module Base
{

     item USMP_Jacket_Classic_UCP
    {
        ItemType = base:clothing,
        DisplayName = Military Jacket (UCP),
        ClothingItem = USMP_Jacket_Classic_UCP,
        BodyLocation = base:Jacket,
        BloodLocation = Jacket,
        IconsForTexture = USMP_Jacket_Classic_UCP,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.97,
        ScratchDefense = 60,
        BiteDefense = 30,
        Insulation = 0.35,
        WindResistance = 0.5,
        WaterResistance = 0.4,
        Weight = 2,
        FabricType = Cotton,
        NeckProtectionModifier = 0.5,
        ClothingItemExtra = USMP_Jacket_Classic_UCP_Open;USMP_Jacket_Classic_UCP_OpenRolledUpSleeves;USMP_Jacket_Classic_UCP_RolledUpSleeves,
        ClothingItemExtraOption = JacketOpen;JacketOpenRolledUpSleeves;JacketRolledUpSleeves,
        ClothingExtraSubmenu = PutOn,
        WorldStaticModel = Jacket_Classic_Ground,
    }

    item USMP_Jacket_Classic_UCP_Open
    {
        ItemType = base:clothing,
        DisplayName = Military Jacket (UCP),
        ClothingItem = USMP_Jacket_Classic_UCP_Open,
        BodyLocation = base:Jacket,
        BloodLocation = Jacket,
        IconsForTexture = USMP_Jacket_Classic_UCP,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.97,
        ScratchDefense = 60,
        BiteDefense = 30,
        Insulation = 0.3,
        WindResistance = 0.4,
        WaterResistance = 0.3,
        Weight = 2,
        FabricType = Cotton,
        NeckProtectionModifier = 0.4,
        ClothingItemExtra = USMP_Jacket_Classic_UCP;USMP_Jacket_Classic_UCP_OpenRolledUpSleeves;USMP_Jacket_Classic_UCP_RolledUpSleeves,
        ClothingItemExtraOption = PutOn;JacketOpenRolledUpSleeves;JacketRolledUpSleeves,
        ClothingExtraSubmenu = JacketOpen,
        WorldStaticModel = Jacket_Classic_Ground,
    }

    item USMP_Jacket_Classic_UCP_OpenRolledUpSleeves
    {
        ItemType = base:clothing,
        DisplayName = Military Jacket (UCP),
        ClothingItem = USMP_Jacket_Classic_UCP_OpenRolledUpSleeves,
        BodyLocation = base:Jacket,
        BloodLocation = Shirt;Neck,
        IconsForTexture = USMP_Jacket_Classic_UCP,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.97,
        ScratchDefense = 60,
        BiteDefense = 30,
        Insulation = 0.25,
        WindResistance = 0.35,
        WaterResistance = 0.25,
        Weight = 2,
        FabricType = Cotton,
        NeckProtectionModifier = 0.4,
        ClothingItemExtra = USMP_Jacket_Classic_UCP;USMP_Jacket_Classic_UCP_Open;USMP_Jacket_Classic_UCP_RolledUpSleeves,
        ClothingItemExtraOption = PutOn;JacketOpen;JacketRolledUpSleeves,
        ClothingExtraSubmenu = JacketOpenRolledUpSleeves,
        WorldStaticModel = Jacket_Classic_Ground,
    }

    item USMP_Jacket_Classic_UCP_RolledUpSleeves
    {
        ItemType = base:clothing,
        DisplayName = Military Jacket (UCP),
        ClothingItem = USMP_Jacket_Classic_UCP_RolledUpSleeves,
        BodyLocation = base:Jacket,
        BloodLocation = Shirt;Neck,
        IconsForTexture = USMP_Jacket_Classic_UCP,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.97,
        ScratchDefense = 60,
        BiteDefense = 30,
        Insulation = 0.3,
        WindResistance = 0.45,
        WaterResistance = 0.35,
        Weight = 2,
        FabricType = Cotton,
        NeckProtectionModifier = 0.5,
        ClothingItemExtra = USMP_Jacket_Classic_UCP;USMP_Jacket_Classic_UCP_Open;USMP_Jacket_Classic_UCP_OpenRolledUpSleeves,
        ClothingItemExtraOption = PutOn;JacketOpen;JacketOpenRolledUpSleeves,
        ClothingExtraSubmenu = JacketRolledUpSleeves,
        WorldStaticModel = Jacket_Classic_Ground,
    }

