_house_01_40
    tile
    {
        xy = 0,5
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedW = 
        doorW = 
    }
    // edit_ddd_RUS_Doors_house_01_41
    tile
    {
        xy = 1,5
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedN = 
        doorN = 
    }
    // edit_ddd_RUS_Doors_house_01_42
    tile
    {
        xy = 2,5
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedW = 
    }
    // edit_ddd_RUS_Doors_house_01_43
    tile
    {
        xy = 3,5
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedN = 
    }
    // edit_ddd_RUS_Doors_house_01_44
    tile
    {
        xy = 4,5
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        Material3 = Glass
        attachedW = 
        doorTrans = 
        doorW = 
    }
    // edit_ddd_RUS_Doors_house_01_45
    tile
    {
        xy = 5,5
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        Material3 = Glass
        attachedN = 
        doorN = 
        doorTrans = 
    }
    // edit_ddd_RUS_Doors_house_01_46
    tile
    {
        xy = 6,5
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        Material3 = Glass
        attachedW = 
        doorTrans = 
    }
    // edit_ddd_RUS_Doors_house_01_47
    tile
    {
        xy = 7,5
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        Material3 = Glass
        attachedN = 
        doorTrans = 
    }
    // edit_ddd_RUS_Doors_house_01_48
    tile
    {
        xy = 0,6
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedW = 
        doorW = 
    }
    // edit_ddd_RUS_Doors_house_01_49
    tile
    {
        xy = 1,6
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedN = 
        doorN = 
    }
    // edit_ddd_RUS_Doors_house_01_50
    tile
    {
        xy = 2,6
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedW = 
    }
    // edit_ddd_RUS_Doors_house_01_51
    tile
    {
        xy = 3,6
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedN = 
    }
    // edit_ddd_RUS_Doors_house_01_52
    tile
    {
        xy = 4,6
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        Material3 = Glass
        attachedW = 
        doorTrans = 
        doorW = 
    }
    // edit_ddd_RUS_Doors_house_01_53
    tile
    {
        xy = 5,6
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        Material3 = Glass
        attachedN = 
        doorN = 
        doorTrans = 
    }
    // edit_ddd_RUS_Doors_house_01_54
    tile
    {
        xy = 6,6
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        Material3 = Glass
        attachedW = 
        doorTrans = 
    }
    // edit_ddd_RUS_Doors_house_01_55
    tile
    {
        xy = 7,6
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        Material3 = Glass
        attachedN = 
        doorTrans = 
    }
    // edit_ddd_RUS_Doors_house_01_56
    tile
    {
        xy = 0,7
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedW = 
        doorW = 
    }
    // edit_ddd_RUS_Doors_house_01_57
    tile
    {
        xy = 1,7
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedN = 
        doorN = 
    }
    // edit_ddd_RUS_Doors_house_01_58
    tile
    {
        xy = 2,7
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedW = 
    }
    // edit_ddd_RUS_Doors_house_01_59
    tile
    {
        xy = 3,7
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedN = 
    }
    // edit_ddd_RUS_Doors_house_01_60
    tile
    {
        xy = 4,7
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        Material3 = Glass
        attachedW = 
        doorTrans = 
        doorW = 
    }
    // edit_ddd_RUS_Doors_house_01_61
    tile
    {
        xy = 5,7
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        Material3 = Glass
        attachedN = 
        doorN = 
        doorTrans = 
    }
    // edit_ddd_RUS_Doors_house_01_62
    tile
    {
        xy = 6,7
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        Material3 = Glass
        attachedW = 
        doorTrans = 
    }
    // edit_ddd_RUS_Doors_house_01_63
    tile
    {
        xy = 7,7
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        Material3 = Glass
        attachedN = 
        doorTrans = 
    }
    // edit_ddd_RUS_Doors_house_01_64
    tile
    {
        xy = 0,8
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedW = 
        doorW = 
    }
    // edit_ddd_RUS_Doors_house_01_65
    tile
    {
        xy = 1,8
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedN = 
        doorN = 
    }
    // edit_ddd_RUS_Doors_house_01_66
    tile
    {
        xy = 2,8
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedW = 
    }
    // edit_ddd_RUS_Doors_house_01_67
    tile
    {
        xy = 3,8
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedN = 
    }
    // edit_ddd_RUS_Doors_house_01_68
    tile
    {
        xy = 4,8
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        Material3 = Glass
        attachedW = 
        doorTrans = 
        doorW = 
    }
    // edit_ddd_RUS_Doors_house_01_69
    tile
    {
        xy = 5,8
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        Material3 = Glass
        attachedN = 
        doorN = 
        doorTrans = 
    }
    // edit_ddd_RUS_Doors_house_01_70
    tile
    {
        xy = 6,8
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        Material3 = Glass
        attachedW = 
        doorTrans = 
    }
    // edit_ddd_RUS_Doors_house_01_71
    tile
    {
        xy = 7,8
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        Material3 = Glass
        attachedN = 
        doorTrans = 
    }
    // edit_ddd_RUS_Doors_house_01_72
    tile
    {
        xy = 0,9
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedW = 
        doorW = 
    }
    // edit_ddd_RUS_Doors_house_01_73
    tile
    {
        xy = 1,9
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedN = 
        doorN = 
    }
    // edit_ddd_RUS_Doors_house_01_74
    tile
    {
        xy = 2,9
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedW = 
    }
    // edit_ddd_RUS_Doors_house_01_75
    tile
    {
        xy = 3,9
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedN = 
    }
    // edit_ddd_RUS_Doors_house_01_76
    tile
    {
        xy = 4,9
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedW = 
        doorW = 
    }
    // edit_ddd_RUS_Doors_house_01_77
    tile
    {
        xy = 5,9
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedN = 
        doorN = 
    }
    // edit_ddd_RUS_Doors_house_01_78
    tile
    {
        xy = 6,9
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedW = 
    }
    // edit_ddd_RUS_Doors_house_01_79
    tile
    {
        xy = 7,9
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedN = 
    }
    // edit_ddd_RUS_Doors_house_01_80
    tile
    {
        xy = 0,10
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedW = 
        doorW = 
    }
    // edit_ddd_RUS_Doors_house_01_81
    tile
    {
        xy = 1,10
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedN = 
        doorN = 
    }
    // edit_ddd_RUS_Doors_house_01_82
    tile
    {
        xy = 2,10
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedW = 
    }
    // edit_ddd_RUS_Doors_house_01_83
    tile
    {
        xy = 3,10
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedN = 
    }
    // edit_ddd_RUS_Doors_house_01_84
    tile
    {
        xy = 4,10
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedW = 
        doorW = 
    }
    // edit_ddd_RUS_Doors_house_01_85
    tile
    {
        xy = 5,10
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedN = 
        doorN = 
    }
    // edit_ddd_RUS_Doors_house_01_86
    tile
    {
        xy = 6,10
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedW = 
    }
    // edit_ddd_RUS_Doors_house_01_87
    tile
    {
        xy = 7,10
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedN = 
    }
    // edit_ddd_RUS_Doors_house_01_88
    tile
    {
        xy = 0,11
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedW = 
        doorW = 
    }
    // edit_ddd_RUS_Doors_house_01_89
    tile
    {
        xy = 1,11
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedN = 
        doorN = 
    }
    // edit_ddd_RUS_Doors_house_01_90
    tile
    {
        xy = 2,11
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedW = 
    }
    // edit_ddd_RUS_Doors_house_01_91
    tile
    {
        xy = 3,11
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedN = 
    }
    // edit_ddd_RUS_Doors_house_01_92
    tile
    {
        xy = 4,11
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedW = 
        doorW = 
    }
    // edit_ddd_RUS_Doors_house_01_93
    tile
    {
        xy = 5,11
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedN = 
        doorN = 
    }
    // edit_ddd_RUS_Doors_house_01_94
    tile
    {
        xy = 6,11
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedW = 
    }
    // edit_ddd_RUS_Doors_house_01_95
    tile
    {
        xy = 7,11
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Wood
        attachedN = 
    }
}
tileset
{
    file = edit_ddd_RUS_Forest Survival_01
    size = 8,16
    id = 79
    // edit_ddd_RUS_Forest Survival_01_0
    tile
    {
        xy = 0,0
        CanScrap = 
        Material = Wood
        NoWallLighting = 
        ScrapSize = Large
        WallW = 
        attachedFloor = 
        wall = 
    }
    // edit_ddd_RUS_Forest Survival_01_1
    tile
    {
        xy = 1,0
        CanScrap = 
        Material = Wood
        ScrapSize = Large
    }
    // edit_ddd_RUS_Forest Survival_01_2
    tile
    {
        xy = 2,0
        CanScrap = 
        Material = Wood
        ScrapSize = Large
        WallN = 
        wall = 
    }
    // edit_ddd_RUS_Forest Survival_01_3
    tile
    {
        xy = 3,0
        CanScrap = 
        Material = Wood
        ScrapSize = Large
    }
    // edit_ddd_RUS_Forest Survival_01_4
    tile
    {
        xy = 4,0
        CanScrap = 
        Material = Wood
        ScrapSize = Large
        WallNW = 
        wall = 
    }
    // edit_ddd_RUS_Forest Survival_01_5
    tile
    {
        xy = 5,0
        CanScrap = 
        Material = Wood
        ScrapSize = Large
        WallSE = 
        wall = 
    }
    // edit_ddd_RUS_Forest Survival_01_6
    tile
    {
        xy = 6,0
        CanScrap = 
        DoorWallW = 
        Material = Wood
        wall = 
    }
    // edit_ddd_RUS_Forest Survival_01_7
    tile
    {
        xy = 7,0
        CanScrap = 
        DoorWallN = 
        Material = Wood
        wall = 
    }
    // edit_ddd_RUS_Forest Survival_01_8
    tile
    {
        xy = 0,1
        CanScrap = 
        DoorSound = WoodDoor
        Material = Wood
        doorW = 
    }
    // edit_ddd_RUS_Forest Survival_01_9
    tile
    {
        xy = 1,1
        CanScrap = 
        DoorSound = WoodDoor
        Material = Wood
        doorN = 
    }
    // edit_ddd_RUS_Forest Survival_01_10
    tile
    {
        xy = 2,1
        CanScrap = 
        DoorSound = WoodDoor
        Material = Wood
    }
    // edit_ddd_RUS_Forest Survival_01_11
    tile
    {
        xy = 3,1
        CanScrap = 
        DoorSound = WoodDoor
        Material = Wood
    }
    // edit_ddd_RUS_Forest Survival_01_12
    tile
    {
        xy = 4,1
        CanScrap = 
        Material = Wood
        ScrapSize = Large
        WindowW = 
        wall = 
    }
    // edit_ddd_RUS_Forest Survival_01_13
    tile
    {
        xy = 5,1
        CanScrap = 
        Material = Wood
        ScrapSize = Large
        WindowN = 
        wall = 
    }
    // edit_ddd_RUS_Forest Survival_01_14
    tile
    {
        xy = 6,1
        CanBreak = 
        CustomName = Window
        Facing = W
        GlassRemovedOffset = 8
        GroupName = Wooden white
        IsClosedState = 
        IsMoveAble = 
        MoveType = Window
        OpenTileOffset = 8
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 100
        PlaceTool = Hammer
        SmashedTileOffset = 16
        attachedW = 
        disableFade = 
        windowW = 
    }
    // edit_ddd_RUS_Forest Survival_01_15
    tile
    {
        xy = 7,1
        CanBreak = 
        CustomName = Window
        Facing = N
        GlassRemovedOffset = 8
        GroupName = Wooden white
        IsClosedState = 
        IsMoveAble = 
        MoveType = Window
        OpenTileOffset = 8
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 100
        PlaceTool = Hammer
        SmashedTileOffset = 16
        attachedN = 
        disableFade = 
        windowN = 
    }
    // edit_ddd_RUS_Forest Survival_01_16
    tile
    {
        xy = 0,2
        BlocksPlacement = 
    }
    // edit_ddd_RUS_Forest Survival_01_17
    tile
    {
        xy = 1,2
        BlocksPlacement = 
    }
    // edit_ddd_RUS_Forest Survival_01_18
    tile
    {
        xy = 2,2
        BlocksPlacement = 
    }
    // edit_ddd_RUS_Forest Survival_01_19
    tile
    {
        xy = 3,2
        BlocksPlacement = 
    }
    // edit_ddd_RUS_Forest Survival_01_20
    tile
    {
        xy = 4,2
        BlocksPlacement = 
    }
    // edit_ddd_RUS_Forest Survival_01_21
    tile
    {
        xy = 5,2
        BlocksPlacement = 
    }
    // edit_ddd_RUS_Forest Survival_01_22
    tile
    {
        xy = 6,2
        CanBreak = 
        CustomName = Window
        Facing = W
        IsMoveAble = 
        MoveType = Window
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 100
        PlaceTool = Hammer
        attachedW = 
        disableFade = 
    }
    // edit_ddd_RUS_Forest Survival_01_23
    tile
    {
        xy = 7,2
        CanBreak = 
        CustomName = Window
        Facing = N
        IsMoveAble = 
        MoveType = Window
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 100
        PlaceTool = Hammer
        attachedN = 
        disableFade = 
    }
    // edit_ddd_RUS_Forest Survival_01_24
    tile
    {
        xy = 0,3
        CanBreak = 
        CustomName = Window
        Facing = W
        GlassRemovedOffset = 6
        GroupName = Wooden white
        IsClosedState = 
        IsMoveAble = 
        MoveType = Window
        OpenTileOffset = 2
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 100
        PlaceTool = Hammer
        SmashedTileOffset = 4
        attachedW = 
        disableFade = 
        windowW = 
    }
    // edit_ddd_RUS_Forest Survival_01_25
    tile
    {
        xy = 1,3
        CanBreak = 
        CustomName = Window
        Facing = N
        GlassRemovedOffset = 6
        GroupName = Wooden white
        IsClosedState = 
        IsMoveAble = 
        MoveType = Window
        OpenTileOffset = 2
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 100
        PlaceTool = Hammer
        SmashedTileOffset = 4
        attachedN = 
        disableFade = 
        windowN = 
    }
    // edit_ddd_RUS_Forest Survival_01_26
    tile
    {
        xy = 2,3
        CanBreak = 
        CustomName = Window
        Facing = W
        IsMoveAble = 
        MoveType = Window
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 100
        PlaceTool = Hammer
        attachedW = 
        disableFade = 
    }
    // edit_ddd_RUS_Forest Survival_01_27
    tile
    {
        xy = 3,3
        CanBreak = 
        CustomName = Window
        Facing = N
        IsMoveAble = 
        MoveType = Window
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 100
        PlaceTool = Hammer
        attachedN = 
        disableFade = 
    }
    // edit_ddd_RUS_Forest Survival_01_28
    tile
    {
        xy = 4,3
        CanBreak = 
        CustomName = Window
        Facing = W
        IsMoveAble = 
        MoveType = Window
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 100
        PlaceTool = Hammer
        attachedW = 
        disableFade = 
    }
    // edit_ddd_RUS_Forest Survival_01_29
    tile
    {
        xy = 5,3
        CanBreak = 
        CustomName = Window
        Facing = N
        IsMoveAble = 
        MoveType = Window
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 100
        PlaceTool = Hammer
        attachedN = 
        disableFade = 
    }
    // edit_ddd_RUS_Forest Survival_01_30
    tile
    {
        xy = 6,3
        CanBreak = 
        CustomName = Window
        Facing = W
        IsMoveAble = 
        MoveType = Window
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 100
        PlaceTool = Hammer
        attachedW = 
        disableFade = 
    }
    // edit_ddd_RUS_Forest Survival_01_31
    tile
    {
        xy = 7,3
        CanBreak = 
        CustomName = Window
        Facing = N
        IsMoveAble = 
        MoveType = Window
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 100
        PlaceTool = Hammer
        attachedN = 
        disableFade = 
    }
    // edit_ddd_RUS_Forest Survival_01_32
    tile
    {
        xy = 0,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Crate
        IsLow = 
        IsMoveAble = 
        IsStackable = 
        IsTable = 
        Material = Wood
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        Surface = 32
        container = crate
        solidtrans = 
    }
    // edit_ddd_RUS_Forest Survival_01_33
    tile
    {
        xy = 1,4
        IsStackable = 
        Material = Wood
        StackReplaceTileOffset = -1
        container = crate
        solidtrans = 
    }
    // edit_ddd_RUS_Forest Survival_01_34
    tile
    {
        xy = 2,4
        IsStackable = 
        Material = Wood
        StackReplaceTileOffset = -2
        container = crate
        solidtrans = 
    }
    // edit_ddd_RUS_Forest Survival_01_37
    tile
    {
        xy = 5,4
        CustomName = L Carpet
        IsMoveAble = 
        MoveType = FloorRug
        PickUpWeight = 5
        solidfloor = 
    }
    // edit_ddd_RUS_Forest Survival_01_38
    tile
    {
        xy = 6,4
        CanBreak = 
        CustomName = Window
        Facing = W
        IsMoveAble = 
        MoveType = Window
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 100
        PlaceTool = Hammer
        attachedW = 
        disableFade = 
    }
    // edit_ddd_RUS_Forest Survival_01_39
    tile
    {
        xy = 7,4
        CanBreak = 
        CustomName = Window
        Facing = N
        IsMoveAble = 
        MoveType = Window
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 100
        PlaceTool = Hammer
        attachedN = 
        disableFade = 
    }
    // edit_ddd_RUS_Forest Survival_01_40
    tile
    {
        xy = 0,5
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Shelves
        Facing = E
        GroupName = Shelves Log Wall
        IsHigh = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        MoveType = WallObject
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        ScrapSize = Small
        attachedW = 
        container = shelves
    }
    // edit_ddd_RUS_Forest Survival_01_41
    tile
    {
        xy = 1,5
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Shelves
        Facing = S
        GroupName = Shelves Log Wall
        IsHigh = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        MoveType = WallObject
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        ScrapSize = Small
        attachedN = 
        container = shelves
    }
    // edit_ddd_RUS_Forest Survival_01_42
    tile
    {
        xy = 2,5
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Shelves
        Facing = W
        GroupName = Shelves Log Wall
        IsHigh = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        MoveType = WallObject
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        ScrapSize = Small
        attachedE = 
        container = shelves
    }
    // edit_ddd_RUS_Forest Survival_01_43
    tile
    {
        xy = 3,5
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Shelves
        Facing = N
        GroupName = Shelves Log Wall
        IsHigh = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        MoveType = WallObject
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        ScrapSize = Small
        attachedS = 
        container = shelves
    }
    // edit_ddd_RUS_Forest Survival_01_52
    tile
    {
        xy = 4,6
        solid = 
    }
    // edit_ddd_RUS_Forest Survival_01_54
    tile
    {
        xy = 6,6
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Oven
        GroupName = Stone oven
        IsMoveAble = 
        IsoType = IsoFireplace
        Material = Stone
        PickUpWeight = 100
        ScrapSize = Small
        container = woodstove
        solidtrans = 
    }
    // edit_ddd_RUS_Forest Survival_01_55
    tile
    {
        xy = 7,6
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Oven
        GroupName = Stone oven
        IsMoveAble = 
        IsoType = IsoFireplace
        Material = Stone
        PickUpWeight = 100
        ScrapSize = Small
        container = woodstove
        lightB = 200
        lightG = 200
        lightR = 255
        lightswitch = 
        solidtrans = 
    }
    // edit_ddd_RUS_Forest Survival_01_58
    tile
    {
        xy = 2,7
        BlocksPlacement = 
        CanScrap = 
        CustomName = Log Dark Table
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        PickUpWeight = 200
        ScrapSize = Small
        Surface = 34
        solidtrans = 
    }
    // edit_ddd_RUS_Forest Survival_01_59
    tile
    {
        xy = 3,7
        BlocksPlacement = 
        CanScrap = 
        CustomName = Log Em Table
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        PickUpWeight = 200
        ScrapSize = Small
        Surface = 34
        solidtrans = 
    }
    // edit_ddd_RUS_Forest Survival_01_60
    tile
    {
        xy = 4,7
        BlocksPlacement = 
        CanScrap = 
        CustomName = Log Em Table
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        PickUpWeight = 200
        ScrapSize = Small
        Surface = 34
        solidtrans = 
    }
    // edit_ddd_RUS_Forest Survival_01_61
    tile
    {
        xy = 5,7
        BlocksPlacement = 
        CanScrap = 
        CustomName = Log Dark Table
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        PickUpWeight = 200
        ScrapSize = Small
        Surface = 34
        solidtrans = 
    }
    // edit_ddd_RUS_Forest Survival_01_64
    tile
    {
        xy = 0,8
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Rain Collector Barrel
        IsMoveAble = 
        IsWaterCollector = 
        Material = Wood
        PickUpWeight = 90
        solidtrans = 
    }
    // edit_ddd_RUS_Forest Survival_01_65
    tile
    {
        xy = 1,8
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Rain Collector Barrel
        IsMoveAble = 
        IsWaterCollector = 
        Material = Wood
        PickUpWeight = 90
        solidtrans = 
    }
    // edit_ddd_RUS_Forest Survival_01_66
    tile
    {
        xy = 2,8
        BlocksPlacement = 
        stairsTW = 
    }
    // edit_ddd_RUS_Forest Survival_01_67
    tile
    {
        xy = 3,8
        BlocksPlacement = 
        GroupName = Ramp Log
        stairsMW = 
    }
    // edit_ddd_RUS_Forest Survival_01_68
    tile
    {
        xy = 4,8
        BlocksPlacement = 
        GroupName = Ramp Log
        stairsBW = 
    }
    // edit_ddd_RUS_Forest Survival_01_69
    tile
    {
        xy = 5,8
        BlocksPlacement = 
        GroupName = Ramp Log
        stairsBN = 
    }
    // edit_ddd_RUS_Forest Survival_01_70
    tile
    {
        xy = 6,8
        BlocksPlacement = 
        GroupName = Ramp Log
        stairsMN = 
    }
    // edit_ddd_RUS_Forest Survival_01_71
    tile
    {
        xy = 7,8
        BlocksPlacement = 
        GroupName = Ramp Log
        stairsTN = 
    }
    // edit_ddd_RUS_Forest Survival_01_72
    tile
    {
        xy = 0,9
        CanBreak = 
        CustomName = Log Floor
        IsMoveAble = 
        Material = Wood
        MoveType = FloorTile
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 25
        PlaceTool = Hammer
        attachedFloor = 
        fireRequirement = 50
        solidfloor = 
    }
    // edit_ddd_RUS_Forest Survival_01_73
    tile
    {
        xy = 1,9
        CanBreak = 
        CustomName = Clean Log Floor
        IsMoveAble = 
        Material = Wood
        MoveType = FloorTile
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 25
        PlaceTool = Hammer
        attachedFloor = 
        fireRequirement = 50
        solidfloor = 
    }
    // edit_ddd_RUS_Forest Survival_01_74
    tile
    {
        xy = 2,9
        BlocksPlacement = 
        GroupName = Log stair
        stairsBW = 
    }
    // edit_ddd_RUS_Forest Survival_01_75
    tile
    {
        xy = 3,9
        BlocksPlacement = 
        GroupName = Log stair
        stairsMW = 
    }
    // edit_ddd_RUS_Forest Survival_01_76
    tile
    {
        xy = 4,9
        BlocksPlacement = 
        GroupName = Log stair
        stairsTW = 
    }
    // edit_ddd_RUS_Forest Survival_01_77
    tile
    {
        xy = 5,9
        BlocksPlacement = 
        GroupName = Log stair
        stairsTN = 
    }
    // edit_ddd_RUS_Forest Survival_01_78
    tile
    {
        xy = 6,9
        BlocksPlacement = 
        GroupName = Log stair
        stairsMN = 
    }
    // edit_ddd_RUS_Forest Survival_01_79
    tile
    {
        xy = 7,9
        BlocksPlacement = 
        GroupName = Log stair
        stairsBN = 
    }
    // edit_ddd_RUS_Forest Survival_01_80
    tile
    {
        xy = 0,10
        CustomName = Curtain
        Facing = E
        GroupName = Curtain lip
        IsClosedState = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 20
        attachedW = 
        curtainE = 
        disableFade = 
    }
    // edit_ddd_RUS_Forest Survival_01_81
    tile
    {
        xy = 1,10
        Facing = W
        GroupName = Curtain lip
        IsClosedState = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 20
        attachedE = 
        curtainW = 
        disableFade = 
    }
    // edit_ddd_RUS_Forest Survival_01_82
    tile
    {
        xy = 2,10
        Facing = S
        GroupName = Curtain lip
        IsClosedState = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 20
        attachedN = 
        curtainS = 
        disableFade = 
    }
    // edit_ddd_RUS_Forest Survival_01_83
    tile
    {
        xy = 3,10
        Facing = N
        GroupName = Curtain lip
        IsClosedState = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 20
        attachedS = 
        curtainN = 
        disableFade = 
    }
    // edit_ddd_RUS_Forest Survival_01_84
    tile
    {
        xy = 4,10
        Facing = E
        GroupName = Curtain lip
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 20
        attachedW = 
        curtainE = 
        disableFade = 
    }
    // edit_ddd_RUS_Forest Survival_01_85
    tile
    {
        xy = 5,10
        Facing = W
        GroupName = Curtain lip
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 20
        attachedE = 
        curtainW = 
        disableFade = 
    }
    // edit_ddd_RUS_Forest Survival_01_86
    tile
    {
        xy = 6,10
        Facing = S
        GroupName = Curtain lip
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 20
        attachedN = 
        curtainS = 
        disableFade = 
    }
    // edit_ddd_RUS_Forest Survival_01_87
    tile
    {
        xy = 7,10
        Facing = N
        GroupName = Curtain lip
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 20
        attachedS = 
        curtainN = 
        disableFade = 
    }
    // edit_ddd_RUS_Forest Survival_01_88
    tile
    {
        xy = 0,11
        BedType = badBed
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomItem = BedWG
        CustomName = Bed
        Facing = E
        GroupName = Crafted
        IsLow = 
        IsMoveAble = 
        Material = Wood
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // edit_ddd_RUS_Forest Survival_01_89
    tile
    {
        xy = 1,11
        BedType = badBed
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomItem = BedWG
        CustomName = Bed
        Facing = E
        GroupName = Crafted
        IsLow = 
        IsMoveAble = 
        Material = Wood
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
    // edit_ddd_RUS_Forest Survival_01_90
    tile
    {
        xy = 2,11
        BedType = badBed
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomItem = BedWG
        CustomName = Bed
        Facing = S
        GroupName = Crafted
        IsLow = 
        IsMoveAble = 
        Material = Wood
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // edit_ddd_RUS_Forest Survival_01_91
    tile
    {
        xy = 3,11
        BedType = badBed
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomItem = BedWG
        CustomName = Bed
        Facing = S
        GroupName = Crafted
        IsLow = 
        IsMoveAble = 
        Material = Wood
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // edit_ddd_RUS_Forest Survival_01_94
    tile
    {
        xy = 6,11
        BlocksPlacement = 
        CanBreak = 
        CustomName = Rain Collector Barrel
        IsMoveAble = 
        IsWaterCollector = 
        PickUpWeight = 50
    }
    // edit_ddd_RUS_Forest Survival_01_95
    tile
    {
        xy = 7,11
        BlocksPlacement = 
        CanBreak = 
        CustomName = Rain Collector Barrel
        IsMoveAble = 
        IsWaterCollector = 
        PickUpWeight = 50
    }
    // edit_ddd_RUS_Forest Survival_01_96
    tile
    {
        xy = 0,12
        BedType = badBed
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomItem = BedWM
        CustomName = Bed
        Facing = E
        GroupName = Crafted
        IsLow = 
        IsMoveAble = 
        Material = Wood
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // edit_ddd_RUS_Forest Survival_01_97
    tile
    {
        xy = 1,12
        BedType = badBed
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomItem = BedWM
        CustomName = Bed
        Facing = E
        GroupName = Crafted
        IsLow = 
        IsMoveAble = 
        Material = Wood
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
    // edit_ddd_RUS_Forest Survival_01_98
    tile
    {
        xy = 2,12
        BedType = badBed
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomItem = BedWM
        CustomName = Bed
        Facing = S
        GroupName = Crafted
        IsLow = 
        IsMoveAble = 
        Material = Wood
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // edit_ddd_RUS_Forest Survival_01_99
    tile
    {
        xy = 3,12
        BedType = badBed
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomItem = BedWM
        CustomName = Bed
        Facing = S
        GroupName = Crafted
        IsLow = 
        IsMoveAble = 
        Material = Wood
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // edit_ddd_RUS_Forest Survival_01_100
    tile
    {
        xy = 4,12
        BedType = badBed
        BlocksPlacement = 
        CustomItem = MattressCraftMG
        CustomName = Mattress
        Facing = E
        ForceSingleItem = 
        PickUpWeight = 75
        SpriteGridPos = 0,0
        bed = 
    }
    // edit_ddd_RUS_Forest Survival_01_101
    tile
    {
        xy = 5,12
        BedType = badBed
        BlocksPlacement = 
        CustomItem = MattressCraftMG
        CustomName = Mattress
        Facing = E
        ForceSingleItem = 
        PickUpWeight = 75
        SpriteGridPos = 1,0
        bed = 
    }
    // edit_ddd_RUS_Forest Survival_01_102
    tile
    {
        xy = 6,12
        BedType = badBed
        BlocksPlacement = 
        CustomItem = MattressCraftMG
        CustomName = Mattress
        Facing = S
        ForceSingleItem = 
        PickUpWeight = 75
        SpriteGridPos = 0,1
        bed = 
    }
    // edit_ddd_RUS_Forest Survival_01_103
    tile
    {
        xy = 7,12
        BedType = badBed
        BlocksPlacement = 
        CustomItem = MattressCraftMG
        CustomName = Mattress
        Facing = S
        ForceSingleItem = 
        PickUpWeight = 75
        SpriteGridPos = 0,0
        bed = 
    }
    // edit_ddd_RUS_Forest Survival_01_104
    tile
    {
        xy = 0,13
        BedType = badBed
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomItem = BedWMG
        CustomName = Bed
        Facing = E
        GroupName = Crafted
        IsLow = 
        IsMoveAble = 
        Material = Wood
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // edit_ddd_RUS_Forest Survival_01_105
    tile
    {
        xy = 1,13
        BedType = badBed
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomItem = BedWMG
        CustomName = Bed
        Facing = E
        GroupName = Crafted
        IsLow = 
        IsMoveAble = 
        Material = Wood
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
    // edit_ddd_RUS_Forest Survival_01_106
    tile
    {
        xy = 2,13
        BedType = badBed
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomItem = BedWMG
        CustomName = Bed
        Facing = S
        GroupName = Crafted
        IsLow = 
        IsMoveAble = 
        Material = Wood
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // edit_ddd_RUS_Forest Survival_01_107
    tile
    {
        xy = 3,13
        BedType = badBed
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomItem = BedWMG
        CustomName = Bed
        Facing = S
        GroupName = Crafted
        IsLow = 
        IsMoveAble = 
        Material = Wood
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // edit_ddd_RUS_Forest Survival_01_108
    tile
    {
        xy = 4,13
        BedType = badBed
        BlocksPlacement = 
        CustomItem = MattressCraftMG
        CustomName = Mattress
        Facing = E
        ForceSingleItem = 
