ContextMenu_CN = {

	ContextMenu_SD_NoPreSetSpawn = "禁止全部预置/唯一的幸存者",
ContextMenu_SD_NoPreSetSpawnDesc = "禁止全部预置/唯一的幸存者",
ContextMenu_SD_RulesOfEngagement = "交战规则",
ContextMenu_SD_AttackAnyoneOnSight = "攻击视线内任意目标",
ContextMenu_SD_AttackHostilesOnSight = "攻击视线内敌对目标",
	
	ContextMenu_SD_IGotABadFeeling = "我的直觉告诉我这是不祥之兆。",
ContextMenu_SD_WhatWasThatSound = "那是什么声音!?",
ContextMenu_SD_IAttackFoodThief = "就是那样！！给我滚出去！！",
ContextMenu_SD_IWarnFoodThief = "嘿！你这个小偷!!不要拿走我们的食物或者其他东西！！",
	
	ContextMenu_SD_OrderAll = "命令全部 ",
	ContextMenu_SShotkey1 = "快捷键 1 指令",
	ContextMenu_SShotkey2 = "快捷键 2 指令",
	ContextMenu_SShotkey3 = "快捷键 3 指令",
	ContextMenu_SShotkey4 = "快捷键 4 指令",
	ContextMenu_SShotkeyDesc = "“选择一个当你按下这个热键时会发生的动作。”命令所有行动影响范围内的任何团队成员。而其他则影响那些仅与你交谈听你说话的人(使用T热键)。",
	
	ContextMenu_speech_NoForagingHere = "我在这儿找不到任何东西",
	
	ContextMenu_speech_Sick1 = "我确实病了",
    ContextMenu_speech_Sick2 = "我有一种生病的感觉",
	
	ContextMenu_speech_VSick1 = "我确实病了",
    ContextMenu_speech_VSick2 = "我有一种生病的感觉",
	
	ContextMenu_speech_SSick1 = "我要吐了",
    ContextMenu_speech_SSick2 = "我有一种想要呕吐的感觉",
		
	ContextMenu_SD_PerkLeveledUp_After = " 技术等级提升!*"
	ContextMenu_SD_PerkLeveledUp_Before = "*"
	ContextMenu_speech_Foraging = "*野外采集中..."
	ContextMenu_speech_FarmingActionPlanting = "*将种子埋进土壤中...*"
	ContextMenu_speech_FarmingActionHarvesting = "*收割农作物中...*"
	ContextMenu_speech_FarmingActionWatering = "*浇水中...*"
	ContextMenu_speech_NoFarmingArea = "没有指定的农业区"
	 ContextMenu_speech_IDontKnowHowFarming = "我不知道该如何耕种",
	ContextMenu_SOption_SurvivorBravery = "幸存者的勇气",
	ContextMenu_SOption_SurvivorBraveryDesc = "决定了幸存者是如何战斗的，而不是逃跑或躲避。",
	ContextMenu_SD_Cowardly = "懦弱",
	ContextMenu_SD_Brave = "勇敢",
	ContextMenu_SD_VeryBrave = "英勇无畏",
	
	
	
	ContextMenu_OutOfAmmo1 = "弹药打光了!",
	ContextMenu_OutOfAmmo2 = "我没有弹药了!",
	ContextMenu_OutOfAmmo3 = "弹药用尽",
	ContextMenu_OutOfAmmo4 = "没有弹药啦!",
	
	ContextMenu_OrderDesc_Farming = "幸存者将成为你的农民，并在指定的农业地区种植作物。会把收获的货物送到食品仓库区域。",
	ContextMenu_OrderDesc_Barricade = "幸存者将从你所在的大楼的内部设置路障。",
	ContextMenu_OrderDesc_Chop_Wood = "如果有一把斧头，幸存者将砍倒该地区的树木",
	ContextMenu_OrderDesc_Explore = "幸存者将在一般地区移动，仍然会攻击他们遇到的任何敌人。",
	ContextMenu_OrderDesc_Follow = "幸存者将跟随你保持一定的的距离，在不需要跟随你的距离内会主动攻击敌人。",
	ContextMenu_OrderDesc_Forage = "幸存者将在一般地区搜寻。然后用掉所有的东西来得到他们所需要的东西。",
	ContextMenu_OrderDesc_Guard = "幸存者将攻击他们遇到的任何敌人，但之后会返回到守卫地点。",
	ContextMenu_OrderDesc_Patrol = "在下达命令的时候，幸存者会在你的位置上来回巡逻。",
	ContextMenu_OrderDesc_Stand_Ground = "幸存者会来到你站立的地方，然后不会离开那个地方。仍然会攻击范围内的任何敌人，但是结束后不会移动。",
	ContextMenu_OrderDesc_Loot_Room = "搜索当前的建筑内的物资。",
	ContextMenu_OrderDesc_Lock_Doors = "锁住当前建筑的门。",
	ContextMenu_OrderDesc_Unlock_Doors = "打开当前大楼的门。",
	ContextMenu_OrderDesc_Doctor = "幸存者将给任何需要治疗的人治疗。幸存者必须至少有3级医疗水准。",
	ContextMenu_OrderDesc_Go_Find_Food = "幸存者将从附近的地区寻找食物并从附近找到食物。",
	ContextMenu_OrderDesc_Go_Find_Weapon = "幸存者将从附近的地方找到并携带武器，无论他们在哪里找到。",
	ContextMenu_OrderDesc_Go_Find_Water = "幸存者将会找到并从附近的地区取水，只要他们能找到。",
	ContextMenu_OrderDesc_Clean_Up_Inventory = "幸存者将会来到你的身边，清理个人的库存，或者把他不需要的东西，如搜寻的物品和物品清理干净。空瓶或额外武器等。",
	ContextMenu_OrderDesc_Hold_Still = "幸存者将保持静止不做任何事情。大多数情况下，你可以在没有他们的情况下治疗他们。拥有自己的第一助手任务。只要你坚持，他们就会坚持下去。",
	ContextMenu_OrderDesc_Gather_Wood = "生还者会从周围的地方取下原木或木板，直到他找到木头为止。",
	ContextMenu_OrderDesc_Dismiss = "解雇并请幸存者离开小组。",
	ContextMenu_OrderDesc_Relax = "幸存者可以随心所欲地在该地区游荡。",
	ContextMenu_OrderDesc_Pile_Corpses = "幸存者将附近待处理的尸体聚集在你当前的位置。",
	ContextMenu_OrderDesc_Return_To_Base = "幸存者将返回基地。",
	ContextMenu_OrderDesc_Stop = "幸存者将停止当前行为，无论他们现在正在做什么。",


	ContextMenu_OrderDisplayName_Farming = "耕种农田",
	ContextMenu_OrderDisplayName_Barricade = "设置壁垒",
	ContextMenu_OrderDisplayName_Chop_Wood = "砍伐木材",
	ContextMenu_OrderDisplayName_Explore = "搜索探险",
	ContextMenu_OrderDisplayName_Follow = "命令跟随",
	ContextMenu_OrderDisplayName_Forage = "野外采集",
	ContextMenu_OrderDisplayName_Guard = "守卫警戒",
	ContextMenu_OrderDisplayName_Patrol = "侦查巡逻",
	ContextMenu_OrderDisplayName_Stand_Ground = "原地驻守",
	ContextMenu_OrderDisplayName_Loot_Room = "搜索房间",
	ContextMenu_OrderDisplayName_Lock_Doors = "房门上锁",
	ContextMenu_OrderDisplayName_Unlock_Doors = "房门解锁",
	ContextMenu_OrderDisplayName_Doctor = "医疗处理",
	ContextMenu_OrderDisplayName_Go_Find_Food = "寻找食物",
	ContextMenu_OrderDisplayName_Go_Find_Weapon = "寻找武器",
	ContextMenu_OrderDisplayName_Go_Find_Water =  "寻找饮水",
	ContextMenu_OrderDisplayName_Clean_Up_Inventory = "清理背包",
	ContextMenu_OrderDisplayName_Hold_Still = "静止不动",
	ContextMenu_OrderDisplayName_Gather_Wood = "收集木材",
	ContextMenu_OrderDisplayName_Dismiss = "雇佣解散",
	ContextMenu_OrderDisplayName_Relax = "休闲放松",
	ContextMenu_OrderDisplayName_Pile_Corpses = "处理尸体",
	ContextMenu_OrderDisplayName_Return_To_Base = "返回基地",
	ContextMenu_OrderDisplayName_Stop = "停止",
	
	ContextMenu_SD_Level = "等级",
	ContextMenu_SD_Wife = "妻子",
	ContextMenu_SD_Husband = "丈夫",
	ContextMenu_SD_PrimaryHandItem = "手持物品",
	ContextMenu_SD_MeleWeapon = "近战武器",
	ContextMenu_SD_GunWeapon = "枪械",
	ContextMenu_SD_CurrentTask = "当前任务",
	ContextMenu_SD_AmmoCount = "弹药数量",
	ContextMenu_SD_AmmoType = "弹药（散装）类型",
	ContextMenu_SD_AmmoBoxType = "弹药(盒装)类型",
	
	ContextMenu_SD_HeadArmor = "头部护甲",
	ContextMenu_SD_BodyArmor = "躯体护甲",
	ContextMenu_SD_ArmArmor = "臂膀护甲",
	ContextMenu_SD_HandArmor = "手部护甲",
	ContextMenu_SD_ShieldArmor = "盾牌护甲",
	ContextMenu_SD_LegArmor = "腿部护甲",
	ContextMenu_SD_FeetArmor = "足部护甲",
	ContextMenu_SD_SurvivorID = "幸存者 ID",
	ContextMenu_SD_GroupID = "团队 ID",
	ContextMenu_SD_GroupRole = "团队 角色",
	ContextMenu_SD_YourGroupMembers = "你团队的幸存者名单",
	ContextMenu_SD_MIASurvivor = "失踪的幸存者",
	ContextMenu_SD_BaseLocation = "基地位置",
	
	
	ContextMenu_SD_ExtremelyLow = "极低",
	ContextMenu_SD_VeryLow = "非常低",
	ContextMenu_SD_Low = "低",
	ContextMenu_SD_Normal = "普通",
	ContextMenu_SD_High = "高",
	ContextMenu_SD_VeryHigh = "非常高",
	ContextMenu_SD_ExtremelyHigh = "极高",
	ContextMenu_SD_Off = "关",
	ContextMenu_SD_On = "开",
	
	ContextMenu_SD_Every10Minutes = "每10分钟!",
	ContextMenu_SD_EveryHour = "每小时!",
	ContextMenu_SD_EveryDay = "每天!",
	ContextMenu_SD_Every100Days = "每100 Days",
	ContextMenu_SD_Every95Days = "每95天",
	ContextMenu_SD_Every90Days = "每90天",
	ContextMenu_SD_Every85Days = "每85天",
	ContextMenu_SD_Every80Days = "每80天",
	ContextMenu_SD_Every75Days = "每75天",
	ContextMenu_SD_Every70Days = "每70天",
	ContextMenu_SD_Every65Days = "每65天",
	ContextMenu_SD_Every60Days = "每60天",
	ContextMenu_SD_Every55Days = "每55天",
	ContextMenu_SD_Every50Days = "每50天",
	ContextMenu_SD_Every45Days = "每45天",
	ContextMenu_SD_Every40Days = "每40天",
	ContextMenu_SD_Every35Days = "每35天",
	ContextMenu_SD_Every30Days = "每30天",
	ContextMenu_SD_Every25Days = "每25天",
	ContextMenu_SD_Every20Days = "每20天",
	ContextMenu_SD_Every15Days = "每15天",
	ContextMenu_SD_Every10Days = "每10天",
	ContextMenu_SD_Every5Days = "每5天",
	ContextMenu_SD_StartImmediately = "立即开始",
	ContextMenu_SD_Never = "从不",
	ContextMenu_SD_AfterDay1 = "1天之后",
	ContextMenu_SD_AfterDay5 = "5天之后",
	ContextMenu_SD_AfterDay10 = "10天之后",
	ContextMenu_SD_AfterDay15 = "15天之后",
	ContextMenu_SD_AfterDay20 = "20天之后",
	ContextMenu_SD_AfterDay25 = "25天之后",
	ContextMenu_SD_AfterDay30 = "30天之后",
	ContextMenu_SD_AfterDay35 = "35天之后",
	ContextMenu_SD_AfterDay40 = "40天之后",
	ContextMenu_SD_AfterDay45 = "45天之后",
	ContextMenu_SD_AfterDay50 = "50天之后",
	ContextMenu_SD_AfterDay55 = "55天之后",
	ContextMenu_SD_AfterDay60 = "60天之后",
	ContextMenu_SD_AfterDay65 = "65天之后",
	ContextMenu_SD_AfterDay70 = "70天之后",
	ContextMenu_SD_AfterDay75 = "75天之后",
	ContextMenu_SD_AfterDay80 = "80天之后",
	ContextMenu_SD_AfterDay85 = "85天之后",
	ContextMenu_SD_AfterDay90 = "90天之后",
	ContextMenu_SD_AfterDay95 = "95天之后",
	ContextMenu_SD_AfterDay100 = "100天之后",
	