   item USMP_Jacket_Lightweight_UCP
{
    ItemType = base:clothing,
    DisplayName = Military Lightweight Jacket (UCP),
    ClothingItem = USMP_Jacket_Lightweight_UCP,
    BodyLocation = base:Jacket,
    BloodLocation = Jacket,
    IconsForTexture = USMP_Jacket_Lightweight_UCP,
    RunSpeedModifier = 0.98,
    CombatSpeedModifier = 0.97,
    ScratchDefense = 50,
    BiteDefense = 25,
    Insulation = 0.2,
    WindResistance = 0.6,
    WaterResistance = 0.5,
    Weight = 1.5,
    FabricType = Cotton,
    NeckProtectionModifier = 0.75,
    ClothingItemExtra = USMP_Jacket_Lightweight_UCP_Open;USMP_Jacket_Lightweight_UCP_OpenRolledUpSleeves;USMP_Jacket_Lightweight_UCP_RolledUpSleeves,
    ClothingItemExtraOption = JacketOpen;JacketOpenRolledUpSleeves;JacketRolledUpSleeves,
    ClothingExtraSubmenu = PutOn,
    WorldStaticModel = Jacket_Lightweight_Ground,
}

item USMP_Jacket_Lightweight_UCP_Open
{
    ItemType = base:clothing,
    DisplayName = Military Lightweight Jacket (UCP),
    ClothingItem = USMP_Jacket_Lightweight_UCP_Open,
    BodyLocation = base:Jacket,
    BloodLocation = Jacket,
    IconsForTexture = USMP_Jacket_Lightweight_UCP,
    RunSpeedModifier = 0.98,
    CombatSpeedModifier = 0.97,
    ScratchDefense = 50,
    BiteDefense = 25,
    Insulation = 0.15,
    WindResistance = 0.5,
    WaterResistance = 0.4,
    Weight = 1.5,
    FabricType = Cotton,
    NeckProtectionModifier = 0.65,
    ClothingItemExtra = USMP_Jacket_Lightweight_UCP;USMP_Jacket_Lightweight_UCP_OpenRolledUpSleeves;USMP_Jacket_Lightweight_UCP_RolledUpSleeves,
    ClothingItemExtraOption = PutOn;JacketOpenRolledUpSleeves;JacketRolledUpSleeves,
    ClothingExtraSubmenu = JacketOpen,
    WorldStaticModel = Jacket_Lightweight_Ground,
}

item USMP_Jacket_Lightweight_UCP_OpenRolledUpSleeves
{
    ItemType = base:clothing,
    DisplayName = Military Lightweight Jacket (UCP),
    ClothingItem = USMP_Jacket_Lightweight_UCP_OpenRolledUpSleeves,
    BodyLocation = base:Jacket,
    BloodLocation = Shirt;Neck,
    IconsForTexture = USMP_Jacket_Lightweight_UCP,
    RunSpeedModifier = 0.98,
    CombatSpeedModifier = 0.97,
    ScratchDefense = 50,
    BiteDefense = 25,
    Insulation = 0.1,
    WindResistance = 0.45,
    WaterResistance = 0.35,
    Weight = 1.5,
    FabricType = Cotton,
    NeckProtectionModifier = 0.65,
    ClothingItemExtra = USMP_Jacket_Lightweight_UCP;USMP_Jacket_Lightweight_UCP_Open;USMP_Jacket_Lightweight_UCP_RolledUpSleeves,
    ClothingItemExtraOption = PutOn;JacketOpen;JacketRolledUpSleeves,
    ClothingExtraSubmenu = JacketOpenRolledUpSleeves,
    WorldStaticModel = Jacket_Lightweight_Ground,
}

item USMP_Jacket_Lightweight_UCP_RolledUpSleeves
{
    ItemType = base:clothing,
    DisplayName = Military Lightweight Jacket (UCP),
    ClothingItem = USMP_Jacket_Lightweight_UCP_RolledUpSleeves,
    BodyLocation = base:Jacket,
    BloodLocation = Shirt;Neck,
    IconsForTexture = USMP_Jacket_Lightweight_UCP,
    RunSpeedModifier = 0.98,
    CombatSpeedModifier = 0.97,
    ScratchDefense = 50,
    BiteDefense = 25,
    Insulation = 0.15,
    WindResistance = 0.55,
    WaterResistance = 0.45,
    Weight = 1.5,
    FabricType = Cotton,
    NeckProtectionModifier = 0.75,
    ClothingItemExtra = USMP_Jacket_Lightweight_UCP;USMP_Jacket_Lightweight_UCP_Open;USMP_Jacket_Lightweight_UCP_OpenRolledUpSleeves,
    ClothingItemExtraOption = PutOn;JacketOpen;JacketOpenRolledUpSleeves,
    ClothingExtraSubmenu = JacketRolledUpSleeves,
    WorldStaticModel = Jacket_Lightweight_Ground,
}