        PickUpWeight = 60
        SpriteGridPos = 0,0
        bed = 
    }
    // edit_ddd_RUS_Forest Survival_01_109
    tile
    {
        xy = 5,13
        BedType = badBed
        BlocksPlacement = 
        CustomItem = MattressCraftMG
        CustomName = Mattress
        Facing = E
        ForceSingleItem = 
        PickUpWeight = 60
        SpriteGridPos = 1,0
        bed = 
    }
    // edit_ddd_RUS_Forest Survival_01_110
    tile
    {
        xy = 6,13
        BedType = badBed
        BlocksPlacement = 
        CustomItem = MattressCraftMG
        CustomName = Mattress
        Facing = S
        ForceSingleItem = 
        PickUpWeight = 60
        SpriteGridPos = 0,1
        bed = 
    }
    // edit_ddd_RUS_Forest Survival_01_111
    tile
    {
        xy = 7,13
        BedType = badBed
        BlocksPlacement = 
        CustomItem = MattressCraftMG
        CustomName = Mattress
        Facing = S
        ForceSingleItem = 
        PickUpWeight = 60
        SpriteGridPos = 0,0
        bed = 
    }
    // edit_ddd_RUS_Forest Survival_01_112
    tile
    {
        xy = 0,14
        BedType = badBed
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomItem = BedWML
        CustomName = Bed
        Facing = E
        GroupName = Crafted
        IsLow = 
        IsMoveAble = 
        Material = Wood
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // edit_ddd_RUS_Forest Survival_01_113
    tile
    {
        xy = 1,14
        BedType = badBed
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomItem = BedWML
        CustomName = Bed
        Facing = E
        GroupName = Crafted
        IsLow = 
        IsMoveAble = 
        Material = Wood
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
    // edit_ddd_RUS_Forest Survival_01_114
    tile
    {
        xy = 2,14
        BedType = badBed
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomItem = BedWML
        CustomName = Bed
        Facing = S
        GroupName = Crafted
        IsLow = 
        IsMoveAble = 
        Material = Wood
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // edit_ddd_RUS_Forest Survival_01_115
    tile
    {
        xy = 3,14
        BedType = badBed
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomItem = BedWML
        CustomName = Bed
        Facing = S
        GroupName = Crafted
        IsLow = 
        IsMoveAble = 
        Material = Wood
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // edit_ddd_RUS_Forest Survival_01_116
    tile
    {
        xy = 4,14
        BedType = badBed
        BlocksPlacement = 
        CustomItem = MattressCraftMG
        CustomName = Mattress
        Facing = E
        ForceSingleItem = 
        PickUpWeight = 50
        SpriteGridPos = 0,0
        bed = 
    }
    // edit_ddd_RUS_Forest Survival_01_117
    tile
    {
        xy = 5,14
        BedType = badBed
        BlocksPlacement = 
        CustomItem = MattressCraftMG
        CustomName = Mattress
        Facing = E
        ForceSingleItem = 
        PickUpWeight = 50
        SpriteGridPos = 1,0
        bed = 
    }
    // edit_ddd_RUS_Forest Survival_01_118
    tile
    {
        xy = 6,14
        BedType = badBed
        BlocksPlacement = 
        CustomItem = MattressCraftMG
        CustomName = Mattress
        Facing = S
        ForceSingleItem = 
        PickUpWeight = 50
        SpriteGridPos = 0,1
        bed = 
    }
    // edit_ddd_RUS_Forest Survival_01_119
    tile
    {
        xy = 7,14
        BedType = badBed
        BlocksPlacement = 
        CustomItem = MattressCraftMG
        CustomName = Mattress
        Facing = S
        ForceSingleItem = 
        PickUpWeight = 50
        SpriteGridPos = 0,0
        bed = 
    }
    // edit_ddd_RUS_Forest Survival_01_120
    tile
    {
        xy = 0,15
        BedType = badBed
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomItem = BedWB
        CustomName = Bed
        Facing = E
        GroupName = Crafted
        IsLow = 
        IsMoveAble = 
        Material = Wood
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // edit_ddd_RUS_Forest Survival_01_121
    tile
    {
        xy = 1,15
        BedType = badBed
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomItem = BedWB
        CustomName = Bed
        Facing = E
        GroupName = Crafted
        IsLow = 
        IsMoveAble = 
        Material = Wood
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
    // edit_ddd_RUS_Forest Survival_01_122
    tile
    {
        xy = 2,15
        BedType = badBed
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomItem = BedWB
        CustomName = Bed
        Facing = S
        GroupName = Crafted
        IsLow = 
        IsMoveAble = 
        Material = Wood
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // edit_ddd_RUS_Forest Survival_01_123
    tile
    {
        xy = 3,15
        BedType = badBed
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomItem = BedWB
        CustomName = Bed
        Facing = S
        GroupName = Crafted
        IsLow = 
        IsMoveAble = 
        Material = Wood
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // edit_ddd_RUS_Forest Survival_01_124
    tile
    {
        xy = 4,15
        BedType = badBed
        BlocksPlacement = 
        CustomItem = MattressCraftMG
        CustomName = Mattress
        Facing = E
        ForceSingleItem = 
        PickUpWeight = 50
        SpriteGridPos = 0,0
        bed = 
    }
    // edit_ddd_RUS_Forest Survival_01_125
    tile
    {
        xy = 5,15
        BedType = badBed
        BlocksPlacement = 
        CustomItem = MattressCraftMG
        CustomName = Mattress
        Facing = E
        ForceSingleItem = 
        PickUpWeight = 50
        SpriteGridPos = 1,0
        bed = 
    }
    // edit_ddd_RUS_Forest Survival_01_126
    tile
    {
        xy = 6,15
        BedType = badBed
        BlocksPlacement = 
        CustomItem = MattressCraftMG
        CustomName = Mattress
        Facing = S
        ForceSingleItem = 
        PickUpWeight = 50
        SpriteGridPos = 0,1
        bed = 
    }
    // edit_ddd_RUS_Forest Survival_01_127
    tile
    {
        xy = 7,15
        BedType = badBed
        BlocksPlacement = 
        CustomItem = MattressCraftMG
        CustomName = Mattress
        Facing = S
        ForceSingleItem = 
        PickUpWeight = 50
        SpriteGridPos = 0,0
        bed = 
    }
}
tileset
{
    file = edit_ddd_RUS_House_Furnace
    size = 8,8
    id = 80
    // edit_ddd_RUS_House_Furnace_0
    tile
    {
        xy = 0,0
        ContainerCapacity = 15
        CustomName = Oven
        Facing = S
        GroupName = Antique
        IsoType = IsoFireplace
        Material = Brick
        Material2 = Brick
        container = woodstove
        solidtrans = 
    }
    // edit_ddd_RUS_House_Furnace_1
    tile
    {
        xy = 1,0
        CanScrap = 
        ContainerCapacity = 15
        CustomName = Oven
        Facing = E
        GroupName = Antique
        IsoType = IsoFireplace
        Material = Brick
        Material2 = Brick
        container = woodstove
        solidtrans = 
    }
    // edit_ddd_RUS_House_Furnace_2
    tile
    {
        xy = 2,0
        CanScrap = 
        ContainerCapacity = 15
        CustomName = Oven
        Facing = W
        GroupName = Antique
        IsoType = IsoFireplace
        Material = Brick
        Material2 = Brick
        container = woodstove
        solidtrans = 
    }
    // edit_ddd_RUS_House_Furnace_3
    tile
    {
        xy = 3,0
        CanBreak = 
        CanScrap = 
        Material = Brick
        Material2 = Brick
        Material3 = Brick
        PickUpTool = Hammer
        PlaceTool = Hammer
        solidtrans = 
    }
    // edit_ddd_RUS_House_Furnace_4
    tile
    {
        xy = 4,0
        CanBreak = 
        CanScrap = 
        Material = Brick
        Material2 = Brick
        Material3 = Brick
        PickUpTool = Hammer
        PlaceTool = Hammer
        solidtrans = 
    }
    // edit_ddd_RUS_House_Furnace_5
    tile
    {
        xy = 5,0
        CanBreak = 
        CanScrap = 
        Material = Brick
        Material2 = Brick
        Material3 = Brick
        PickUpTool = Hammer
        PlaceTool = Hammer
        solidtrans = 
    }
    // edit_ddd_RUS_House_Furnace_6
    tile
    {
        xy = 6,0
        ContainerCapacity = 15
        CustomName = Oven
        Facing = S
        GroupName = Antique
        IsoType = IsoFireplace
        Material = Brick
        Material2 = Brick
        container = woodstove
        solidtrans = 
    }
    // edit_ddd_RUS_House_Furnace_7
    tile
    {
        xy = 7,0
        CanScrap = 
        ContainerCapacity = 15
        CustomName = Oven
        Facing = N
        GroupName = Antique
        IsoType = IsoFireplace
        Material = Brick
        Material2 = Brick
        container = woodstove
        solidtrans = 
    }
    // edit_ddd_RUS_House_Furnace_8
    tile
    {
        xy = 0,1
        CustomName = CustomName
    }
    // edit_ddd_RUS_House_Furnace_9
    tile
    {
        xy = 1,1
        CustomName = CustomName
    }
    // edit_ddd_RUS_House_Furnace_11
    tile
    {
        xy = 3,1
        CanBreak = 
        CanScrap = 
        Material = Brick
        Material2 = Brick
        Material3 = Brick
        PickUpTool = Hammer
        PlaceTool = Hammer
        solidtrans = 
    }
    // edit_ddd_RUS_House_Furnace_12
    tile
    {
        xy = 4,1
        CanBreak = 
        CanScrap = 
        Material = Brick
        Material2 = Brick
        Material3 = Brick
        PickUpTool = Hammer
        PlaceTool = Hammer
        solidtrans = 
    }
    // edit_ddd_RUS_House_Furnace_13
    tile
    {
        xy = 5,1
        CanBreak = 
        CanScrap = 
        Material = Brick
        Material2 = Brick
        Material3 = Brick
        PickUpTool = Hammer
        PlaceTool = Hammer
        solidtrans = 
    }
    // edit_ddd_RUS_House_Furnace_14
    tile
    {
        xy = 6,1
        CanScrap = 
        ContainerCapacity = 15
        CustomName = Oven
        Facing = E
        GroupName = Antique
        IsoType = IsoFireplace
        Material = Brick
        Material2 = Brick
        container = woodstove
        solidtrans = 
    }
    // edit_ddd_RUS_House_Furnace_15
    tile
    {
        xy = 7,1
        CanScrap = 
        ContainerCapacity = 15
        CustomName = Oven
        Facing = W
        GroupName = Antique
        IsoType = IsoFireplace
        Material = Brick
        Material2 = Brick
        container = woodstove
        solidtrans = 
    }
    // edit_ddd_RUS_House_Furnace_16
    tile
    {
        xy = 0,2
        ContainerCapacity = 15
        CustomName = Oven
        Facing = S
        GroupName = Antique
        IsoType = IsoFireplace
        Material = Brick
        Material2 = Brick
        container = woodstove
        solidtrans = 
    }
    // edit_ddd_RUS_House_Furnace_17
    tile
    {
        xy = 1,2
        CanScrap = 
        ContainerCapacity = 15
        CustomName = Oven
        Facing = E
        GroupName = Antique
        IsoType = IsoFireplace
        Material = Brick
        Material2 = Brick
        container = woodstove
        solidtrans = 
    }
    // edit_ddd_RUS_House_Furnace_18
    tile
    {
        xy = 2,2
        CanScrap = 
        ContainerCapacity = 15
        CustomName = Oven
        Facing = W
        GroupName = Antique
        IsoType = IsoFireplace
        Material = Brick
        Material2 = Brick
        container = woodstove
        solidtrans = 
    }
    // edit_ddd_RUS_House_Furnace_19
    tile
    {
        xy = 3,2
        ContainerCapacity = 15
        CustomName = Oven
        Facing = S
        GroupName = Antique
        IsoType = IsoFireplace
        Material = Brick
        Material2 = Brick
        container = woodstove
        solidtrans = 
    }
    // edit_ddd_RUS_House_Furnace_20
    tile
    {
        xy = 4,2
        CanScrap = 
        ContainerCapacity = 15
        CustomName = Oven
        Facing = E
        GroupName = Antique
        IsoType = IsoFireplace
        Material = Brick
        Material2 = Brick
        container = woodstove
        solidtrans = 
    }
    // edit_ddd_RUS_House_Furnace_21
    tile
    {
        xy = 5,2
        CanScrap = 
        ContainerCapacity = 15
        CustomName = Oven
        Facing = W
        GroupName = Antique
        IsoType = IsoFireplace
        Material = Brick
        Material2 = Brick
        container = woodstove
        solidtrans = 
    }
    // edit_ddd_RUS_House_Furnace_22
    tile
    {
        xy = 6,2
        CustomName = CustomName
    }
    // edit_ddd_RUS_House_Furnace_23
    tile
    {
        xy = 7,2
        CustomName = CustomName
    }
    // edit_ddd_RUS_House_Furnace_24
    tile
    {
        xy = 0,3
        CanBreak = 
        CanScrap = 
        Material = Pipes
        PickUpTool = Hammer
        PlaceTool = Hammer
        ScrapSize = Small
    }
    // edit_ddd_RUS_House_Furnace_25
    tile
    {
        xy = 1,3
        CanBreak = 
        Material = Pipes
        Material2 = Pipes
        PickUpTool = Hammer
        PlaceTool = Hammer
    }
    // edit_ddd_RUS_House_Furnace_26
    tile
    {
        xy = 2,3
        CanBreak = 
        CanScrap = 
        Material = Pipes
        Material2 = Pipes
        Material3 = Pipes
        PickUpTool = Hammer
        PlaceTool = Hammer
        ScrapSize = Small
    }
    // edit_ddd_RUS_House_Furnace_27
    tile
    {
        xy = 3,3
        ContainerCapacity = 15
        CustomName = Oven
        Facing = S
        GroupName = Antique
        IsoType = IsoFireplace
        Material = Brick
        Material2 = Brick
        container = woodstove
        solidtrans = 
    }
    // edit_ddd_RUS_House_Furnace_28
    tile
    {
        xy = 4,3
        CanScrap = 
        ContainerCapacity = 15
        CustomName = Oven
        Facing = N
        GroupName = Antique
        IsoType = IsoFireplace
        Material = Brick
        Material2 = Brick
        container = woodstove
        solidtrans = 
    }
    // edit_ddd_RUS_House_Furnace_29
    tile
    {
        xy = 5,3
        CustomName = CustomName
    }
    // edit_ddd_RUS_House_Furnace_30
    tile
    {
        xy = 6,3
        CustomName = CustomName
    }
    // edit_ddd_RUS_House_Furnace_31
    tile
    {
        xy = 7,3
        CustomName = CustomName
    }
    // edit_ddd_RUS_House_Furnace_32
    tile
    {
        xy = 0,4
        CanBreak = 
        CanScrap = 
        Material = Pipes
        Material2 = Pipes
        Material3 = Pipes
        PickUpTool = Hammer
        PlaceTool = Hammer
        ScrapSize = Small
    }
    // edit_ddd_RUS_House_Furnace_33
    tile
    {
        xy = 1,4
        CanBreak = 
        Material = Pipes
        Material2 = Pipes
        PickUpTool = Hammer
        PlaceTool = Hammer
    }
    // edit_ddd_RUS_House_Furnace_34
    tile
    {
        xy = 2,4
        CanBreak = 
        Material = Pipes
        PickUpTool = Hammer
        PlaceTool = Hammer
    }
    // edit_ddd_RUS_House_Furnace_35
    tile
    {
        xy = 3,4
        CanScrap = 
        ContainerCapacity = 15
        CustomName = Oven
        Facing = E
        GroupName = Antique
        IsoType = IsoFireplace
        Material = Brick
        Material2 = Brick
        container = woodstove
        solidtrans = 
    }
    // edit_ddd_RUS_House_Furnace_36
    tile
    {
        xy = 4,4
        CanScrap = 
        ContainerCapacity = 15
        CustomName = Oven
        Facing = W
        GroupName = Antique
        IsoType = IsoFireplace
        Material = Brick
        Material2 = Brick
        container = woodstove
        solidtrans = 
    }
    // edit_ddd_RUS_House_Furnace_37
    tile
    {
        xy = 5,4
        CustomName = CustomName
    }
    // edit_ddd_RUS_House_Furnace_38
    tile
    {
        xy = 6,4
        CustomName = CustomName
    }
    // edit_ddd_RUS_House_Furnace_39
    tile
    {
        xy = 7,4
        CustomName = CustomName
    }
    // edit_ddd_RUS_House_Furnace_40
    tile
    {
        xy = 0,5
        CanScrap = 
        ContainerCapacity = 15
        CustomName = Oven
        Facing = E
        GroupName = Antique
        IsoType = IsoFireplace
        Material = Brick
        Material2 = Brick
        container = woodstove
        solidtrans = 
    }
    // edit_ddd_RUS_House_Furnace_41
    tile
    {
        xy = 1,5
        ContainerCapacity = 15
        CustomName = Oven
        Facing = S
        GroupName = Antique
        IsoType = IsoFireplace
        Material = Brick
        Material2 = Brick
        container = woodstove
        solidtrans = 
    }
    // edit_ddd_RUS_House_Furnace_42
    tile
    {
        xy = 2,5
        CanScrap = 
        ContainerCapacity = 15
        CustomName = Oven
        Facing = W
        GroupName = Antique
        IsoType = IsoFireplace
        Material = Brick
        Material2 = Brick
        container = woodstove
        solidtrans = 
    }
    // edit_ddd_RUS_House_Furnace_43
    tile
    {
        xy = 3,5
        CanScrap = 
        ContainerCapacity = 15
        CustomName = Oven
        Facing = N
        GroupName = Antique
        IsoType = IsoFireplace
        Material = Brick
        Material2 = Brick
        container = woodstove
        solidtrans = 
    }
    // edit_ddd_RUS_House_Furnace_48
    tile
    {
        xy = 0,6
        CanScrap = 
        ContainerCapacity = 15
        CustomName = Oven
        Facing = N
        GroupName = Antique
        IsoType = IsoFireplace
        Material = Brick
        Material2 = Brick
        container = woodstove
        solidtrans = 
    }
    // edit_ddd_RUS_House_Furnace_49
    tile
    {
        xy = 1,6
        CanScrap = 
        ContainerCapacity = 15
        CustomName = Oven
        Facing = N
        GroupName = Antique
        IsoType = IsoFireplace
        Material = Brick
        Material2 = Brick
        container = woodstove
        solidtrans = 
    }
    // edit_ddd_RUS_House_Furnace_50
    tile
    {
        xy = 2,6
        CanScrap = 
        ContainerCapacity = 15
        CustomName = Oven
        Facing = N
        GroupName = Antique
        IsoType = IsoFireplace
        Material = Brick
        Material2 = Brick
        container = woodstove
        solidtrans = 
    }
}
tileset
{
    file = edit_ddd_RUS_Machine_01
    size = 8,12
    id = 81
    // edit_ddd_RUS_Machine_01_0
    tile
    {
        xy = 0,0
        BlocksPlacement = 
    }
    // edit_ddd_RUS_Machine_01_1
    tile
    {
        xy = 1,0
        BlocksPlacement = 
    }
    // edit_ddd_RUS_Machine_01_8
    tile
    {
        xy = 0,1
        BlocksPlacement = 
    }
    // edit_ddd_RUS_Machine_01_16
    tile
    {
        xy = 0,2
        BlocksPlacement = 
        solid = 
    }
    // edit_ddd_RUS_Machine_01_17
    tile
    {
        xy = 1,2
        BlocksPlacement = 
        solid = 
    }
    // edit_ddd_RUS_Machine_01_20
    tile
    {
        xy = 4,2
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_Machine_01_21
    tile
    {
        xy = 5,2
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_Machine_01_22
    tile
    {
        xy = 6,2
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_Machine_01_23
    tile
    {
        xy = 7,2
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_Machine_01_24
    tile
    {
        xy = 0,3
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_Machine_01_25
    tile
    {
        xy = 1,3
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_Machine_01_40
    tile
    {
        xy = 0,5
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_Machine_01_44
    tile
    {
        xy = 4,5
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_Machine_01_52
    tile
    {
        xy = 4,6
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_Machine_01_53
    tile
    {
        xy = 5,6
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_Machine_01_54
    tile
    {
        xy = 6,6
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_Machine_01_55
    tile
    {
        xy = 7,6
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_Machine_01_64
    tile
    {
        xy = 0,8
        BlocksPlacement = 
    }
    // edit_ddd_RUS_Machine_01_65
    tile
    {
        xy = 1,8
        BlocksPlacement = 
    }
}
tileset
{
    file = edit_ddd_RUS_Production_Furnace
    size = 8,12
    id = 82
    // edit_ddd_RUS_Production_Furnace_0
    tile
    {
        xy = 0,0
        ContainerCapacity = 15
        CustomName = Oven
        Facing = S
        GroupName = Stone
        IsoType = IsoFireplace
        Material = Brick
        Material2 = Brick
        container = woodstove
        solidtrans = 
    }
    // edit_ddd_RUS_Production_Furnace_1
    tile
    {
        xy = 1,0
        ContainerCapacity = 15
        CustomName = Oven
        Facing = S
        GroupName = Stone
        IsoType = IsoFireplace
        Material = Brick
        Material2 = Brick
        container = woodstove
        solidtrans = 
    }
    // edit_ddd_RUS_Production_Furnace_8
    tile
    {
        xy = 0,1
        ContainerCapacity = 15
        CustomName = Oven
        Facing = S
        GroupName = Large Steel
        IsoType = IsoFireplace
        Material = Brick
        Material2 = Brick
        container = woodstove
        solidtrans = 
    }
    // edit_ddd_RUS_Production_Furnace_9
    tile
    {
        xy = 1,1
        ContainerCapacity = 15
        CustomName = Oven
        Facing = S
        GroupName = Large Steel
        IsoType = IsoFireplace
        Material = Brick
        Material2 = Brick
        container = woodstove
        solidtrans = 
    }
    // edit_ddd_RUS_Production_Furnace_16
    tile
    {
        xy = 0,2
        ContainerCapacity = 15
        CustomName = Oven
        Facing = S
        GroupName = Large Steel
        IsoType = IsoFireplace
        Material = Brick
        Material2 = Brick
        container = woodstove
        solidtrans = 
    }
    // edit_ddd_RUS_Production_Furnace_17
    tile
    {
        xy = 1,2
        ContainerCapacity = 15
        CustomName = Oven
        Facing = S
        GroupName = Large Steel
        IsoType = IsoFireplace
        Material = Brick
        Material2 = Brick
        container = woodstove
        solidtrans = 
    }
    // edit_ddd_RUS_Production_Furnace_22
    tile
    {
        xy = 6,2
        CanScrap = 
        ContainerCapacity = 15
        CustomName = Heater
        Facing = E
        GroupName = Metal Drum
        IsoType = IsoFireplace
        Material = Brick
        Material2 = Brick
        container = woodstove
        solid = 
    }
    // edit_ddd_RUS_Production_Furnace_23
    tile
    {
        xy = 7,2
        CanScrap = 
        ContainerCapacity = 15
        CustomName = Heater
        Facing = E
        GroupName = Metal Drum
        IsoType = IsoFireplace
        Material = Brick
        Material2 = Brick
        container = woodstove
        solid = 
    }
    // edit_ddd_RUS_Production_Furnace_24
    tile
    {
        xy = 0,3
        ContainerCapacity = 15
        CustomName = Oven
        Facing = S
        GroupName = Large Steel
        IsoType = IsoFireplace
        Material = Brick
        Material2 = Brick
        container = woodstove
        solidtrans = 
    }
    // edit_ddd_RUS_Production_Furnace_25
    tile
    {
        xy = 1,3
        ContainerCapacity = 15
        CustomName = Oven
        Facing = S
        GroupName = Large Steel
        IsoType = IsoFireplace
        Material = Brick
        Material2 = Brick
        container = woodstove
        solidtrans = 
    }
    // edit_ddd_RUS_Production_Furnace_26
    tile
    {
        xy = 2,3
        CanScrap = 
        ContainerCapacity = 15
        CustomName = Oven
        Facing = E
        GroupName = Large Steel
        IsoType = IsoFireplace
        Material = Brick
        Material2 = Brick
        container = woodstove
        solidtrans = 
    }
    // edit_ddd_RUS_Production_Furnace_27
    tile
    {
        xy = 3,3
        CanScrap = 
        ContainerCapacity = 15
        CustomName = Oven
        Facing = E
        GroupName = Large Steel
        IsoType = IsoFireplace
        Material = Brick
        Material2 = Brick
        container = woodstove
        solidtrans = 
    }
    // edit_ddd_RUS_Production_Furnace_30
    tile
    {
        xy = 6,3
        CanScrap = 
        ContainerCapacity = 15
        CustomName = Heater
        Facing = E
        GroupName = Metal Drum
        IsoType = IsoFireplace
        Material = Brick
        Material2 = Brick
        container = woodstove
        solid = 
    }
    // edit_ddd_RUS_Production_Furnace_31
    tile
    {
        xy = 7,3
        CanScrap = 
        ContainerCapacity = 15
        CustomName = Heater
        Facing = E
        GroupName = Metal Drum
        IsoType = IsoFireplace
        Material = Brick
        Material2 = Brick
        container = woodstove
        solid = 
    }
    // edit_ddd_RUS_Production_Furnace_32
    tile
    {
        xy = 0,4
        ContainerCapacity = 15
        CustomName = Oven
        Facing = S
        GroupName = Large Steel
        IsoType = IsoFireplace
        Material = Brick
        Material2 = Brick
        container = woodstove
        solidtrans = 
    }
    // edit_ddd_RUS_Production_Furnace_33
    tile
    {
        xy = 1,4
        ContainerCapacity = 15
        CustomName = Oven
        Facing = S
        GroupName = Large Steel
        IsoType = IsoFireplace
        Material = Brick
        Material2 = Brick
        container = woodstove
        solidtrans = 
    }
    // edit_ddd_RUS_Production_Furnace_34
    tile
    {
        xy = 2,4
        ContainerCapacity = 15
        CustomName = Oven
        Facing = S
        GroupName = Large Steel
        IsoType = IsoFireplace
        Material = Brick
        Material2 = Brick
        container = woodstove
        solidtrans = 
    }
    // edit_ddd_RUS_Production_Furnace_35
    tile
    {
        xy = 3,4
        CanScrap = 
        ContainerCapacity = 15
        CustomName = Oven
        Facing = E
        GroupName = Large Steel
        IsoType = IsoFireplace
        Material = Brick
        Material2 = Brick
        container = woodstove
        solidtrans = 
    }
    // edit_ddd_RUS_Production_Furnace_36
    tile
    {
        xy = 4,4
        CanScrap = 
        ContainerCapacity = 15
        CustomName = Oven
        Facing = E
        GroupName = Large Steel
        IsoType = IsoFireplace
        Material = Brick
        Material2 = Brick
        container = woodstove
        solidtrans = 
    }
    // edit_ddd_RUS_Production_Furnace_37
    tile
    {
        xy = 5,4
        CanScrap = 
        ContainerCapacity = 15
        CustomName = Oven
        Facing = E
        GroupName = Large Steel
        IsoType = IsoFireplace
        Material = Brick
        Material2 = Brick
        container = woodstove
        solidtrans = 
    }
    // edit_ddd_RUS_Production_Furnace_38
    tile
    {
        xy = 6,4
        CanScrap = 
        ContainerCapacity = 15
        CustomName = Oven
        Facing = E
        GroupName = Large Steel
        IsoType = IsoFireplace
        Material = Brick
        Material2 = Brick
        container = woodstove
        solidtrans = 
    }
    // edit_ddd_RUS_Production_Furnace_39
    tile
    {
        xy = 7,4
        CanScrap = 
        ContainerCapacity = 15
        CustomName = Oven
        Facing = E
        GroupName = Large Steel
        IsoType = IsoFireplace
        Material = Brick
        Material2 = Brick
        container = woodstove
        solidtrans = 
    }
    // edit_ddd_RUS_Production_Furnace_64
    tile
    {
        xy = 0,8
        CanScrap = 
        ContainerCapacity = 30
        CustomName = Oven
        Facing = E
        GroupName = Antique
        IsoType = IsoFireplace
        Material = Brick
        Material2 = Brick
        container = woodstove
        solidtrans = 
    }
    // edit_ddd_RUS_Production_Furnace_65
    tile
    {
        xy = 1,8
        CanScrap = 
        ContainerCapacity = 30
        CustomName = Oven
        Facing = E
        GroupName = Antique
        IsoType = IsoFireplace
        Material = Brick
        Material2 = Brick
        container = woodstove
        solidtrans = 
    }
    // edit_ddd_RUS_Production_Furnace_66
    tile
    {
        xy = 2,8
        CanScrap = 
        ContainerCapacity = 30
        CustomName = Oven
        Facing = E
        GroupName = Antique
        IsoType = IsoFireplace
        Material = Brick
        Material2 = Brick
        container = woodstove
        solidtrans = 
    }
    // edit_ddd_RUS_Production_Furnace_67
    tile
    {
        xy = 3,8
        CanScrap = 
        ContainerCapacity = 30
        CustomName = Oven
        Facing = E
        GroupName = Antique
        IsoType = IsoFireplace
        Material = Brick
        Material2 = Brick
        container = woodstove
        solidtrans = 
    }
    // edit_ddd_RUS_Production_Furnace_68
    tile
    {
        xy = 4,8
        CanScrap = 
        ContainerCapacity = 30
        CustomName = Oven
        Facing = E
        GroupName = Antique
        IsoType = IsoFireplace
        Material = Brick
        Material2 = Brick
        container = woodstove
        solidtrans = 
    }
    // edit_ddd_RUS_Production_Furnace_69
    tile
    {
        xy = 5,8
        CanScrap = 
        ContainerCapacity = 30
        CustomName = Oven
        Facing = E
        GroupName = Antique
        IsoType = IsoFireplace
        Material = Brick
        Material2 = Brick
        container = woodstove
        solidtrans = 
    }
    // edit_ddd_RUS_Production_Furnace_70
    tile
    {
        xy = 6,8
        CanScrap = 
        ContainerCapacity = 30
        CustomName = Oven
        Facing = E
        GroupName = Antique
        IsoType = IsoFireplace
        Material = Brick
        Material2 = Brick
        container = woodstove
        solidtrans = 
    }
    // edit_ddd_RUS_Production_Furnace_71
    tile
    {
        xy = 7,8
        CanScrap = 
        ContainerCapacity = 30
        CustomName = Oven
        Facing = E
        GroupName = Antique
        IsoType = IsoFireplace
        Material = Brick
        Material2 = Brick
        container = woodstove
        solidtrans = 
    }
    // edit_ddd_RUS_Production_Furnace_72
    tile
    {
        xy = 0,9
        CanScrap = 
        ContainerCapacity = 30
        CustomName = Oven
        Facing = E
        GroupName = Antique
        IsoType = IsoFireplace
        Material = Brick
        Material2 = Brick
        container = woodstove
        solidtrans = 
    }
    // edit_ddd_RUS_Production_Furnace_73
    tile
    {
        xy = 1,9
        CanScrap = 
        ContainerCapacity = 30
        CustomName = Oven
        Facing = E
        GroupName = Antique
        IsoType = IsoFireplace
        Material = Brick
        Material2 = Brick
        container = woodstove
        solidtrans = 
    }
    // edit_ddd_RUS_Production_Furnace_74
    tile
    {
        xy = 2,9
        CanScrap = 
        ContainerCapacity = 30
        CustomName = Oven
        Facing = E
        GroupName = Antique
        IsoType = IsoFireplace
        Material = Brick
        Material2 = Brick
        container = woodstove
        solidtrans = 
    }
    // edit_ddd_RUS_Production_Furnace_75
    tile
    {
        xy = 3,9
        CanScrap = 
        ContainerCapacity = 30
        CustomName = Oven
        Facing = E
        GroupName = Antique
        IsoType = IsoFireplace
        Material = Brick
        Material2 = Brick
        container = woodstove
        solidtrans = 
    }
    // edit_ddd_RUS_Production_Furnace_76
    tile
    {
        xy = 4,9
        CanScrap = 
        ContainerCapacity = 30
        CustomName = Oven
        Facing = E
        GroupName = Antique
        IsoType = IsoFireplace
        Material = Brick
        Material2 = Brick
        container = woodstove
        solidtrans = 
    }
    // edit_ddd_RUS_Production_Furnace_77
    tile
    {
        xy = 5,9
        CanScrap = 
        ContainerCapacity = 30
        CustomName = Oven
        Facing = E
        GroupName = Antique
        IsoType = IsoFireplace
        Material = Brick
        Material2 = Brick
        container = woodstove
        solidtrans = 
    }
    // edit_ddd_RUS_Production_Furnace_78
    tile
    {
        xy = 6,9
        CanScrap = 
        ContainerCapacity = 30
        CustomName = Oven
        Facing = E
        GroupName = Antique
        IsoType = IsoFireplace
        Material = Brick
        Material2 = Brick
        container = woodstove
        solidtrans = 
    }
    // edit_ddd_RUS_Production_Furnace_79
    tile
    {
        xy = 7,9
        CanScrap = 
        ContainerCapacity = 30
        CustomName = Oven
        Facing = E
        GroupName = Antique
        IsoType = IsoFireplace
        Material = Brick
        Material2 = Brick
        container = woodstove
        solidtrans = 
    }
    // edit_ddd_RUS_Production_Furnace_80
    tile
    {
        xy = 0,10
        CanScrap = 
        ContainerCapacity = 15
        CustomName = Heater
        Facing = E
        GroupName = Metal Drum
        IsoType = IsoFireplace
        Material = MetalPlates
        Material2 = Screws
        container = woodstove
        solid = 
    }
    // edit_ddd_RUS_Production_Furnace_81
    tile
    {
        xy = 1,10
        CanScrap = 
        CustomName = Aircondition
        Facing = E
        GroupName = Metal
        Material = MetalPlates
        Material2 = Screws
    }
}
tileset
{
    file = edit_ddd_RUS_RoaStop_01