	ContextMenu_SD_DesperateforHumanContact = "极度渴望的与人联络",
	ContextMenu_SD_VeryFriendly = "很友善",
	ContextMenu_SD_Friendly = "友善", 
	ContextMenu_SD_Mean = "刻薄",
	ContextMenu_SD_VeryMean	= "很刻薄",
	
	ContextMenu_SD_SurvivorInfoName_Before = "幸存者 ",
	ContextMenu_SD_SurvivorInfoName_After = "的信息: ",
	ContextMenu_SD_EatFood_Before = "吃 ",
	ContextMenu_SD_EatFood_After = "",
	ContextMenu_SD_CallName_Before = "",
	ContextMenu_SD_CallName_After = "! 过来!",
	ContextMenu_SD_LookForItem_Before = "要寻找 ",
	ContextMenu_SD_LookForItem_After = "",
	ContextMenu_SD_NoFindItem_Before = "好像不是 ",
	ContextMenu_SD_NoFindItem_After = " 在这周围",
	ContextMenu_SD_EquipsArmor_Before = "*装备 ",
	ContextMenu_SD_EquipsArmor_After = "*",
	ContextMenu_SD_Opens_Before = "打开 ",
	ContextMenu_SD_Opens_After = "",
	ContextMenu_SD_Takes_Before = "拾取 ",
	ContextMenu_SD_TakesFromGround_After = " 从地面上*",
	ContextMenu_SD_TakesFromGround_Before = "*拾取 ",
	ContextMenu_SD_TakesFromCont_After = " 从 容器中*",
	ContextMenu_SD_TakesFromCont_Before = "*拾取 ",
	ContextMenu_SD_Takes_After = "",
	ContextMenu_SD_Drinking = "饮用中...",
	ContextMenu_SD_HeyYou = "嗨 你好!",
	ContextMenu_SD_EquipsArmor = "装备护甲",
	ContextMenu_SD_WeLooting = "我们去拾荒如何?",
	ContextMenu_SD_WeBackToBase= "回家真好",
	ContextMenu_SD_LeaveGroupHungry = "忘了你们这些家伙，我要去找些吃的。",
	ContextMenu_SD_LeaveBCHungry = "忘了这个吧，我要去找点吃的。",
	
	ContextMenu_SD_Bye1 = "再见...",
	ContextMenu_SD_SurvivorInfo = "幸存者信息",
	ContextMenu_SD_HiThere = "嗨",
	ContextMenu_SD_HelloThere = "你好!",
	ContextMenu_SD_WhatYouWant = "啊? 你想要什么?",
	ContextMenu_SD_NotInBuilding = "我们不在一栋建筑里面",
	ContextMenu_SD_CantCarryMore = "我携带不了更多的东西啦",
	ContextMenu_SD_PickUpCorpse = "*从地面搬运尸体*",
	ContextMenu_SD_WhereHeGo = "嗯 他去哪儿了?",
	ContextMenu_SD_WhoSaidThat = "谁在那儿? 谁说的?",
	ContextMenu_SD_OverHere = "嗨! 这边!",
	
	ContextMenu_SD_DoctorPrefix_Before = "医生 ",
	ContextMenu_SD_DoctorPrefix_After = "",
	ContextMenu_SD_VeteranPrefix_Before = "退伍军人 ",
	ContextMenu_SD_VeteranPrefix_After = "",
	ContextMenu_SD_FarmerPrefix_Before = "农民 ",
	ContextMenu_SD_FarmerPrefix_After = "",
	
	ContextMenu_SD_RainingGoInside = "下雨啦，最好进屋躲一下",
	ContextMenu_SD_IGoRelax = "我猜我可以稍微放松一下",
	ContextMenu_SD_IGoGetWood = "我猜我该去收集木材了",
	ContextMenu_SD_IGoPileCorpse = "我猜我该去处理尸体了",
	ContextMenu_SD_IGoForage = "我猜我该去野外采集了",
	ContextMenu_SD_IGoChopWood = "我猜我该去砍伐树木了",
	ContextMenu_SD_IGoFarm = "我猜我该去耕种田园了",
	ContextMenu_SD_IGoGuard = "我猜我该去警戒巡逻了",
	ContextMenu_SD_IGoBackBase = "我猜我该返回基地了",
	ContextMenu_SD_NoWoodHere = "周围并没有树木",
	
	ContextMenu_SD_TakesItemFromGround_Before = "取走",
	ContextMenu_SD_TakesItemFromGround_After = " 从地面",
	ContextMenu_SD_ComeWithMe_Before = "",
	ContextMenu_SD_ComeWithMe_After = ", 跟我过来!",	
	ContextMenu_SD_BandageBP_Before = "用绷带包扎中...",
	ContextMenu_SD_BandageBP_After = "",
	
	ContextMenu_SD_IAttackFoodTheif = "就是这样!滚出去!",
	ContextMenu_SD_IWarnFoodTheif = "嗨 你!别再偷我们的食物了!!",
	ContextMenu_SD_Resting = "休息中...",
	ContextMenu_SD_NoAxeNoChopWood = "到处都找不到斧子，放弃砍树中...",
	ContextMenu_SD_NoTrees = "周围并没有树",
	
	ContextMenu_SD_RIPSurvivor = "安息吧,我的朋友...",
	ContextMenu_SD_DoctorDone = "幸好发现及时!放轻松些!",
	ContextMenu_SD_DoctorSplint = "*固定夹板中...*",
	ContextMenu_SD_DoctorBandageRemove = "*移除绷带中...*",
	ContextMenu_SD_DoctorStitches = "*缝合伤口中*",
	ContextMenu_SD_DoctorGlass = "*取出玻璃中...*",
	ContextMenu_SD_DoctorBullet = "*取出弹片中...*",
	ContextMenu_SD_DoctorBandage = "*使用绷带中...*",
	ContextMenu_SD_HoldStill = "请稍等片刻...",
	
	ContextMenu_SD_YouWantToJoin = "想加入我的团队么?",
	ContextMenu_SD_WantSomeFood = "需要食物么?",
	ContextMenu_SD_YouWantWater = "需要饮水么?",
	ContextMenu_SD_YouWantAmmo = "需要弹药么?",
	ContextMenu_SD_TakeMyWeapon = "过来取这件武器",
	ContextMenu_SD_CanIJoin = "我可以加入你的团队么?",
	ContextMenu_SD_Random_OutOfAmmo4 = "没有弹药啦!",
	ContextMenu_SD_TakeArmor = "过来取这件护甲",
	ContextMenu_SD_Nothing = "无",
	ContextMenu_SD_GiveGun = "把你的枪械给幸存者",
	ContextMenu_SD_GiveWeapon = "把你的近战武器给幸存者" ,
	ContextMenu_SD_SwapGuns = "与幸存者交换枪械",
	ContextMenu_SD_SwapWeapons = "与幸存者交换近战武器" ,
	ContextMenu_SD_UseMele = "使用近战武器",
	ContextMenu_SD_UseGun = "使用枪械",
	ContextMenu_SD_UseMeleDesc = "命令该名幸存者使用他的近战武器",
	ContextMenu_SD_UseGunDesc = "命令该名幸存者使用他的枪械",
	ContextMenu_SD_EveryOneUseMele = "大家都使用近战武器!",
	ContextMenu_SD_EveryOneUseGun = "大家都使用枪械!",
	ContextMenu_SD_ViewSurvivorInfo = "观察幸存者的信息",
	ContextMenu_SD_ViewSurvivorInfoDesc = "显示该幸存者的信息，例如perk级别、统计数据等。",
	ContextMenu_SD_ROESet = "交战规则已经制定",
	
	ContextMenu_SD_PVPDisabled = "PVP 关闭",
	ContextMenu_SD_PVPEnabled = "PVP 激活",
	ContextMenu_SD_PVPForced = "PVP 强制开启!",	
	
	ContextMenu_SD_CallOver = "召唤角色",
	ContextMenu_SD_CallOverDesc = "召唤角色并与之谈话",
	ContextMenu_SD_OfferArmor = "提供护甲",
	ContextMenu_SD_OfferAmmoBox = "提供弹药（盒装）",
	ContextMenu_SD_OfferAmmoRound = "提供子弹（散装）",
	ContextMenu_SD_TalkOption = "高谈阔论",
	ContextMenu_SD_TalkOption_Desc = "尝试与这个幸存者对话",
	ContextMenu_SD_InviteToGroup = "邀请加入",
	ContextMenu_SD_AskToJoin = "申请加入幸存者的团队",
	ContextMenu_SD_OfferWeapon = "提供你的武器做为礼物",
	ContextMenu_SD_OfferFood = "提供食物",
	ContextMenu_SD_OfferWater = "提供饮水",
	ContextMenu_SD_GiveOrder = "给予命令",
	ContextMenu_SD_OrderDescription = "命令描述",
	
	ContextMenu_SD_SetAreaConfirm = "设置",
	ContextMenu_SD_SetAreaCancel = "取消",
	ContextMenu_SD_SetAreaClear = "清除",
	ContextMenu_SD_SetAreaSelect = "选择区域",
	ContextMenu_SD_AreaSelecting = "正在选择的区域",
	ContextMenu_SD_SetAreaSelectDesc = "在地图上选择一个区域，按住左键并拖动鼠标左键选择一个区域。一旦区域被选定后右键设置选定的该区域，该区域的规划即可完成。",
	
	ContextMenu_SD_BaseArea = "基本活动区域",
	ContextMenu_SD_ChopTreeArea = "砍伐木材区域",
	ContextMenu_SD_TakeCorpseArea = "收集尸体区域",
	ContextMenu_SD_CorpseStorageArea = "遗弃尸体区域",
	ContextMenu_SD_TakeWoodArea = "木材收集区域",
	ContextMenu_SD_WoodStorageArea = "木材贮存区域",
	ContextMenu_SD_FoodStorageArea = "食物贮存区域",
	ContextMenu_SD_WeaponStorageArea = "武器贮存区域",
	ContextMenu_SD_ToolStorageArea = "工具贮存区域",
	ContextMenu_SD_MedicalStorageArea = "医疗贮存区域",
	ContextMenu_SD_FarmingArea = "农业种植区域",
	ContextMenu_SD_ForageArea = "野外采集区域",
	ContextMenu_SD_GuardArea = "警戒守卫区域",
	ContextMenu_SD_SurvivorOptions = "幸存者选项",
	
	ContextMenu_SD_CallToArms = "武装召集",
	
	
	ContextMenu_SOption_CallClosestGroupMember = "召唤附近团队成员"
	ContextMenu_SOption_CallClosestNonGroupMember = "召唤附近无团队的幸存者",
	ContextMenu_SOption_AskClosestGroupMembertoFollow = "命令附近团队成员跟随",
	ContextMenu_SOption_SpawnWildSurvivor = "刷新野外幸存者",
	ContextMenu_SOption_ToggleGroupWindow = "成员窗口开关",
	ContextMenu_SOption_LowerFollowDistance = "减少跟随距离",
	ContextMenu_SOption_RaiseFollowDistance = "增加跟随距离",
	
