local distributionTable = VehicleDistributions[1]

VehicleDistributions.CHR69GloveBox = {
    rolls = 1,
    items = {
        "Base.69chargerMagazine", 60,
        "Base.Pen", 4,
        "Base.Pencil", 4,
        "Base.Cigarettes", 5,
        "Base.Lighter", 5,
        "Base.Matches", 3,
        "Base.Tissue", 2,
    },
    junk = ClutterTables.GloveBoxJunk,
}

VehicleDistributions.CHR69 = {

	GloveBox = VehicleDistributions.GloveBox;
	CHR69Trunk = VehicleDistributions.TrunkStandard;
	CHR69Roofrack = VehicleDistributions.GloveBox;
}

distributionTable["69chargerRT"] = { Normal = VehicleDistributions.CHR69; }
distributionTable["69charger500"] = { Normal = VehicleDistributions.CHR69; }
distributionTable["69chargerDaytona"] = { Normal = VehicleDistributions.CHR69; }
distributionTable["69charger440"] = { Normal = VehicleDistributions.CHR69; }
distributionTable["69chargerDemon"] = { Normal = VehicleDistributions.CHR69; }