    size = 8,16
    id = 83
    // edit_ddd_RUS_RoaStop_01_0
    tile
    {
        xy = 0,0
        FlatTextureOffset = 1
        GroupName = Road stop
        WallWTrans = 
        wall = 
    }
    // edit_ddd_RUS_RoaStop_01_1
    tile
    {
        xy = 1,0
        GroupName = Road stop
        WallNTrans = 
        wall = 
    }
    // edit_ddd_RUS_RoaStop_01_2
    tile
    {
        xy = 2,0
        FlatTextureOffset = -1
        GroupName = Road stop
        WallNWTrans = 
        wall = 
    }
    // edit_ddd_RUS_RoaStop_01_3
    tile
    {
        xy = 3,0
        DoorWallW = 
        FlatTextureOffset = -9
        GroupName = Road stop
        doorFrW = 
        wall = 
    }
    // edit_ddd_RUS_RoaStop_01_4
    tile
    {
        xy = 4,0
        DoorWallN = 
        FlatTextureOffset = -10
        GroupName = Road stop
        doorFrN = 
        wall = 
    }
    // edit_ddd_RUS_RoaStop_01_5
    tile
    {
        xy = 5,0
        GroupName = Road stop
        attachedW = 
        doorFrW = 
    }
    // edit_ddd_RUS_RoaStop_01_6
    tile
    {
        xy = 6,0
        GroupName = Road stop
        attachedW = 
        doorFrW = 
    }
    // edit_ddd_RUS_RoaStop_01_7
    tile
    {
        xy = 7,0
        GroupName = Road stop
        attachedW = 
        doorFrW = 
    }
    // edit_ddd_RUS_RoaStop_01_8
    tile
    {
        xy = 0,1
        FlatTextureOffset = -2
        GroupName = Road stop
        WallSE = 
        wall = 
    }
    // edit_ddd_RUS_RoaStop_01_9
    tile
    {
        xy = 1,1
        GroupName = Road stop
        doorFrN = 
    }
    // edit_ddd_RUS_RoaStop_01_10
    tile
    {
        xy = 2,1
        GroupName = Road stop
        doorFrN = 
    }
    // edit_ddd_RUS_RoaStop_01_11
    tile
    {
        xy = 3,1
        GroupName = Road stop
        doorFrN = 
    }
    // edit_ddd_RUS_RoaStop_01_12
    tile
    {
        xy = 4,1
        FlatTextureOffset = -2
        GroupName = Road stop
        WallSE = 
        wall = 
    }
    // edit_ddd_RUS_RoaStop_01_13
    tile
    {
        xy = 5,1
        GroupName = Road stop
        doorFrN = 
    }
    // edit_ddd_RUS_RoaStop_01_14
    tile
    {
        xy = 6,1
        GroupName = Road stop
        doorFrN = 
    }
    // edit_ddd_RUS_RoaStop_01_15
    tile
    {
        xy = 7,1
        GroupName = Road stop
        doorFrN = 
    }
    // edit_ddd_RUS_RoaStop_01_16
    tile
    {
        xy = 0,2
        FlatTextureOffset = 1
        GroupName = Road stop
        WallWTrans = 
        wall = 
    }
    // edit_ddd_RUS_RoaStop_01_17
    tile
    {
        xy = 1,2
        GroupName = Road stop
        WallNTrans = 
        wall = 
    }
    // edit_ddd_RUS_RoaStop_01_18
    tile
    {
        xy = 2,2
        FlatTextureOffset = -1
        GroupName = Road stop
        WallNWTrans = 
        wall = 
    }
    // edit_ddd_RUS_RoaStop_01_19
    tile
    {
        xy = 3,2
        DoorWallW = 
        FlatTextureOffset = -9
        GroupName = Road stop
        doorFrW = 
        wall = 
    }
    // edit_ddd_RUS_RoaStop_01_20
    tile
    {
        xy = 4,2
        DoorWallN = 
        FlatTextureOffset = -10
        GroupName = Road stop
        doorFrN = 
        wall = 
    }
    // edit_ddd_RUS_RoaStop_01_21
    tile
    {
        xy = 5,2
        GroupName = Road stop
        attachedW = 
        doorFrW = 
    }
    // edit_ddd_RUS_RoaStop_01_22
    tile
    {
        xy = 6,2
        GroupName = Road stop
        attachedW = 
        doorFrW = 
    }
    // edit_ddd_RUS_RoaStop_01_23
    tile
    {
        xy = 7,2
        GroupName = Road stop
        attachedW = 
        doorFrW = 
    }
    // edit_ddd_RUS_RoaStop_01_24
    tile
    {
        xy = 0,3
        GlassRemovedOffset = 16
        GrimeType = FullWindow
        SmashedTileOffset = 8
        WindowLocked = 
        WindowW = 
        wall = 
        windowW = 
    }
    // edit_ddd_RUS_RoaStop_01_25
    tile
    {
        xy = 1,3
        GlassRemovedOffset = 16
        GrimeType = FullWindow
        SmashedTileOffset = 8
        WindowLocked = 
        WindowN = 
        wall = 
        windowN = 
    }
    // edit_ddd_RUS_RoaStop_01_26
    tile
    {
        xy = 2,3
        FlatTextureOffset = -1
        GlassRemovedOffset = 16
        GrimeType = FullWindow
        SmashedTileOffset = 8
        WallNW = 
        WindowLocked = 
        wall = 
    }
    // edit_ddd_RUS_RoaStop_01_27
    tile
    {
        xy = 3,3
        DoorWallW = 
        FlatTextureOffset = -9
        GroupName = Road stop
        doorFrW = 
        wall = 
    }
    // edit_ddd_RUS_RoaStop_01_28
    tile
    {
        xy = 4,3
        DoorWallN = 
        FlatTextureOffset = -10
        GroupName = Road stop
        doorFrN = 
        wall = 
    }
    // edit_ddd_RUS_RoaStop_01_29
    tile
    {
        xy = 5,3
        GroupName = Road stop
        doorFrN = 
    }
    // edit_ddd_RUS_RoaStop_01_30
    tile
    {
        xy = 6,3
        GroupName = Road stop
        doorFrN = 
    }
    // edit_ddd_RUS_RoaStop_01_31
    tile
    {
        xy = 7,3
        GroupName = Road stop
        doorFrN = 
    }
    // edit_ddd_RUS_RoaStop_01_32
    tile
    {
        xy = 0,4
        GrimeType = FullWindow
        WindowLocked = 
        WindowW = 
        wall = 
        windowW = 
    }
    // edit_ddd_RUS_RoaStop_01_33
    tile
    {
        xy = 1,4
        GrimeType = FullWindow
        WindowLocked = 
        WindowN = 
        wall = 
        windowN = 
    }
    // edit_ddd_RUS_RoaStop_01_34
    tile
    {
        xy = 2,4
        FlatTextureOffset = -1
        GrimeType = FullWindow
        WallNW = 
        wall = 
    }
    // edit_ddd_RUS_RoaStop_01_35
    tile
    {
        xy = 3,4
        FlatTextureOffset = -2
        GroupName = Road stop
        WallSE = 
        wall = 
    }
    // edit_ddd_RUS_RoaStop_01_37
    tile
    {
        xy = 5,4
        GroupName = Road stop
        attachedW = 
        doorFrW = 
    }
    // edit_ddd_RUS_RoaStop_01_38
    tile
    {
        xy = 6,4
        GroupName = Road stop
        attachedW = 
        doorFrW = 
    }
    // edit_ddd_RUS_RoaStop_01_39
    tile
    {
        xy = 7,4
        GroupName = Road stop
        attachedW = 
        doorFrW = 
    }
    // edit_ddd_RUS_RoaStop_01_40
    tile
    {
        xy = 0,5
        GrimeType = FullWindow
        WindowLocked = 
        WindowW = 
        wall = 
        windowW = 
    }
    // edit_ddd_RUS_RoaStop_01_41
    tile
    {
        xy = 1,5
        GrimeType = FullWindow
        WindowLocked = 
        WindowN = 
        wall = 
        windowN = 
    }
    // edit_ddd_RUS_RoaStop_01_42
    tile
    {
        xy = 2,5
        FlatTextureOffset = -1
        GrimeType = FullWindow
        WallNW = 
        wall = 
    }
    // edit_ddd_RUS_RoaStop_01_48
    tile
    {
        xy = 0,6
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = E
        GroupName = Road stop
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 50
        PlaceTool = Hammer
        ScrapSize = Small
        attachedW = 
        bed = 
    }
    // edit_ddd_RUS_RoaStop_01_49
    tile
    {
        xy = 1,6
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = S
        GroupName = Road stop
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 50
        PlaceTool = Hammer
        ScrapSize = Small
        attachedN = 
        bed = 
    }
    // edit_ddd_RUS_RoaStop_01_50
    tile
    {
        xy = 2,6
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = W
        GroupName = Road stop
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 50
        PlaceTool = Hammer
        ScrapSize = Small
        attachedE = 
        bed = 
    }
    // edit_ddd_RUS_RoaStop_01_51
    tile
    {
        xy = 3,6
        BlocksPlacement = 
        CanScrap = 
        CustomName = Chair
        Facing = N
        GroupName = Road stop
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 50
        PlaceTool = Hammer
        ScrapSize = Small
        attachedS = 
        bed = 
    }
    // edit_ddd_RUS_RoaStop_01_52
    tile
    {
        xy = 4,6
        CanBreak = 
        CanScrap = 
        CustomName = Road Sign
        Facing = E
        GroupName = Road stop
        Material = MetalPlates
        Material2 = MetalScrap
        PickUpTool = Electrician
        PickUpWeight = 40
        ScrapSize = Small
        attachedW = 
    }
    // edit_ddd_RUS_RoaStop_01_53
    tile
    {
        xy = 5,6
        CanBreak = 
        CanScrap = 
        CustomName = Road Sign
        Facing = S
        GroupName = Road stop
        Material = MetalPlates
        Material2 = MetalScrap
        PickUpTool = Electrician
        PickUpWeight = 40
        ScrapSize = Small
        attachedN = 
    }
    // edit_ddd_RUS_RoaStop_01_54
    tile
    {
        xy = 6,6
        CanBreak = 
        CanScrap = 
        CustomName = Road Sign
        Facing = N
        GroupName = Road stop
        Material = MetalPlates
        Material2 = MetalScrap
        PickUpTool = Electrician
        PickUpWeight = 40
        ScrapSize = Small
        attachedS = 
    }
    // edit_ddd_RUS_RoaStop_01_55
    tile
    {
        xy = 7,6
        CanBreak = 
        CanScrap = 
        CustomName = Road Sign
        Facing = W
        GroupName = Road stop
        Material = MetalPlates
        Material2 = MetalScrap
        PickUpTool = Electrician
        PickUpWeight = 40
        ScrapSize = Small
        attachedE = 
    }
    // edit_ddd_RUS_RoaStop_01_56
    tile
    {
        xy = 0,7
        ForceAmbient = 
        GroupName = Road stop
        WestRoofT = 
    }
    // edit_ddd_RUS_RoaStop_01_57
    tile
    {
        xy = 1,7
        ForceAmbient = 
        GroupName = Road stop
        WestRoofT = 
    }
    // edit_ddd_RUS_RoaStop_01_58
    tile
    {
        xy = 2,7
        ForceAmbient = 
        GroupName = Road stop
        WestRoofT = 
    }
    // edit_ddd_RUS_RoaStop_01_59
    tile
    {
        xy = 3,7
        ForceAmbient = 
        GroupName = Road stop
        WestRoofT = 
    }
    // edit_ddd_RUS_RoaStop_01_60
    tile
    {
        xy = 4,7
        CanBreak = 
        CanScrap = 
        CustomName = Timetable
        Facing = E
        GroupName = Road stop
        Material = MetalPlates
        Material2 = MetalScrap
        PickUpTool = Electrician
        PickUpWeight = 40
        ScrapSize = Small
        attachedW = 
    }
    // edit_ddd_RUS_RoaStop_01_61
    tile
    {
        xy = 5,7
        CanBreak = 
        CanScrap = 
        CustomName = Timetable
        Facing = S
        GroupName = Road stop
        Material = MetalPlates
        Material2 = MetalScrap
        PickUpTool = Electrician
        PickUpWeight = 40
        ScrapSize = Small
        attachedN = 
    }
    // edit_ddd_RUS_RoaStop_01_62
    tile
    {
        xy = 6,7
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Dumpster
        GroupName = Green
        IsMoveAble = 
        Material = MetalPlates
        Material2 = MetalPlates
        Material3 = MetalScrap
        PickUpTool = Crowbar
        PickUpWeight = 100
        ScrapSize = Small
        container = bin
    }
    // edit_ddd_RUS_RoaStop_01_63
    tile
    {
        xy = 7,7
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 10
        CustomName = Dumpster
        GroupName = Green
        IsMoveAble = 
        Material = MetalPlates
        Material2 = MetalPlates
        Material3 = MetalScrap
        PickUpTool = Crowbar
        PickUpWeight = 100
        ScrapSize = Small
        container = bin
    }
}
tileset
{
    file = edit_ddd_RUS_Street_01
    size = 8,16
    id = 84
    // edit_ddd_RUS_Street_01_0
    tile
    {
        xy = 0,0
        BlocksPlacement = 
        StopCar = 
    }
    // edit_ddd_RUS_Street_01_1
    tile
    {
        xy = 1,0
        BlocksPlacement = 
        StopCar = 
    }
    // edit_ddd_RUS_Street_01_2
    tile
    {
        xy = 2,0
        BlocksPlacement = 
        StopCar = 
    }
    // edit_ddd_RUS_Street_01_3
    tile
    {
        xy = 3,0
        BlocksPlacement = 
        StopCar = 
    }
    // edit_ddd_RUS_Street_01_4
    tile
    {
        xy = 4,0
        BlocksPlacement = 
        StopCar = 
    }
    // edit_ddd_RUS_Street_01_5
    tile
    {
        xy = 5,0
        BlocksPlacement = 
        StopCar = 
    }
    // edit_ddd_RUS_Street_01_6
    tile
    {
        xy = 6,0
        BlocksPlacement = 
    }
    // edit_ddd_RUS_Street_01_7
    tile
    {
        xy = 7,0
        BlocksPlacement = 
    }
    // edit_ddd_RUS_Street_01_8
    tile
    {
        xy = 0,1
        BlocksPlacement = 
        StopCar = 
        solid = 
    }
    // edit_ddd_RUS_Street_01_9
    tile
    {
        xy = 1,1
        BlocksPlacement = 
        StopCar = 
        solid = 
    }
    // edit_ddd_RUS_Street_01_10
    tile
    {
        xy = 2,1
        BlocksPlacement = 
        StopCar = 
        solid = 
    }
    // edit_ddd_RUS_Street_01_11
    tile
    {
        xy = 3,1
        BlocksPlacement = 
        StopCar = 
        solid = 
    }
    // edit_ddd_RUS_Street_01_12
    tile
    {
        xy = 4,1
        BlocksPlacement = 
        StopCar = 
        solid = 
    }
    // edit_ddd_RUS_Street_01_13
    tile
    {
        xy = 5,1
        BlocksPlacement = 
    }
    // edit_ddd_RUS_Street_01_14
    tile
    {
        xy = 6,1
        BlocksPlacement = 
    }
    // edit_ddd_RUS_Street_01_15
    tile
    {
        xy = 7,1
        BlocksPlacement = 
    }
    // edit_ddd_RUS_Street_01_16
    tile
    {
        xy = 0,2
        BlocksPlacement = 
    }
    // edit_ddd_RUS_Street_01_17
    tile
    {
        xy = 1,2
        BlocksPlacement = 
        StopCar = 
    }
    // edit_ddd_RUS_Street_01_18
    tile
    {
        xy = 2,2
        BlocksPlacement = 
        StopCar = 
    }
    // edit_ddd_RUS_Street_01_19
    tile
    {
        xy = 3,2
        BlocksPlacement = 
        StopCar = 
    }
    // edit_ddd_RUS_Street_01_20
    tile
    {
        xy = 4,2
        BlocksPlacement = 
        StopCar = 
        solidtrans = 
    }
    // edit_ddd_RUS_Street_01_21
    tile
    {
        xy = 5,2
        BlocksPlacement = 
        StopCar = 
        solidtrans = 
    }
    // edit_ddd_RUS_Street_01_22
    tile
    {
        xy = 6,2
        BlocksPlacement = 
        StopCar = 
        solidtrans = 
    }
    // edit_ddd_RUS_Street_01_23
    tile
    {
        xy = 7,2
        BlocksPlacement = 
        StopCar = 
        solid = 
    }
    // edit_ddd_RUS_Street_01_24
    tile
    {
        xy = 0,3
        BlocksPlacement = 
    }
    // edit_ddd_RUS_Street_01_25
    tile
    {
        xy = 1,3
        BlocksPlacement = 
    }
    // edit_ddd_RUS_Street_01_26
    tile
    {
        xy = 2,3
        BlocksPlacement = 
    }
    // edit_ddd_RUS_Street_01_27
    tile
    {
        xy = 3,3
        BlocksPlacement = 
    }
    // edit_ddd_RUS_Street_01_28
    tile
    {
        xy = 4,3
        BlocksPlacement = 
    }
    // edit_ddd_RUS_Street_01_29
    tile
    {
        xy = 5,3
        BlocksPlacement = 
    }
    // edit_ddd_RUS_Street_01_30
    tile
    {
        xy = 6,3
        BlocksPlacement = 
    }
    // edit_ddd_RUS_Street_01_31
    tile
    {
        xy = 7,3
        BlocksPlacement = 
    }
    // edit_ddd_RUS_Street_01_32
    tile
    {
        xy = 0,4
        BlocksPlacement = 
        HoppableW = 
        StopCar = 
        WallWTrans = 
        wall = 
    }
    // edit_ddd_RUS_Street_01_33
    tile
    {
        xy = 1,4
        BlocksPlacement = 
        HoppableW = 
        StopCar = 
        WallWTrans = 
        wall = 
    }
    // edit_ddd_RUS_Street_01_34
    tile
    {
        xy = 2,4
        BlocksPlacement = 
        HoppableW = 
        StopCar = 
        WallWTrans = 
        wall = 
    }
    // edit_ddd_RUS_Street_01_35
    tile
    {
        xy = 3,4
        BlocksPlacement = 
        HoppableW = 
        StopCar = 
        WallWTrans = 
        wall = 
    }
    // edit_ddd_RUS_Street_01_36
    tile
    {
        xy = 4,4
        BlocksPlacement = 
        StopCar = 
        solidtrans = 
    }
    // edit_ddd_RUS_Street_01_37
    tile
    {
        xy = 5,4
        BlocksPlacement = 
        StopCar = 
        solidtrans = 
    }
    // edit_ddd_RUS_Street_01_38
    tile
    {
        xy = 6,4
        BlocksPlacement = 
        StopCar = 
    }
    // edit_ddd_RUS_Street_01_39
    tile
    {
        xy = 7,4
        BlocksPlacement = 
        StopCar = 
        solidtrans = 
    }
    // edit_ddd_RUS_Street_01_40
    tile
    {
        xy = 0,5
        BlocksPlacement = 
        HoppableN = 
        StopCar = 
        WallNTrans = 
        wall = 
    }
    // edit_ddd_RUS_Street_01_41
    tile
    {
        xy = 1,5
        BlocksPlacement = 
        HoppableN = 
        StopCar = 
        WallNTrans = 
        wall = 
    }
    // edit_ddd_RUS_Street_01_42
    tile
    {
        xy = 2,5
        BlocksPlacement = 
        HoppableN = 
        StopCar = 
        WallNTrans = 
        wall = 
    }
    // edit_ddd_RUS_Street_01_43
    tile
    {
        xy = 3,5
        BlocksPlacement = 
        HoppableN = 
        StopCar = 
        WallNTrans = 
        wall = 
    }
    // edit_ddd_RUS_Street_01_44
    tile
    {
        xy = 4,5
        BlocksPlacement = 
        StopCar = 
        solidtrans = 
    }
    // edit_ddd_RUS_Street_01_45
    tile
    {
        xy = 5,5
        BlocksPlacement = 
        StopCar = 
        solidtrans = 
    }
    // edit_ddd_RUS_Street_01_46
    tile
    {
        xy = 6,5
        BlocksPlacement = 
        StopCar = 
        solidtrans = 
    }
    // edit_ddd_RUS_Street_01_47
    tile
    {
        xy = 7,5
        BlocksPlacement = 
        StopCar = 
        solidtrans = 
    }
    // edit_ddd_RUS_Street_01_48
    tile
    {
        xy = 0,6
        BlocksPlacement = 
        HoppableW = 
        StopCar = 
        WallWTrans = 
        wall = 
    }
    // edit_ddd_RUS_Street_01_49
    tile
    {
        xy = 1,6
        BlocksPlacement = 
        HoppableW = 
        StopCar = 
        WallWTrans = 
        wall = 
    }
    // edit_ddd_RUS_Street_01_50
    tile
    {
        xy = 2,6
        BlocksPlacement = 
        HoppableW = 
        StopCar = 
        WallWTrans = 
        wall = 
    }
    // edit_ddd_RUS_Street_01_51
    tile
    {
        xy = 3,6
        BlocksPlacement = 
        HoppableW = 
        StopCar = 
        WallWTrans = 
        wall = 
    }
    // edit_ddd_RUS_Street_01_52
    tile
    {
        xy = 4,6
        BlocksPlacement = 
        StopCar = 
        solidtrans = 
    }
    // edit_ddd_RUS_Street_01_53
    tile
    {
        xy = 5,6
        BlocksPlacement = 
        StopCar = 
        solidtrans = 
    }
    // edit_ddd_RUS_Street_01_54
    tile
    {
        xy = 6,6
        BlocksPlacement = 
        StopCar = 
        solid = 
    }
    // edit_ddd_RUS_Street_01_55
    tile
    {
        xy = 7,6
        BlocksPlacement = 
        StopCar = 
        solid = 
    }
    // edit_ddd_RUS_Street_01_56
    tile
    {
        xy = 0,7
        BlocksPlacement = 
        HoppableN = 
        StopCar = 
        WallNTrans = 
        wall = 
    }
    // edit_ddd_RUS_Street_01_57
    tile
    {
        xy = 1,7
        BlocksPlacement = 
        HoppableN = 
        StopCar = 
        WallNTrans = 
        wall = 
    }
    // edit_ddd_RUS_Street_01_58
    tile
    {
        xy = 2,7
        BlocksPlacement = 
        HoppableN = 
        StopCar = 
        WallNTrans = 
        wall = 
    }
    // edit_ddd_RUS_Street_01_59
    tile
    {
        xy = 3,7
        BlocksPlacement = 
        HoppableN = 
        StopCar = 
        WallNTrans = 
        wall = 
    }
    // edit_ddd_RUS_Street_01_60
    tile
    {
        xy = 4,7
        BlocksPlacement = 
        StopCar = 
        solidtrans = 
    }
    // edit_ddd_RUS_Street_01_61
    tile
    {
        xy = 5,7
        BlocksPlacement = 
        StopCar = 
        solidtrans = 
    }
    // edit_ddd_RUS_Street_01_62
    tile
    {
        xy = 6,7
        BlocksPlacement = 
        StopCar = 
        solid = 
    }
    // edit_ddd_RUS_Street_01_63
    tile
    {
        xy = 7,7
        BlocksPlacement = 
        StopCar = 
        solid = 
    }
    // edit_ddd_RUS_Street_01_64
    tile
    {
        xy = 0,8
        BlocksPlacement = 
        StopCar = 
    }
    // edit_ddd_RUS_Street_01_65
    tile
    {
        xy = 1,8
        BlocksPlacement = 
        StopCar = 
    }
    // edit_ddd_RUS_Street_01_66
    tile
    {
        xy = 2,8
        BlocksPlacement = 
        StopCar = 
    }
    // edit_ddd_RUS_Street_01_67
    tile
    {
        xy = 3,8
        BlocksPlacement = 
        StopCar = 
    }
    // edit_ddd_RUS_Street_01_68
    tile
    {
        xy = 4,8
        BlocksPlacement = 
        StopCar = 
    }
    // edit_ddd_RUS_Street_01_69
    tile
    {
        xy = 5,8
        BlocksPlacement = 
        StopCar = 
    }
    // edit_ddd_RUS_Street_01_70
    tile
    {
        xy = 6,8
        StopCar = 
    }
}
tileset
{
    file = edit_ddd_RUS_Street_LEP_01
    size = 8,16
    id = 85
    // edit_ddd_RUS_Street_LEP_01_56
    tile
    {
        xy = 0,7
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_Street_LEP_01_57
    tile
    {
        xy = 1,7
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_Street_LEP_01_58
    tile
    {
        xy = 2,7
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_Street_LEP_01_59
    tile
    {
        xy = 3,7
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_Street_LEP_01_60
    tile
    {
        xy = 4,7
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_Street_LEP_01_61
    tile
    {
        xy = 5,7
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_Street_LEP_01_64
    tile
    {
        xy = 0,8
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_Street_LEP_01_65
    tile
    {
        xy = 1,8
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_Street_LEP_01_66
    tile
    {
        xy = 2,8
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_Street_LEP_01_67
    tile
    {
        xy = 3,8
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_Street_LEP_01_68
    tile
    {
        xy = 4,8
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_Street_LEP_01_69
    tile
    {
        xy = 5,8
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_Street_LEP_01_72
    tile
    {
        xy = 0,9
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_Street_LEP_01_73
    tile
    {
        xy = 1,9
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_Street_LEP_01_74
    tile
    {
        xy = 2,9
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_Street_LEP_01_75
    tile
    {
        xy = 3,9
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_Street_LEP_01_76
    tile
    {
        xy = 4,9
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_Street_LEP_01_77
    tile
    {
        xy = 5,9
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_Street_LEP_01_78
    tile
    {
        xy = 6,9
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_Street_LEP_01_79
    tile
    {
        xy = 7,9
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_Street_LEP_01_80
    tile
    {
        xy = 0,10
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_Street_LEP_01_81
    tile
    {
        xy = 1,10
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_Street_LEP_01_82
    tile
    {
        xy = 2,10
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_Street_LEP_01_83
    tile
    {
        xy = 3,10
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_Street_LEP_01_88
    tile
    {
        xy = 0,11
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_Street_LEP_01_89
    tile
    {
        xy = 1,11
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_Street_LEP_01_90
    tile
    {
        xy = 2,11
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_Street_LEP_01_91
    tile
    {
        xy = 3,11
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_Street_LEP_01_92
    tile
    {
        xy = 4,11
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_Street_LEP_01_93
    tile
    {
        xy = 5,11
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_Street_LEP_01_96
    tile
    {
        xy = 0,12
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_Street_LEP_01_97
    tile
    {
        xy = 1,12
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_Street_LEP_01_98
    tile
    {
        xy = 2,12
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_Street_LEP_01_99
    tile
    {
        xy = 3,12
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_Street_LEP_01_100
    tile
    {
        xy = 4,12
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_Street_LEP_01_101
    tile
    {
        xy = 5,12
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_Street_LEP_01_104
    tile
    {
        xy = 0,13
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_Street_LEP_01_105
    tile
    {
        xy = 1,13
        BlocksPlacement = 
        solidtrans = 
    }
}
tileset
{
    file = edit_ddd_RUS_Street_LEP_02
    size = 8,16
    id = 86
    // edit_ddd_RUS_Street_LEP_02_40
    tile
    {
        xy = 0,5
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_Street_LEP_02_41
    tile
    {
        xy = 1,5
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_Street_LEP_02_42
    tile
    {
        xy = 2,5
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_Street_LEP_02_43
    tile
    {
        xy = 3,5
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_Street_LEP_02_44
    tile
    {
        xy = 4,5
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_Street_LEP_02_45
    tile
    {
        xy = 5,5
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_Street_LEP_02_48
    tile
    {
        xy = 0,6
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_Street_LEP_02_49
    tile
    {
        xy = 1,6
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_Street_LEP_02_50
    tile
    {
        xy = 2,6
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_Street_LEP_02_51
    tile
    {
        xy = 3,6
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_Street_LEP_02_52
    tile
    {
        xy = 4,6
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_Street_LEP_02_53
    tile
    {
        xy = 5,6
        BlocksPlacement = 
        solidtrans = 
    }
}
tileset
{
    file = edit_ddd_RUS_Walls_house
    size = 8,8
    id = 87
    // edit_ddd_RUS_Walls_house_0
    tile
    {
        xy = 0,0
        WallW = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_1
    tile
    {
        xy = 1,0
        WallN = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_2
    tile
    {
        xy = 2,0
        WallNW = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_3
    tile
    {
        xy = 3,0
        WallSE = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_4
    tile
    {
        xy = 4,0
        WallW = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_5
    tile
    {
        xy = 5,0
        WallN = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_6
    tile
    {
        xy = 6,0
        WallNW = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_7
    tile
    {
        xy = 7,0
        WallSE = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_8
    tile
    {
        xy = 0,1
        WindowW = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_9
    tile
    {
        xy = 1,1
        WindowN = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_10
    tile
    {
        xy = 2,1
        DoorWallW = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_11
    tile
    {
        xy = 3,1
        DoorWallN = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_12
    tile
    {
        xy = 4,1
        WindowW = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_13
    tile
    {
        xy = 5,1
        WindowN = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_14
    tile
    {
        xy = 6,1
        DoorWallW = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_15
    tile
    {
        xy = 7,1
        DoorWallN = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_16
    tile
    {
        xy = 0,2
        WallW = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_17
    tile
    {
        xy = 1,2
        WallN = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_18
    tile
    {
        xy = 2,2
        WallNW = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_19
    tile
    {
        xy = 3,2
        WallSE = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_20
    tile
    {
        xy = 4,2
        WallW = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_21
    tile
    {
        xy = 5,2
        WallN = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_22
    tile
    {
        xy = 6,2
        WallNW = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_23
    tile
    {
        xy = 7,2
        WallSE = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_24
    tile
    {
        xy = 0,3
        WindowW = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_25
    tile
    {
        xy = 1,3
        WindowN = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_26
    tile
    {
        xy = 2,3
        DoorWallW = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_27
    tile
    {
        xy = 3,3
        DoorWallN = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_28
    tile
    {
        xy = 4,3
        WindowW = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_29
    tile
    {
        xy = 5,3
        WindowN = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_30
    tile
    {
        xy = 6,3
        DoorWallW = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_31
    tile
    {
        xy = 7,3
        DoorWallN = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_32
    tile
    {
        xy = 0,4
        WallW = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_33
    tile
    {
        xy = 1,4
        WallN = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_34
    tile
    {
        xy = 2,4
        WallNW = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_35
    tile
    {
        xy = 3,4
        WallSE = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_36
    tile
    {
        xy = 4,4
        WallW = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_37
    tile
    {
        xy = 5,4
        WallN = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_38
    tile
    {
        xy = 6,4
        WallNW = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_39
    tile
    {
        xy = 7,4
        WallSE = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_40
    tile
    {
        xy = 0,5
        WindowW = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_41
    tile
    {
        xy = 1,5
        WindowN = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_42
    tile
    {
        xy = 2,5
        DoorWallW = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_43
    tile
    {
        xy = 3,5
        DoorWallN = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_44
    tile
    {
        xy = 4,5
        WindowW = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_45
    tile
    {
        xy = 5,5
        WindowN = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_46
    tile
    {
        xy = 6,5
        DoorWallW = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_47
    tile
    {
        xy = 7,5
        DoorWallN = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_48
    tile
    {
        xy = 0,6
        WallW = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_49
    tile
    {
        xy = 1,6
        WallN = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_50
    tile
    {
        xy = 2,6
        WallNW = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_51
    tile
    {
        xy = 3,6
        WallSE = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_52
    tile
    {
        xy = 4,6
        WallW = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_53
    tile
    {
        xy = 5,6
        WallN = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_54
    tile
    {
        xy = 6,6
        WallNW = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_55
    tile
    {
        xy = 7,6
        WallSE = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_56
    tile
    {
        xy = 0,7
        WindowW = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_57
    tile
    {
        xy = 1,7
        WindowN = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_58
    tile
    {
        xy = 2,7
        DoorWallW = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_59
    tile
    {
        xy = 3,7
        DoorWallN = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_60
    tile
    {
        xy = 4,7
        WindowW = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_61
    tile
    {
        xy = 5,7
        WindowN = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_62
    tile
    {
        xy = 6,7
        DoorWallW = 
        wall = 
    }
    // edit_ddd_RUS_Walls_house_63
    tile
    {
        xy = 7,7
        DoorWallN = 
        wall = 
    }
}
tileset
{
    file = edit_ddd_RUS_decor_house_01
    size = 8,16
    id = 90
    // edit_ddd_RUS_decor_house_01_0
    tile
    {
        xy = 0,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Drawers
        Facing = S
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
        solidtrans = 
    }
    // edit_ddd_RUS_decor_house_01_1
    tile
    {
        xy = 1,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Drawers
        Facing = E