	ContextMenu_SOption_SurvivorSpawnRate = "幸存者刷新几率",
	ContextMenu_SOption_SurvivorSpawnRateDesc = "该选项定义了将产生的随机幸存者的数量。",
	ContextMenu_SOption_ChancetoSpawnWithGun = "远程枪械刷新几率",
	ContextMenu_SOption_ChancetoSpawnWithGunDesc = "该选项定义了随机产生的幸存者持有远程枪械开始的可能性。",
	ContextMenu_SOption_RaidersGuaranteed = "袭击事件刷新间隔",
	ContextMenu_SOption_RaidersGuaranteedDesc = "如果它经过了突袭者的开始日期，并且突袭事件没有发生在这段时间。掠夺者会在这段时间过后产生。",
	ContextMenu_SOption_RaidersAfterHours = "入侵者随机事件天数",
	ContextMenu_SOption_RaidersAfterHoursDesc = "在这段时间过后，强盗突袭事件可以开始随机发生。事件也师刚刚开始。",
	ContextMenu_SOption_RaidersChance = "随机强盗刷新几率",
	ContextMenu_SOption_RaidersChanceDesc = "该选项决定强盗突袭事件在开始日期之后发生的可能性。",
	ContextMenu_SOption_WepSpawnRate = "近战武器刷新几率",
	ContextMenu_SOption_WepSpawnRateDesc = "该选项定义了随机产生的幸存者持有近战武器开始的可能性。",
	ContextMenu_SOption_ChancetobeHostile = "初始刷新敌对概率",
	ContextMenu_SOption_ChancetobeHostileDesc = "此选项定义随机产生的幸存者在刷新的时候会产生敌对的可能性。",
	ContextMenu_SOption_MaxHostileSpawnRate = "时间推移敌对概率",
	ContextMenu_SOption_MaxHostileSpawnRateDesc = "随着时间的推移，敌对增加的几率会增加，但它会限制在这个百分比，永远不会超过这个百分比。",
	ContextMenu_SOption_LockNLoad = "准备作战模式",
	ContextMenu_SOption_LockNLoadDesc = "你和你的妻子/丈夫(如果启用了)将在游戏开始时携带枪支和弹药，以及装甲(如果安装该mod)。此模式会提高遭遇强盗的几率。",
	ContextMenu_SOption_WifeSpawn = "伴侣刷新",
	ContextMenu_SOption_WifeSpawnDesc = "在游戏开始时，在你的成员组里添加一位丈夫/妻子做为刷新在同一位置的初始成员。",
	ContextMenu_SOption_SurvivorFriendliness = "幸存者友好",
	ContextMenu_SOption_SurvivorFriendlinessDesc = "此内容让一个随机的幸存者更容易加入你的团队。提供给幸存者更多的礼物获得更高的几率。但每次你给他们发邀请，加入的几率也会下降。所以不停的给幸存者送些垃圾物品并没有什么好处。",
	ContextMenu_SOption_InfinitAmmo = "幸存者无限弹药",
	ContextMenu_SOption_InfinitAmmoDesc = "如果打开选项幸存者不需要消耗弹药。如果关闭选项，他们需要拿取弹药或弹药盒子。玩家角色也可以通过右键菜单给予幸存者更多的弹药，幸存者弹药耗尽时试图在附近找到弹药。",
	ContextMenu_SOption_FindWork = "幸存者基地附近自动执行任务",
	ContextMenu_SOption_FindWorkDesc = "如果打开选项，在基地附近或附近的幸存者如果发现自己无事可做，就会在基地周围做一些基本的工作任务。如果关闭选项他们永远不会决定自己做什么事情。",
	ContextMenu_SOption_SurvivorHunger = "幸存者饥饿与口渴",
	ContextMenu_SOption_SurvivorHungerDesc = "如果关闭选项，幸存者就永远不会挨饿或口渴。如果打开选项，他们就会努力去寻找他们自己需要的东西。",
	
	
	
	ContextMenu_speech_DoNotTouchFood = "这里的食物只供社区成员使用。不要碰它!",
	ContextMenu_speech_HilltopIntro = "你好，欢迎来到山顶寨!我们很久以前就判断了灾难发生的可能性，并及时建立了这个社区。",
	ContextMenu_speech_BlockadeIntro = "这是东北封锁区。没有人允许越过封锁区的后方。如有必要，将使用致命武力。",
	ContextMenu_speech_FollowMeToHilltop = "我知道一个安全的地方，如果你愿意，请跟我来。",
		
	ContextMenu_speech_WifeSpeech1 = "亲爱的?",
    ContextMenu_speech_WifeSpeech2 = "亲爱的，我们要做什么?",
    ContextMenu_speech_WifeSpeech3 = "我们现在应该去找一个更安全的地方吗?",
    ContextMenu_speech_WifeSpeech4 = "或者还是留在这里?",
    ContextMenu_speech_WifeSpeech5 = "我害怕..",
	
    ContextMenu_speech_OutOfAmmo1 = "弹药用完!",
    ContextMenu_speech_OutOfAmmo2 = "没有子弹啦!",
    ContextMenu_speech_OutOfAmmo3 = "子弹打光了",
    ContextMenu_speech_OutOfAmmo4 = "没有弹药啦!",


    ContextMenu_speech_HowDareYou1 = "你怎么敢!",


    ContextMenu_speech_WifeIntro1 = "亲爱的，我们要做什么?!",


    ContextMenu_speech_IDontKnowHowDoctor1 = "我不知道如何当医生。",
   


    ContextMenu_speech_IfYouThinkSo1 = "如果你认为这是最好的。那也很好。",
    ContextMenu_speech_IfYouThinkSo2 = "如果你认为这是最好的。",


    ContextMenu_speech_SawHimThere1 = "我在那边看到了",
    ContextMenu_speech_SawHimThere2 = "这边",
    ContextMenu_speech_SawHimThere3 = "他们在这里",
    ContextMenu_speech_SawHimThere4 = "快过来",


    ContextMenu_speech_GonnaGetYou1 = "我要干掉你!",
    ContextMenu_speech_GonnaGetYou2 = "你是我的了",
    ContextMenu_speech_GonnaGetYou3 = "你有麻烦了",
    ContextMenu_speech_GonnaGetYou4 = "你死定了",
    ContextMenu_speech_GonnaGetYou5 = "为你自己祈祷吧",


    ContextMenu_speech_SeenPlayerIll1 = "嗨,你还好么?",
    ContextMenu_speech_SeenPlayerIll2 = "你看起来真的很不好..",
    ContextMenu_speech_SeenPlayerIll3 = "你看起来不太好。",
    ContextMenu_speech_SeenPlayerIll4 = "你看起来有感染的那些症状了。",
    ContextMenu_speech_SeenPlayerIll5 = "有点不舒服，伙计。",
    ContextMenu_speech_SeenPlayerIll6 = "你.. 感觉还好么?",
    ContextMenu_speech_SeenPlayerIll7 = "让我们先说明白了:假如你尸变了,我将毫不犹豫的把你干掉。",
    ContextMenu_speech_SeenPlayerIll8 = "你没有被咬或者其他什么的...,不是么?",


    ContextMenu_speech_SeenPlayerBit1 = "哦 操蛋,你被咬了!",
    ContextMenu_speech_SeenPlayerBit2 = "你已经感染了!",
    ContextMenu_speech_SeenPlayerBit3 = "你被咬了!",
    ContextMenu_speech_SeenPlayerBit4 = "我不会让你变成它们当中的一员的!",
    ContextMenu_speech_SeenPlayerBit5 = "该死, 你让你自己被咬了!",
    ContextMenu_speech_SeenPlayerBit6 = "操, 不再重复了.. 对此表示遗憾与抱歉。",
    ContextMenu_speech_SeenPlayerBit7 = "那是被咬伤的么?对不起,我不能冒险..",
    ContextMenu_speech_SeenPlayerBit8 = "我看见你被咬了!离我远点儿!",
    ContextMenu_speech_SeenPlayerBit9 = "该死.. 我会帮助你, 相信我。你不会想要一个同它们一样的结局。",
    ContextMenu_speech_SeenPlayerBit10 = "那是不是... 你被咬过了么?",
    ContextMenu_speech_SeenPlayerBit11 = "你会付出代价的！",
    ContextMenu_speech_SeenPlayerBit12 = "对不起,但我不会和这些已经被感染的混蛋们一路同行。",
    ContextMenu_speech_SeenPlayerBit13 = "不要担心，我会很快做完的。",


    ContextMenu_speech_Crying1 = "*哭哭啼啼*",
    ContextMenu_speech_Crying2 = "*啜泣*",
    ContextMenu_speech_Crying3 = "不.. 你死了我该怎么活...!",
    ContextMenu_speech_Crying4 = "不要离开我...",
    ContextMenu_speech_Crying5 = "请不要离开我...",
    ContextMenu_speech_Crying7 = "请别这样!你不能...",
    ContextMenu_speech_Crying8 = "操 操, 请不要这样!",
    ContextMenu_speech_Crying9 = "不!",
    ContextMenu_speech_Crying10 = "它们随时会出现在这儿! 你需要醒醒!",
    ContextMenu_speech_Crying11 = "不是现在!请不要死在这儿!",
    ContextMenu_speech_Crying12 = "醒醒!",
    ContextMenu_speech_Crying13 = "不要在我面前死去!",
    ContextMenu_speech_Crying14 = "请不要在我面前死去!",
    ContextMenu_speech_Crying15 = "请苏醒过来吧!",
    ContextMenu_speech_Crying16 = "请苏醒过来吧! *啜泣*",
    ContextMenu_speech_Crying17 = "醒醒吧! *啜泣*",


    ContextMenu_speech_Tired1 = "伙计,我真的太累了。",
    ContextMenu_speech_Tired2 = "太累了..太累了..太累了..",
    ContextMenu_speech_Tired3 = "啊, 我太累了。",
    ContextMenu_speech_Tired4 = "我可以休息一下。",
    ContextMenu_speech_Tired5 = "这让我精疲力竭。",
    ContextMenu_speech_Tired6 = "我需要休息一下。",
    ContextMenu_speech_Tired7 = "请让我休息一下。",
    ContextMenu_speech_Tired8 = "嗨, 我们可以休息一下么?",
    ContextMenu_speech_Tired9 = "*大口喘气*",
    ContextMenu_speech_Tired10 = "休息一会啊!",
    ContextMenu_speech_Tired11 = "也许我该休息一下。",


    ContextMenu_speech_VTired1 = "太累了.. 太伤身了...",
    ContextMenu_speech_VTired2 = "太累了.. 身体虚了...",
    ContextMenu_speech_VTired3 = "*汗流浃背* 需要.. *声嘶力竭* 休息..",
    ContextMenu_speech_VTired4 = "*气喘吁吁*",
    ContextMenu_speech_VTired5 = "腿疼.. 累到麻木..",
    ContextMenu_speech_VTired6 = "我真的需要 ... 休息一会!",


    ContextMenu_speech_STired1 = "太累了.. 我快死了.",
    ContextMenu_speech_STired2 = "太累了... 快死了.",
    ContextMenu_speech_STired3 = "我.. *汗流浃背*.. 不休息一下就得死了..",
    ContextMenu_speech_STired4 = "我真的需要休息一下! *汗流浃背*",
    ContextMenu_speech_STired5 = "该死, 等一下!",
    ContextMenu_speech_STired6 = "如果我们不停下来休息一会儿我肯定会晕倒的!",
    ContextMenu_speech_STired7 = "我需要休息! *气喘吁吁*",



    ContextMenu_speech_Thirsty1 = "伙计,有水么...我很渴...",
    ContextMenu_speech_Thirsty2 = "太渴了...",
    ContextMenu_speech_Thirsty3 = "有多余的水吗?感觉有点口渴。",
    ContextMenu_speech_Thirsty4 = "口渴...想喝水...",
    ContextMenu_speech_Thirsty5 = "已经感受到口干舌燥了...",
    ContextMenu_speech_Thirsty6 = "口很渴...",
    ContextMenu_speech_Thirsty7 = "我当然可以弄一些饮料来解渴...",
    ContextMenu_speech_Thirsty8 = "没有水我不能继续活下去。",


    ContextMenu_speech_VThirsty1 = "太渴了...伤身啊...",
    ContextMenu_speech_VThirsty2 = "太渴了...身体变得虚弱...",
    ContextMenu_speech_VThirsty3 = "我需要喝些水。",
    ContextMenu_speech_VThirsty4 = "啊, 我真的感觉口干舌燥...",
    ContextMenu_speech_VThirsty5 = "没有水我不能继续活下去。",


    ContextMenu_speech_SThirsty1 = "太渴了我要死了。",
    ContextMenu_speech_SThirsty2 = "太渴了... 快渴死了..",
    ContextMenu_speech_SThirsty3 = "水.. 请给我一些..",
    ContextMenu_speech_SThirsty4 = "所以.. 太渴了.. 已经离死不远了..",
    ContextMenu_speech_SThirsty5 = "我需要... 能喝的东西..",
    ContextMenu_speech_SThirsty6 = "没有水我不能继续活下去...想喝水...",


    ContextMenu_speech_Respond1 = "啥?",
    ContextMenu_speech_Respond2 = "是么?",
    ContextMenu_speech_Respond3 = "啥?",
    ContextMenu_speech_Respond4 = "什么?",
    ContextMenu_speech_Respond5 = "是什么?",
    ContextMenu_speech_Respond6 = "需要我?",
    ContextMenu_speech_Respond7 = "过来。",
    ContextMenu_speech_Respond8 = "我过来了。", "需要帮忙么?",
    ContextMenu_speech_Respond9 = "你是在叫我么?",
    ContextMenu_speech_Respond10 = "嗯 哼?",
    ContextMenu_speech_Respond11 = "你需要我来帮你么?",
    ContextMenu_speech_Respond12 = "你需要干什么?",
    ContextMenu_speech_Respond13 = "我能为你做些什么?",
    ContextMenu_speech_Respond14 = "我在这里。",