	

    item USMP_Jacket_WinterHood_UCP_DOWN
    {
        ItemType = base:clothing,
        DisplayName = Military Winter Jacket (UCP),
        ClothingItem = USMP_Jacket_WinterHood_UCP_DOWN,
        BodyLocation = base:Jacket,
        BloodLocation = Jacket,
        IconsForTexture = USMP_Jacket_WinterHood_UCP,
        RunSpeedModifier = 0.92,
        CombatSpeedModifier = 0.92,
        ScratchDefense = 65,
        BiteDefense = 40,
        Insulation = 0.95,
        WindResistance = 0.95,
        WaterResistance = 0.7,
        Weight = 3,
        FabricType = Cotton,
        NeckProtectionModifier = 0.75,
        ClothingItemExtra = USMP_Jacket_WinterHood_UCP_DOWN_Open;USMP_Jacket_WinterHood_UCP_Up;USMP_Jacket_WinterHood_UCP_Up_Open,
        ClothingItemExtraOption = DownHoodieOpen;UpHoodie;UpHoodieOpen,
        ClothingExtraSubmenu = DownHoodie,
        WorldStaticModel = Jacket_WinterHood_Ground,
    }

    item USMP_Jacket_WinterHood_UCP_DOWN_Open
    {
        ItemType = base:clothing,
        DisplayName = Military Winter Jacket (UCP),
        ClothingItem = USMP_Jacket_WinterHood_UCP_DOWN_Open,
        BodyLocation = base:Jacket,
        BloodLocation = Jacket,
        IconsForTexture = USMP_Jacket_WinterHood_UCP,
        RunSpeedModifier = 0.92,
        CombatSpeedModifier = 0.92,
        ScratchDefense = 65,
        BiteDefense = 40,
        Insulation = 0.75,
        WindResistance = 0.75,
        WaterResistance = 0.5,
        Weight = 3,
        FabricType = Cotton,
        NeckProtectionModifier = 0.75,
        ClothingItemExtra = USMP_Jacket_WinterHood_UCP_DOWN;USMP_Jacket_WinterHood_UCP_Up;USMP_Jacket_WinterHood_UCP_Up_Open,
        ClothingItemExtraOption = DownHoodie;UpHoodie;UpHoodieOpen,
        ClothingExtraSubmenu = DownHoodieOpen,
        WorldStaticModel = Jacket_WinterHood_Ground,
    }

    item USMP_Jacket_WinterHood_UCP_Up
    {
        ItemType = base:clothing,
        DisplayName = Military Winter Jacket (UCP),
        ClothingItem = USMP_Jacket_WinterHood_UCP_Up,
        BodyLocation = JacketHat,
        BloodLocation = Jacket;FullHelmet,
        IconsForTexture = USMP_Jacket_WinterHood_UCP,
        RunSpeedModifier = 0.92,
        CombatSpeedModifier = 0.92,
        ScratchDefense = 65,
        BiteDefense = 40,
        Insulation = 0.95,
        WindResistance = 0.95,
        WaterResistance = 0.7,
        Weight = 3,
        FabricType = Cotton,
        ClothingItemExtra = USMP_Jacket_WinterHood_UCP_DOWN;USMP_Jacket_WinterHood_UCP_DOWN_Open;USMP_Jacket_WinterHood_UCP_Up_Open,
        ClothingItemExtraOption = DownHoodie;DownHoodieOpen;UpHoodieOpen,
        ClothingExtraSubmenu = UpHoodie,
        WorldStaticModel = Jacket_WinterHood_Ground,
    }

    item USMP_Jacket_WinterHood_UCP_Up_Open
    {
        ItemType = base:clothing,
        DisplayName = Military Winter Jacket (UCP),
        ClothingItem = USMP_Jacket_WinterHood_UCP_Up_Open,
        BodyLocation = JacketHat,
        BloodLocation = Jacket;FullHelmet,
        IconsForTexture = USMP_Jacket_WinterHood_UCP,
        RunSpeedModifier = 0.92,
        CombatSpeedModifier = 0.92,
        ScratchDefense = 65,
        BiteDefense = 40,
        Insulation = 0.75,
        WindResistance = 0.75,
        WaterResistance = 0.5,
        Weight = 3,
        FabricType = Cotton,
        ClothingItemExtra = USMP_Jacket_WinterHood_UCP_DOWN;USMP_Jacket_WinterHood_UCP_DOWN_Open;USMP_Jacket_WinterHood_UCP_Up,
        ClothingItemExtraOption = DownHoodie;DownHoodieOpen;UpHoodie,
        ClothingExtraSubmenu = UpHoodieOpen,
        WorldStaticModel = Jacket_WinterHood_Ground,
    }



}