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
        solidtrans = 
    }
    // edit_ddd_RUS_decor_house_01_2
    tile
    {
        xy = 2,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Drawers
        Facing = N
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
        solidtrans = 
    }
    // edit_ddd_RUS_decor_house_01_3
    tile
    {
        xy = 3,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Drawers
        Facing = W
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
        solidtrans = 
    }
    // edit_ddd_RUS_decor_house_01_4
    tile
    {
        xy = 4,0
        Material = Mechanical
        Material2 = MetalScrap
        PickUpTool = Crowbar
        PlaceTool = Hammer
    }
    // edit_ddd_RUS_decor_house_01_5
    tile
    {
        xy = 5,0
        Material = Mechanical
        Material2 = MetalScrap
        PickUpTool = Crowbar
        PlaceTool = Hammer
    }
    // edit_ddd_RUS_decor_house_01_6
    tile
    {
        xy = 6,0
        Material = Mechanical
        Material2 = MetalScrap
        PickUpTool = Crowbar
        PlaceTool = Hammer
    }
    // edit_ddd_RUS_decor_house_01_7
    tile
    {
        xy = 7,0
        Material = Mechanical
        Material2 = MetalScrap
        PickUpTool = Crowbar
        PlaceTool = Hammer
    }
    // edit_ddd_RUS_decor_house_01_8
    tile
    {
        xy = 0,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Drawers
        Facing = S
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
        solidtrans = 
    }
    // edit_ddd_RUS_decor_house_01_9
    tile
    {
        xy = 1,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Drawers
        Facing = E
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
        solidtrans = 
    }
    // edit_ddd_RUS_decor_house_01_10
    tile
    {
        xy = 2,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Drawers
        Facing = N
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
        solidtrans = 
    }
    // edit_ddd_RUS_decor_house_01_11
    tile
    {
        xy = 3,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Drawers
        Facing = W
        GroupName = Bedroom
        IsLow = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 34
        container = wardrobe
        solidtrans = 
    }
    // edit_ddd_RUS_decor_house_01_12
    tile
    {
        xy = 4,1
        Material = Mechanical
        Material2 = MetalScrap
        PickUpTool = Crowbar
        PlaceTool = Hammer
    }
    // edit_ddd_RUS_decor_house_01_13
    tile
    {
        xy = 5,1
        Material = Mechanical
        Material2 = MetalScrap
        PickUpTool = Crowbar
        PlaceTool = Hammer
    }
    // edit_ddd_RUS_decor_house_01_14
    tile
    {
        xy = 6,1
        Material = Mechanical
        Material2 = MetalScrap
        PickUpTool = Crowbar
        PlaceTool = Hammer
    }
    // edit_ddd_RUS_decor_house_01_15
    tile
    {
        xy = 7,1
        Material = Mechanical
        Material2 = MetalScrap
        PickUpTool = Crowbar
        PlaceTool = Hammer
    }
    // edit_ddd_RUS_decor_house_01_16
    tile
    {
        xy = 0,2
        BlocksPlacement = 
        climbSheetW = 
    }
    // edit_ddd_RUS_decor_house_01_17
    tile
    {
        xy = 1,2
        BlocksPlacement = 
        climbSheetN = 
    }
    // edit_ddd_RUS_decor_house_01_18
    tile
    {
        xy = 2,2
        BlocksPlacement = 
        climbSheetS = 
    }
    // edit_ddd_RUS_decor_house_01_19
    tile
    {
        xy = 3,2
        BlocksPlacement = 
        climbSheetE = 
    }
    // edit_ddd_RUS_decor_house_01_20
    tile
    {
        xy = 4,2
        BlocksPlacement = 
        climbSheetW = 
    }
    // edit_ddd_RUS_decor_house_01_21
    tile
    {
        xy = 5,2
        BlocksPlacement = 
        climbSheetN = 
    }
    // edit_ddd_RUS_decor_house_01_22
    tile
    {
        xy = 6,2
        BlocksPlacement = 
        climbSheetS = 
    }
    // edit_ddd_RUS_decor_house_01_23
    tile
    {
        xy = 7,2
        BlocksPlacement = 
        climbSheetE = 
    }
    // edit_ddd_RUS_decor_house_01_24
    tile
    {
        xy = 0,3
        BlocksPlacement = 
        climbSheetW = 
    }
    // edit_ddd_RUS_decor_house_01_25
    tile
    {
        xy = 1,3
        BlocksPlacement = 
        climbSheetN = 
    }
    // edit_ddd_RUS_decor_house_01_26
    tile
    {
        xy = 2,3
        BlocksPlacement = 
        climbSheetS = 
    }
    // edit_ddd_RUS_decor_house_01_27
    tile
    {
        xy = 3,3
        BlocksPlacement = 
        climbSheetE = 
    }
    // edit_ddd_RUS_decor_house_01_32
    tile
    {
        xy = 0,4
        BlocksPlacement = 
        climbSheetW = 
    }
    // edit_ddd_RUS_decor_house_01_33
    tile
    {
        xy = 1,4
        BlocksPlacement = 
        climbSheetN = 
    }
    // edit_ddd_RUS_decor_house_01_34
    tile
    {
        xy = 2,4
        BlocksPlacement = 
        climbSheetS = 
    }
    // edit_ddd_RUS_decor_house_01_35
    tile
    {
        xy = 3,4
        BlocksPlacement = 
        climbSheetE = 
    }
    // edit_ddd_RUS_decor_house_01_56
    tile
    {
        xy = 0,7
        BlocksPlacement = 
    }
    // edit_ddd_RUS_decor_house_01_72
    tile
    {
        xy = 0,9
        BlocksPlacement = 
        WallNTrans = 
        wall = 
    }
    // edit_ddd_RUS_decor_house_01_73
    tile
    {
        xy = 1,9
        BlocksPlacement = 
        WallNTrans = 
        wall = 
    }
    // edit_ddd_RUS_decor_house_01_76
    tile
    {
        xy = 4,9
        BlocksPlacement = 
        WallWTrans = 
        wall = 
    }
    // edit_ddd_RUS_decor_house_01_77
    tile
    {
        xy = 5,9
        BlocksPlacement = 
        WallWTrans = 
        wall = 
    }
    // edit_ddd_RUS_decor_house_01_88
    tile
    {
        xy = 0,11
        BlocksPlacement = 
        solid = 
    }
    // edit_ddd_RUS_decor_house_01_89
    tile
    {
        xy = 1,11
        BlocksPlacement = 
        solid = 
    }
    // edit_ddd_RUS_decor_house_01_90
    tile
    {
        xy = 2,11
        BlocksPlacement = 
        solid = 
    }
    // edit_ddd_RUS_decor_house_01_91
    tile
    {
        xy = 3,11
        BlocksPlacement = 
        solid = 
    }
    // edit_ddd_RUS_decor_house_01_96
    tile
    {
        xy = 0,12
        BlocksPlacement = 
        climbSheetTopW = 
    }
    // edit_ddd_RUS_decor_house_01_97
    tile
    {
        xy = 1,12
        BlocksPlacement = 
        climbSheetTopN = 
    }
    // edit_ddd_RUS_decor_house_01_98
    tile
    {
        xy = 2,12
        BlocksPlacement = 
        climbSheetTopS = 
    }
    // edit_ddd_RUS_decor_house_01_99
    tile
    {
        xy = 3,12
        BlocksPlacement = 
        climbSheetTopW = 
    }
    // edit_ddd_RUS_decor_house_01_100
    tile
    {
        xy = 4,12
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_decor_house_01_101
    tile
    {
        xy = 5,12
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_decor_house_01_102
    tile
    {
        xy = 6,12
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_decor_house_01_103
    tile
    {
        xy = 7,12
        BlocksPlacement = 
        solidtrans = 
    }
}
tileset
{
    file = edit_ddd_RUS_fixtures_counters_03
    size = 8,16
    id = 91
    // edit_ddd_RUS_fixtures_counters_03_0
    tile
    {
        xy = 0,0
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = N
        GroupName = Modern Corner
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_1
    tile
    {
        xy = 1,0
        CanBreak = 
        CanScrap = 
        CollisionShape = SouthCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = N
        GroupName = Modern
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_2
    tile
    {
        xy = 2,0
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GroupName = Modern Corner
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_3
    tile
    {
        xy = 3,0
        CanBreak = 
        CanScrap = 
        CollisionShape = WestCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GroupName = Modern
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_4
    tile
    {
        xy = 4,0
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = S
        GroupName = Modern Corner
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_5
    tile
    {
        xy = 5,0
        CanBreak = 
        CanScrap = 
        CollisionShape = NorthCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = S
        GroupName = Modern
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_6
    tile
    {
        xy = 6,0
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = W
        GroupName = Modern Corner
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_7
    tile
    {
        xy = 7,0
        CanBreak = 
        CanScrap = 
        CollisionShape = EastCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = W
        GroupName = Modern
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_8
    tile
    {
        xy = 0,1
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = N
        GroupName = Modern Corner
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_9
    tile
    {
        xy = 1,1
        CanBreak = 
        CanScrap = 
        CollisionShape = SouthCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = N
        GroupName = Modern
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_10
    tile
    {
        xy = 2,1
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GroupName = Modern Corner
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_11
    tile
    {
        xy = 3,1
        CanBreak = 
        CanScrap = 
        CollisionShape = WestCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GroupName = Modern
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_12
    tile
    {
        xy = 4,1
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = S
        GroupName = Modern Corner
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_13
    tile
    {
        xy = 5,1
        CanBreak = 
        CanScrap = 
        CollisionShape = NorthCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = S
        GroupName = Modern
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_14
    tile
    {
        xy = 6,1
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = W
        GroupName = Modern Corner
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_15
    tile
    {
        xy = 7,1
        CanBreak = 
        CanScrap = 
        CollisionShape = EastCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = W
        GroupName = Modern
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_16
    tile
    {
        xy = 0,2
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = N
        GroupName = Modern Corner
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_17
    tile
    {
        xy = 1,2
        CanBreak = 
        CanScrap = 
        CollisionShape = SouthCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = N
        GroupName = Modern
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_18
    tile
    {
        xy = 2,2
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GroupName = Modern Corner
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_19
    tile
    {
        xy = 3,2
        CanBreak = 
        CanScrap = 
        CollisionShape = WestCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GroupName = Modern
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_20
    tile
    {
        xy = 4,2
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = S
        GroupName = Modern Corner
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_21
    tile
    {
        xy = 5,2
        CanBreak = 
        CanScrap = 
        CollisionShape = NorthCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = S
        GroupName = Modern
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_22
    tile
    {
        xy = 6,2
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = W
        GroupName = Modern Corner
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_23
    tile
    {
        xy = 7,2
        CanBreak = 
        CanScrap = 
        CollisionShape = EastCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = W
        GroupName = Modern
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_24
    tile
    {
        xy = 0,3
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = N
        GroupName = Modern Corner
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_25
    tile
    {
        xy = 1,3
        CanBreak = 
        CanScrap = 
        CollisionShape = SouthCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = N
        GroupName = Modern
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_26
    tile
    {
        xy = 2,3
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GroupName = Modern Corner
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_27
    tile
    {
        xy = 3,3
        CanBreak = 
        CanScrap = 
        CollisionShape = WestCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GroupName = Modern
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_28
    tile
    {
        xy = 4,3
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = S
        GroupName = Modern Corner
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_29
    tile
    {
        xy = 5,3
        CanBreak = 
        CanScrap = 
        CollisionShape = NorthCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = S
        GroupName = Modern
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_30
    tile
    {
        xy = 6,3
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = W
        GroupName = Modern Corner
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_31
    tile
    {
        xy = 7,3
        CanBreak = 
        CanScrap = 
        CollisionShape = EastCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = W
        GroupName = Modern
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_32
    tile
    {
        xy = 0,4
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = N
        GroupName = Modern Corner
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_33
    tile
    {
        xy = 1,4
        CanBreak = 
        CanScrap = 
        CollisionShape = SouthCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = N
        GroupName = Modern
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_34
    tile
    {
        xy = 2,4
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GroupName = Modern Corner
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_35
    tile
    {
        xy = 3,4
        CanBreak = 
        CanScrap = 
        CollisionShape = WestCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GroupName = Modern
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_36
    tile
    {
        xy = 4,4
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = S
        GroupName = Modern Corner
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_37
    tile
    {
        xy = 5,4
        CanBreak = 
        CanScrap = 
        CollisionShape = NorthCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = S
        GroupName = Modern
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_38
    tile
    {
        xy = 6,4
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = W
        GroupName = Modern Corner
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_39
    tile
    {
        xy = 7,4
        CanBreak = 
        CanScrap = 
        CollisionShape = EastCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = W
        GroupName = Modern
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_40
    tile
    {
        xy = 0,5
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = N
        GroupName = Modern Corner
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_41
    tile
    {
        xy = 1,5
        CanBreak = 
        CanScrap = 
        CollisionShape = SouthCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = N
        GroupName = Modern
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_42
    tile
    {
        xy = 2,5
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GroupName = Modern Corner
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_43
    tile
    {
        xy = 3,5
        CanBreak = 
        CanScrap = 
        CollisionShape = WestCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GroupName = Modern
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_44
    tile
    {
        xy = 4,5
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = S
        GroupName = Modern Corner
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_45
    tile
    {
        xy = 5,5
        CanBreak = 
        CanScrap = 
        CollisionShape = NorthCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = S
        GroupName = Modern
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_46
    tile
    {
        xy = 6,5
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = W
        GroupName = Modern Corner
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_47
    tile
    {
        xy = 7,5
        CanBreak = 
        CanScrap = 
        CollisionShape = EastCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = W
        GroupName = Modern
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_48
    tile
    {
        xy = 0,6
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = N
        GroupName = Modern Corner
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_49
    tile
    {
        xy = 1,6
        CanBreak = 
        CanScrap = 
        CollisionShape = SouthCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = N
        GroupName = Modern
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_50
    tile
    {
        xy = 2,6
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GroupName = Modern Corner
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_51
    tile
    {
        xy = 3,6
        CanBreak = 
        CanScrap = 
        CollisionShape = WestCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GroupName = Modern
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_52
    tile
    {
        xy = 4,6
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = S
        GroupName = Modern Corner
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_53
    tile
    {
        xy = 5,6
        CanBreak = 
        CanScrap = 
        CollisionShape = NorthCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = S
        GroupName = Modern
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_54
    tile
    {
        xy = 6,6
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = W
        GroupName = Modern Corner
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_55
    tile
    {
        xy = 7,6
        CanBreak = 
        CanScrap = 
        CollisionShape = EastCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = W
        GroupName = Modern
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_56
    tile
    {
        xy = 0,7
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = N
        GroupName = Modern Corner
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_57
    tile
    {
        xy = 1,7
        CanBreak = 
        CanScrap = 
        CollisionShape = SouthCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = N
        GroupName = Modern
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_58
    tile
    {
        xy = 2,7
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GroupName = Modern Corner
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_59
    tile
    {
        xy = 3,7
        CanBreak = 
        CanScrap = 
        CollisionShape = WestCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GroupName = Modern
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_60
    tile
    {
        xy = 4,7
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = S
        GroupName = Modern Corner
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_61
    tile
    {
        xy = 5,7
        CanBreak = 
        CanScrap = 
        CollisionShape = NorthCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = S
        GroupName = Modern
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_62
    tile
    {
        xy = 6,7
        CanBreak = 
        CanScrap = 
        ContainerPosition = Low
        CustomName = Counter
        Facing = W
        GroupName = Modern Corner
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
    // edit_ddd_RUS_fixtures_counters_03_63
    tile
    {
        xy = 7,7
        CanBreak = 
        CanScrap = 
        CollisionShape = EastCounter
        ContainerPosition = Low
        CustomName = Counter
        Facing = W
        GroupName = Modern
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = counter
        solidtrans = 
    }
}
tileset
{
    file = edit_ddd_RUS_fixtures_kitchenware_01
    size = 8,12
    id = 92
    // edit_ddd_RUS_fixtures_kitchenware_01_0
    tile
    {
        xy = 0,0
        CanBreak = 
        CustomName = Kitchen_tool
        Material = Electric
        Material2 = Plastic
        Material3 = MetalScrap
        ScrapSize = Small
    }
    // edit_ddd_RUS_fixtures_kitchenware_01_1
    tile
    {
        xy = 1,0
        CanBreak = 
        CustomName = Kitchen_tool
        Material = Electric
        Material2 = Plastic
        Material3 = MetalScrap
        ScrapSize = Small
    }
    // edit_ddd_RUS_fixtures_kitchenware_01_2
    tile
    {
        xy = 2,0
        CanBreak = 
        CustomName = Kitchen_tool
        Material = Electric
        Material2 = Plastic
        Material3 = MetalScrap
        ScrapSize = Small
    }
    // edit_ddd_RUS_fixtures_kitchenware_01_3
    tile
    {
        xy = 3,0
        CanBreak = 
        CustomName = Kitchen_tool
        Material = Electric
        Material2 = Plastic
        Material3 = MetalScrap
        ScrapSize = Small
    }
    // edit_ddd_RUS_fixtures_kitchenware_01_4
    tile
    {
        xy = 4,0
        CanBreak = 
        CustomName = Kitchen_tool
        Material = Electric
        Material2 = Plastic
        Material3 = MetalScrap
        ScrapSize = Small
    }
    // edit_ddd_RUS_fixtures_kitchenware_01_5
    tile
    {
        xy = 5,0
        CanBreak = 
        CustomName = Kitchen_tool
        Material = Electric
        Material2 = Plastic
        Material3 = MetalScrap
        ScrapSize = Small
    }
    // edit_ddd_RUS_fixtures_kitchenware_01_6
    tile
    {
        xy = 6,0
        CanBreak = 
        CustomName = Kitchen_tool
        Material = Electric
        Material2 = Plastic
        Material3 = MetalScrap
        ScrapSize = Small
    }
    // edit_ddd_RUS_fixtures_kitchenware_01_7
    tile
    {
        xy = 7,0
        CanBreak = 
        CustomName = Kitchen_tool
        Material = Electric
        Material2 = Plastic
        Material3 = MetalScrap
        ScrapSize = Small
    }
    // edit_ddd_RUS_fixtures_kitchenware_01_8
    tile
    {
        xy = 0,1
        CanBreak = 
        CustomName = Kitchen_tool
        Material = Electric
        Material2 = Plastic
        Material3 = MetalScrap
        ScrapSize = Small
    }
    // edit_ddd_RUS_fixtures_kitchenware_01_9
    tile
    {
        xy = 1,1
        CanBreak = 
        CustomName = Kitchen_tool
        Material = Electric
        Material2 = Plastic
        Material3 = MetalScrap
        ScrapSize = Small
    }
    // edit_ddd_RUS_fixtures_kitchenware_01_10
    tile
    {
        xy = 2,1
        CanBreak = 
        CustomName = Kitchen_tool
        Material = Electric
        Material2 = Plastic
        Material3 = MetalScrap
        ScrapSize = Small
    }
    // edit_ddd_RUS_fixtures_kitchenware_01_11
    tile
    {
        xy = 3,1
        CanBreak = 
        CustomName = Kitchen_tool
        Material = Electric
        Material2 = Plastic
        Material3 = MetalScrap
        ScrapSize = Small
    }
    // edit_ddd_RUS_fixtures_kitchenware_01_12
    tile
    {
        xy = 4,1
        CanBreak = 
        CustomName = Kitchen_tool
        Material = Electric
        Material2 = Plastic
        Material3 = MetalScrap
        ScrapSize = Small
    }
    // edit_ddd_RUS_fixtures_kitchenware_01_13
    tile
    {
        xy = 5,1
        CanBreak = 
        CustomName = Kitchen_tool
        Material = Electric
        Material2 = Plastic
        Material3 = MetalScrap
        ScrapSize = Small
    }
    // edit_ddd_RUS_fixtures_kitchenware_01_14
    tile
    {
        xy = 6,1
        CanBreak = 
        CustomName = Kitchen_tool
        Material = Electric
        Material2 = Plastic
        Material3 = MetalScrap
        ScrapSize = Small
    }
    // edit_ddd_RUS_fixtures_kitchenware_01_15
    tile
    {
        xy = 7,1
        CanBreak = 
        CustomName = Kitchen_tool
        Material = Electric
        Material2 = Plastic
        Material3 = MetalScrap
        ScrapSize = Small
    }
    // edit_ddd_RUS_fixtures_kitchenware_01_16
    tile
    {
        xy = 0,2
        CanBreak = 
        CustomName = Kitchen_tool
        Material = Electric
        Material2 = Plastic
        Material3 = MetalScrap
        ScrapSize = Small
    }
    // edit_ddd_RUS_fixtures_kitchenware_01_17
    tile
    {
        xy = 1,2
        CanBreak = 
        CustomName = Kitchen_tool
        Material = Electric
        Material2 = Plastic
        Material3 = MetalScrap
        ScrapSize = Small
    }
    // edit_ddd_RUS_fixtures_kitchenware_01_18
    tile
    {
        xy = 2,2
        CanBreak = 
        CustomName = Kitchen_tool
        Material = Electric
        Material2 = Plastic
        Material3 = MetalScrap
        ScrapSize = Small
    }
    // edit_ddd_RUS_fixtures_kitchenware_01_19
    tile
    {
        xy = 3,2
        CanBreak = 
        CustomName = Kitchen_tool
        Material = Electric
        Material2 = Plastic
        Material3 = MetalScrap
        ScrapSize = Small
    }
    // edit_ddd_RUS_fixtures_kitchenware_01_20
    tile
    {
        xy = 4,2
        CanBreak = 
        CustomName = Kitchen_tool
        Material = Electric
        Material2 = Plastic
        Material3 = MetalScrap
        ScrapSize = Small
    }
    // edit_ddd_RUS_fixtures_kitchenware_01_21
    tile
    {
        xy = 5,2
        CanBreak = 
        CustomName = Kitchen_tool
        Material = Electric
        Material2 = Plastic
        Material3 = MetalScrap
        ScrapSize = Small
    }
    // edit_ddd_RUS_fixtures_kitchenware_01_22
    tile
    {
        xy = 6,2
        CanBreak = 
        CustomName = Kitchen_tool
        Material = Electric
        Material2 = Plastic
        Material3 = MetalScrap
        ScrapSize = Small
    }
    // edit_ddd_RUS_fixtures_kitchenware_01_23
    tile
    {
        xy = 7,2
        CanBreak = 
        CustomName = Kitchen_tool
        Material = Electric
        Material2 = Plastic
        Material3 = MetalScrap
        ScrapSize = Small
    }
    // edit_ddd_RUS_fixtures_kitchenware_01_24
    tile
    {
        xy = 0,3
        CanBreak = 
        CustomName = Kitchen_tool
        Material = Electric
        Material2 = Plastic
        Material3 = MetalScrap
        ScrapSize = Small
    }
    // edit_ddd_RUS_fixtures_kitchenware_01_25
    tile
    {
        xy = 1,3
        CanBreak = 
        CustomName = Kitchen_tool
        Material = Electric
        Material2 = Plastic
        Material3 = MetalScrap
        ScrapSize = Small
    }
    // edit_ddd_RUS_fixtures_kitchenware_01_26
    tile
    {
        xy = 2,3
        CanBreak = 
        CustomName = Kitchen_tool
        Material = Electric
        Material2 = Plastic
        Material3 = MetalScrap
        ScrapSize = Small
    }
    // edit_ddd_RUS_fixtures_kitchenware_01_27
    tile
    {
        xy = 3,3
        CanBreak = 
        CustomName = Kitchen_tool
        Material = Electric
        Material2 = Plastic
        Material3 = MetalScrap
        ScrapSize = Small
    }
    // edit_ddd_RUS_fixtures_kitchenware_01_28
    tile
    {
        xy = 4,3
        CanBreak = 
        CustomName = Kitchen_tool
        Material = Electric
        Material2 = Plastic
        Material3 = MetalScrap
        ScrapSize = Small
    }
    // edit_ddd_RUS_fixtures_kitchenware_01_29
    tile
    {
        xy = 5,3
        CanBreak = 
        CustomName = Kitchen_tool
        Material = Electric
        Material2 = Plastic
        Material3 = MetalScrap
        ScrapSize = Small
    }
    // edit_ddd_RUS_fixtures_kitchenware_01_30
    tile
    {
        xy = 6,3
        CanBreak = 
        CustomName = Kitchen_tool
        Material = Electric
        Material2 = Plastic
        Material3 = MetalScrap
        ScrapSize = Small
    }
    // edit_ddd_RUS_fixtures_kitchenware_01_31
    tile
    {
        xy = 7,3
        CanBreak = 
        CustomName = Kitchen_tool
        Material = Electric
        Material2 = Plastic
        Material3 = MetalScrap
        ScrapSize = Small
    }
    // edit_ddd_RUS_fixtures_kitchenware_01_32
    tile
    {
        xy = 0,4
        CanBreak = 
        CustomName = Kitchen_tool
        Material = Electric
        Material2 = Plastic
        Material3 = MetalScrap
        ScrapSize = Small
    }
    // edit_ddd_RUS_fixtures_kitchenware_01_33
    tile
    {
        xy = 1,4
        CanBreak = 
        CustomName = Kitchen_tool
        Material = Electric
        Material2 = Plastic
        Material3 = MetalScrap
        ScrapSize = Small
    }
    // edit_ddd_RUS_fixtures_kitchenware_01_34
    tile
    {
        xy = 2,4
        CanBreak = 
        CustomName = Kitchen_tool
        Material = Electric
        Material2 = Plastic
        Material3 = MetalScrap
        ScrapSize = Small
    }
    // edit_ddd_RUS_fixtures_kitchenware_01_35
    tile
    {
        xy = 3,4
        CanBreak = 
        CustomName = Kitchen_tool
        Material = Electric
        Material2 = Plastic
        Material3 = MetalScrap
        ScrapSize = Small
    }
    // edit_ddd_RUS_fixtures_kitchenware_01_36
    tile
    {
        xy = 4,4
        CanBreak = 
        CustomName = Kitchen_tool
        Material = Electric
        Material2 = Plastic
        Material3 = MetalScrap
        ScrapSize = Small
    }
    // edit_ddd_RUS_fixtures_kitchenware_01_37
    tile
    {
        xy = 5,4
        CanBreak = 
        CustomName = Kitchen_tool
        Material = Electric
        Material2 = Plastic
        Material3 = MetalScrap
        ScrapSize = Small
    }
    // edit_ddd_RUS_fixtures_kitchenware_01_38
    tile
    {
        xy = 6,4
        CanBreak = 
        CustomName = Kitchen_tool
        Material = Electric
        Material2 = Plastic
        Material3 = MetalScrap
        ScrapSize = Small
    }
    // edit_ddd_RUS_fixtures_kitchenware_01_39
    tile
    {
        xy = 7,4
        CanBreak = 
        CustomName = Kitchen_tool
        Material = Electric
        Material2 = Plastic
        Material3 = MetalScrap
        ScrapSize = Small
    }
}
tileset
{
    file = edit_ddd_RUS_furniture_storage_03
    size = 8,16
    id = 93
    // edit_ddd_RUS_furniture_storage_03_0
    tile
    {
        xy = 0,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Medical rack
        Facing = E
        GroupName = Medical Tool
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        ScrapSize = Large
        SpriteGridPos = 0,1
        container = wardrobe
        solid = 
    }
    // edit_ddd_RUS_furniture_storage_03_1
    tile
    {
        xy = 1,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Medical rack
        Facing = E
        GroupName = Medical Tool
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        ScrapSize = Large
        SpriteGridPos = 0,0
        container = wardrobe
        solid = 
    }
    // edit_ddd_RUS_furniture_storage_03_2
    tile
    {
        xy = 2,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Medical rack
        Facing = S
        GroupName = Medical Tool
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        ScrapSize = Large
        SpriteGridPos = 0,0
        container = wardrobe
        solid = 
    }
    // edit_ddd_RUS_furniture_storage_03_3
    tile
    {
        xy = 3,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Medical rack
        Facing = S
        GroupName = Medical Tool
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        ScrapSize = Large
        SpriteGridPos = 0,1
        container = wardrobe
        solid = 
    }
    // edit_ddd_RUS_furniture_storage_03_4
    tile
    {
        xy = 4,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Medical rack
        Facing = W
        GroupName = Medical Tool
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        ScrapSize = Large
        SpriteGridPos = 0,1
        container = wardrobe
        solid = 
    }
    // edit_ddd_RUS_furniture_storage_03_5
    tile
    {
        xy = 5,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Medical rack
        Facing = W
        GroupName = Medical Tool
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        ScrapSize = Large
        SpriteGridPos = 0,0
        container = wardrobe
        solid = 
    }
    // edit_ddd_RUS_furniture_storage_03_6
    tile
    {
        xy = 6,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Medical rack
        Facing = N
        GroupName = Medical Tool
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        ScrapSize = Large
        SpriteGridPos = 0,0
        container = wardrobe
        solid = 
    }
    // edit_ddd_RUS_furniture_storage_03_7
    tile
    {
        xy = 7,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Medical rack
        Facing = N
        GroupName = Medical Tool