    ContextMenu_speech_Hungry1 = "伙计,我太饿了,分享些食物给我好不好...",
    ContextMenu_speech_Hungry2 = "太饿了...",
    ContextMenu_speech_Hungry3 = "开始感受到饥饿的威胁...",
    ContextMenu_speech_Hungry4 = "我确定现在要找到任何能吃的东西。",
    ContextMenu_speech_Hungry5 = "我真的需要找些东西来吃。",
    ContextMenu_speech_Hungry6 = "我真的需要一些食物果腹。",


    ContextMenu_speech_VHungry1 = "太饿了...伤身啊...",
    ContextMenu_speech_VHungry2 = "太饿了...身体也虚弱了..",
    ContextMenu_speech_VHungry3 = "我需要吃些东西..",
    ContextMenu_speech_VHungry4 = "我太饿了..",
    ContextMenu_speech_VHungry5 = "现在可以认真对待任何拿到的食物了...不挑食...不浪费...因为我饿啊...",
    ContextMenu_speech_VHungry6 = "不记得上次会比这次还饿...得找些食物啊...",
    ContextMenu_speech_VHungry7 = "嗯, 我的肠胃.感觉它在咕咕作响。",
    ContextMenu_speech_VHungry8 = "没有食物我不能继续活下去。",


    ContextMenu_speech_Starving1 = "太俄了.. 我觉的我不行了。",
    ContextMenu_speech_Starving2 = "快... 饿死了。",
    ContextMenu_speech_Starving3 = "我能做任何.. 任何事情..就为换一些食物果腹..",
    ContextMenu_speech_Starving4 = "我已经食不果腹了..",
    ContextMenu_speech_Starving5 = "有没有能吃的东西.. 什么都行..",
    ContextMenu_speech_Starving6 = "很久..没有..进食啦..",
    ContextMenu_speech_Starving7 = "假如没有什么可以吃的...我觉得我快要完蛋啦..",

    ContextMenu_speech_Roger1 = "那好吧。",
    ContextMenu_speech_Roger2 = "没问题的。",
    ContextMenu_speech_Roger3 = "毫无疑问。",
    ContextMenu_speech_Roger4 = "好吧,你都这样说了。",
    ContextMenu_speech_Roger5 = "如你所愿。",
    ContextMenu_speech_Roger6 = "明白啦。.",
    ContextMenu_speech_Roger7 = "当然。",
    ContextMenu_speech_Roger8 = "听起来不错。",
    ContextMenu_speech_Roger9 = "愿效犬马之劳。",
    ContextMenu_speech_Roger10 = "无论你说什么我都赞成。",
    ContextMenu_speech_Roger11 = "同意。",
    ContextMenu_speech_Roger12 = "这才是该做的。",
    ContextMenu_speech_Roger13 = "可以。",
    ContextMenu_speech_Roger14 = "赞成。",
    ContextMenu_speech_Roger15 = "赞成, 我会去做的。",
    ContextMenu_speech_Roger16 = "收到。",
    ContextMenu_speech_Roger17 = "你是对的。",


    ContextMenu_speech_No1 = "不行",
    ContextMenu_speech_No2 = "不,谢谢了。",
    ContextMenu_speech_No3 = "没门儿!",
    ContextMenu_speech_No4 = "不要",
    ContextMenu_speech_No5 = "嗯...不好...",
    ContextMenu_speech_No6 = "我不这么认为",
    ContextMenu_speech_No7 = "不这么认为",


    ContextMenu_speech_Thanks1 = "谢谢",
    ContextMenu_speech_Thanks2 = "谢谢你",
    ContextMenu_speech_Thanks3 = "感谢",



    ContextMenu_speech_HitByPlayer1 = "你究竟在干什么!?",
    ContextMenu_speech_HitByPlayer2 = "为什么?为什么!?",
    ContextMenu_speech_HitByPlayer3 = "嗨! 退后!",
    ContextMenu_speech_HitByPlayer4 = "你疯了么?! 你在干什么?!",
    ContextMenu_speech_HitByPlayer5 = "你怎么了?!",
    ContextMenu_speech_HitByPlayer6 = "我以为我们是朋友!",
    ContextMenu_speech_HitByPlayer7 = "啊, 干! 你在干什么?!",
    ContextMenu_speech_HitByPlayer8 = "喂! 停下来!",
    ContextMenu_speech_HitByPlayer9 = "嗨! 嗨!你在干什么?!",
    ContextMenu_speech_HitByPlayer10 = "你他妈的究竟在干什么?!",
    ContextMenu_speech_HitByPlayer11 = "啊, 什么他妈的鬼东西?!",
    ContextMenu_speech_HitByPlayer12 = "嗨! 你他妈的究竟在干什么?!",
    ContextMenu_speech_HitByPlayer13 = "你他妈的究竟在干什么?!",
    ContextMenu_speech_HitByPlayer14 = "你这二货究竟在干什么?!",
    ContextMenu_speech_HitByPlayer15 = "我看起来像一只丧尸么?!",
    ContextMenu_speech_HitByPlayer16 = "我看起来像一只操蛋的丧尸么?!",
    ContextMenu_speech_HitByPlayer17 = "我看起来像一只该死的丧尸么?!",
    ContextMenu_speech_HitByPlayer18 = "那最好是一场意外事故。",
    ContextMenu_speech_HitByPlayer19 = "哦你会后悔的。",
    ContextMenu_speech_HitByPlayer20 = "你最好死于意外事故。",
    ContextMenu_speech_HitByPlayer21 = "该死!",
    ContextMenu_speech_HitByPlayer22 = "我知道我应该呆在家里!",
    ContextMenu_speech_HitByPlayer23 = "我没有对你做什么! 仅仅.. 不要打扰我!",
    ContextMenu_speech_HitByPlayer24 = "站住! 滚开!",
    ContextMenu_speech_HitByPlayer25 = "不要打扰我!",
    ContextMenu_speech_HitByPlayer26 = "让我他妈的一个人静静!",
    ContextMenu_speech_HitByPlayer27 = "离我远点!",
    ContextMenu_speech_HitByPlayer28 = "我一无所有!",


    ContextMenu_speech_SeenFirstZombie1 = "那是什么!?",
    ContextMenu_speech_SeenFirstZombie2 = "哦, 干.",
    ContextMenu_speech_SeenFirstZombie3 = "那个人到底怎么了!?",
    ContextMenu_speech_SeenFirstZombie4 = "它是..它是个怪物!",
    ContextMenu_speech_SeenFirstZombie5 = "嗨! 你到底怎么了?!",
    ContextMenu_speech_SeenFirstZombie6 = "你到底怎么了?!",
    ContextMenu_speech_SeenFirstZombie7 = "那是什么?! 退后!退后!",
    ContextMenu_speech_SeenFirstZombie8 = "那是什么?!离我远点儿!",
    ContextMenu_speech_SeenFirstZombie9 = "那个家伙到底怎么了?!",
    ContextMenu_speech_SeenFirstZombie10 = "打扰一下, 你还好么?",
    ContextMenu_speech_SeenFirstZombie11 = "嗨, 你还好么- 狗屎!",
    ContextMenu_speech_SeenFirstZombie12 = "这些人到底怎么了?!",
    ContextMenu_speech_SeenFirstZombie13 = "是...那到底还是不是个活人?!",
    ContextMenu_speech_SeenFirstZombie14 = "那是...被感染的其中之一么?",
    ContextMenu_speech_SeenFirstZombie15 = "那到底是他妈什么东西?!",
    ContextMenu_speech_SeenFirstZombie16 = "搞什么鬼?",
    ContextMenu_speech_SeenFirstZombie17 = "干, 你到底怎么了?!",
    ContextMenu_speech_SeenFirstZombie18 = "什么.. 那是什么!?",