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        ScrapSize = Large
        SpriteGridPos = 0,1
        container = wardrobe
        solid = 
    }
    // edit_ddd_RUS_furniture_storage_03_8
    tile
    {
        xy = 0,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Medical rack Glass
        Facing = E
        GroupName = Medical Tool
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        ScrapSize = Large
        SpriteGridPos = 0,1
        container = wardrobe
        solid = 
    }
    // edit_ddd_RUS_furniture_storage_03_9
    tile
    {
        xy = 1,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Medical rack Glass
        Facing = E
        GroupName = Medical Tool
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        ScrapSize = Large
        SpriteGridPos = 0,0
        container = wardrobe
        solid = 
    }
    // edit_ddd_RUS_furniture_storage_03_10
    tile
    {
        xy = 2,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Medical rack Glass
        Facing = S
        GroupName = Medical Tool
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        ScrapSize = Large
        SpriteGridPos = 0,0
        container = wardrobe
        solid = 
    }
    // edit_ddd_RUS_furniture_storage_03_11
    tile
    {
        xy = 3,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Medical rack Glass
        Facing = S
        GroupName = Medical Tool
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        ScrapSize = Large
        SpriteGridPos = 0,1
        container = wardrobe
        solid = 
    }
    // edit_ddd_RUS_furniture_storage_03_12
    tile
    {
        xy = 4,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Medical rack Glass
        Facing = W
        GroupName = Medical Tool
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        ScrapSize = Large
        SpriteGridPos = 0,1
        container = wardrobe
        solid = 
    }
    // edit_ddd_RUS_furniture_storage_03_13
    tile
    {
        xy = 5,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Medical rack Glass
        Facing = W
        GroupName = Medical Tool
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        ScrapSize = Large
        SpriteGridPos = 0,0
        container = wardrobe
        solid = 
    }
    // edit_ddd_RUS_furniture_storage_03_14
    tile
    {
        xy = 6,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Medical rack Glass
        Facing = N
        GroupName = Medical Tool
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        ScrapSize = Large
        SpriteGridPos = 0,0
        container = wardrobe
        solid = 
    }
    // edit_ddd_RUS_furniture_storage_03_15
    tile
    {
        xy = 7,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Medical rack Glass
        Facing = N
        GroupName = Medical Tool
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        ScrapSize = Large
        SpriteGridPos = 0,1
        container = wardrobe
        solid = 
    }
    // edit_ddd_RUS_furniture_storage_03_16
    tile
    {
        xy = 0,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 30
        CustomName = Shelves
        GroupName = Big Wall
        IsHigh = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        MoveType = WallObject
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        ScrapSize = Large
        container = shelves
    }
    // edit_ddd_RUS_furniture_storage_03_17
    tile
    {
        xy = 1,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 30
        CustomName = Shelves
        GroupName = Big Wall
        IsHigh = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        MoveType = WallObject
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        ScrapSize = Large
        container = shelves
    }
    // edit_ddd_RUS_furniture_storage_03_18
    tile
    {
        xy = 2,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 30
        CustomName = Shelves
        GroupName = Big Wall
        IsHigh = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        MoveType = WallObject
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        ScrapSize = Large
        container = shelves
    }
    // edit_ddd_RUS_furniture_storage_03_19
    tile
    {
        xy = 3,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 30
        CustomName = Shelves
        Facing = W
        GroupName = Big Wall
        IsHigh = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        MoveType = WallObject
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        ScrapSize = Large
        container = shelves
    }
    // edit_ddd_RUS_furniture_storage_03_20
    tile
    {
        xy = 4,2
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 30
        CustomName = Shelves
        Facing = N
        GroupName = Big Wall
        IsHigh = 
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        MoveType = WallObject
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        ScrapSize = Large
        container = shelves
    }
    // edit_ddd_RUS_furniture_storage_03_24
    tile
    {
        xy = 0,3
        CanBreak = 
        ContainerCapacity = 30
        CustomName = Locker
        Facing = E
        IsMoveAble = 
        MoveType = WallObject
        PickUpLevel = 3
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        container = locker
        solid = 
    }
    // edit_ddd_RUS_furniture_storage_03_25
    tile
    {
        xy = 1,3
        CanBreak = 
        ContainerCapacity = 30
        CustomName = Locker
        Facing = S
        IsMoveAble = 
        MoveType = WallObject
        PickUpLevel = 3
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        container = locker
        solid = 
    }
    // edit_ddd_RUS_furniture_storage_03_26
    tile
    {
        xy = 2,3
        CanBreak = 
        ContainerCapacity = 30
        CustomName = Locker
        Facing = W
        IsMoveAble = 
        MoveType = WallObject
        PickUpLevel = 3
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        container = locker
        solid = 
    }
    // edit_ddd_RUS_furniture_storage_03_27
    tile
    {
        xy = 3,3
        CanBreak = 
        ContainerCapacity = 30
        CustomName = Locker
        Facing = N
        IsMoveAble = 
        MoveType = WallObject
        PickUpLevel = 3
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        container = locker
        solid = 
    }
    // edit_ddd_RUS_furniture_storage_03_28
    tile
    {
        xy = 4,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Drawers
        Facing = E
        GroupName = finnish wall
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 20
        container = wardrobe
        solidtrans = 
    }
    // edit_ddd_RUS_furniture_storage_03_29
    tile
    {
        xy = 5,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Drawers
        Facing = S
        GroupName = finnish wall
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 20
        container = wardrobe
        solidtrans = 
    }
    // edit_ddd_RUS_furniture_storage_03_30
    tile
    {
        xy = 6,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Drawers
        Facing = W
        GroupName = finnish wall
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 20
        container = wardrobe
        solidtrans = 
    }
    // edit_ddd_RUS_furniture_storage_03_31
    tile
    {
        xy = 7,3
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Drawers
        Facing = N
        GroupName = finnish wall
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 20
        container = wardrobe
        solidtrans = 
    }
    // edit_ddd_RUS_furniture_storage_03_32
    tile
    {
        xy = 0,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = E
        GroupName = Finnish wall A
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        ScrapSize = Large
        container = wardrobe
        solid = 
    }
    // edit_ddd_RUS_furniture_storage_03_33
    tile
    {
        xy = 1,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = E
        GroupName = Finnish wall B
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        ScrapSize = Large
        Surface = 20
        container = wardrobe
        solid = 
    }
    // edit_ddd_RUS_furniture_storage_03_34
    tile
    {
        xy = 2,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = E
        GroupName = Finnish wall C
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        ScrapSize = Large
        container = wardrobe
        solid = 
    }
    // edit_ddd_RUS_furniture_storage_03_35
    tile
    {
        xy = 3,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = S
        GroupName = Finnish wall C
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        ScrapSize = Large
        container = wardrobe
        solid = 
    }
    // edit_ddd_RUS_furniture_storage_03_36
    tile
    {
        xy = 4,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = S
        GroupName = Finnish wall B
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        ScrapSize = Large
        Surface = 20
        container = wardrobe
        solid = 
    }
    // edit_ddd_RUS_furniture_storage_03_37
    tile
    {
        xy = 5,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = S
        GroupName = Finnish wall A
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        ScrapSize = Large
        container = wardrobe
        solid = 
    }
    // edit_ddd_RUS_furniture_storage_03_38
    tile
    {
        xy = 6,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = W
        GroupName = Finnish wall A
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        ScrapSize = Large
        container = wardrobe
        solid = 
    }
    // edit_ddd_RUS_furniture_storage_03_39
    tile
    {
        xy = 7,4
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = N
        GroupName = Finnish wall A
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        ScrapSize = Large
        container = wardrobe
        solid = 
    }
    // edit_ddd_RUS_furniture_storage_03_40
    tile
    {
        xy = 0,5
        Surface = 12
    }
    // edit_ddd_RUS_furniture_storage_03_41
    tile
    {
        xy = 1,5
        Surface = 12
    }
    // edit_ddd_RUS_furniture_storage_03_42
    tile
    {
        xy = 2,5
        Surface = 12
    }
    // edit_ddd_RUS_furniture_storage_03_43
    tile
    {
        xy = 3,5
        Surface = 12
    }
    // edit_ddd_RUS_furniture_storage_03_44
    tile
    {
        xy = 4,5
        CanScrap = 
        CustomName = Clock wood
        Facing = S
        GroupName = Wall
        IsHigh = 
        IsMoveAble = 
        Material = Electric
        MoveType = WallObject
        PickUpWeight = 30
        ScrapSize = Small
    }
    // edit_ddd_RUS_furniture_storage_03_45
    tile
    {
        xy = 5,5
        CanScrap = 
        CustomName = Clock wood
        Facing = E
        GroupName = Wall
        IsHigh = 
        IsMoveAble = 
        Material = Electric
        MoveType = WallObject
        PickUpWeight = 30
        ScrapSize = Small
    }
    // edit_ddd_RUS_furniture_storage_03_46
    tile
    {
        xy = 6,5
        CanScrap = 
        CustomName = Clock wood
        Facing = N
        GroupName = Wall
        IsHigh = 
        IsMoveAble = 
        Material = Electric
        MoveType = WallObject
        PickUpWeight = 30
        ScrapSize = Small
    }
    // edit_ddd_RUS_furniture_storage_03_47
    tile
    {
        xy = 7,5
        CanScrap = 
        CustomName = Clock wood
        Facing = W
        GroupName = Wall
        IsHigh = 
        IsMoveAble = 
        Material = Electric
        MoveType = WallObject
        PickUpWeight = 30
        ScrapSize = Small
    }
    // edit_ddd_RUS_furniture_storage_03_48
    tile
    {
        xy = 0,6
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = W
        GroupName = Finnish wall C
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        ScrapSize = Large
        container = wardrobe
        solid = 
    }
    // edit_ddd_RUS_furniture_storage_03_49
    tile
    {
        xy = 1,6
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = N
        GroupName = Finnish wall C
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        ScrapSize = Large
        container = wardrobe
        solid = 
    }
    // edit_ddd_RUS_furniture_storage_03_50
    tile
    {
        xy = 2,6
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = W
        GroupName = Finnish wall B
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        ScrapSize = Large
        Surface = 20
        container = wardrobe
        solid = 
    }
    // edit_ddd_RUS_furniture_storage_03_51
    tile
    {
        xy = 3,6
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = N
        GroupName = Finnish wall B
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        ScrapSize = Large
        Surface = 20
        container = wardrobe
        solid = 
    }
    // edit_ddd_RUS_furniture_storage_03_56
    tile
    {
        xy = 0,7
        CanBreak = 
        ContainerCapacity = 30
        CustomName = Locker
        Facing = E
        IsMoveAble = 
        MoveType = WallObject
        PickUpLevel = 3
        PickUpTool = Hammer
        PickUpWeight = 175
        PlaceTool = Hammer
        container = locker
    }
    // edit_ddd_RUS_furniture_storage_03_57
    tile
    {
        xy = 1,7
        CanBreak = 
        ContainerCapacity = 30
        CustomName = Locker
        Facing = S
        IsMoveAble = 
        MoveType = WallObject
        PickUpLevel = 3
        PickUpTool = Hammer
        PickUpWeight = 175
        PlaceTool = Hammer
        container = locker
    }
    // edit_ddd_RUS_furniture_storage_03_58
    tile
    {
        xy = 2,7
        CanBreak = 
        ContainerCapacity = 30
        CustomName = Locker
        Facing = W
        IsMoveAble = 
        MoveType = WallObject
        PickUpLevel = 3
        PickUpTool = Hammer
        PickUpWeight = 175
        PlaceTool = Hammer
        container = locker
    }
    // edit_ddd_RUS_furniture_storage_03_59
    tile
    {
        xy = 3,7
        CanBreak = 
        ContainerCapacity = 30
        CustomName = Locker
        Facing = N
        IsMoveAble = 
        MoveType = WallObject
        PickUpLevel = 3
        PickUpTool = Hammer
        PickUpWeight = 175
        PlaceTool = Hammer
        container = locker
    }
    // edit_ddd_RUS_furniture_storage_03_64
    tile
    {
        xy = 0,8
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Medical rack
        Facing = E
        GroupName = Medical Tool
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        ScrapSize = Large
        SpriteGridPos = 0,1
        container = wardrobe
        solid = 
    }
    // edit_ddd_RUS_furniture_storage_03_65
    tile
    {
        xy = 1,8
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Medical rack
        Facing = E
        GroupName = Medical Tool
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        ScrapSize = Large
        SpriteGridPos = 0,0
        container = wardrobe
        solid = 
    }
    // edit_ddd_RUS_furniture_storage_03_66
    tile
    {
        xy = 2,8
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Medical rack
        Facing = S
        GroupName = Medical Tool
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        ScrapSize = Large
        SpriteGridPos = 0,0
        container = wardrobe
        solid = 
    }
    // edit_ddd_RUS_furniture_storage_03_67
    tile
    {
        xy = 3,8
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Medical rack
        Facing = S
        GroupName = Medical Tool
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        ScrapSize = Large
        SpriteGridPos = 0,1
        container = wardrobe
        solid = 
    }
    // edit_ddd_RUS_furniture_storage_03_68
    tile
    {
        xy = 4,8
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Medical rack
        Facing = W
        GroupName = Medical Tool
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        ScrapSize = Large
        SpriteGridPos = 0,1
        container = wardrobe
        solid = 
    }
    // edit_ddd_RUS_furniture_storage_03_69
    tile
    {
        xy = 5,8
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Medical rack
        Facing = W
        GroupName = Medical Tool
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        ScrapSize = Large
        SpriteGridPos = 0,0
        container = wardrobe
        solid = 
    }
    // edit_ddd_RUS_furniture_storage_03_70
    tile
    {
        xy = 6,8
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Medical rack
        Facing = N
        GroupName = Medical Tool
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        ScrapSize = Large
        SpriteGridPos = 0,0
        container = wardrobe
        solid = 
    }
    // edit_ddd_RUS_furniture_storage_03_71
    tile
    {
        xy = 7,8
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Medical rack
        Facing = N
        GroupName = Medical Tool
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        ScrapSize = Large
        SpriteGridPos = 0,1
        container = wardrobe
        solid = 
    }
    // edit_ddd_RUS_furniture_storage_03_72
    tile
    {
        xy = 0,9
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Medical rack Glass
        Facing = E
        GroupName = Medical Tool
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        ScrapSize = Large
        SpriteGridPos = 0,1
        container = wardrobe
        solid = 
    }
    // edit_ddd_RUS_furniture_storage_03_73
    tile
    {
        xy = 1,9
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Medical rack Glass
        Facing = E
        GroupName = Medical Tool
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        ScrapSize = Large
        SpriteGridPos = 0,0
        container = wardrobe
        solid = 
    }
    // edit_ddd_RUS_furniture_storage_03_74
    tile
    {
        xy = 2,9
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Medical rack Glass
        Facing = S
        GroupName = Medical Tool
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        ScrapSize = Large
        SpriteGridPos = 0,0
        container = wardrobe
        solid = 
    }
    // edit_ddd_RUS_furniture_storage_03_75
    tile
    {
        xy = 3,9
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Medical rack Glass
        Facing = S
        GroupName = Medical Tool
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        ScrapSize = Large
        SpriteGridPos = 0,1
        container = wardrobe
        solid = 
    }
    // edit_ddd_RUS_furniture_storage_03_76
    tile
    {
        xy = 4,9
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Medical rack Glass
        Facing = W
        GroupName = Medical Tool
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        ScrapSize = Large
        SpriteGridPos = 0,1
        container = wardrobe
        solid = 
    }
    // edit_ddd_RUS_furniture_storage_03_77
    tile
    {
        xy = 5,9
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Medical rack Glass
        Facing = W
        GroupName = Medical Tool
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        ScrapSize = Large
        SpriteGridPos = 0,0
        container = wardrobe
        solid = 
    }
    // edit_ddd_RUS_furniture_storage_03_78
    tile
    {
        xy = 6,9
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Medical rack Glass
        Facing = N
        GroupName = Medical Tool
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        ScrapSize = Large
        SpriteGridPos = 0,0
        container = wardrobe
        solid = 
    }
    // edit_ddd_RUS_furniture_storage_03_79
    tile
    {
        xy = 7,9
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Medical rack Glass
        Facing = N
        GroupName = Medical Tool
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        ScrapSize = Large
        SpriteGridPos = 0,1
        container = wardrobe
        solid = 
    }
    // edit_ddd_RUS_furniture_storage_03_80
    tile
    {
        xy = 0,10
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = E
        GroupName = Finnish wall A
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        ScrapSize = Large
        container = wardrobe
        solid = 
    }
    // edit_ddd_RUS_furniture_storage_03_81
    tile
    {
        xy = 1,10
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = E
        GroupName = Finnish wall B
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        ScrapSize = Large
        Surface = 20
        container = wardrobe
        solid = 
    }
    // edit_ddd_RUS_furniture_storage_03_82
    tile
    {
        xy = 2,10
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = E
        GroupName = Finnish wall C
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        ScrapSize = Large
        container = wardrobe
        solid = 
    }
    // edit_ddd_RUS_furniture_storage_03_83
    tile
    {
        xy = 3,10
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = S
        GroupName = Finnish wall C
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        ScrapSize = Large
        container = wardrobe
        solid = 
    }
    // edit_ddd_RUS_furniture_storage_03_84
    tile
    {
        xy = 4,10
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = S
        GroupName = Finnish wall B
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        ScrapSize = Large
        Surface = 20
        container = wardrobe
        solid = 
    }
    // edit_ddd_RUS_furniture_storage_03_85
    tile
    {
        xy = 5,10
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = S
        GroupName = Finnish wall A
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        ScrapSize = Large
        container = wardrobe
        solid = 
    }
    // edit_ddd_RUS_furniture_storage_03_86
    tile
    {
        xy = 6,10
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = W
        GroupName = Finnish wall A
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        ScrapSize = Large
        container = wardrobe
        solid = 
    }
    // edit_ddd_RUS_furniture_storage_03_87
    tile
    {
        xy = 7,10
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = N
        GroupName = Finnish wall A
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        ScrapSize = Large
        container = wardrobe
        solid = 
    }
    // edit_ddd_RUS_furniture_storage_03_88
    tile
    {
        xy = 0,11
        Surface = 12
    }
    // edit_ddd_RUS_furniture_storage_03_89
    tile
    {
        xy = 1,11
        Surface = 12
    }
    // edit_ddd_RUS_furniture_storage_03_90
    tile
    {
        xy = 2,11
        Surface = 12
    }
    // edit_ddd_RUS_furniture_storage_03_91
    tile
    {
        xy = 3,11
        Surface = 12
    }
    // edit_ddd_RUS_furniture_storage_03_92
    tile
    {
        xy = 4,11
        CanScrap = 
        CustomName = Clock wood
        Facing = S
        GroupName = Wall
        IsHigh = 
        IsMoveAble = 
        Material = Electric
        MoveType = WallObject
        PickUpWeight = 30
        ScrapSize = Small
    }
    // edit_ddd_RUS_furniture_storage_03_93
    tile
    {
        xy = 5,11
        CanScrap = 
        CustomName = Clock wood
        Facing = E
        GroupName = Wall
        IsHigh = 
        IsMoveAble = 
        Material = Electric
        MoveType = WallObject
        PickUpWeight = 30
        ScrapSize = Small
    }
    // edit_ddd_RUS_furniture_storage_03_94
    tile
    {
        xy = 6,11
        CanScrap = 
        CustomName = Clock wood
        Facing = N
        GroupName = Wall
        IsHigh = 
        IsMoveAble = 
        Material = Electric
        MoveType = WallObject
        PickUpWeight = 30
        ScrapSize = Small
    }
    // edit_ddd_RUS_furniture_storage_03_95
    tile
    {
        xy = 7,11
        CanScrap = 
        CustomName = Clock wood
        Facing = W
        GroupName = Wall
        IsHigh = 
        IsMoveAble = 
        Material = Electric
        MoveType = WallObject
        PickUpWeight = 30
        ScrapSize = Small
    }
    // edit_ddd_RUS_furniture_storage_03_96
    tile
    {
        xy = 0,12
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = W
        GroupName = Finnish wall C
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        ScrapSize = Large
        container = wardrobe
        solid = 
    }
    // edit_ddd_RUS_furniture_storage_03_97
    tile
    {
        xy = 1,12
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = N
        GroupName = Finnish wall C
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        ScrapSize = Large
        container = wardrobe
        solid = 
    }
    // edit_ddd_RUS_furniture_storage_03_98
    tile
    {
        xy = 2,12
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = W
        GroupName = Finnish wall B
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        ScrapSize = Large
        Surface = 20
        container = wardrobe
        solid = 
    }
    // edit_ddd_RUS_furniture_storage_03_99
    tile
    {
        xy = 3,12
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Wardrobe
        Facing = N
        GroupName = Finnish wall B
        IsMoveAble = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        ScrapSize = Large
        Surface = 20
        container = wardrobe
        solid = 
    }
    // edit_ddd_RUS_furniture_storage_03_100
    tile
    {
        xy = 4,12
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Drawers
        Facing = E
        GroupName = finnish wall
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 20
        container = wardrobe
        solidtrans = 
    }
    // edit_ddd_RUS_furniture_storage_03_101
    tile
    {
        xy = 5,12
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Drawers
        Facing = S
        GroupName = finnish wall
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 20
        container = wardrobe
        solidtrans = 
    }
    // edit_ddd_RUS_furniture_storage_03_102
    tile
    {
        xy = 6,12
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Drawers
        Facing = W
        GroupName = finnish wall
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 20
        container = wardrobe
        solidtrans = 
    }
    // edit_ddd_RUS_furniture_storage_03_103
    tile
    {
        xy = 7,12
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Drawers
        Facing = N
        GroupName = finnish wall
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Screws
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        ScrapSize = Small
        Surface = 20
        container = wardrobe
        solidtrans = 
    }
}
tileset
{
    file = edit_ddd_RUS_industry_crane_01
    size = 8,16
    id = 94
    // edit_ddd_RUS_industry_crane_01_0
    tile
    {
        xy = 0,0
        diamondFloor = 
        exterior = 
        solidfloor = 
    }
    // edit_ddd_RUS_industry_crane_01_1
    tile
    {
        xy = 1,0
        diamondFloor = 
        exterior = 
        solidfloor = 
        transparentFloor = 
    }
    // edit_ddd_RUS_industry_crane_01_2
    tile
    {
        xy = 2,0
        diamondFloor = 
        exterior = 
        solidfloor = 
        transparentFloor = 
    }
    // edit_ddd_RUS_industry_crane_01_3
    tile
    {
        xy = 3,0
        BlocksPlacement = 
    }
    // edit_ddd_RUS_industry_crane_01_4
    tile
    {
        xy = 4,0
        BlocksPlacement = 
    }
    // edit_ddd_RUS_industry_crane_01_5
    tile
    {
        xy = 5,0
        BlocksPlacement = 
        solid = 
    }
    // edit_ddd_RUS_industry_crane_01_6
    tile
    {
        xy = 6,0
        BlocksPlacement = 
    }
    // edit_ddd_RUS_industry_crane_01_7
    tile
    {
        xy = 7,0
        BlocksPlacement = 
    }
    // edit_ddd_RUS_industry_crane_01_8
    tile
    {
        xy = 0,1
        BlocksPlacement = 
        solidfloor = 
    }
    // edit_ddd_RUS_industry_crane_01_9
    tile
    {
        xy = 1,1
        BlocksPlacement = 
    }
    // edit_ddd_RUS_industry_crane_01_10
    tile
    {
        xy = 2,1
        BlocksPlacement = 
        WallN = 
        wall = 
    }
    // edit_ddd_RUS_industry_crane_01_11
    tile
    {
        xy = 3,1
        BlocksPlacement = 
        WallN = 
        wall = 
    }
    // edit_ddd_RUS_industry_crane_01_12
    tile
    {
        xy = 4,1
        BlocksPlacement = 
    }
    // edit_ddd_RUS_industry_crane_01_13
    tile
    {
        xy = 5,1
        BlocksPlacement = 
        WallNTrans = 
        wall = 
    }
    // edit_ddd_RUS_industry_crane_01_14
    tile
    {
        xy = 6,1
        BlocksPlacement = 
        WallNTrans = 
        wall = 
    }
    // edit_ddd_RUS_industry_crane_01_15
    tile
    {
        xy = 7,1
        BlocksPlacement = 
        WallWTrans = 
        wall = 
    }
    // edit_ddd_RUS_industry_crane_01_16
    tile
    {
        xy = 0,2
        BlocksPlacement = 
        WallNTrans = 
        wall = 
    }
    // edit_ddd_RUS_industry_crane_01_17
    tile
    {
        xy = 1,2
        BlocksPlacement = 
        WallWTrans = 
        wall = 
    }
    // edit_ddd_RUS_industry_crane_01_18
    tile
    {
        xy = 2,2
        BlocksPlacement = 
        WallWTrans = 
        wall = 
    }
    // edit_ddd_RUS_industry_crane_01_19
    tile
    {
        xy = 3,2
        BlocksPlacement = 
    }
    // edit_ddd_RUS_industry_crane_01_20
    tile
    {
        xy = 4,2
        BlocksPlacement = 
        WallW = 
        wall = 
    }
    // edit_ddd_RUS_industry_crane_01_21
    tile
    {
        xy = 5,2
        BlocksPlacement = 
        WallW = 
        wall = 
    }
    // edit_ddd_RUS_industry_crane_01_22
    tile
    {
        xy = 6,2
        BlocksPlacement = 
    }
    // edit_ddd_RUS_industry_crane_01_23
    tile
    {
        xy = 7,2
        BlocksPlacement = 
        solidfloor = 
    }
    // edit_ddd_RUS_industry_crane_01_24
    tile
    {
        xy = 0,3
        BlocksPlacement = 
        solid = 
    }
    // edit_ddd_RUS_industry_crane_01_25
    tile
    {
        xy = 1,3
        BlocksPlacement = 
        solid = 
    }
    // edit_ddd_RUS_industry_crane_01_26
    tile
    {
        xy = 2,3
        BlocksPlacement = 
        solid = 
    }
    // edit_ddd_RUS_industry_crane_01_27
    tile
    {
        xy = 3,3
        BlocksPlacement = 
        solid = 
    }
    // edit_ddd_RUS_industry_crane_01_28
    tile
    {
        xy = 4,3
        solidtrans = 
    }
    // edit_ddd_RUS_industry_crane_01_29
    tile
    {
        xy = 5,3
        solidtrans = 
    }
    // edit_ddd_RUS_industry_crane_01_30
    tile
    {
        xy = 6,3
        solidtrans = 
    }
    // edit_ddd_RUS_industry_crane_01_31
    tile
    {
        xy = 7,3
        solidtrans = 
    }
    // edit_ddd_RUS_industry_crane_01_32
    tile
    {
        xy = 0,4
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_industry_crane_01_33
    tile
    {
        xy = 1,4
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_industry_crane_01_34
    tile
    {
        xy = 2,4
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_industry_crane_01_35
    tile
    {
        xy = 3,4
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_industry_crane_01_36
    tile
    {
        xy = 4,4
        solid = 
    }
    // edit_ddd_RUS_industry_crane_01_37
    tile
    {
        xy = 5,4
        solid = 
    }
    // edit_ddd_RUS_industry_crane_01_38
    tile
    {
        xy = 6,4
        solid = 
    }
    // edit_ddd_RUS_industry_crane_01_39
    tile
    {
        xy = 7,4
        solid = 
    }
    // edit_ddd_RUS_industry_crane_01_40
    tile
    {
        xy = 0,5
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_industry_crane_01_41
    tile
    {
        xy = 1,5
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_industry_crane_01_42
    tile
    {
        xy = 2,5
        BlocksPlacement = 
    }
    // edit_ddd_RUS_industry_crane_01_43
    tile
    {
        xy = 3,5
        BlocksPlacement = 
    }
    // edit_ddd_RUS_industry_crane_01_44
    tile
    {
        xy = 4,5
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_industry_crane_01_45
    tile
    {
        xy = 5,5
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_industry_crane_01_48
    tile
    {
        xy = 0,6
        BlocksPlacement = 
    }
    // edit_ddd_RUS_industry_crane_01_49
    tile
    {
        xy = 1,6
        BlocksPlacement = 
    }
    // edit_ddd_RUS_industry_crane_01_50
    tile
    {
        xy = 2,6
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_industry_crane_01_51
    tile
    {
        xy = 3,6
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_industry_crane_01_52
    tile
    {
        xy = 4,6
        BlocksPlacement = 
    }
    // edit_ddd_RUS_industry_crane_01_53
    tile
    {
        xy = 5,6
        BlocksPlacement = 
    }
    // edit_ddd_RUS_industry_crane_01_54
    tile
    {
        xy = 6,6
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_industry_crane_01_55
    tile
    {
        xy = 7,6
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_industry_crane_01_56
    tile
    {
        xy = 0,7
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_industry_crane_01_57
    tile
    {
        xy = 1,7
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_industry_crane_01_58
    tile
    {
        xy = 2,7
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_industry_crane_01_59
    tile
    {