    ContextMenu_speech_IdleChatter1 = "就在这儿停下好吗?",
    ContextMenu_speech_IdleChatter2 = "我听说有一些人居住的“山顶寨”。显然它应该是安全的。",
    ContextMenu_speech_IdleChatter3 = "听说过“山顶寨”吗?显然是附近安全的避难所。",
    ContextMenu_speech_IdleChatter4 = "我相信我们在这里会很安全的。",
    ContextMenu_speech_IdleChatter5 = "我想知道我们之后还有多少时间...",
    ContextMenu_speech_IdleChatter6 = "你认为我们能下河游泳么?",
    ContextMenu_speech_IdleChatter7 = "这是我曾经见过的事情..",
    ContextMenu_speech_IdleChatter8 = "这是曾经做过的事情..",
    ContextMenu_speech_IdleChatter9 = "那是什么声音?",
    ContextMenu_speech_IdleChatter10 = "你听到了吗?",
    ContextMenu_speech_IdleChatter11 = "我听说在山谷车站东北有一个军事封锁区。",
    ContextMenu_speech_IdleChatter12 = "我好像听到了什么。",
    ContextMenu_speech_IdleChatter13 = "我希望我们之间不会有任何事情发生。",
    ContextMenu_speech_IdleChatter14 = "还记得这里什么样么，在这一切发生之前?",
    ContextMenu_speech_IdleChatter15 = "这个地方真的够安全吗?",
    ContextMenu_speech_IdleChatter16 = "我肯定他们不会在这里找到我们。",
    ContextMenu_speech_IdleChatter17 = "我在想我以前的工作...信用卡...房贷...想想现在也挺好的...",
    ContextMenu_speech_IdleChatter18 = "至少我们不会向任何人缴税...",
    ContextMenu_speech_IdleChatter19 = "老实说，我更喜欢无政府状态而不是政府...",
    ContextMenu_speech_IdleChatter20 = "无政府状态有一些积极的影响...譬如,我们不再被媒体洗脑了...",
    ContextMenu_speech_IdleChatter21 = "我想知道这一切是怎么开始的。",
    ContextMenu_speech_IdleChatter22 = "你认为我们需要戴面具吗?",
    ContextMenu_speech_IdleChatter23 = "把尸体放在身边安全吗?我们应该烧掉它们吗?",
    ContextMenu_speech_IdleChatter24 = "感谢你信任我。",
    ContextMenu_speech_IdleChatter25 = "嗨..感谢你信任我。",
    ContextMenu_speech_IdleChatter26 = "谢谢你的帮助。",
    ContextMenu_speech_IdleChatter27 = "你真是个好朋友。谢谢你对我的鼎力相助。",
    ContextMenu_speech_IdleChatter28 = "谢谢你的帮助。",
    ContextMenu_speech_IdleChatter29 = "不记得我上次洗澡是什么时候了...",
    ContextMenu_speech_IdleChatter30 = "这真是有趣的一天，不是吗?",
    ContextMenu_speech_IdleChatter31 = "我们很快就要去运动了。",
    ContextMenu_speech_IdleChatter32 = "我们很快就要去找补给了。",
    ContextMenu_speech_IdleChatter33 = "我们应该多存些药。也许我们可以走到药店不告自拿?",
    ContextMenu_speech_IdleChatter34 = "当然了，现在就可以去买一个小汉堡了。",
    ContextMenu_speech_IdleChatter35 = "我开始怀念在网上跟朋友联机玩耍丧尸毁灭工程的日子了...",
    ContextMenu_speech_IdleChatter36 = "所以,我在想...狗不能抬头，是吗?",
    ContextMenu_speech_IdleChatter37 = "谢谢你的帮助。",
    ContextMenu_speech_IdleChatter38 = "可能很快就会有一个好主意。",
    ContextMenu_speech_IdleChatter39 = "我认为我们不应该让任何人加入我们。",
    ContextMenu_speech_IdleChatter40 = "我们应该让陌生人加入我们吗?",
    ContextMenu_speech_IdleChatter41 = "通常我不信任陌生人。但是你看起来不同。",
    ContextMenu_speech_IdleChatter42 = "可以说实话么?有些人尸变以后让我更欢喜。",
    ContextMenu_speech_IdleChatter43 = "你觉得呆在这儿够安全吗?",
    ContextMenu_speech_IdleChatter44 = "我们不应该去其他地方吗?",
    ContextMenu_speech_IdleChatter45 = "你肯定知道如何生存。我很高兴碰到你。",
    ContextMenu_speech_IdleChatter46 = "你肯定知道如何生存。你不知道遇见你我多么高兴。",
    ContextMenu_speech_IdleChatter47 = "军队肯定搞砸了。",
    ContextMenu_speech_IdleChatter48 = "你认为军队还在吗?",
    ContextMenu_speech_IdleChatter49 = "有时感觉这是一场变态的噩梦。",
    ContextMenu_speech_IdleChatter50 = "你有没有想过是什么导致了这次疫情?",
    ContextMenu_speech_IdleChatter51 = "你知道我最想念的是什么吗?汉堡包。",
    ContextMenu_speech_IdleChatter52 = "你认为华盛顿特区已经泛滥成灾了吗?",
    ContextMenu_speech_IdleChatter53 = "等一下!你听到了吗?. .猜一猜这是什么声音。",
    ContextMenu_speech_IdleChatter54 = "那是什么声音?也许什么都没有。",
    ContextMenu_speech_IdleChatter55 = "有时. .我梦见奶酪。",
    ContextMenu_speech_IdleChatter56 = "真希望我能在这之前多做点求生练习，你知道吗?",
    ContextMenu_speech_IdleChatter57 = "整件事感觉就像一部好莱坞大片...",
    ContextMenu_speech_IdleChatter58 = "当然可以喝一杯威士忌。",
    ContextMenu_speech_IdleChatter59 = "如果你有烟的话，我就不介意了。",
    ContextMenu_speech_IdleChatter60 = "也许这样的生活并不坏。当然要简单得多。",
    ContextMenu_speech_IdleChatter61 = "嗨, 你会觉得.. 其实..不要介意..当我没问..",
    ContextMenu_speech_IdleChatter62 = "必须有办法解决这个问题。",
    ContextMenu_speech_IdleChatter63 = "有没有想过这整件事是不是审判日?",
    ContextMenu_speech_IdleChatter64 = "关于之前发生的事情...其实...别担心...",
    ContextMenu_speech_IdleChatter65 = "我很高兴你找到了我。我不知道我还能做些什么。",
    ContextMenu_speech_IdleChatter66 = "你认为事情会再次发生吗?",
    ContextMenu_speech_IdleChatter67 = "当你知道所有事情都失败后，你会有那种很操蛋的感觉吗?",
    ContextMenu_speech_IdleChatter68 = "当你知道一切都会好起来的时候，你会有那种很温馨的感觉吗?",
    ContextMenu_speech_IdleChatter69 = "你相信广播吗?我们实际上拥有病毒免疫力么?",
    ContextMenu_speech_IdleChatter70 = "奇怪的是，我的朋友变成了其中一只...的事情。他甚至没有被咬...",
    ContextMenu_speech_IdleChatter71 = "你认为现在全世界都感染了吗?",
    ContextMenu_speech_IdleChatter72 = "其他人肯定还活着。他们必须。",
    ContextMenu_speech_IdleChatter73 = "你认为我们拥有病毒免疫力么?",
    ContextMenu_speech_IdleChatter74 = "世界末日。我们肯定是不幸的。",
    ContextMenu_speech_IdleChatter75 = "我打赌是陨石引起的。",
    ContextMenu_speech_IdleChatter76 = "你觉得整个事情会持续多久?",
    ContextMenu_speech_IdleChatter77 = "我希望我的家人还好...",
    ContextMenu_speech_IdleChatter78 = "你认为我们什么时候应该去北方?可以更安全。",
    ContextMenu_speech_IdleChatter79 = "你知道. .你是一个很称职的朋友。我. .我只是想让你知道。",
    ContextMenu_speech_IdleChatter80 = "你还好么?你看起来很疲劳。",
    ContextMenu_speech_IdleChatter81 = "你手里拿的是什么?",
    ContextMenu_speech_IdleChatter82 = "很高兴能时不时地休息一下。",
    ContextMenu_speech_IdleChatter83 = "你知道，像这样安静的时候?你几乎可以假装世界上没有任何东西...",
    ContextMenu_speech_IdleChatter84 = "一个叫诺兰的家伙。想知道他在做. .可能是躲在某个屋顶上...因为他是这个模组的作者...",
    ContextMenu_speech_IdleChatter85 = "你应该去干点什么,对吧?",
    ContextMenu_speech_IdleChatter86 = "你已经是我现在拥有唯一的家人了...",
    ContextMenu_speech_IdleChatter87 = "事情可能总是更糟，你知道...",
    ContextMenu_speech_IdleChatter88 = "我们彼此相依为命，这个时候除了你没有人会照顾我...",
    ContextMenu_speech_IdleChatter89 = "丧尸依然可以步行..很疯狂,嗯哼?",
    ContextMenu_speech_IdleChatter90 = "你以为如果我们把自己藏起来，他们就看不到我们了?",
    ContextMenu_speech_IdleChatter91 = "忍不住想知道我们为什么要生存下去..",
    ContextMenu_speech_IdleChatter92 = "如果有什么. .发生在我身上。求你别让我腐烂，我要好好埋葬。",
    ContextMenu_speech_IdleChatter93 = "我们下一步需要做些什么?",
    ContextMenu_speech_IdleChatter94 = "事态肯定会逐渐明朗起来的。",
    ContextMenu_speech_IdleChatter95 = "我至今未完成我的学业..也许我再也不需要那张学位证书了..",
    ContextMenu_speech_IdleChatter96 = "我一直认为政府毫无作为。",
    ContextMenu_speech_IdleChatter97 = "似乎有点天真. .但我认为政府总有一天会回来的。也许. .",
    ContextMenu_speech_IdleChatter98 = "我敢打赌麦克马恩将军目前大权在握。操他妈的。",
    ContextMenu_speech_IdleChatter99 = "你不认为我们能找到更好的避难所吗?",
    ContextMenu_speech_IdleChatter100 = "我讨厌我的以往的生活，但我愿意付出一切，只要有一个正常的人生..",
    ContextMenu_speech_IdleChatter101 = "你认为总统还活着么?",
    ContextMenu_speech_IdleChatter102 = "谁会想到这会发生呢..",
    ContextMenu_speech_IdleChatter103 = "你如何阻挡危险?",
    ContextMenu_speech_IdleChatter104 = "我仍然认为这是一个恶心的玩笑。",
    ContextMenu_speech_IdleChatter105 = "我真的很想念我的家人..",
    ContextMenu_speech_IdleChatter106 = "你认为有多少人还在……活着吗?",
    ContextMenu_speech_IdleChatter107 = "我们最好谨慎行事。不要招惹任何强盗。",
    ContextMenu_speech_IdleChatter108 = "我们最好谨慎行事。不要招惹被感染的人。",
    ContextMenu_speech_IdleChatter109 = "你信任我吗?我只问你，因为我信任你。",
    ContextMenu_speech_IdleChatter110 = "*开始轻声哼唱*",
    ContextMenu_speech_IdleChatter111 = "我并没有说这一定是阴谋.. 但是你不觉得这么巧合的是军队在这发生的时候出现了?",
    ContextMenu_speech_IdleChatter112 = "假如.. 假如我被咬了.. 干掉我. 我才不想成为“那些肮脏的东西”。",
    ContextMenu_speech_IdleChatter113 = "我开始怀念那些手捧着爆米花宅在家里看电视的日子了... ...",
    ContextMenu_speech_IdleChatter114 = "该死,你看起来快要尸变了。压力很大吧,嗯哼?",
    ContextMenu_speech_IdleChatter115 = "该死,你看起来快要尸变了。哈哈...玩笑...跟你开个玩笑!",
    ContextMenu_speech_IdleChatter116 = "你有没有听过麦克马恩将军的广播? 你认为我们会是最安全的幸存者么?",
    ContextMenu_speech_IdleChatter117 = "我猜测所谓建立病毒隔离区并不成功， 嗯，一定是这样的。",
    ContextMenu_speech_IdleChatter118 = "军队会把这一切都解决掉,我坚信不移。",
    ContextMenu_speech_IdleChatter119 = "我们在这里应该很好。让我们等着所有的这些灾难被卷走。",
    ContextMenu_speech_IdleChatter120 = "嘿. .我想让你知道，我相信你，如果不是你救我一命，我可能已经死了。",
    ContextMenu_speech_IdleChatter121 = "我想知道是否有安全的地方?",
    ContextMenu_speech_IdleChatter122 = "至少...我们做点吧?",
    ContextMenu_speech_IdleChatter123 = "也许有一天我们会获救?",
    ContextMenu_speech_IdleChatter124 = "假如你被咬了你会怎么办?",
    ContextMenu_speech_IdleChatter125 = "一只行动敏捷的丧尸你如何看待?一只丧尸.. 呵呵..",
    ContextMenu_speech_IdleChatter126 = "现在有什么新的计划么？",
    ContextMenu_speech_IdleChatter127 = "我想你会拿些主意。",
    ContextMenu_speech_IdleChatter128 = "我们有多久的时光可够任意消磨?",
    ContextMenu_speech_IdleChatter129 = "尸潮可能在任何一刻出现..",


    ContextMenu_speech_PreZombieChatter1 = "嘀 嗒 嘀 嗒嘀 嗒嘀嗒。",
    ContextMenu_speech_PreZombieChatter2 = "我希望我不会感染..",
    ContextMenu_speech_PreZombieChatter3 = "我希望那些店铺仍然营业..",
    ContextMenu_speech_PreZombieChatter4 = "那是什么产生的噪音?",
    ContextMenu_speech_PreZombieChatter5 = "多么温馨的一天。",
    ContextMenu_speech_PreZombieChatter6 = "我希望今天会有个好心情..",
    ContextMenu_speech_PreZombieChatter7 = "今天当然是嘈杂纷乱的一天。",
    ContextMenu_speech_PreZombieChatter8 = "今天比往日周围回荡着更多的尖叫声..",
    ContextMenu_speech_PreZombieChatter9 = "今天当然是不错的一天。",
    ContextMenu_speech_PreZombieChatter10 = "嗨 你好! 今天天气不错, 不是么?",
    ContextMenu_speech_PreZombieChatter11 = "不知道我关注很久的那部电影是否今天上映?",
    ContextMenu_speech_PreZombieChatter12 = "是.. 是谁在尖叫么..?",
    ContextMenu_speech_PreZombieChatter13 = "今天天气不错，挺风和日丽的。.",
    ContextMenu_speech_PreZombieChatter14 = "早上好.",


    ContextMenu_speech_Hurt1 = "啊! 狗娘养的!",
    ContextMenu_speech_Hurt2 = "啊, 操!",
    ContextMenu_speech_Hurt3 = "干,我认为它击中我了..",
    ContextMenu_speech_Hurt4 = " 啊!",
    ContextMenu_speech_Hurt5 = " 操, 那个混蛋击中我了!",
    ContextMenu_speech_Hurt6 = " 该杀的!",
    ContextMenu_speech_Hurt7 = "啊!",
    ContextMenu_speech_Hurt8 = " 该死! ",
    ContextMenu_speech_Hurt9 = " 操! ",
    ContextMenu_speech_Hurt10 = " *切齿之痛* ",
    ContextMenu_speech_Hurt11 = "哦! 我受伤了",
    ContextMenu_speech_Hurt12 = "哎呦! 他打中我了!",
    ContextMenu_speech_Hurt13 = "啊 我被击中了!",
    ContextMenu_speech_Hurt14 = "操, 操, 操!",
    ContextMenu_speech_Hurt15 = "不! 他击中我了!",
    ContextMenu_speech_Hurt16 = "该死,我受伤了。",
    ContextMenu_speech_Hurt17 = "干,我受伤了。",
    ContextMenu_speech_Hurt18 = "干 我受伤了! 它命中我了!",


    ContextMenu_speech_Injured1 = "哦不!我受伤了。",
    ContextMenu_speech_Injured2 = "我被击中了!",
    ContextMenu_speech_Injured3 = "啊,我受伤了!",
    ContextMenu_speech_Injured4 = "我需要急救!",
    ContextMenu_speech_Injured5 = "啊,我需要帮助!我受伤了。",
    ContextMenu_speech_Injured6 = "我根本止不住血。我需要帮助!",
    ContextMenu_speech_Injured7 = "干, 我伤的很深!",
    ContextMenu_speech_Injured8 = "我受伤了, 请帮帮我!",
    ContextMenu_speech_Injured9 = "该死! 我受伤了!",
    ContextMenu_speech_Injured10 = "我.. 我认为我要昏倒了..",
    ContextMenu_speech_Injured11 = "请救救我!我还不想死!",
    ContextMenu_speech_Injured12 = "操, 我受伤了!我被命中了!",
    ContextMenu_speech_Injured13 = "啊!",
    ContextMenu_speech_Injured14 = "干, 我伤的很重..",
    ContextMenu_speech_Injured15 = "*痛苦呻吟*",
    ContextMenu_speech_Injured16 = "我在这儿，我伤的很严重!",
    ContextMenu_speech_Injured17 = "狗娘养的,这伤..",
    ContextMenu_speech_Injured18 = "嗯!",
    ContextMenu_speech_Injured19 = "救命!",
    ContextMenu_speech_Injured20 = "啊!",