        xy = 3,7
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_industry_crane_01_64
    tile
    {
        xy = 0,8
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_industry_crane_01_65
    tile
    {
        xy = 1,8
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_industry_crane_01_66
    tile
    {
        xy = 2,8
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_industry_crane_01_67
    tile
    {
        xy = 3,8
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_industry_crane_01_68
    tile
    {
        xy = 4,8
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_industry_crane_01_69
    tile
    {
        xy = 5,8
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_industry_crane_01_70
    tile
    {
        xy = 6,8
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_industry_crane_01_71
    tile
    {
        xy = 7,8
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_industry_crane_01_72
    tile
    {
        xy = 0,9
        BlocksPlacement = 
        climbSheetW = 
        solidtrans = 
    }
    // edit_ddd_RUS_industry_crane_01_73
    tile
    {
        xy = 1,9
        BlocksPlacement = 
        climbSheetW = 
        solidtrans = 
    }
    // edit_ddd_RUS_industry_crane_01_74
    tile
    {
        xy = 2,9
        BlocksPlacement = 
        climbSheetTopW = 
        solidtrans = 
    }
    // edit_ddd_RUS_industry_crane_01_75
    tile
    {
        xy = 3,9
        BlocksPlacement = 
        climbSheetTopN = 
        solidtrans = 
    }
    // edit_ddd_RUS_industry_crane_01_76
    tile
    {
        xy = 4,9
        BlocksPlacement = 
        climbSheetN = 
        solidtrans = 
    }
    // edit_ddd_RUS_industry_crane_01_77
    tile
    {
        xy = 5,9
        BlocksPlacement = 
        climbSheetN = 
        solidtrans = 
    }
    // edit_ddd_RUS_industry_crane_01_80
    tile
    {
        xy = 0,10
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_industry_crane_01_81
    tile
    {
        xy = 1,10
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_industry_crane_01_82
    tile
    {
        xy = 2,10
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_industry_crane_01_83
    tile
    {
        xy = 3,10
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_industry_crane_01_84
    tile
    {
        xy = 4,10
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_industry_crane_01_85
    tile
    {
        xy = 5,10
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_industry_crane_01_88
    tile
    {
        xy = 0,11
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_industry_crane_01_89
    tile
    {
        xy = 1,11
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_industry_crane_01_90
    tile
    {
        xy = 2,11
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_industry_crane_01_91
    tile
    {
        xy = 3,11
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_industry_crane_01_92
    tile
    {
        xy = 4,11
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_industry_crane_01_93
    tile
    {
        xy = 5,11
        BlocksPlacement = 
        solidtrans = 
    }
    // edit_ddd_RUS_industry_crane_01_112
    tile
    {
        xy = 0,14
        BlocksPlacement = 
        solid = 
    }
    // edit_ddd_RUS_industry_crane_01_113
    tile
    {
        xy = 1,14
        BlocksPlacement = 
        solid = 
    }
    // edit_ddd_RUS_industry_crane_01_114
    tile
    {
        xy = 2,14
        BlocksPlacement = 
        solid = 
    }
    // edit_ddd_RUS_industry_crane_01_115
    tile
    {
        xy = 3,14
        BlocksPlacement = 
        solid = 
    }
    // edit_ddd_RUS_industry_crane_01_116
    tile
    {
        xy = 4,14
        BlocksPlacement = 
        solid = 
    }
    // edit_ddd_RUS_industry_crane_01_117
    tile
    {
        xy = 5,14
        BlocksPlacement = 
        solid = 
    }
    // edit_ddd_RUS_industry_crane_01_118
    tile
    {
        xy = 6,14
        BlocksPlacement = 
        solid = 
    }
    // edit_ddd_RUS_industry_crane_01_119
    tile
    {
        xy = 7,14
        BlocksPlacement = 
        solid = 
    }
}
tileset
{
    file = edit_ddd_RUS_location_business_machinery_02
    size = 8,8
    id = 95
    // edit_ddd_RUS_location_business_machinery_02_0
    tile
    {
        xy = 0,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        ContainerPosition = Low
        CustomName = Counter
        Facing = N
        GroupName = Modern Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = toolcabinet
        solidtrans = 
    }
    // edit_ddd_RUS_location_business_machinery_02_1
    tile
    {
        xy = 1,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = SouthCounter
        ContainerCapacity = 20
        ContainerPosition = Low
        CustomName = Counter
        Facing = E
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = toolcabinet
        solidtrans = 
    }
    // edit_ddd_RUS_location_business_machinery_02_2
    tile
    {
        xy = 2,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 20
        ContainerPosition = Low
        CustomName = Counter
        Facing = S
        GroupName = Modern Corner
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = toolcabinet
        solidtrans = 
    }
    // edit_ddd_RUS_location_business_machinery_02_3
    tile
    {
        xy = 3,0
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CollisionShape = WestCounter
        ContainerCapacity = 20
        ContainerPosition = Low
        CustomName = Counter
        Facing = W
        GroupName = Modern
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = toolcabinet
        solidtrans = 
    }
    // edit_ddd_RUS_location_business_machinery_02_4
    tile
    {
        xy = 4,0
        BlocksPlacement = 
    }
    // edit_ddd_RUS_location_business_machinery_02_5
    tile
    {
        xy = 5,0
        BlocksPlacement = 
    }
    // edit_ddd_RUS_location_business_machinery_02_6
    tile
    {
        xy = 6,0
        BlocksPlacement = 
    }
    // edit_ddd_RUS_location_business_machinery_02_7
    tile
    {
        xy = 7,0
        BlocksPlacement = 
    }
    // edit_ddd_RUS_location_business_machinery_02_12
    tile
    {
        xy = 4,1
        BlocksPlacement = 
    }
    // edit_ddd_RUS_location_business_machinery_02_13
    tile
    {
        xy = 5,1
        BlocksPlacement = 
    }
    // edit_ddd_RUS_location_business_machinery_02_24
    tile
    {
        xy = 0,3
        BlocksPlacement = 
        CanBreak = 
        IsMoveAble = 
        Material = Rubber
        Material2 = Rubber
        Material3 = Steel
        PickUpWeight = 50
        ScrapSize = Small
    }
    // edit_ddd_RUS_location_business_machinery_02_25
    tile
    {
        xy = 1,3
        BlocksPlacement = 
        CanBreak = 
        IsMoveAble = 
        Material = Rubber
        Material2 = Rubber
        Material3 = Steel
        PickUpWeight = 50
        ScrapSize = Small
    }
    // edit_ddd_RUS_location_business_machinery_02_26
    tile
    {
        xy = 2,3
        BlocksPlacement = 
        CanBreak = 
        IsMoveAble = 
        Material = Rubber
        Material2 = Rubber
        Material3 = Steel
        PickUpWeight = 50
        ScrapSize = Small
    }
    // edit_ddd_RUS_location_business_machinery_02_27
    tile
    {
        xy = 3,3
        BlocksPlacement = 
        CanBreak = 
        IsMoveAble = 
        Material = Rubber
        Material2 = Rubber
        Material3 = Steel
        PickUpWeight = 50
        ScrapSize = Small
    }
    // edit_ddd_RUS_location_business_machinery_02_28
    tile
    {
        xy = 4,3
        BlocksPlacement = 
        CanBreak = 
        IsMoveAble = 
        Material = Rubber
        Material2 = Rubber
        Material3 = Steel
        PickUpWeight = 50
        ScrapSize = Small
    }
    // edit_ddd_RUS_location_business_machinery_02_29
    tile
    {
        xy = 5,3
        BlocksPlacement = 
        CanBreak = 
        IsMoveAble = 
        Material = Rubber
        Material2 = Rubber
        Material3 = Steel
        PickUpWeight = 50
        ScrapSize = Small
    }
    // edit_ddd_RUS_location_business_machinery_02_30
    tile
    {
        xy = 6,3
        BlocksPlacement = 
        CanBreak = 
        IsMoveAble = 
        Material = Rubber
        Material2 = Rubber
        Material3 = Steel
        PickUpWeight = 50
        ScrapSize = Small
    }
    // edit_ddd_RUS_location_business_machinery_02_31
    tile
    {
        xy = 7,3
        BlocksPlacement = 
        CanBreak = 
        IsMoveAble = 
        Material = Rubber
        Material2 = Rubber
        Material3 = Steel
        PickUpWeight = 50
        ScrapSize = Small
    }
    // edit_ddd_RUS_location_business_machinery_02_32
    tile
    {
        xy = 0,4
        BlocksPlacement = 
        CanBreak = 
        IsMoveAble = 
        Material = Rubber
        Material2 = Rubber
        Material3 = Steel
        PickUpWeight = 50
        ScrapSize = Small
        solidtrans = 
    }
    // edit_ddd_RUS_location_business_machinery_02_33
    tile
    {
        xy = 1,4
        BlocksPlacement = 
        CanBreak = 
        IsMoveAble = 
        Material = Rubber
        Material2 = Rubber
        Material3 = Steel
        PickUpWeight = 50
        solidtrans = 
    }
    // edit_ddd_RUS_location_business_machinery_02_34
    tile
    {
        xy = 2,4
        BlocksPlacement = 
        CanBreak = 
        IsMoveAble = 
        Material = Rubber
        Material2 = Rubber
        Material3 = Steel
        PickUpWeight = 50
        solidtrans = 
    }
    // edit_ddd_RUS_location_business_machinery_02_35
    tile
    {
        xy = 3,4
        BlocksPlacement = 
        CanBreak = 
        IsMoveAble = 
        Material = Rubber
        Material2 = Rubber
        Material3 = Steel
        PickUpWeight = 50
        solidtrans = 
    }
    // edit_ddd_RUS_location_business_machinery_02_36
    tile
    {
        xy = 4,4
        BlocksPlacement = 
        CanBreak = 
        IsMoveAble = 
        Material = Rubber
        Material2 = Rubber
        Material3 = Steel
        PickUpWeight = 50
        solidtrans = 
    }
    // edit_ddd_RUS_location_business_machinery_02_37
    tile
    {
        xy = 5,4
        BlocksPlacement = 
        CanBreak = 
        IsMoveAble = 
        Material = Rubber
        Material2 = Rubber
        Material3 = Steel
        PickUpWeight = 50
        solidtrans = 
    }
    // edit_ddd_RUS_location_business_machinery_02_38
    tile
    {
        xy = 6,4
        BlocksPlacement = 
        CanBreak = 
        IsMoveAble = 
        Material = Rubber
        Material2 = Rubber
        Material3 = Steel
        PickUpWeight = 50
        solidtrans = 
    }
    // edit_ddd_RUS_location_business_machinery_02_39
    tile
    {
        xy = 7,4
        BlocksPlacement = 
        CanBreak = 
        IsMoveAble = 
        Material = Rubber
        Material2 = Rubber
        Material3 = Steel
        PickUpWeight = 50
        solidtrans = 
    }
    // edit_ddd_RUS_location_business_machinery_02_40
    tile
    {
        xy = 0,5
        BlocksPlacement = 
        CanBreak = 
        IsMoveAble = 
        Material = Rubber
        Material2 = Rubber
        Material3 = Steel
        PickUpWeight = 50
        solidtrans = 
    }
    // edit_ddd_RUS_location_business_machinery_02_41
    tile
    {
        xy = 1,5
        BlocksPlacement = 
        CanBreak = 
        IsMoveAble = 
        Material = Rubber
        Material2 = Rubber
        Material3 = Steel
        PickUpWeight = 50
        solidtrans = 
    }
    // edit_ddd_RUS_location_business_machinery_02_42
    tile
    {
        xy = 2,5
        BlocksPlacement = 
        CanBreak = 
        IsMoveAble = 
        Material = Rubber
        Material2 = Rubber
        Material3 = Steel
        PickUpWeight = 50
        solidtrans = 
    }
    // edit_ddd_RUS_location_business_machinery_02_43
    tile
    {
        xy = 3,5
        BlocksPlacement = 
        CanBreak = 
        IsMoveAble = 
        Material = Rubber
        Material2 = Rubber
        Material3 = Steel
        PickUpWeight = 50
        solidtrans = 
    }
    // edit_ddd_RUS_location_business_machinery_02_44
    tile
    {
        xy = 4,5
        BlocksPlacement = 
        CanBreak = 
        IsMoveAble = 
        Material = Rubber
        Material2 = Rubber
        Material3 = Steel
        PickUpWeight = 50
        solidtrans = 
    }
    // edit_ddd_RUS_location_business_machinery_02_45
    tile
    {
        xy = 5,5
        BlocksPlacement = 
        CanBreak = 
        IsMoveAble = 
        Material = Rubber
        Material2 = Rubber
        Material3 = Steel
        PickUpWeight = 50
        solidtrans = 
    }
    // edit_ddd_RUS_location_business_machinery_02_46
    tile
    {
        xy = 6,5
        BlocksPlacement = 
        CanBreak = 
        IsMoveAble = 
        Material = Rubber
        Material2 = Rubber
        Material3 = Steel
        PickUpWeight = 50
        solidtrans = 
    }
    // edit_ddd_RUS_location_business_machinery_02_47
    tile
    {
        xy = 7,5
        BlocksPlacement = 
        CanBreak = 
        IsMoveAble = 
        Material = Rubber
        Material2 = Rubber
        Material3 = Steel
        PickUpWeight = 50
        solidtrans = 
    }
    // edit_ddd_RUS_location_business_machinery_02_48
    tile
    {
        xy = 0,6
        BlocksPlacement = 
        CanBreak = 
        IsMoveAble = 
        Material = Rubber
        Material2 = Rubber
        Material3 = Steel
        PickUpWeight = 50
        ScrapSize = Large
        solid = 
    }
    // edit_ddd_RUS_location_business_machinery_02_49
    tile
    {
        xy = 1,6
        BlocksPlacement = 
        CanBreak = 
        IsMoveAble = 
        Material = Rubber
        Material2 = Rubber
        Material3 = Steel
        PickUpWeight = 50
        ScrapSize = Large
        solid = 
    }
    // edit_ddd_RUS_location_business_machinery_02_50
    tile
    {
        xy = 2,6
        BlocksPlacement = 
        CanBreak = 
        IsMoveAble = 
        Material = Rubber
        Material2 = Rubber
        Material3 = Steel
        PickUpWeight = 50
        ScrapSize = Large
        solid = 
    }
    // edit_ddd_RUS_location_business_machinery_02_51
    tile
    {
        xy = 3,6
        BlocksPlacement = 
        CanBreak = 
        IsMoveAble = 
        Material = Rubber
        Material2 = Rubber
        Material3 = Steel
        PickUpWeight = 50
        ScrapSize = Large
        solid = 
    }
    // edit_ddd_RUS_location_business_machinery_02_52
    tile
    {
        xy = 4,6
        BlocksPlacement = 
        CanBreak = 
        IsMoveAble = 
        Material = Rubber
        Material2 = Rubber
        Material3 = Steel
        PickUpWeight = 50
        ScrapSize = Large
        solid = 
    }
    // edit_ddd_RUS_location_business_machinery_02_53
    tile
    {
        xy = 5,6
        BlocksPlacement = 
        CanBreak = 
        IsMoveAble = 
        Material = Rubber
        Material2 = Rubber
        Material3 = Steel
        PickUpWeight = 50
        ScrapSize = Large
        solid = 
    }
    // edit_ddd_RUS_location_business_machinery_02_54
    tile
    {
        xy = 6,6
        BlocksPlacement = 
        CanBreak = 
        IsMoveAble = 
        Material = Rubber
        Material2 = Rubber
        Material3 = Steel
        PickUpWeight = 50
        ScrapSize = Large
        solid = 
    }
    // edit_ddd_RUS_location_business_machinery_02_55
    tile
    {
        xy = 7,6
        BlocksPlacement = 
        CanBreak = 
        IsMoveAble = 
        Material = Rubber
        Material2 = Rubber
        Material3 = Steel
        PickUpWeight = 50
        ScrapSize = Large
        solid = 
    }
    // edit_ddd_RUS_location_business_machinery_02_56
    tile
    {
        xy = 0,7
        BlocksPlacement = 
        CanBreak = 
        IsMoveAble = 
        Material = Rubber
        Material2 = Rubber
        Material3 = Steel
        PickUpWeight = 50
        ScrapSize = Large
        solid = 
    }
    // edit_ddd_RUS_location_business_machinery_02_57
    tile
    {
        xy = 1,7
        BlocksPlacement = 
        CanBreak = 
        IsMoveAble = 
        Material = Rubber
        Material2 = Rubber
        Material3 = Steel
        PickUpWeight = 50
        ScrapSize = Large
        solid = 
    }
    // edit_ddd_RUS_location_business_machinery_02_58
    tile
    {
        xy = 2,7
        BlocksPlacement = 
        CanBreak = 
        IsMoveAble = 
        Material = Rubber
        Material2 = Rubber
        Material3 = Steel
        PickUpWeight = 50
        ScrapSize = Large
        solid = 
    }
    // edit_ddd_RUS_location_business_machinery_02_59
    tile
    {
        xy = 3,7
        BlocksPlacement = 
        CanBreak = 
        IsMoveAble = 
        Material = Rubber
        Material2 = Rubber
        Material3 = Steel
        PickUpWeight = 50
        ScrapSize = Large
        solid = 
    }
    // edit_ddd_RUS_location_business_machinery_02_60
    tile
    {
        xy = 4,7
        BlocksPlacement = 
        CanBreak = 
        IsMoveAble = 
        Material = Rubber
        Material2 = Rubber
        Material3 = Steel
        PickUpWeight = 50
        ScrapSize = Large
        solid = 
    }
    // edit_ddd_RUS_location_business_machinery_02_61
    tile
    {
        xy = 5,7
        BlocksPlacement = 
        CanBreak = 
        IsMoveAble = 
        Material = Rubber
        Material2 = Rubber
        Material3 = Steel
        PickUpWeight = 50
        ScrapSize = Large
        solid = 
    }
    // edit_ddd_RUS_location_business_machinery_02_62
    tile
    {
        xy = 6,7
        BlocksPlacement = 
        CanBreak = 
        IsMoveAble = 
        Material = Rubber
        Material2 = Rubber
        Material3 = Steel
        PickUpWeight = 50
        ScrapSize = Large
        solid = 
    }
    // edit_ddd_RUS_location_business_machinery_02_63
    tile
    {
        xy = 7,7
        BlocksPlacement = 
        CanBreak = 
        IsMoveAble = 
        Material = Rubber
        Material2 = Rubber
        Material3 = Steel
        PickUpWeight = 50
        ScrapSize = Large
        solid = 
    }
}
tileset
{
    file = edit_ddd_RUS_power_station_01
    size = 8,8
    id = 96
    // edit_ddd_RUS_power_station_01_0
    tile
    {
        xy = 0,0
        BlocksPlacement = 
        CanScrap = 
        CustomName = Terminal
        Facing = E
        GroupName = Power station
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 4
        PickUpTool = Electrician
        PickUpWeight = 200
        PlaceTool = Electrician
        ScrapSize = Large
        solidtrans = 
    }
    // edit_ddd_RUS_power_station_01_1
    tile
    {
        xy = 1,0
        BlocksPlacement = 
        CanScrap = 
        CustomName = Terminal
        Facing = S
        GroupName = Power station
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 4
        PickUpTool = Electrician
        PickUpWeight = 200
        PlaceTool = Electrician
        ScrapSize = Large
        solidtrans = 
    }
    // edit_ddd_RUS_power_station_01_2
    tile
    {
        xy = 2,0
        BlocksPlacement = 
        CanScrap = 
        CustomName = Terminal
        Facing = E
        GroupName = Power station
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 4
        PickUpTool = Electrician
        PickUpWeight = 200
        PlaceTool = Electrician
        ScrapSize = Large
        solidtrans = 
    }
    // edit_ddd_RUS_power_station_01_3
    tile
    {
        xy = 3,0
        Facing = S
        GroupName = Power station
        Material2 = MetalScrap
        Material3 = MetalPlates
        ScrapSize = Large
    }
    // edit_ddd_RUS_power_station_01_4
    tile
    {
        xy = 4,0
        BlocksPlacement = 
        CanScrap = 
        CustomName = Terminal
        Facing = E
        GroupName = Power station
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 4
        PickUpTool = Electrician
        PickUpWeight = 200
        PlaceTool = Electrician
        ScrapSize = Large
        solidtrans = 
    }
    // edit_ddd_RUS_power_station_01_5
    tile
    {
        xy = 5,0
        BlocksPlacement = 
        CanScrap = 
        CustomName = Terminal
        Facing = S
        GroupName = Power station
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 4
        PickUpTool = Electrician
        PickUpWeight = 200
        PlaceTool = Electrician
        ScrapSize = Large
        solidtrans = 
    }
    // edit_ddd_RUS_power_station_01_6
    tile
    {
        xy = 6,0
        BlocksPlacement = 
        CanScrap = 
        CustomName = Terminal
        Facing = N
        GroupName = Power station
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 4
        PickUpTool = Electrician
        PickUpWeight = 200
        PlaceTool = Electrician
        ScrapSize = Large
        solidtrans = 
    }
    // edit_ddd_RUS_power_station_01_7
    tile
    {
        xy = 7,0
        Facing = S
        GroupName = Power station
        Material2 = MetalScrap
        Material3 = MetalPlates
        ScrapSize = Large
    }
    // edit_ddd_RUS_power_station_01_8
    tile
    {
        xy = 0,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Power lever
        Facing = N
        GroupName = Power station
        IsMoveAble = 
        Material = Electric
        Material2 = MetalPlates
        Material3 = MetalScrap
        MoveType = WallObject
        PickUpLevel = 4
        PickUpTool = Electrician
        PickUpWeight = 5
        PlaceTool = Electrician
        attachedW = 
    }
    // edit_ddd_RUS_power_station_01_9
    tile
    {
        xy = 1,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Power lever
        Facing = W
        GroupName = Power station
        IsMoveAble = 
        Material = Electric
        Material2 = MetalPlates
        Material3 = MetalScrap
        MoveType = WallObject
        PickUpLevel = 4
        PickUpTool = Electrician
        PickUpWeight = 5
        PlaceTool = Electrician
        attachedN = 
    }
    // edit_ddd_RUS_power_station_01_12
    tile
    {
        xy = 4,1
        BlocksPlacement = 
        CanScrap = 
        CustomName = Terminal
        Facing = E
        GroupName = Power station
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 4
        PickUpTool = Electrician
        PickUpWeight = 200
        PlaceTool = Electrician
        ScrapSize = Large
        solidtrans = 
    }
    // edit_ddd_RUS_power_station_01_13
    tile
    {
        xy = 5,1
        BlocksPlacement = 
        CanScrap = 
        CustomName = Terminal
        Facing = W
        GroupName = Power station
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 4
        PickUpTool = Electrician
        PickUpWeight = 200
        PlaceTool = Electrician
        ScrapSize = Large
        solidtrans = 
    }
    // edit_ddd_RUS_power_station_01_14
    tile
    {
        xy = 6,1
        BlocksPlacement = 
        CanScrap = 
        CustomName = Terminal
        GroupName = Power station
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 4
        PickUpTool = Electrician
        PickUpWeight = 200
        PlaceTool = Electrician
        ScrapSize = Large
        solidtrans = 
    }
    // edit_ddd_RUS_power_station_01_15
    tile
    {
        xy = 7,1
        Facing = E
        GroupName = Power station
        Material2 = MetalScrap
        Material3 = MetalPlates
        ScrapSize = Large
    }
    // edit_ddd_RUS_power_station_01_16
    tile
    {
        xy = 0,2
        CanScrap = 
        GroupName = Power station
        Material = Pipes
        Material2 = Pipes
        Material3 = Pipes
        ScrapSize = Large
    }
    // edit_ddd_RUS_power_station_01_17
    tile
    {
        xy = 1,2
        CanScrap = 
        GroupName = Power station
        Material = Pipes
        Material2 = Pipes
        Material3 = Pipes
        ScrapSize = Large
    }
    // edit_ddd_RUS_power_station_01_18
    tile
    {
        xy = 2,2
        CanScrap = 
        GroupName = Power station
        Material = Pipes
        Material2 = Pipes
        Material3 = Pipes
        ScrapSize = Large
    }
    // edit_ddd_RUS_power_station_01_19
    tile
    {
        xy = 3,2
        CanScrap = 
        GroupName = Power station
        Material = Pipes
        Material2 = Pipes
        Material3 = Pipes
        ScrapSize = Large
    }
    // edit_ddd_RUS_power_station_01_20
    tile
    {
        xy = 4,2
        BlocksPlacement = 
        CanScrap = 
        CustomName = Terminal
        Facing = N
        GroupName = Power station
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 4
        PickUpTool = Electrician
        PickUpWeight = 200
        PlaceTool = Electrician
        ScrapSize = Large
        solidtrans = 
    }
    // edit_ddd_RUS_power_station_01_21
    tile
    {
        xy = 5,2
        Facing = E
        GroupName = Power station
        Material2 = MetalScrap
        Material3 = MetalPlates
        ScrapSize = Large
    }
    // edit_ddd_RUS_power_station_01_22
    tile
    {
        xy = 6,2
        Facing = S
        GroupName = Power station
        Material2 = MetalScrap
        Material3 = MetalPlates
        ScrapSize = Large
    }
    // edit_ddd_RUS_power_station_01_23
    tile
    {
        xy = 7,2
        BlocksPlacement = 
        CanScrap = 
        CustomName = Terminal
        GroupName = Power station
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 4
        PickUpTool = Electrician
        PickUpWeight = 200
        PlaceTool = Electrician
        ScrapSize = Large
        solidtrans = 
    }
    // edit_ddd_RUS_power_station_01_24
    tile
    {
        xy = 0,3
        BlocksPlacement = 
        solid = 
    }
    // edit_ddd_RUS_power_station_01_25
    tile
    {
        xy = 1,3
        BlocksPlacement = 
        solid = 
    }
    // edit_ddd_RUS_power_station_01_26
    tile
    {
        xy = 2,3
        BlocksPlacement = 
        solid = 
    }
    // edit_ddd_RUS_power_station_01_27
    tile
    {
        xy = 3,3
        BlocksPlacement = 
        solid = 
    }
    // edit_ddd_RUS_power_station_01_28
    tile
    {
        xy = 4,3
        BlocksPlacement = 
        solid = 
    }
    // edit_ddd_RUS_power_station_01_29
    tile
    {
        xy = 5,3
        BlocksPlacement = 
        solid = 
    }
    // edit_ddd_RUS_power_station_01_30
    tile
    {
        xy = 6,3
        BlocksPlacement = 
        solid = 
    }
    // edit_ddd_RUS_power_station_01_31
    tile
    {
        xy = 7,3
        BlocksPlacement = 
        solid = 
    }
    // edit_ddd_RUS_power_station_01_32
    tile
    {
        xy = 0,4
        BlocksPlacement = 
        solid = 
    }
    // edit_ddd_RUS_power_station_01_33
    tile
    {
        xy = 1,4
        BlocksPlacement = 
        solid = 
    }
    // edit_ddd_RUS_power_station_01_34
    tile
    {
        xy = 2,4
        BlocksPlacement = 
        solid = 
    }
    // edit_ddd_RUS_power_station_01_35
    tile
    {
        xy = 3,4
        BlocksPlacement = 
        solid = 
    }
    // edit_ddd_RUS_power_station_01_36
    tile
    {
        xy = 4,4
        BlocksPlacement = 
        solid = 
    }
    // edit_ddd_RUS_power_station_01_37
    tile
    {
        xy = 5,4
        BlocksPlacement = 
        solid = 
    }
    // edit_ddd_RUS_power_station_01_38
    tile
    {
        xy = 6,4
        BlocksPlacement = 
        solid = 
    }
    // edit_ddd_RUS_power_station_01_39
    tile
    {
        xy = 7,4
        BlocksPlacement = 
        solid = 
    }
    // edit_ddd_RUS_power_station_01_40
    tile
    {
        xy = 0,5
        BlocksPlacement = 
        solid = 
    }
    // edit_ddd_RUS_power_station_01_41
    tile
    {
        xy = 1,5
        BlocksPlacement = 
        solid = 
    }
    // edit_ddd_RUS_power_station_01_42
    tile
    {
        xy = 2,5
        BlocksPlacement = 
        solid = 
    }
    // edit_ddd_RUS_power_station_01_43
    tile
    {
        xy = 3,5
        BlocksPlacement = 
        solid = 
    }
    // edit_ddd_RUS_power_station_01_44
    tile
    {
        xy = 4,5
        BlocksPlacement = 
        solid = 
    }
    // edit_ddd_RUS_power_station_01_45
    tile
    {
        xy = 5,5
        BlocksPlacement = 
        solid = 
    }
    // edit_ddd_RUS_power_station_01_46
    tile
    {
        xy = 6,5
        BlocksPlacement = 
        solid = 
    }
    // edit_ddd_RUS_power_station_01_47
    tile
    {
        xy = 7,5
        BlocksPlacement = 
        solid = 
    }
    // edit_ddd_RUS_power_station_01_48
    tile
    {
        xy = 0,6
        BlocksPlacement = 
        solid = 
    }
    // edit_ddd_RUS_power_station_01_49
    tile
    {
        xy = 1,6
        BlocksPlacement = 
        solid = 
    }
    // edit_ddd_RUS_power_station_01_50
    tile
    {
        xy = 2,6
        BlocksPlacement = 
        solid = 
    }
    // edit_ddd_RUS_power_station_01_51
    tile
    {
        xy = 3,6
        BlocksPlacement = 
        solid = 
    }
    // edit_ddd_RUS_power_station_01_52
    tile
    {
        xy = 4,6
        BlocksPlacement = 
        solid = 
    }
    // edit_ddd_RUS_power_station_01_53
    tile
    {
        xy = 5,6
        BlocksPlacement = 
        solid = 
    }
    // edit_ddd_RUS_power_station_01_54
    tile
    {
        xy = 6,6
        BlocksPlacement = 
        solid = 
    }
    // edit_ddd_RUS_power_station_01_55
    tile
    {
        xy = 7,6
        BlocksPlacement = 
        solid = 
    }
}
tileset
{
    file = fixtures_details_ddd_01
    size = 8,8
    id = 97
    // fixtures_details_ddd_01_0
    tile
    {
        xy = 0,0
        MoveType = WindowObject
        attachedW = 
    }
    // fixtures_details_ddd_01_1
    tile
    {
        xy = 1,0
        MoveType = WindowObject
        attachedN = 
    }
    // fixtures_details_ddd_01_2
    tile
    {
        xy = 2,0
        MoveType = WindowObject
        attachedW = 
    }
    // fixtures_details_ddd_01_3
    tile
    {
        xy = 3,0
        MoveType = WindowObject
        attachedN = 
    }
    // fixtures_details_ddd_01_4
    tile
    {
        xy = 4,0
        MoveType = WindowObject
        attachedW = 
    }
    // fixtures_details_ddd_01_5
    tile
    {
        xy = 5,0
        MoveType = WindowObject
        attachedN = 
    }
    // fixtures_details_ddd_01_6
    tile
    {
        xy = 6,0
        MoveType = WindowObject
        attachedW = 
    }
    // fixtures_details_ddd_01_7
    tile
    {
        xy = 7,0
        MoveType = WindowObject
        attachedN = 
    }
    // fixtures_details_ddd_01_8
    tile
    {
        xy = 0,1
        MoveType = WindowObject
        attachedW = 
    }
    // fixtures_details_ddd_01_9
    tile
    {
        xy = 1,1
        MoveType = WindowObject
        attachedN = 
    }
    // fixtures_details_ddd_01_10
    tile
    {
        xy = 2,1
        MoveType = WindowObject
        attachedW = 
    }
    // fixtures_details_ddd_01_11
    tile
    {
        xy = 3,1
        MoveType = WindowObject
        attachedN = 
    }
    // fixtures_details_ddd_01_12
    tile
    {
        xy = 4,1
        MoveType = WindowObject
        attachedW = 
    }
    // fixtures_details_ddd_01_13
    tile
    {
        xy = 5,1
        MoveType = WindowObject
        attachedN = 
    }
    // fixtures_details_ddd_01_14
    tile
    {
        xy = 6,1
        MoveType = WindowObject
        attachedW = 
    }
    // fixtures_details_ddd_01_15
    tile
    {
        xy = 7,1
        MoveType = WindowObject
        attachedN = 
    }
    // fixtures_details_ddd_01_16
    tile
    {
        xy = 0,2
        MoveType = WindowObject
        attachedW = 
    }
    // fixtures_details_ddd_01_17
    tile
    {
        xy = 1,2
        MoveType = WindowObject
        attachedN = 
    }
    // fixtures_details_ddd_01_18
    tile
    {
        xy = 2,2
        MoveType = WindowObject
        attachedW = 
    }
    // fixtures_details_ddd_01_19
    tile
    {
        xy = 3,2
        MoveType = WindowObject
        attachedN = 
    }
    // fixtures_details_ddd_01_20
    tile
    {
        xy = 4,2
        MoveType = WindowObject
        attachedW = 
    }
    // fixtures_details_ddd_01_21
    tile
    {
        xy = 5,2
        MoveType = WindowObject
        attachedN = 
    }
    // fixtures_details_ddd_01_22
    tile
    {
        xy = 6,2
        MoveType = WindowObject
        attachedW = 
    }
    // fixtures_details_ddd_01_23
    tile
    {
        xy = 7,2
        MoveType = WindowObject
        attachedN = 
    }
    // fixtures_details_ddd_01_24
    tile
    {
        xy = 0,3
        MoveType = WindowObject
        attachedW = 
    }
    // fixtures_details_ddd_01_25
    tile
    {
        xy = 1,3
        MoveType = WindowObject
        attachedN = 
    }
    // fixtures_details_ddd_01_26
    tile
    {
        xy = 2,3
        MoveType = WindowObject
        attachedW = 
    }
    // fixtures_details_ddd_01_27
    tile
    {
        xy = 3,3
        MoveType = WindowObject
        attachedN = 
    }
    // fixtures_details_ddd_01_28
    tile
    {
        xy = 4,3
        MoveType = WindowObject
        attachedW = 
    }
    // fixtures_details_ddd_01_29
    tile
    {
        xy = 5,3
        MoveType = WindowObject
        attachedN = 
    }
    // fixtures_details_ddd_01_30
    tile
    {
        xy = 6,3
        MoveType = WindowObject
        attachedW = 
    }
    // fixtures_details_ddd_01_31
    tile
    {
        xy = 7,3
        MoveType = WindowObject
        attachedN = 
    }
    // fixtures_details_ddd_01_32