    ContextMenu_speech_BadInjured1 = "啊! 我伤的很深!",
    ContextMenu_speech_BadInjured2 = "哦! 太糟糕了.. 被命中了!",
    ContextMenu_speech_BadInjured3 = "啊! 我伤的很重!",
    ContextMenu_speech_BadInjured4 = "我真他妈的需要帮助!",
    ContextMenu_speech_BadInjured5 = "我需要帮助! 太疼了!",
    ContextMenu_speech_BadInjured6 = "干, 我感觉很疼。",
    ContextMenu_speech_BadInjured7 = "干, 他妈的命中我了!",
    ContextMenu_speech_BadInjured8 = "需要人过来帮忙!",
    ContextMenu_speech_BadInjured9 = "我.. 感觉不是很好..",
    ContextMenu_speech_BadInjured10 = "我真的很疼!",
    ContextMenu_speech_BadInjured11 = "嗨,我在这儿需要帮助!",
    ContextMenu_speech_BadInjured12 = "啊!该死!",
    ContextMenu_speech_BadInjured13 = "啊!",
    ContextMenu_speech_BadInjured14 = "太他妈疼了.. ",
    ContextMenu_speech_BadInjured15 = "嗯!",
    ContextMenu_speech_BadInjured16 = "干, 我已经血流不止",
    ContextMenu_speech_BadInjured17 = "那个混蛋把我弄得很糟..",


    ContextMenu_speech_SeriousInjured1 = "啊!我真的受伤了!",
    ContextMenu_speech_SeriousInjured2 = "哦! 我很疼!",
    ContextMenu_speech_SeriousInjured3 = "啊! 我真的受伤了!",
    ContextMenu_speech_SeriousInjured4 = "我需要急救!现在!",
    ContextMenu_speech_SeriousInjured5 = "一切真的结束了... 难道不是么?",
    ContextMenu_speech_SeriousInjured6 = "我真的不想走. 我真的不想。",
    ContextMenu_speech_SeriousInjured7 = "哦 天啊 我需要帮助,真的很疼!",
    ContextMenu_speech_SeriousInjured8 = "干!我真的受伤了!",
    ContextMenu_speech_SeriousInjured9 = "我要把它转到这里!",
    ContextMenu_speech_SeriousInjured10 = "操, 看看这滩鲜血!",
    ContextMenu_speech_SeriousInjured11 = "我在这边情况紧急需要救助!",
    ContextMenu_speech_SeriousInjured12 = "干!我需要帮助!",
    ContextMenu_speech_SeriousInjured13 = "请救我!",
    ContextMenu_speech_SeriousInjured14 = "不要在这儿,不是现在, 请..",
    ContextMenu_speech_SeriousInjured15 = "请不要这样，请不要这样!",
    ContextMenu_speech_SeriousInjured16 = "谁来帮帮我!",
    ContextMenu_speech_SeriousInjured17 = "啊啊啊!",
    ContextMenu_speech_SeriousInjured18 = "*强烈咳嗽*",
    ContextMenu_speech_SeriousInjured19 = "我感到很恶心..不舒服...",
    ContextMenu_speech_SeriousInjured20 = "操..扶我一下!",
    ContextMenu_speech_SeriousInjured21 = "救命! 我要死在这儿了!",
    ContextMenu_speech_SeriousInjured22 = "干.. 我..我感觉不是太好。",
    ContextMenu_speech_SeriousInjured23 = "嗯!",


    ContextMenu_speech_FatalInjured1 = "哦... 我要死了 .. 我需要..",
    ContextMenu_speech_FatalInjured2 = "我要死了.. 救我...",
    ContextMenu_speech_FatalInjured3 = ".. 快死了.. 谁来 ... 救我..",
    ContextMenu_speech_FatalInjured4 = "我不能 ... 我需要... 帮助..救我",
    ContextMenu_speech_FatalInjured5 = "哦 天啊 .. 我需要 ... 帮助, 我受伤了 ...",
    ContextMenu_speech_FatalInjured6 = "干 ... 真的 ... 救救我",
    ContextMenu_speech_FatalInjured7 = "我不认为我们可以恢复原状了。",
    ContextMenu_speech_FatalInjured8 = "操 ...这是真的 ... 我完了..",
    ContextMenu_speech_FatalInjured9 = "*咳嗽加重*",
    ContextMenu_speech_FatalInjured10 = "我.. 不认为..我可以活下来..",
    ContextMenu_speech_FatalInjured11 = "啊啊!",
    ContextMenu_speech_FatalInjured12 = " *剧烈咳嗽* ",
    ContextMenu_speech_FatalInjured13 = "血流..不止。",
    ContextMenu_speech_FatalInjured14 = "我不会让这些混蛋把我放倒。",
    ContextMenu_speech_FatalInjured15 = "啊哈啊啊啊啊!",
    ContextMenu_speech_FatalInjured16 = "啊! 救命!",
    ContextMenu_speech_FatalInjured17 = "*剧烈的疼痛导致呻吟*",


    ContextMenu_speech_FinalWords1 = "哦... 我.. 快死了 .. 啊..",
    ContextMenu_speech_FinalWords2 = "嘎, 哦 ... 哦",
    ContextMenu_speech_FinalWords3 = "..打工..是不可能 ...打工的..",
    ContextMenu_speech_FinalWords4 = "我 哦 ... 我需要... 啊..我",
    ContextMenu_speech_FinalWords5 = "哦 ..哦..啊 ..我要 ...",
    ContextMenu_speech_FinalWords6 = "不...干 ... 嗯 ... 救命",
    ContextMenu_speech_FinalWords7 = "操 ... 嗯 啊!..",
    ContextMenu_speech_FinalWords8 = "这.. 会是结局..?",
    ContextMenu_speech_FinalWords9 = "请告诉.. 我的.. 嗯呣..",
    ContextMenu_speech_FinalWords10 = "我.. 我支撑不下去了..",
    ContextMenu_speech_FinalWords11 = " *呻吟不止* ",
    ContextMenu_speech_FinalWords12 = "再见.. 天国..",
    ContextMenu_speech_FinalWords13 = "去吧.. 当你仍然可以这样的..",
    ContextMenu_speech_FinalWords14 = " 我将..在地狱与你相会..",
    ContextMenu_speech_FinalWords15 = "操.. 混蛋..",
    ContextMenu_speech_FinalWords16 = " *咳嗽含血* ",
    ContextMenu_speech_FinalWords17 = "这就是结局, 嗯哼?",
    ContextMenu_speech_FinalWords18 = "至少我会跟逝去的亲人相会了..",
    ContextMenu_speech_FinalWords19 = "请不要忘记我..",
    ContextMenu_speech_FinalWords20 = "好.. 运..",
    ContextMenu_speech_FinalWords21 = "我.. 我不能.. 相信.. 这是它..",
    ContextMenu_speech_FinalWords22 = " *血流不止* ",
    ContextMenu_speech_FinalWords23 = "这.. 很好.. 如我所愿..",
    ContextMenu_speech_FinalWords24 = "我要回老家了..",
    ContextMenu_speech_FinalWords25 = "不, 伙计..",
    ContextMenu_speech_FinalWords26 = "我害怕了.. 不要让.. 我 离开..",
    ContextMenu_speech_FinalWords27 = "我.. 我已经准备好面对死亡了..",
    ContextMenu_speech_FinalWords28 = "不要.. 不要让我死..",
    ContextMenu_speech_FinalWords29 = "假如我尸变了.. 请杀了我..",
    ContextMenu_speech_FinalWords30 = "请.. 杀.. 了.. 我..",
    ContextMenu_speech_FinalWords31 = "我... 我还不想死",


    ContextMenu_speech_NameText1 = "名字是 ",
    ContextMenu_speech_NameText2 = "我的名字是 ",
    ContextMenu_speech_NameText3 = "嗨 那个家伙. 我是 ",
    ContextMenu_speech_NameText4 = "嗨, 我是 ",
    ContextMenu_speech_NameText5 = "嗨, 我是 ",
    ContextMenu_speech_NameText6 = "名字是 ",
    ContextMenu_speech_NameText7 = "您好. 名字是 ",
    ContextMenu_speech_NameText8 = "嗨 那个家伙, 叫我 ",
    ContextMenu_speech_NameText9 = "你可以叫我 ",


    ContextMenu_speech_Greetings1 = "你 那个人!让我们呆在一起。",
    ContextMenu_speech_Greetings2 = "我会和你一起去。",
    ContextMenu_speech_Greetings3 = "你会保护我的，对吧?",
    ContextMenu_speech_Greetings4 = "你 那个人! 让我们互相帮助。",
    ContextMenu_speech_Greetings5 = "我们应该一起走。",
    ContextMenu_speech_Greetings6 = "所以有什么计划?",
    ContextMenu_speech_Greetings7 = "我们需要呆在一起。",
    ContextMenu_speech_Greetings8 = "你需要我的帮助，难道不是么?",
    ContextMenu_speech_Greetings9 = "我会保护你。",
    ContextMenu_speech_Greetings10 = "我会随你一起。",
    ContextMenu_speech_Greetings11 = "我会与你同在。",
    ContextMenu_speech_Greetings12 = "嗨 那个家伙!需要帮助么?",
    ContextMenu_speech_Greetings13 = "人多力量大,对吧?",
    ContextMenu_speech_Greetings14 = "我会跟随你一起。",
    ContextMenu_speech_Greetings15 = "你, 额... 你想与我同行么?同生死共患难可好?",
    ContextMenu_speech_Greetings16 = "我想要加入你是因为你看起来比别人更加友好，我们走。",
    ContextMenu_speech_Greetings17 = "放轻松,伙计。想要与我同行么?",
    ContextMenu_speech_Greetings18 = "不要伤害我! 我, 嗯... ...我很友好!",
    ContextMenu_speech_Greetings19 = "想要帮我干掉这些狗娘养的么?",
    ContextMenu_speech_Greetings20 = "让我们不顾艰难险阻。带路。",
    ContextMenu_speech_Greetings21 = "友好!我很友好!冷静一下?想要加入么?",
    ContextMenu_speech_Greetings22 = "几乎要干掉你了，伙计。认为你是一只丧尸。",
    ContextMenu_speech_Greetings23 = "想要与我同行么?任何存活的人类都会是我的朋友。",
    ContextMenu_speech_Greetings24 = "我会与你同行，但不代表我会相信你。",
    ContextMenu_speech_Greetings25 = "我很友好,想要一起么？",
    ContextMenu_speech_Greetings26 = "我会与你同行，但如果你被咬伤我就会杀掉你... ...",
    ContextMenu_speech_Greetings27 = "我感觉你看起来不是一只丧尸，那交个朋友吧,伙计。",
    ContextMenu_speech_Greetings28 = "你想与我同行么?你似乎存活了好久。",
    ContextMenu_speech_Greetings29 = "等一下... ... 我好像在哪儿见过你?该死,让我们形影相随吧!",
    ContextMenu_speech_Greetings30 = "嗨,那个家伙!想和我一起杀些丧尸么?",
    ContextMenu_speech_Greetings31 = "仍然有人活着, 嗯?我打赌，让我们猜猜。",
    ContextMenu_speech_Greetings32 = "我会鼎力相助只要你保证不离不弃。",
    ContextMenu_speech_Greetings33 = "你可以相信我，伙计。我会鼎力相助。",
    ContextMenu_speech_Greetings34 = "你是很久以来我看到的第一个活人，想要与我同行么? ",
    ContextMenu_speech_Greetings35 = "嘿!我...我可以与你同行么?",
    ContextMenu_speech_Greetings36 = "你看起来不像强盗土匪,对吧?想要呆在一起么?",
    ContextMenu_speech_Greetings37 = "你看起来不像它们...... 那些被感染的家伙。需要帮忙么?",
    ContextMenu_speech_Greetings38 = "当然，我会与你同行。千万别被咬伤。",
    ContextMenu_speech_Greetings39 = "你还没有被咬伤，对吧?只是想确认一下。",
    ContextMenu_speech_Greetings40 = "我猜你还没有尸变，介意组队么?",
    ContextMenu_speech_Greetings41 = "你似乎精明强干，介意我追随于你么?",
    ContextMenu_speech_Greetings42 = "我... ...我不能在这里独自生存。我可以和你走么？",
    ContextMenu_speech_Greetings43 = "您好。我可以和一些团队合作。",
    ContextMenu_speech_Greetings44 = "当然, 我会与你同行。当然，我也不怕把你干掉... ...",
    ContextMenu_speech_Greetings45 = "嗨!那个家伙!你想合作么?我值得你信赖。",
    ContextMenu_speech_Greetings46 = "你似乎不喜欢其他人。我来帮你摆脱困境。",