    tile
    {
        xy = 0,4
        CustomName = Flowers
        GroupName = Window Decor
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 50
        attachedW = 
    }
    // fixtures_details_ddd_01_33
    tile
    {
        xy = 1,4
        CustomName = Flowers
        GroupName = Window Decor
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 50
        attachedN = 
    }
    // fixtures_details_ddd_01_34
    tile
    {
        xy = 2,4
        CustomName = Flowers
        GroupName = Window Decor
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 50
        attachedW = 
    }
    // fixtures_details_ddd_01_35
    tile
    {
        xy = 3,4
        CustomName = Flowers
        GroupName = Window Decor
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 50
        attachedN = 
    }
    // fixtures_details_ddd_01_36
    tile
    {
        xy = 4,4
        CustomName = Flowers
        GroupName = Window Decor
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 50
        attachedW = 
    }
    // fixtures_details_ddd_01_37
    tile
    {
        xy = 5,4
        CustomName = Flowers
        GroupName = Window Decor
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 50
        attachedN = 
    }
    // fixtures_details_ddd_01_38
    tile
    {
        xy = 6,4
        CustomName = Flowers
        GroupName = Window Decor
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 50
        attachedW = 
    }
    // fixtures_details_ddd_01_39
    tile
    {
        xy = 7,4
        CustomName = Flowers
        GroupName = Window Decor
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 50
        attachedN = 
    }
    // fixtures_details_ddd_01_40
    tile
    {
        xy = 0,5
        CustomName = Pot 1
        ForceSingleItem = 
        GroupName = Decor Flower
        IsMoveAble = 
        PickUpWeight = 25
        attachedW = 
    }
    // fixtures_details_ddd_01_41
    tile
    {
        xy = 1,5
        CustomName = Pot 1
        ForceSingleItem = 
        GroupName = Decor Flower
        IsMoveAble = 
        PickUpWeight = 25
        attachedN = 
    }
    // fixtures_details_ddd_01_42
    tile
    {
        xy = 2,5
        CustomName = Pot 2
        ForceSingleItem = 
        GroupName = Decor Flower
        IsMoveAble = 
        PickUpWeight = 25
        attachedW = 
    }
    // fixtures_details_ddd_01_43
    tile
    {
        xy = 3,5
        CustomName = Pot 2
        ForceSingleItem = 
        GroupName = Decor Flower
        IsMoveAble = 
        PickUpWeight = 25
        attachedN = 
    }
    // fixtures_details_ddd_01_44
    tile
    {
        xy = 4,5
        CustomName = Pot 3
        GroupName = Decor Flower
        IsMoveAble = 
        PickUpWeight = 25
        attachedW = 
    }
    // fixtures_details_ddd_01_45
    tile
    {
        xy = 5,5
        CustomName = Pot 3
        GroupName = Decor Flower
        IsMoveAble = 
        PickUpWeight = 25
        attachedN = 
    }
    // fixtures_details_ddd_01_46
    tile
    {
        xy = 6,5
        CustomName = Pot 4
        GroupName = Decor Flower
        IsMoveAble = 
        PickUpWeight = 25
        attachedW = 
    }
    // fixtures_details_ddd_01_47
    tile
    {
        xy = 7,5
        CustomName = Pot 4
        GroupName = Decor Flower
        IsMoveAble = 
        PickUpWeight = 25
        attachedN = 
    }
    // fixtures_details_ddd_01_48
    tile
    {
        xy = 0,6
        attachedW = 
    }
    // fixtures_details_ddd_01_49
    tile
    {
        xy = 1,6
        attachedN = 
    }
    // fixtures_details_ddd_01_50
    tile
    {
        xy = 2,6
        attachedW = 
    }
    // fixtures_details_ddd_01_51
    tile
    {
        xy = 3,6
        attachedN = 
    }
    // fixtures_details_ddd_01_52
    tile
    {
        xy = 4,6
        CustomName = Decor
        ForceSingleItem = 
        GroupName = Gnome
        IsMoveAble = 
        attachedW = 
    }
    // fixtures_details_ddd_01_53
    tile
    {
        xy = 5,6
        CustomName = Decor
        ForceSingleItem = 
        GroupName = Gnome
        IsMoveAble = 
        attachedN = 
    }
    // fixtures_details_ddd_01_54
    tile
    {
        xy = 6,6
        attachedW = 
    }
    // fixtures_details_ddd_01_55
    tile
    {
        xy = 7,6
        attachedN = 
    }
}
tileset
{
    file = railings_ddd_01
    size = 8,16
    id = 98
}
tileset
{
    file = blends_natural_ddd_01
    size = 8,10
    id = 99
    // blends_natural_ddd_01_0
    tile
    {
        xy = 0,0
        exterior = 
        fireRequirement = 35
        natureFloor = 
        solidfloor = 
    }
    // blends_natural_ddd_01_1
    tile
    {
        xy = 1,0
        FloorOverlay = 
        exterior = 
        fireRequirement = 35
    }
    // blends_natural_ddd_01_2
    tile
    {
        xy = 2,0
        FloorOverlay = 
        exterior = 
        fireRequirement = 35
    }
    // blends_natural_ddd_01_3
    tile
    {
        xy = 3,0
        FloorOverlay = 
        exterior = 
        fireRequirement = 35
    }
    // blends_natural_ddd_01_4
    tile
    {
        xy = 4,0
        FloorOverlay = 
        exterior = 
        fireRequirement = 35
    }
    // blends_natural_ddd_01_5
    tile
    {
        xy = 5,0
        exterior = 
        fireRequirement = 35
        natureFloor = 
        solidfloor = 
    }
    // blends_natural_ddd_01_6
    tile
    {
        xy = 6,0
        exterior = 
        fireRequirement = 35
        natureFloor = 
        solidfloor = 
    }
    // blends_natural_ddd_01_7
    tile
    {
        xy = 7,0
        exterior = 
        fireRequirement = 35
        natureFloor = 
        solidfloor = 
    }
    // blends_natural_ddd_01_8
    tile
    {
        xy = 0,1
        FloorOverlay = 
        exterior = 
        fireRequirement = 35
    }
    // blends_natural_ddd_01_9
    tile
    {
        xy = 1,1
        FloorOverlay = 
        exterior = 
        fireRequirement = 35
    }
    // blends_natural_ddd_01_10
    tile
    {
        xy = 2,1
        FloorOverlay = 
        exterior = 
        fireRequirement = 35
    }
    // blends_natural_ddd_01_11
    tile
    {
        xy = 3,1
        FloorOverlay = 
        exterior = 
        fireRequirement = 35
    }
    // blends_natural_ddd_01_12
    tile
    {
        xy = 4,1
        FloorOverlay = 
        exterior = 
        fireRequirement = 35
    }
    // blends_natural_ddd_01_13
    tile
    {
        xy = 5,1
        FloorOverlay = 
        exterior = 
        fireRequirement = 35
    }
    // blends_natural_ddd_01_14
    tile
    {
        xy = 6,1
        FloorOverlay = 
        exterior = 
        fireRequirement = 35
    }
    // blends_natural_ddd_01_15
    tile
    {
        xy = 7,1
        FloorOverlay = 
        exterior = 
        fireRequirement = 35
    }
    // blends_natural_ddd_01_16
    tile
    {
        xy = 0,2
        exterior = 
        fireRequirement = 35
        grassFloor = 
        natureFloor = 
        solidfloor = 
    }
    // blends_natural_ddd_01_17
    tile
    {
        xy = 1,2
        FloorOverlay = 
        exterior = 
        fireRequirement = 35
    }
    // blends_natural_ddd_01_18
    tile
    {
        xy = 2,2
        FloorOverlay = 
        exterior = 
        fireRequirement = 35
    }
    // blends_natural_ddd_01_19
    tile
    {
        xy = 3,2
        FloorOverlay = 
        exterior = 
        fireRequirement = 35
    }
    // blends_natural_ddd_01_20
    tile
    {
        xy = 4,2
        FloorOverlay = 
        exterior = 
        fireRequirement = 35
    }
    // blends_natural_ddd_01_21
    tile
    {
        xy = 5,2
        exterior = 
        fireRequirement = 35
        grassFloor = 
        natureFloor = 
        solidfloor = 
    }
    // blends_natural_ddd_01_22
    tile
    {
        xy = 6,2
        exterior = 
        fireRequirement = 35
        grassFloor = 
        natureFloor = 
        solidfloor = 
    }
    // blends_natural_ddd_01_23
    tile
    {
        xy = 7,2
        exterior = 
        fireRequirement = 35
        grassFloor = 
        natureFloor = 
        solidfloor = 
    }
    // blends_natural_ddd_01_24
    tile
    {
        xy = 0,3
        FloorOverlay = 
        attachedFloor = 
        exterior = 
        fireRequirement = 35
    }
    // blends_natural_ddd_01_25
    tile
    {
        xy = 1,3
        FloorOverlay = 
        attachedFloor = 
        exterior = 
        fireRequirement = 35
    }
    // blends_natural_ddd_01_26
    tile
    {
        xy = 2,3
        FloorOverlay = 
        attachedFloor = 
        exterior = 
        fireRequirement = 35
    }
    // blends_natural_ddd_01_27
    tile
    {
        xy = 3,3
        FloorOverlay = 
        attachedFloor = 
        exterior = 
        fireRequirement = 35
    }
    // blends_natural_ddd_01_28
    tile
    {
        xy = 4,3
        FloorOverlay = 
        attachedFloor = 
        exterior = 
        fireRequirement = 35
    }
    // blends_natural_ddd_01_29
    tile
    {
        xy = 5,3
        FloorOverlay = 
        attachedFloor = 
        exterior = 
        fireRequirement = 35
    }
    // blends_natural_ddd_01_30
    tile
    {
        xy = 6,3
        FloorOverlay = 
        attachedFloor = 
        exterior = 
        fireRequirement = 35
    }
    // blends_natural_ddd_01_31
    tile
    {
        xy = 7,3
        FloorOverlay = 
        attachedFloor = 
        exterior = 
        fireRequirement = 35
    }
    // blends_natural_ddd_01_32
    tile
    {
        xy = 0,4
        attachedFloor = 
        exterior = 
        fireRequirement = 35
        grassFloor = 
        natureFloor = 
        solidfloor = 
    }
    // blends_natural_ddd_01_33
    tile
    {
        xy = 1,4
        FloorOverlay = 
        attachedFloor = 
        exterior = 
        fireRequirement = 35
    }
    // blends_natural_ddd_01_34
    tile
    {
        xy = 2,4
        FloorOverlay = 
        attachedFloor = 
        exterior = 
        fireRequirement = 35
    }
    // blends_natural_ddd_01_35
    tile
    {
        xy = 3,4
        FloorOverlay = 
        attachedFloor = 
        exterior = 
        fireRequirement = 35
    }
    // blends_natural_ddd_01_36
    tile
    {
        xy = 4,4
        FloorOverlay = 
        attachedFloor = 
        exterior = 
        fireRequirement = 35
    }
    // blends_natural_ddd_01_37
    tile
    {
        xy = 5,4
        attachedFloor = 
        exterior = 
        fireRequirement = 35
        grassFloor = 
        natureFloor = 
        solidfloor = 
    }
    // blends_natural_ddd_01_38
    tile
    {
        xy = 6,4
        attachedFloor = 
        exterior = 
        fireRequirement = 35
        grassFloor = 
        natureFloor = 
        solidfloor = 
    }
    // blends_natural_ddd_01_39
    tile
    {
        xy = 7,4
        attachedFloor = 
        exterior = 
        fireRequirement = 35
        grassFloor = 
        natureFloor = 
        solidfloor = 
    }
    // blends_natural_ddd_01_40
    tile
    {
        xy = 0,5
        FloorOverlay = 
        attachedFloor = 
        exterior = 
        fireRequirement = 35
    }
    // blends_natural_ddd_01_41
    tile
    {
        xy = 1,5
        FloorOverlay = 
        attachedFloor = 
        exterior = 
        fireRequirement = 35
    }
    // blends_natural_ddd_01_42
    tile
    {
        xy = 2,5
        FloorOverlay = 
        attachedFloor = 
        exterior = 
        fireRequirement = 35
    }
    // blends_natural_ddd_01_43
    tile
    {
        xy = 3,5
        FloorOverlay = 
        attachedFloor = 
        exterior = 
        fireRequirement = 35
    }
    // blends_natural_ddd_01_44
    tile
    {
        xy = 4,5
        FloorOverlay = 
        attachedFloor = 
        exterior = 
        fireRequirement = 35
    }
    // blends_natural_ddd_01_45
    tile
    {
        xy = 5,5
        FloorOverlay = 
        attachedFloor = 
        exterior = 
        fireRequirement = 35
    }
    // blends_natural_ddd_01_46
    tile
    {
        xy = 6,5
        FloorOverlay = 
        attachedFloor = 
        exterior = 
        fireRequirement = 35
    }
    // blends_natural_ddd_01_47
    tile
    {
        xy = 7,5
        FloorOverlay = 
        attachedFloor = 
        exterior = 
        fireRequirement = 35
    }
    // blends_natural_ddd_01_48
    tile
    {
        xy = 0,6
        attachedFloor = 
        exterior = 
        fireRequirement = 35
        solidfloor = 
    }
    // blends_natural_ddd_01_49
    tile
    {
        xy = 1,6
        FloorOverlay = 
        attachedFloor = 
        exterior = 
        fireRequirement = 35
    }
    // blends_natural_ddd_01_50
    tile
    {
        xy = 2,6
        FloorOverlay = 
        attachedFloor = 
        exterior = 
        fireRequirement = 35
    }
    // blends_natural_ddd_01_51
    tile
    {
        xy = 3,6
        FloorOverlay = 
        attachedFloor = 
        exterior = 
        fireRequirement = 35
    }
    // blends_natural_ddd_01_52
    tile
    {
        xy = 4,6
        FloorOverlay = 
        attachedFloor = 
        exterior = 
        fireRequirement = 35
    }
    // blends_natural_ddd_01_53
    tile
    {
        xy = 5,6
        attachedFloor = 
        exterior = 
        fireRequirement = 35
        solidfloor = 
    }
    // blends_natural_ddd_01_54
    tile
    {
        xy = 6,6
        attachedFloor = 
        exterior = 
        fireRequirement = 35
        solidfloor = 
    }
    // blends_natural_ddd_01_55
    tile
    {
        xy = 7,6
        attachedFloor = 
        exterior = 
        fireRequirement = 35
        solidfloor = 
    }
    // blends_natural_ddd_01_56
    tile
    {
        xy = 0,7
        FloorOverlay = 
        attachedFloor = 
        exterior = 
        fireRequirement = 35
    }
    // blends_natural_ddd_01_57
    tile
    {
        xy = 1,7
        FloorOverlay = 
        attachedFloor = 
        exterior = 
        fireRequirement = 35
    }
    // blends_natural_ddd_01_58
    tile
    {
        xy = 2,7
        FloorOverlay = 
        attachedFloor = 
        exterior = 
        fireRequirement = 35
    }
    // blends_natural_ddd_01_59
    tile
    {
        xy = 3,7
        FloorOverlay = 
        attachedFloor = 
        exterior = 
        fireRequirement = 35
    }
    // blends_natural_ddd_01_60
    tile
    {
        xy = 4,7
        FloorOverlay = 
        attachedFloor = 
        exterior = 
        fireRequirement = 35
    }
    // blends_natural_ddd_01_61
    tile
    {
        xy = 5,7
        FloorOverlay = 
        attachedFloor = 
        exterior = 
        fireRequirement = 35
    }
    // blends_natural_ddd_01_62
    tile
    {
        xy = 6,7
        FloorOverlay = 
        attachedFloor = 
        exterior = 
        fireRequirement = 35
    }
    // blends_natural_ddd_01_63
    tile
    {
        xy = 7,7
        FloorOverlay = 
        attachedFloor = 
        exterior = 
        fireRequirement = 35
    }
}
tileset
{
    file = blends_street_dirkerdam_ddd_01
    size = 8,8
    id = 100
    // blends_street_dirkerdam_ddd_01_0
    tile
    {
        xy = 0,0
        diamondFloor = 
        exterior = 
        fireRequirement = 35
        solidfloor = 
    }
    // blends_street_dirkerdam_ddd_01_1
    tile
    {
        xy = 1,0
        diamondFloor = 
        exterior = 
        fireRequirement = 35
        solidfloor = 
    }
    // blends_street_dirkerdam_ddd_01_2
    tile
    {
        xy = 2,0
        diamondFloor = 
        exterior = 
        fireRequirement = 35
        solidfloor = 
    }
    // blends_street_dirkerdam_ddd_01_3
    tile
    {
        xy = 3,0
        diamondFloor = 
        exterior = 
        fireRequirement = 35
        solidfloor = 
    }
    // blends_street_dirkerdam_ddd_01_4
    tile
    {
        xy = 4,0
        diamondFloor = 
        exterior = 
        fireRequirement = 35
        solidfloor = 
    }
    // blends_street_dirkerdam_ddd_01_5
    tile
    {
        xy = 5,0
        diamondFloor = 
        exterior = 
        fireRequirement = 35
        solidfloor = 
    }
    // blends_street_dirkerdam_ddd_01_6
    tile
    {
        xy = 6,0
        diamondFloor = 
        exterior = 
        fireRequirement = 35
        solidfloor = 
    }
    // blends_street_dirkerdam_ddd_01_7
    tile
    {
        xy = 7,0
        diamondFloor = 
        exterior = 
        fireRequirement = 35
        solidfloor = 
    }
    // blends_street_dirkerdam_ddd_01_8
    tile
    {
        xy = 0,1
        diamondFloor = 
        exterior = 
        fireRequirement = 35
        solidfloor = 
    }
    // blends_street_dirkerdam_ddd_01_9
    tile
    {
        xy = 1,1
        diamondFloor = 
        exterior = 
        fireRequirement = 35
        solidfloor = 
    }
    // blends_street_dirkerdam_ddd_01_10
    tile
    {
        xy = 2,1
        FloorOverlay = 
        exterior = 
        fireRequirement = 35
    }
    // blends_street_dirkerdam_ddd_01_11
    tile
    {
        xy = 3,1
        diamondFloor = 
        exterior = 
        fireRequirement = 35
        solidfloor = 
    }
    // blends_street_dirkerdam_ddd_01_12
    tile
    {
        xy = 4,1
        diamondFloor = 
        exterior = 
        fireRequirement = 35
        solidfloor = 
    }
    // blends_street_dirkerdam_ddd_01_16
    tile
    {
        xy = 0,2
        FloorOverlay = 
        exterior = 
        fireRequirement = 35
    }
    // blends_street_dirkerdam_ddd_01_17
    tile
    {
        xy = 1,2
        FloorOverlay = 
        exterior = 
        fireRequirement = 35
    }
    // blends_street_dirkerdam_ddd_01_18
    tile
    {
        xy = 2,2
        FloorOverlay = 
        exterior = 
        fireRequirement = 35
    }
    // blends_street_dirkerdam_ddd_01_19
    tile
    {
        xy = 3,2
        FloorOverlay = 
        exterior = 
        fireRequirement = 35
    }
}
tileset
{
    file = d_rocks_ddd_01
    size = 8,8
    id = 101
}
tileset
{
    file = walls_interior_house_ddd_01
    size = 8,16
    id = 102
    // walls_interior_house_ddd_01_0
    tile
    {
        xy = 0,0
        WallW = 
        wall = 
    }
    // walls_interior_house_ddd_01_1
    tile
    {
        xy = 1,0
        WallN = 
        wall = 
    }
    // walls_interior_house_ddd_01_2
    tile
    {
        xy = 2,0
        WallNW = 
        wall = 
    }
    // walls_interior_house_ddd_01_3
    tile
    {
        xy = 3,0
        WallSE = 
        wall = 
    }
    // walls_interior_house_ddd_01_4
    tile
    {
        xy = 4,0
        WallW = 
        wall = 
    }
    // walls_interior_house_ddd_01_5
    tile
    {
        xy = 5,0
        WallN = 
        wall = 
    }
    // walls_interior_house_ddd_01_6
    tile
    {
        xy = 6,0
        WallNW = 
        wall = 
    }
    // walls_interior_house_ddd_01_7
    tile
    {
        xy = 7,0
        WallSE = 
        wall = 
    }
    // walls_interior_house_ddd_01_8
    tile
    {
        xy = 0,1
        WindowW = 
        wall = 
    }
    // walls_interior_house_ddd_01_9
    tile
    {
        xy = 1,1
        WindowN = 
        wall = 
    }
    // walls_interior_house_ddd_01_10
    tile
    {
        xy = 2,1
        DoorWallW = 
        wall = 
    }
    // walls_interior_house_ddd_01_11
    tile
    {
        xy = 3,1
        DoorWallN = 
        wall = 
    }
    // walls_interior_house_ddd_01_12
    tile
    {
        xy = 4,1
        WindowW = 
        wall = 
    }
    // walls_interior_house_ddd_01_13
    tile
    {
        xy = 5,1
        WindowN = 
        wall = 
    }
    // walls_interior_house_ddd_01_14
    tile
    {
        xy = 6,1
        DoorWallW = 
        wall = 
    }
    // walls_interior_house_ddd_01_15
    tile
    {
        xy = 7,1
        DoorWallN = 
        wall = 
    }
    // walls_interior_house_ddd_01_16
    tile
    {
        xy = 0,2
        WallW = 
        wall = 
    }
    // walls_interior_house_ddd_01_17
    tile
    {
        xy = 1,2
        WallN = 
        wall = 
    }
    // walls_interior_house_ddd_01_18
    tile
    {
        xy = 2,2
        WallNW = 
        wall = 
    }
    // walls_interior_house_ddd_01_19
    tile
    {
        xy = 3,2
        WallSE = 
        wall = 
    }
    // walls_interior_house_ddd_01_20
    tile
    {
        xy = 4,2
        WallW = 
        wall = 
    }
    // walls_interior_house_ddd_01_21
    tile
    {
        xy = 5,2
        WallN = 
        wall = 
    }
    // walls_interior_house_ddd_01_22
    tile
    {
        xy = 6,2
        WallNW = 
        wall = 
    }
    // walls_interior_house_ddd_01_23
    tile
    {
        xy = 7,2
        WallSE = 
        wall = 
    }
    // walls_interior_house_ddd_01_24
    tile
    {
        xy = 0,3
        WindowW = 
        wall = 
    }
    // walls_interior_house_ddd_01_25
    tile
    {
        xy = 1,3
        WindowN = 
        wall = 
    }
    // walls_interior_house_ddd_01_26
    tile
    {
        xy = 2,3
        DoorWallW = 
        wall = 
    }
    // walls_interior_house_ddd_01_27
    tile
    {
        xy = 3,3
        DoorWallN = 
        wall = 
    }
    // walls_interior_house_ddd_01_28
    tile
    {
        xy = 4,3
        WindowW = 
        wall = 
    }
    // walls_interior_house_ddd_01_29
    tile
    {
        xy = 5,3
        WindowN = 
        wall = 
    }
    // walls_interior_house_ddd_01_30
    tile
    {
        xy = 6,3
        DoorWallW = 
        wall = 
    }
    // walls_interior_house_ddd_01_31
    tile
    {
        xy = 7,3
        DoorWallN = 
        wall = 
    }
    // walls_interior_house_ddd_01_32
    tile
    {
        xy = 0,4
        WallW = 
        wall = 
    }
    // walls_interior_house_ddd_01_33
    tile
    {
        xy = 1,4
        WallN = 
        wall = 
    }
    // walls_interior_house_ddd_01_34
    tile
    {
        xy = 2,4
        WallNW = 
        wall = 
    }
    // walls_interior_house_ddd_01_35
    tile
    {
        xy = 3,4
        WallSE = 
        wall = 
    }
    // walls_interior_house_ddd_01_36
    tile
    {
        xy = 4,4
        WallW = 
        wall = 
    }
    // walls_interior_house_ddd_01_37
    tile
    {
        xy = 5,4
        WallN = 
        wall = 
    }
    // walls_interior_house_ddd_01_38
    tile
    {
        xy = 6,4
        WallNW = 
        wall = 
    }
    // walls_interior_house_ddd_01_39
    tile
    {
        xy = 7,4
        WallSE = 
        wall = 
    }
    // walls_interior_house_ddd_01_40
    tile
    {
        xy = 0,5
        WindowW = 
        wall = 
    }
    // walls_interior_house_ddd_01_41
    tile
    {
        xy = 1,5
        WindowN = 
        wall = 
    }
    // walls_interior_house_ddd_01_42
    tile
    {
        xy = 2,5
        DoorWallW = 
        wall = 
    }
    // walls_interior_house_ddd_01_43
    tile
    {
        xy = 3,5
        DoorWallN = 
        wall = 
    }
    // walls_interior_house_ddd_01_44
    tile
    {
        xy = 4,5
        WindowW = 
        wall = 
    }
    // walls_interior_house_ddd_01_45
    tile
    {
        xy = 5,5
        WindowN = 
        wall = 
    }
    // walls_interior_house_ddd_01_46
    tile
    {
        xy = 6,5
        DoorWallW = 
        wall = 
    }
    // walls_interior_house_ddd_01_47
    tile
    {
        xy = 7,5
        DoorWallN = 
        wall = 
    }
    // walls_interior_house_ddd_01_48
    tile
    {
        xy = 0,6
        WallW = 
        wall = 
    }
    // walls_interior_house_ddd_01_49
    tile
    {
        xy = 1,6
        WallN = 
        wall = 
    }
    // walls_interior_house_ddd_01_50
    tile
    {
        xy = 2,6
        WallNW = 
        wall = 
    }
    // walls_interior_house_ddd_01_51
    tile
    {
        xy = 3,6
        WallSE = 
        wall = 
    }
    // walls_interior_house_ddd_01_52
    tile
    {
        xy = 4,6
        WallW = 
        wall = 
    }
    // walls_interior_house_ddd_01_53
    tile
    {
        xy = 5,6
        WallN = 
        wall = 
    }
    // walls_interior_house_ddd_01_54
    tile
    {
        xy = 6,6
        WallNW = 
        wall = 
    }
    // walls_interior_house_ddd_01_55
    tile
    {
        xy = 7,6
        WallSE = 
        wall = 
    }
    // walls_interior_house_ddd_01_56
    tile
    {
        xy = 0,7
        WindowW = 
        wall = 
    }
    // walls_interior_house_ddd_01_57
    tile
    {
        xy = 1,7
        WindowN = 
        wall = 
    }
    // walls_interior_house_ddd_01_58
    tile
    {
        xy = 2,7
        DoorWallW = 
        wall = 
    }
    // walls_interior_house_ddd_01_59
    tile
    {
        xy = 3,7
        DoorWallN = 
        wall = 
    }
    // walls_interior_house_ddd_01_60
    tile
    {
        xy = 4,7
        WindowW = 
        wall = 
    }
    // walls_interior_house_ddd_01_61
    tile
    {
        xy = 5,7
        WindowN = 
        wall = 
    }
    // walls_interior_house_ddd_01_62
    tile
    {
        xy = 6,7
        DoorWallW = 
        wall = 
    }
    // walls_interior_house_ddd_01_63
    tile
    {
        xy = 7,7
        DoorWallN = 
        wall = 
    }
    // walls_interior_house_ddd_01_64
    tile
    {
        xy = 0,8
        WallW = 
        wall = 
    }
    // walls_interior_house_ddd_01_65
    tile
    {
        xy = 1,8
        WallN = 
        wall = 
    }
    // walls_interior_house_ddd_01_66
    tile
    {
        xy = 2,8
        WallNW = 
        wall = 
    }
    // walls_interior_house_ddd_01_67
    tile
    {
        xy = 3,8
        WallSE = 
        wall = 
    }
    // walls_interior_house_ddd_01_68
    tile
    {
        xy = 4,8
        WallW = 
        wall = 
    }
    // walls_interior_house_ddd_01_69
    tile
    {
        xy = 5,8
        WallN = 
        wall = 
    }
    // walls_interior_house_ddd_01_70
    tile
    {
        xy = 6,8
        WallNW = 
        wall = 
    }
    // walls_interior_house_ddd_01_71
    tile
    {
        xy = 7,8
        WallSE = 
        wall = 
    }
    // walls_interior_house_ddd_01_72
    tile
    {
        xy = 0,9
        WindowW = 
        wall = 
    }
    // walls_interior_house_ddd_01_73
    tile
    {
        xy = 1,9
        WindowN = 
        wall = 
    }
    // walls_interior_house_ddd_01_74
    tile
    {
        xy = 2,9
        DoorWallW = 
        wall = 
    }
    // walls_interior_house_ddd_01_75
    tile
    {
        xy = 3,9
        DoorWallN = 
        wall = 
    }
    // walls_interior_house_ddd_01_76
    tile
    {
        xy = 4,9
        WindowW = 
        wall = 
    }
    // walls_interior_house_ddd_01_77
    tile
    {
        xy = 5,9
        WindowN = 
        wall = 
    }
    // walls_interior_house_ddd_01_78
    tile
    {
        xy = 6,9
        DoorWallW = 
        wall = 
    }
    // walls_interior_house_ddd_01_79
    tile
    {
        xy = 7,9
        DoorWallN = 
        wall = 
    }
}
tileset
{
    file = more_walls_ddd_02
    size = 8,16
    id = 103
    // more_walls_ddd_02_0
    tile
    {
        xy = 0,0
        WallNTrans = 
        wall = 
    }
    // more_walls_ddd_02_1
    tile
    {
        xy = 1,0
        WallNTrans = 
        wall = 
    }
    // more_walls_ddd_02_2
    tile
    {
        xy = 2,0
        WallWTrans = 
        wall = 
    }
    // more_walls_ddd_02_3
    tile
    {
        xy = 3,0
        WallWTrans = 
        wall = 
    }
    // more_walls_ddd_02_6
    tile
    {
        xy = 6,0
        WallN = 
        wall = 
    }
    // more_walls_ddd_02_7
    tile
    {
        xy = 7,0
        WallW = 
        wall = 
    }
    // more_walls_ddd_02_8
    tile
    {
        xy = 0,1
        HoppableN = 
        WallNTrans = 
        wall = 
    }
    // more_walls_ddd_02_9
    tile
    {
        xy = 1,1
        HoppableN = 
        WallNTrans = 
        wall = 
    }
    // more_walls_ddd_02_10
    tile
    {
        xy = 2,1
        HoppableN = 
        WallWTrans = 
        wall = 
    }
    // more_walls_ddd_02_11
    tile
    {
        xy = 3,1
        HoppableN = 
        WallWTrans = 
        wall = 
    }
    // more_walls_ddd_02_12
    tile
    {
        xy = 4,1
        CanScrap = 
        CustomName = Fence gate
        HoppableW = 
        Material = Door
        Material2 = Wood
        attachedW = 
        doorTrans = 
        doorW = 
    }
    // more_walls_ddd_02_13
    tile
    {
        xy = 5,1
        CanScrap = 
        CustomName = Fence gate
        HoppableN = 
        Material = Door
        Material2 = Wood
        attachedN = 
        doorN = 
        doorTrans = 
    }
    // more_walls_ddd_02_14
    tile
    {
        xy = 6,1
        CanScrap = 
        CustomName = Fence gate
        Material = Door
        Material2 = Wood
        attachedW = 
        doorTrans = 
    }
    // more_walls_ddd_02_15
    tile
    {
        xy = 7,1
        CanScrap = 
        CustomName = Fence gate
        Material = Door
        Material2 = Wood
        attachedN = 
        doorTrans = 
    }
    // more_walls_ddd_02_16
    tile
    {
        xy = 0,2
        WallW = 
        wall = 
    }
    // more_walls_ddd_02_17
    tile
    {
        xy = 1,2
        WallN = 
        wall = 
    }
    // more_walls_ddd_02_18
    tile
    {
        xy = 2,2
        WallNW = 
        wall = 
    }
    // more_walls_ddd_02_19
    tile
    {
        xy = 3,2
        WallSE = 
        wall = 
    }
    // more_walls_ddd_02_24
    tile
    {
        xy = 0,3
        WindowW = 
        wall = 
    }
    // more_walls_ddd_02_25
    tile
    {
        xy = 1,3
        WindowN = 
        wall = 
    }
    // more_walls_ddd_02_26
    tile
    {
        xy = 2,3
        DoorWallW = 
        wall = 
    }
    // more_walls_ddd_02_27
    tile
    {
        xy = 3,3
        DoorWallN = 
        wall = 
    }
}
tileset
{
    file = signs_ddd_01
    size = 8,10
    id = 104
    // signs_ddd_01_0
    tile
    {
        xy = 0,0
        attachedN = 
    }
    // signs_ddd_01_1
    tile
    {
        xy = 1,0
        attachedN = 
    }
    // signs_ddd_01_2
    tile
    {
        xy = 2,0
        attachedN = 
    }
    // signs_ddd_01_3
    tile
    {
        xy = 3,0
        attachedN = 
    }
    // signs_ddd_01_4
    tile
    {
        xy = 4,0
        attachedN = 
    }
    // signs_ddd_01_5
    tile
    {
        xy = 5,0
        attachedN = 
    }
    // signs_ddd_01_6
    tile
    {
        xy = 6,0
        attachedN = 
    }
    // signs_ddd_01_7
    tile
    {
        xy = 7,0
        attachedN = 
    }
    // signs_ddd_01_8
    tile
    {
        xy = 0,1
        attachedW = 
    }
    // signs_ddd_01_9
    tile
    {
        xy = 1,1
        attachedW = 
    }
    // signs_ddd_01_10
    tile
    {
        xy = 2,1
        attachedW = 
    }
    // signs_ddd_01_11
    tile
    {
        xy = 3,1
        attachedW = 
    }
    // signs_ddd_01_12
    tile
    {
        xy = 4,1
        attachedW = 
    }
    // signs_ddd_01_13
    tile
    {
        xy = 5,1
        attachedW = 
    }
    // signs_ddd_01_14
    tile
    {
        xy = 6,1
        attachedW = 
    }
    // signs_ddd_01_15
    tile
    {
        xy = 7,1
        attachedW = 
    }
    // signs_ddd_01_16
    tile
    {
        xy = 0,2
        attachedN = 
    }
    // signs_ddd_01_17
    tile
    {
        xy = 1,2
        attachedN = 
    }
    // signs_ddd_01_18
    tile
    {
        xy = 2,2
        attachedN = 
    }
    // signs_ddd_01_19
    tile
    {
        xy = 3,2
        attachedN = 
    }
    // signs_ddd_01_20
    tile
    {
        xy = 4,2
        attachedW = 
    }
    // signs_ddd_01_21
    tile
    {
        xy = 5,2
        attachedW = 
    }
    // signs_ddd_01_22
    tile
    {
        xy = 6,2
        attachedW = 
    }
    // signs_ddd_01_23
    tile
    {
        xy = 7,2
        attachedW = 
    }
    // signs_ddd_01_24
    tile
    {
        xy = 0,3
        attachedW = 
    }
    // signs_ddd_01_25
    tile
    {
        xy = 1,3
        attachedW = 
    }
    // signs_ddd_01_26
    tile
    {
        xy = 2,3
        attachedN = 
    }
    // signs_ddd_01_27
    tile
    {
        xy = 3,3
        attachedN = 
    }
    // signs_ddd_01_28
    tile
    {
        xy = 4,3
        attachedN = 
    }
    // signs_ddd_01_29
    tile
    {
        xy = 5,3
        attachedN = 
    }
    // signs_ddd_01_30
    tile
    {
        xy = 6,3
        attachedW = 
    }
    // signs_ddd_01_31
    tile
    {
        xy = 7,3
        attachedW = 
    }
    // signs_ddd_01_32
    tile
    {
        xy = 0,4
        attachedN = 
    }
    // signs_ddd_01_33
    tile
    {
        xy = 1,4
        attachedN = 
    }
    // signs_ddd_01_34
    tile
    {
        xy = 2,4
        attachedW = 
    }
    // signs_ddd_01_35
    tile
    {
        xy = 3,4
        attachedW = 
    }
    // signs_ddd_01_40
    tile
    {
        xy = 0,5
        attachedW = 
    }
    // signs_ddd_01_41
    tile
    {
        xy = 1,5
        attachedW = 
    }
    // signs_ddd_01_42
    tile
    {
        xy = 2,5
        attachedW = 
    }
    // signs_ddd_01_43
    tile
    {
        xy = 3,5
        attachedW = 
    }
    // signs_ddd_01_44
    tile
    {
        xy = 4,5
        attachedN = 
    }
    // signs_ddd_01_45
    tile
    {
        xy = 5,5
        attachedN = 
    }
    // signs_ddd_01_46
    tile
    {
        xy = 6,5
        attachedN = 
    }
    // signs_ddd_01_47
    tile
    {
        xy = 7,5
        attachedN = 
    }
    // signs_ddd_01_48
    tile
    {
        xy = 0,6
        attachedW = 
    }
    // signs_ddd_01_49
    tile
    {
        xy = 1,6
        attachedW = 
    }
    // signs_ddd_01_50
    tile
    {
        xy = 2,6
        attachedW = 
    }