    ContextMenu_speech_WantToHide1 = "我需要离开这儿。",
    ContextMenu_speech_WantToHide2 = "干，我想我得离开这儿了。",
    ContextMenu_speech_WantToHide3 = "我想我得藏起来了。",
    ContextMenu_speech_WantToHide4 = " 我他妈的需要离开这儿。",
    ContextMenu_speech_WantToHide5 = "我需要离开这儿。",
    ContextMenu_speech_WantToHide6 = "丧失发现我之前我最好离开这儿。",
    ContextMenu_speech_WantToHide7 = "这并不好。",
    ContextMenu_speech_WantToHide8 = "找个安全的地方究竟有多难?呀。",
    ContextMenu_speech_WantToHide9 = "外面太危险了。",
    ContextMenu_speech_WantToHide10 = "干，周围都是它们，我最好躲躲。",
    ContextMenu_speech_WantToHide11 = "这里曾经也是一个很好的社区。",
    ContextMenu_speech_WantToHide12 = "我最后一件该做的事儿师呆在这里。",
    ContextMenu_speech_WantToHide13 = "伙计，这里情势发生变化了。",
    ContextMenu_speech_WantToHide14 = "让我们离开这儿。",
    ContextMenu_speech_WantToHide15 = "我不会在这里等待被吃掉。.",
    ContextMenu_speech_WantToHide16 = "去躲躲",
    ContextMenu_speech_WantToHide17 = "我该藏在哪儿?",
    ContextMenu_speech_WantToHide18 = "我将要离开这里",
    ContextMenu_speech_WantToHide19 = "我需要离开这里",
    ContextMenu_speech_WantToHide20 = "我必须找个地方藏起来",
    ContextMenu_speech_WantToHide21 = "最好有人全天候照看这里。",
    ContextMenu_speech_WantToHide22 = "我该去哪儿?",
    ContextMenu_speech_WantToHide23 = "我该做些什么?",


    ContextMenu_speech_FoundHidingPlace1 = "我会藏在这里。",
    ContextMenu_speech_FoundHidingPlace2 = "我会在这里阻挡。",
    ContextMenu_speech_FoundHidingPlace3 = "在这儿比去那儿好多了。",
    ContextMenu_speech_FoundHidingPlace4 = "这里无事可做。",
    ContextMenu_speech_FoundHidingPlace5 = "现在挺好的。",
    ContextMenu_speech_FoundHidingPlace6 = "它们永远不会进来。",
    ContextMenu_speech_FoundHidingPlace7 = "现在我他妈的该干点什么呢?",
    ContextMenu_speech_FoundHidingPlace8 = "操，我不可能长期呆在这里。",
    ContextMenu_speech_FoundHidingPlace9 = "这是我将要藏身的地方。",
    ContextMenu_speech_FoundHidingPlace10 = "这么干恰到好处。",
    ContextMenu_speech_FoundHidingPlace11 = "一个不错的藏身之所。",
    ContextMenu_speech_FoundHidingPlace12 = "这是一个不错的容身之处。",
    ContextMenu_speech_FoundHidingPlace13 = "我走到这里。",
    ContextMenu_speech_FoundHidingPlace14 = "也许我可以在这里躲躲。",
    ContextMenu_speech_FoundHidingPlace15 = "似乎僵尸大量存在。",
    ContextMenu_speech_FoundHidingPlace16 = "这里看起来是个不错的地方。",
    ContextMenu_speech_FoundHidingPlace17 = "这个地方应该这么干。",
    ContextMenu_speech_FoundHidingPlace18 = "我会在这里躲藏一下。",
    ContextMenu_speech_FoundHidingPlace19 = "这最好让我安全一些。",
    ContextMenu_speech_FoundHidingPlace20 = "应该安全了吧。",
    ContextMenu_speech_FoundHidingPlace21 = "安全了。似乎安全了。",
    ContextMenu_speech_FoundHidingPlace22 = "海岸十分安全。",
    ContextMenu_speech_FoundHidingPlace23 = "你好?有人在家么?",
    ContextMenu_speech_FoundHidingPlace24 = "这些混蛋最好不来打扰我。",
    ContextMenu_speech_FoundHidingPlace25 = "整天东奔西跑让我太累了。",
    ContextMenu_speech_FoundHidingPlace26 = "这最好让我身后安全些。",
    ContextMenu_speech_FoundHidingPlace27 = "他妈的这个最好能用。",
    ContextMenu_speech_FoundHidingPlace28 = "任何人没有机会进来。",
    ContextMenu_speech_FoundHidingPlace29 = "似乎静下来了... ...太安静了。",
    ContextMenu_speech_FoundHidingPlace30 = "这里很好的把它们阻挡在外。",
    ContextMenu_speech_FoundHidingPlace31 = "似乎是一个不错的藏身之所。",
    ContextMenu_speech_FoundHidingPlace32 = "让我们期待这次比上次更好。",
    ContextMenu_speech_FoundHidingPlace33 = "安全了。",
    ContextMenu_speech_FoundHidingPlace34 = "这是最佳阻挡之处。",
    ContextMenu_speech_FoundHidingPlace35 = "嗯呣，应该去这里。",
    ContextMenu_speech_FoundHidingPlace36 = "丧失最好不要在这里发现我。",
    ContextMenu_speech_FoundHidingPlace37 = "家, 温馨的港湾。",
    ContextMenu_speech_FoundHidingPlace38 = "那是什么?也许什么也没有。",
    ContextMenu_speech_FoundHidingPlace39 = "似乎特别的安静。",
    ContextMenu_speech_FoundHidingPlace40 = "这里大概可以和平相处。",
    ContextMenu_speech_FoundHidingPlace41 = "这里最好没有丧尸。",


    ContextMenu_speech_NoWhereToHide1 = "我要去找个地方藏起来!",
    ContextMenu_speech_NoWhereToHide2 = "操，它们发现我了!",
    ContextMenu_speech_NoWhereToHide3 = "我可以藏在哪儿?!",
    ContextMenu_speech_NoWhereToHide4 = "该死!",
    ContextMenu_speech_NoWhereToHide5 = "已经无处可去!",
    ContextMenu_speech_NoWhereToHide6 = "快点儿去找个避难所。",
    ContextMenu_speech_NoWhereToHide7 = "简直令人绝望。",
    ContextMenu_speech_NoWhereToHide8 = "我该去哪里?",
    ContextMenu_speech_NoWhereToHide9 = "它们紧随其后!",
    ContextMenu_speech_NoWhereToHide10 = "我要去找个地方藏起来。",
    ContextMenu_speech_NoWhereToHide11 = "我需要另寻他处。",
    ContextMenu_speech_NoWhereToHide12 = "干，那里一定会有个藏身之所。",
    ContextMenu_speech_NoWhereToHide13 = "我要去哪儿?",
    ContextMenu_speech_NoWhereToHide14 = 我他妈的想离开这里。",
    ContextMenu_speech_NoWhereToHide15 = "尸潮之前我最好离开。",
    ContextMenu_speech_NoWhereToHide16 = "我发誓这里曾经有个容身之处。",
    ContextMenu_speech_NoWhereToHide17 = "我他妈的该去哪儿?",
    ContextMenu_speech_NoWhereToHide18 = "估计我运气用尽了。",
    ContextMenu_speech_NoWhereToHide19 = "干。我发誓我刚才看到一只丧尸。",
    ContextMenu_speech_NoWhereToHide20 = "操，那里无处藏身。",
    ContextMenu_speech_NoWhereToHide21 = "估计我的运气太差了。",
    ContextMenu_speech_NoWhereToHide22 = "不能让丧尸啃我的屁股。",
    ContextMenu_speech_NoWhereToHide23 = "我需要快点儿找到一个地方。",


    ContextMenu_speech_Panic1 = "哦 不!哦 不!",
    ContextMenu_speech_Panic2 = "操 操!它们他妈的到处都是!",
    ContextMenu_speech_Panic3 = "我们要团灭了!",
    ContextMenu_speech_Panic4 = "它们究竟是他妈什么东西?",
    ContextMenu_speech_Panic5 = "哦 天啊!哦 天啊!",
    ContextMenu_speech_Panic6 = "我们该做什么!? 我们该做什么!?",
    ContextMenu_speech_Panic7 = "我该去哪里?",
    ContextMenu_speech_Panic8 = "狗屎!",
    ContextMenu_speech_Panic9 = "它们在这里成千上万!",
    ContextMenu_speech_Panic10 = "救命！操！",
    ContextMenu_speech_Panic11 = "它们仍然在这里!",
    ContextMenu_speech_Panic12 = "我该去做些什么呢?!",
    ContextMenu_speech_Panic13 = "我不会让你杀了我!",
    ContextMenu_speech_Panic14 = "干! 讨厌的丧尸!",
    ContextMenu_speech_Panic15 = "哦 干了.哦 操蛋.",
    ContextMenu_speech_Panic16 = "这就是了!该结束了!",
    ContextMenu_speech_Panic17 = "操!我该做些什么呢?",
    ContextMenu_speech_Panic18 = "你不会得逞的，你这个讨厌的畸形怪物!",
    ContextMenu_speech_Panic19 = "回来，你这个混蛋!",
    ContextMenu_speech_Panic20 = "我该做些什么呢?我该做些什么呢?!",
    ContextMenu_speech_Panic21 = "呸. 呸. 呸.",
    ContextMenu_speech_Panic22 = "我该去哪里呢?!",
    ContextMenu_speech_Panic23 = "我该做些什么呢?!",


    ContextMenu_speech_Scared1 = "我很害怕!",
    ContextMenu_speech_Scared2 = "哦 伙计, 哦 伙计... ... ",
    ContextMenu_speech_Scared3 = "这简直是疯了!",
    ContextMenu_speech_Scared4 = "地球上究竟发生了什么?!",
    ContextMenu_speech_Scared5 = "警察在哪儿?!",
    ContextMenu_speech_Scared6 = "操他妈的老天爷!",
    ContextMenu_speech_Scared7 = "去他妈的!",
    ContextMenu_speech_Scared8 = "真操蛋! 离我远一点!",
    ContextMenu_speech_Scared9 = "哦 干了!哦 干了! ",
    ContextMenu_speech_Scared10 = "他妈的退后!",
    ContextMenu_speech_Scared11 = "救命!我还不想死!",
    ContextMenu_speech_Scared12 = "这里到底他妈的发生了什么?!",
    ContextMenu_speech_Scared13 = "你想结果我?!那就放马过来吧!",
    ContextMenu_speech_Scared14 = "离我远一点!",
    ContextMenu_speech_Scared15 = "退后，你这个尸变的杂种!",
    ContextMenu_speech_Scared16 = "退后，你这个尸变的混蛋!",
    ContextMenu_speech_Scared17 = "我需要离开这里!",
    ContextMenu_speech_Scared18 = "干! 有人救我一下么!",
    ContextMenu_speech_Scared19 = "离我远一点!",
    ContextMenu_speech_Scared20 = "救命!",


    ContextMenu_speech_Screem1 = "啊! 不 不!",
    ContextMenu_speech_Screem2 = "哦 不! 啊!",
    ContextMenu_speech_Screem3 = "啊, 天啊! 哦 不!",
    ContextMenu_speech_Screem4 = "天呐! 不, 啊!",
    ContextMenu_speech_Screem5 = "不! 救命!",
    ContextMenu_speech_Screem6 = "救我!不 不 不!",
    ContextMenu_speech_Screem7 = "请! 啊!!",
    ContextMenu_speech_Screem8 = "哦 不! 啊 救命!",
    ContextMenu_speech_Screem9 = "不!不!滚开!",
    ContextMenu_speech_Screem10 = "啊!",
    ContextMenu_speech_Screem11 = "回来,回来你这个混蛋!",
    ContextMenu_speech_Screem12 = "回来!回来!",
    ContextMenu_speech_Screem13 = "操!救命!",
    ContextMenu_speech_Screem14 = "救命!我还不想死!",
    ContextMenu_speech_Screem15 = "哦 操!哦 操!哦 操!",
    ContextMenu_speech_Screem16 = "啊!啊!",
    ContextMenu_speech_Screem17 = "哦天啊!啊!啊!",
    ContextMenu_speech_Screem18 = "后退!后退!",
    ContextMenu_speech_Screem19 = "救命!有人么!",
    ContextMenu_speech_Screem20 = "有没有人可以救我！救命！",
    ContextMenu_speech_Screem21 = "哦天啊!哦天啊!",
    ContextMenu_speech_Screem22 = "我要死了! 我要死了!",
    ContextMenu_speech_Screem23 = "啊!救命!啊!",