    // signs_ddd_01_51
    tile
    {
        xy = 3,6
        attachedW = 
    }
    // signs_ddd_01_52
    tile
    {
        xy = 4,6
        attachedW = 
    }
    // signs_ddd_01_53
    tile
    {
        xy = 5,6
        attachedW = 
    }
}
tileset
{
    file = f_railroad_tracks_01_ddd
    size = 8,8
    id = 106
}
tileset
{
    file = furniture_seating_outdoor_ddd_01
    size = 8,8
    id = 107
    // furniture_seating_outdoor_ddd_01_0
    tile
    {
        xy = 0,0
        BedType = averageBed
        BlocksPlacement = 
        CustomName = Chair
        GroupName = Red Striped Garden
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        Material3 = Fabric
        PickUpWeight = 10
        bed = 
    }
    // furniture_seating_outdoor_ddd_01_1
    tile
    {
        xy = 1,0
        BedType = averageBed
        BlocksPlacement = 
        CustomName = Chair
        GroupName = Red Striped Garden
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        Material3 = Fabric
        PickUpWeight = 10
        bed = 
    }
    // furniture_seating_outdoor_ddd_01_2
    tile
    {
        xy = 2,0
        BedType = averageBed
        BlocksPlacement = 
        CustomName = Chair
        GroupName = Red Striped Garden
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        Material3 = Fabric
        PickUpWeight = 10
        bed = 
    }
    // furniture_seating_outdoor_ddd_01_3
    tile
    {
        xy = 3,0
        BedType = averageBed
        BlocksPlacement = 
        CustomName = Chair
        GroupName = Red Striped Garden
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        Material3 = Fabric
        PickUpWeight = 10
        bed = 
    }
    // furniture_seating_outdoor_ddd_01_4
    tile
    {
        xy = 4,0
        BedType = averageBed
        BlocksPlacement = 
        CustomName = Chair
        GroupName = Red Striped Garden
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        Material3 = Fabric
        PickUpWeight = 10
        bed = 
    }
    // furniture_seating_outdoor_ddd_01_5
    tile
    {
        xy = 5,0
        BedType = averageBed
        BlocksPlacement = 
        CustomName = Chair
        GroupName = Red Striped Garden
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        Material3 = Fabric
        PickUpWeight = 10
        bed = 
    }
    // furniture_seating_outdoor_ddd_01_6
    tile
    {
        xy = 6,0
        BedType = averageBed
        BlocksPlacement = 
        CustomName = Chair
        GroupName = Red Striped Garden
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        Material3 = Fabric
        PickUpWeight = 10
        bed = 
    }
    // furniture_seating_outdoor_ddd_01_7
    tile
    {
        xy = 7,0
        BedType = averageBed
        BlocksPlacement = 
        CustomName = Chair
        GroupName = Red Striped Garden
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        Material3 = Fabric
        PickUpWeight = 10
        bed = 
    }
    // furniture_seating_outdoor_ddd_01_8
    tile
    {
        xy = 0,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Chair
        GroupName = Garden Bench
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        Material3 = Steel
        PickUpWeight = 30
    }
    // furniture_seating_outdoor_ddd_01_9
    tile
    {
        xy = 1,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Chair
        GroupName = Garden Bench
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        Material3 = Steel
        PickUpWeight = 30
    }
    // furniture_seating_outdoor_ddd_01_10
    tile
    {
        xy = 2,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Chair
        GroupName = Garden Bench
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        Material3 = Steel
        PickUpWeight = 30
    }
    // furniture_seating_outdoor_ddd_01_11
    tile
    {
        xy = 3,1
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Chair
        GroupName = Garden Bench
        IsMoveAble = 
        Material = Wood
        Material2 = Screws
        Material3 = Steel
        PickUpWeight = 30
    }
}
tileset
{
    file = misc_ddd_01
    size = 8,8
    id = 108
    // misc_ddd_01_16
    tile
    {
        xy = 0,2
        diamondFloor = 
        exterior = 
        fireRequirement = 35
        solidfloor = 
    }
    // misc_ddd_01_17
    tile
    {
        xy = 1,2
        diamondFloor = 
        exterior = 
        fireRequirement = 35
        solidfloor = 
    }
    // misc_ddd_01_18
    tile
    {
        xy = 2,2
        diamondFloor = 
        exterior = 
        fireRequirement = 35
        solidfloor = 
    }
    // misc_ddd_01_19
    tile
    {
        xy = 3,2
        diamondFloor = 
        exterior = 
        fireRequirement = 35
        solidfloor = 
    }
    // misc_ddd_01_20
    tile
    {
        xy = 4,2
        diamondFloor = 
        exterior = 
        fireRequirement = 35
        solidfloor = 
    }
    // misc_ddd_01_21
    tile
    {
        xy = 5,2
        diamondFloor = 
        exterior = 
        fireRequirement = 35
        solidfloor = 
    }
    // misc_ddd_01_22
    tile
    {
        xy = 6,2
        diamondFloor = 
        exterior = 
        fireRequirement = 35
        solidfloor = 
    }
    // misc_ddd_01_23
    tile
    {
        xy = 7,2
        diamondFloor = 
        exterior = 
        fireRequirement = 35
        solidfloor = 
    }
    // misc_ddd_01_24
    tile
    {
        xy = 0,3
        diamondFloor = 
        exterior = 
        fireRequirement = 35
        solidfloor = 
    }
    // misc_ddd_01_25
    tile
    {
        xy = 1,3
        diamondFloor = 
        exterior = 
        fireRequirement = 35
        solidfloor = 
    }
    // misc_ddd_01_32
    tile
    {
        xy = 0,4
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // misc_ddd_01_33
    tile
    {
        xy = 1,4
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // misc_ddd_01_34
    tile
    {
        xy = 2,4
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // misc_ddd_01_35
    tile
    {
        xy = 3,4
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // misc_ddd_01_36
    tile
    {
        xy = 4,4
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // misc_ddd_01_37
    tile
    {
        xy = 5,4
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // misc_ddd_01_38
    tile
    {
        xy = 6,4
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // misc_ddd_01_39
    tile
    {
        xy = 7,4
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
}
tileset
{
    file = roofs_ddd_04
    size = 8,16
    id = 109
    // roofs_ddd_04_0
    tile
    {
        xy = 0,0
        WestRoofT = 
    }
    // roofs_ddd_04_1
    tile
    {
        xy = 1,0
        WestRoofT = 
    }
    // roofs_ddd_04_2
    tile
    {
        xy = 2,0
        WestRoofT = 
    }
    // roofs_ddd_04_3
    tile
    {
        xy = 3,0
        WestRoofT = 
    }
    // roofs_ddd_04_4
    tile
    {
        xy = 4,0
        WestRoofT = 
    }
    // roofs_ddd_04_5
    tile
    {
        xy = 5,0
        WestRoofT = 
    }
    // roofs_ddd_04_6
    tile
    {
        xy = 6,0
        WestRoofT = 
    }
    // roofs_ddd_04_7
    tile
    {
        xy = 7,0
        WestRoofT = 
    }
    // roofs_ddd_04_8
    tile
    {
        xy = 0,1
        WestRoofT = 
    }
    // roofs_ddd_04_9
    tile
    {
        xy = 1,1
        WestRoofT = 
    }
    // roofs_ddd_04_10
    tile
    {
        xy = 2,1
        WestRoofT = 
    }
    // roofs_ddd_04_11
    tile
    {
        xy = 3,1
        WestRoofT = 
    }
    // roofs_ddd_04_12
    tile
    {
        xy = 4,1
        WestRoofT = 
    }
    // roofs_ddd_04_13
    tile
    {
        xy = 5,1
        WestRoofT = 
    }
    // roofs_ddd_04_14
    tile
    {
        xy = 6,1
        WestRoofT = 
    }
    // roofs_ddd_04_15
    tile
    {
        xy = 7,1
        WestRoofT = 
    }
    // roofs_ddd_04_16
    tile
    {
        xy = 0,2
        WestRoofT = 
    }
    // roofs_ddd_04_17
    tile
    {
        xy = 1,2
        WestRoofT = 
    }
    // roofs_ddd_04_18
    tile
    {
        xy = 2,2
        WestRoofT = 
    }
    // roofs_ddd_04_19
    tile
    {
        xy = 3,2
        WestRoofT = 
    }
    // roofs_ddd_04_20
    tile
    {
        xy = 4,2
        WestRoofT = 
    }
    // roofs_ddd_04_21
    tile
    {
        xy = 5,2
        WestRoofT = 
    }
    // roofs_ddd_04_22
    tile
    {
        xy = 6,2
        diamondFloor = 
        exterior = 
        solidfloor = 
    }
    // roofs_ddd_04_23
    tile
    {
        xy = 7,2
        diamondFloor = 
        exterior = 
        solidfloor = 
    }
    // roofs_ddd_04_24
    tile
    {
        xy = 0,3
        WestRoofT = 
    }
    // roofs_ddd_04_25
    tile
    {
        xy = 1,3
        WestRoofT = 
    }
    // roofs_ddd_04_26
    tile
    {
        xy = 2,3
        WestRoofT = 
    }
    // roofs_ddd_04_27
    tile
    {
        xy = 3,3
        WestRoofT = 
    }
    // roofs_ddd_04_28
    tile
    {
        xy = 4,3
        WestRoofT = 
    }
    // roofs_ddd_04_29
    tile
    {
        xy = 5,3
        WestRoofT = 
    }
    // roofs_ddd_04_30
    tile
    {
        xy = 6,3
        WestRoofT = 
    }
    // roofs_ddd_04_31
    tile
    {
        xy = 7,3
        WestRoofT = 
    }
    // roofs_ddd_04_38
    tile
    {
        xy = 6,4
        WestRoofT = 
    }
    // roofs_ddd_04_39
    tile
    {
        xy = 7,4
        WestRoofT = 
    }
    // roofs_ddd_04_40
    tile
    {
        xy = 0,5
        WestRoofT = 
    }
    // roofs_ddd_04_41
    tile
    {
        xy = 1,5
        WestRoofT = 
    }
    // roofs_ddd_04_42
    tile
    {
        xy = 2,5
        WestRoofT = 
    }
    // roofs_ddd_04_43
    tile
    {
        xy = 3,5
        WestRoofT = 
    }
    // roofs_ddd_04_44
    tile
    {
        xy = 4,5
        WestRoofT = 
    }
    // roofs_ddd_04_45
    tile
    {
        xy = 5,5
        WestRoofT = 
    }
    // roofs_ddd_04_46
    tile
    {
        xy = 6,5
        WestRoofT = 
    }
    // roofs_ddd_04_47
    tile
    {
        xy = 7,5
        WestRoofT = 
    }
    // roofs_ddd_04_48
    tile
    {
        xy = 0,6
        WestRoofT = 
    }
    // roofs_ddd_04_49
    tile
    {
        xy = 1,6
        WestRoofT = 
    }
    // roofs_ddd_04_50
    tile
    {
        xy = 2,6
        WestRoofT = 
    }
    // roofs_ddd_04_51
    tile
    {
        xy = 3,6
        WestRoofT = 
    }
    // roofs_ddd_04_52
    tile
    {
        xy = 4,6
        WestRoofT = 
    }
    // roofs_ddd_04_53
    tile
    {
        xy = 5,6
        WestRoofT = 
    }
    // roofs_ddd_04_54
    tile
    {
        xy = 6,6
        WestRoofT = 
    }
    // roofs_ddd_04_55
    tile
    {
        xy = 7,6
        WestRoofT = 
    }
    // roofs_ddd_04_56
    tile
    {
        xy = 0,7
        WestRoofT = 
    }
    // roofs_ddd_04_57
    tile
    {
        xy = 1,7
        WestRoofT = 
    }
    // roofs_ddd_04_58
    tile
    {
        xy = 2,7
        WestRoofT = 
    }
    // roofs_ddd_04_59
    tile
    {
        xy = 3,7
        WestRoofT = 
    }
    // roofs_ddd_04_60
    tile
    {
        xy = 4,7
        WestRoofT = 
    }
    // roofs_ddd_04_61
    tile
    {
        xy = 5,7
        WestRoofT = 
    }
    // roofs_ddd_04_62
    tile
    {
        xy = 6,7
        WestRoofT = 
    }
    // roofs_ddd_04_63
    tile
    {
        xy = 7,7
        WestRoofT = 
    }
    // roofs_ddd_04_64
    tile
    {
        xy = 0,8
        WestRoofT = 
    }
    // roofs_ddd_04_67
    tile
    {
        xy = 3,8
        WestRoofT = 
    }
    // roofs_ddd_04_68
    tile
    {
        xy = 4,8
        WestRoofT = 
    }
    // roofs_ddd_04_71
    tile
    {
        xy = 7,8
        WestRoofT = 
    }
    // roofs_ddd_04_72
    tile
    {
        xy = 0,9
        WestRoofT = 
    }
    // roofs_ddd_04_75
    tile
    {
        xy = 3,9
        WestRoofT = 
    }
    // roofs_ddd_04_76
    tile
    {
        xy = 4,9
        WestRoofT = 
    }
    // roofs_ddd_04_79
    tile
    {
        xy = 7,9
        WestRoofT = 
    }
    // roofs_ddd_04_80
    tile
    {
        xy = 0,10
        WestRoofT = 
    }
    // roofs_ddd_04_83
    tile
    {
        xy = 3,10
        WestRoofT = 
    }
}
tileset
{
    file = shanty_ddd_01
    size = 8,8
    id = 110
    // shanty_ddd_01_0
    tile
    {
        xy = 0,0
        diamondFloor = 
        exterior = 
        fireRequirement = 35
        natureFloor = 
        solidfloor = 
    }
    // shanty_ddd_01_1
    tile
    {
        xy = 1,0
        diamondFloor = 
        exterior = 
        fireRequirement = 35
        natureFloor = 
        solidfloor = 
    }
    // shanty_ddd_01_2
    tile
    {
        xy = 2,0
        diamondFloor = 
        exterior = 
        fireRequirement = 35
        natureFloor = 
        solidfloor = 
    }
    // shanty_ddd_01_3
    tile
    {
        xy = 3,0
        diamondFloor = 
        exterior = 
        fireRequirement = 35
        natureFloor = 
        solidfloor = 
    }
    // shanty_ddd_01_4
    tile
    {
        xy = 4,0
        diamondFloor = 
        exterior = 
        fireRequirement = 35
        natureFloor = 
        solidfloor = 
    }
    // shanty_ddd_01_5
    tile
    {
        xy = 5,0
        diamondFloor = 
        exterior = 
        fireRequirement = 35
        natureFloor = 
        solidfloor = 
    }
    // shanty_ddd_01_6
    tile
    {
        xy = 6,0
        diamondFloor = 
        exterior = 
        fireRequirement = 35
        natureFloor = 
        solidfloor = 
    }
    // shanty_ddd_01_7
    tile
    {
        xy = 7,0
        diamondFloor = 
        exterior = 
        fireRequirement = 35
        natureFloor = 
        solidfloor = 
    }
    // shanty_ddd_01_8
    tile
    {
        xy = 0,1
        diamondFloor = 
        exterior = 
        fireRequirement = 35
        natureFloor = 
        solidfloor = 
    }
    // shanty_ddd_01_9
    tile
    {
        xy = 1,1
        diamondFloor = 
        exterior = 
        fireRequirement = 35
        natureFloor = 
        solidfloor = 
    }
    // shanty_ddd_01_10
    tile
    {
        xy = 2,1
        diamondFloor = 
        exterior = 
        fireRequirement = 35
        natureFloor = 
        solidfloor = 
    }
    // shanty_ddd_01_11
    tile
    {
        xy = 3,1
        diamondFloor = 
        exterior = 
        fireRequirement = 35
        natureFloor = 
        solidfloor = 
    }
    // shanty_ddd_01_12
    tile
    {
        xy = 4,1
        diamondFloor = 
        exterior = 
        fireRequirement = 35
        natureFloor = 
        solidfloor = 
    }
    // shanty_ddd_01_13
    tile
    {
        xy = 5,1
        diamondFloor = 
        exterior = 
        fireRequirement = 35
        natureFloor = 
        solidfloor = 
    }
    // shanty_ddd_01_14
    tile
    {
        xy = 6,1
        attachedW = 
    }
    // shanty_ddd_01_15
    tile
    {
        xy = 7,1
        attachedN = 
    }
}
tileset
{
    file = walls_detailing_ddd_01
    size = 8,7
    id = 111
}
tileset
{
    file = walls_exterior_roofs_ddd_01
    size = 8,10
    id = 112
    // walls_exterior_roofs_ddd_01_1
    tile
    {
        xy = 1,0
        WallW = 
        wall = 
    }
    // walls_exterior_roofs_ddd_01_2
    tile
    {
        xy = 2,0
        WallW = 
        wall = 
    }
    // walls_exterior_roofs_ddd_01_3
    tile
    {
        xy = 3,0
        WallN = 
        wall = 
    }
    // walls_exterior_roofs_ddd_01_4
    tile
    {
        xy = 4,0
        WallN = 
        wall = 
    }
    // walls_exterior_roofs_ddd_01_9
    tile
    {
        xy = 1,1
        WallW = 
        wall = 
    }
    // walls_exterior_roofs_ddd_01_10
    tile
    {
        xy = 2,1
        WallW = 
        wall = 
    }
    // walls_exterior_roofs_ddd_01_11
    tile
    {
        xy = 3,1
        WallN = 
        wall = 
    }
    // walls_exterior_roofs_ddd_01_12
    tile
    {
        xy = 4,1
        WallN = 
        wall = 
    }
    // walls_exterior_roofs_ddd_01_16
    tile
    {
        xy = 0,2
        WallW = 
        wall = 
    }
    // walls_exterior_roofs_ddd_01_17
    tile
    {
        xy = 1,2
        WallN = 
        wall = 
    }
    // walls_exterior_roofs_ddd_01_25
    tile
    {
        xy = 1,3
        WallW = 
        wall = 
    }
    // walls_exterior_roofs_ddd_01_26
    tile
    {
        xy = 2,3
        WallW = 
        wall = 
    }
    // walls_exterior_roofs_ddd_01_27
    tile
    {
        xy = 3,3
        WallN = 
        wall = 
    }
    // walls_exterior_roofs_ddd_01_28
    tile
    {
        xy = 4,3
        WallN = 
        wall = 
    }
    // walls_exterior_roofs_ddd_01_33
    tile
    {
        xy = 1,4
        WallW = 
        wall = 
    }
    // walls_exterior_roofs_ddd_01_34
    tile
    {
        xy = 2,4
        WallW = 
        wall = 
    }
    // walls_exterior_roofs_ddd_01_35
    tile
    {
        xy = 3,4
        WallN = 
        wall = 
    }
    // walls_exterior_roofs_ddd_01_36
    tile
    {
        xy = 4,4
        WallN = 
        wall = 
    }
    // walls_exterior_roofs_ddd_01_40
    tile
    {
        xy = 0,5
        WallW = 
        wall = 
    }
    // walls_exterior_roofs_ddd_01_41
    tile
    {
        xy = 1,5
        WallN = 
        wall = 
    }
}
tileset
{
    file = walls_trim_ddd_02
    size = 8,8
    id = 113
}
tileset
{
    file = industry_ddd_03
    size = 8,16
    id = 114
    // industry_ddd_03_0
    tile
    {
        xy = 0,0
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_03_1
    tile
    {
        xy = 1,0
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_03_2
    tile
    {
        xy = 2,0
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_03_3
    tile
    {
        xy = 3,0
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_03_4
    tile
    {
        xy = 4,0
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_03_5
    tile
    {
        xy = 5,0
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_03_6
    tile
    {
        xy = 6,0
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_03_7
    tile
    {
        xy = 7,0
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_03_8
    tile
    {
        xy = 0,1
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_03_9
    tile
    {
        xy = 1,1
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_03_10
    tile
    {
        xy = 2,1
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_03_11
    tile
    {
        xy = 3,1
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_03_12
    tile
    {
        xy = 4,1
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_03_13
    tile
    {
        xy = 5,1
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_03_14
    tile
    {
        xy = 6,1
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_03_15
    tile
    {
        xy = 7,1
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_03_16
    tile
    {
        xy = 0,2
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_03_17
    tile
    {
        xy = 1,2
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_03_18
    tile
    {
        xy = 2,2
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_03_19
    tile
    {
        xy = 3,2
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_03_20
    tile
    {
        xy = 4,2
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_03_21
    tile
    {
        xy = 5,2
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_03_22
    tile
    {
        xy = 6,2
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_03_23
    tile
    {
        xy = 7,2
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_03_24
    tile
    {
        xy = 0,3
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_03_25
    tile
    {
        xy = 1,3
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_03_26
    tile
    {
        xy = 2,3
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_03_27
    tile
    {
        xy = 3,3
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_03_28
    tile
    {
        xy = 4,3
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_03_29
    tile
    {
        xy = 5,3
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_03_30
    tile
    {
        xy = 6,3
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_03_31
    tile
    {
        xy = 7,3
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_03_32
    tile
    {
        xy = 0,4
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_03_33
    tile
    {
        xy = 1,4
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_03_34
    tile
    {
        xy = 2,4
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_03_35
    tile
    {
        xy = 3,4
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_03_36
    tile
    {
        xy = 4,4
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_03_37
    tile
    {
        xy = 5,4
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_03_38
    tile
    {
        xy = 6,4
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_03_39
    tile
    {
        xy = 7,4
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_03_40
    tile
    {
        xy = 0,5
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_03_41
    tile
    {
        xy = 1,5
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_03_42
    tile
    {
        xy = 2,5
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_03_43
    tile
    {
        xy = 3,5
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_03_44
    tile
    {
        xy = 4,5
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_03_45
    tile
    {
        xy = 5,5
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_03_48
    tile
    {
        xy = 0,6
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_03_49
    tile
    {
        xy = 1,6
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_03_50
    tile
    {
        xy = 2,6
        BlocksPlacement = 
        solidtrans = 
    }
    // industry_ddd_03_51
    tile
    {
        xy = 3,6
        BlocksPlacement = 
        solidtrans = 
    }
}
tileset
{
    file = grime_ddd_01
    size = 8,8
    id = 115
    // grime_ddd_01_0
    tile
    {
        xy = 0,0
        WallOverlay = 
        attachedW = 
    }
    // grime_ddd_01_1
    tile
    {
        xy = 1,0
        WallOverlay = 
        attachedN = 
    }
    // grime_ddd_01_2
    tile
    {
        xy = 2,0
        WallOverlay = 
        attachedNW = 
    }
    // grime_ddd_01_3
    tile
    {
        xy = 3,0
        WallOverlay = 
        attachedE = 
    }
    // grime_ddd_01_4
    tile
    {
        xy = 4,0
        WallOverlay = 
        attachedW = 
    }
    // grime_ddd_01_5
    tile
    {
        xy = 5,0
        WallOverlay = 
        attachedN = 
    }
    // grime_ddd_01_6
    tile
    {
        xy = 6,0
        WallOverlay = 
        attachedNW = 
    }
    // grime_ddd_01_7
    tile
    {
        xy = 7,0
        WallOverlay = 
        attachedE = 
    }
    // grime_ddd_01_8
    tile
    {
        xy = 0,1
        WallOverlay = 
        attachedW = 
    }
    // grime_ddd_01_9
    tile
    {
        xy = 1,1
        WallOverlay = 
        attachedN = 
    }
    // grime_ddd_01_10
    tile
    {
        xy = 2,1
        WallOverlay = 
        attachedW = 
    }
    // grime_ddd_01_11
    tile
    {
        xy = 3,1
        WallOverlay = 
        attachedN = 
    }
    // grime_ddd_01_12
    tile
    {
        xy = 4,1
        WallOverlay = 
        attachedW = 
    }
    // grime_ddd_01_13
    tile
    {
        xy = 5,1
        WallOverlay = 
        attachedN = 
    }
    // grime_ddd_01_14
    tile
    {
        xy = 6,1
        WallOverlay = 
        attachedW = 
    }
    // grime_ddd_01_15
    tile
    {
        xy = 7,1
        WallOverlay = 
        attachedN = 
    }
    // grime_ddd_01_16
    tile
    {
        xy = 0,2
        WallOverlay = 
        attachedW = 
    }
    // grime_ddd_01_17
    tile
    {
        xy = 1,2
        WallOverlay = 
        attachedN = 
    }
    // grime_ddd_01_18
    tile
    {
        xy = 2,2
        WallOverlay = 
        attachedNW = 
    }
    // grime_ddd_01_19
    tile
    {
        xy = 3,2
        WallOverlay = 
        attachedE = 
    }
    // grime_ddd_01_20
    tile
    {
        xy = 4,2
        WallOverlay = 
        attachedW = 
    }
    // grime_ddd_01_21
    tile
    {
        xy = 5,2
        WallOverlay = 
        attachedN = 
    }
    // grime_ddd_01_22
    tile
    {
        xy = 6,2
        WallOverlay = 
        attachedNW = 
    }
    // grime_ddd_01_23
    tile
    {
        xy = 7,2
        WallOverlay = 
        attachedE = 
    }
    // grime_ddd_01_24
    tile
    {
        xy = 0,3
        WallOverlay = 
        attachedW = 
    }
    // grime_ddd_01_25
    tile
    {
        xy = 1,3
        WallOverlay = 
        attachedN = 
    }
    // grime_ddd_01_26
    tile
    {
        xy = 2,3
        WallOverlay = 
        attachedNW = 
    }
    // grime_ddd_01_27
    tile
    {
        xy = 3,3
        WallOverlay = 
        attachedE = 
    }
    // grime_ddd_01_28
    tile
    {
        xy = 4,3
        WallOverlay = 
        attachedW = 
    }
    // grime_ddd_01_29
    tile
    {
        xy = 5,3
        WallOverlay = 
        attachedN = 
    }
    // grime_ddd_01_30
    tile
    {
        xy = 6,3
        WallOverlay = 
        attachedNW = 
    }
    // grime_ddd_01_31
    tile
    {
        xy = 7,3
        WallOverlay = 
        attachedE = 
    }
    // grime_ddd_01_32
    tile
    {
        xy = 0,4
        WallOverlay = 
        attachedW = 
    }
    // grime_ddd_01_33
    tile
    {
        xy = 1,4
        WallOverlay = 
        attachedN = 
    }
    // grime_ddd_01_34
    tile
    {
        xy = 2,4
        WallOverlay = 
        attachedW = 
    }
    // grime_ddd_01_35
    tile
    {
        xy = 3,4
        WallOverlay = 
        attachedN = 
    }
    // grime_ddd_01_36
    tile
    {
        xy = 4,4
        WallOverlay = 
        attachedW = 
    }
    // grime_ddd_01_37
    tile
    {
        xy = 5,4
        WallOverlay = 
        attachedN = 
    }
    // grime_ddd_01_38
    tile
    {
        xy = 6,4
        WallOverlay = 
        attachedW = 
    }
    // grime_ddd_01_39
    tile
    {
        xy = 7,4
        WallOverlay = 
        attachedN = 
    }
    // grime_ddd_01_40
    tile
    {
        xy = 0,5
        WallOverlay = 
        attachedW = 
    }
    // grime_ddd_01_41
    tile
    {
        xy = 1,5
        WallOverlay = 
        attachedN = 
    }
    // grime_ddd_01_42
    tile
    {
        xy = 2,5
        WallOverlay = 
        attachedNW = 
    }
    // grime_ddd_01_43
    tile
    {
        xy = 3,5
        WallOverlay = 
        attachedE = 
    }
    // grime_ddd_01_44
    tile
    {
        xy = 4,5
        WallOverlay = 
        attachedW = 
    }
    // grime_ddd_01_45
    tile
    {
        xy = 5,5
        WallOverlay = 
        attachedN = 
    }
    // grime_ddd_01_46
    tile
    {
        xy = 6,5
        WallOverlay = 
        attachedNW = 
    }
    // grime_ddd_01_47
    tile
    {
        xy = 7,5
        WallOverlay = 
        attachedE = 
    }
}
tileset
{
    file = fencing_ddd_02
    size = 8,16
    id = 116
    // fencing_ddd_02_0
    tile
    {
        xy = 0,0
        CanScrap = 
        CloseSneakBonus = 500
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableN = 
        WallNTrans = 
        WallType = wall
        cutN = 
        wall = 
    }
    // fencing_ddd_02_1
    tile
    {
        xy = 1,0
        CanScrap = 
        CloseSneakBonus = 500
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableN = 
        WallNTrans = 
        WallType = wall
        cutN = 
        wall = 
    }
    // fencing_ddd_02_2
    tile
    {
        xy = 2,0
        CanScrap = 
        CloseSneakBonus = 500
        FlatTextureOffset = -2
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableW = 
        WallType = wall
        WallWTrans = 
        cutW = 
        wall = 
    }
    // fencing_ddd_02_3
    tile
    {
        xy = 3,0
        CanScrap = 
        CloseSneakBonus = 500
        FlatTextureOffset = -2
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableW = 
        WallType = wall
        WallWTrans = 
        cutW = 
        wall = 
    }
    // fencing_ddd_02_4
    tile
    {
        xy = 4,0
        CanScrap = 
        CloseSneakBonus = 500
        FlatTextureOffset = -3
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableN = 
        TallHoppableW = 
        WallNWTrans = 
        WallType = wall
        wall = 
    }
    // fencing_ddd_02_5
    tile
    {
        xy = 5,0
        CanScrap = 
        FlatTextureOffset = -5
        HitByCar = 
        Material = Wood
        Material2 = Screws
        NoWallLighting = 
        WallSE = 
        wall = 
    }
    // fencing_ddd_02_6
    tile
    {
        xy = 6,0
        CanScrap = 
        FlatTextureOffset = -5
        HitByCar = 
        Material = Wood
        Material2 = Screws
        NoWallLighting = 
        WallSE = 
        wall = 
    }
    // fencing_ddd_02_7
    tile
    {
        xy = 7,0
        CanScrap = 
        FlatTextureOffset = -5
        HitByCar = 
        Material = Wood
        Material2 = Screws
        NoWallLighting = 
        WallSE = 
        wall = 
    }
    // fencing_ddd_02_8
    tile
    {
        xy = 0,1
        CanScrap = 
        CloseSneakBonus = 500
        HitByCar = 
        Material = Wood
        Material2 = Screws
        WallNTrans = 
        WallType = wall
        cutN = 
        wall = 
    }
    // fencing_ddd_02_9
    tile
    {
        xy = 1,1
        CanScrap = 
        CloseSneakBonus = 500
        HitByCar = 
        Material = Wood
        Material2 = Screws
        WallNTrans = 
        WallType = wall
        cutN = 
        wall = 
    }
    // fencing_ddd_02_10
    tile
    {
        xy = 2,1
        CanScrap = 
        CloseSneakBonus = 500
        FlatTextureOffset = -2
        HitByCar = 
        Material = Wood
        Material2 = Screws
        WallType = wall
        WallWTrans = 
        cutW = 
        wall = 
    }
    // fencing_ddd_02_11
    tile
    {
        xy = 3,1
        CanScrap = 
        CloseSneakBonus = 500
        FlatTextureOffset = -2
        HitByCar = 
        Material = Wood
        Material2 = Screws
        WallType = wall
        WallWTrans = 
        cutW = 
        wall = 
    }
    // fencing_ddd_02_12
    tile
    {
        xy = 4,1
        CanScrap = 
        CloseSneakBonus = 500
        FlatTextureOffset = -3
        HitByCar = 
        Material = Wood
        Material2 = Screws
        WallNWTrans = 
        WallType = wall
        wall = 
    }
    // fencing_ddd_02_13
    tile
    {
        xy = 5,1
        CanScrap = 
        FlatTextureOffset = -5
        HitByCar = 
        Material = Wood
        Material2 = Screws
        NoWallLighting = 
        WallSE = 
        wall = 
    }
    // fencing_ddd_02_14
    tile
    {
        xy = 6,1
        CanScrap = 
        CloseSneakBonus = 500
        HitByCar = 
        Material = Wood
        Material2 = Screws
        WallNTrans = 
        WallType = wall
        cutN = 
        wall = 
    }
    // fencing_ddd_02_15
    tile
    {
        xy = 7,1
        CanScrap = 
        CloseSneakBonus = 500
        FlatTextureOffset = -2
        HitByCar = 
        Material = Wood
        Material2 = Screws
        WallType = wall
        WallWTrans = 
        cutW = 
        wall = 
    }
    // fencing_ddd_02_16
    tile
    {
        xy = 0,2
        CanScrap = 
        CloseSneakBonus = 500
        HitByCar = 
        Material = Wood
        Material2 = Screws
        WallNTrans = 
        WallType = wall
        cutN = 
        wall = 
    }
    // fencing_ddd_02_17
    tile
    {
        xy = 1,2
        CanScrap = 
        CloseSneakBonus = 500
        HitByCar = 
        Material = Wood
        Material2 = Screws
        WallNTrans = 
        WallType = wall
        cutN = 
        wall = 
    }
    // fencing_ddd_02_18
    tile
    {
        xy = 2,2
        CanScrap = 
        CloseSneakBonus = 500
        FlatTextureOffset = -2
        HitByCar = 
        Material = Wood
        Material2 = Screws
        WallType = wall
        WallWTrans = 
        cutW = 
        wall = 
    }
    // fencing_ddd_02_19
    tile
    {
        xy = 3,2
        CanScrap = 
        CloseSneakBonus = 500
        FlatTextureOffset = -2
        HitByCar = 
        Material = Wood
        Material2 = Screws
        WallType = wall
        WallWTrans = 
        cutW = 
        wall = 
    }
    // fencing_ddd_02_20
    tile
    {
        xy = 4,2
        CanScrap = 
        CloseSneakBonus = 500
        FlatTextureOffset = -3
        HitByCar = 
        Material = Wood
        Material2 = Screws
        WallNWTrans = 
        WallType = wall
        wall = 
    }
    // fencing_ddd_02_21
    tile
    {
        xy = 5,2
        CanScrap = 
        FlatTextureOffset = -5
        HitByCar = 
        Material = Wood
        Material2 = Screws
        NoWallLighting = 
        WallSE = 
        wall = 
    }
    // fencing_ddd_02_22
    tile
    {
        xy = 6,2
        CanScrap = 
        CloseSneakBonus = 500
        HitByCar = 
        Material = Wood
        Material2 = Screws
        WallNTrans = 
        WallType = wall
        cutN = 
        wall = 
    }
    // fencing_ddd_02_23
    tile
    {
        xy = 7,2
        CanScrap = 
        CloseSneakBonus = 500
        FlatTextureOffset = -2
        HitByCar = 
        Material = Wood
        Material2 = Screws
        WallType = wall
        WallWTrans = 
        cutW = 
        wall = 
    }
}