    ContextMenu_speech_Attack1 = "哈!",
    ContextMenu_speech_Attack2 = "接招!",
    ContextMenu_speech_Attack3 = "你自找的，嗯哼?",
    ContextMenu_speech_Attack4 = "啊!",
    ContextMenu_speech_Attack5 = "啊嗯!",
    ContextMenu_speech_Attack6 = "天啊，简直搞砸了!",
    ContextMenu_speech_Attack7 = "接招!",
    ContextMenu_speech_Attack8 = "我要让你毁容!",
    ContextMenu_speech_Attack9 = "过来接我几招!",
    ContextMenu_speech_Attack10 = "立刻滚过来!",
    ContextMenu_speech_Attack11 = "干死你!",
    ContextMenu_speech_Attack12 = "过来接招!",
    ContextMenu_speech_Attack13 = "去死吧, 狗娘养的!",
    ContextMenu_speech_Attack14 = "趴下!趴下!",
    ContextMenu_speech_Attack15 = "操他妈的趴下!",
    ContextMenu_speech_Attack16 = "我要砸碎你他妈的狗头!",
    ContextMenu_speech_Attack17 = "他妈的给我趴下!",
    ContextMenu_speech_Attack18 = "趴下!",
    ContextMenu_speech_Attack19 = "接招，你这个尸变的混蛋!",
    ContextMenu_speech_Attack20 = "并且趴下!",
    ContextMenu_speech_Attack21 = "趴下，你这个尸变的混蛋!",
    ContextMenu_speech_Attack22 = "接招!",
    ContextMenu_speech_Attack23 = "去死!",
    ContextMenu_speech_Attack24 = "这是你自找的?!",
    ContextMenu_speech_Attack25 = "你自找的?!",
    ContextMenu_speech_Attack26 = "你自找的, 嗯哼?!",
    ContextMenu_speech_Attack27 = "哦, 你自找的, 对吧?!",
    ContextMenu_speech_Attack28 = "你自找的，对吧?!",
    ContextMenu_speech_Attack29 = "去死! 去死! 去死!",
    ContextMenu_speech_Attack30 = "去死吧，你这个狗娘养的!",
    ContextMenu_speech_Attack31 = "你为什么不死?!",
    ContextMenu_speech_Attack32 = "你认为你可以打败我?!",
    ContextMenu_speech_Attack33 = "去死! 去死!去死!",
    ContextMenu_speech_Attack34 = "去死吧，混蛋!",
    ContextMenu_speech_Attack35 = "接招，你这个尸变的杂种!",
    ContextMenu_speech_Attack36 = "接招，你这个尸变的婊子!",
    ContextMenu_speech_Attack37 = "接招，你这坨感染的烂肉!",
    ContextMenu_speech_Attack38 = "接招!",


    ContextMenu_speech_AttackS1 = "哈!",
    ContextMenu_speech_AttackS2 = "接招!",
    ContextMenu_speech_AttackS3 = "你自找的，嗯哼?",
    ContextMenu_speech_AttackS4 = "啊!",
    ContextMenu_speech_AttackS5 = "呐!",
    ContextMenu_speech_AttackS6 = "接招!",
    ContextMenu_speech_AttackS7 = "我要让你毁容!",
    ContextMenu_speech_AttackS8 = "接我几招!",
    ContextMenu_speech_AttackS9 = "立刻过来!",
    ContextMenu_speech_AttackS10 = "去死吧，狗娘养的!",
    ContextMenu_speech_AttackS11 = "趴下!趴下!",
    ContextMenu_speech_AttackS12 = "他妈的趴下!",
    ContextMenu_speech_AttackS13 = "我要砸碎你他妈的狗头!",
    ContextMenu_speech_AttackS14 = "他妈的趴下!",
    ContextMenu_speech_AttackS15 = "坚持趴下!",
    ContextMenu_speech_AttackS16 = "并且趴下!",
    ContextMenu_speech_AttackS17 = "吃我一招!",
    ContextMenu_speech_AttackS18 = "去死!",
    ContextMenu_speech_AttackS19 = "你自找的?!",
    ContextMenu_speech_AttackS20 = "哦,你自找的, 嗯哼?!",
    ContextMenu_speech_AttackS21 = "你也想要一些么, 嗯哼?!",
    ContextMenu_speech_AttackS22 = "去死! 去死! 去死!",
    ContextMenu_speech_AttackS23 = "去死吧，狗娘养的!",
    ContextMenu_speech_AttackS24 = "你为什么不会死?!",
    ContextMenu_speech_AttackS25 = "你认为你可以干掉我?!",
    ContextMenu_speech_AttackS26 = "去死吧!去死吧!去死吧!",
    ContextMenu_speech_AttackS27 = "去死吧!",
    ContextMenu_speech_AttackS28 = "我要把你打出屎!",
    ContextMenu_speech_AttackS29 = "吃我一招!",


    ContextMenu_speech_Traitor1 = "啊! 你在做什么?!",
    ContextMenu_speech_Traitor2 = "不!你这个该死的叛徒!",
    ContextMenu_speech_Traitor3 = "你这个该死的混账东西!",
    ContextMenu_speech_Traitor4 = "停下来!离我远点儿!",
    ContextMenu_speech_Traitor5 = "你这个蠢货!",
    ContextMenu_speech_Traitor6 = "滚回来，混蛋!",
    ContextMenu_speech_Traitor7 = "该死的叛徒!",
    ContextMenu_speech_Traitor8 = "我们一见面就会感到你!",
    ContextMenu_speech_Traitor9 = "我已经知道你惹上麻烦了!",
    ContextMenu_speech_Traitor10 = "我不会让你杀了我!",
    ContextMenu_speech_Traitor11 = "你会因为找我的茬而后悔!",
    ContextMenu_speech_Traitor12 = "你个反复无常的奸夫淫妇!",
    ContextMenu_speech_Traitor13 = "现在你死我活，伙计!",
    ContextMenu_speech_Traitor14 = "猜猜你会不会打败我!",
    ContextMenu_speech_Traitor15 = "会欺骗我么，你这个人渣?",
    ContextMenu_speech_Traitor16 = "下一秒你会因为找我的茬而后悔!",
    ContextMenu_speech_Traitor17 = "你想要把我带走么，嗯哼?!",
    ContextMenu_speech_Traitor18 = "我以为我们是朋友!",
    ContextMenu_speech_Traitor19 = "我他妈的相信了你!",
    ContextMenu_speech_Traitor20 = "啊啊啊啊啊! 为什么!?",
    ContextMenu_speech_Traitor21 = "住嘴！滚蛋！",
    ContextMenu_speech_Traitor22 = "为什么!?为什么?",


    ContextMenu_speech_LookingForZombie1 = "他们在哪儿!?",
    ContextMenu_speech_LookingForZombie2 = "我要把他们都杀光！",
    ContextMenu_speech_LookingForZombie3 = "我可以感觉到他们就在附近了。",
    ContextMenu_speech_LookingForZombie4 = "滚出来，尸变的杂种们，我要把你们都杀光！",
    ContextMenu_speech_LookingForZombie5 = "我会把这些畸形的怪物都杀干净。",
    ContextMenu_speech_LookingForZombie6 = "滚出来！无论如何你都死定了。",
    ContextMenu_speech_LookingForZombie7 = "无论你在哪儿都给我滚出来，混蛋。",
    ContextMenu_speech_LookingForZombie8 = "滚进来，你这个狗娘养的。",
    ContextMenu_speech_LookingForZombie9 = "他们在哪儿?我确定我刚才发现了一个...",
    ContextMenu_speech_LookingForZombie10 = "那里！我感觉我看到了一个。",
    ContextMenu_speech_LookingForZombie11 = "我可以感觉到他们就在附近。",
    ContextMenu_speech_LookingForZombie12 = "我可以发誓我刚才在这里发现了一个... ...",
    ContextMenu_speech_LookingForZombie13 = "我可以发誓我刚才发现了一个... ...",
    ContextMenu_speech_LookingForZombie14 = "滚他妈进来拿一些!",
    ContextMenu_speech_LookingForZombie15 = "滚出来，杂种!",


    ContextMenu_speech_FoundSurvivor1 = "那里有个家伙!",
    ContextMenu_speech_FoundSurvivor2 = "发现一个家伙!",
    ContextMenu_speech_FoundSurvivor3 = "滚出来，婊子!",
    ContextMenu_speech_FoundSurvivor4 = "我他妈看见你了!",
    ContextMenu_speech_FoundSurvivor5 = "我要干掉你!",
    ContextMenu_speech_FoundSurvivor6 = "过来!",
    ContextMenu_speech_FoundSurvivor7 = "这不关你个人的事儿!",
    ContextMenu_speech_FoundSurvivor8 = "这不关你个人的事儿，伙计！",
    ContextMenu_speech_FoundSurvivor9 = "你在那里！",
    ContextMenu_speech_FoundSurvivor10 = "我看见你了！出来",
    ContextMenu_speech_FoundSurvivor11 = "过来，操你妈的！",
    ContextMenu_speech_FoundSurvivor12 = "你死定了。",
    ContextMenu_speech_FoundSurvivor13 = "我看到你了，卑鄙的人。",
    ContextMenu_speech_FoundSurvivor14 = "那个人！我看见你了",
    ContextMenu_speech_FoundSurvivor15 = "不用紧张，我会很快做完的。",
    ContextMenu_speech_FoundSurvivor16 = "我已经等不及拿走你的破烂了。",
    ContextMenu_speech_FoundSurvivor17 = "嗨，说你呢！停下来！",
    ContextMenu_speech_FoundSurvivor18 = "嗨，朋友！我很友好... ...",
    ContextMenu_speech_FoundSurvivor19 = "放下你的物资然后我会让你安全离开!",
    ContextMenu_speech_FoundSurvivor20 = "你可以抢劫了。现在。",
    ContextMenu_speech_FoundSurvivor21 = "停下！否则我开枪了！",
    ContextMenu_speech_FoundSurvivor22 = "嗨，你好！我很友好的... ...",
    ContextMenu_speech_FoundSurvivor23 = "滚出来，怂逼!",
    ContextMenu_speech_FoundSurvivor24 = "滚出来!",
    ContextMenu_speech_FoundSurvivor25 = "滚出来和我干一下!",
    ContextMenu_speech_FoundSurvivor26 = "滚出来和我干一下，婊子!",
    ContextMenu_speech_FoundSurvivor27 = "我在那里发现你了!",
    ContextMenu_speech_FoundSurvivor28 = "不要跑。我很友好的... ...",
    ContextMenu_speech_FoundSurvivor29 = "交出来!",
    ContextMenu_speech_FoundSurvivor30 = "相信我，这么做对你更有利。",
    ContextMenu_speech_FoundSurvivor31 = "我会帮你的。",
    ContextMenu_speech_FoundSurvivor32 = "处于抱歉的借口，我仅仅是在帮你。",
    ContextMenu_speech_FoundSurvivor33 = "看起来你有些好东西... ...",
    ContextMenu_speech_FoundSurvivor34 = "我要离开了，拿什么请自便。",


    ContextMenu_speech_FoundZombie1 = "那里有一只!",
    ContextMenu_speech_FoundZombie2 = "发现一只!",
    ContextMenu_speech_FoundZombie3 = "前方出现一个尸变的家伙!",
    ContextMenu_speech_FoundZombie4 = "我会盯住一只丧尸!",
    ContextMenu_speech_FoundZombie5 = "在那边有一只丧尸!",
    ContextMenu_speech_FoundZombie6 = "盯住一只丧尸!",
    ContextMenu_speech_FoundZombie7 = "我发现了一只丧尸!",
    ContextMenu_speech_FoundZombie8 = "在那边!",
    ContextMenu_speech_FoundZombie9 = "那里!",
    ContextMenu_speech_FoundZombie10 = "我仅仅想再次干掉你。",
    ContextMenu_speech_FoundZombie11 = "这只是我的。",
    ContextMenu_speech_FoundZombie12 = "那里！这只是我的。",
    ContextMenu_speech_FoundZombie13 = "那边有一只丧尸!",
    ContextMenu_speech_FoundZombie14 = "发现了丧尸中的一只",
    ContextMenu_speech_FoundZombie15 = "我发现了一只丧尸!",
    ContextMenu_speech_FoundZombie16 = "让我们开始吧... ...",
    ContextMenu_speech_FoundZombie17 = "这可能是个问题。",
    ContextMenu_speech_FoundZombie18 = "那里有一只。",
    ContextMenu_speech_FoundZombie19 = "啊哈！我干掉了丧尸中的一只。",
	
	
}
